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Posted
8 minutes ago, Otto_bann said:

The surveyor's pencil has slipped on the map therefore. It does not matter, we know that around these airfields it is forbidden to hunt at 10 km or less ;)

As a map dude, my favourite thing to do with small scale maps is to point out that a line the width of a hair on the map may be several hundred metres wide in real life. Maps are always just guidelines, otherwise they'd be surveys. 

Posted
2 hours ago, Black-Witch said:

Just realised the "Warning Circles" on the map are NOT at a 10km radius, they are closer to 8km radius, so adjust for that when map reading, circles are like the "Pirate Code", more for guidance!

 

Well, they weren't at Grimbergen > Battle of the Scheldt, at least!

 

Apologies for the difference. The maps circles are actually drawn via a square of icons, and the game makes a curve (circle) through them. That's why it's not 100% accurate. Someone pointed this out in Discord last night, too.

 

Grimbergen ought to be marked protected, that's a standard field - was it not?

 

2 hours ago, Otto_bann said:

The surveyor's pencil has slipped on the map therefore. It does not matter, we know that around these airfields it is forbidden to hunt at 10 km or less ;)

 

Yeah, really it's an indicator / iconography. If people are really using the map circles to say "when he crosses that river, I can shoot him in the back" they may be disappointed.

  • Like 1
Black-Witch
Posted (edited)
12 minutes ago, Alonzo said:

Grimbergen ought to be marked protected, that's a standard field - was it not?

 

 

Yeah, really it's an indicator / iconography. If people are really using the map circles to say "when he crosses that river, I can shoot him in the back" they may be disappointed.

Yes it was marked with a circle "but" we wrongly assumed the circle showed the 10km area. We bounced a pony and followed it back towards Grimbergen, we stayed out of the map circle but one of us was kicked at 8.9km IIRC. Therefore realising the map circle is an "indicator" :)

 

Edited by Black-Witch
Posted
5 minutes ago, Alonzo said:

 

Apologies for the difference. The maps circles are actually drawn via a square of icons, and the game makes a curve (circle) through them. That's why it's not 100% accurate. Someone pointed this out in Discord last night, too.

 

Grimbergen ought to be marked protected, that's a standard field - was it not?

 

 

Yeah, really it's an indicator / iconography. If people are really using the map circles to say "when he crosses that river, I can shoot him in the back" they may be disappointed.

I think he means its marked as protected but the buffer is not 10 km.

-SF-Disarray
Posted

It was said on Discord that the zone marked on the map is just for our understanding of the aprox size of the protected zone. The bot itself isn't tied to the map markings. So if the circle is 5 km wide or 5 m wide on the map it will still do the bot stuff within a 10 km range.

=BES=Senor_Jefe
Posted

Out of curiosity, why are more people not using SRS on this server?  Soon much text chatting asking where the enemy are, calling out contacts, etc.  If only there were a radio mechanism for all this.....

  • Upvote 2
Posted

Indeed, this tool does not (yet) have the success it deserves. It's clearly a better alternative to the chat. I hope the time will change this.

Posted
45 minutes ago, =BES=Senor_Jefe said:

Out of curiosity, why are more people not using SRS on this server?  Soon much text chatting asking where the enemy are, calling out contacts, etc.  If only there were a radio mechanism for all this.....

Lots of people don't have microphones or can't be bothered to set anything up. People that do have mics are used to Discord so they stay there, especially if having to use PTT is a dealbreaker for them.

Sometimes I'm on the text chat only, and not on SRS/discord because I can't disturb other people using the common area in my house. But if its at all possible I'm on SRS.

Hopefully the devs see enough usefulness to further integrate it into the game, I think if it was just by default enabled in-game rather than requireing install and messing with config files some people would just use it for convenience.

=BES=Senor_Jefe
Posted
10 minutes ago, RedKestrel said:

Lots of people don't have microphones or can't be bothered to set anything up. People that do have mics are used to Discord so they stay there, especially if having to use PTT is a dealbreaker for them.

Sometimes I'm on the text chat only, and not on SRS/discord because I can't disturb other people using the common area in my house. But if its at all possible I'm on SRS.

Hopefully the devs see enough usefulness to further integrate it into the game, I think if it was just by default enabled in-game rather than requireing install and messing with config files some people would just use it for convenience.

Yeah that's what I'm worried about.  People feel that it isn't worth it yet, which is a shame. 

