Jump to content

Recommended Posts

Posted

BTW, thanks to the admins for adding the IL2-SRS Radio to the server.

 

  • Thanks 1
Black-Witch
Posted
On 7/2/2020 at 7:42 PM, PreyStalker said:

I can sort of understand the need for the 30 second rule because it prevents Kamikaze style strafing runs from pilots with no regard for their virtual life. 

 

Anything beyond that is fair game as far as I'm concerned. I know that I have to choose my climb out route carefully to avoid being jumped in a climb. I also know to check my six regularly when coming in to land and also check for flack around my airfield. 

 

Pilots need to use their heads more, not just their trigger finger.

 

P51s had no issues about knocking out Me262s on finals or take off climb during the war.

 

It's a WW2 combat sim, we don't need to be mummied and people should expect to be shot at, at any moment. It's down to the pilots to stay alert, as it was in real life.

 

If that makes me "a dick", then I hope I'm a big one !

 

"Hear Hear", I don't get that there's any fun in relentless ground attack missions in fighters but, "each to their own", I certainly don't whine at other people for the way they choose to play but other people call me and my wingy "Vulchers", technically incorrect as a vulcher attacks things on the ground, we are "hawks" as we take our prey in flight :)

 

  • Like 1
  • Upvote 1
RedKestrel
Posted
45 minutes ago, Black-Witch said:

 

"Hear Hear", I don't get that there's any fun in relentless ground attack missions in fighters but, "each to their own", I certainly don't whine at other people for the way they choose to play but other people call me and my wingy "Vulchers", technically incorrect as a vulcher attacks things on the ground, we are "hawks" as we take our prey in flight :)

 

I have met some vultures and they are good guys - the humble clean up crew of the natural world, just don't go over to their backyard for a BBQ. Hawks are OK in small doses, a bit too much ego but whatever. Peregrines are just too much, think of a carnivorous pigeon on LSD and speedballs and you have some idea of how their minds work.

Eagles are just bastards. Bunch of jumped up seagulls.

  • Haha 5
Roland_HUNter
Posted
8 hours ago, Skid said:

BTW, thanks to the admins for adding the IL2-SRS Radio to the server.

 

How did you connect to it?

-SF-Disarray
Posted

You go here and do the things to get SRS working:

. Once you do all the things just connect to a server and the rest is done for you.

Posted
48 minutes ago, -[HRAF]Roland_HUNter said:

How did you connect to it?

I followed the instructions provided in Jason's link in the 4.008 update which links to here.

 

Just joined Combat Box server and I was automatically connected to SRS.

 

Only issue I had was setting the Push To Talk key... turns out I also had to assign the same PTT key to "Radio 1" in IL2-SRS but after that everything worked pretty well.

  • Upvote 1
Roland_HUNter
Posted
2 minutes ago, Skid said:

I followed the instructions provided in Jason's link in the 4.008 update which links to here.

 

Just joined Combat Box server and I was automatically connected to SRS.

 

Only issue I had was setting the Push To Talk key... turns out I also had to assign the same PTT key to "Radio 1" in IL2-SRS but after that everything worked pretty well.

Ah I see, my startupconfig had a problem, that was the point!

Nevertheless, thank you for the answer!
Posted
17 hours ago, dog1 said:

ATT ALONZO

Proof of being shot and killed after landing link :

https://combatbox.net/en/sortie/log/749834/?tour=24

 

That second vulcher has been given a short warning ban. The first one I believe shot you while you were still in the air. Did you realize there was a bandit nearby? The airfield fires a red flare, flak fires at the bandit, and you get a warning on the map. It's important for pilots to be vigilant -- if you are an easy kill, that just encourages them to go vulching again next time.

5 hours ago, Black-Witch said:

"Hear Hear", I don't get that there's any fun in relentless ground attack missions in fighters but, "each to their own", I certainly don't whine at other people for the way they choose to play but other people call me and my wingy "Vulchers", technically incorrect as a vulcher attacks things on the ground, we are "hawks" as we take our prey in flight :)

 

But here's the problem. People sniffing around airfields to get an easy kill are doing something that is anti-fun (if you're on the receiving end) and ahistorical. That field would have hundreds of guns at it. If it got attacked, a coordinated defence would be called in -- dozens of planes.

