Jump to content

Recommended Posts

354thFG_Leifr
Posted
21 minutes ago, Otto_bann said:

... don't force everyone to fly like you do

 

?

JG4_Moltke1871
Posted
1 hour ago, Otto_bann said:

But... I don't suggest to fly bombers only by airstart but ALSO by airstart for those who want to do it. You'll can continue to TO and climb with your bomber like now...: don't force everyone to fly like you do

My point of view is:

Its a simulation. Too many servers go the way of simplifying. That’s make em uninteresting for me and I am happy about every server it’s still challenging.

Airstart gives an ugly lazy unnecessary advantage ?

A take off is one of the most important steps in flying a plane and not just “my way of flying” ?

But like I said it’s just my view…

Nothing against you personally mate !!!

?

Posted

It's not an advantage, it's a compensation.

 

Hardly any fighter wants to cover the bombers, because they are bored waiting for them. It's unrealistic to bomb by level without cover over such short distances between TO and ground targets

 

We rarely see level bombers in this server when you see a lot more of them in another server where the logical choice between airstart ang ground TO is offered : It is not a coincidence

 

We are in a combat server where the priority is to destroy ground targets describted in a brieffing in a war campaign . The priority to manage all phases of a flight in an heavy plane is most a priority for FS2020.

 

Let the choice to the 2 options and promote the level bombing too rare currently on this server

354thFG_Leifr
Posted

Are you active on the CB Discord and SRS during flight-time?

There are regular bomber-led events in Apollo, keep an eye on #looking-for-wingman channel and sign yourself up. If not, create the meetup yourself and see what interest there is?

 

It's an unfortunate fact that Axis SRS is generally dead, but become the change you want to see... or something, I guess.

Posted

The problem is not SRS or Discord, it's the english language... like for something like ~5.5 billions of other people around the world :)

Posted (edited)

Dear Sir/Ma'am..

regarding Combat Box Training Dogfight Server..

whenever i exit this server an error msg window appears on my desktop which prevents the game from closing and the desktop freezes..

the task manager is required to continue..

once certain files are removed,, this problem stops completely,, but returns when the above server is entered..

this is a common issue and has been discussed in depth in the thread shown below..

i would like to thank you for the time and incredible effort your team puts into hosting and i hope to return to this server again soon..

 

https://forum.il2sturmovik.com/topic/78319-its-back-again/#comment-1261264

 

regards..

Jack  <S>

Edited by callme_jack
  • Thanks 1
Posted
On 3/20/2023 at 8:24 PM, callme_jack said:

Dear Sir/Ma'am..

regarding Combat Box Training Dogfight Server..

whenever i exit this server an error msg window appears on my desktop which prevents the game from closing and the desktop freezes..

the task manager is required to continue..

once certain files are removed,, this problem stops completely,, but returns when the above server is entered..

this is a common issue and has been discussed in depth in the thread shown below..

i would like to thank you for the time and incredible effort your team puts into hosting and i hope to return to this server again soon..

 

https://forum.il2sturmovik.com/topic/78319-its-back-again/#comment-1261264

 

regards..

Jack  <S>

 

You should be able to resolve this issue by deleting the "\Dogfight\Alonzo\Combat_Box_Training_and_Dogfight\" folder on your system.
@ROCKET_KNUT

  • Thanks 2
ROCKET_KNUT
Posted

It worked, thank you very much!

  • Like 1
Posted (edited)

Hi,

 

I have a couple of questions, I've been away for several months and it appears there's been several changes.

 

1.  How does a player choose  a mission?  The  manual mentions missions and missions cards, but doesn't go into any further detail, not is anything mentioned on your website.

 

2.  At present there is only 1 RAF airfield, which is located at the rear.  Is there an aspiration to ensure a more even spread of RAF / US airfields?  As someone who prefers to fly RAF aircraft it was a little disappointing.

 

3. At what time point does the RAF gain access to the Spitfire XIV / Tempest? The date in-game is 19th December 1944 and I was expecting it to be available given the availability of the 109 K and 190 D9 for the Luftwaffe.

