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HP Reverb expectations... what do you see?


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Posted

Hi all,

 

I've been using the Reverb in IL-2 more and more since the stay-at-home thing started. And something about what I see in the headset is bugging me a bit...

 

I'm running an i7-9700k, RTX 2080S with 32Gb RAM - and the performance has been smooth. Spotting is not too bad either, after tweaking settings using answers/suggestions I've found here and elsewhere. Overall, I'm quite happy to have a great VR experience - definitely far superior to flying "pancake" in terms of immersion and enjoyment.  

 

Here's what still bugs me though: In my Reverb, the cockpit instruments looks super sharp (something like 1080p quality), and so are the wing surface and other aircrafts up to maybe 500 yards out, then that sharpness falls off dramatically beyond that range. Almost like the depth of field is really shallow... things go out of focus very quickly - distant ground textures and objects look blurry and distant contacts are just a blob. Using 3Dmigoto's mod, when I zoom in, everything looks super sharp again. And objects in my mirror look super sharp. 

 

I don't remember this being the case flying on flat screens. And I don't remember this when I had the CV1 and Rift-S either, although to be fair, those headsets do not deliver the same crispness as the Reverb to begin with, so maybe it's there but it wasn't obvious. 

 

Is this happening to other Reverb users too, or even any other VR headsets? Or am I missing something on my settings?

 

Here's my graphics settings from startup.cfg... as you can see, I've turned up most settings as much as I can without sacrificing performance.

 

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    desktop_center = 1
    detail_rt_res = 4096
    draw_distance = 1.00000
    far_blocks = 0
    fps_counter = 0
    fps_limit = 0
    full_height = 1080
    full_width = 1920
    fullscreen = 0
    gamma = 0.70000
    grass_distance = 0.00000
    hdr_enable = 1
    land_anisotropy = 1
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 2
    multisampling = 0
    or_ca = 0.00467
    or_enable = 1
    or_height = 2532
    or_hud_rad = 1.50000
    or_hud_size = 0.75000
    or_ipd = 0.06315
    or_sipdc = 0.00000
    or_width = 2588
    post_sharpen = 1
    preset = 2
    prop_blur_max_rpm_for_vr = -1
    rescale_target = 1.00000
    shadows_quality = 2
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1080
    win_width = 1920
[END]

 

694729095_IL2settings.thumb.jpg.28ad6866b283bea23eb07e5f8c533d1a.jpg

 

Please let me know if I'm expecting too much from the Reverb. Thank you for your time.

 

TWC_NINja

  • Upvote 1
SCG_Fenris_Wolf
Posted

The only sufficient reason I can think of is that your IPD is larger than 64mm.

 

At close range, your eyes converge through the sweetspots. At long range, they'll wander out of the sweetspots to the outer side of the lens.

  • Thanks 1
WheelwrightPL
Posted

I believe this is caused by IL2 engine not designed for VR from ground-up so the external graphics get enlarged to fit one-one VR scale with resulting loss of quality. Am I wrong? Maybe some experts can confirm/deny.

[TDH]Meankitty731
Posted

Here is a trick I have learned in the last day. Turn your in game screen resolution to the absolute lowest possible setting to play in VR. Restart the game and then go to windows. Minimize the on monitor mirror. this will free up all sorts of space to allocate resources to the headset instead of tieing them up trying to run, essentially, 3 games at the same time, and trying to push high res onto your monitor.

Here are my settings. I run a 1080ti FT3 with an i78-7820x ocd to 4.3ghz.

I get 70-80 FPS in game without the map being on. Having the map up in flight is the singlehandedly most FPS sucking thing in the entire game.

    3dhud = 0
    adapter = 0
    bloom_enable = 1
    desktop_center = 1
    detail_rt_res = 1024
    draw_distance = 0.54500
    far_blocks = 1
    fps_counter = 1
    fps_limit = 0
    full_height = 600
    full_width = 800
    fullscreen = 1
    gamma = 0.90000
    grass_distance = 100.00000
    hdr_enable = 1
    land_anisotropy = 2
    land_tex_lods = 2
    max_cache_res = 1
    max_clouds_quality = 3
    mgpu_compatible = 0
    mirrors = 3
    multisampling = 2
    or_ca = 0.00154
    or_enable = 1
    or_height = 2884
    or_hud_rad = 0.80000
    or_hud_size = 1.00000
    or_ipd = 0.06483
    or_sipdc = 0.00000
    or_width = 2312
    post_sharpen = 1
    preset = 2
    prop_blur_max_rpm_for_vr = -1
    rescale_target = 0.50000
    shadows_quality = 0
    ssao_enable = 1
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1080
    win_width = 1920

 

TCW_Brzi_Joe
Posted

 'Horizon draw distance' to maximum 150 km, and 'Distant landscape detail' to x4.

 

source

 

 

Posted

@SCG_Fenris_Wolf I think you might have nailed it (again - like you do with so many of your helpful posts)... I bumped up the ipd to 65 and it's looking better already. More testing to do, but your suggestion made a lot of sense.

@WheelwrightPL I think you do have a point there. But for what we have, it's still pretty awesome.

@[TDH]Meankitty731 Thank you for your time to post your suggestion. I don't have much trouble with FPS (I don't look for FPS, just smooth experience and some eye candy for immersion) but your trick is definitely helpful to minimize workload for the GPU.

@Brzi_Joe Oh, yeah. That was one of the first things I did - max out the Horizontal Draw and Distant Landscape Detail

  • Like 1
  • Upvote 1
VR-DriftaholiC
Posted

That fog makes it easier to spot targets against it.

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