Autobahnkurier Posted December 15, 2019 Posted December 15, 2019 8 минут назад, Bremspropeller сказал: Because the level of destruction can be set in the mission-builder. I think this should be the default. As, for example, it looks on the map of winter Stalingrad. 3
sevenless Posted December 15, 2019 Posted December 15, 2019 (edited) The town Wesel where brit/can forces crossed the Rhine in march 1945. Rees and Xanten were the same. More here: https://www.wesel.de/de/allgemein/fotogalerien-archiv/&nid1=41162_62502&r2=Stichtag+Februar+1945+-+Bombenangriff+auf+Wesel Edited December 15, 2019 by sevenless
Jaegermeister Posted December 17, 2019 Posted December 17, 2019 (edited) On 12/15/2019 at 6:40 AM, Bremspropeller said: Because the level of destruction can be set in the mission-builder. @Bremspropeller Are you saying there is a feature to set destruction without going house by house? I have not been able to find it despite looking thoroughly through the ME commands. Can you let me know how I can do it, because that help me out a lot right now? Edited December 17, 2019 by Jaegermeister
Gambit21 Posted December 17, 2019 Posted December 17, 2019 9 minutes ago, Jaegermeister said: @Bremspropeller Are you saying there is a feature to set destruction without going house by house? I have not been able to find it despite looking thoroughly through the ME commands. Can you let me know how I can do it, because that help me out a lot right now? Yes - Command Damage MCU. 1
Jade_Monkey Posted December 17, 2019 Posted December 17, 2019 1 hour ago, Jaegermeister said: @Bremspropeller Are you saying there is a feature to set destruction without going house by house? I have not been able to find it despite looking thoroughly through the ME commands. Can you let me know how I can do it, because that help me out a lot right now? You can also group select and apply the damage in the ME, it doesnt have to be one at a time. 1
Feathered_IV Posted December 17, 2019 Posted December 17, 2019 Does the Command Damage MCU effect the landscape texture as well, or is it damaged buildings on pristine streets and pastures?
Gambit21 Posted December 17, 2019 Posted December 17, 2019 1 minute ago, Feathered_IV said: Does the Command Damage MCU effect the landscape texture as well, or is it damaged buildings on pristine streets and pastures? Structure only. 1
Jaegermeister Posted December 17, 2019 Posted December 17, 2019 3 hours ago, Gambit21 said: Yes - Command Damage MCU. 1 hour ago, Jade_Monkey said: You can also group select and apply the damage in the ME, it doesnt have to be one at a time. Cool, I’m on it... Cologne is about to be a mess.... 1
Jabo_68* Posted January 15, 2020 Posted January 15, 2020 Having undamaged cities looks out of place. I think the Rhineland map should have reflected the timescale of Operation Bodenplatte. 1
1CGS LukeFF Posted January 15, 2020 1CGS Posted January 15, 2020 20 hours ago, Jabo_68* said: Having undamaged cities looks out of place. I think the Rhineland map should have reflected the timescale of Operation Bodenplatte. Cities are damaged in career mode.
Jabo_68* Posted January 16, 2020 Posted January 16, 2020 4 hours ago, LukeFF said: Cities are damaged in career mode. Thanks for that. I haven't played career mode yet.
jollyjack Posted May 11, 2020 Posted May 11, 2020 (edited) On 12/3/2019 at 3:58 AM, Hanu said: Sent you a PM Hi Hanu. About the un-downloadable Rheinland IL2 large map: https://il2missionplanner.com/#rheinland I would be interested too .... try to edit/fix some details in areas i know a little .. Edited May 11, 2020 by jollyjack
Hanu Posted May 11, 2020 Posted May 11, 2020 34 minutes ago, jollyjack said: Hi Hanu. About the un-downloadable Rheinland IL2 large map: https://il2missionplanner.com/#rheinland I would be interested too .... try to edit/fix some details in areas i know a little .. Sure; I have it somewhere... at home. I'll send the link to you when I get back there and find it.
