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Hotaru_Ito
Posted
37 minutes ago, Hetzer-JG51 said:

Hi Pat. Getting this box pop up, requires a PC re-boot to get out of it.

 

 

Something similar reported here, but no definitive fix:

 

Some ideas to try if you haven't already: that thread mentions that disabling mods resolved the issue, and also that clearing out the missions from the PWCG folder seemed to help. Maybe try setting PWCG to only keep the last 1 mission file instead of more, especially if you have lots of campaigns going. PWCG main menu -> Configuration -> Past missions to save.

 

Hope this helps!

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quelcertoleo
Posted

all 109e7 (e.g. for SchG1) skins are showing the early camouflage scheme instead of the eastern camo pattern.

Posted
10 hours ago, Hotaru_Ito said:

 

 

Something similar reported here, but no definitive fix:

 

Some ideas to try if you haven't already: that thread mentions that disabling mods resolved the issue, and also that clearing out the missions from the PWCG folder seemed to help. Maybe try setting PWCG to only keep the last 1 mission file instead of more, especially if you have lots of campaigns going. PWCG main menu -> Configuration -> Past missions to save.

 

Hope this helps!


Thanks Hotaru. Unfortunately it won't be mods causing it, I don't use any. I'll try deleting all the mission files, thank you for the link. :)

Posted

Clearing out the MissionData folder didn't fix it but generating a fresh mission did. :)

Posted

I have been playing a lot with the PWCGFC and I am loving it, but I have noticed some issues. Some of them might be on my part, while others seem to be glitches. 

I play the campaign COOP with a gunner, so I mainly fly Recon, Bomber or Attacker and I have noticed that if you leave the settings for ground units at the default, medium, it spawns in at least 100 AA guns, that will shoot you down, no matter what. I have tried multiple times, but it is near impossible to do any recon or attack mission without getting shot down by AA. 

Another issue I have noticed is with the attack missions, especially the attack infantry missions. There seems to spawn no infantry or anything of the like, so the mission consists of just flying somewhere and not being able to attack anything. I am also not sure if it is on purpose, but every time there is an attack infantry mission, the infantry seems to be behind your own friendly lines. I feel like it should be in no man's land where the fighting takes place? But maybe this is the intended way for it to be. 

I have also noticed issues with the Halberstadt campaigns. For some reason it won't allow you to equip certain things. Even though the plane should be able to carry both bombs and the 20mm turret, it won't let me in the campaign. Not sure if this is an issue with the campaign or the plane itself, though it seems to work in career or the quick missions. 

I need to look at it later and mention the specific places, but some airfields seem to be placed oddly or at least the take off route is as I have experienced my whole squadron taking off into a tree at multiple locations. 

I can do some more testing and send screenshots if needed.

Posted

Dear Mr. Wilson, 

 

Your work is simply keeping alive the Il-2 single/coop player experience. This is why I turned back to this sim, so thank you and hope you can continue this work. (Even a payware version could be absolutely acceptable for me.)

 

I always want to virtually fly during the 1941-1943 Channel (or Kanal) Front battles. After a 20+ mission in PWCG I can say that it is quite hard to find the good configuration, which finally gives you an almost historically correct feeling. But whatever is the configuration, the PWCG creates much better/colourfull missions than the stock Il-2 carreer system.   

 

The issues I found were all mentioned here like the non-working squadron logbook, the incorrect skins (reverse lend-lease as you mentioned), troubles with bomber waves (20+ appear near to the defenders airport, than fly home whithout bombing - impossible to intercept) and taxiing issues etc. 

 

THANKS!

Posted

Hello,

 

Since I discovered this mod I use it a lot and find it really great. Thanks for that.

I have noticed a strange behaviour when I'm flying as teammate instead of being the team leader. The formation doesn't seem  to follow the speed I setup during the mission creation. I always ask to fly faster than the default speed given by the tool when you create the mission because I find it too slow. For example, I'm flying with a FW190 A3 around 4000 meters and I asked to fly around 450 km/h. During the mission, they barely go faster than 300 km/h indicated. Even if the game is considering the true speed instead of indicated speed we are still quite too low. 

Did you already noticed that ? Do you have any idea what's going wrong here ?

 Thanks

 

Posted
On 5/30/2023 at 3:10 PM, quelcertoleo said:

all 109e7 (e.g. for SchG1) skins are showing the early camouflage scheme instead of the eastern camo pattern.

