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Game version 4.005 discussion: New airframe damage model


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Jade_Monkey
Posted
18 minutes ago, smink1701 said:

When I play CloD I get the sense I'm fighting a person.  With IL2 I feel like I'm fighting a program.  

I must be doing something wrong.  Please share with me the parameters of your DF ... altitude, opponent skill level, head to head, etc.  

 

Between 1000m and 2000m during the fight, got jumped from the clouds, AI is ACE.

I was testing a mission I just released: 

 

=FEW=fernando11
Posted

You could also go to MP and be sure you are fighting a real person... You might like it.

I know I did.

 

:)

  • Like 1
SL19711105buhesulong
Posted

非诚感谢,有中文版了,晚上回去更新看看新的版本!

Thank you very much. There is a Chinese version. Let's go back to update it

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  • Upvote 2
Posted

Wing shedding seems to have moved from WW2 to WW1.

 

In Flying Circus the new engine and pilot DM seem to work really well, but a few shots in the wing can see it break off easily.

This was one area that FC pilots really liked after RoF. With 4.005 we seem to have reverted back.

Not saying its the same mechanics, it's probably hugely more sophisticated, but the in-game result is the same.

 

Hope this can be investigated. Thanks

  • Upvote 3
=AD=uumembwa
Posted

Great job, thank you for best simulator ever?

 

Reggie_Mental
Posted

Looks good. Just fired up 'HAL' and l will have a play, and see if anything feels or looks better

Posted

Awesome update guys!! Really enjoying it. As a P-38 afficionado I am really pleased :)

Posted

something about the binoculars: Any option for make the animation faster? when you look it from external view I think is the right speed but from first person views is really too slow (until you finally look thru the binocs) Also can be nice have some kind of extra "zoom effect", right now you get the same zoom than when you use the mouse wheel to the front. 

 

thanks for the BIG patch!  :music:

Posted

BTW it seems the MIG3 has improved quite a bit?

Posted

Wow I'm just blown away by this update! My first encounter with a bogie ended with both of his wing fuel tanks igniting in an explosive surprise (I had gunpods). I tried intercepting bombers and took engine damage and had a fire in my D9's cockpit! I couldn't believe it! They really touched up the damage model with individual segments like one missing prop blade, bent instead of broken wings right at the wing root, collapsed but not snapped off gears. Just seems even more polished now. Once again, great job guys!

Posted
1 hour ago, US103_Baer said:

Wing shedding seems to have moved from WW2 to WW1.

 

In Flying Circus the new engine and pilot DM seem to work really well, but a few shots in the wing can see it break off easily.

This was one area that FC pilots really liked after RoF. With 4.005 we seem to have reverted back.

Not saying its the same mechanics, it's probably hugely more sophisticated, but the in-game result is the same.

 

Hope this can be investigated. Thanks

 

I've just spent a while testing this and I can't replicate it. Wings do break off (unlike before) but they take a lot of rounds.
So far tested with camel and se5 vs Dr.1, Alby DVa, pfalz, D7, Halbstd.

 

  • Upvote 1
Reggie_Mental
Posted
1 hour ago, Reggie_Mental said:

Looks good. Just fired up 'HAL' and l will have a play, and see if anything feels or looks better

Yeah this is good. Very good.

 

Now not just marginally, but miles better than it's nearest rival DCS. (In yer face Eagle Dynamics, with yer overpriced, resource hogging, buggy flight sim.)

No.23_Triggers
Posted
17 minutes ago, peregrine7 said:

 

I've just spent a while testing this and I can't replicate it. Wings do break off (unlike before) but they take a lot of rounds.
So far tested with camel and se5 vs Dr.1, Alby DVa, pfalz, D7, Halbstd.

 


We tried it in our server earlier. At one point I was in a SPAD and was hit by exactly 3 rounds in the wing while at the apex of a loop...the wings shed at the end of the loop. 

