Popular Post rowdyb00t Posted August 28, 2019 Popular Post Posted August 28, 2019 (edited) CUMULONIBUS 3 Grey Sky ——————————————————————————————————————— ——————————————————————————————————————————————————————— NOTES: - Revised 3D overcast with Precipitation. -Older versions are still up -Cumulonimbus3 download for any new version ( not recommended for VR ). This replaces all heavy cloud options. The tallest clouds were around 31,000ft . A few weather fronts are in this as well. Add after download of your selected version. UPDATE NOTES 11/22/2021: -New Version 16.2 with a detailed version and a performance version - Added some more Cirrus and reworked some of the old. -Toned down some of the sun bright on the clouds. -Redesigned some of the cloud formations -I reworked the domes some more to bring more light 180 degrees from the sun { Too dark in the mornings and evenings} Install: I recommend using JSGME. If not each download has the correct file structure. -first install only one version - second install any other option. - gpreset file is recommended but optional. You can download it first or last. - 3D overcast 2 and Cumulonimbus 3 should be added last so they can be easily added or removed with JSGME Edited December 9, 2021 by rowdyb00t 34 26 18
HappyHaddock Posted August 28, 2019 Posted August 28, 2019 Looks nice, welcome to the slippery slope that sees you tweaking one little thing, then another, that leads you to realise how they impact on other things that in turn leads you to tweak more settings and before you know it you are dismantling large chunks of the game to untangle the web of inter-dependant factors that combine to create the the look of the natural world in this sim. HH 2 6
rowdyb00t Posted August 28, 2019 Author Posted August 28, 2019 Thanks @HappyHaddock You sure are right about that . It is very time consuming for sure.
HappyHaddock Posted August 28, 2019 Posted August 28, 2019 58 minutes ago, rowdyb00t said: Thanks @HappyHaddock You sure are right about that . It is very time consuming for sure. I don't know how many hundreds of hours I've "lost" to this sort of work since starting modding ROF in 2014, but my current "project" which only a year ago I niavely thought might need to adjust "more than eighty files" has certainly proved more than that; - I am now well over one thousand files in my WIP project to overhaul the look of the natural environment. I am however getting closer to the sort of flight sim I dreamed of back in the early 1980's and have not yet found anything that this game engine can't handle. I am however finding odd instances that lead me to think that the programmers that first created this game engine can't all still be around to fully explain it to the current dev team as there are odd little faults I am finding in the stock game that can only have come about through content being created by somebody that didn't fully understand the way in which the game engine would handle the content they created. It is certainly surprising how much you can learn through picking apart unused files that linger in the game simply because nobody got around to deleting them, and how much "un-tapped" potential this game engine still has if you really start to push things beyond where the devs have so far taken them.. HH 4 1 5
SCG_ErwinP Posted August 28, 2019 Posted August 28, 2019 11 hours ago, rowdyb00t said: Or at least definitely better than the originals Noob question: -Why Devs don't work on this kind of stuff. If a third party (person) can do, why they can't? Why not to improve quality if game's engine allows be improved? I'm a MP player and I don't use MODs but I like most of MODs that I see. So, little part of time I'm flying campaing or quick missions (just to test).