 

Thanks for any responses.

Edited by thrila
Posted
30 minutes ago, thrila said:

3. At what time point does the RAF gain access to the Spitfire XIV / Tempest? The date in-game is 19th December 1944 and I was expecting it to be available given the availability of the 109 K and 190 D9 for the Luftwaffe.

 

Thanks for any responses.

In the campaign, RAF get Spitfire XIV and Tempest beginning in September 28, 1944. However, several other conditions need to be satisfied for an airfield to get these aircraft to spawn:

 

1. The airfield is a sufficient distance away from the front line.

2. The airfield has sufficient supply (150 for Spitfire XIV, 200 for Tempest).

3. The airfield is RAF not USAAF.

 

Due to changes in the current iteration of the campaign to how supply regenerates, backline airfields receive lower priority for resupply and will sometimes give up their supply to forward airfields. As a result, the backline airfields that would normally spawn Spitfire XIVs and Tempests have been steadily losing supply below the required threshold, so these aircraft do not appear. Meanwhile, American fields where all fighters spawn regardless of supply conditions continue to sit near maximum supply.

 

Speaking purely for the Spitfire XIV, my opinion is that the supply requirement should be substantially reduced or eliminated entirely. The Spitfire XIV has neither the performance or the popularity to justify restricting it so much.

Posted

ar234 dive sight not working on current map...

Posted (edited)

Apollo Alpha 7 ends this weekend!

 

Both sides have fought a tough battle, and it will come down to player actions this weekend to determine whether there is a winner or a stalemate. The campaign will end on Sunday evening, US time, probably about 9pm west-coast time, depending on map roll. If a victory condition is not reached, the admin team will determine the outcome. After that, Apollo will be taken offline for development and tuning, and will be back in several weeks.

 

As part of this weekend, we are excited to announce an experimental Radar Controlled Intercept (RCI) feature for Apollo and CB Radio. We've been working on this tech for a while, and it's still at an early stage, but we can now simulate ground-based radar from the end of the war!

 

Radar is operated by an RCI Officer (a member of the admin team). The RCI officer can see radar 'blips' with a resolution of about one sub-grid (3.3km square), and if contacts have been in steady flight for some time, they may get an IFF, type (fighter, attacker, bomber) and altitude as well. But our information is not perfect, and furballs or heavy maneuvering means we tend to lose the contact. Players on SRS who have obtained a call-sign are shown to the RCI Officer differentiated from other contacts, where possible, and so if you want updates you need to join SRS channel two and say "tower, request callsign" and then get back on channel 1 to talk to the RCI.

 

CB Radio has been updated to use radar information when it's available, so if you don't have a human RCI on your team, you'll still get updates. The bot uses radar information if you "request picture" and will give bombers a situation report as they approach a target -- if you get your ETA correct, or update it en-route, the bot will give you a report on your objective when you're a couple of minutes out.

 

This is an experiment. We're hoping it's a fun way to engage via SRS and get some additional situational awareness. We hope to be able to have an RCI officer working the radar during peak times, but of course we all like to do some actual flying too, so we might not always have coverage.

 

 

d-day-on-radar-l.jpg

Edited by haluter
  • Like 4
  • Thanks 1
150_GIAP-Red_Dragon
Posted
16 минут назад, haluter сказал:

Apollo Alpha 7 ends this weekend!

 

 Wow!. Here is a secret message that only a select few can read!  ?

  A mysterious mystery has covered this forum with mystery ?

  • Haha 2
Posted
5 hours ago, -332FG-Red_Pilot said:

 

 Wow!. Here is a secret message that only a select few can read!  ?

  A mysterious mystery has covered this forum with mystery ?

 

Thanks, I use a Dark Reader plug-in to force dark mode and it looked fine to me ?