In level flight the wings will still take a lot of punishment - but it feels like almost any damage past 3-5 bullets' worth renders the plane unable of doing any kind of fast vertical manoeuvres. 

Posted

My first impression of the patch... just a microcosm of 5 online sorties on Combat Box dogfight server.

 

If you are a P-51 pilot you will be unhappy...

 

Kills: Took 90x 0.50 hits to bring down my first K-4. Took 64 rounds to bring down my 2nd K-4. No major engine damage to them just white smoke. Had a A-8 dead to rights on my next kill gave up shooting him from behind and just went for a deflection shot in the canopy and it worked well with a PK.

 

Downs: first 2 times hit from the rear lost elevators on first hit. Also got flamed on a belly shot which was actually pretty cool.

 

I also kept blacking out suddenly (no grey out)... that is the one tool you had in your pocket as a defense against a '6', to be smart and keep you speed you could make a high g turn on the edge of blackout and get some separation from you pursuer, that seems to been nerfed as well... not 100% sure on this but it seemed that way tonight.

 

From a dogfight server perspective its bad news now to fly US Allied planes, it's going to be a case of how many passes do you want to make to get a kill to expose yourself to instant death from an Axis cannon blast. Flying with energy and making tactically smart decisions won't get you much in the kill column anymore.

 

I honestly I don't mind getting downed with one good volley of enemy fire (one either side) because that is exactly what happened 9 times out of 10 in real life. The P-51 took too much damage from the rear before the patch, glad that is fixed (hope the instant elevator loss the first 2 rear hits was an anomaly)... P-38 & P-47 seems to go down to easy before (haven't been shot hit in those yet, hope that is a little better)... all planes too easy to have pilot kills directly form the rear, hope that is better, not enough seat time yet to give an opinion. Having to put 50-100 rounds of 0.50 to knock out a single engine fighter is ridiculous, those rounds went straight through everything, one good squirt was totally devastating shouldn't take 3 to 5 squirts/passes.

 

Initial impression.. you guys 'dropped the ball' on this update in regard to realism.

 

I do highly approve of some of the sound and visual upgrades.

 

Regards,

Mad-Moses

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II./SG.1-MarkWilhelmsson
Posted (edited)
26 minutes ago, Mad-Moses said:

My first impression of the patch... just a microcosm of 5 online sorties on Combat Box dogfight server.

 

If you are a P-51 pilot you will be unhappy...

 

Kills: Took 90x 0.50 hits to bring down my first K-4. Took 64 rounds to bring down my 2nd K-4. No major engine damage to them just white smoke. Had a A-8 dead to rights on my next kill gave up shooting him from behind and just went for a deflection shot in the canopy and it worked well with a PK.

 

Downs: first 2 times hit from the rear lost elevators on first hit. Also got flamed on a belly shot which was actually pretty cool.

 

I also kept blacking out suddenly (no grey out)... that is the one tool you had in your pocket as a defense against a '6', to be smart and keep you speed you could make a high g turn on the edge of blackout and get some separation from you pursuer, that seems to been nerfed as well... not 100% sure on this but it seemed that way tonight.

 

From a dogfight server perspective its bad news now to fly US Allied planes, it's going to be a case of how many passes do you want to make to get a kill to expose yourself to instant death from an Axis cannon blast. Flying with energy and making tactically smart decisions won't get you much in the kill column anymore.

 

I honestly I don't mind getting downed with one good volley of enemy fire (one either side) because that is exactly what happened 9 times out of 10 in real life. The P-51 took too much damage from the rear before the patch, glad that is fixed (hope the instant elevator loss the first 2 rear hits was an anomaly)... P-38 & P-47 seems to go down to easy before (haven't been shot hit in those yet, hope that is a little better)... all planes too easy to have pilot kills directly form the rear, hope that is better, not enough seat time yet to give an opinion. Having to put 50-100 rounds of 0.50 to knock out a single engine fighter is ridiculous, those rounds went straight through everything, one good squirt was totally devastating shouldn't take 3 to 5 squirts/passes.