 

Just yesterday I bounced 3 110's in a 47 solo and called for support on srs.  Luckily I got 2 French guys in tempests and we demolished the 110's.   Was a whole new type of fun!

  • Upvote 1
ACG_Smokejumper
Posted (edited)
On 7/19/2020 at 4:21 PM, ITAF_Airone1989 said:

 

1) if you get in the 10km area you will see flak around you, so also if you didn't notice before you will understand what is going on. Plus: if you are so close to enemy airfield you are already in a pretty bad position, so probably you will be shot down by some other guy that saw flak on you (and not by the guy that is climbing in the magic area).

But still: in this case is your bad cause you lost SA, so not a admin problem for sure. And in real life airfield where so much protected by flak that you have really few chance to come back home.

(And is not applied to the airfield close to the front line, so in my opinion this rule is ok.)

 

2) server doesn't allowed such a big concentration of players without issue like lag/kick, ecc... That's why admin already decided to spread around target, to avoid big fighting groups.

On another server we did a short campaign with 15 bombers in a close formation, and 35 escort fighters VS 34 defensive players:  I posted those missions in video section (battlefield diary, biggest battle...), was a beautiful experience but still a lot of guy had lag or kick problem. 

And it's not a server or mission maker problem, is a game issue: like as it cannot works properly with so many information all togheter.

So, spreading targets allowed to people to have a smoother match.

 

 

 

2) Why is this happening? In ACG we set up large scale battles every weekend. Is it possible that the maps are too ambitious? Is the server itself lacking power? I can accept all the other quirks of Combat Box but this one always has me pause. Some of the most fun I've ever had are large scale furballs in Cliffs of Dover and BoX. The comradarie of having guys in comms flying together to complete an objective and roll the map is rewarding. It's why I fly this game over DCS. DCS has such a low player base that fights are always low scale affairs.

 

We used to have great pub escort sorties with Drock and the 69th. You would see 10 bombers escorted by 5 or 6 fighters. When I was on the opposing side I would see Drock or Redhawk and know that there where some good raids coming. The current communications set up have removed the best part of online combat sims. The furball done as teams. I see the argument coming up for realism again and again. Why would we want to remove a squadron of fighters escorting a squadron of bombers? Why wouldn't we want to see enemy up in force to stop them?

 

Isn't this why we love Mitchells Men? It often ends up as a large scale high altitude scrap just before the crash.   :P

 

Perhaps the missions are too complicated? If having too many players in an area is crashing the server would it not be map design or server power that is the problem?

 

Maybe now that there is a ban defence zone some of the AAA can be yoinked? I don't know the solution but I find the blue and red blob arguments silly. Is it possible too many players want a single player experience? A SIM experience over a combat sim experience? Do some just want the ability to seal club by not ever seeing squadrons up in force? Even the accusations of blue or red blobs appear to be very self serving. Why are you by yourself then? Where is your counter blob?

 

I recently read someone complaining about getting vulched outside the 10km zone..... I feel like the single player guys and sim guys are watering down the experience for combat flight simmers.

On 7/19/2020 at 8:47 PM, RedKestrel said:

The spitfires are currently the slowest aircraft of the plane set with the exception of the token early aircraft, Tempests are restricted, k4s and D9s are ubiquitous, and you even have occasional 262s. You can even vulch frontline airfields with all that hardware.

 

 

The IX is NOT slow. I love flying it.

 

Go see if you can outclimb an IX in a G14. I was experimenting with a left hand circle climb. Two behind me in a G14. I watched the P51 stall out but the IX caught me. Now I know not to try that again.

 

When I fly the IX I don't seem to struggle with catching anythig other than K4's. I don't think the IX is slowest, not by a long shot.

Edited by ACG_Smokejumper
Posted
18 minutes ago, ACG_Smokejumper said:

 

The IX is NOT slow. I love flying it.

 

Go see if you can outclimb an IX in a G14. I was experimenting with a left hand circle climb. Two behind me in a G14. I watched the P51 stall out but the IX caught me. Now I know not to try that again.

 

When I fly the IX I don't seem to struggle with catching anythig other than K4's. I don't think the IX is slowest, not by a long shot.

I didn't speak to climb rate, I was talking about top speed.  109G-14 is about 30 km/h faster up to about 10000 feet. 190A8 is slightly faster on the deck. Even the P-47 is faster than the Spitfire on the deck. It's more or less the slowest aircraft of the BoBP planeset, depending somewhat on altitude. That's straight from the specs.