ROCKET_KNUT
Posted

 @haluter 

Well, in the end it is your server, your team makes the rules and creates the sort of environment you want to have. Also, the Allies were outnumbering Axis by two to one (not unusual the other way round, if I may add...). But ONE allied airfield to FIVE axis fields...??? I mean, REALLY???  Meanwhile axis is hammering allied objects while the single allied field is also the one, which is the furthest away??? I mean, I sort of can live with most of the "imperfections" IL2GB punishes me for choosing Allies. But if that is how Apollo is supposed to work, then frankly I don´t know... If you would please look into this... Otherwise, I´d might be putting up more pink skins... ?

really.thumb.jpg.50ccb3027d399d666f4dbbd35311dd8f.jpg

=TU=flynvrtd
Posted

Myself and those on on voice comms with me are noticing a lot of warping of all players around us the last several evenings. Especially near targets. 

  • Upvote 1
354thFG_Leifr
Posted
8 hours ago, ROCKET_KNUT said:

@haluter 

Well, in the end it is your server, your team makes the rules and creates the sort of environment you want to have. Also, the Allies were outnumbering Axis by two to one (not unusual the other way round, if I may add...). But ONE allied airfield to FIVE axis fields...??? I mean, REALLY???  Meanwhile axis is hammering allied objects while the single allied field is also the one, which is the furthest away??? I mean, I sort of can live with most of the "imperfections" IL2GB punishes me for choosing Allies. But if that is how Apollo is supposed to work, then frankly I don´t know... If you would please look into this... Otherwise, I´d might be putting up more pink skins... ?

 

Sketch was saying in-game last night that the number of people on each team doesn't factor in, it's the number of people spawned and active at any one moment that causes airfields to close.

  • Thanks 1
ROCKET_KNUT
Posted

 Thank you @86th_Leifr. I don´t have a problem with one side outnumbering the other or being outnumbered by the other. But being limited to one af only doesn´t look very attractive. Which probably is the whole point. I see this measure as a controlmechanism, trying to motivate players to join the team which has lower numbers. There might be players though, who just don´t switch sides and they might have their reasons for not doing so. Not everybody is familiar with all the a/c available in the game or is just not interested in one side maybe...

Anyway,  and back to pink skins. ?

Posted
On 4/6/2023 at 5:07 PM, haluter said:

Radar is operated by an RCI Officer (a member of the admin team). The RCI officer can see radar 'blips' with a resolution of about one sub-grid (3.3km square), and if contacts have been in steady flight for some time, they may get an IFF, type (fighter, attacker, bomber) and altitude as well. But our information is not perfect, and furballs or heavy maneuvering means we tend to lose the contact. Players on SRS who have obtained a call-sign are shown to the RCI Officer differentiated from other contacts, where possible, and so if you want updates you need to join SRS channel two and say "tower, request callsign" and then get back on channel 1 to talk to the RCI.

I flew yesterday with human radar operator and it was awesome! The best multi-player experience ever!

 

Many thanks for this! This makes the MP experience super interesting for people not flying in squadron.

  • Thanks 1
Posted
On 4/6/2023 at 3:07 PM, haluter said:

Apollo Alpha 7 ends this weekend!

 

Both sides have fought a tough battle, and it will come down to player actions this weekend to determine whether there is a winner or a stalemate. The campaign will end on Sunday evening, US time, probably about 9pm west-coast time, depending on map roll. If a victory condition is not reached, the admin team will determine the outcome. After that, Apollo will be taken offline for development and tuning, and will be back in several weeks.

 

As part of this weekend, we are excited to announce an experimental Radar Controlled Intercept (RCI) feature for Apollo and CB Radio. We've been working on this tech for a while, and it's still at an early stage, but we can now simulate ground-based radar from the end of the war!

 

Radar is operated by an RCI Officer (a member of the admin team). The RCI officer can see radar 'blips' with a resolution of about one sub-grid (3.3km square), and if contacts have been in steady flight for some time, they may get an IFF, type (fighter, attacker, bomber) and altitude as well. But our information is not perfect, and furballs or heavy maneuvering means we tend to lose the contact. Players on SRS who have obtained a call-sign are shown to the RCI Officer differentiated from other contacts, where possible, and so if you want updates you need to join SRS channel two and say "tower, request callsign" and then get back on channel 1 to talk to the RCI.

