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Posted
4 hours ago, KoN_ said:

What is the setup to run the server hardware wise . ? 

 

See here: 

 

Posted

Hey all, long time lurker of the forums and just now getting into multiplayer IL-2 after owning this sim since launch. I have been playing on this server primarily. Just wanted to say it has been great thus far, most people I've encountered in-game chat seem very friendly, and I've really enjoyed it. Keep up the great work!

  • Like 2
  • Upvote 2
Posted

Crimea mission today

 i destroyed fuel dumps at the allied destroyer base which was confirmed then when i get back i'm given zero points , why was that ?

Posted
19 minutes ago, dog1 said:

Crimea mission today

 i destroyed fuel dumps at the allied destroyer base which was confirmed then when i get back i'm given zero points , why was that ?

 

Can you link the sortie from the web server?

Posted (edited)

i said they were confirmed but why was'nt i awarded points is my question ?

Edited by dog1
Posted
1 hour ago, dog1 said:

i said they were confirmed but why was'nt i awarded points is my question ?

 

We can control the website values but not the in-game points values

Posted

the game confirmed the number of kills  and description . So do i take that as an error "faut majeur"  ?

Posted
18 minutes ago, dog1 said:

the game confirmed the number of kills  and description . So do i take that as an error "faut majeur"  ?

 

We can't edit what the game says unfortunately but server side point values are what counts.

Posted
5 hours ago, dog1 said:

i said they were confirmed but why was'nt i awarded points is my question ?

It looks to me like you got points for every mission in your sortie list where you a) destroyed targets and b) didn't die. So it looks like at the server side everything is functioning fine.

In-game stats are messed up sometimes, and can't be controlled by admins - if you didn't get awarded points for the destruction, its likely a game bug. The il2 stats software deals with kills and targets differently. So don't worry if you don't get points in-game, because the server points is what counts to your ranking.

  • Upvote 1
Posted

 i am from now on relying on the stats ledger post mission manifest . thanks for pointing out . 

II./SG.1-MarkWilhelmsson
Posted

Are some of the objects at some targets not included as part of the target? If this isn't the case, why do they not award points after destruction? See example here. Almost 300 objects shown destroyed, only 5 pts awarded for one of them. Zero for the rest.

 

https://combatbox.net/en/sortie/309033/?tour=17

Posted
14 minutes ago, III./JG7-MarkWilhelmsson said:

Are some of the objects at some targets not included as part of the target? If this isn't the case, why do they not award points after destruction? See example here. Almost 300 objects shown destroyed, only 5 pts awarded for one of them. Zero for the rest.

 

https://combatbox.net/en/sortie/309033/?tour=17

Tents and some other stuff are there for flavor mostly. its so easy to kill like a millon of them that they don't count for score.

  • Like 1
Posted

I have a couple of questions and a suggestion.

Q#1: Several times over the past few months I have noticed while starting my engines at any map, I was being shot at from some where, no      enemy in the area.  What's going here?  I don't have vids or dates to review and the rounds seem to "splash" on impact and don't seem to be causing  damage. Its annoying.

Q#2: Somehow I lose connection with CBox  severe but not with my internet connection or master severe, I don't understand how or why, but it affects my stats quite a bit and takes a long time making up lost "fair play index".  I understand that if I were to leave the server n flight It should b

held against me and reflect on my stats.  But this just happens, most of the time without warning.  Sometimes I get notified the sever has no position data on me.  What could be done here? Suggestions?

 

And a suggestion:  there are lots of times I will be trying to bomb something covered by trees, the trees of course deflect the bombs but do not get destroyed at bomb impact area.  They r still there for next sortie causing another "missed target". Can this b changed?

 

I still enjoy CBox tremendously, please keep it fun to fly.  I don't fly red so I cannot say much about their aircraft but the Bf110 is a sluggish large target in the air even though it is a heavy fighter.  Its a real challenge to keep in the air when you are being attacked and worse when you loose an engine, flaps, etc.  Its outclassed by pretty much everything in the air! Very hard to return from your sortie alive in this thing. Especially without cover!  But I fly it because its a challenge to complete a sortie alive.  So when I hear people complain about an aircraft or loadout, especially reds, I get more determined to b the best 110 pilot ever! {At least until the Bf410 and Ar234 come out.}

Ok enough ranting.... Keep the sim/game going strong!    Oh some of us Coconuts fliers were wondering if it would ever return or b compatible here  n some way?

