Dutch2 Posted June 4, 2020 Posted June 4, 2020 (edited) @c6_lefuneste Is it possible to make that mod of yours without the zoom functionality, as some aspects were rather handy in VR. Like 100% noprop, plane maps, visual improvements. Edited June 4, 2020 by Dutch2 1
C6_lefuneste Posted June 4, 2020 Posted June 4, 2020 Why do you still need to suppress the prop ? An evolution has been done in the past to cope with ASW. You may set up parameter in startup.cfg, as I understand. Some said that suppressing the propeller is a cheat... You won't have to wait too long for a new version that won't create any trouble and will not allow to zoom. 3 3 1
Dutch2 Posted June 4, 2020 Author Posted June 4, 2020 -1, 0 or 200 I still get a massive distortion when 45fps reprojection hops in. I did set this on auto by steam, using yours I can remember this was complete gone, and not even a trace of the disk. But this was not the only nice option in your mod. But do I read it right: you are working on a non-zoom mod, that would great ?? 1
dburne Posted June 4, 2020 Posted June 4, 2020 1 hour ago, c6_lefuneste said: Why do you still need to suppress the prop ? An evolution has been done in the past to cope with ASW. You may set up parameter in startup.cfg, as I understand. Some said that suppressing the propeller is a cheat... You won't have to wait too long for a new version that won't create any trouble and will not allow to zoom. Prop is fine even when ASW is active. I would not fly without it myself.
VR-DriftaholiC Posted June 5, 2020 Posted June 5, 2020 ASW isn't useful for a seated game. Turn it off.
SCG_motoadve Posted June 5, 2020 Posted June 5, 2020 9 hours ago, c6_lefuneste said: Why do you still need to suppress the prop ? An evolution has been done in the past to cope with ASW. You may set up parameter in startup.cfg, as I understand. Some said that suppressing the propeller is a cheat... You won't have to wait too long for a new version that won't create any trouble and will not allow to zoom. Prop animation is unrealistic and arcade, in real planes you do not see it. I loved that feature of Migoto, also to brighten or turn off the gun sight.
VR-DriftaholiC Posted June 5, 2020 Posted June 5, 2020 (edited) 4 minutes ago, SCG_motoadve said: Prop animation is unrealistic and arcade, in real planes you do not see it. I loved that feature of Migoto, also to brighten or turn off the gun sight. at -1 setting in startup.cfg it's very realistic and only visible when it's at the right angle to the sun. prop_blur_max_rpm_for_vr = -1 Turn off ASW / Re-projection / Motion Smoothing Edited June 5, 2020 by VR-DriftaholiC
SCG_motoadve Posted June 5, 2020 Posted June 5, 2020 21 minutes ago, VR-DriftaholiC said: at -1 setting in startup.cfg it's very realistic and only visible when it's at the right angle to the sun. prop_blur_max_rpm_for_vr = -1 Turn off ASW / Re-projection / Motion Smoothing Thanks, will give it a try.
=RS=Funkie Posted June 5, 2020 Posted June 5, 2020 @VR-DriftaholiC what makes you say that ASW is useless for seated games? From my knowledge of how the technology works, it's incredibly useful for keeping high frame rates.
dburne Posted June 5, 2020 Posted June 5, 2020 3 minutes ago, PhunkaeG said: @VR-DriftaholiC what makes you say that ASW is useless for seated games? From my knowledge of how the technology works, it's incredibly useful for keeping high frame rates. It is. I used to fly with it off some time ago, but since I have found I prefer with it on. In IL-2 GB though I am rarely into ASW on my rig, but when it does it is still very smooth for me. Also in another combat flight sim, I am into ASW much more than this one, and it too remains very smooth. This is with the Rift S, not sure how well other headsets handle this technology or how it compares to the Oculus ASW.
VR-DriftaholiC Posted June 5, 2020 Posted June 5, 2020 (edited) 35 minutes ago, PhunkaeG said: @VR-DriftaholiC what makes you say that ASW is useless for seated games? From my knowledge of how the technology works, it's incredibly useful for keeping high frame rates. It makes up for lost frames of head movement so you don't get motion sickness. These frames it creates are a "best guess" and are usually blurry or full of artifacts. So as the cost of you feeling mildly less sick from head movement you get substantially worse visuals. It's extremely useful for games where you are standing walking around. But not really when you have something like the cockpit of an aircraft or the inside of a race car surrounding you. Meanwhile this ASW calculation does take cpu time and that cpu time keeps you in those lows a bit longer. All the times when IL-2 would cause dips low enough to warrant ASW turning on are also when the action is usually heavy enough that these artifacts get in the way. https://developer.oculus.com/blog/asynchronous-timewarp-examined/?locale=en_US Edited June 5, 2020 by VR-DriftaholiC 1
=RS=Funkie Posted June 5, 2020 Posted June 5, 2020 I guess it depends on what makes you feel worse. Choppy framerates can cause vr motionsickness in some people. The ASW 2.0 is much better than the original ASW, and better still than ATW. Since the latest update for IL2 I haven't noticed many visual artifacts when using ASW 1
dburne Posted June 5, 2020 Posted June 5, 2020 1 minute ago, PhunkaeG said: I guess it depends on what makes you feel worse. Choppy framerates can cause vr motionsickness in some people. The ASW 2.0 is much better than the original ASW, and better still than ATW. Since the latest update for IL2 I haven't noticed many visual artifacts when using ASW I expect some of the differences of opinion are based on he headsets being used and how they handle re-projection. ASW is Oculus technology. Other headset makers refer to it differently. But yes Oculus ASW is pretty good for what it does.