 

So now, you and your wingmate fly over to a player airfield, and I have to put a large number of guns on it. Those guns all activate and shoot at you, mostly uselessly, because the AA is fairly useless. And this wrecks server performance, and now I get people complaining about that.

 

I think vulching is such a negative activity that I want to ban it outright. I've even written a script for it. Shoot someone within 10km of their airfield? Automatic kick. Do it twice in 24 hours? Automatic 24 hour ban. I could redirect almost all the airfield AA resources elsewhere on the map, making more interesting objectives and improving server performance. The admin team could save a lot of time not needing to follow up on complaints of vulching.

 

I have the tech to do it, but I haven't convinced the rest of the admin team (yet).

 

  • Upvote 12
56RAF_Roblex
Posted
1 hour ago, Alonzo said:

But here's the problem. People sniffing around airfields to get an easy kill are doing something that is anti-fun (if you're on the receiving end) and ahistorical. That field would have hundreds of guns at it. If it got attacked, a coordinated defence would be called in -- dozens of planes.

 

So now, you and your wingmate fly over to a player airfield, and I have to put a large number of guns on it. Those guns all activate and shoot at you, mostly uselessly, because the AA is fairly useless. And this wrecks server performance, and now I get people complaining about that.

 

 

Is your new server code capable of just logging who it catches hangig round airfields in the interim?   I ask because I know these two very well and I don't think Black_Witch was saying he hovers over airfields. The two of them have individually and collectively killed more of 56sqn than any other, pilot or even whole    squadron, but we have *never* been attacked on take-off or landing.   What they do is work out what route enemy attackers are likely to take from their home base to their target and patrol at altitude somewhere in the middle and make a single well executed attack to kill them before climbing away.  It's infuriating but only because they are so damn good at it.

  • Thanks 1
69th_Mobile_BBQ
Posted
1 hour ago, Alonzo said:

 

 

 

I think vulching is such a negative activity that I want to ban it outright. I've even written a script for it. Shoot someone within 10km of their airfield? Automatic kick. Do it twice in 24 hours? Automatic 24 hour ban. I could redirect almost all the airfield AA resources elsewhere on the map, making more interesting objectives and improving server performance. The admin team could save a lot of time not needing to follow up on complaints of vulching.

 

 

 

I know I'm not a CB "regular", but I'd be for this if the airfield safe zone was reduced to perhaps 5km and an altitude cap for the safe zones as well. (Perhaps 1km/~3,000ft?) 

Personally, I'm not worried about the danger of taking off after 30 seconds post-liftoff.  Once the gear is up and some speed is built up, then it is what it is.  

Protection area covering pilots doing textbook "in-the-pattern" approaches to land or pilots going straight for final approach is what I'd be concerned about concerning a no-vulching server.  Overall, I don't care about whether a server has a no-vulching rule or not.  That said, if there is going to be a rule on a particular server, I'm all for automated enforcement measures that can be minimally applied.   

ACG_Smokejumper
Posted (edited)
On 7/3/2020 at 8:44 PM, Legioneod said:

More common on console but I think it's possible on pc as well. You interrupt your connection just briefly so you lag basically. It can cause things like warping and damage not registering, etc.  

 

 

That's really lame.

 

I honestly do not understand cheating. You just cheat yourself.

 

I'm pretty good but not the best pilot. When I get my ass kicked it makes me want to do better. I think what did I do wrong and try to improve.

 

My problem is I love the deck fight and turn fighting in 109s like a dickhead. Turn fight in 190A3 lets go!

Hey there are 5 airplanes down there, I should jump them all!

 

I did a few conservative sorties the last few weeks and did well it just doesn't give me the same rush as being in a disadvantaged fight and get away with it. I still remember a favorite Cliffs sortie where I ran into a fella named Vukak, we got jumped by 5 x 109s. We got pushed to the deck at French Point and managed to shoot them all down and escaped across the channel laughing.

 

That was years ago and I still remember it because being the underdog and winning is a good feeling.

Edited by ACG_Smokejumper
  • Like 1
  • Upvote 1
56RAF_Roblex
Posted

Regarding SRS,   I am a bit confused because over in the thread dedicated to SRS people are saying that we can only have 5 channels spread across both teams  ie  enough to have one common channel and two channels per side to handle all aircraft and tanks etc.     I cannot believe this is true because we had 9 channels for combat box events but nobody from 1C seems to be saying anything to say people are mistaken.    What is the situation in Combat Box?