Posted
14 minutes ago, Stu-Dh said:

Q#1: Several times over the past few months I have noticed while starting my engines at any map, I was being shot at from some where, no      enemy in the area.  What's going here?  I don't have vids or dates to review and the rounds seem to "splash" on impact and don't seem to be causing  damage. Its annoying.

Q#2: Somehow I lose connection with CBox  severe but not with my internet connection or master severe, I don't understand how or why, but it affects my stats quite a bit and takes a long time making up lost "fair play index".  I understand that if I were to leave the server n flight It should b

held against me and reflect on my stats.  But this just happens, most of the time without warning.  Sometimes I get notified the sever has no position data on me.  What could be done here? Suggestions?

 

And a suggestion:  there are lots of times I will be trying to bomb something covered by trees, the trees of course deflect the bombs but do not get destroyed at bomb impact area.  They r still there for next sortie causing another "missed target". Can this b changed?

 

I still enjoy CBox tremendously, please keep it fun to fly.  I don't fly red so I cannot say much about their aircraft but the Bf110 is a sluggish large target in the air even though it is a heavy fighter.  Its a real challenge to keep in the air when you are being attacked and worse when you loose an engine, flaps, etc.  Its outclassed by pretty much everything in the air! Very hard to return from your sortie alive in this thing. Especially without cover!  But I fly it because its a challenge to complete a sortie alive.  So when I hear people complain about an aircraft or loadout, especially reds, I get more determined to b the best 110 pilot ever! {At least until the Bf410 and Ar234 come out.}

Ok enough ranting.... Keep the sim/game going strong!    Oh some of us Coconuts fliers were wondering if it would ever return or b compatible here  n some way?

 

Q1, I'm not sure what's up. Try doing a TacView recording and then viewing your flight afterwards. Q2, network related, things might be improved by our recent hosting change. Where in the world are you? Server is in New York.

 

For targets covered in trees, this may be unintentional. The developers improved the visuals on the Rhineland map, and several areas near rivers are now much more interesting with varied landscapes and trees. If we have mission objects there, they might be covered by trees now. I've done what I can on maps where I know there is a problem (Scheldt and Bridge) but for other maps, please let me know the mission name and grid square, and I will take a look. It is not intended that targets are under trees. Some targets are in a tree line so more challenging, you need to approach with the correct angle, but no targets are intended to be "under" trees.

 

I believe Coconut is working on a new version of their control and campaign software. I'm looking forward to it! But I don't know about the timelines for that. I think it might be a while, Coconut has produced amazing ambitious stuff, but that takes a lot of time.

 

Quick announcement:

 

Tomorrow night, Friday Night Flights returns with 332-FG and friends! The map will be The Legend of Y-29 starting 9pm Eastern time (0200 UTC). Join us for a recreation of Operation Bodenplatte on New Year's Day 1945.

  • Upvote 1
69th_Mobile_BBQ
Posted
16 minutes ago, Stu-Dh said:

I have a couple of questions and a suggestion.

Q#1: Several times over the past few months I have noticed while starting my engines at any map, I was being shot at from some where, no      enemy in the area.  What's going here?  I don't have vids or dates to review and the rounds seem to "splash" on impact and don't seem to be causing  damage. Its annoying.

Q#2: Somehow I lose connection with CBox  severe but not with my internet connection or master severe, I don't understand how or why, but it affects my stats quite a bit and takes a long time making up lost "fair play index".  I understand that if I were to leave the server n flight It should b

held against me and reflect on my stats.  But this just happens, most of the time without warning.  Sometimes I get notified the sever has no position data on me.  What could be done here? Suggestions?

 

And a suggestion:  there are lots of times I will be trying to bomb something covered by trees, the trees of course deflect the bombs but do not get destroyed at bomb impact area.  