Yes, I checked the II_Sch_G_1.json file and it does not list a specific skin for the bf109e7.  So, it's going to use the default skin.  Pat Wilson did not include the bf109e7 in his Me109Early download folder.  I thought the default skin used the eastern skin file with the yellow fuselage band, but I've made so many changes I can't tell.  The quick fix would be to get a skin with the eastern front yellow band and put it in data/graphics/planes/bf109e7/textures.  A more complicated fix would be to add the skin description into the .json file.

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quelcertoleo
Posted
12 minutes ago, czech693 said:

Yes, I checked the II_Sch_G_1.json file and it does not list a specific skin for the bf109e7.  So, it's going to use the default skin.  Pat Wilson did not include the bf109e7 in his Me109Early download folder.  I thought the default skin used the eastern skin file with the yellow fuselage band, but I've made so many changes I can't tell.  The quick fix would be to get a skin with the eastern front yellow band and put it in data/graphics/planes/bf109e7/textures.  A more complicated fix would be to add the skin description into the .json file.

thank you, that worked.

found one in "PWCG GB Skin Pack 1"

 

CC_Gosdatura
Posted

Hello,

In a coop campaign we are flying in Normandia, after 2 missions flown withs no problem at all, we get an error generating the 3rd one. I attach the error report to help to find the issue:

Tour_per_Normandia202306052106454.zip

 

Thank you very much for your work!

CC_Gosdatura
Posted

Well, looks like it has something to do with the Start Type. Once I've changed it from 2 to 0, the mission has been generated correctly.

image.png.c4ebfc67ee946bd4d72adc7df81bd9eb.png

 

I don't remember having changed it to 2 after 2nd mission, but maybe I did it.

Once again, thank you for this software!

Stonehouse
Posted (edited)
1 hour ago, CC_Gosdatura said:

Well, looks like it has something to do with the Start Type. Once I've changed it from 2 to 0, the mission has been generated correctly.

image.png.c4ebfc67ee946bd4d72adc7df81bd9eb.png

 

I don't remember having changed it to 2 after 2nd mission, but maybe I did it.

Once again, thank you for this software!

Pretty sure a start type of 2 is not valid on the Normandy map. As I recall Pat disabled it for this map due to issues with AI and taxiing. So that may explain why you had an error.

Edited by Stonehouse
=HH=Howlin_Mad
Posted

Good evening Mr Wizard. Tried to generate a FC campaign with a buddy and I. For some reason it wont let me add a second administrator pilot. No mater who I add first, it wont let me add a second. Would love some help. 

 

PWCGErrorLog.txt

=HH=Howlin_Mad
Posted (edited)
On 6/8/2023 at 8:42 PM, Howlin_Mad said:

Good evening Mr Wizard. Tried to generate a FC campaign with a buddy and I. For some reason it wont let me add a second administrator pilot. No mater who I add first, it wont let me add a second. Would love some help. 

 

PWCGErrorLog.txt 20.02 kB · 1 download

Morning Pat, any chance you could have a sneaky look at this. I am still banging my head against the wall trying to create a 2 player coop for Central powers. I can happily and easily create coops in BOS install, but the FC install is just not working quite right and I am unsure as to the issue. 

 

Ok - Update - I can successfully create and add admin pilots for Entente, but not the Central powers. Very strange was trying to set up a Pfalz campaign and no joy, switch over to RNAS and boom, everything works a treat. Something may be amiss here. 

Edited by Howlin_Mad
additional information added.
[DTD]Lonestar501
Posted
18 hours ago, Howlin_Mad said:

Morning Pat, any chance you could have a sneaky look at this. I am still banging my head against the wall trying to create a 2 player coop for Central powers. I can happily and easily create coops in BOS install, but the FC install is just not working quite right and I am unsure as to the issue. 

 

Ok - Update - I can successfully create and add admin pilots for Entente, but not the Central powers. Very strange was trying to set up a Pfalz campaign and no joy, switch over to RNAS and boom, everything works a treat. Something may be amiss here. 

Maybe related to a medal from the German side. At least that is what my error log states. Happens to me as well since a couple of patches of PWCG :(

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PatrickAWlson
Posted

Just wanted to acknowledge the last few posts.  I'll see what I can do over the next week.

