SYN_Vander Posted November 12, 2019 Author Posted November 12, 2019 3 hours ago, Oliver88 said: Another thought Vander. Possible to swap Blue Flight to be the first to taxi rather than Red Flight? Alternatively possible to make Red Flight circle the airfields until Blue Flight are airborne. As a number of times I've found that the escort are having to play catchup with the main force and are not actually escorting them. Ah, yes this has already been suggested. It can also be an issue if your airfield gets attacked and all the fighters are still waiting. ? I added it to the backlog.
Indigene Posted November 12, 2019 Posted November 12, 2019 (edited) 17 hours ago, SYN_Vander said: Is this the latest version? There was a bug with incorrect ship name in a previous version. Please post a screenshot of the settings so I can try to reproduce the error. I believe it was a mod conflict, sorry to bother you. I tried it a few times without mods and it crashed, but is now working. ? Edited November 13, 2019 by Indigene
jollyjack Posted November 13, 2019 Posted November 13, 2019 Yeah Vander, thanks again. I loaded one of the missions, a bomber one in the FME,, curious for some Ai bomber and ground attack settings, Wow, complicated stuff, you are a true wizard of oz certainly. 1
SYN_Vander Posted November 15, 2019 Author Posted November 15, 2019 (edited) New version! Release Notes v23: -Added balloons as target for Arras map -Fixed waypoint issue where AI planes would return to base -AI fighters will start closer to the objectives so higher chance of meeting -Bombers do not loiter anymore after primary target has been destroyed -Fixed bug for "Red last" position in flight -Fixed HQ target triggered victory for other side -Fixed Arras map height change for all spawn locations -Fixed location of mission objective status on map, now at correct location -Changed service area so it fits better in both WW1 and WW2 scenery -Fixed various small bugs Getting the Ju-87 to dive bomb is not so easy. It only does that when attacking a very specific target, ie a vehicle. This means more work as current targets are always of "attack area" type. Edited November 15, 2019 by SYN_Vander 2 6 1
Dawg35 Posted November 16, 2019 Posted November 16, 2019 This has become my number one indispensable mod for IL2, thanks! One change I would like to request if possible: could you add check box(es) to select or disable aircraft of different eras? IE I would prefer that WWI aircraft not show up when I am working on a WWII scenario, or vice a versa. I know "Historical Plane Set" will do this but sometimes I do want to play with aircraft a year or so outside of a given time-frame but not a decade or two out! Thanks!
SYN_Vander Posted November 16, 2019 Author Posted November 16, 2019 7 minutes ago, Dawg35 said: This has become my number one indispensable mod for IL2, thanks! One change I would like to request if possible: could you add check box(es) to select or disable aircraft of different eras? IE I would prefer that WWI aircraft not show up when I am working on a WWII scenario, or vice a versa. I know "Historical Plane Set" will do this but sometimes I do want to play with aircraft a year or so outside of a given time-frame but not a decade or two out! Thanks! Ah yes, what I can probably do is limit planes to the same "theatre". I have now defined: WW1, WW2-West and WW2-East theatres. 1 1
Dawg35 Posted November 16, 2019 Posted November 16, 2019 1 minute ago, SYN_Vander said: Ah yes, what I can probably do is limit planes to the same "theatre". I have now defined: WW1, WW2-West and WW2-East theatres. Sounds good, so I can activate or deactivate the ones I want to see. Awesome!
SYN_Vander Posted November 16, 2019 Author Posted November 16, 2019 (edited) Just uploaded v23b (again!). There was a small bug that caused not all German ships (as a target) to show up on the Arras map. It should be okay now. See the website for the download link. Edited November 17, 2019 by SYN_Vander 1 3 1
TCW_Chattytumbler Posted November 17, 2019 Posted November 17, 2019 Hi Vander, Wow, years of playing iL2 and I have only just found this tool - it's absolutely amazing! The developers should throw some money at you and add it to the core of the game instead of the standard Quick Battle feature. Couple of questions: 1. Is there a way to make bombers land after a mission? I was escorting a flight of 111s and at the end of the mission they just kept orbiting over the airbase. For ages. 2. Feature request - would it be possible for an extra button to create small, medium and large targets for bombers? I send out the 111 fleet and the target was just a single oil tank 'block'. Something a fighter could have cleared with cannons. 3. I'd love send you a virtual coffee, can you set up a buymeacoffee account (or something similar) so we can keep fuelling your amazing work on this project?
simfan2015 Posted November 17, 2019 Posted November 17, 2019 Indeed Chattytumbl ! Vander's EMG is the way I nowadays fly any IL-2 single mission. As soon as his tank extention is up and running this will be/remain the ultimate IL-2 tool (as easy as can be, I know there is also an awesome campaign generator ...) His utility is one of the first things I learned about the IL-2 world, it sure made IL-2 even better than it already is. [If only it could somehow be integrated into IL-2 itself, but that would most probably pose many other problems?] Thanks Vander.
