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Alonzo

Combat Box by Red Flight

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1 hour ago, PeterZvan said:

Well - before you spawn in you can see if airfield is under attack or not.

If you decide to take off under this condition than its very probable that you will get attacked. Just spawn on the other airfield to avoid this issue.

I personally take off from such fields in any case and go chase the vulcher. Its usually a very easy kill.

 

This would be my advice as well. There are many indicators for an enemy near an airfield -- map icon, heavy flak firing, air raid siren, red flare at the field. Depending on what's happening on the map I tend to circle climb over the airfield if I am feeling unsafe, at least for a portion of my climb.

 

13 minutes ago, Birdman said:

Put more flak (light and heavy) on the spawn airfields, if someone wanna vulch they get a warmer welcome.

 

There's already plenty of flak, to the point where players will encounter a bit of lag when a vulcher gets close to the small-calibre flak on the field. Anyone moving fast and turning will not get hit by flak, regardless of how much of it there is or what skill we set it to. That said, the current flak is useful to point out someone attacking the airfield, and if the aggressor gets low and slow it will likely cause them some trouble (I was chased to an airfield on the Scheldt map and I successfully avoided the attacker for long enough for the flak to get them). Additionally most maps have flak positions placed on the way to and from airfields, so enemies will pick up "puffy flak" before they get too close. Defenders should keep their eyes open for flak in friendly territory.

 

We have a clear rule that attacking players who are on the ground is not allowed (players who are yet to take off, or who have landed). That rule plus the current level of flak and warnings is all we have planned at the moment.

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50 minutes ago, Alonzo said:

This would be my advice as well. There are many indicators for an enemy near an airfield -- map icon, heavy flak firing, air raid siren, red flare at the field....

 

Yep, if they are very close or stay above the airfield... But 10/12 kilometers away they are undetectable and since few month we can see the other planes at 30km away...minimum. With a guaranteed short distance, the guys could at least climb up by a spiral above airfields to get altitude and have a best chance for defending themselves against these vicious. I also use B&Z, frequently, but do it on ennemy airfield is realy not fair and some ''specialists" seem love to do it.

 

2 hours ago, Mobile_BBQ said:

Perhaps you might find Candy Crush to be a more suitable game.  There's no wet paper bags one might be arsed to fight their way out of in that game.

 

Those behaviors are used at most time by poor pilots staying in the depths of stats. They are the real ones who should rather play Candy Crush...:)

Edited by Otto_bann

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I was thinking :

 

In order to  : - Limit the overall arms race

                      - Encourage people to actually participate in the mission effort

 

-> would it be possible to unlock stuff "by tier" ?

 

-> you start with basic stuff, and after 50 points, you get better stuff... then after 150 you more better stuff.... and then at 250 you get the good shit....

 

I think that'd have a big positive impact...

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24 minutes ago, Turban said:

I was thinking :

 

In order to  : - Limit the overall arms race

                      - Encourage people to actually participate in the mission effort

 

-> would it be possible to unlock stuff "by tier" ?

 

-> you start with basic stuff, and after 50 points, you get better stuff... then after 150 you more better stuff.... and then at 250 you get the good shit....

 

I think that'd have a big positive impact...


Well, for one, there would have to be a way for the game to know which 'tier' you as a player had unlocked, which would require registration of some sort like with TAW. So that adds a layer of complexity to the system. Would it track this via stats between missions, or would you have to 'grind' for good equipment on each mission? 

Given that points are only awarded when you survive the mission, doing this will encourage 'play it safe' behaviours and point farming, and punish people who focus on ground attack missions with higher mortality rates. It will also mean that players that are already doing well will always have the best equipment, while beginner players will be stuck at 'tier 0'.

 

I don't think it would make people focus on the mission effort, it will make people look to farm for easy points to unlock the higher tier aircraft.

 

I know people mean well but there have been so many new rule proposals lately and I feel like most of them wouldn't accomplish much other than to make it more of a pain to get on the server and have fun.