But as you found the spit IX is also the best climber of the planeset. And its acceleration is really good so you often catch guys because they have burned energy and are slower to regain it.

 

But it's actually awesome as a fighter because its so nimble, the hispanos are great guns if you can hit with them, and guys used to earlier 109s that had big climb rate advantage s over the opposition try to outclimb you and get surprised. With clipped wings it has really good roll. I like flying it better than the Tempest.

 

  • Upvote 1
ACG_Smokejumper
Posted (edited)
On 7/21/2020 at 3:41 PM, JG13_opcode said:

 

Honestly I'm not so sure about that.  Some of the protected zones are awfully close to objectives, such as on the Lowlands Standoff map where you have Gilze-Rijen that's less than 20 km from part of the reconnaissance zones.

 

 

You would be correct. The airfields during the invasion where closer. Not only where they closer but for the allies fields in operation before the full logistics chain caught up. during Operation Bodenplatte some of the British Airfields didn't have any AAA at all.

 

 

During the invasion the battle was fluid with Allies advancing and Axis in retreat. Field guns and AAA would be getting moved by truck or horse in the case of AXIS and not at the same pace as aircraft movements. Some theatres had airfields in operation while enemy infantry was in the vicinity. Granted this happened more during the island hoping of the pacific.

 

On the Western Front Hawkinge and Wissant are a 10 minute flight over the channel. There are many more fields under 10km further inland in France with Carpiquette being a major engagement which grandpa fought at with the North Shore Regiment.

 

Late war a lot of Luftwaffe was in Germany having been pulled back due to allied heavy raids. They would often get strafed by escorts on their way home.Low level strafing runs by a couple of aircraft are really hard to stop.

1 hour ago, RedKestrel said:

I didn't speak to climb rate, I was talking about top speed.  109G-14 is about 30 km/h faster up to about 10000 feet. 190A8 is slightly faster on the deck. Even the P-47 is faster than the Spitfire on the deck. It's more or less the slowest aircraft of the BoBP planeset, depending somewhat on altitude. That's straight from the specs.

But as you found the spit IX is also the best climber of the planeset. And its acceleration is really good so you often catch guys because they have burned energy and are slower to regain it.

 

But it's actually awesome as a fighter because its so nimble, the hispanos are great guns if you can hit with them, and guys used to earlier 109s that had big climb rate advantage s over the opposition try to outclimb you and get surprised. With clipped wings it has really good roll. I like flying it better than the Tempest.

 

 

 

You sound like you know what you are talking about so I will assume you are right. Imo being slower is pretty much a non issue in the IX. I suppose the guys I've run down must have burnt out there WEP timer. I LOVE the IX. It's my favorite of all Spits. Especially the clipped wing. I love the way she looks. She has the classic lines of early Spitfire but with cannon and raw power!

 

 

I do hate how the elevator is in the wrong position for level flight. It makes we wonder what else is wrong. The V has a weird elevator flutter when coming back to neutral. You can feel it with Force Feedback. The Mig also does it and it feels wrong. It wobbles up and down when you return to centre. It causes a push and pull effect on the stick.... It's really weird and only the Mig3 and SpitV have this happen.

 

Sorry, off topic a bit I know. I'm a Spitophile.

Edited by ACG_Smokejumper
Kampfpilot_JG3
Posted

 question time :

 the lowland campaign mission

 Are there AI planes flying around conducting recon or is it a mission program to expose locations at random ? I flew around but did not encounter any aircraft in the recon areas thinking that if i shoot them down that would delay exposure making it a little harder for the enemy pilots who don't wish to conduct recon .  

Alerts in missions

Many times while flying defense close to multiple prime targets  i suddenly find a target under attack while no warning of  enemy close by followed by under attack warning displayed . Some times you get the under attack only . Is this a random feature as well ? IE dont rely on warnings .

Posted
14 hours ago, ACG_Smokejumper said:

Is the server itself lacking power?

 

It's an overclocked 9700k running 4.5ghz packed full of 2666mhz RAM. Hard to find anything faster.

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Posted
13 hours ago, ACG_Smokejumper said:

 

 

You would be correct. The airfields during the invasion where closer. Not only where they closer but for the allies fields in operation before the full logistics chain caught up. during Operation Bodenplatte some of the British Airfields didn't have any AAA at all.