 

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PatrickAWlson
Posted

A quick update: medals in FC were a bit of a mess.  Mostly a direct pull from ROF.  I redid every medal image and then did the mapping in the medal assignment code.  That should make the medals look much better as well as eliminate any coding issues around them.  

 

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Posted

I've realised any posts about PWCG for FC are being moved to another forum, so I'll post here instead!

All towns in no-man's-land are intact. I haven't seen a single ruin since using PWCG.

 

Also historical Aces seem very, very rare while in reality you should be running into them very regularly when encountering their Jastas - is it possible to adjust the likelyhood of a flight spawning aces (or more realistically being made up entirely of historical aces)?

Mtnbiker1998
Posted

Should there be Mulberry harbors on the beaches? I've been flying a campaign right around dday as well as one in July 44 and have yet to see them. Possible bug or were they left out deliberately to save on resources?

BBAS_PotroastBuckett
Posted

Hey Pat, on my Yak-9 career after we've moved airbases, there's been an issue with the missions generating enemy AA near the airfield, this resulted in me and my teammates being damaged on the grown and not even being able to take off and go complete the mission. Here are the mission files where it occurred. Thank you!'

 

I think the error log is unrelated but here is also the unrelated one.

PWCGErrorLog.txt Russia 1943-03-31.zip Russia 1943-04-04.zip

Posted

SAD, but full of error and mistakes. I used PWCG for 2 months, tried to reconfigure and patching, but it would require a huge amount of work. 

 

I have tried to correct the skin issues (so called "reverse lend-lease"), also tried to rewrite the historical scenarios, because there are many-many mistakes (Battle of Britain in 1941, Stalingrad in 1944, US joined in 1943, wrong squadron codes and skins etc.-etc.).

 

I am pretty sorry but as soon as I can solve a problem another turn out. Campaign settings  worth almost nothing, and unfortunately I couldn't figure out where is the problem. I really would like to create a precise Channel Front campaign/carreer option (Normany map 1941-43), based on Patrick's work but I failed.   

 

WISH GOOD LUCK TO EVERYONE WHO USES PWCG, BUT NO HOPE FOR FURTHER DEVELOPMENTS. 

  • Haha 2
Posted
3 hours ago, Styx13 said:

because there are many-many mistakes (Battle of Britain in 1941, Stalingrad in 1944, US joined in 1943, wrong squadron codes and skins etc.-etc.).

 

Most of those are not "mistakes" per se, but intentional campaign design decisions.  Pat has always said that his campaigns are not based on strictly correct history, instead simply something close enough within the limitations of the maps, plane sets, etc. to enjoy the PWCG career within the squadrons in a more dynamic way than the stock career.  On the other hand, the Devs and @LukeFF have worked very hard for historical accuracy in the game's career mode.  Apples and oranges as to which you prefer, but it sounds like historically correct is your best cup of tea. 

 

I fly both, but ultimately prefer the dynamic background simulation and some of other options currently provided by PWCG through Pat's decade plus of writing VOLUNTEER code for us to enjoy.  So, I am very glad he is still hanging around here providing some maintenance (when he has time) for those who appreciate the extra options PWCG provides.  An occasional incorrect skin can be corrected by just transferring to another squadron if the "reverse lend lease" is an ahistorical thorn in your eye.  If you ever decide to give it another try, less code tinkering and more flying what PWCG provides "out of the box" is my advice for a less frustrating personal experience.

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PatrickAWlson
Posted
19 hours ago, Styx13 said:

SAD, but full of error and mistakes. I used PWCG for 2 months, tried to reconfigure and patching, but it would require a huge amount of work. 

 

I have tried to correct the skin issues (so called "reverse lend-lease"), also tried to rewrite the historical scenarios, because there are many-many mistakes (Battle of Britain in 1941, Stalingrad in 1944, US joined in 1943, wrong squadron codes and skins etc.-etc.).

 

I am pretty sorry but as soon as I can solve a problem another turn out. Campaign settings  worth almost nothing, and unfortunately I couldn't figure out where is the problem. I really would like to create a precise Channel Front campaign/carreer option (Normany map 1941-43), based on Patrick's work but I failed.   

 

WISH GOOD LUCK TO EVERYONE WHO USES PWCG, BUT NO HOPE FOR FURTHER DEVELOPMENTS. 

 

Shrug - not for you.  That's fine. 

 

I feel that I have been completely open about what I have done. 