Posted
12 minutes ago, 56RAF_Roblex said:

Regarding SRS,   I am a bit confused because over in the thread dedicated to SRS people are saying that we can only have 5 channels spread across both teams  ie  enough to have one common channel and two channels per side to handle all aircraft and tanks etc.     I cannot believe this is true because we had 9 channels for combat box events but nobody from 1C seems to be saying anything to say people are mistaken.    What is the situation in Combat Box?

When we first started using SRS (with @ciribob's help) in Friday Night Flights, we were using the DCS version of SRS. Hence, the more complex (and more modern) radio functionality - and more radio channels. We now have the IL2 integrated SRS which has 5 channels. This is actually 1 extra channel that the radios back then did not have. We're still working out the kinks into what channel does what and so on. @Alonzo just got it working today! Have patience and all will be well.

Posted
2 hours ago, 56RAF_Roblex said:

I ask because I know these two very well and I don't think Black_Witch was saying he hovers over airfields. The two of them have individually and collectively killed more of 56sqn than any other, pilot or even whole    squadron, but we have *never* been attacked on take-off or landing.   What they do is work out what route enemy attackers are likely to take from their home base to their target and patrol at altitude somewhere in the middle and make a single well executed attack to kill them before climbing away.  It's infuriating but only because they are so damn good at it.

 

My apologies to Black Witch and crew -- nabbing sleepy pilots on popular climb-out routes is totally fair game and something that seems reasonable to me. It's the "close to airfield" stuff that causes the big issues, both in terms of player complaints and server performance.

  • Like 3
Posted

Anyone else having trouble connecting to the server, I load in but it just says please wait and it never fully loads.

56RAF_Roblex
Posted
1 hour ago, Sketch said:

We now have the IL2 integrated SRS which has 5 channels. This is actually 1 extra channel that the radios back then did not have

 

I think you misunderstood me.  People are saying that we will only be able to have TWO channels per side plus an extra to be used by people who have not chosen a side yet.  Even back in 1940 the spitfires radio had five buttons, four channels and an 'off'.

Posted
7 minutes ago, 56RAF_Roblex said:

I think you misunderstood me.  People are saying that we will only be able to have TWO channels per side plus an extra to be used by people who have not chosen a side yet.  Even back in 1940 the spitfires radio had five buttons, four channels and an 'off'.

 

The way I understand it, the channels do different things depending on what you are doing on the server:

  • Sitting on the map screen before picking a side, or spectating: INTERCOM channel only, to communicate with other spectators.
  • Flying with a gunner: INTERCOM channel to communicate "in the plane"
  • Flying Axis: 5 channels, default channel 1
  • Flying Allied: 5 channels, default channel 1

We've enabled coalition security, so pilots on the 5 channels cannot hear the opposing coalition.

  • Thanks 1
  • Upvote 2
56RAF_Roblex
Posted (edited)

OK. Good to know Thanks. I should mention that I am pretty sure I asked for a comms check on Channel 1 when I had not chosen a side and got a response so you may want to check that it is only Intercom we can use.  There were also several people in Channel one though it changed quickly, presumably as people arrived and choose a side.

 

***Edit  Thinking about it,  there is definitely a bug as I don't have a key to choose Intercom **

Edited by 56RAF_Roblex
Posted
11 hours ago, Black-Witch said:

 

"Hear Hear", I don't get that there's any fun in relentless ground attack missions in fighters but, "each to their own", I certainly don't whine at other people for the way they choose to play but other people call me and my wingy "Vulchers", technically incorrect as a vulcher attacks things on the ground, we are "hawks" as we take our prey in flight :)

 

Why do you want to fly all the way over to a spawn point to hang around waiting for people to taking off . I don't get it . 

There are targets to be destroyed , map makers put a lot of time and  effort into map making and planning these type of missions . 

You can CAP over target locations and wait for your prey to come into view , Dive down once the AAA starts firing so you can see your targets easy and happy days you got your kill . 

Flying all the way to a enemy airfield to strafe targets is just lame . IMHO. !

