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Is there a way to disable to black out effect?


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Posted

When you pull too many gs and black out. Can you disable?

Thanks!

Posted (edited)

Before you start a mission, select the Simplified Physiology option in the Realism screen.

Edited by JimTM
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BraveSirRobin
Posted

Or just stop pulling back on the stick.

  • Haha 7
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Jade_Monkey
Posted

In soviet Russia you don't disable blackouts, blackouts disable you!

  • Haha 15
Posted

Or you can move to warthunder the arcade game and not simulator like this one...

novicebutdeadly
Posted (edited)

In all honesty I think the OP should have stated why they want to disable blackouts.

I know that the topic of Blackouts has been discussed at length and I lost interest in following it, but perhaps the OP is trying to revive the topic?

The 2 camps are:

Everything is modeled correctly  

It is not modeled correctly.


 

Edited by novicebutdeadly
Posted
2 hours ago, novicebutdeadly said:

In all honesty I think the OP should have stated why they want to disable blackouts.

 

In all honesty, I think the OP should be free to ask the question without having to explain him/her self, and get an simple answer without people trying to tell him/her how to play their game. :dry:

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Posted
38 minutes ago, Goffik said:

 

In all honesty, I think the OP should be free to ask the question without having to explain him/her self, and get an simple answer without people trying to tell him/her how to play their game. :dry:

 

:good:

Posted
10 hours ago, JimTM said:

Before you start a mission, select the Simplified Physiology option in the Realism screen.

Thanks!

Posted

Or, you could learn how to manage it.  Not just a case of easing up on the stick, you can keep stick pressure on in a turn but reduce your throttle as you get further into the turn and then when exiting, throttle up again.

 

Not much different to driving a car fast round a bend and keeping it on the road.

 

If you learn to master it, you will have more fun if you decide to go online and be a target drone for the online jocks.  I know it is a valuable service I provide to others and you can too. ??

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Posted
2 hours ago, blitze said:

Not just a case of easing up on the stick, you can keep stick pressure on in a turn but reduce your throttle as you get further into the turn and then when exiting, throttle up again.

 

Not much different to driving a car fast round a bend and keeping it on the road.

 

Respectfully and sincerely...please don't do that. I'll go out on a limb and say somebody that has never flown a real airplane gave you that technique and analogy. It's complete rubbish. 

 

With that technique (waiting to add power UNTIL you exit your turn) you will rapidly find yourself at the very low end of the aerodynamic limit, lowering your g available and turn rate while keeping your radius approximately equal as you slow down. A person that subscribes to your technique has zero grasp of corner velocity i.e. the minimum speed where you can pull the maximum g resulting in what RL fighter pilots refer to as the quickest/tightest turn.

 

In game suppose we estimate GLOC occurs at approximately 6g. This GLOC threshold is lower than the structural limit of ANY fighter, but it is the player's structural limit so to speak. A player might want to determine for himself/herself what the slowest speed is where they are right on the edge of GLOC. For the sake of setting up your own test, you might start at about 400 kph or 250 mph to see if you can GLOC. Then try 350 kph or 220 mph and try to GLOC. When you can no longer GLOC (or see the gray out phenomena) you are BELOW the "practical" 6g corner velocity for the airplane in game. Below that speed you will be moving down the aerodynamic limit curve because if you pull too hard you will get into an accelerated stall rather than GLOC. 

 

If you must turn to defend yourself and you are very fast, meaning well above the minimum speed to GLOC (your personal corner velocity), then you must reduce the power until you are slightly faster than "practical corner" then go back to Combat power. These are power limited airplanes, keeping the power up will slow the airspeed decay thus keeping your turn rate higher. Pulling power and keeping it back only accelerates your energy bleed, which means less g available and slower turn rate. If you are offensive and prior to the merge, staying faster than the "practical" 6g corner velocity will sustain your energy but you will need to be cognizant of the GLOC threat.

 

 

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Posted
1 hour ago, blitze said:

 

Well, your summary is more developed but, yes what you said.  I was over simplifying it.  I am ready to be stoned - throw away! ?

Or you could delete your incomplete summary and save people the bother of reading it.

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Posted
On 4/13/2020 at 5:02 AM, JimTM said:

Before you start a mission, select the Simplified Physiology option in the Realism screen.

