DD_Arthur Posted April 10, 2020 Posted April 10, 2020 4 minutes ago, CanadaOne said: I have it on with the winter Kuban mod and it's some of the best immersion I've had in this sim. Try it on the green Moscow map too 1
rowdyb00t Posted April 10, 2020 Author Posted April 10, 2020 22 minutes ago, Uufflakke said: That is indeed the last version with rain and snow. I’m trying to figure out why some of you don’t have precipitation. In the newer overcast version, there are 10 different cloud options. Four of those in each summer / winter have the original overcast which produces precipitation. I have it and the only thing I can think of is that if you use the QMB and select overcast it randomly selects one of the 10 options, while also selecting whether there is precip or not. I checked this a while back when some one said they had no precip. I opened up the Mission Editor and selected a mission from the game and changed the weather to one of the original overcast and added rain/snow, and it was working properly. ??
Beebop Posted April 10, 2020 Posted April 10, 2020 19 minutes ago, rowdyb00t said: In the newer overcast version, there are 10 different cloud options. Four of those in each summer / winter have the original overcast which produces precipitation. Which are they please? I take it they are the lowest 0-3? I do not get precip on the higher levels which, IMO, are some of the most realistic from the standpoint of a native of the US Pacific Northwest.
rowdyb00t Posted April 10, 2020 Author Posted April 10, 2020 6 minutes ago, Beebop said: Which are they please? I take it they are the lowest 0-3? I do not get precip on the higher levels which, IMO, are some of the most realistic from the standpoint of a native of the US Pacific Northwest. Well I’m not at the pc but I believe in summer the clouds that make precip are 04_overcast_02, 04, 05, 09 and winter would be 02, 05, 06 and 09 1
Marvel Posted April 10, 2020 Posted April 10, 2020 5 hours ago, rowdyb00t said: It will be a game improvement. It was discussed some in the last Dev diary. Ok, finger cross!! ? Ciao! M
Oyster_KAI Posted April 10, 2020 Posted April 10, 2020 7 hours ago, rowdyb00t said: Unfortunately this is how the game renders the planes against the clouds. Hopefully Deferred Shading removes this. The glowing train smoke is the same thing? Oh! I hope deferred shading can make many thing correct!
rowdyb00t Posted April 10, 2020 Author Posted April 10, 2020 @Oyster_KAI I’m not sure about the train smoke.
CanadaOne Posted April 10, 2020 Posted April 10, 2020 I thought I noticed the train smoke was bright, didn't think why. I'm still playing the clouds in the QMB. I installed the presets in JGSME but haven't messed about with them yet. Not sure how but I'm sure it's posted. I'll check it out later. But these new clouds are great stuff!
rowdyb00t Posted April 10, 2020 Author Posted April 10, 2020 1 minute ago, CanadaOne said: I thought I noticed the train smoke was bright, didn't think why. I'm still playing the clouds in the QMB. I installed the presets in JGSME but haven't messed about with them yet. Not sure how but I'm sure it's posted. I'll check it out later. But these new clouds are great stuff! The reason for the gpreset file was because the devs changed the cloud samples to 64 which made the clouds look bad with the mod. I changed the cloud samples back to 128 where they were before their cloud update.
rowdyb00t Posted April 11, 2020 Author Posted April 11, 2020 (edited) OP updated with Version 11. This time there are 2 versions of it, one with the grey sky and one without. The newer style clouds run smooth on 2D but, in VR they are a bit taxing. Its best not to fly through the giant clouds, like you would more than likely do IRL . Hope you guys enjoy And as always, let me know if I missed something Thanks. I should probably add that only a few of the light, medium and heavy clouds now have the moving fronts. Everything else was tweaked a bit and the lighting has been toned down and more even with the ambient, more natural or real I would say. Edited April 11, 2020 by rowdyb00t 5 7 2
Yankee_One Posted April 11, 2020 Posted April 11, 2020 @ rowdyb00t, First of all thank you for your efforts, you put so much time into it! V11 looks really wonderfull. I will try it. I have some questions for this version: 1, Better overcast is not needed anymore. Right? 2, Do i hav to install Graphic Presets first or your latest cloud mod v11? Thanks again
rowdyb00t Posted April 11, 2020 Author Posted April 11, 2020 3 minutes ago, Yankee_One said: @ rowdyb00t, First of all thank you for your efforts, you put so much time into it! V11 looks really wonderfull. I will try it. I have some questions for this version: 1, Better overcast is not needed anymore. Right? 2, Do i hav to install Graphic Presets first or your latest cloud mod v11? Thanks again Yes , you do not need better overcast anymore and if you already have the gpreset file, you don’t need to reinstall it. 1
352ndOscar Posted April 11, 2020 Posted April 11, 2020 Just took a ride - Quick Mission, 1730, Heavy, 1km ceiling..... This is your best work yet! I have thousands of hours looking out aircraft windows and this is spot on right now. 1
vonGraf Posted April 13, 2020 Posted April 13, 2020 Maybe it's just a subjective impression but I find the dark grey clouds are more accentuated in the last version. I like to have the 'grey weather' and sky randomly in the career. Nice!