You talk about the real WAR . But this is a computer game which needs rules to stop foolish behaviour . 

There is a reason why BOX is populated . 

In all the years i've been flying combat games i've never flown to vulch on easy targets starting their engines . 

This game has some serious visibility  bugs at the moment . Some are game breaking . 

Leave the spawn points alone . 

There are other servers that lets you vulch . But your find them half empty . 

Fly and earn your kill . 

 

 

Kampfpilot_JG3
Posted (edited)

ATT Alonzo

Vulching 

Yes i was hit by the mustang and i limped back to base . I new my base was under attack but i went through to land because i was badly hit and could not see a thing . I took the risk and landed successfuly . When i was in a complete stop he strafed and killed me . I saw it in external when logging out .

 

Game wont start 

I am logging into the game but when i get to the map the wheel keeps turning for ever , can someone help please .

Edited by dog1
Posted
7 minutes ago, dog1 said:

Game wont start 

I am logging into the game but when i get to the map the wheel keeps turning for ever , can someone help please .

Same thing is happening to me. I was playing fine earlier today but now I'm unable to play on the server.

Posted

Ditto.  I was flying on the server on the A Bridge Too Far map when people started reporting issues not being able to pick planes on the map in chat.  I guess it got restarted (just as I was coming back to base from my very first, and successful, mission in the Razorback, arrgggh) and then after the server came back up, could not join the 262 Menace map.  Tried twice but never got past the spinnin' wheel... spinnin' 'round... what comes up, didn't come down....  

Posted
7 hours ago, Alonzo said:

 

That second vulcher has been given a short warning ban. The first one I believe shot you while you were still in the air. Did you realize there was a bandit nearby? The airfield fires a red flare, flak fires at the bandit, and you get a warning on the map. It's important for pilots to be vigilant -- if you are an easy kill, that just encourages them to go vulching again next time.

 

But here's the problem. People sniffing around airfields to get an easy kill are doing something that is anti-fun (if you're on the receiving end) and ahistorical. That field would have hundreds of guns at it. If it got attacked, a coordinated defence would be called in -- dozens of planes.

 

So now, you and your wingmate fly over to a player airfield, and I have to put a large number of guns on it. Those guns all activate and shoot at you, mostly uselessly, because the AA is fairly useless. And this wrecks server performance, and now I get people complaining about that.

 

I think vulching is such a negative activity that I want to ban it outright. I've even written a script for it. Shoot someone within 10km of their airfield? Automatic kick. Do it twice in 24 hours? Automatic 24 hour ban. I could redirect almost all the airfield AA resources elsewhere on the map, making more interesting objectives and improving server performance. The admin team could save a lot of time not needing to follow up on complaints of vulching.

 

I have the tech to do it, but I haven't convinced the rest of the admin team (yet).

 

I think 10km is too much maybe 5km . There is no need to come over to out airfields . Not unless missions are set up to be that way . 

Talking about missions the Panzer target  tonight Allied through nearly all aircraft at that target and still can not kill it . 1000 lb , 500 lb still standing its a furball fest and allies loose a lot of planes trying to clear that objective .

whats stopping it from being destroyed its too costly . 

is it possible to win maps by killing 4 out of five targets . as this would give ground pounders more ego . 

Posted
1 hour ago, dog1 said:

I am logging into the game but when i get to the map the wheel keeps turning for ever , can someone help please .

 

59 minutes ago, Legioneod said:

Same thing is happening to me. I was playing fine earlier today but now I'm unable to play on the server.

 

39 minutes ago, Stoopy said:

Ditto.  I was flying on the server on the A Bridge Too Far map when people started reporting issues not being able to pick planes on the map in chat.  I guess it got restarted (just as I was coming back to base from my very first, and successful, mission in the Razorback, arrgggh) and then after the server came back up, could not join the 262 Menace map.  Tried twice but never got past the spinnin' wheel... spinnin' 'round... what comes up, didn't come down....  

 

Looks like some weirdness on the server since the patch this week. We haven't changed anything our end except adding the new P47 to the maps. We just had a situation where the controller script, which has been reliable for months, started screwing up because the server was emitting size zero log files. Very weird.