This does not sound good , what else does simplified physiology do? 
I respect the op wishes , by all means. I am just curious if the game stop being realistic with that choice

Posted (edited)

From DD228:

 

Quote

Preparing for the release of a new physiology model, we understand that for some players it incomprehensible and not obvious at first. Therefore, we left you the opportunity to choose a simplified physiology model in the realism settings, which will work quite similar to the current (previous) model, and will not take into account the pilot’s fatigue, the hemodynamics of his cardiovascular system, or limit the pilot’s endurance according to the duration of g-loads or the pace of their creation. Also, in a simplified model your crew will not be able to lose consciousness. At the same time, this simple model will use the new reconfigured effects of visual and hearing disorders, and the magnitude of the g-load at which these disorders occur will be brought into line with the updated data from the new model.

 

Edited by kendo
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Posted
14 hours ago, RhumbaAzul said:

Or you could delete your incomplete summary and save people the bother of reading it.

Maybe you and @busdriver should try some basic English Language Comprehension before flaming my post away.?

 

Where in my post busdriver did I say and I quote "(waiting to add power UNTIL you exit your turn)"?

 

I said and again I quote "and then when exiting, throttle up again"

 

Did I fail to go overtly complicated into talking of the difference between 2D cornering as in driving a car as opposed to 3D turning as in flying an airplane in maneuvers and the effect of Gravity through the vertical axis of the planes movement path? Yes but in no way did I say to add throttle after the exit of the turn.

 

If you don't like the advise, add me to your block list otherwise don't flame especially when you have what I have stated wrong.

 

There are options to simplify the Pilot Physiology but by doing so, you loose quite a bit of what this simulator is about and like the recent damage model update (of which many were ready to criticize before even giving it a change to be known), Pilot Physiology is something that puts this sim above anything else available through any genre of PC simulations, even the clickable cockpit one.

 

The work including the above two features of this sim is the accumulation of tireless effort by Jason and the Dev Team to improve this Combat Series of Simulations over the last couple years.  I know, testing the damage update even compared to the last release version that I would take this simulation in its current iteration any day.  Thinking back to 2015 when I first looked at the Il2 GB series and how that was, there is no way I would want to step back and that goes for the Oleg Maddox Il2 which was fun for it's day but is nothing by comparison to what we have today.

 

I would hope @smink1701 would be able to come to terms with the feature with time and patience.

 

So, RumbaAzul - I take you advise and delete my previous post but not the one you advised.?

Posted (edited)
41 minutes ago, blitze said:

Where in my post busdriver did I say and I quote "(waiting to add power UNTIL you exit your turn)"?

 

I said and again I quote "and then when exiting, throttle up again"

 

I have to admit, I'm not a native speaker, but to me both of these statements boil down to the following procedure: decide you've exited the turn and then throttle back up. 

 

I think busdriver already assumed that you don't enter the turn with your throttle at 0%, and didn't mention that anymore.

 

He's trying to say that by lowering your throttle, you basically increase the rate at which you're losing energy and for no gain other than that of not blacking out. By just easing the pull on the stick, you can convert your current kinetic energy into altitude, an out of plane maneuver, etc, and still not black out. You can reconvert the potential energy to speed when necessary, with a follow-up maneuver as the situation dictates.

 

This, in my opinion, is much safer, than giving up energy by throttling down. Throttling down might win you the current fight but can leave you in a low energy state for the next opponent to get you.

 

Anyway, the OP payed for the game and the option to disable the advanced physiology is there for a reason. 

Edited by Raven109
Posted

@Raven109

 

To be clear it was throttling up when still in the turn but past the apex of the turn and increasing throttle as one exits, not after. Something that is similar in principal to driving a car through a corner.

 

Your method of easing the stick has merit but when you are pointed down at speed and pulling the stick to avoid that big flat thing rushing up on you to smash you like a bug, then throttle control is what's going to help.  I also see that people here talk in absolutes and not in degrees or actions.  It makes me sound as though I advocate turning ones engine off before the turn and then hitting the starter button and going full gas after the turn has been completed.

 

In actuality it is letting up on the throttle a bit to offset the speed/g-forces and the reapplying it.  If you have height and can ease up on the stick and extend - then go for it, at the same time re-asses the target situation and maybe you'll find another bandit that is a better opportunity to shoot down.?

 

Thanks for your comment though and a good discussion on energy states, blackout avoidance and ground smashing avoidance is something we all can learn from.

 

One thing though is that Pilot Physiology is utilised online with many servers and it has put an end to crazy UFO like maneuvering that used to happen.  A plus in my book as before Pilot Physiology, online dogfights bordered the absurd with the combination of constant hard maneuvering and internet lag. It has also improved offline flying as well as it applies to AI.

Posted

Ok, @blitze, understood. So it's just a matter of context.