Hamaha15 Posted May 12, 2020 Posted May 12, 2020 (edited) Rheinland Map updates Good morning, I added detail to the most touristic part of the Rhinevalley and the Netherlands between the Belgian border, Eindhoven and Haarlem just South of Amsterdam. I invite you to download the results from these locations: https://forum.il2sturmovik.com/topic/14803-the-groups-sharing-corner/page/8/?tab=comments#comment-834258 https://forum.il2sturmovik.com/topic/14803-the-groups-sharing-corner/page/9/?tab=comments#comment-922144 The files don’t pretend to be 100% accurate. They are intended to fill noticeable voids with credible structures. A certain simplification is required and tolerable indeed. From the cockpit of a plane racing over the ground not many details can be perceived anyway and as a general rule the cities and villages in 1945 were much smaller than they are today. I tried to render the character of the depicted settlements and thus the churches and other landmarks are placed at their very locations in most cases. The files come without landscape mods, all dwellings are placed on ‘bare soil’. Save them to your templates folder from where you can import them into your missions. Adding texture details, e.g. terrain decals to match the buildings and additional roads, is really tedious work. Attached pictures show a portion of what I'm working at right now: the village of Nierstein at the Southeastern corner of the map where the river Rhine leaves the battle zone. At this place Gen. Patton's 3rd US Army crossed the river on 23rd March '45. The depicted city is Mainz, a nightfighter base, in square 3134 some 20 km North of Nierstein. This time I modded terrain details as a trial for future shares. I count one Sunday afternoon for editing the terrain of one city alone so I think I will abandon the idea facing the amount of additional work associated with it. In my opinion we simply cannot expect the developers to fill every corner of the Rhineland map with minute detail. The missing white spots must be added by interested members of the community who want to provide more detail of their own backyard or where it is needed for specific missions. Cheers Edited May 12, 2020 by Hamaha15 2 3 2
Blitzen Posted May 12, 2020 Posted May 12, 2020 6 hours ago, Hamaha15 said: Rheinland Map updates Good morning, I added detail to the most touristic part of the Rhinevalley and the Netherlands between the Belgian border, Eindhoven and Haarlem just South of Amsterdam. I invite you to download the results from these locations: https://forum.il2sturmovik.com/topic/14803-the-groups-sharing-corner/page/8/?tab=comments#comment-834258 https://forum.il2sturmovik.com/topic/14803-the-groups-sharing-corner/page/9/?tab=comments#comment-922144 The files don’t pretend to be 100% accurate. They are intended to fill noticeable voids with credible structures. A certain simplification is required and tolerable indeed. From the cockpit of a plane racing over the ground not many details can be perceived anyway and as a general rule the cities and villages in 1945 were much smaller than they are today. I tried to render the character of the depicted settlements and thus the churches and other landmarks are placed at their very locations in most cases. The files come without landscape mods, all dwellings are placed on ‘bare soil’. Adding texture details, e.g. terrain decals to match the buildings and additional roads, is really tedious work. Attached pictures show the village of Nierstein at the Southeastern corner of the map where the river Rhine leaves the battle zone. At this place Gen. Patton's 3rd US Army crossed the river on 23rd March '45. The depicted city is Mainz, a nightfighter base, in square 3134 some 20 km North of Nierstein. I count one Sunday afternoon for editing the terrain of one city alone. In my opinion we simply cannot expect the developers to fill every corner of the Rhineland map with minute detail. The missing white spots must be added by interested members of the community who want to provide more detail of their own backyard or where it is needed for specific missions. Cheers I have the earlier Rhineland map improvements operating in my JSGME,so I’d like to ask you how-to install these new visual improvements? I’m guessing first disable the older mod & then open that folder in the Mods folder & adding these to the earlier folder,than re-activating it? Or......?