 

Initial impression.. you guys 'dropped the ball' on this update in regard to realism.

 

I do highly approve of some of the sound and visual upgrades.

 

Regards,

Mad-Moses

 

I think you're overestimating the destructive potential of the .50BMG projectile. Yes it's nasty, but it is absolutely no cannon. As a man who has fired .50BMG at a multitude of different objects from different distances I can tell you with at least a little bit of authority that the cartridge is not optimal for quickly destroying an aircraft sized object unless you are hitting critical components or the pilot. If you aren't hitting at convergence or are not landing solid hits on critical components of the aircraft, I see the amount of hits that it took you to down the K4 as absolutely realistic.

 

Also, how can you be so certain on how many of your projectiles hit the target? As far as I know there is no counter in game, only on the online stats. Did you destroy the K4 and then land so that your stats were logged before going up again and getting the second kill?

 

Ah I was able to find the sortie about which you wrote on the online stats page. Also we should consider that perhaps some of your shots deflected and they counted as hits in the stats? How were your shots placed? For example when hitting a wing from the tail position there is a much higher degree of probability that a projectile can deflect off of that surface than if the hits were made during high deflection shooting where the trajectory is more perpendicular to the surface. I'm certainly curious if this is modeled in game. The dev team foray into tank combat and modeling may have given them some insight on these phenomena?

Edited by III./JG7-MarkWilhelmsson
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cardboard_killer
Posted
19 minutes ago, III./JG7-MarkWilhelmsson said:

Also, how can you be so certain on how many of your projectiles hit the target?

 

Does TacView do this? Seems like I've seen a few people claim specific hit numbers that would require a computer source.

69th_Mobile_BBQ
Posted

I just got 2 kills in MP with the .50cal.  The first was a 1/2 second burst that seemed to do nothing.  5 minutes later he went in - probably couldn't keep it stable on landing.  

The second was a pretty strong hit that go him vented, but got no immediate critical hits.  He still had enough to get a shot on me after I disengaged.  A few minutes later, he crawled off and bled out somewhere and went down.    

Seems quite feasible to me.  Unless it's apparent that they're going down immediately, be very careful.

  • Upvote 2
Posted
4 minutes ago, cardboard_killer said:

 

Does TacView do this? Seems like I've seen a few people claim specific hit numbers that would require a computer source.

 

Here:

27 minutes ago, III./JG7-MarkWilhelmsson said:

Also, how can you be so certain on how many of your projectiles hit the target? As far as I know there is no counter in game, only on the online stats. Did you destroy the K4 and then land so that your stats were logged before going up again and getting the second kill?

 

Online stats from the server log:

https://combatbox.net/en/sortie/517405/?tour=21

 

Click on 'sortie log' for more details.

 

It took about 4 or 5 passes to finish him with a pilot kill. By then several enemy spotted me and were on me... first one took out my elevator on the first hit just seconds after I downed the 109 then another hit me as I was 'gently' hitting the ground unable to pull up and somehow survived a 300mph + belly landing. :)

 

Actually every kill I had tonight was a deflection pilot kill no major engine damage (black smoke or fire) aiming for wing roots/engine cowls... no engine failures I could see. Yes maybe there was more damage than meets the eye but it was a bit disheartening out there making good maneuvers and hits without noticeable results.

Roland_HUNter
Posted (edited)
58 minutes ago, Mad-Moses said:

My first impression of the patch... just a microcosm of 5 online sorties on Combat Box dogfight server.

 

If you are a P-51 pilot you will be unhappy...

 

Kills: Took 90x 0.50 hits to bring down my first K-4. Took 64 rounds to bring down my 2nd K-4. No major engine damage to them just white smoke. Had a A-8 dead to rights on my next kill gave up shooting him from behind and just went for a deflection shot in the canopy and it worked well with a PK.

 

Downs: first 2 times hit from the rear lost elevators on first hit. Also got flamed on a belly shot which was actually pretty cool.