 

You are thinking about G-Loc and energy states while also dealing with ground avoidance, this latter one being the biggest priority for the pilot. Sure, then I agree one must do everything to avoid the ground. Experts will still probably try to avoid the ground and still retain the advantage (e.g lose as little energy as possible).

busdriver was thinking about G-Loc and energy states while dealing with a bogey and no other constraints, where the biggest priority is maintaining a better energy state.

 

All clear now, the context for the suggestions was different, so I think that's the reason for the misunderstanding.

 

Also, I agree that the physiology update is an improvement, but I also think that how someone configures his SP environment is their choice. You cannot override the MP settings, you can only change your SP settings.

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Posted (edited)
7 hours ago, blitze said:

Maybe you and @busdriver should try some basic English Language Comprehension before flaming my post away.?

 

 I see you're quoting from your mentor's playbook. ?

 

Well, again respectfully, your advice as presented is not good. The basic problem with your advice, is that it ignores your energy state WRT corner velocity. You don't even mention whether it matters or not. And after multiple posts by you, I infer you do not think it matters. I taught this stuff in RL. 

 

6 hours ago, blitze said:

I also see that people here talk in absolutes and not in degrees or actions.  It makes me sound as though I advocate turning ones engine off before the turn and then hitting the starter button and going full gas after the turn has been completed.

 

Respectfully, if you have inferred that I implied you were posting absolutes, you have misread my post. 

 

6 hours ago, blitze said:

In actuality it is letting up on the throttle a bit to offset the speed/g-forces and the reapplying it.

 

Come on mate, you can say it. If you need to maximize your turn performance and...

1) you're faster than the practical 6g corner velocity, reduce your throttle (perhaps all the way to Idle) until your airspeed is close to practical 6g corner velocity. 

2) you're already near the practical 6g corner velocity, stay in Combat power (or WEP if needed) to preserve your g available and turn rate.

3) you're below the practical 6g corner velocity, slam the throttle up to Combat power (or WEP if available) to preserve your g available and turn rate.

 

Take any opportunity to reduce g when you can to minimize your energy decay and strive to attain your practical 6g corner velocity. ;)

Edited by busdriver
  • Upvote 4
Posted

@busdriver

Truly you have a dizzying intellect... - GIF - Imgur

 

My assumption was based on the need of the original poster to disable blackouts is that the pilot is having issues over speeding turns at the rate he wants to turn. 

 

You have over complicated the matter with your wonderful fount of knowledge as a combat pilot and aviation teacher.  I am humbled by you and acknowledge that my advise pales in comparison to yours.  I still though, stand by the feature of Pilot Physiology as implemented in this simulation is a good thing and one that us pilots should learn to work with rather than turning it off.

 

To add to your schooling, I would recommend Requiems BFM series

 

Thanks for the lesson. ?

Posted
1 hour ago, busdriver said:

. I taught this stuff in RL. I will try to clarify, perhaps you can too. 


I find your input very useful on many posts. My fighter skills are limited by poor spotting and vr with a stiff neck. I avoid turnfights since people with trackir can follow me more than I can. 
A little off topic. You have done this in real life, 

I do not advocate against this physiology thing, but I seldom never get a warning before I go black and lawndart. 
This looks to me as being a little off, I might be wrong, can you tell me about real life warning signs before blackout? Sure you can feel the G 

we cant. But is it not a tad more visual effect before you go into darkness?

Posted
On 4/12/2020 at 8:02 PM, JimTM said:

Before you start a mission, select the Simplified Physiology option in the Realism screen.

I'm assuming (but you know the old saying about the first three letters ...  ?) that this will NOT work in multiplayer?

Posted
9 minutes ago, JG1_VVS_Vonrd said:

that this will NOT work in multiplayer?

No those settings are for the server owners. They can turn it off

Posted (edited)
1 hour ago, 216th_LuseKofte said:

I do not advocate against this physiology thing, but I seldom never get a warning before I go black and lawndart. 
This looks to me as being a little off, I might be wrong, can you tell me about real life warning signs before blackout?

 

I also frequently GLOC in MP with little or no warning. I have expressed my opinion on the testers' forum based upon my RL experience. I've never experienced GLOC in RL, When I was flying and teaching BFM several times a week, I had a pretty high g tolerance without the anti-g straining maneuver (grunting). I've experienced gray out, and the in game presentation is pretty good in that regard. In game it appears to me that there is a decreasing g threshold or tolerance for repeated g loads. IOW my impression is the first time you see the gray out perhaps you're pulling close to 6g. If you reduce the g forces to eliminate the gray out, but are still pulling (for example) 2-3g, then when you pull rapidly to 5g you see the gray out and are GLOC prior to 6g. And it can last a very long time. But I am a sample of one, the Devs are using data from the time period that I flew fighters. It is what it is.