 

We'll keep an eye on it. As usual the best place to get help is on the Discord, not here. Posting here that the server is down is close to a completely useless action. Discord is realtime. I can't help people with their Discord accounts, it's a public server and if you can't connect to that, well, have you tried turning it off then on again? ?

56RAF_Stickz
Posted (edited)
3 hours ago, KoN_ said:

Why do you want to fly all the way over to a spawn point to hang around waiting for people to taking off . I don't get it . 

There are targets to be destroyed , map makers put a lot of time and  effort into map making and planning these type of missions . 

You can CAP over target locations and wait for your prey to come into view , Dive down once the AAA starts firing so you can see your targets easy and happy days you got your kill . 

Flying all the way to a enemy airfield to strafe targets is just lame . IMHO. !

You talk about the real WAR . But this is a computer game which needs rules to stop foolish behaviour . 

There is a reason why BOX is populated . 

In all the years i've been flying combat games i've never flown to vulch on easy targets starting their engines . 

This game has some serious visibility  bugs at the moment . Some are game breaking . 

Leave the spawn points alone . 

There are other servers that lets you vulch . But your find them half empty . 

Fly and earn your kill . 

 

 

you aint reading right before jumping in with both size 20 boots, at no point does he even suggest they are vulching fields

Read all posts before jumping see these:

7 hours ago, 56RAF_Roblex said:

 I ask because I know these two very well and I don't think Black_Witch was saying he hovers over airfields. The two of them have individually and collectively killed more of 56sqn than any other, pilot or even whole    squadron, but we have *never* been attacked on take-off or landing.   What they do is work out what route enemy attackers are likely to take from their home base to their target and patrol at altitude somewhere in the middle and make a single well executed attack to kill them before climbing away.  It's infuriating but only because they are so damn good at it.

and then this

5 hours ago, Alonzo said:

My apologies to Black Witch and crew -- nabbing sleepy pilots on popular climb-out routes is totally fair game and something that seems reasonable to me. It's the "close to airfield" stuff that causes the big issues, both in terms of player complaints and server performance.

I am sure they will be equally eager to accept your apology - both posted before yours

Edited by 56RAF_Stickz
  • Like 1
Posted
1 hour ago, Alonzo said:

 

 

 

Looks like some weirdness on the server since the patch this week. We haven't changed anything our end except adding the new P47 to the maps. We just had a situation where the controller script, which has been reliable for months, started screwing up because the server was emitting size zero log files. Very weird.

 

We'll keep an eye on it. As usual the best place to get help is on the Discord, not here. Posting here that the server is down is close to a completely useless action. Discord is realtime. I can't help people with their Discord accounts, it's a public server and if you can't connect to that, well, have you tried turning it off then on again? ?

The Razorback is too sexy and causing server to overheat. Or something with SRS?

  • Like 1
II./SG.1-MarkWilhelmsson
Posted
8 hours ago, Alonzo said:

 

My apologies to Black Witch and crew -- nabbing sleepy pilots on popular climb-out routes is totally fair game and something that seems reasonable to me. It's the "close to airfield" stuff that causes the big issues, both in terms of player complaints and server performance.

 

Im not entirely sure what you mean when you say airfield AAA is ineffective for stopping vultures. When I've done the occasional vulch on WoL, once the short range guns open up I'm as good as dead if i don't immediately dive hard and fly away evading like a wild man. The big FlaK cannons, i agree, not very effective because of slow rate of fire; but the medium and short range guns are killer when set on expert and there are 4-5 of them in a single area. I've even tried shallow dive bombing in a 190 from 5k+, manouvering the whole time, and still got killed before i could even get the bomb off with decent accuracy. Is it because Russian AA guns are better than US guns or something? I do notice that they also tend to give the Russian side some German AAA guns as well. Late war German short range AAA should also be very devastating with the FlaK 38 quadruplet. 

Black-Witch
Posted
6 hours ago, KoN_ said:

Why do you want to fly all the way over to a spawn point to hang around waiting for people to taking off . I don't get it . 

There are targets to be destroyed , map makers put a lot of time and  effort into map making and planning these type of missions .  Cabo's to turn up

You can CAP over target locations and wait for your prey to come into view , Dive down once the AAA starts firing so you can see your targets easy and happy days you got your kill . 

Flying all the way to a enemy airfield to strafe targets is just lame . IMHO. !