 

I also kept blacking out suddenly (no grey out)... that is the one tool you had in your pocket as a defense against a '6', to be smart and keep you speed you could make a high g turn on the edge of blackout and get some separation from you pursuer, that seems to been nerfed as well... not 100% sure on this but it seemed that way tonight.

 

From a dogfight server perspective its bad news now to fly US Allied planes, it's going to be a case of how many passes do you want to make to get a kill to expose yourself to instant death from an Axis cannon blast. Flying with energy and making tactically smart decisions won't get you much in the kill column anymore.

 

I honestly I don't mind getting downed with one good volley of enemy fire (one either side) because that is exactly what happened 9 times out of 10 in real life. The P-51 took too much damage from the rear before the patch, glad that is fixed (hope the instant elevator loss the first 2 rear hits was an anomaly)... P-38 & P-47 seems to go down to easy before (haven't been shot hit in those yet, hope that is a little better)... all planes too easy to have pilot kills directly form the rear, hope that is better, not enough seat time yet to give an opinion. Having to put 50-100 rounds of 0.50 to knock out a single engine fighter is ridiculous, those rounds went straight through everything, one good squirt was totally devastating shouldn't take 3 to 5 squirts/passes.

 

Initial impression.. you guys 'dropped the ball' on this update in regard to realism.

 

I do highly approve of some of the sound and visual upgrades.

 

Regards,

Mad-Moses

Sadly the .50 cal is very overestimated -thanks to arcade WW2 games, or War Thunder or I don't know- but in the beta test we (the testers) and the developers debated about it for a long time.
First: We started investigate gun camare footages (its pretty the same in now the game like in real life),
Second: after we started investigate american .50 cal testes/reports against their own plane and against german planes, the result was the same as in the game now and what was on the gun cams.
But still some of us (including me) didn't wanted to believe the .50 cal was so "weak".
And then 1 of the developers send us this:
 

 

Edited by -[HRAF]Roland_HUNter
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AnPetrovich
Posted
2 hours ago, jollyjack said:

BTW it seems the MIG3 has improved quite a bit?

 

Hi,

no, its FM has not changed.

  • Upvote 1
Posted
1 hour ago, III./JG7-MarkWilhelmsson said:

 

I think you're overestimating the destructive potential of the .50BMG projectile. Yes it's nasty, but it is absolutely no cannon. As a man who has fired .50BMG at a multitude of different objects from different distances I can tell you with at least a little bit of authority that the cartridge is not optimal for quickly destroying an aircraft sized object unless you are hitting critical components or the pilot.

Ditto. I used the M2 a lot in the army and I can tell you it is definitely not the tank-buster of decades of mythology. It is an oversized rifle round and that's it. John Browning was literally told they wanted a weapon that would fire an upscaled version of the .30-06. The tungsten core AP rounds are great for penetration but there is no explosive in it. It does have a high velocity spitzer bullet that makes it great for long range shots as well. 

 

I have just tried out a few missions using the MiG, LaGG with 37mm, A8 with 30mm against all sorts of bombers and ground targets. All I can say is wow. Results are very impressive! Excellent work! 

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=AD=uumembwa
Posted

@Han @Jason_Williams

Now, when we have binoculars how about turn off zoom in tanks?(maybe move it to difficulty settings like alternative visibility?)

And other things what influence to gameplay but not equal for all: messages(technical chat) and grass distance. I think it is must be forbidden to turn off grass, but if you leave it for players, maybe better do not involve that to multiplayer? How about move technical chat and grass distance to difficulty settings?

  • Like 1
LLv34_Temuri
Posted

Looks like a very nice update. I didn't notice any negative effect to server performance, and our server was quite packed yesterday evening.

1PL-Husar-1Esk
Posted

New DM changes are better overall especially to ww2 , tremendous work , kudos for this ! We are often  silent on good things taking them for granted and only writing about things we do not like, this how ppl react unfortunately.


Well I would further adjust  the FC part. 