=TBAS=Sshadow14 Posted August 28, 2019 Posted August 28, 2019 Or just leave the files open in a Mods off Section so those of us with higher end system can turn things up if we feel like it, like terrain.cfg could be altered so its again readable without mods on allowing those with more than 5GB Vram to turn things up higher and see better. 1
rowdyb00t Posted August 28, 2019 Author Posted August 28, 2019 (edited) 50 minutes ago, SCG_ErwinP said: Why Devs don't work on this kind of stuff. If a third party (person) can do, why they can't? Why not to improve quality if game's engine allows be improved? A lot of these things are very time consuming and with their files already complete I’m sure they don’t want to waste to much time revisiting something that is “good enough” for now. I’m sure some day they will tweak some of there cloud settings in the future Edited August 28, 2019 by rowdyb00t 1
HappyHaddock Posted August 28, 2019 Posted August 28, 2019 56 minutes ago, SCG_ErwinP said: Noob question: -Why Devs don't work on this kind of stuff. If a third party (person) can do, why they can't? Why not to improve quality if game's engine allows be improved? As rowdyb00t has already said it is a matter of what is economic for the devs to spend their time on. I'm increasingly of the opinion that the game engine is in in no way a limit on what is possible and that the Great Battles game engine could come close to matching the look of the unreal or crisis engines if given all the content. However the big first person shooter type console games have budgets to rival blockbuster movies. Flight-sims are a small niche product appealing to very few and so they have a fraction of the developmental budget. This means the producer really has to focus on what will generate a bit more income to keep things afloat financially for the next month or two. This generally means that you can't afford to pay large numbers of programmers to spend months tweaking things you've already sold. Conversely it does mean that when there's only a small team of devs working to tight timeframes to get stuff done and move on, it does make it easier for individual amateur modders to follow behind them putting in the time to make big improvements in a way that would be much harder than if two hundred professional programmers had spent five years and well over a hundred million dollars refining a game before release. I doubt we'll ever get to know the full detail of the business model and turnover under which this sim is produced, but based upon assumptions I'm impressed by how much quality content this small team can keep churning out. By all logical assessments based upon the number of customers and the retail price of this product their total turnover over all their titles would probably only pay for a feasibility study to assess the technical viability of a major new console game. HH 4 2 2
SCG_ErwinP Posted August 28, 2019 Posted August 28, 2019 Thank you guys @rowdyb00t and @HappyHaddock, make sense!! All the best for you and devs! 1
Semor76 Posted August 30, 2019 Posted August 30, 2019 @rowdyb00t mate, the entire filestructure is missing in your zip pack. ? Personaly, I didn´t have a problem with it but maybe others who aren´t familiar with how Il-2 is builded up. Pro tip: next time, better make it idiot proof & JSGME ready. Cheers.
rowdyb00t Posted August 30, 2019 Author Posted August 30, 2019 Yeah I figured that. I’ll fix that when I’m home. Thanks for the tip @Semor76 1
FTC_ChilliBalls Posted August 30, 2019 Posted August 30, 2019 I agree, I´m an idiot and need my mods to be idiot proof 3
PicksKing Posted October 7, 2019 Posted October 7, 2019 4 minutes ago, sammydee said: No download link for this mod? First post, under the last pic. "data.zip"
SJ_Butcher Posted October 9, 2019 Posted October 9, 2019 (edited) Have you evaluate to tell the devs about this? I think it's a great achievement if a player did a better job. Edited October 9, 2019 by SJ_Butcher
rowdyb00t Posted October 10, 2019 Author Posted October 10, 2019 45 minutes ago, SJ_Butcher said: Have you evaluate to tell the devs about this? No I have not. I’m still working on the cloud files when I have time, slowly tweaking them to get better results. This weekend I’m going to try to post my updated zip 1
Redeye Posted October 10, 2019 Posted October 10, 2019 This mod is fantastic! Tons and tons better than the originals. Great work!
Goffik Posted October 10, 2019 Posted October 10, 2019 Agreed, this mod is brilliant. It's made a huge different to cloud quality and seems to have minimised the weird shimmering too. So much more immersive. 1
rowdyb00t Posted October 10, 2019 Author Posted October 10, 2019 1 minute ago, =gRiJ=Alado said: work in multi? Only mods on server
Marvel Posted October 10, 2019 Posted October 10, 2019 @rowdyb00t :yes, I know, I am really stupid but where is the link to download the mod?☺️ Ciao! Marco
OrLoK Posted October 10, 2019 Posted October 10, 2019 8 minutes ago, Marvel said: @rowdyb00t :yes, I know, I am really stupid but where is the link to download the mod?☺️ Ciao! Marco under the screen shots. litle box in the text "data"
Hopper64 Posted October 10, 2019 Posted October 10, 2019 I have downloaded it, but can you use JSGME to install it? Thanks for your fine work!