 

 

During the invasion the battle was fluid with Allies advancing and Axis in retreat. Field guns and AAA would be getting moved by truck or horse in the case of AXIS and not at the same pace as aircraft movements. Some theatres had airfields in operation while enemy infantry was in the vicinity. Granted this happened more during the island hoping of the pacific.

 

On the Western Front Hawkinge and Wissant are a 10 minute flight over the channel. There are many more fields under 10km further inland in France with Carpiquette being a major engagement which grandpa fought at with the North Shore Regiment.

 

Late war a lot of Luftwaffe was in Germany having been pulled back due to allied heavy raids. They would often get strafed by escorts on their way home.Low level strafing runs by a couple of aircraft are really hard to stop.

 

 

You sound like you know what you are talking about so I will assume you are right. Imo being slower is pretty much a non issue in the IX. I suppose the guys I've run down must have burnt out there WEP timer. I LOVE the IX. It's my favorite of all Spits. Especially the clipped wing. I love the way she looks. She has the classic lines of early Spitfire but with cannon and raw power!

 

 

I do hate how the elevator is in the wrong position for level flight. It makes we wonder what else is wrong. The V has a weird elevator flutter when coming back to neutral. You can feel it with Force Feedback. The Mig also does it and it feels wrong. It wobbles up and down when you return to centre. It causes a push and pull effect on the stick.... It's really weird and only the Mig3 and SpitV have this happen.

 

Sorry, off topic a bit I know. I'm a Spitophile.

I'm no expert, at one point somebody (I think it was Sheriff actually?) pointed out to me that the P-47 was faster than the Spitfire even down low, which I had doubted, then when I looked it up it was true. Then I compared it to everything else in the specs and tested the speeds out a little bit and there you go. I know I don't FEEL slow in the spitfire , and you climb so good its not hard to come in with an energy advantage. So that's part of it.

Posted
1 hour ago, Talon_ said:

 

It's an overclocked 9700k running 4.5ghz packed full of 2666mhz RAM. Hard to find anything faster.

 

Just a pity in my time zone, with such a fast server, it is empty in comparison to others!

Aurora_Stealth
Posted
1 hour ago, RedKestrel said:

I'm no expert, at one point somebody (I think it was Sheriff actually?) pointed out to me that the P-47 was faster than the Spitfire even down low, which I had doubted, then when I looked it up it was true. Then I compared it to everything else in the specs and tested the speeds out a little bit and there you go. I know I don't FEEL slow in the spitfire , and you climb so good its not hard to come in with an energy advantage. So that's part of it.

 

Exactly my thoughts, the general performance including acceleration is such that your energy state in the Spitfire tends to be comparable as you're not losing so much speed in maneuvers and your climb/dive performance is good enough to compensate for theoretical differences in top speed. Small or minor differences in top speed aren't necessarily that important unless they can be exploited with other advantages and traits, unless of course people enjoy running away all day long.

Posted
4 hours ago, Talon_ said:

It's an overclocked 9700k running 4.5ghz packed full of 2666mhz RAM. Hard to find anything faster.

 

Yep. To go faster we'd need non-datacentre hosting for overclocking, and then you run into problems with the network latency. The old basement server was actually a fair bit faster than the New York hosted one we're now using, but NYC has much better networking than my basement ?

 

As a result of the new automatic vulcher-kicking bot we've been able to reduce the AA at player fields approximately by half. Performance graphs on previously-problematic maps are looking a lot better.

  • Upvote 4
Posted

Based on player feedback we've reduced the vulching 'protection zone' to 8km around airfields. This more closely corresponds to the shaded area on the map, gives a little less protection to lazy pilots climbing slowly, and reduces crowding between protected zones and objectives. We still recommend pilots avoid player airfields where possible. If you have aggressive "puffy flak" on you, you're likely too close.

  • Like 1
Posted
15 hours ago, dog1 said:

 question time :

 the lowland campaign mission

 Are there AI planes flying around conducting recon or is it a mission program to expose locations at random ? I flew around but did not encounter any aircraft in the recon areas thinking that if i shoot them down that would delay exposure making it a little harder for the enemy pilots who don't wish to conduct recon .  

 

At player spawns, certain planes are marked as "recon". If you fly one of those over the shaded area of the map for a minute or so, it will reveal the target. A target must be revealed in order for it to count towards the map objective. I have noticed that you frequently attack objectives before they are revealed - note that while this increases your score in IL2Stats, it does not help your team win the objective.