IMHO aerodynamic penalty and reduced strength of the wings to pulling Gs should be adjusted and appiled only on third visual skin damage level. But whole switching to third level damage (simulation of thorn fabric and shoot up flying wires and spars) should take much more time (more concentrated bullets). 

BTW, The whole shaking of airframe feels very suspicious and not right , if I image loosing lift to ripped canvas I would expect uneven lift like wing dropping , loosing overall lift and altitude not throwing at random in all but backward directions. This jolting would suit better  damaged proppeler or  engine vibrating / getting loose in the casket. 

 

Who are for FC wing and shake change , up vote it please.
 

  • Upvote 6
[DBS]Browning
Posted (edited)

For as long as I have been flying combat sims, people have been underestimating how much damage their machine guns and 50cals have done to their opponent. 

Damage from cannon is usually dramatic, instant and obvious. You can see the effect of every 30mm hour, even though its likely that a single round will miss every single vital component, you always get the impression that your cannon worked

 

Dammage from 50cals is subtle, takes time to produce and is invisible. You can pepper the enemy with 30 rounds and he will continue to fly unharmed. This can give you the impression that your guns have not worked. However, with so many rounds, it's almost certain that you have hit vital components. What you can't see is that his aileron rods are broken, his pilot is wounded, his engine is damaged. 

He might look fine on the outside and he might continue to turn like he is in the fight, but it's a matter of time before he is down. 

 

I don't mean to say that cannons and 50s are equally effective. They are not. Just that 50s are more effective than people perceive them to be compared to cannon. 

Edited by [DBS]Browning
  • Upvote 6
Posted
1 hour ago, Mad-Moses said:

Kills: Took 90x 0.50 hits to bring down my first K-4. Took 64 rounds to bring down my 2nd K-4. No major engine damage to them just white smoke. Had a A-8 dead to rights on my next kill gave up shooting him from behind and just went for a deflection shot in the canopy and it worked well with a PK.

 

Don't know that this is a huge change from before for the .50s - I've had plenty of occasions where I absolutely peppered a guy and they got away.  Sadly my internet connection is giving me fits today so I haven't had a chance to play much online, but in some offline QMBs it was a real mixed bag against 190s and 109s.  I had a couple missions where I flamed 3 or 4 in a row with nice quick bursts.  And then I had a few where it was sucking up all my ammo to down 1 or 2.  And then I had some where I was pilot sniping everyone in front of me.  I think that's just the reality of using a battery of HMGs - sometimes it wrecks them, and sometimes you scatter rounds all over the place without hitting anything all that vital.  Just looking through some sorties of mine from the past week on CB, I can see one where it took 86 hits to down 2 fighters, another where it took 102 for 2 kills and one with 115 hits to down 1!

 

In the one online sortie I was able to complete today, I took the P-47 up on Kalinin and took one snapshot on a maneuvering G-2 - I only landed 6 rounds, but he started leaking and later went down giving me an assist.  I was later hit by a G-14 (with the MG151/20) from pretty close range - I'm not sure exactly how many rounds he landed on me, as he engaged others on that sortie, but it was a pretty solid hit and he shot 25% for the sortie.  Anyway, pilot wound, fuel tank leak and some airframe damage causing vibration - but I was able dive away, break off and make it back to base and land, so at least in this one instance the Jug seemed to live up to its reputation.

  • Like 1
Posted
10 hours ago, IckyATLAS said:

I have rebooted, and installed the latest Nvidia drivers on my 2080ti.

Frame rate has not changed and is excellent. Unfortunately now I have some stuttering, something I never had before.

 

Static Trains are completely messed up. Indeed the frame chassis of the tanker wagons are now solid and visually correct but the ground positioning of all the these train elements is completely wrong and messed up. This is on the Kuban Summer Map that I am using for my scripted campaign.

 

Here below some pictures to illustrate the issues:

-snipped

 

I've seen something similar, with terrain layers 'floating' at different levels, but in the previous version.