You talk about the real WAR . But this is a computer game which needs rules to stop foolish behaviour . 

There is a reason why BOX is populated . 

In all the years i've been flying combat games i've never flown to vulch on easy targets starting their engines . 

This game has some serious visibility  bugs at the moment . Some are game breaking . 

Leave the spawn points alone . 

There are other servers that lets you vulch . But your find them half empty . 

Fly and earn your kill . 

 

 

 

We don't attack spawn points, the server rules don't allow it, you've completely misunderstood me and the way my wingman and I fly. I suggest you read the posts in detail before replying.

 

I also don't see any skill required in sitting directly over a friendly target and waiting for enemy Jabo's to turn up, highlighted by a server message then flak showing them up. Derrr.

 

As for ground attack, yes of course the 2nd TAF and 9th USAAF were there to support the Army by attacking tactical targets, but, the Tempests particularly were engaged in long range "Armed Recce" sorties, going far behind the lines, often up to 200 miles, and engaging whatever they could find, even at enemy airfields. This is "sort of" possible on some of the ComBox maps, there are convoys and trains at the far end of the map, this is more like what we do, we also look to make our way behind the lines avoiding enemy radar, including the radar at enemy airfields, so, far as we are concerned we go "hunting" and we do earn our kills.

 

Our actual intention every sortie is to land together, if we get kills during our hunt, fair enough, but not at the cost of a wingman.

 

Black-Hearts.

 

 

  • Like 2
  • Thanks 1
Posted
2 hours ago, II./SG.1-MarkWilhelmsson said:

 

Im not entirely sure what you mean when you say airfield AAA is ineffective for stopping vultures. When I've done the occasional vulch on WoL, once the short range guns open up I'm as good as dead if i don't immediately dive hard and fly away evading like a wild man. The big FlaK cannons, i agree, not very effective because of slow rate of fire; but the medium and short range guns are killer when set on expert and there are 4-5 of them in a single area. I've even tried shallow dive bombing in a 190 from 5k+, manouvering the whole time, and still got killed before i could even get the bomb off with decent accuracy. Is it because Russian AA guns are better than US guns or something? I do notice that they also tend to give the Russian side some German AAA guns as well. Late war German short range AAA should also be very devastating with the FlaK 38 quadruplet. 

 

Bodenplatte planes are much faster down low - to the point that the AAA can't track them effectively unless flying absolutely straight. We've done lots of testing.

II./SG.1-MarkWilhelmsson
Posted
3 hours ago, Talon_ said:

 

Bodenplatte planes are much faster down low - to the point that the AAA can't track them effectively unless flying absolutely straight. We've done lots of testing.

 

No faster than an A5 doing 875kph out of a dive. Sure if you come in skimming treetops at that speed they probably won't hit you as you pass. But man what damage are you going to do if all you do is that? 

Posted (edited)
45 minutes ago, II./SG.1-MarkWilhelmsson said:

 

No faster than an A5 doing 875kph out of a dive. Sure if you come in skimming treetops at that speed they probably won't hit you as you pass. But man what damage are you going to do if all you do is that? 

 

262s are faster and more controllable at high speeds than an A5 - plus, you just flat-out ignored the part where I said we had done multiple tests...

 

"I don't like the way X works"
"Sadly reality means it works this way, we tested it"
"But I don't like your reality. I reject it and substitute my own."

Edited by Talon_
  • Like 1
  • Haha 3
Posted
35 minutes ago, Talon_ said:

 

262s are faster and more controllable at high speeds than an A5 - plus, you just flat-out ignored the part where I said we had done multiple tests...

 

"I don't like the way X works"
"Sadly reality means it works this way, we tested it"
"But I don't like your reality. I reject it and substitute my own."

Playersplaining to the admins lmao

  • Haha 1
II./SG.1-MarkWilhelmsson
Posted
6 hours ago, Talon_ said:

 

262s are faster and more controllable at high speeds than an A5 - plus, you just flat-out ignored the part where I said we had done multiple tests...

 

"I don't like the way X works"
"Sadly reality means it works this way, we tested it"
"But I don't like your reality. I reject it and substitute my own."

 

First off, I resent your insinuation that i am acting in the manner which you described in your quotation marks. I was simply in somewhat of disagreement with you regarding the effectiveness of AAA at the spawn points.