Hamaha15 Posted May 12, 2020 Posted May 12, 2020 (edited) Hello Blitzen, sorry for a misunderstanding regarding the attached pictures. I will alter the post above accordingly to avoid further confusion. The Rhineland map and the Dutch countryside improvements have not been updated since my first posts at the Groups Sharing Corner. No need to download the Rhinevalley details a second time. The content of these downloads must be saved in the templates folder from where they can be imported into a mission. These files are no mods proper. When browsing the forum this mornig I came across this thread for the first time and had the idea to post a link to the detail upgrades I had shared earlier to reach more interested members who may have not found them in the group sharing thread. The two pictures I added show what I am currently working at (amongst other things): adding more detail to the southernmost stretch of the river Rhine from Bingen where the previous Rinevalley update ended to Nierstein/Oppenheim at the battle zone's limit. Once the work will have been finished I will share the results again - at least as far as the buildings are concerned. What I didn't clearly mention in the post above is that I started editing the terrain as a trial first. I think the result is very nice, however, the work is tedious and time consuming, even more so than placing settlements, buildings and landmarks at their correct locations alone. Retrofitting the terrain now to all Rhinevalley or Dutch villages from the two downloads would take weeks or months. I'm not even sure whether I will continue to edit surface details to the current updates in the first place. I hope you're not disappointed. In my opinion it is an acceptable compromise because during the running game you will see the added villages but hardly note the missing surface detail. Cheers Edited May 16, 2020 by Hamaha15
Hamaha15 Posted May 24, 2020 Posted May 24, 2020 (edited) Rheinland Map update - Aschaffenburg, Bavaria added detail to the surroundings of Aschaffenburg in the Southeastern corner of the battle zone. You may download it from this location: https://forum.il2sturmovik.com/topic/14803-the-groups-sharing-corner/page/9/?tab=comments#comment-945577 Please note that the download includes the Blocks only. Terrain details are not part of it. I want to share the associated surface detail mods after finishing all other targetted areas only because at the moment 'my personal' Rheinland map is rather patchy and I have no idea yet how to manage the landscape files. Attached pictures give you an impression of what surface details and added dwellings look like at the end of the... year (tbc) . Save the Aschaffenburg Group-file to your ...\data\template folder and import them into your mission by the File/Import From File... menu. This way all items will be positioned correctly. Cheers Edited May 24, 2020 by Hamaha15 1
Yogiflight Posted May 24, 2020 Posted May 24, 2020 12 minutes ago, Hamaha15 said: Aschaffenburg, Bavaria Aschaffenburg, never heard about that one. Are you talking about Aschebäsch? Our Lower Franconian Beute Hessen?
1CGS LukeFF Posted May 25, 2020 1CGS Posted May 25, 2020 7 hours ago, Yogiflight said: Aschaffenburg, never heard about that one. Are you talking about Aschebäsch? Our Lower Franconian Beute Hessen? I've been to Aschaffenburg myself! Did a day trip out there when I was stationed in Schweinfurt.
Bremspropeller Posted May 25, 2020 Posted May 25, 2020 2 hours ago, LukeFF said: I've been to Aschaffenburg myself! Did a day trip out there when I was stationed in Schweinfurt. Those little beardy men looking like wookies you saw were probably Franconians then ? 1
Oyster_KAI Posted May 25, 2020 Posted May 25, 2020 IMO many cities on the Rhineland map lack surrounding small villages or low houses, so look like an isolated island. Regarding this point, Arras map is doing very well, I hope developers can do this when they have time. 1 5
Yogiflight Posted May 25, 2020 Posted May 25, 2020 2 hours ago, LukeFF said: I've been to Aschaffenburg myself! Did a day trip out there when I was stationed in Schweinfurt. Ahh, Schweinfurt, our love-hated neigbours. 17 minutes ago, Oyster_KAI said: IMO many cities on the Rhineland map lack surrounding small villages or low houses, so look like an isolated island. Well, there simply would be too many of them. But what is really missing is the Ruhrgebiet industries. It is a very large area of industries with not too much green land, like it is in the map (and was back at that time).
Hamaha15 Posted May 31, 2020 Posted May 31, 2020 Eager beaver - building the dams Hello, dams added to border the Eder-, Hennesee-, Moehne- and Sorpe-reservoirs. Using the FMB inventory the result isn't fully accurate but a credible approximation. Now let's wait for the Mosquitoes... You'll find the download at this location: https://forum.il2sturmovik.com/topic/14803-the-groups-sharing-corner/page/9/?tab=comments#comment-950949 Enjoy 6
sevenless Posted June 1, 2020 Posted June 1, 2020 2 hours ago, Hamaha15 said: Eager beaver - building the dams Hello, dams added to border the Eder-, Hennesee-, Moehne- and Sorpe-reservoirs. Using the FMB inventory the result isn't fully accurate but a credible approximation. Now let's wait for the Mosquitoes... You'll find the download at this location: https://forum.il2sturmovik.com/topic/14803-the-groups-sharing-corner/page/9/?tab=comments#comment-950949 Enjoy Great! If you could release a mod of the SP map with all your additions that would be awesome.