SJ_Butcher Posted April 13, 2020 Posted April 13, 2020 On 4/11/2020 at 3:07 AM, rowdyb00t said: OP updated with Version 11. This time there are 2 versions of it, one with the grey sky and one without. The newer style clouds run smooth on 2D but, in VR they are a bit taxing. Its best not to fly through the giant clouds, like you would more than likely do IRL . Hope you guys enjoy And as always, let me know if I missed something Thanks. I should probably add that only a few of the light, medium and heavy clouds now have the moving fronts. Everything else was tweaked a bit and the lighting has been toned down and more even with the ambient, more natural or real I would say. Great effort, have you tried to speak with Jason to help them to incorporate this into the vanilla game? 1
vonGraf Posted April 13, 2020 Posted April 13, 2020 (edited) On 4/11/2020 at 9:07 AM, rowdyb00t said: And as always, let me know if I missed something Thanks. On the Moscow map in winter I saw a 'chemtrail'. Some of the dark clouds had jagged/ aliased edges at the bottom, not speaking of clouds at the horizon; they were in a medium distance. Not 100% sure it has to do with the latest version of your mod at all because I have temporary strange similar graphic issues (blurry, no anti alising, icons disappear) on the ground when flying low since the game patch. Edited April 13, 2020 by vonGraf 1
rowdyb00t Posted April 13, 2020 Author Posted April 13, 2020 (edited) 17 hours ago, SJ_Butcher said: Great effort, have you tried to speak with Jason to help them to incorporate this into the vanilla game? We’ve spoke some but nothing about incorporating this into the game. Still got some things to adjust in the mod too. I noticed today one of the cirrus cloud maps has a defined line running across the sky. Anyway I’m looking forward to see how Deferred Shading will help the clouds and sky, possibly eliminating the banding. We shall see. @vonGraf Funny you posted the “Chemtrail” thing while I was mentioning how I noticed this too. I’ll fix it when I get a chance. Thanks! As for the aliasing, it’s fairly sure it’s not the mod. I flew for hours checking things before I released this one. Question though, does this happen to all of your clouds? Edited April 13, 2020 by rowdyb00t 4
vonGraf Posted April 13, 2020 Posted April 13, 2020 (edited) 21 minutes ago, rowdyb00t said: @vonGraf Funny you posted the “Chemtrail” thing while I was mentioning how I noticed this too. I’ll fix it when I get a chance. Thanks! As for the aliasing, it’s fairly sure it’s not the mod. I flew for hours checking things before I released this one. Question though, does this happen to all of your clouds? No, the most of all are ok. When there is a strong contrast i.e. a dark part within a white cloud it's sometimes visible but quite strong. Mainly the lower edges are affected. Couldn't reproduce the issues in QMB, it that means something. Edited April 13, 2020 by vonGraf
rowdyb00t Posted April 13, 2020 Author Posted April 13, 2020 2 minutes ago, vonGraf said: No, the most of all are ok. When there is a strong contrast i.e. a dark part within a white cloud it's sometimes visible but quite strong. Mainly the lower edges are affected. I see. I’ll check it out thanks. 1
Jason_Williams Posted April 13, 2020 Posted April 13, 2020 17 hours ago, SJ_Butcher said: Great effort, have you tried to speak with Jason to help them to incorporate this into the vanilla game? No and what did I say about campaigning for mods? Don't do it. Jason
rowdyb00t Posted April 13, 2020 Author Posted April 13, 2020 18 hours ago, vonGraf said: Couldn't reproduce the issues in QMB, it that means something. That narrows it down a bit, looks like one of the heavy cloud selections in winter. Do you remember what cloud type was selected for the line in the cirrus? If of course that was in QMB.
