Feathered_IV Posted May 17, 2020 Posted May 17, 2020 On 5/15/2020 at 12:30 AM, Amiral_Crapaud said: Well we thought about that. Honestly we're getting to the point where we're assembling the greatest collection of ships in this category that I have yet to see somewhere else. But I still don't know which scale, which material, which use (decoration? wargaming?) would fit them best. I am pretty sure that come some point we might be actually able to make a parallel living thanks to this, no kidding ^^ I was thinking about this too. If ever you were to do so, 1/1200 might be the best bet. Ideal for wargamers and a sly way to get them into your game. 1200 is without the intense competition from 1/700 manufacturers too, and just big enough for those who like to paint and decorate their models. Plus the bigger hulls would fit on the bed of a 3D printer.
Amiral_Crapaud Posted May 22, 2020 Posted May 22, 2020 Thanks for the heads up bro ^^ On 5/17/2020 at 8:02 AM, Feathered_IV said: I was thinking about this too. If ever you were to do so, 1/1200 might be the best bet. Ideal for wargamers and a sly way to get them into your game. 1200 is without the intense competition from 1/700 manufacturers too, and just big enough for those who like to paint and decorate their models. Plus the bigger hulls would fit on the bed of a 3D printer. Aye, this is really unknown territory for me. Arguably it would be a great way to help my 3D artist make more of a living on the long run too, but I really don't have the right knowledge for this as of now. Fortunately, now I know where to go to find this expertise it seems ? 1
Gambit21 Posted May 22, 2020 Posted May 22, 2020 On 5/16/2020 at 5:02 PM, Feathered_IV said: I was thinking about this too. If ever you were to do so, 1/1200 might be the best bet. Ideal for wargamers and a sly way to get them into your game. 1200 is without the intense competition from 1/700 manufacturers too, and just big enough for those who like to paint and decorate their models. Plus the bigger hulls would fit on the bed of a 3D printer. On the other hand I've contemplated 1/5 scale RC aircraft at some point in my life...I'd like 1/5 scale carriers to go along with them please. 1
RavN_Sone Posted June 1, 2020 Posted June 1, 2020 https://drydockdreams.games/2020/05/31/a-new-dawn/ 1
Amiral_Crapaud Posted June 5, 2020 Posted June 5, 2020 (edited) Thanks for the heads up Sone Aye nothing that much new for anybody who has been following us in here as usual. But screens of every kinds, about every topic. Models, research, dev... Take your pick! Something else entirely: we are currently organizing a lucky draw for our community to win 5 steam keys for Cyril Jarnot's Carrier Battles 4 Guadalcanal - probably the best wargame about carrier combat to have come out in ages. It's a good old turn-based, hex-based system inspired from Victory Games' CARRIER, so the system is proven - and the programming rather bug free after a couple months of intensive beta testing from the kickstarter original gang. Simply follow this link to enter the draw if you're interested (don't worry, it's not very complicated...!)https://steamcommunity.com/games/1281220/announcements/detail/2244428724283307050 Cheers everybody Edited June 5, 2020 by Amiral_Crapaud 4 1
Feathered_IV Posted June 5, 2020 Posted June 5, 2020 Nice! That’s a really nice gesture, a fun competition and a great looking game all at the same time. 1
danielprates Posted June 6, 2020 Posted June 6, 2020 On 5/21/2020 at 2:09 PM, 216th_LuseKofte said: OMG! All planes will have FMs and DMs? It is more than a mere RTS then, it is also a flightless flight sim. What ambition! This will be a wonderful game if it works as intended. 1
danielprates Posted June 11, 2020 Posted June 11, 2020 On 6/4/2020 at 9:42 PM, Amiral_Crapaud said: Thanks for the heads up Sone Aye nothing that much new for anybody who has been following us in here as usual. But screens of every kinds, about every topic. Models, research, dev... Take your pick! Something else entirely: we are currently organizing a lucky draw for our community to win 5 steam keys for Cyril Jarnot's Carrier Battles 4 Guadalcanal - probably the best wargame about carrier combat to have come out in ages. It's a good old turn-based, hex-based system inspired from Victory Games' CARRIER, so the system is proven - and the programming rather bug free after a couple months of intensive beta testing from the kickstarter original gang. I bought this game, on your recommendation. I have to say, not bad at all, the mechanics work fine with the hexagonal system. Game could do with more polish, but it is solid. Now, tbh ... I am still waiting to see some game top CARRIERS AT WAR, still being sold on matrix games: https://www.matrixgames.com/game/carriers-at-war If Task Force Admiral comes anything close to that, with all those graphics, that would be amazing.