Hamaha15 Posted June 1, 2020 Posted June 1, 2020 (edited) Hello, as time permits I will add more detail mainly to the southeastern corner of the Rheinland map centered around FRA. I will share the group files chapter by chapter as they are ready. As soon as all updates are done the associated surface mods shall be posted as a whole. I can't make promises regarding the timeline. Target is to by ready by the end of the year. As a child of the Rhein-Main area I have the local knowledge. May other members do a similar work for their respective home areas. I added some villages and cities to the Netherlands to enhance the Operation Oyster mission, however, without the local knowledge and only a few isolated topographical maps at hand the approach remains an educated guess. The reference for historical German maps can be found here: https://www.landkartenarchiv.de/index.php Enjoy Edited June 1, 2020 by Hamaha15 1 2
Hamaha15 Posted September 18, 2020 Posted September 18, 2020 (edited) Fah'n, fah'n, fah'n auf der Autobahn – adding the German and Dutch motorway network to the Rheinland map Good morning, Motorways added to the Rheinland map to download from this location: https://forum.il2sturmovik.com/topic/65384-autobahn-rijksweg-–-adding-the-most-modern-road-design-to-the-rheinland-map/?tab=comments#comment-1000111 The motivation is to add typical landmarks to the existing Rheinland map which are as significant as rivers thus animating the otherwise rather empty map. All aviators worldwide appreciate the guidance provided by the plainly visible motorways on the ground, an effect the sim reproduces to great effect as the attached screen shots prove. The update is based on historical topographic maps of Germany issued by the US Army in the early fifties. Wikipedia articles contributed the opening dates of the Autobahn sections by 1941 when the construction work was definitely stopped. I didn’t find equally comprehensive sources about the motorways in the Netherlands who started building Rijkswegen in the late 1930’s too. No information found about the layout nor the exact locations of the endpoints nor their shape. The presentation of the Dutch motorways remains uncompleted and an educated guess with this mod. Maybe Dutch members of the community can share more details, especially historical topographic maps for a future update. Furthermore, I’m really keen to know how to edit the “SURFACE.DAT”-files in order to be able to add the motorways again to future map releases and to add them to other future mods. If there's someone around who knows how to do, please let us know. The released Rheinland map contains all necessary routes as paved country roads in Germany, unfortunately not in the Netherlands. However, no additional roads have been created for this update. The paved roads integrate well as a credible centreline between the two concrete lanes which, in reality, were grassy strips. However, the map designers have systematically added alley trees to the paved roads which interfere with the lanes. The motorway mod looks good only from high altitude. At low altitude the alley trees spoil the visual effect. Enjoy Edited September 18, 2020 by Hamaha15 2 1 3
354thFG_Drewm3i-VR Posted August 3, 2021 Posted August 3, 2021 (edited) On 9/17/2020 at 10:04 PM, Hamaha15 said: Fah'n, fah'n, fah'n auf der Autobahn – adding the German and Dutch motorway network to the Rheinland map Good morning, Motorways added to the Rheinland map to download from this location: https://forum.il2sturmovik.com/topic/65384-autobahn-rijksweg-–-adding-the-most-modern-road-design-to-the-rheinland-map/?tab=comments#comment-1000111 The motivation is to add typical landmarks to the existing Rheinland map which are as significant as rivers thus animating the otherwise rather empty map. All aviators worldwide appreciate the guidance provided by the plainly visible motorways on the ground, an effect the sim reproduces to great effect as the attached screen shots prove. The update is based on historical topographic maps of Germany issued by the US Army in the early fifties. Wikipedia articles contributed the opening dates of the Autobahn sections by 1941 when the construction work was definitely stopped. I didn’t find equally comprehensive sources about the motorways in the Netherlands who started building Rijkswegen in the late 1930’s too. No information found about the layout nor the exact locations of the endpoints nor their shape. The presentation of the Dutch motorways remains uncompleted and an educated guess with this mod. Maybe Dutch members of the community can share more details, especially historical topographic maps for a future update. Furthermore, I’m really keen to know how to edit the “SURFACE.DAT”-files in order to be able to add the motorways again to future map releases and to add them to other future mods. If there's someone around who knows how to do, please let us know. The released Rheinland map contains all necessary routes as paved country roads in Germany, unfortunately not in the Netherlands. However, no additional roads have been created for this update. The paved roads integrate well as a credible centreline between the two concrete lanes which, in reality, were grassy strips. However, the map designers have systematically added alley trees to the paved roads which interfere with the lanes. The motorway mod looks good only from high altitude. At low altitude the alley trees spoil the visual effect. Enjoy Do these object mods install into the base game/map, or are they only additional available objects for mission makers to place? It has been almost two years since release and the Rheinland map is still the worst in the game. The cities are great, but the desolate landscape is shocking. Edited August 3, 2021 by =AW=drewm3i-VR