 

 

1.  It's a bug. You might have to restart the game.  

 

2. I've had more than one instance where I've been not only disconnected from servers, but it's crashed my router too, completely DC'ing me from the internet for a few minutes.  I don't know if it's a bug, something to do with the internet itself or something else.  

 

3. It would make sense that bombs would destroy trees, but that might be something devs need to add, if the engine can even handle it.  

Posted (edited)

To admins

why i got score with no 100% bonus for landing.

tnx
 

 

 

D3F2B4B4-7095-4381-816E-3265C8B8A442.jpeg

Edited by Funk
Posted
1 hour ago, Funk said:

To admins

why i got score with no 100% bonus for landing.

tnx

 

Your "fair play" index is 90%, which means you either had a disconnect or killed a friendly player. You can regain 100% fair play by flying on the server (I think it's 1hr flying = 10% fair play).

Posted

That was quick Alonzo and Mobile BBQ! I live about 30 miles SE of Temple , The Republic of Texas, USA. in the country, no cable, no sat or DSL, only a mifi. The other stuff doesn't offer service here that's any good for the money.  When I lose the server, I do back out of the game and re-enter.  But I don't like taking the chance of loosing it again.  My ping when I see one is between 80 and 100, I don't see it very often.  I check the bad connection and locked server boxes.

The trees don't actually "cover" the target but often do "surround" parts of it. I Understand the tack reason for them, because we would do the same when in the field, actually for the same reason.  So when I am attacking a target traveling 700-800 kph {n a slow dive} it is hard to miss the trees, most of them are way taller than the target.  Like the engineers at 3237 on closing the Ruhr pocket I believe, there is a group of hangers with trees on all 4 sides, with less trees on the side facing the town.  like only one row of trees there. But the other sides have a lot of trees around them. that's what I meant about trees covering the target.  And I do try to attack accordingly as much as possible.

About Coconuts and a conversation here awhile back about airframe attrition.  Coconuts used a point system for each player and you only had so many for each type of aircraft, unless u landed it safely at a forward base. In which case you had another on to fly until it was lost. Once you used up all the points for say attackers you had to fly something else, or not fly.  This I believe was based on the moving of the front and supply, availability, and of course the pilots ability to "reserve" an aircraft.  And the "better " aircraft cost more points to fly.  So is this what kind of thing was being discussed here awhile back?  I loved it and I don't think it caused many fliers to go elsewhere.  Most of us really loved it and were lost when Coconuts was lost.  I only see a few of those pilots today flying here, its a shame not to be able to see those guys much anymore.  But I think using something like that here would work.  Having said that, what u have here is as unique as Coconuts. One of a kind.  That's why we r here!  Im asking you not to ruin this server by doing like what I hear about other servers have done.  Its home as it is!  I Only wish more fighters would cover us bombers and attackers!   LOL!!!

Posted (edited)
3 hours ago, Stu-Dh said:

Coconuts used a point system for each player and you only had so many for each type of aircraft, unless u landed it safely at a forward base. In which case you had another on to fly until it was lost.

 

We won't be implementing any kind of point system to fly aircraft on CB. Our server is populated by some of the best pilots in the game, and systems like these usually mean that the most dangerous players get exclusive access to the best planes - making those players even more deadly. This is pretty anti-fun for newer and less experienced members of the community who find themselves constantly under attack by better planes with no realistic way to level the playing field other than luck.

Edited by Talon_
  • Upvote 5
Posted

Is the server still the one in the datacentre or are we back to the stand-alone one?

I played last night and on the first mission got the worst stuttering I had ever seen. I believe it was that the stupid Origin launcher (festering cancerous DRM from EA) was running in the background. Subsequent missions after I shut it off were largely stutter free. My ping was great though, and I didn't see a lot of rubberbanding or network lag. Playing with around 50-60 players during my time online.

Posted
1 hour ago, RedKestrel said:

Is the server still the one in the datacentre or are we back to the stand-alone one?