mazex Posted October 10, 2019 Posted October 10, 2019 This mod works great - thanks a lot @rowdyb00t!
rowdyb00t Posted October 10, 2019 Author Posted October 10, 2019 48 minutes ago, Hopper64 said: but can you use JSGME to install it? Yes
OrLoK Posted October 10, 2019 Posted October 10, 2019 really worth a look, makes the game look so much better. Best clouds in any sim as far as im concerned! 1 2
Marvel Posted October 11, 2019 Posted October 11, 2019 10 hours ago, OrLoK said: under the screen shots. litle box in the text "data" Thanks Orlok! Another quick question: I use OvGME as activator, the folder to activate the clouds is "sky", right? Ciao! Marco 1
rowdyb00t Posted October 11, 2019 Author Posted October 11, 2019 @Marvel when you unzip the files, DATA folder goes in your Mods folder in your game directory. Then use GME, it will place all the folders correctly
HappyHaddock Posted October 11, 2019 Posted October 11, 2019 (edited) Rowdy I suppose you've seen the devs new announcement about cloud improvements where I suspect we'll both be pouring over every little change and seeing what this will make possible? Who knows it may even allow some of the things you've been asking me about of late, I certainly like the sound of refined edges to the clouds as so far it has been a real fine balance between getting clear edges and having everything too opaque so as to loose visible shaping in the main body, or getting a visible structure to the clouds at the expense of a lot of ghosting around the edges. Still sounds as if the tall cumulonimbus are going to be a stretch for the game engine though. HH Edited October 11, 2019 by HappyHaddock
rowdyb00t Posted October 11, 2019 Author Posted October 11, 2019 HH Just finished reading the DD. Sounds good, however I’m wondering if they redesigned the clouds or just fine tuned the file. Looking at the clouds in there pic I’d say they are tweaked and not redesigned. It would be great if they fix the planes disappearing and halo effects. Im excited about this, hopefully this will add some options. Cheers
HappyHaddock Posted October 11, 2019 Posted October 11, 2019 (edited) 14 minutes ago, rowdyb00t said: HH Just finished reading the DD. Sounds good, however I’m wondering if they redesigned the clouds or just fine tuned the file. Looking at the clouds in there pic I’d say they are tweaked and not redesigned. It would be great if they fix the planes disappearing and halo effects. Im excited about this, hopefully this will add some options. Cheers I'd agree in that from what has been said it is not a major overhaul of the whole cloud system just tweaks to one or two of the shaders, however as we both know even the smallest change can bring about a big visual improvement. Oh by the way I keep quite a reference collection of photos of clouds, both my own and other people's but the link you provided me with for Rüdiger Nehmzow's cloud photo's are stunning and quite the inspiration in terms of what we'd both like to be able to recreate in this sim. I've attached one of my best cloud photos which is something I always keep in mind when experimenting with this sim.... one day we'll get to fly these clouds on a PC. Cheers HH Edited October 11, 2019 by HappyHaddock 3
Marvel Posted October 11, 2019 Posted October 11, 2019 2 hours ago, rowdyb00t said: @Marvel when you unzip the files, DATA folder goes in your Mods folder in your game directory. Then use GME, it will place all the folders correctly Thanks! I will try soon as possible! Ciao! Marco
Avyx Posted October 13, 2019 Posted October 13, 2019 (edited) Is that a sky or a clouds mod ?? I can't see a difference between the default clouds, and this mod Data / graphics / sky / with 2 subfolders : summer / winter Edited October 13, 2019 by Avyx
rowdyb00t Posted October 13, 2019 Author Posted October 13, 2019 (edited) It’s both. Did you install the mod correctly? Or How did you install it? The default clouds look nothing like the ones I have Edited October 13, 2019 by rowdyb00t
Avyx Posted October 13, 2019 Posted October 13, 2019 I moved the folder I downloaded, into the MODS folder, and than I activated with JSGME
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