Hamaha15 Posted November 28, 2021 Posted November 28, 2021 (edited) First in Bastogne – populating the Battlefield of 1944 Detail added in a 10 km radius around the Belgian town of Bastogne which saw extensive fighting in December 1944. I left the town of Bastogne untouched for the moment although it may need shrinking and the addition of a large railyard at its Southwestern boundaries. An update may follow later as time and priorities permit. Moreover, the scenery in a 5 km radius around the Baraque de Fraiture crossroads (Parker’s corner, heavy fighting on Dec 23rd, ’44) has been reviewed and completed. Please find the links to more details and the downloadable files here: https://forum.il2sturmovik.com/topic/14803-the-groups-sharing-corner/?do=findComment&comment=1143975 Enjoy Cheers Edited November 28, 2021 by Hamaha15 1 2 2
Picchio Posted January 17, 2022 Posted January 17, 2022 I don't know if this is the right thread for my question, but on the topic of the utterly unreal and desolated rural landscape that our Rheinland map proposes, and with the upcoming release of the Normandy map, has anyone checked what the new blocks are, as they have been introduced in one of the latest update? Is there any hope? The objects I'm referring to should be the so called European farmsteads “town_eu_small”, as stated here: 1
Hamaha15 Posted January 17, 2022 Posted January 17, 2022 (edited) Hi, yes indeed, the 'town_eu-small' blocks will help to populate the Rheinland countryside too. They are designed in French style and can pass as Belgian and Southwestern German farmsteads. Dutch, Northern German - and British - farmbuildings look very different, but as far as a flight simulator is concerned I wouldn't mind. For 'TC application' I would prefer the detailed farm blocks from the Prokhorovka map for their more refined damage model anyway. The castles and parts of them that have been released recently look unfinished. I hope that these structures will be retouched and updated in a patch to come. It would be helpful for mission builders to have smaller bits of castles available as individual blocks, e.g. a cyndrical and an alternative square tower with a small adjacent building and a short stretch of wall - if any. The portions of Dover castle and Falaise castle currently made available are too large to be placed on smaller places e.g. along the Rhinevalley. The British city blocks are very nicely made. With a few exceptions, however, they wouldn't fit into Continental European towns stylewise. Again, it would be helpful to have a handful of the buildings available as individual blocks. If arranged in the right way they could fit everywhere. Also missing are a selection of pitheads and stand alone smoke stacks to realistically populate the coal mine areas in Northern France (also the Arras map is affected), the Ruhr and Belgium... Cheers Edited January 17, 2022 by Hamaha15 2 1
Picchio Posted January 17, 2022 Posted January 17, 2022 1 hour ago, Hamaha15 said: Hi, yes indeed, the 'town_eu-small' blocks will help to populate the Rheinland countryside too. They are designed in French style and can pass as Belgian and Southwestern German farmsteads. Dutch, Northern German - and British - farmbuildings look very different, but as far as a flight simulator is concerned I wouldn't mind. For 'TC application' I would prefer the detailed farm blocks from the Prokhorovka map for their more refined damage model anyway. The castles and parts of them that have been released recently look unfinished. I hope that these structures will be retouched and updated in a patch to come. It would be helpful for mission builders to have smaller bits of castles available as individual blocks, e.g. a cyndrical and an alternative square tower with a small adjacent building and a short stretch of wall - if any. The portions of Dover castle and Falaise castle currently made available are too large to be placed on smaller places e.g. along the Rhinevalley. The British city blocks are very nicely made. With a few exceptions, however, they wouldn't fit into Continental European towns stylewise. Again, it would be helpful to have a handful of the buildings available as individual blocks. If arranged in the right way they could fit everywhere. Also missing are a selection of pitheads and stand alone smoke stacks to realistically populate the coal mine areas in Northern France (also the Arras map is affected), the Ruhr and Belgium... Cheers Thank you for your reply. My main concern is whether the Normandy map will in fact have (at least) a belivable cultural landscape, outside of the boundaries of main cities and towns... I suppose we'll just have to wait until it's finally released, sigh. 1
Jade_Monkey Posted January 17, 2022 Posted January 17, 2022 I have hope that the new map will be much better. The new objects in the editor (farms and houses) and the high quality and attention to detail in the VL Summer map point in that direction. What i would really like to see is better ground textures around points of interest, for example some paths and ground wear and tear near a radar station or a farm so it doesn't look like you dropped a building in the middle of an untouched grass field. Additionally i would really like to see higher resolution ground textures in airfields (oil stains, truck marks on ground) What seems obvious at the moment is that just plopping the new farms in Rheinland map doesn't look good, they need additional ground textures. I'm aware that this request involves a lot of manual work for the map makers, so im trying to keep my expectations in check. I know it's a big ask. 11