Amiral_Crapaud Posted June 11, 2020 Posted June 11, 2020 (edited) On 6/5/2020 at 10:54 AM, Feathered_IV said: Nice! That’s a really nice gesture, a fun competition and a great looking game all at the same time. Thanks, appreciated ^^ @danielprates Haha. Thanks Daniel. Well, basically everything you see happening in these games, whether it is CAW or CB4G, will naturally happen in TFA too. Just in a waaaaay less abstracted way, that is. These are wargame systems trying to account for carrier combat characteristics in a tabletop environment brought to PC, or more exactly in the case of CAW, this is what technology would allow on early 90s computers, where action would be better resolved in a War in the Pacific-type of animation rather than an actual, living 2D-3D world (which was already possible then, but would be ugly as hell and very, very abstracted itself). Same with the pulse system (in the case of the SSG series the famed Run5, which was as close to real-time turns could ever get). The 2007 remake is not so much a re-imagining, than it is an up-to-date version of the same game. In that regard, more than a generation after the first release of CAW or so, we certainly do aim at going beyond these original technical limitations that are not relevant today. I am excited by what the modern tech allow us to recreate and implement in terms of IRL mechanics, and we'll make full use of this. Edited June 11, 2020 by Amiral_Crapaud 1
danielprates Posted June 11, 2020 Posted June 11, 2020 9 hours ago, Amiral_Crapaud said: Thanks, appreciated ^^ @danielprates Haha. Thanks Daniel. Well, basically everything you see happening in these games, whether it is CAW or CB4G, will naturally happen in TFA too. Just in a waaaaay less abstracted way, that is. These are wargame systems trying to account for carrier combat characteristics in a tabletop environment brought to PC, or more exactly in the case of CAW, this is what technology would allow on early 90s computers, where action would be better resolved in a War in the Pacific-type of animation rather than an actual, living 2D-3D world (which was already possible then, but would be ugly as hell and very, very abstracted itself). Same with the pulse system (in the case of the SSG series the famed Run5, which was as close to real-time turns could ever get). The 2007 remake is not so much a re-imagining, than it is an up-to-date version of the same game. In that regard, more than a generation after the first release of CAW or so, we certainly do aim at going beyond these original technical limitations that are not relevant today. I am excited by what the modern tech allow us to recreate and implement in terms of IRL mechanics, and we'll make full use of this. I have to say though, old-style games used the hex/counter system out of neceassity then, but it will never really grow old. For inatance: lately I've bern busy with "decisive campaigns: barbarossa". Challenge ans depth are unsurpassed, even though it is meant to be a little less cluttered than, say, Gary Grigsby's "war in ...". Then I look around towards more modern looking things and what compares?nothing really.