 

It may be related to an overlay; quitting Geforce Experience, Overwulf (if you have it) or anything similar may make a difference. For me it seems to have cured the issue (most) of the time.

 

Good luck

  • Upvote 1
Posted (edited)
2 hours ago, Mad-Moses said:

My first impression of the patch... just a microcosm of 5 online sorties on Combat Box dogfight server.

 

If you are a P-51 pilot you will be unhappy...

 

Kills: Took 90x 0.50 hits to bring down my first K-4. Took 64 rounds to bring down my 2nd K-4. No major engine damage to them just white smoke. Had a A-8 dead to rights on my next kill gave up shooting him from behind and just went for a deflection shot in the canopy and it worked well with a PK.

 

Downs: first 2 times hit from the rear lost elevators on first hit. Also got flamed on a belly shot which was actually pretty cool.

 

I also kept blacking out suddenly (no grey out)... that is the one tool you had in your pocket as a defense against a '6', to be smart and keep you speed you could make a high g turn on the edge of blackout and get some separation from you pursuer, that seems to been nerfed as well... not 100% sure on this but it seemed that way tonight.

 

From a dogfight server perspective its bad news now to fly US Allied planes, it's going to be a case of how many passes do you want to make to get a kill to expose yourself to instant death from an Axis cannon blast. Flying with energy and making tactically smart decisions won't get you much in the kill column anymore.

 

I honestly I don't mind getting downed with one good volley of enemy fire (one either side) because that is exactly what happened 9 times out of 10 in real life. The P-51 took too much damage from the rear before the patch, glad that is fixed (hope the instant elevator loss the first 2 rear hits was an anomaly)... P-38 & P-47 seems to go down to easy before (haven't been shot hit in those yet, hope that is a little better)... all planes too easy to have pilot kills directly form the rear, hope that is better, not enough seat time yet to give an opinion. Having to put 50-100 rounds of 0.50 to knock out a single engine fighter is ridiculous, those rounds went straight through everything, one good squirt was totally devastating shouldn't take 3 to 5 squirts/passes.

 

Initial impression.. you guys 'dropped the ball' on this update in regard to realism.

 

I do highly approve of some of the sound and visual upgrades.

 

Regards,

Mad-Moses

Cure to your problems is Tempest V ? ( be fast until it gets adjusted ) why in the love of aviation would you play with any american airplane in this game ? LOL  Atleast for short time you enjoyed Mustang as it was, now thats over.

Edited by CountZero
No.23_Triggers
Posted (edited)

Further WW1 testing shows that even what should be considered 'superficial' damage (between 5-10 hits on one wing) is enough to render a plane essentially unable to dive at any kind of speed, or it'll shed its wings even when pulling out as gently as possible. Tested with all WW1 planes and had very similar results for each one. 5-10 rounds in a wing, and you're stuffed. The other DM / pilot physiology changes are fantastic, but are totally overshadowed on the Flying Circus side of things by the unbelievably weak wings. 

I really hope the devs consider taking a closer look at the wood and fabric birds. 

Edited by US93_Larner
  • Upvote 3
E69_Qpassa_VR
Posted

I don't know the version of this video but it looks like there's a bug in the compass after being crashed:

 

Posted
2 hours ago, Mad-Moses said:

My first impression of the patch... just a microcosm of 5 online sorties on Combat Box dogfight server.

 

If you are a P-51 pilot you will be unhappy...

 

Kills: Took 90x 0.50 hits to bring down my first K-4. Took 64 rounds to bring down my 2nd K-4. No major engine damage to them just white smoke. Had a A-8 dead to rights on my next kill gave up shooting him from behind and just went for a deflection shot in the canopy and it worked well with a PK.

 

Downs: first 2 times hit from the rear lost elevators on first hit. Also got flamed on a belly shot which was actually pretty cool.