  • Upvote 1
56RAF_Stickz
Posted
3 hours ago, QB.Creep said:

 

At player spawns, certain planes are marked as "recon". If you fly one of those over the shaded area of the map for a minute or so, it will reveal the target. A target must be revealed in order for it to count towards the map objective. I have noticed that you frequently attack objectives before they are revealed - note that while this increases your score in IL2Stats, it does not help your team win the objective.

in fact it can prevent your team killing it at all, if you destroy bunkers, tanks etc and there are not enough left to count afterwards even once someone recons, it becomes impossible to finish it so can never destroyed. So let him keep doing it :)

 

19 hours ago, dog1 said:

Many times while flying defense close to multiple prime targets  i suddenly find a target under attack while no warning of  enemy close by followed by under attack warning displayed . Some times you get the under attack only . Is this a random feature as well ? IE dont rely on warnings

there is a timer, when an enemy enters target area starts it (unless its running or ran in last 5minutes or so). Then get enemy in target area appear. My plan is I have already dropped ordnance by then. Another timer when a target is damaged or destroyed saying a target is under attack. Its fairly short - but if the attacker also had a 15second bomb delay they will be 1.5miles to 2miles away by then.

So if you see the warning too late they gone (or have dropped and you help them respawn quicker by shooting them down)

=TU=flynvrtd
Posted

Truly disgusting.

Banned for a retort at a guy that was less than what you'd hear at a ball game.

Sad very sad

  • Sad 1
Posted
3 minutes ago, flynvrtd said:

Truly disgusting.

Banned for a retort at a guy that was less than what you'd hear at a ball game.

Sad very sad

 

You were both banned for breaching Rule 1: "Don't be a Dick". Your message also used a homophobic slur, and the ban is only for two hours.

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Posted
12 minutes ago, E69_Qpassa_VR said:

I have seen in a Twitch stream that at least one AF wasnt covered by the rule, is because its an objective?

 

https://clips.twitch.tv/HealthyWiseTofuVoHiYo

 

That looks like one of the capturable front-line airfields on The Rhineland Campaign. On that map, the capturable (Allied) airfields are not protected, and the German frontal airfield Kelz is not protected. For those types of airfields it's an "anything goes" rule set.

ACG_Smokejumper
Posted
2 hours ago, Talon_ said:

 

You were both banned for breaching Rule 1: "Don't be a Dick". Your message also used a homophobic slur, and the ban is only for two hours.

 

 

Wheatons Law!!!

  • Haha 1
FTC_DerSheriff
Posted
23 hours ago, RedKestrel said:

I'm no expert, at one point somebody (I think it was Sheriff actually?) pointed out to me that the P-47 was faster than the Spitfire even down low, which I had doubted, then when I looked it up it was true. Then I compared it to everything else in the specs and tested the speeds out a little bit and there you go. I know I don't FEEL slow in the spitfire , and you climb so good its not hard to come in with an energy advantage. So that's part of it.

There is a graph for everything.

Seeing the graph I should do a retest for the Spitfire with 18lb. Looks odd. But could be due to the automated SC switch. The high alt performance looks odd however.
image.png.872f6005e87fa5e190f958768894b7ed.png
 

  • Thanks 2
Posted

lol the P-47D-22 if it’s reaching those speeds it’s beyond overmodelled by something like 20mph/32kph at least.

 

No D-22 ever approached those speeds on any fuel or at any boost setting.

 

 

 

Posted (edited)

This is what i get for Spit 9 m66 18lbs,25lbs, and P-47s at 150 oct:

Spit9sP-47s.thumb.jpg.35161fea63ceca442fc1e6f25d77deb8.jpg

 

-M70 18lbs spit9 can be almost as fast as D-28 with 150 oct at 10km and abow only( its also slower below)

 

And this is if i go all for best speed on 47s, compared to 47s from picture abow (up high D-28 benefits from turning off auto rpm and going up to 3000rpm if in emergancy, D-22 cant do that):

P-47maxrpmmix.thumb.jpg.b3c6c46f3ed412dce9f504d1a5c09732.jpg

 

 

Edited by CountZero
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Chivas_Regal
Posted (edited)

Alonzo, 

I did it, but I did not say what is attributed to me. In fact, I apologized to the injured player in the chat and said that I had not read the rules for a long time.
In fact, I thought it was forbidden to shoot at planes that are on the ground or less than 30 seconds in the air after takeoff.
I opened fire on the enemy aircraft when it was in the air, but descending into the runway with the landing gear down,  I thought it was a legitimate target. I have a tape of this episode.
Now I understand that this was a mistake. Now I also know that such actions are prohibited.
I respect the rules of the server, I regret breaking them for the first time, and I apologize to everyone.
I am also ready to take any punishment
but if possible, please do not deny me access to the server forever.