You can have BoB in 1941 or you can have no BoB at all. 

You can have eastern front using in 1944 using the Stalingrad map or you can have no eastern front 1944 at all.  

You can have eastern front using in 1945 using the Bodeplatte map or you can have no eastern front 1945 at all.  

You can have Stuka D3s in Moscow or you can have no Stuka's at all.

 

As for your "problems", they seem to be occurring because you want to edit my work.  Sorry that didn't work out for you but I have always said that I do not support user edits.  Go down that path and you're on your own.

 

I get the idea that you don't like what I have done, and that's fine.  But don't come off like you have somehow been lied to.  Almost EVERY complaint in your post was done intentionally and openly.  You didn't like it, you tried to change it, and you failed.  Shrug.  Sometimes projects don't work out.  Don't come back at me because you couldn't turn PWCG into what you wanted.  That's on you.  

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Posted
2 hours ago, PatrickAWlson said:

 

Shrug - not for you.  That's fine. 

 

I feel that I have been completely open about what I have done. 

You can have BoB in 1941 or you can have no BoB at all. 

You can have eastern front using in 1944 using the Stalingrad map or you can have no eastern front 1944 at all.  

You can have eastern front using in 1945 using the Bodeplatte map or you can have no eastern front 1945 at all.  

You can have Stuka D3s in Moscow or you can have no Stuka's at all.

 

As for your "problems", they seem to be occurring because you want to edit my work.  Sorry that didn't work out for you but I have always said that I do not support user edits.  Go down that path and you're on your own.

 

I get the idea that you don't like what I have done, and that's fine.  But don't come off like you have somehow been lied to.  Almost EVERY complaint in your post was done intentionally and openly.  You didn't like it, you tried to change it, and you failed.  Shrug.  Sometimes projects don't work out.  Don't come back at me because you couldn't turn PWCG into what you wanted.  That's on you.  

 

Dear Pat, 

 

1. I don't want to offend you, excuse me. Basically PWCG is a great stuff (and I like your work and respect) but I can't see any advance in the past 2-3 months, and I saw the possibility in PWCG to became more professional. You declared, that you don't have time to update the project or at least it requires ages. That is why I tried to "patch" your work. PWCG could cover a period which is fully missing from the flight sim world since European Air War and Il-2 HSFX mod. This is the Channel Front 1941-1943, every other PWCG-carreer option is built in the "factory" Il-2 GB. (Yes, the stock engine of the Il-2 GB carreer is ridicoulus.)  

 

2. There is no choice: I must fly BoB if I start a campaign in June 1941, which is the earliest point. And that's a good choice because this is the era of the duel between the Bf 109F2/F4 and the Spitfire Mk. V later the Fw 190 and the Typhoon and so on. Sorry to say but shooting down Soviet/or Axis planes on the Eastern Front for the hundredth time, became a little boring after a while. In the starting point you choose, the RAF was the offensive player (Circuses, Rhubarbs, Rhodeos), not the Luftwaffe. The attention of the German Air Force had turned to East and almost every air unit were sent to the Eastern Front. Apart from the historical issues, almost every time I generated a mission in PWCG I received non historical skins (soviet Hurricanes and Spitfires), wrongly generated missions (because for eg. Dunkirk is in Allied hand in June 1941), irreal flightplans (transport planes bombing ships, bombers flying in the wrong direction etc.). And so on...

 

3. I know that this is a free project and respect, but let me note the fact that none of my request was corrected in the past 2-3 months. (- "Almost EVERY complaint in your post was done intentionally and openly.") In an other topic I offered my help in research a tuning, but did not responded.    

 

Thanks for listening. BTW I am ready to pay for a good and historically correct SP carreer module for Il-2 GB, which I'm begging for ages. 

 

BTW congrat for PWCG Tank Crew initiative. A dynamic campaign generator for the land war is really revolutionary. 

PatrickAWlson
Posted
45 minutes ago, Styx13 said:

Thanks for listening. BTW I am ready to pay for a good and historically correct SP carreer module for Il-2 GB, which I'm begging for ages. 

 

Russian skins on British planes are a mistake.

Battle of Britain in 1941 is not a mistake.  It was quite intentional.  