 

I also kept blacking out suddenly (no grey out)... that is the one tool you had in your pocket as a defense against a '6', to be smart and keep you speed you could make a high g turn on the edge of blackout and get some separation from you pursuer, that seems to been nerfed as well... not 100% sure on this but it seemed that way tonight.

 

From a dogfight server perspective its bad news now to fly US Allied planes, it's going to be a case of how many passes do you want to make to get a kill to expose yourself to instant death from an Axis cannon blast. Flying with energy and making tactically smart decisions won't get you much in the kill column anymore.

 

I honestly I don't mind getting downed with one good volley of enemy fire (one either side) because that is exactly what happened 9 times out of 10 in real life. The P-51 took too much damage from the rear before the patch, glad that is fixed (hope the instant elevator loss the first 2 rear hits was an anomaly)... P-38 & P-47 seems to go down to easy before (haven't been shot hit in those yet, hope that is a little better)... all planes too easy to have pilot kills directly form the rear, hope that is better, not enough seat time yet to give an opinion. Having to put 50-100 rounds of 0.50 to knock out a single engine fighter is ridiculous, those rounds went straight through everything, one good squirt was totally devastating shouldn't take 3 to 5 squirts/passes.

 

Initial impression.. you guys 'dropped the ball' on this update in regard to realism.

 

I do highly approve of some of the sound and visual upgrades.

 

Regards,

Mad-Moses

I have to disagree about the p-51 and p-47.  I did a lot of testing and its preatty easy as per usual to instantly down planes in any setting.  The thing is you need to aim for things like the engine/pilot areas.  Often times you can get the 109s and 190s to burst into flames with only 2-3 half second bursts of the 50 cals like in real life.  But you need to be at the correct range.  I usually don't start shooting until at least 350 meters and usually am in killing distance at 200 meters with my convergence at 400.  That way i can get an accurate shot to hit exactly what i want to hit.  You can't just randomly shoot the plane and expect it to be downed instantly like you can with 20mm.  Its 50 cals which for aircraft are somewhat weak as was realistic.  P-51 is close to perfect in my opinion and one of the best modeled planes in the sim from my experience. 

 

The WWI planes do need work as others have said.  I think its just a durability value that may be incorrect as the damage model itself is pretty good.  But something is off with the wings and doesn't match the description given by pilots though numerous memoirs and books on the topic.  From what I have read it should be somewhere in between where the wings were and what it is now.

Posted
1 hour ago, AnPetrovich said:

 Hi, no, its FM has not changed.

 

Funny, i 'won' 6 times in a row chasing a 109 F, normally that only worked with a Yak ...

Posted

the update is incredible. props to the team for bringing it to us especially during these times. best wishes to them and their families

  • Upvote 2
Posted
3 minutes ago, zdog0331 said:

 .... The WWI planes do need work as others have said.  I think its just a durability value that may be incorrect as the damage model itself is pretty good.  But something is off with the wings and doesn't match the description given by pilots though numerous memoirs and books on the topic.  From what I have read it should be somewhere in between where the wings were and what it is now.

 

I tried the Albatross yesterday, an it IMO performed better than before; am i crazy?

Posted
11 hours ago, Sneaksie said:

I doubt it, but to be sure why we'll need your crash dump files. Or the mission so we could reproduce this.

 

First of all, disable any mods.

I have no mods it is a stock install.

 

How do you get the crash dump file?

1 hour ago, 56RAF_Roke said:

 

I've seen something similar, with terrain layers 'floating' at different levels, but in the previous version.

 

It may be related to an overlay; quitting Geforce Experience, Overwulf (if you have it) or anything similar may make a difference. For me it seems to have cured the issue (most) of the time.

 

Good luck

I have indeed since long had the floating terrain layers. I thought this was part of the model to allow the wheels of the vehicles or of the planes to sink a little to give the impression of beeing flattened a little by the weight.

 

I do not have Geforce experience installed. I install only the graphic drivers. In fact I have specific development tools like Overwolf.