 

[edit] Just as a simple point of reference. If you GLOC without warning (I have) you and I are simply snatching on the stick at a speed greater than the practical 6g corner velocity. Or your recent accumulated g load has reduced your GLOC threshold to a lower g load. Requiem has heard me mutter, "aw bugger" more than a few times as I GLOC.

 

2 hours ago, blitze said:

To add to your schooling, I would recommend Requiems BFM series

 

Too Funny ?

If you watch all of them, you might hear occasional references to his 1-v-1 opponent or see his opponent's ID in the TacView portions. His name escapes me, but it's right on the tip of my tongue.

 

?

 

 

Edited by busdriver
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SARFlytitus
Posted

I just found out that the easiest way to avoid blackouts leaving everything else unchanged is to change your nickname.

 For example :

SARFlytitus = blackout 

SARChuckNorris = No blackout!

Very easy and very effective!

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Posted (edited)
1 hour ago, busdriver said:

If you reduce the g forces to eliminate the gray out, but are still pulling (for example) 2-3g, then when you pull rapidly to 5g you see the gray out and are GLOC prior to 6g. And it can last a very long time. But I am a sample of one, the Devs are using data from the time period that I flew fighters. It is what it is.

I also find the greyout realistic. I have these sudden blackouts after a series of g turns. 
But after a short period of no such things. 
I think while I am maneuvering that I need to be careful, I am very aware of the threat , but still I black out. I do not dispute the developers choice here. Might it just be they put the fatigue limit a bit early. I am not suggesting it is wrong , or it should be changed. I am just saying it feels a bit off and I never seem to get

it. 
thank you for your answer

Edited by 216th_LuseKofte
Posted
5 hours ago, blitze said:

 

To add to your schooling, I would recommend Requiems BFM series

 

Thanks for the lesson. ?

Busdriver reviews all my videos before they go public to ensure accuracy.

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Posted
6 hours ago, busdriver said:

 

I also frequently GLOC in MP with little or no warning. I have expressed my opinion on the testers' forum based upon my RL experience. I've never experienced GLOC in RL, When I was flying and teaching BFM several times a week, I had a pretty high g tolerance without the anti-g straining maneuver (grunting). I've experienced gray out, and the in game presentation is pretty good in that regard. In game it appears to me that there is a decreasing g threshold or tolerance for repeated g loads. IOW my impression is the first time you see the gray out perhaps you're pulling close to 6g. If you reduce the g forces to eliminate the gray out, but are still pulling (for example) 2-3g, then when you pull rapidly to 5g you see the gray out and are GLOC prior to 6g. And it can last a very long time. But I am a sample of one, the Devs are using data from the time period that I flew fighters. It is what it is.

 

[edit] Just as a simple point of reference. If you GLOC without warning (I have) you and I are simply snatching on the stick at a speed greater than the practical 6g corner velocity. Or your recent accumulated g load has reduced your GLOC threshold to a lower g load. Requiem has heard me mutter, "aw bugger" more than a few times as I GLOC.

 

 

Too Funny ?

If you watch all of them, you might hear occasional references to his 1-v-1 opponent or see his opponent's ID in the TacView portions. His name escapes me, but it's right on the tip of my tongue.

 

?

 

 

Hey guys, do you ever wonder about the definition of irony?

Posted (edited)
On 4/13/2020 at 5:34 AM, Jade_Monkey said:

In soviet Russia you don't disable blackouts, blackouts disable you!

 

On 4/13/2020 at 5:02 AM, JimTM said:

Before you start a mission, select the Simplified Physiology option in the Realism screen.

 

That Realism Simplified Physiology button doesn't seem to work with a Yak7b, and that's maybe because it's a Russian plane.

I tried to on off it ....

 

blackout_1840255.jpg

Edited by jollyjack
Posted
1 hour ago, RedKestrel said:

Hey guys, do you ever wonder about the definition of irony?

 

Well @blitze and I are in total agreement, he made a perfect suggestion! Talk about irony, I was going to embed that video for him.  I'm sure I'll never be as good as @Requiem but I'm a fortunate man to have him as a friend.

 

 

  • Like 1
Reggie_Mental
Posted
On 4/13/2020 at 4:34 AM, Jade_Monkey said:

In soviet Russia you don't disable blackouts, blackouts disable you!

In Soviet Russia blackout is caused by too much vodka. Acceleration/gravity is bourgeois capitalist plot.

  • Haha 2
Posted
Quote

Maybe you and @busdriver should try some basic English Language Comprehension before flaming my post away.?

?

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