Amiral_Crapaud Posted June 11, 2020 Posted June 11, 2020 If you found Decisive Campaigns great, then you gotta try Shadow Empire from the same designer. It just got out, and it's an instant classic. 1
LLv34_Flanker Posted June 13, 2020 Posted June 13, 2020 S! Competition was closed when tried to attend after announcing it But seems we are given a treat with games this year
Amiral_Crapaud Posted June 13, 2020 Posted June 13, 2020 No worries bro, I am quite certain you're going to end up with way many more games than your time allows, unfortunately At any rate, on the air combat front, things are shaping up nicely. Just gotta teach them some advanced tactics next week (including the Thach Weave) and it will really start to look like something. At least good enough for a wargame 6 2
LLv34_Flanker Posted June 15, 2020 Posted June 15, 2020 S! Looks very nice. And it is true, too little time and too many games ? 1
Amiral_Crapaud Posted June 27, 2020 Posted June 27, 2020 Today, some artsy stuff for those who care for some colours Ah, IJN Dark Green, my luv... 3 3
dbzero Posted August 5, 2020 Posted August 5, 2020 Been following this. Love the Pacific Theater. Crazy enough to have played 2 full pbem campaigns of Gary Grigbsy War in the Pacific that took months to finish playing 2-6 turns a day. I have Victory At Sea Pacific but it feels unfinished and can’t get into it. Never liked Battlestations Midway.
GenMarkof007 Posted August 6, 2020 Posted August 6, 2020 S! @Amiral_Crapaud I saw a date on one of the forum post (don't remember where?)... that TFA was coming out soon! Any date or Q3 or Q4 timeline? I will be one of the first to purchase it! It really looks good and the overall interface are looking fun to play! Keep up the great work! Cheers, =GenMarkof007=
Semor76 Posted August 13, 2020 Posted August 13, 2020 On 8/6/2020 at 3:50 AM, JG1_GenMarkof007 said: S! @Amiral_Crapaud I saw a date on one of the forum post (don't remember where?)... that TFA was coming out soon! Any date or Q3 or Q4 timeline? I will be one of the first to purchase it! It really looks good and the overall interface are looking fun to play! Keep up the great work! Cheers, =GenMarkof007= Nope. Better hope for a release in 2021. https://steamcommunity.com/app/1281220/discussions/0/3969311271672530303/
Amiral_Crapaud Posted August 14, 2020 Posted August 14, 2020 (edited) Thanks boys! And yes, Semor's bet is much safer AFAIK myself. In the meantime, please enjoy a small summer dev update between two happy beach cocktails! https://store.steampowered.com/newshub/app/1281220/view/4397155783160563685 Cheers everyone Edited August 14, 2020 by Amiral_Crapaud 5 1 2
Trooper117 Posted August 14, 2020 Posted August 14, 2020 Glad to see the finger is still on the pulse! 1
LLv34_Flanker Posted August 17, 2020 Posted August 17, 2020 S! Been checking regurarly YouTube and other sources for TFA updates Really a day one buy. 1
Semor76 Posted August 18, 2020 Posted August 18, 2020 On 8/17/2020 at 8:13 AM, LLv34_Flanker said: S! Been checking regurarly YouTube and other sources for TFA updates Really a day one buy. Same here. This game will be a insta buy for me. By the way, @Amiral_Crapaud did you guys already started with the damage modelling? Would be cool if you provide a few info´s or screenshots.
Feathered_IV Posted October 12, 2020 Posted October 12, 2020 A new update emerged a week or two ago. I think they might have been a bit too busy to post it here. Hope they don't mind if I do. 1 1 2
LLv34_Flanker Posted October 15, 2020 Posted October 15, 2020 S! @Feathered_IV Thanks for sharing. I do not think Admiral Crapaud minds spreading the info, more viewers = more possible followers and clients 1
Semor76 Posted October 19, 2020 Posted October 19, 2020 On 8/18/2020 at 3:04 PM, Semor76 said: Same here. This game will be a insta buy for me. By the way, @Amiral_Crapaud did you guys already started with the damage modelling? Would be cool if you provide a few info´s or screenshots. Again, I haven´t seen any infos about the damage modelling. Well, that´s sad but without a propper damage modell for ships & planes = no buy. Sorry.
Birdman Posted October 19, 2020 Posted October 19, 2020 4 hours ago, Semor76 said: Again, I haven´t seen any infos about the damage modelling. Well, that´s sad but without a propper damage modell for ships & planes = no buy. Sorry. I think I remember seeing a post on twitter about ship damage modelling, they were recreating the way the yorktown sunk IIRC.