I played last night and on the first mission got the worst stuttering I had ever seen. I believe it was that the stupid Origin launcher (festering cancerous DRM from EA) was running in the background. Subsequent missions after I shut it off were largely stutter free. My ping was great though, and I didn't see a lot of rubberbanding or network lag. Playing with around 50-60 players during my time online.

 

Currently we're in NYC - hopefully permanently

Posted
8 minutes ago, Talon_ said:

 

Currently we're in NYC - hopefully permanently

I'll have to grow a hipster beard then

  • Haha 1
69th_Mobile_BBQ
Posted
2 hours ago, Talon_ said:

 

Currently we're in NYC - hopefully permanently

 

I thought Alonzo said that NYC was not suitable and CB's gone back to the original hardware.  Is that in NYC too?   

 

I was getting 35 ping on that server and now it's gone back to the ping-o-meter column in the multiplayer menu not even bothering to give me a readout.

Posted
5 minutes ago, Mobile_BBQ said:

 

I thought Alonzo said that NYC was not suitable and CB's gone back to the original hardware.  Is that in NYC too?   

 

I was getting 35 ping on that server and now it's gone back to the ping-o-meter column in the multiplayer menu not even bothering to give me a readout.

 

We moved it back to NYC a few days ago after making some modifications to the hardware and the maps. Latest updates as always on the Discord #announcements channel!

69th_Mobile_BBQ
Posted
1 minute ago, Talon_ said:

 

We moved it back to NYC a few days ago after making some modifications to the hardware and the maps. Latest updates as always on the Discord #announcements channel!

 

RGR that.  I don't use Discord if I can avoid it TBH.  I don't like the interface and it's a bit bloated for my tastes.   

Posted
2 minutes ago, Mobile_BBQ said:

 

RGR that.  I don't use Discord if I can avoid it TBH.  I don't like the interface and it's a bit bloated for my tastes.   

 

You can use it online in a browser to catch up with the latest news

  • Thanks 1
Posted

We're having some server issues tonight, and we're not sure why. We did a restart for the Friday Night Flights event, and we got a good number of pilots on for the event but many left unable to connect. Numbers slowly dwindled, and no new pilots were able to connect. We restarted the server process, and that didn't help, and we've now rebooted the server and we still have the issue.

 

I think it's something to do with the maps not matching between the client download and what the server has on disk, but I can't confirm that. I've redeployed all of the maps except Ruhr Pocket (the currently running map) so we'll see if that helps. If you have trouble connecting, try deleting your IL2\Data\Multiplayer\Dogfight\Alonzo folder to force a re-download of the maps.

 

I'm sad to say I have no ETA on a fix, because I don't know the problem. The game client silently refuses to connect and kicks back to the multiplayer server selection screen. ?

  • Thanks 1
Posted

The 5 minutes inactivity kick is not helping larger squads and joint squad ops to take part on the server.  Any chance you could extend the time to 10 or 15 minutes?

 

Thank you for your consideration.

 

Happy landings,

 

Talisman

Posted
3 hours ago, 56RAF_Talisman said:

The 5 minutes inactivity kick is not helping larger squads and joint squad ops to take part on the server.  Any chance you could extend the time to 10 or 15 minutes?

 

Thank you for your consideration.

 

Happy landings,

 

Talisman

 

You could take off and orbit, or just spawn and roll around a little bit every 4 mins.

Posted

An other ground shooter on closing the Ruhr 45 few min ago. I have the track and this pic (few seconds above red frame in chat you can see he has been informed it's not admitted : no effect...) :

 

WJV3k.jpg

Posted
2 hours ago, Otto_bann said:

An other ground shooter on closing the Ruhr 45 few min ago. I have the track and this pic (few seconds above red frame in chat you can see he has been informed it's not admitted : no effect...) :

 

WJV3k.jpg

 

Can you link the sortie please?

 

Posted
2 hours ago, Talon_ said:

 

You could take off and orbit, or just spawn and roll around a little bit every 4 mins.