Avyx Posted April 14, 2020 Posted April 14, 2020 (edited) @ rowdyb00t, could you please tell me exactly which weather settings did you use for this image ?? Which version do I need to download, from the first post ? I'm a bit confused. It looks absolutely amazing. Thank you Edited April 14, 2020 by Avyx
rowdyb00t Posted April 14, 2020 Author Posted April 14, 2020 28 minutes ago, Avyx said: @ rowdyb00t, could you please tell me exactly which weather settings did you use for this image ?? Which version do I need to download, from the first post ? I'm a bit confused. It looks absolutely amazing. Thank you So both grey sky and no grey have the same clouds, just different skydome colors to make the “grey”. The pic is one out of ten different options you get when select heavy clouds on the summer maps. I can’t remember exactly which one it is. Are you familiar with the mission editor? If so, then you can open it to figure out exactly which heavy setting it is. It will look like , 03_heavy_03 for example. It’s a very useful tool when using it to see your cloud shapes and lighting effects, to an extent. In game looks different than in the editor however. The lighting, contrast and brightness are a bit different in the editor. 1
peregrine7 Posted April 14, 2020 Posted April 14, 2020 (edited) Awesome job rowdy, mind if I ask which cloud presets have the fronts in them? EDIT: Heavy_04 has a light front, Heavy_06 has quite a huge one! Edited April 14, 2020 by peregrine7
Beebop Posted April 14, 2020 Posted April 14, 2020 7 hours ago, rowdyb00t said: cloud shapes and lighting effects, to an extent. In game looks different than in the editor however I've noticed this a bit myself. Too bad. It's like a director or cinematographer watching the dailies and knowing that it will look different in the theater. One more thing to consider when making content that IMO shouldn't happen. 5 hours ago, peregrine7 said: Heavy_04 has a light front, Heavy_06 has quite a huge one! Good catch! ? Thanks for that observation. I'll look for that.
rowdyb00t Posted April 14, 2020 Author Posted April 14, 2020 5 hours ago, peregrine7 said: Awesome job rowdy, mind if I ask which cloud presets have the fronts in them? EDIT: Heavy_04 has a light front, Heavy_06 has quite a huge one! There are a few in medium summer too. Light_08 summer also has sort of a scattered out large clouds. Winter has quite a few different kinds now too. 1
vonGraf Posted April 14, 2020 Posted April 14, 2020 16 hours ago, rowdyb00t said: That narrows it down a bit, looks like one of the heavy cloud selections in winter. Do you remember what cloud type was selected for the line in the cirrus? If of course that was in QMB. No, sorry. Happened in career, winter Moscow map. 1
Avyx Posted April 14, 2020 Posted April 14, 2020 (edited) I don't really understand how the " weather settings " is working I tried with SUMMER - HEAVY CLOUDS - 1000 m high - The clouds look much better if I select the time, 15.30 / 16.00 / 17.00 ( there is still a lot of work, I appreciate the modders effort, but that's not their job. 1C Company should do that, not the modders ) If I select exactly the same, but 10.00 / 18.00 / 20.00, etc... clock, they look flat, ugly ... Could someone, please, tell me, if I need to add some different files ? For example, the file from the first post GRAPHIC PRESETS 2 Where do I need to place this file ?? PS : I wish I could get ride of the jitter effect, but I'm affraid, that's not possible at all Thank you Edited April 14, 2020 by Avyx 1
HappyHaddock Posted April 14, 2020 Posted April 14, 2020 27 minutes ago, Avyx said: I don't really understand how the " weather settings " is working I tried with SUMMER - HEAVY CLOUDS - 1000 m high - The clouds look much better if I select the time, 15.30 / 16.00 / 17.00 ( there is still a lot of work, I appreciate the modders effort, but that's not their job. 1C Company should do that, not the modders ) If I select exactly the same, but 10.00 / 18.00 / 20.00, etc... clock, they look flat, ugly ... Thank you If you are using the Quick mission generator you need to realise that "heavy clouds" isn't a specific setting , it is an instruction to randomly select one of the various sky.ini files from those available in the heavy clouds sub group. It is likely not that the time is having this effect on the look of the clouds but that the actual clouds randomly chosen have changed with the new mission and that there are some you like the look of and some you don't. If you want to repeatedly see exactly the same clouds you must go into the full mission editor and build a mission around one specific choice from those within the available heavy clouds, but then you will have to repeatedly re-build/modify that mission to have it start at different times. HH 1