Hoots Posted November 24, 2020 Posted November 24, 2020 7 minutes ago, Feathered_IV said: Bloody Hell So many chances for Hangar rash!
1CGS LukeFF Posted November 27, 2020 1CGS Posted November 27, 2020 The whole business of carrier deck operations is described in great detail in Shattered Sword. It really is something how they managed to move all those planes around like that. 1
Gambit21 Posted December 18, 2020 Posted December 18, 2020 On 11/27/2020 at 12:36 PM, LukeFF said: The whole business of carrier deck operations is described in great detail in Shattered Sword. It really is something how they managed to move all those planes around like that. Yep Just read for the second time. I'm spring-loaded for carrier ops...in the pilot's seat that is. 2
danielprates Posted December 27, 2020 Posted December 27, 2020 Oh my god this thing really looks like it is going foward! I am still somewhat suspicious towards all other titles announced by this reborn Microprose, this one though....
Amiral_Crapaud Posted January 2, 2021 Posted January 2, 2021 (edited) Hello there guys! Happy to see you're still following us. Sorry for the silence lately, but I simply didn't want to abuse Jason's kind hospitality. Besides, it's not been all roses & al for some of our colleagues in the times we're going through, but let's say we're still out there, mostly happy & working hard. A few things to play catch up, if you will. First of all, we posted a few updates since my last passage: - A big one on the website https://drydockdreams.games/2020/11/20/legends-fall/ - And a smaller one a few days ago https://store.steampowered.com/news/app/1281220/view/2931245981688855529 Lot of stuff going on. If you like them carrier ops, you won't be disappointed. But sorry @Gambit21 we still gotta enjoy it from the Vulture's Row rather than the pilot's seat! At any rate, allow me to use this opportunity to wish you and all your loved ones, Ladies & Gents, in the name of the team and in my own, the best wishes for 2021. Stay safe, Stay happy, Stay awesome - and above all, stay strong! Cheers and take good care! Edited January 2, 2021 by Amiral_Crapaud 6
Gambit21 Posted January 2, 2021 Posted January 2, 2021 On 12/27/2020 at 4:59 AM, danielprates said: Oh my god this thing really looks like it is going foward! I am still somewhat suspicious towards all other titles announced by this reborn Microprose. In general me too, but keep in mind that Microprose is just the publisher, not the developer. This particular title is looking good.
Amiral_Crapaud Posted January 2, 2021 Posted January 2, 2021 Don't worry too much about the rest of the line up (including what hasn't been announced just yet). I am happy to say that I scouted myself half of them. Some, like Regiments or Second Front are already so advanced that I cannot really see how they would fail at delivering what they are showing. Don't expect anything like what has been done in the early 1990s, we cannot and we won't re-enact that 1:1 - but we dev teams are all feeling intimately connected to the legacy of what MPS stood for and there's a bit of this in all our games, in a different fashion each time. As for myself, I am making sure that my game bible will make for a proper manual too, so I'm trying to get this MPS angle covered too, but there's still a long road ahead of us, and we will be happy and honored to trek it in your company. Cheers everybody! 3 1
Amiral_Crapaud Posted January 10, 2021 Posted January 10, 2021 Hi there ladies & gents! It ain't much, but here is the digest of our latest entries over the last few weeks. Work being done on the texture of USS Hornet, and some attempt at making the vegetation look acceptable at ground level. We won't go much further than that - we're making a wargame, not a combat sim like Il-2, so we can dispense with quantum palm trees - but as long as they more or so look the act, it's all fine! (beware, the Japanese cruiser was pasted on the original picture to see how the scenery would fit, and we're applying filters to try to catch the mood) Cheers! And enjoy your Sunday! https://twitter.com/DrydockDreams/status/1341415016910622722 https://twitter.com/DrydockDreams/status/1345376047412334592 https://twitter.com/DrydockDreams/status/1347904063266963459 7 2
danielprates Posted January 14, 2021 Posted January 14, 2021 @Amiral_Crapaud, you seem involved in the development of this game. Let me ask you something, if so, you have ties to the development company or to Microprose?
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