 

All I can say is try handling 12 to 14 pilots from different squads cooperating together, selecting target, then selecting aircraft types (bombers and fighter escort), selecting appropriate armament loadout for target, bomb delay, fuel load, assigning pilots to aircraft type, the bombers discussing the best route, then planning the route using mission planner for accurate headings, selecting best egress route home and RV points.  Then doing same for secondary target if primary target taken out on route.  The plan, together with in flight organisation instructions is then formally briefed for full understanding and questions.  After strike on ground target some pilots shot down or flying home slow with damage, so some pilots waiting longer than others for all pilots to return.  Then squad debrief and get ready for next mission again and perhaps a bath room break.  Not an exhaustive list, but I hope you get the idea.  So doing all this, and more when other issues crop up, trying not to have pilots made lost to us and unavailable due to 5 minute server kick and can't get back in due to the server being full.  That is more or less why I asked.  Just asking if it is possible for you to take into consideration, because we have not been able to fly your server as much as we would have liked lately.  I completely understand if you don't want to extend the 5 minutes.

 

Happy landings,

 

56RAF_Talisman

 

Posted

We're having difficulty connecting today, just getting booted back to the multiplayer menu no error message. :(

  • Upvote 1
Posted
2 minutes ago, Dmaddo1 said:

We're having difficulty connecting today, just getting booted back to the multiplayer menu no error message. :(

same here

Posted
20 minutes ago, SCG_Tzigy said:

same here

I deleted the Alonzo folder as described above and was able to connect.

 

Server just went down it seems tho.

Voodoo_Slayer
Posted

Hi. When are you going to revert to alternate spotting settings. Thanks. 

Posted
58 minutes ago, Valkyrie77 said:

Hi. When are you going to revert to alternate spotting settings. Thanks. 

 

Current settings are final

 

1 hour ago, Birdman said:

I deleted the Alonzo folder as described above and was able to connect.

 

Server just went down it seems tho.

 

1 hour ago, Dmaddo1 said:

We're having difficulty connecting today, just getting booted back to the multiplayer menu no error message. :(

 

1 hour ago, SCG_Tzigy said:

same here

 

1 hour ago, Birdman said:

I deleted the Alonzo folder as described above and was able to connect.

 

Server just went down it seems tho.

 

We're working on it!

  • Like 1
Posted
Just now, Talon_ said:

 

We're working on it!

We appreciate you guys' work!

  • Upvote 1
69th_Mobile_BBQ
Posted
2 hours ago, 56RAF_Talisman said:

 

All I can say is try handling 12 to 14 pilots from different squads cooperating together, selecting target, then selecting aircraft types (bombers and fighter escort), selecting appropriate armament loadout for target, bomb delay, fuel load, assigning pilots to aircraft type, the bombers discussing the best route, then planning the route using mission planner for accurate headings, selecting best egress route home and RV points.  Then doing same for secondary target if primary target taken out on route.  The plan, together with in flight organisation instructions is then formally briefed for full understanding and questions.  After strike on ground target some pilots shot down or flying home slow with damage, so some pilots waiting longer than others for all pilots to return.  Then squad debrief and get ready for next mission again and perhaps a bath room break.  Not an exhaustive list, but I hope you get the idea.  So doing all this, and more when other issues crop up, trying not to have pilots made lost to us and unavailable due to 5 minute server kick and can't get back in due to the server being full.  That is more or less why I asked.  Just asking if it is possible for you to take into consideration, because we have not been able to fly your server as much as we would have liked lately.  I completely understand if you don't want to extend the 5 minutes.

 

Happy landings,

 

56RAF_Talisman

 

 

The Fighting 69th does almost exactly this nightly.  It's very rare they are kicked for being idle on the field. 

I thought the idle kick was for those who lingered in the plane selection/map area too long or didn't choose a side after a certain period of time.  

To be fair though, IMO 8-10 minutes would be a bit better. 

5 hours ago, Otto_bann said:

An other ground shooter on closing the Ruhr 45 few min ago. I have the track and this pic (few seconds above red frame in chat you can see he has been informed it's not admitted : no effect...) :

 

WJV3k.jpg

 

Was this at the airfield or ditching out in the wild?

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