 

You want a career mode that is very historically accurate.  The in game career mode is a better choice.  PWCG makes a huge number of concessions to fun and to the fact that everything that we want is not available.  Units are closer to the front so you don't have to fly as long.  Planes are used at non historic times because the real version of that plane doesn't exist in the game.  Different planes are used altogether because the actual version doesn't exist or isn't flyable.  Maps are used as stand ins for other places.  Nothing wrong with what you want but PWCG is not it.

 

  • Like 3
Panzerlang
Posted
7 hours ago, Styx13 said:

 

Dear Pat, 

 

1. I don't want to offend you, excuse me. Basically PWCG is a great stuff (and I like your work and respect) but I can't see any advance in the past 2-3 months, and I saw the possibility in PWCG to became more professional. You declared, that you don't have time to update the project or at least it requires ages. That is why I tried to "patch" your work. PWCG could cover a period which is fully missing from the flight sim world since European Air War and Il-2 HSFX mod. This is the Channel Front 1941-1943, every other PWCG-carreer option is built in the "factory" Il-2 GB. (Yes, the stock engine of the Il-2 GB carreer is ridicoulus.)  

 

2. There is no choice: I must fly BoB if I start a campaign in June 1941, which is the earliest point. And that's a good choice because this is the era of the duel between the Bf 109F2/F4 and the Spitfire Mk. V later the Fw 190 and the Typhoon and so on. Sorry to say but shooting down Soviet/or Axis planes on the Eastern Front for the hundredth time, became a little boring after a while. In the starting point you choose, the RAF was the offensive player (Circuses, Rhubarbs, Rhodeos), not the Luftwaffe. The attention of the German Air Force had turned to East and almost every air unit were sent to the Eastern Front. Apart from the historical issues, almost every time I generated a mission in PWCG I received non historical skins (soviet Hurricanes and Spitfires), wrongly generated missions (because for eg. Dunkirk is in Allied hand in June 1941), irreal flightplans (transport planes bombing ships, bombers flying in the wrong direction etc.). And so on...

 

3. I know that this is a free project and respect, but let me note the fact that none of my request was corrected in the past 2-3 months. (- "Almost EVERY complaint in your post was done intentionally and openly.") In an other topic I offered my help in research a tuning, but did not responded.    

 

Thanks for listening. BTW I am ready to pay for a good and historically correct SP carreer module for Il-2 GB, which I'm begging for ages. 

 

BTW congrat for PWCG Tank Crew initiative. A dynamic campaign generator for the land war is really revolutionary. 


There's some old kumbaya guff about a wise man adapts himself to the world and finds joy in it rather than finding despair in the futility of trying to adapt the world. 

Pat has provided the means to engage in a very credible RPG experience with IL2. I think there are greater limitations within the game itself rather than his environment but they're not deal-breakers. It's a mind-set gig I suppose. A slightly 'alternate universe' thing maybe? Eg, some of the Spitfires intended for lend-lease to the SU got held back but they haven't got round to over-painting the red stars yet. Lol.

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Posted (edited)
16 hours ago, PatrickAWlson said:

 

Russian skins on British planes are a mistake.

Battle of Britain in 1941 is not a mistake.  It was quite intentional.  

 

You want a career mode that is very historically accurate.  The in game career mode is a better choice.  PWCG makes a huge number of concessions to fun and to the fact that everything that we want is not available.  Units are closer to the front so you don't have to fly as long.  Planes are used at non historic times because the real version of that plane doesn't exist in the game.  Different planes are used altogether because the actual version doesn't exist or isn't flyable.  Maps are used as stand ins for other places.  Nothing wrong with what you want but PWCG is not it.

 

 

1. Regarding skins usually it occurs when there are more than 3 RAF Sqn. in the air, except No. 403 (Canadian), which is constantly flying with Russian skins. I've also tried to figure out what is the reason, but having patched some .json files the sit has not changed. If there is a lot of flight in the air Luftwaffe skins are also missing and some Staffels uses the default white ones. 

 

2. Understand your standpoint, but we have a separate Il-2 simulator for BoB with the required planes. As I noted (and let me repeat) a good Channel Battles module could be revolutionary. Please consider to skip BoB at all, until there is no suitable aircraft in Il-2 GB. And you would also reconsider the Stalingrad 1944, because it is not necessary. We have the Smolensk-Moscow map, wich is good till the middle of 1943.    