HunDread Posted June 5, 2020 Posted June 5, 2020 1 hour ago, VR-DriftaholiC said: this ASW calculation does take cpu time and that cpu time keeps you in those lows a bit longer. I find this argument logical. My experience with ASW when I was using it was that it was often kicking in unnecessrily, or with too much overprotection. I mean while I was able to maintain 90 FPS 90% of the time with ASW disabled, it was kicking in (let's say) 30% of the time when it was enabled. These numbers are by no means accurate, I am just trying to illustrate my point.
firdimigdi Posted June 5, 2020 Posted June 5, 2020 Yeah same here, my main gripe with ASW is that it takes too long to disable itself when it is no longer needed. If there was a way to configure threshold and hysterisis I wouldn't mind using it.
FTC_crane Posted June 5, 2020 Posted June 5, 2020 21 hours ago, c6_lefuneste said: Why do you still need to suppress the prop ? An evolution has been done in the past to cope with ASW. You may set up parameter in startup.cfg, as I understand. Some said that suppressing the propeller is a cheat... You won't have to wait too long for a new version that won't create any trouble and will not allow to zoom. Good stuff. Looking forward to being able to use the kneeboard again.
C6_lefuneste Posted June 5, 2020 Posted June 5, 2020 (edited) Testing have started. If there is no bug I think I may release it for the end of next week. Edited June 5, 2020 by c6_lefuneste 4
SCG_motoadve Posted June 5, 2020 Posted June 5, 2020 Tried the prop -1 but still I can see the prop and actually too much of it. I had it before at 155 , was better, but still very unrealistic to see a disc in front. Sorry but as I have said it before, in real planes you dont see anything 99% of the time. Please @Lefuneste make the prop removal in this new version. 1
Alonzo Posted June 5, 2020 Posted June 5, 2020 6 hours ago, Firdimigdi said: Yeah same here, my main gripe with ASW is that it takes too long to disable itself when it is no longer needed. If there was a way to configure threshold and hysterisis I wouldn't mind using it. Yeah, I actually *really* dislike the ASW on-off glitches. If I've cranked the settings to a point where ASW is inevitable, I prefer forcing it "on" 100% of the time through OTT. I have a Pimax Artisan on the way, am interested to try out true 120 FPS (if my rig can do it, will be on potato graphics if so) and smart smoothing mode (60 doubled to 120). Apparently 60 to 120 is great for racing games, maybe 50% more real frames over my current 40 with the Rift S will mean the smoothing artifacts are less.
SCG_Redcloud111 Posted June 6, 2020 Posted June 6, 2020 Hey, @Alonzo. I have always played Il2 at 64 fps, with no reprojection on my Pimax. After deferred shading, I decided to try 110 ghz with reprojection. And, now the ghosting is very minimal, and only on planes when I am turning very hard. No artifacts in the cockpit. And when I maintain 55, everything is still very smooth. No juttering at all. And what was most surprising is that I can now hit 110 sometimes, when high enough. I have never been able to do that since I started VR. Also, I down sample to 20 Steam SS, with Pitools at 1.75. And the image looks great. (I am still playing around with what my actual resolution should be.) The rest of my settings are from @SCG_Fenris_Wolf
VR-DriftaholiC Posted June 6, 2020 Posted June 6, 2020 (edited) For the Index using SteamVR 72/144 with motion smoothing is not good. Neither is 60/120. I would rather play at 40 fps with no smoothing then 72 with smoothing as the persistence of vision is nearly identical but without artifacts. I have the same experience with the O+ and Reverb. Edited June 6, 2020 by VR-DriftaholiC
=RS=Funkie Posted June 7, 2020 Posted June 7, 2020 13 hours ago, VR-DriftaholiC said: For the Index using SteamVR 72/144 with motion smoothing is not good. Neither is 60/120. I would rather play at 40 fps with no smoothing then 72 with smoothing as the persistence of vision is nearly identical but without artifacts. I have the same experience with the O+ and Reverb. Perhaps it's different with the rift, oculus implemented ASW 2.0 which has much less visible artifacting. I don't really know how the other motion smoothing solutions compare.
FTC_Mephisto Posted June 10, 2020 Posted June 10, 2020 Rather interesting that Wings of Liberty implemented the new server feature (New multiplayer server option “Restrict Injectors) from 4.007 and general attendance yesterday evening was substantially below the usual levels. I wonder if some people who where pitchforking the zoom mode for VR got hit because they were using the reshaders in 2D. 1 6 1
firdimigdi Posted June 10, 2020 Posted June 10, 2020 - O lord, my neighbor, whom I hate, has imperiled the kingdom! - Very well, I shall reward you for bringing this to my attention. But whatever reward I give to you I will impose double as punishment to your neighbor. - Remove my left eye!
FTC_Mephisto Posted June 10, 2020 Posted June 10, 2020 Yep, now we have a shitstorm on the general forum from pilots complaining that their harmless reshader mod is now banned at their favorite online server. 2
dburne Posted June 10, 2020 Posted June 10, 2020 Times like this I am even more glad I am only a SP guy lol.
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