Posted
3 hours ago, Mad-Moses said:

My first impression of the patch... just a microcosm of 5 online sorties on Combat Box dogfight server.

 

If you are a P-51 pilot you will be unhappy...

 

Kills: Took 90x 0.50 hits to bring down my first K-4. Took 64 rounds to bring down my 2nd K-4. No major engine damage to them just white smoke. Had a A-8 dead to rights on my next kill gave up shooting him from behind and just went for a deflection shot in the canopy and it worked well with a PK.

 

Downs: first 2 times hit from the rear lost elevators on first hit. Also got flamed on a belly shot which was actually pretty cool.

 

I also kept blacking out suddenly (no grey out)... that is the one tool you had in your pocket as a defense against a '6', to be smart and keep you speed you could make a high g turn on the edge of blackout and get some separation from you pursuer, that seems to been nerfed as well... not 100% sure on this but it seemed that way tonight.

 

From a dogfight server perspective its bad news now to fly US Allied planes, it's going to be a case of how many passes do you want to make to get a kill to expose yourself to instant death from an Axis cannon blast. Flying with energy and making tactically smart decisions won't get you much in the kill column anymore.

 

I honestly I don't mind getting downed with one good volley of enemy fire (one either side) because that is exactly what happened 9 times out of 10 in real life. The P-51 took too much damage from the rear before the patch, glad that is fixed (hope the instant elevator loss the first 2 rear hits was an anomaly)... P-38 & P-47 seems to go down to easy before (haven't been shot hit in those yet, hope that is a little better)... all planes too easy to have pilot kills directly form the rear, hope that is better, not enough seat time yet to give an opinion. Having to put 50-100 rounds of 0.50 to knock out a single engine fighter is ridiculous, those rounds went straight through everything, one good squirt was totally devastating shouldn't take 3 to 5 squirts/passes.

 

Initial impression.. you guys 'dropped the ball' on this update in regard to realism.

 

I do highly approve of some of the sound and visual upgrades.

 

Regards,

Mad-Moses

99% you are not within convergence when shooting, if you converge the 6x 50's on the 51 any plane in the game goes down almost instantly. If you just spray and get few hits all over their aircraft then yeah, it will take time. 

Posted

I don't know if there are new visual effects of if they have just been tweaked to happen at different times now but I really like what I am seeing. There is a lot of sparks flying when making hits on metal or with explosive rounds. Very very good work!

Posted

Once again, planes can survive 3 hits to the wing from K4's cannon. That's even less acurate then before 4.005. https://imgur.com/gallery/HkGqW

 

At least uninstalling this "simulator" gives me extra 40 Gb space on my ssd. So I got that going for me.

  • Confused 4
Eisenfaustus
Posted
15 minutes ago, Ouky1991 said:

Once again, planes can survive 3 hits to the wing from K4's cannon. That's even less acurate then before 4.005. https://imgur.com/gallery/HkGqW

 

At least uninstalling this "simulator" gives me extra 40 Gb space on my ssd. So I got that going for me.

Yesterday I put 2-3 mk108 shells into a p47 from 50m and flew through the explosion in best Hollywood fashion. I think it's quite powerful. 

 

Also shooting down enemies with 20mm seems to result more often in flaming wreckage than fuselage/wings falling apart - that resembles far better the books I read. 

Roland_HUNter
Posted (edited)
18 minutes ago, Ouky1991 said:

Once again, planes can survive 3 hits to the wing from K4's cannon. That's even less acurate then before 4.005. https://imgur.com/gallery/HkGqW

 

At least uninstalling this "simulator" gives me extra 40 Gb space on my ssd. So I got that going for me.

Depends: against what kind of aircraft?
Because example the P-47 wing is tough, so it can survive 3 hits on the wing. But with 1 30mm Minengeschoss to the tail, and all the elevator and rudder ll go down.
And "sadly" hard to make all the ammunitions realistic, but for example  the Mk108 in the developing, is going on a good way I think.

Edited by -[HRAF]Roland_HUNter

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