SCG_motoadve Posted January 17, 2022 Posted January 17, 2022 2 minutes ago, Jade_Monkey said: I have hope that the new map will be much better. The new objects in the editor (farms and houses) and the high quality and attention to detail in the VL Summer map point in that direction. What i would really like to see is better ground textures around points of interest, for example some paths and ground wear and tear near a radar station or a farm so it doesn't look like you dropped a building in the middle of an untouched grass field. Additionally i would really like to see higher resolution ground textures in airfields (oil stains, truck marks on ground) What seems obvious at the moment is that just plopping the new farms in Rheinland map doesn't look good, they need additional ground textures. I'm aware that this request involves a lot of manual work for the map makers, so im trying to keep my expectations in check. I know it's a big ask. Worse map of the whole series IMHO , was so disappointed when I flew the first time over it. I have hope Normandy map will be much better. 1 10
Thad Posted January 17, 2022 Posted January 17, 2022 (edited) Salutations, Admittedly, as a tanker, I am biased against this map. I wanted to create some 'historically based' battles that took place during Pattons' 3rd Armies relief of Bastogne campaign but almost none of the towns or villages where the battles took place are on the map. ☹️ Edited January 17, 2022 by Thad 3
Yogiflight Posted January 17, 2022 Posted January 17, 2022 1 hour ago, SCG_motoadve said: Worse map of the whole series IMHO , was so disappointed when I flew the first time over it. I can't say so. The towns are looking much better than those of the Stalingrad and Kuban maps. And the ground textures of the Stalingrad map look worse IMHO. And I don't understand, why from august 30th onwards Stalingrad already has the autumn map. I would guess autumn starts about one month later. 2
Hamaha15 Posted January 17, 2022 Posted January 17, 2022 (edited) I'm pretty sure we will get surface decals with the Normandy map to match the French farmyards and English cities which have been issued ahead of the map. In the meantime we need to make extensive use of the surface editor... Edited January 17, 2022 by Hamaha15 3 1
354thFG_Drewm3i-VR Posted January 17, 2022 Posted January 17, 2022 6 hours ago, Jade_Monkey said: I have hope that the new map will be much better. The new objects in the editor (farms and houses) and the high quality and attention to detail in the VL Summer map point in that direction. What i would really like to see is better ground textures around points of interest, for example some paths and ground wear and tear near a radar station or a farm so it doesn't look like you dropped a building in the middle of an untouched grass field. Additionally i would really like to see higher resolution ground textures in airfields (oil stains, truck marks on ground) What seems obvious at the moment is that just plopping the new farms in Rheinland map doesn't look good, they need additional ground textures. I'm aware that this request involves a lot of manual work for the map makers, so im trying to keep my expectations in check. I know it's a big ask. +1, Maybe @rowdyb00t and @Hamaha15 could collaborate on this (or at least I could add the new updated rhineland maps to my modpack)? Rowdyb00t's WIP texture, tree, and river enhancements are very promising, while Hamaha15's unique objects greatly improve the authenticity of the map. The key would be to somehow combine the edits into a complete package that worked with existing missions for download and installation into the game. We can only dream. 2
Hamaha15 Posted March 3, 2022 Posted March 3, 2022 (edited) On 1/17/2022 at 5:04 PM, Jade_Monkey said: What i would really like to see is better ground textures around points of interest, for example some paths and ground wear and tear near a radar station or a farm so it doesn't look like you dropped a building in the middle of an untouched grass field. Additionally i would really like to see higher resolution ground textures in airfields (oil stains, truck marks on ground) Another example of WIP to show how to modify the vast 'grass fields' of the Rheinland map to make the new farm buildings look naturally blended into the landscape: The village of Erl, high on the hills East of the iconic Remagen Bridge. Such villages consisting of loosely assembled farmsteads can be found everywhere in Northern France, Belgium and Southwestern Germany. Dutch and Northern German farm buildings, however, look very different. Initial ground texture masked by shapes of 'arf_yard.dds' or 'arf_yard2.dds' superposed by patches of 'garden.dds' from the Kuban map. To be shared soon... Edited March 5, 2022 by Hamaha15 6 1
codykennell05 Posted March 4, 2022 Posted March 4, 2022 Just a suggestion but I was wondering if you could add a b-17 to the bodenplatte map even if they weren't involved in that very battle they did fly over the rhineland a lot and do a lot of missions in that area
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