 

3. Yes, I like when the historical circumstances are not falsified, and the impressions of an era is reflected in a WWII simulator. Although it is impossible to recreate a full real environment, because (among others) the AI-development is not there (radio communication, following the commands etc). The greatest trouble with the Il2 series, that simply it uses a WWI-style AI engine from the old Rise of Flight, but there were several changes in aerial combat in WWII, and the technology is far from 2009. (In this respect, the old Il-2 1946 AI engine was much better.)

 

4. Your (PWCG) missions are great, and I do not agree with you: for several perspectives it is much better than the stock one (if somebody understands the config issues). Only one note: there is too much waypoint, which is impossible to follow in WWI/WWII circumstances as there were no GPS. Mission orders were quite simple in the given period: fly in the square/area/patrol over. (Don't want to detail it but sure you understand.)

 

And you are right: due to the above mentioned issues and your low availability in developing PWCG, I expressed my disappointment in a couple of posts ago. I get a firstly impressive and new sim experience, thanks a lot and thanks for listening me. Hope PWCG will develop once.  

Edited by Styx13
PatrickAWlson
Posted

1. Appreciate the feedback

2. Your opinion.  Fine to have it but understand it  but it's not what I chose to do.

3. Disagree somewhat.  B&Z and the importance of vertical maneuver was well known in WWI.  Any SPAD pilot that tried T&B tactics was a dead man.  My opinion of the AI is a little more harsh - it  sucks for WWI and WWII equally.  I shot down 3 SPADs, including Heurtaux, in my first mission flying a Pfalz D.III.  The just turned and turned.  I got within 20 meters and just pointed my guns into their cockpits.  Then I had a fight with SE5as and it was actually difficult.  They stayed above and away from me and tag teamed me.  That's what is very frustrating about the AI - it sometimes can be challenging.  For whatever reason, this core aspect of the game is something that the developers have not done well with in the 14 year history of the game.

4. Good feedback, but game limitations.  In real life a pilot would follow landmarks without having them specifically marked as waypoints.  I can't do that in this game because the AI only knows how to fly a straight line.  That said, something that immediately disables previous WPs if you skip some get near a later one would be very valuable, but also very complex and error prone to build (example of things going wrong: egress WP is close to ingress.  Player flies to ingress.  Egress WP proximity triggers, all previous WPs are marked as complete and the flight goes home without doing anything).    

5. My low availability is just a matter of reality.  I am working longer hours and, 14 years later,  I am older than when I started.  I am usually too tired to fly the game, never mind coding for it.  I don't disagree that it's an issue.  I have not been as responsive over the last year as I have been in the past.  That said, my job puts food on the table, a roof over my head, and might allow me to retire one day.   

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Hotaru_Ito
Posted

@Styx13 Regarding the Battle of Britain in '41, consider starting your career sometime after about October '41--everything is pretty much historical from then on, and you've still got all of '42 and '43 worth of Channel action. I believe PWCG does cover the Dieppe raid in '42 specifically.

 

Regarding Stalingrad in '44, just don't play that part. If you're in a Soviet unit, it's stand-ins or nothing: we have no appropriate maps for the Eastern Front after '43. Once you get to that point, the only choices are to end your career there or keep going on the stand-in map (Stalingrad). If you're in a German unit, transfer to a unit on the Western Front as soon as you find yourself on the stand-in map.

 

The waypoints are the way they are mostly for the AI's benefit. If you're not leading the flight, follow the AI leader. If you are, either use icons and the map to follow the waypoints, or rearrange and delete waypoints on the mission map in PWCG to simplify things. Move some waypoints to be near identifiable landmarks, for instance.

 

@PatrickAWlson Minor skin bug: II./JG52 uses I./JG52's skins. I just went through the II./JG52 json and changed all the I's to II's and that fixed it.

 

Hope this helps!

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Posted
On 7/1/2023 at 5:46 PM, Hotaru_Ito said:

@Styx13 Regarding the Battle of Britain in '41, consider starting your career sometime after about October '41--everything is pretty much historical from then on, and you've still got all of '42 and '43 worth of Channel action. I believe PWCG does cover the Dieppe raid in '42 specifically.

 

@Styx13

 

Hotaru is right - if you are prepared to play around with the PWCG Advanced Config settings you can re-create the 'Leaning towards France' period of the air war over The Channel.

 

From 1st November 1941 the historical dates and PWCG dates merge again after the Dunkirk/BoB period that was 'artificially' represented by Pat in 1941 using Hurri MkIIs, Spitfire Vbs, Bf 109 F2s and F4s, etc..