 

PS: Sorry for my bad english

Edited by =2ndSS=Lawyer1
  • Haha 1
Posted
34 minutes ago, dog1 said:

 Landed on airfield and was straffed...

 

Yesterday evening (french time) I saw again 4 guys in less 5 minutes chasing and shooting ABOVE Kirchelen (around clouds), however protected by the rule (+ other times when I was too far). For 2 of them I worked for burning their planes before they got one occasion to hit someone and get a ban. When I have sent a message asking to read the rules (2 times in 5 min), the stupidest has responsed "rules are gay '' or something.


The mind level seems sometime clearly lower as any plane can fly...

Chivas_Regal
Posted
2 minutes ago, Otto_bann said:

When I have sent a message asking to read the rules (2 times in 5 min), the stupidest has responsed "rules are gay '' or something.

I don't think so, I think that following the rules is correct and important. In my case, I am ready to be held responsible for my mistake, if the server administration considers it necessary

Posted
6 hours ago, DerSheriff said:

There is a graph for everything.

Seeing the graph I should do a retest for the Spitfire with 18lb. Looks odd. But could be due to the automated SC switch. The high alt performance looks odd however.
image.png.872f6005e87fa5e190f958768894b7ed.png
 

 

150 octane fuel reduces FTH even at the same MAP. I'm not sure however it's seen on real life data of basically all the "Crossbow Fighters".

3 hours ago, CUJO_1970 said:

No D-22 ever approached those speeds on any fuel or at any boost setting.

 

The real D-22 was about 20kph slower in testing, but that was with a worse propeller and with wing pylons.

11 minutes ago, =2ndSS=Lawyer1 said:

I don't think so, I think that following the rules is correct and important. In my case, I am ready to be held responsible for my mistake, if the server administration considers it necessary

 

Was it a "protected" airfield with a circular exclusion zone over it on the map?

Chivas_Regal
Posted
6 minutes ago, Talon_ said:

Was it a "protected" airfield with a circular exclusion zone over it on the map?

Unfortunately yes. When I first saw these circles on the map, I thought I needed to figure out what they mean. But due to the fact that I do not know English well, it is difficult for me to understand the messages in the server chat and I decided to re-read the server rules later.
Now I know that this is a zone where enemy attacks are prohibited.

Posted
1 minute ago, =2ndSS=Lawyer1 said:

Unfortunately yes. When I first saw these circles on the map, I thought I needed to figure out what they mean. But due to the fact that I do not know English well, it is difficult for me to understand the messages in the server chat and I decided to re-read the server rules later.
Now I know that this is a zone where enemy attacks are prohibited.

 

Did you get kicked? We set up a robot that should kick you if you shoot somebody in that zone ?

Chivas_Regal
Posted (edited)
3 minutes ago, Talon_ said:

 

Did you get kicked? We set up a robot that should kick you if you shoot somebody in that zone ?

Yes, I was thrown out in the nearly same second and then I realized that something went wrong))

Edited by =2ndSS=Lawyer1
Posted
Just now, =2ndSS=Lawyer1 said:

Yes, I was thrown out in the same second and then I realized that something went wrong))

 

Great, it worked then!

 

You can stop worrying - that was the total punishment (the inconvenience of the disconnect). You can log back in and start playing right away and I'm sure you will now not do it again ?

  • Upvote 1
Chivas_Regal
Posted
4 minutes ago, Talon_ said:

 

Great, it worked then!

 

You can stop worrying - that was the total punishment (the inconvenience of the disconnect). You can log back in and start playing right away and I'm sure you will now not do it again ?

Many thanks. I really hope that this will be the only time I've violated the server rules.

Posted
33 minutes ago, =2ndSS=Lawyer1 said:

Many thanks. I really hope that this will be the only time I've violated the server rules.

 

Not often I find myself praising someone with 'SS' and 'Lawyer" in his name but big :salute: to this guy for being stand up open and honest about his infringement.

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