 

My statement was simply meant to continue conversation with respect to Alonzo's allegations that AAA placed at spawn points is inefective. One of the things i highly admire about the Combat Box server admins and map makers is indeed the fact that they seem to do a lot of testing to make sure everything runs well. I didn't ignore your statement about testing, I simply am trying to further the conversation by presenting my observations and opinion. 

 

If you have a problem with me for doing that, how about instead of making a quip about it, you just say "I don't like or want you asking questions about how/why we do things" and that will be the end of it.

  • Upvote 1
Posted
20 minutes ago, II./SG.1-MarkWilhelmsson said:

If you have a problem with me for doing that, how about instead of making a quip about it, 

 

I like that he made a quip out of it:)

Posted
1 hour ago, II./SG.1-MarkWilhelmsson said:

First off, I resent your insinuation that i am acting in the manner which you described in your quotation marks. I was simply in somewhat of disagreement with you regarding the effectiveness of AAA at the spawn points.

 

Sorry I hurt your feelings.

  • Haha 1
56RAF_Roblex
Posted (edited)

 

Does COMBAT-BOX have any plans for specifying what the 5 SRS channels will be used for?  I don't think it will work to just say 'Players will work out their own designations that will change hour by hour.'  It is better if you Admins just make an executive decision that you can put in the server description and wherever else is useful so we all know exactly where we stand as soon as we log in.

 

 

There has been some discussion in other threads and my suggestion would be to allocate:-

 

Channel One = Airfield traffic control so we can call finals or when joining the runway to avoid mishaps and it also means anyone seeing a  bomber strike taxiing out can ask if they need an escort and know they will answer and can co-ordinate what channel they will be using for the mission (as below) once they are in the air.

People just joining the server may also get useful info from that default channel to help them decide where is best to spawn.   Even if groups of players are mostly using private comms, having one ear on SRS for ATC and updates can be useful.

 

Channel Two =  Strike Northern Targets

Channel Three = Cap Northern targets

Channel Four =  Strike Southern Targets

Channel Five = Cap Southern Targets

 

This is easy to remember and decide which channel is best to use.   Any fighter planning to go patrol behind enemy lines near their northern targets will be in the same channel, Ch.2, as bombers heading the same way which could be useful and if he was planning to cap his own Northern targets he will hear useful info on Ch.3  to know where he will find enemies.

Obviously the Aircraft just spawning can switch between Ch.1 and the channel for the  mission they are planning to do to get updated target info and then back to Ch.1 while still on the ground. They switch to the Strike or Cap channel once up and let people know what they are doing then keep quiet unless they are being attacked or have useful info.

 

That is just one suggestion. Perhaps the Admins may wish to do a poll of other suggestions to see what the players would find most useful?

Edited by 56RAF_Roblex
  • Upvote 1
Posted (edited)

Have no idea who jumped into my gunner position but he/she shot me down....I did check and positions were locked....why people do this i don't know...guess they get away with it by changing the name....just checked....was shot down by my tail gunner....Please check the logs....will make an educated guess that they have more than 1 id....

2020_7_11__15_12_53.jpg

2020_7_11__15_13_36.jpg

Edited by Cathaoir
Posted
2 hours ago, Cathaoir said:

Have no idea who jumped into my gunner position but he/she shot me down....I did check and positions were locked....why people do this i don't know...guess they get away with it by changing the name....just checked....was shot down by my tail gunner....Please check the logs....will make an educated guess that they have more than 1 id....

2020_7_11__15_12_53.jpg

2020_7_11__15_13_36.jpg

The log says 'AI turret'. I wonder if there is an exploit where people can jump in when turrets are locked and act as an AI gunner? Or do turrets not show as player IDs when they are player operated?

56RAF_Stickz
Posted

more concern that those morons can even enter your turret if its locked. Is there a bug or is there an exploit to enable sub-lifes to do it? Or do the servers have an over riding "enable" that removes your lock ability?

Maybe worth adding a bug report.

Posted
50 minutes ago, RedKestrel said:

The log says 'AI turret'. I wonder if there is an exploit where people can jump in when turrets are locked and act as an AI gunner? Or do turrets not show as player IDs when they are player operated?

Turrets dont show up in the mission log with the player ID, nope.

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...