 

I had a Hurri career starting during Dunkirk/BoB, and following the BoB I changed all the mission preferences to focus on recreating Rodeos, Rhubarbs and Circuses. You just change the Advanced Config to represent what you want - escorting small groups of bombers (yes, they're Mitchells and Havocs instead of Blenheims, Wellingtons, etc.) and ground attack missions with small numbers of fighters, etc.

 

Then, once the Typhoons started to replace the Hurris in 1941 you can set the mission parameters to have the Typhoons intercepting low-flying 190s as they try to attack airfields in SE England.

 

Then later you can change them again to reflect the Typhoons performing ground attack and interdiction missions over the French coast.

 

It takes some time, patience and knowledge, but I found it an effective way of recreating this oft-overlooked period of the air war.

 

I used this article as the basis for the work:

 

https://www.iwm.org.uk/history/what-did-fighter-command-do-after-the-battle-of-britain

 

If you're interested, PM me, and I'll take you through how to play with the Adv. Config. to achieve this.

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MoraviaKnight
Posted

Good day

I have issues with your tank campaing generator. Well it is not working at all. I selected I own all vehicles, but mission is not gonna be generated bcs I do not own the vehicle says your generator. Is this a way to fix it? I got screenshots to show I really own all tanks but there are too huge to be uppload (7.9 MB each). I can send them if requested.

Snímek obrazovky (228).png

PatrickAWlson
Posted
13 hours ago, MoraviaKnight said:

Good day

I have issues with your tank campaing generator. Well it is not working at all. I selected I own all vehicles, but mission is not gonna be generated bcs I do not own the vehicle says your generator. Is this a way to fix it? I got screenshots to show I really own all tanks but there are too huge to be uppload (7.9 MB each). I can send them if requested.

Snímek obrazovky (228).png

 

PWCG is not part of the actual game so it does not have any 1C data like what vehicles you own.  You have to tell PWCG separately.  There is a screen off the main page of PWCG that says "Tanks Owned".  press that, select all tanks, and accept.  

MoraviaKnight
Posted
6 hours ago, PatrickAWlson said:

 

PWCG is not part of the actual game so it does not have any 1C data like what vehicles you own.  You have to tell PWCG separately.  There is a screen off the main page of PWCG that says "Tanks Owned".  press that, select all tanks, and accept.  

Well I did that like 5 times and still same result, that was the reason why I was posting here

El6ricko666
Posted

I tried to look my problem online as much as possible but I can't find any information. I have PWCG 15.1.1.

 

In every mission I've flown so far, about 15, there is no ground units spawning. I did set ground density to High, but in every mission where I'm supposed to target trains and transport truck there is only AA to shoot at. Is there a way to fix this problem? I'm assuming trucks and train should be spawn as well during missions. On my last ground pounding mission there was a single AA unit in the middle on the town where the mission was asking to destroy truck and train.

 

Am I missing a thing?  I know they spawn when we approach them, but never saw a single truck or train in about 15 missions.

 

Before clicking send I decided to look up a previous mission, to attack target near Emmerich. In the mission editor there is not a single truck or train on the map, only building and AA artillery.

 

Thank you.

Posted

Hey Pat,

 

It looks like there's an issue with squadron skins in II_JG52.json. It looks like a copy paste issue from I_JG52.json, each skin has the wrong name and wrong squadron ID and I think it's breaking both of their skins.

 

Cheers for the ace software.

PatrickAWlson
Posted

@MoraviaKnight I just dropped your campaign (US Test) into PWCGTC and it generated a mission without a problem.  Can you post a screen shot of the error?

MoraviaKnight
Posted
On 7/14/2023 at 11:53 PM, PatrickAWlson said:

@MoraviaKnight I just dropped your campaign (US Test) into PWCGTC and it generated a mission without a problem.  Can you post a screen shot of the error?

As I said, I own all vehicles, but I do not own moscow and kuban
I made a new camping with same results

Snímek obrazovky (229).png

Snímek obrazovky (230).png

Snímek obrazovky (231).png

On 7/14/2023 at 11:53 PM, PatrickAWlson said:

@MoraviaKnight I just dropped your campaign (US Test) into PWCGTC and it generated a mission without a problem.  Can you post a screen shot of the error?

+ Zip file

Test Ger202307171107611.zip

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