 

CB Radio has been updated to use radar information when it's available, so if you don't have a human RCI on your team, you'll still get updates. The bot uses radar information if you "request picture" and will give bombers a situation report as they approach a target -- if you get your ETA correct, or update it en-route, the bot will give you a report on your objective when you're a couple of minutes out.

 

This is an experiment. We're hoping it's a fun way to engage via SRS and get some additional situational awareness. We hope to be able to have an RCI officer working the radar during peak times, but of course we all like to do some actual flying too, so we might not always have coverage.

 

Great stuff!  Many thanks.  :)  One question.  How low do I need to fly to be 'under the radar' and not detected?

 

Happy landings,

 

Talisman

Posted
2 hours ago, 56RAF_Talisman said:

 

Great stuff!  Many thanks.  :)  One question.  How low do I need to fly to be 'under the radar' and not detected?

 

Happy landings,

 

Talisman

 

It's not exact, but if you fly below 500m radar will have a hard time tracking you.

Charlo-VRde
Posted

Since the 5.101 update I keep getting disconnected from the Combat Box Alpha 7 server. Sometimes it just disconnects me from the server and other times it quits IL-2 entirely.

 

I have tried a fresh re-install of SteamVR and Steam's Windows Mixed Reality, as well as a fresh re-install of IL-2 Great Battles. I have also deleted the folder at \data\Multiplayer\Dogfight\apollo\, but I still keep getting disconnects within a few minutes.

 

Oddly, using the exact same settings and software stack, I can fly for hours in the Finnish server.  But my last 11 sorties in Combat Box have been disconnected within 2 to 6 minutes

 

I use an HP Reverb G2 so even tried with a different cable. Everything that works fine on Finnish has the disconnect problem on Combat Box. Strange...

Posted
1 hour ago, Charlo-VR said:

Since the 5.101 update I keep getting disconnected from the Combat Box Alpha 7 server. Sometimes it just disconnects me from the server and other times it quits IL-2 entirely.

 

I have tried a fresh re-install of SteamVR and Steam's Windows Mixed Reality, as well as a fresh re-install of IL-2 Great Battles. I have also deleted the folder at \data\Multiplayer\Dogfight\apollo\, but I still keep getting disconnects within a few minutes.

 

Oddly, using the exact same settings and software stack, I can fly for hours in the Finnish server.  But my last 11 sorties in Combat Box have been disconnected within 2 to 6 minutes

 

I use an HP Reverb G2 so even tried with a different cable. Everything that works fine on Finnish has the disconnect problem on Combat Box. Strange...

 

It could be that the route between your computer and the Combat Box server has more hops than to the Finnish server. Please run a ping test in a command window and post the average time here. It would be useful if you could do the same for the Finnish server so we can get an idea of where the issue may be.

ping -n 10 -l 1500 srs.combatbox.net

 

  • Thanks 1
Charlo-VRde
Posted (edited)

It turns out Finnish has blocked being pinged, but srs.combatbox.net I get a ping average of 76ms. In the list of Muliplayer servers in game I see a green 73 for my ping, which makes sense to me since I live in Los Angeles.

 

This evening I enjoyed a longer flight of 14 minutes and shot down two AI, but then on my way back to base I was disconnected again. I then immediately joined Finnish, where I was able to fly several sorties for something like two hours. 

 

With both servers I also have SRS running and connected to their respective servers, though of course SRS is much more active in Combat Box since I speak with the tower there.

Edited by Charlo-VR
Posted

Apollo Alpha 7 is over -- victory to the Allies!

 

Far from a decisive victory, but the judges must give the win to the Allies "on points." They gained ground against tenacious German forces, breaking through at Boenninghardt towards the very end of the campaign. The final state of the campaign is shown in the graphic below.

 

The campaign was a long one, with 281 gruelling days of air and air-to-ground combat. Pilots flew a total of just over 10,000 hours of sorties, destroyed 50,000 ground targets, and shot down 10,000 aircraft.