rowdyb00t Posted April 14, 2020 Author Posted April 14, 2020 27 minutes ago, Avyx said: For example, the file from the first post GRAPHIC PRESETS 2 Where do I need to place this file ?? PS : I wish I could get ride of the jitter effect, but I'm affraid, that's not possible at all The gpreset file goes in data/luascripts/gpreset. Drop it in with the JSGME if you use one. This will eliminate the ugly clouds. The line in the cloud samples was changed to 64 back when the extreme clouds came with an update. This restores the line to 128. @Avyx also make sure your clouds in the graphic settings are set to HIGH
Avyx Posted April 14, 2020 Posted April 14, 2020 Thank you, guys I modified the Clouds settings from Ultra to High, and I copied the gpreset file, as described above It looks better now, but I didn't understand exactly how HappyHaddock described, to use the same clouds for Quick Mission, with different times, seasons, etc Thank you, again
HappyHaddock Posted April 14, 2020 Posted April 14, 2020 2 hours ago, Avyx said: Thank you, guys I modified the Clouds settings from Ultra to High, and I copied the gpreset file, as described above It looks better now, but I didn't understand exactly how HappyHaddock described, to use the same clouds for Quick Mission, with different times, seasons, etc Thank you, again In short there are ten different lots of heavy clouds for summer, If you use the quick mission generator it will randomly chose one of these ten, next time it is likely that the random selection will be a different one from this choice of ten So it is probable that the change of time from say 10:00hrs to a subsequent mission at 16:30 hrs is merely a distraction in terms of making you think it is the time change that is relevant. The clouds could look different because you shut down one quick mission and then loaded another. Try a quick mission set to 10:00hrs, then another also set to 10:00hrs, then a third and a fourth all set to the same time of day … With ten different lots of heavy clouds you can have lots of successive quick missions under the same settings that all look different because of the random selections made by the quick mission generator. HH
Avyx Posted April 14, 2020 Posted April 14, 2020 (edited) Okay, HappyHaddock, I understand. Thank you I thought I can use the same clouds ( from this mod, they look amazing ) everytime I play a Quick Mission, with different times Edited April 14, 2020 by Avyx
HappyHaddock Posted April 14, 2020 Posted April 14, 2020 20 minutes ago, Avyx said: Okay, HappyHaddock, I understand. Thank you I thought I can use the same clouds ( from this mod, they look amazing ) everytime I play a Quick Mission, with different times If you install Rowdy's mod I assume he has reworked all ten of the different heavy cloud files along with all the different files for the other weather settings, its not that the quick mission generator will select something from outside the mod, but that the mod itself includes all these different files for each weather setting.
Avyx Posted April 14, 2020 Posted April 14, 2020 Which Rowdy's mod ?? Could you please, give more details ?
rowdyb00t Posted April 14, 2020 Author Posted April 14, 2020 (edited) @Avyx All 50 sky files are modded in every version. Clear, light, medium, heavy and overcast Have 10 files each. In the QMB they are as follows : Clear= clear Cloudy= light clouds Average = medium clouds Heavy = heavy clouds Overcast = overcast Also setting the wind speed will make the clouds move. Edited April 14, 2020 by rowdyb00t
peregrine7 Posted April 14, 2020 Posted April 14, 2020 15 minutes ago, Avyx said: Which Rowdy's mod ?? Could you please, give more details ? Rowdy is the author of the mod that you are using. The author of this thread. Each setting in the quick mission builder (average, heavy etc) is a guide to how much cloud there is. You will get 1 of ~10 different cloud patterns for each setting, randomly. All of the clouds you get are from the mod. Some of these clouds will be ones you like, some will be ones you don't. Remember that they represent different metrological events that could fit within a (for example) "heavy" clouded day. E.g. thunderstorms, lots of small clouds covering everything, a big front. Sometimes clouds will be dense and shadowing, others they'll be misty and light.
Beebop Posted April 14, 2020 Posted April 14, 2020 1 hour ago, rowdyb00t said: Also setting the wind speed will make the clouds move. I did not know that! ? Kwel!
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