 

If we limit planes or equipment, I feel it should always be in service of making for an interesting mission scenario that makes sure things stay fun for both sides. Combat Box's best features are its accessibility and its dedication to making interesting missions with late war planes. The newbies can rub shoulders with the aces and not feel like they are getting punished for being shot down, and people are allowed to have fun the way they want to without a boatload of extra restrictions.


 

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Regarding the complexity... That's why I asked if it would be possible ;)

 

And if unlock there is, it's mission based. Like for the mission. Next mission you start again. No data storage or anything.

 

I was thinking at it as a way to encourage players actually doing something.

 

 

Seriously. Look, in every single mission, you have 50 % or more players with 0 activity. It's insane.

Players need to have reasons to start doing something.

 

It's easy to get points. Anyone can do it with anyplane. Including making it home.

 

I do ground attack a lot. So I know how it is.   Why is it hard? Why is it suicidal sometimes? Because  friendly fighters don"t actively cover. 

 

They are not looking for a fight. They're looking for easy kills.

And they have a lot of time on their hands apparently because they sure can wait a long time before doing anything.

 

Putting stuff behind a "point" wall might be worth trying IMO.

Edited by Turban
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I saw you were just talking about Vulching at AFs but what about these guys today that are vulching at Air Starts on Crossing the Rhine. The guy can stay farther enough west so it does not not show the Air Start is being attacked and as soon as you spawn he dives down onto your 6. Also, even though he had every advantage as soon as I reversed it on him and was pulling onto his 6 to shoot him he disconnected before I could take a shot. Just stat whores that suck. 

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21 minutes ago, Turban said:

Regarding the complexity... That's why I asked if it would be possible ;)

 

And if unlock there is, it's mission based. Like for the mission. Next mission you start again. No data storage or anything.

 

I was thinking at it as a way to encourage players actually doing something.

 

 

Seriously. Look, in every single mission, you have 50 % or more players with 0 activity. It's insane.

Players need to have reasons to start doing something.

 

It's easy to get points. Anyone can do it with anyplane. Including making it home.

 

I do ground attack a lot. So I know how it is.   Why is it hard? Why is it suicidal sometimes? Because  friendly fighters don"t actively cover. 

 

They are not looking for a fight. They're looking for easy kills.

And they have a lot of time on their hands apparently because they sure can wait a long time before doing anything.

 

Putting stuff behind a "point" wall might be worth trying IMO.

 

Is not being bored out of their mind reason enough to do something? They can't possibly be seeing much difference between doing that in a Spitfire or in a Tempest. I seriously doubt there's that many people literally doing nothing, they're just flying fighter sorties and not finding any action, or not getting any kills. It happens. 

 


 

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2 hours ago, Turban said:

... I do ground attack a lot. So I know how it is.   Why is it hard? Why is it suicidal sometimes? Because  friendly fighters don"t actively cover...

 

+1

But many guys are connected just for spend few time and if they take a fighter flying between 500/600kmh it's not for follow or wait a slow cumbersome plane. It's a dangerous work to protect efficiently a bomber, especially if you are only one for doing the cover, you can't do what you want and you get less time for scan your own 6 : it's natural if there is a lack of cover for the bombers, alas.


Bombers are attacked because they also are very exposed along their way. It's easy to detect and catch up them.

 

Just an little idea : why not make take off and landing closer of targets the bombers (+ airstart?) and farther the fighters? It makes bombers and fighters arrive at ~same fly time to be above targets (or less time for bombers). Bombers would be less exposed by a shortest way and could use more time for doing their work and come back to home faster. Fighters already around the  targets could inform their own side if ennemies are flying there, it should permit to heavy planes to choise where take off. Cover should be less necessary, fighters should flying most carefuly because a longest way will wait them for next fly if they are downed.