 

Thanks to all the pilots who flew this campaign, we hope you had fun!

 

Apollo will return, including new features such as the Radar Controlled Intercept, supply/paratrooper flights, and more. We know the front got a bit stagnant in this play through, so we'll be tweaking the supply system, convoy system and objective layouts to make this less likely in future.

 

See all the campaign stats here: https://combatbox.net/en/?tour=60

 

rhineland-campaign-day-282.jpg

  • Like 2
CIA_Elanski
Posted

Charlo,

Luth has no runway bug when Combat Box runs Alpha campaigns.  Do you have the disconnect when it is running alpha campaign or also during their normal created missions?  

 

Luth had a no runway bug on Alpha 6 and again it popped up on Alpha 7.  It never happens when a non-campaign mission is running on Combat Box and it does not happen on Finnish Campaign maps.  Only Combat Box Campaign.  

 

He deleted map files or alpha 7 files and it worked once but then returned.  Never happened on another server and never happens except when Combat Box is running Alpha campaign.  I see your problem went away on Finnish so maybe try Combat Box now that Alpha 7 is over.

Also about the base closings.  Those with no status, like after a rearm, are still counted as "not flying" it looks like.  I flew mornings my time a few times and the Axis outnumbered the allied 8 vs 18.  Axis had 3 bases open.  But flying in the evening the allied outnumbered the axis and we get all bases closed except Petit.  My opinion only is you would kill the interest of axis flying here if you actually made it the same so please continue to make it easier for them.

  • Like 1
  • Thanks 1
Charlo-VRde
Posted
16 hours ago, CIA_Elanski said:

Charlo,

Luth has no runway bug when Combat Box runs Alpha campaigns.  Do you have the disconnect when it is running alpha campaign or also during their normal created missions?  

 

Luth had a no runway bug on Alpha 6 and again it popped up on Alpha 7.  It never happens when a non-campaign mission is running on Combat Box and it does not happen on Finnish Campaign maps.  Only Combat Box Campaign.

 

Yesterday and today I still got kicked on these missions, though generally after a longer period of time:

 

Closing_of_the_Ruhr_Pocket_Apr_1945: disconnected after 4 minutes, then after 14 minutes

 

The_Rhineland_Campaign_Feb_1945: disconnected after 29 minutes

 

Certainly better than the 2 to 6 minute disconnects I kept experiencing on the Alpha 7 campaigns on 4/6/23

 

In all cases I was able to fly for hours afterwards on Finnish

Posted
1 hour ago, Charlo-VR said:

 

Yesterday and today I still got kicked on these missions, though generally after a longer period of time:

 

Closing_of_the_Ruhr_Pocket_Apr_1945: disconnected after 4 minutes, then after 14 minutes

 

The_Rhineland_Campaign_Feb_1945: disconnected after 29 minutes

 

Certainly better than the 2 to 6 minute disconnects I kept experiencing on the Alpha 7 campaigns on 4/6/23

 

In all cases I was able to fly for hours afterwards on Finnish

 

Can you please open a support ticket on the Combat Box Discord? It will be much easier for us to assist you.

  • Thanks 1
=TU=flynvrtd
Posted

Hopefully,

Whatever changes made to the Apollo campaign will improve the warpy gameplay we were seeing on the last few days of the last run. 

It seemed to be much more notable around the target areas. 

It's not just me.  Everyone on our voice comms noticed it.

I've been on a fiber optic connection for the last year and my ping times are always in the 30 ms range. 

I havent recently experienced this on the other servers  I've played on. 

  • 2 weeks later...
Posted

Just wanted to add a quick thank you for adding the early war chefs kiss italia map to the rotation, it's really nice to get a change of pace every now and again,  it also seems to throw some of the vets off their game a bit having to fly early war aircraft.   Much appreciated!

  • Haha 1
  • 3 weeks later...
CIA_Elanski
Posted

"The war vets" as you refer to them have spent years flying the p40 and lagg3 and everything else slower than a 109 and 190.  It was YEARS dude!  Years before we got the American aircraft back....thanks for you imput though.   Cripes. 

