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Game version 4.502 discussion: Hurricane, C-47, Bf-110-E2 in 4K, New G-Effect, Tank Crew and other improvements


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37 minutes ago, LukeFF said:

 

It also didn't help that Brewster did not have a good reputation for build quality. As I recall, the Navy outright rejected the Corsairs they produced, because they were so poorly built. 

 

I concur; assembling B-239's in Trollhättan was problematic; many parts needed special attention during assembly. Luckily Finns had 1 year time to remedy this for the limited set (44) Brewsters before the next war, where they gained their legendary status because of several reasons said above.

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ShamrockOneFive
7 hours ago, RedKestrel said:


Dang it, Shamrock, always telling it like it is! 
 

 

Sorry! 🙃

 

(I really wish it was a tease for it being a flyable)

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4 hours ago, SeaSerpent said:

 

No s*&t, Einstein.  

 

I'm simply saying that I can do without that particular "feedback" and that I find it annoying.  I can already hear my own wheezy breathing as it is, and I don't even have Covid-19 yet!  Not asking for it to be eliminated altogether, just that I think it's just too loud and in your face in that particular situation.

 

 

 

 

And I explained why I like it, Sherlock :)

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69th_Mobile_BBQ

Is the negative-G engine choke correct on the Hurricane?   I don't know if the base-model Hurri we've been given is a model-year/type with fuel flow correction to block negative-G choke-out.  To be honest, I don't even know if the Hurri ever did receive negative-G fuel flow correction.    

What I do know is that the Hurri model, in it's current state, will take a 10+ second, sustained, negative G push on the stick (almost into a diving outside half-loop) and the engine will only mildly choke at first, then gradually start to starve-out. 

I just want to check if this is correct.  If in fact there was no fuel flow correction on the  RL model-year/type of the Hurricane, wouldn't the choke-out characteristic be quite a bit less forgiving on the in-game model?   

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22 minutes ago, 69th_Mobile_BBQ said:

Is the negative-G engine choke correct on the Hurricane?   I don't know if the base-model Hurri we've been given is a model-year/type with fuel flow correction to block negative-G choke-out.  To be honest, I don't even know if the Hurri ever did receive negative-G fuel flow correction.    

What I do know is that the Hurri model, in it's current state, will take a 10+ second, sustained, negative G push on the stick (almost into a diving outside half-loop) and the engine will only mildly choke at first, then gradually start to starve-out. 

I just want to check if this is correct.  If in fact there was no fuel flow correction on the  RL model-year/type of the Hurricane, wouldn't the choke-out characteristic be quite a bit less forgiving on the in-game model?   

The RAF had the RAE Restrictor (AKA Miss Schilling's Orifice) installed by early 1941 as field modifications, that eliminated immediate engine starvation in negative Gs. Export Hurricanes would likely have had it as well.

https://en.wikipedia.org/wiki/Miss_Shilling's_orifice

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a PS, any one got the impression too that 4.502 takes some 20% more loading time, than 4,501?

Edited by jollyjack
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1 hour ago, jollyjack said:

a PS, any one got the impression too that 4.502 takes some 20% more loading time, than 4,501?

 

Yeah I noticed it seemed to take a little longer on the loading time.

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An interesting thing to remember about the Brewster is that the US Navy initially chose it over the Grumman F4F Wildcat because it outperformed it.

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Dutch Brewsters (used in the East Indies) where often flown by relatively newly trained pilots. Also the early warning system didn't help much either.

The first 24 examples had 1100HP engines. The ones after that 1200HP. Not bad for a '30's plane.

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SuperChief141

I've got a bit of a different twist on a first impression of the Hurricane.  Recovering from a back injury I can only now get back into my simpit.  And that's only for a few minutes at a time and no combat flying.  Kinda hard to check 6 when you can't turn your head! But I was desperate to try my Hurri out so I took her to an empty map, stripped her of all but 20% fuel (yup, cheat enabled) strapped on a couple of smoke generators and went on a pleasure flight.  This was no wring it out test flight, I never pushed the engine or airframe. All I wanted was a little sim time with my new toy.  What a delight!  I found the controls light and responsive and with a touch of trim she flew like a dream.  When it came time to head back to the barn I realized I hadn't researched any of my approach/landing speeds.  Now worries.  I just made sure to stay ahead of my power curve and to listen to the airplane.  An airplane will talk to you, some louder than others.  Pity is the day you don't listen. I managed to keep her down on the second bounce and called it a success.   Great to be back in the air! (If only as a spectator for now)

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I started my first Hurricane career tonight and found that I'm really liking it so far. :good: If you aim well with your .303s and hose the 109s down, it's likely they will catch fire. 

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4 hours ago, LukeFF said:

I started my first Hurricane career tonight and found that I'm really liking it so far. :good: If you aim well with your .303s and hose the 109s down, it's likely they will catch fire. 

 

Yes, she's a good'un. He111s, Bf110s and the occasional Bf109 will all burn with the 12x .303s, but I've not managed to get more than two of anything in SP. Did get three AI in MP though - but they were of the 'running out of fuel on the way home' variety.

Cheers.

Edited by 216th_Cat
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Tried it in mp twice. Both times tweaking controls with a devastating bounce. 
I think it take damage well. It is believable and I simply find the Hurricane just one of the best planes when it comes to FM and DM. It just is what I read about it for good and bad. My absolute best purchase. If Mosquito snd Typhoon will be of same calibre. I really look firward to them

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SuperChief141

My injured back was well enough yesterday for a brief combat hop.  What I didn't know is that I was about to conduct an "Unofficial Test" of the damage modeling.  Two HE-111's with two escorts were inbound.  Surprisingly the escorts were no problem, but those 111's have a nasty sting!  With the right elevator and aileron shot up, fuel streaming out of the left wing like Niagara Falls, oil covering the windshield and the right gear door shot away.  All the while the engine sounding like a blender full of washing machine parts.  Still She brought me home.  She may not be the prettiest girl at the dance, but she sure knows the steps.  Sorry about the crappy pics, I'm a lousy photo editor.

Damage.jpg

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I am about seven missions into a career campaign, so far I have downed three 109s but it was more by luck than judgement I think, still trying to get a hang on how best to use the 303 in this game, in others the ammo is different so the effects on damage not quite the same but it is interesting to fly and fight with, I like it.:drink2:

You need to appreciate its strengths and weaknesses and apply yourself to them so at least you will get home from the mission and thwart the enemy attacks on your charges even if nothing more, it gives you a great appreciation of the guys who did this for real, they had to use what was given to them, at least we have a choice and a refly button.;)

 

Man those He-III are deadly, they seem to have guns everywhere, all very powerful compared to my poor Hurricane, stick to trying to chase fighters me thinks, leave the bombers to the flak gunners.:drinks:

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

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SuperChief141
1 hour ago, Missionbug said:

 it gives you a great appreciation of the guys who did this for real, they had to use what was given to them, at least we have a choice and a refly button.

Well Said.  Truly the Greatest Generation.

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I am kind of surprised how good the Hurricane is in this game. I set up a Hurricane vs Spitfire V fight, both Ace AI with 300 litres of fuel, and three times out of three attempts the Hurricane beat the Spitfire. 

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3 minutes ago, Robli said:

I am kind of surprised how good the Hurricane is in this game. I set up a Hurricane vs Spitfire V fight, both Ace AI with 300 litres of fuel, and three times out of three attempts the Hurricane beat the Spitfire. 

 

AI will always perform better in a turn-fighter. Just point towards enemy and turn!

Energy fighting requires a bit more thought, even though it is fairly easy for a human to do.

It is a persistent and hard to solve issue for flight sim AI.

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