 

   
Edited by Otto_bann

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2 hours ago, Turban said:

I was thinking :

 

In order to  : - Limit the overall arms race

                      - Encourage people to actually participate in the mission effort

 

-> would it be possible to unlock stuff "by tier" ?

 

-> you start with basic stuff, and after 50 points, you get better stuff... then after 150 you more better stuff.... and then at 250 you get the good shit....

 

I think that'd have a big positive impact...

 

Until the game offers things like this as a first-class mechanic with an in-game GUI, it's very unlikely we will do anything like this on Combat Box. The only way to implement currently is to use a TAW-style "kick someone if they take a plane they didn't earn", and while it's ok for TAW's simulated campaign it's just too hard to explain to people on a more casual server like Combat Box. Earned planes would also exacerbate skill disparity -- the best pilots will earn the most points and be in the best planes, and have even more of an advantage. If we're worried about the "arms race" and everyone being on the best planes, well, we can vary that by mission based on the time period (and we do -- you can't get a 150 octane P51 on every map, nor a DC K4, some maps don't have a P-38 or K4 or D9).

 

I think CB has a decent amount of complexity already, with multiple airfields per side, different airplanes and loadouts depending on time period, Me-262 jets that are unlocked either by player count or through player actions attacking/defending the jet fuel depot and trains, radar that reports player locations but can have the radar station destroyed, etc. We never set out to build a campaign simulation, we like the "map resets every 2.5 hours, try to win as many maps as you can" style of server, and we hope it's sufficiently fun that you enjoy it too!

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4 hours ago, Otto_bann said:

 

Those behaviors are used at most time by poor pilots staying in the depths of stats. They are the real ones who should rather play Candy Crush...:)

 

Well, they do go after the higher points in the bombers that are right there.  They're getting those bomber before they attack - not after.  And...  If they actually do get some regular bomber pilots on, those "stat padders" now become a very helpful part of their team towards winning maps by stopping fighters and bombers before they become troublesome. 

 

Sorry but the Call of Duty "You're camping!" isn't a valid complaint in this context no matter how much you want it to be.  Find a way to counter it.   

1 hour ago, AlphaZulu said:

I saw you were just talking about Vulching at AFs but what about these guys today that are vulching at Air Starts on Crossing the Rhine. The guy can stay farther enough west so it does not not show the Air Start is being attacked and as soon as you spawn he dives down onto your 6. Also, even though he had every advantage as soon as I reversed it on him and was pulling onto his 6 to shoot him he disconnected before I could take a shot. Just stat whores that suck. 

 

OK, THAT is a bit shitty...

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1 hour ago, RedKestrel said:

Is not being bored out of their mind reason enough to do something? They can't possibly be seeing much difference between doing that in a Spitfire or in a Tempest. I seriously doubt there's that many people literally doing nothing, they're just flying fighter sorties and not finding any action, or not getting any kills. It happens. 

 

We see more action than you think bro. ;) We all know exactly where the airbases are and exactly where the targets are - so without the fog of war, it's easy to find someone to fight/shoot down.

Since 99% of online pilots fly from base to target in a straight line there is no need to always converge over a a target to find a fight.

 

Figure this scenario (not even best case): Erich Hartmann flew ~1400 missions and recorded ~352 victories b/w 1942 and 1945. This equates to ~1 kills every 4 missions. So, there is nothing unhistoric about flying around without seeing action (...and I am OK with that).

Edited by JG7_X-Man

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5 hours ago, Alonzo said:

 

There's already plenty of flak, to the point where players will encounter a bit of lag when a vulcher gets close to the small-calibre flak on the field. Anyone moving fast and turning will not get hit by flak, regardless of how much of it there is or what skill we set it to. That said, the current flak is useful to point out someone attacking the airfield, and if the aggressor gets low and slow it will likely cause them some trouble (I was chased to an airfield on the Scheldt map and I successfully avoided the attacker for long enough for the flak to get them). Additionally most maps have flak positions placed on the way to and from airfields, so enemies will pick up "puffy flak" before they get too close. Defenders should keep their eyes open for flak in friendly territory.