  • Like 1
Posted

we got to be "vets" by flying those early war CRAP PLANES for years! 

 

Posted

COMBAT BOX PRESENTS:

TURNING THE TIDE

image.png
 

Friday Night and Saturday Encore Flights
Date/Time: Friday and Saturday
Server: Combat Box's Main Server
Comms: IL2 SRS srs.combatbox.net:6002
More Info: Combat Box's Website

 

 

We are thrilled to announce that this upcoming Friday Night Flights event, features an exhilarating new mission: Turning the Tide! This mission plunges you into the heart of April 1944, just months before D-Day. Be a part of a pivotal moment in history where the outcome remains uncertain, and the tides of war can be altered by your skill and strategic prowess. Prepare to embark on a daring aerial campaign as you join the ranks of brave pilots tasked with striking a decisive blow against Axis forces from Le Havre to Rouen. To aid you in your mission, we have included a comprehensive mission planner and a detailed mission briefing file. Study them meticulously, familiarize yourself with the objectives, and chart your course towards victory.

 

As you soar through the skies, remember that the weight of nations rests upon your wings. Each maneuver, each target engaged, can tip the scales in favor of the Allied forces or leave them teetering on the brink of uncertainty. The enemy has fortified their positions, but your determination, courage, and unwavering resolve will be the key to overcoming their defenses. The skies await your arrival, the fate of nations hangs in the balance, and the echoes of history beckon you forward. Join us on Friday night as we embark on this epic new mission, no sign-up needed. Just show up, bring your favorite beverage, and have a great attitude.

 

See you in the skies!

 

------
Objectives

Allies must:

  • Defend their fleets, where they can take off from (via air spawning)
  • Escort ai B-26 bombers to their targets
  • Destroy heavy flak installations along the coast
  • Neutralize enemy radar communications at Falkehorst Radar Station
  • Destroy the sub base
  • Cripple the Port of FeCamp
  • Search and destroy V1 launch sites deep behind enemy lines
  • Slow or disable the supply lines from Rouen to the coast
  • Return to base successfully

Axis must:

  • Defend all targets
  • Protect their radar installation
  • Destroy enemy fleets in the channel
  • Search and destroy any enemy bombers
  • Deliver supplies across the front line
  • Fight against (possibly) superior planes
  • Return to base successfully

-----
Data
Mission Planner Website
Mission Planner Turn The Tide JSON file
Mission Briefing
 

 

  • Upvote 5
  • 3 weeks later...
Posted

Apollo Alpha 8 - Paratroopers and Radar!

 


Date/Time: Friday, May 26th, 2023 at 10am EST
Server: Combat Box's Main Server
Comms: IL2 SRS srs.combatbox.net:6002
 

Attention all pilots!
 

We are thrilled to unveil the latest update, Apollo Alpha 8, packed with exciting new features and enhancements that will take your Combat Box experience to unprecedented heights. Brace yourselves for intense battles and strategic maneuvers as we introduce paratroopers, expanded RCI officers, revamped supply systems, and captivating new objectives and aircraft.
 

Paratroopers and Airfield Capture:
Prepare for a whole new level of tactical warfare! With Apollo Alpha 8, you now have the ability to capture airfields using paratroopers. Surprise your enemies by dropping your elite troops behind enemy lines, seizing crucial airfields, and gaining a significant advantage in the fight for victory. Plan your drops strategically and unleash the power of airborne assaults!

 

Radar Controlled Intercept:

RCI officers will have the ability to provide radar call-outs to their team members who are also on SRS, just like RCI officers during the war. By relaying valuable radar information to your comrades, you can enhance coordination, situational awareness, and execute strategic maneuvers with precision. Embrace the power of real-time radar intelligence and turn the tide of battle in your favor!