 

We have a clear rule that attacking players who are on the ground is not allowed (players who are yet to take off, or who have landed). That rule plus the current level of flak and warnings is all we have planned at the moment.

 

I still say, take away a gun or three from every field and redistribute them into the neighboring towns, set as invincible. 

(I know you said that there are already some there, and I should open map editor to see. I tried. The maps won't open.  It's not my forte anyway.   Nobody tells anybody to pick up an instrument and actually learn the song before you criticize a musician.  Why should I have to learn how to use the map editor to critique a map?) 

 

Besides the point, skimming some already-existing AAA and placing it where it will fire in enough volume to effectively mark enemies at these 'camp grounds' might reduce stutter slightly in other portions of the map where the AAA is meant to be very intense.  Admittedly, that's just a guess tho.

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1 hour ago, Alonzo said:

 

I think CB has a decent amount of complexity already

 

No worries, it's in no way a critic, we're throwing ideas around. No idea of what's possible etc.

Keep up the good work ;)🤙

 

 

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14 hours ago, Otto_bann said:

With a guaranteed short distance, the guys could at least climb up by a spiral above airfields to get altitude and have a best chance for defending themselves against these vicious.

This will not help without checking their 6 o'clock. Those who don't check 6 at 10K away from home base, will not be checking same behind enemy lines as well.

Beside that, many people just don't bother to climb at all. They just proceed at deck level towards the target, or whatever their destination is. Can we attack them? Or this is not fair since they don't have altitude?

 

Server is great as it is now. IMHO

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According to rule "Suspicious disconnects after taking damage will be investigated. While network connections can be flaky and the game can crash, a pattern of convenient disconnects will be followed up." i want to report pilot gelbevierzehn. He disconect just few seconds after he lost advantage, get into defensive and damaged his engine. Also check his stats, definitely not first DISCO... at least, he should explain this:

 

http://combatbox.net/en/sortie/log/313359/?tour=17

 

 

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15 hours ago, Mobile_BBQ said:

Sorry but the Call of Duty "You're camping!" isn't a valid complaint in this context no matter how much you want it to be.  Find a way to counter it.  

 

If it's the cure, why don't let vulchers shooting landed planes too?

 

5 hours ago, Batzet said:

Server is great as it is now. IMHO 

 

I agree

Edited by Otto_bann

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15 hours ago, Mobile_BBQ said:

I still say, take away a gun or three from every field and redistribute them into the neighboring towns, set as invincible. 

(I know you said that there are already some there, and I should open map editor to see. I tried. The maps won't open.  It's not my forte anyway.   Nobody tells anybody to pick up an instrument and actually learn the song before you criticize a musician.  Why should I have to learn how to use the map editor to critique a map?) 

you dont need to, select open and in the window pane change .mission to *.* same as you would for windows to find all files. Open .msnbin to view

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3 minutes ago, Otto_bann said:

 

If it's the cure, why don't let vulchers shooting landed planes too?

 

Because, apparently, there has to be some catering to those who have obviously never faced a moment of adversity in their whole life. 

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Player "butterfly_" bombed the allied spawn at Deurne airfield on battle of Eindhoven March 1945 map this morning.

 

jrtaylo36 got killed while he was parked.

Edited by Birdman

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2 hours ago, Birdman said:

Player "butterfly_" bombed the allied spawn at Deurne airfield on battle of Eindhoven March 1945 map this morning.

 

jrtaylo36 got killed while he was parked.

 

Thank you for the report. butterfly_ is now taking a one-week vacation from the server.