Expanded RCI Officers:
We salute the dedication and bravery of our volunteer officers! In Apollo Alpha 8, we have expanded the ranks of the Radar-controlled intercept (RCI) officers to include those who have volunteered for this crucial role. Your valuable contributions as RCI officers will play a vital role in coordinating information, strategizing, and ensuring seamless communication between flights and individual players. You too can join the ranks of the RCI officers, and make a difference on the battlefield! Be sure to be on SRS to coordinate with your team! You can get SRS here, and you can learn more about how to set up SRS here.


Enhanced Supply System:
Prepare to face the challenges of wartime logistics! Apollo Alpha 8 brings significant changes to our supply system, mirroring the demands and realities of the actual war. Frontline units will now receive supplies at a slower pace, requiring pilots to plan better defense of their own troops. Meanwhile, rear objectives will enjoy improved and timely supply deliveries, enabling sustained operations and formidable defensive positions. Without proper protection, your front line will crumble to the enemy's might. Keep that in mind as you fly in Apollo.


New Objectives:
We're introducing thrilling new objectives that will test your skills and strategic prowess. One such objective is the Weeze Tire Factory, a critical industrial facility that can turn the tide of battle in your favor. During the campaign, both sides will fight tooth and nail to capture and secure this vital asset - all while the tires burn thick black smoke into the sky... Keep your eyes open for other surprises on the battlefield!


New Aircraft:
Get ready to take to the skies in style! Apollo Alpha 8 adds two iconic aircraft to the rotation of available planes: the formidable Bf109G6A/S and the legendary SpitfireXIVe. Experience the adrenaline rush of dogfights, engage in thrilling air-to-air combat, and dominate the skies with these powerful additions to your aerial arsenal. We have also adjusted the requirements for the DC engine on the Bf109K4 and other minor changes to airframe availability. 

 

 

To learn more about all the exciting changes in Apollo Alpha 8, we invite you to check out the detailed change log available here. Get ready to experience an unprecedented level of realism, strategic depth, and heart-pounding action as you immerse yourself in the chaos of war, only on Combat Box!

 

Stay vigilant, stay determined, and lead your forces to glorious victories in Apollo Alpha 8 - Paratroopers and Radar

 

 

Apollo 8 - Paratroopers and Radar Change Log
 

  • Like 2
  • Upvote 1
Posted

 

From the inimitable Wim.

  • Like 1
  • Upvote 3
Roland_HUNter
Posted

I am sorry to see such hatred in some people.
Nevertheless, I forgive you.
Without irony:
May God bless and help the one who has banned me.

20230526010459_1.thumb.jpg.f70c4fa0fc455840a5e8631c36001a7a.jpg

  • Haha 3
Posted

Dear @Roland_HUNter,

 

Thank you for reaching out to us regarding your account ban. We understand that you may have questions or concerns, and we appreciate the opportunity to address them publicly.

 

After careful consideration and review of your behavior within our community, that occurred eight months ago, we made the difficult decision to permanently ban your account from our server and Discord. It is important to note that this action was taken due to your repeated attempts to promote and disseminate Holocaust denial, which is a violation of our community guidelines and the values we uphold.

 

We take our responsibility to provide a respectful and inclusive environment in the Combat Box community very seriously. Our community is built on the principles of tolerance, understanding, and empathy. We cannot allow the propagation of harmful and historically inaccurate beliefs that undermine the experiences and suffering of millions during one of the darkest periods in human history.

 

While we acknowledge that people may have differing opinions, Holocaust denial crosses a clear line of moral and ethical standards. We believe in fostering an atmosphere where all members feel safe and respected, and we will continue to enforce our guidelines to ensure that this objective is achieved.

 

If you have any further questions or would like to discuss this matter privately, we encourage you to reach out to me or any of the admins. We are committed to providing clarity and addressing any concerns you may have.

 

Thank you for your understanding and cooperation.

  • Like 5
  • Thanks 6
  • Upvote 3
BMA_FlyingShark
Posted

Apollo 8 looks interesting but why only on Friday?

Maybe run the mission later too for people who can't make it on Friday?

 

Have a nice day.

 

:salute:

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...