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just wanted to say thank you to @Alonzo for a great server and to and all the pilots in discord chat who have helped me over the last couple of months get more sorted out with IL2.  Is so damn fun...my time spent in the sim racing rig has decreased dramatically and all you heathens are to blame!  🤪

Edited by capt_nasties
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1 hour ago, Canuck52 said:

@Alonzo You gotta fix the syncing with your server 😂

 

Well the tree thing is all you man, your game client thought you hit a tree, no network involved. I heard that sometimes tree hitboxes are sometimes a little taller than you'd think, but never hit one myself.

 

Nice to see (and hear!) everyone having a good time on the server though. That map The Crimean Offensive was designed by @the-nines, lots of fun I think.

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Can i ask what is the visibility set too on the server . Spotting . ect . 

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2 hours ago, Con said:

Can i ask what is the visibility set too on the server . Spotting . ect . 

 

We are not using the "Alternative" spotting system

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Hello,


I cannot register on your statistics site. I carry out the registration procedure but I do not receive the confirmation email.

 

What should be done ?

 

My username is C6_Zorkaiev. My email is valide.

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2 hours ago, C6_Zorkaiev said:

Hello,


I cannot register on your statistics site. I carry out the registration procedure but I do not receive the confirmation email.

 

What should be done ?

 

My username is C6_Zorkaiev. My email is valide.

 

If you are Gabriel or Eric, your email provider temporarily refused emails this afternoon. It looks like the email is delivered now. Check your spam folder also.

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Alonso in Crossing the Rhine map we have a problem - Campers around Y-70. We born airstart and in 01 minute max a camper come from space and shoot you down. Its very boring ...

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On 12/24/2019 at 2:53 PM, dog1 said:

It was an allied airbase target west of WEET about 2 mn west . This is where it all happened this morning .  OK so they were objectives while in the air . It was my first encounter of this kind so i'm glad i asked .

Weert 

I love the server. Thank you for the hard work

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12 hours ago, Alonzo said:

 

If you are Gabriel or Eric, your email provider temporarily refused emails this afternoon. It looks like the email is delivered now. Check your spam folder also.

 

I send you a mp because I still haven't received the confirmation message.

 

Tk

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I used to get on this server but now I get a 15 min ban every time I try to get on the combat box server and get disconnected!

 

Edited by raker_de

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6 hours ago, =TBAS=Sschatten14 said:

you get banned when you try to login to C-box? 

what did you do? 

 


I try to log into the server and get up to loading the mission but then I get a DC... so I try to log into the server again and there is a message that I was banned for 15 mins. I never even started the mission. 
My ping to this server is about 120 ( not sure ) but I can get into other servers with similar ping and have got onto this server berfore with the same ping.
My game is updated... 

I can understand the server connection lost but I don't get the reason for the ban! ( the ban msg doesn't appear in the print screen ).. 

 

connection lost.jpg

banned.jpg

Edited by raker_de

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Stats not updating.

 

EDIT:  This morning I flew a P-38 from the air start and attacked German artillery, returned to the recovery landing area.  Never updated in the stats.

 

 

Edited by VBF-12_Stick-95

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20 hours ago, J2_raker said:

I try to log into the server and get up to loading the mission but then I get a DC... so I try to log into the server again and there is a message that I was banned for 15 mins. I never even started the mission. 
My ping to this server is about 120 ( not sure ) but I can get into other servers with similar ping and have got onto this server berfore with the same ping.
My game is updated... 

I can understand the server connection lost but I don't get the reason for the ban! ( the ban msg doesn't appear in the print screen )..

 

Did you do something bad, possibly with a different previous username? We haven't banned anyone recently. Usually we hand out long bans for people who are friendly firing from gunners seats, deliberately strafing friendly fields, etc.

 

5 hours ago, VBF-12_Stick-95 said:

Stats not updating.

 

EDIT:  This morning I flew a P-38 from the air start and attacked German artillery, returned to the recovery landing area.  Never updated in the stats.

 

Fixed now.

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We're monitoring server performance this weekend, we're trying for a higher player count and we had a lot of warning messages on the Scheldt map just now. We're still tuning.

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