SYN_Vander Posted November 17, 2019 Author Posted November 17, 2019 (edited) 1 hour ago, I/KG1_Chattytumbler said: Hi Vander, Wow, years of playing iL2 and I have only just found this tool - it's absolutely amazing! The developers should throw some money at you and add it to the core of the game instead of the standard Quick Battle feature. Couple of questions: 1. Is there a way to make bombers land after a mission? I was escorting a flight of 111s and at the end of the mission they just kept orbiting over the airbase. For ages. 2. Feature request - would it be possible for an extra button to create small, medium and large targets for bombers? I send out the 111 fleet and the target was just a single oil tank 'block'. Something a fighter could have cleared with cannons. 3. I'd love send you a virtual coffee, can you set up a buymeacoffee account (or something similar) so we can keep fuelling your amazing work on this project? Thanks for the feedback! The bombers should land at the end of the mission. It could be a bug on my end, or the AI is acting up. It is hard sometimes to find out what is a " feature" and what is actually a bug in IL2 AI . Could you provide details on that mission? which airfield and which scenario (bomb or attack)? Maybe I need to have multiple sizes of targets yes. I'm using the same ones for WW1 and WW2 now, but that will not hold. Or I always use the same big targets, but with different "win" conditions (percentage of destruction needed for an attack to be successful). Didn't know about buymecoffee. Will have a look at that! Edited November 17, 2019 by SYN_Vander 1
lurch9494 Posted November 17, 2019 Posted November 17, 2019 1 minute ago, SYN_Vander said: Didn't know about buymecoffee. Will have a look at that! I was also just looking at some kind of donation for your efforts, so this is great timing.
SYN_Vander Posted November 17, 2019 Author Posted November 17, 2019 22 minutes ago, SYN_Vander said: .... Didn't know about buymecoffee. Will have a look at that! Done! See signature...
TCW_Chattytumbler Posted November 17, 2019 Posted November 17, 2019 3 hours ago, SYN_Vander said: Thanks for the feedback! The bombers should land at the end of the mission. It could be a bug on my end, or the AI is acting up. It is hard sometimes to find out what is a " feature" and what is actually a bug in IL2 AI . Could you provide details on that mission? which airfield and which scenario (bomb or attack)? Maybe I need to have multiple sizes of targets yes. I'm using the same ones for WW1 and WW2 now, but that will not hold. Or I always use the same big targets, but with different "win" conditions (percentage of destruction needed for an attack to be successful). Didn't know about buymecoffee. Will have a look at that! Some coffees bought I dont have the mission file but it was a bomb mission with 4 111 escorted by 4 109f4 hitting an oil storage. When we came back to our airfield it was under attack by P39s and maybe that messed up the AI logic. If I can get it to happen again I'll send you the mission file! 1
simfan2015 Posted November 17, 2019 Posted November 17, 2019 Hi there SYN_Vander, Great idea ... buymeacoffee ! Now I could finally truly show my appreciation for your incredible development and contribution for the IL-2 community ! Some coffees coming your way (or ... Heineken beer, or ... whatever you prefer) Cheers
JGr2/J5_W0LF- Posted November 17, 2019 Posted November 17, 2019 (edited) Hey Gents Is there anyway to add 4 flights to this generator instead of 2 per side. I currently have 3 Allied squadrons and 1 axis squadron flying in a COOP campaign and this would be awesome if we could add up 40 players in one mission. Also can we get a tab for mission type: Escort- so we can escort bombers or other planes....if its possible.. Thanks for your efforts and time Vander Edited November 17, 2019 by 361st_Bugsy
SYN_Vander Posted November 17, 2019 Author Posted November 17, 2019 23 minutes ago, 361st_Bugsy said: Hey Gents Is there anyway to add 4 flights to this generator instead of 2 per side. I currently have 3 Allied squadrons and 1 axis squadron flying in a COOP campaign and this would be awesome if we could add up 40 players in one mission. Also can we get a tab for mission type: Escort- so we can escort bombers or other planes....if its possible.. Thanks for your efforts and time Vander This has been asked more than once, so time to give it some thought ?. It is hard to cram more than the current 2x8 planes on one airfield/airstrip so I need to think how to support multiple airfields per side in coop (already in dogfight mode). Probably split fighters/bombers and have escorts rendez-vous somewhere or let them follow their own (synced) flight plan. 1
JGr2/J5_W0LF- Posted November 17, 2019 Posted November 17, 2019 (edited) Thats great news I will watch this thread very close and wish you all the best. If this can be done it will be my go to for mission making thats for sure.... Salute! Edited November 17, 2019 by 361st_Bugsy
Hoss Posted November 17, 2019 Posted November 17, 2019 VAnder, in the other mission/coop builder it put pilots on two different runways on the same field, and the third flight on a different, but close airfield. It was kind of hairy taking off because it was a V shaped airfield and we took off towards the Apex of the V.. I know there are more than one airfield on this map that have the V shaped runway and some that are parallel. Hope that helps Hoss
JGr2/J5_W0LF- Posted November 18, 2019 Posted November 18, 2019 (edited) Hey Vander Just curious I made an Escort mission which went well for us the Allied side but we didn't see any NME AI, If I re-fly the mission may we see the AI pop up or should I say attack us, or is the outcome always the same.. Edited November 18, 2019 by 361st_Bugsy
SYN_Vander Posted November 18, 2019 Author Posted November 18, 2019 (edited) 17 hours ago, 361st_Bugsy said: Hey Vander Just curious I made an Escort mission which went well for us the Allied side but we didn't see any NME AI, If I re-fly the mission may we see the AI pop up or should I say attack us, or is the outcome always the same.. It can turn out differently since it uses a random timer to determine if the AI should find you or not. However, I think I found a bug when you use " Random" as scenario it overwrites the "enemy air activity" setting you selected. Will investigate further. EDIT: Found and fixed it. This probably explains why sometimes no enemy shows up, even when "enemy air activity" is set to high. Edited November 18, 2019 by SYN_Vander 1
JGr2/J5_W0LF- Posted November 18, 2019 Posted November 18, 2019 Thanks Vander if you need testers please jot me down please I really want this app to mover forward and become the go to app for mission making...Your doing a great job mate!
Craterman Posted November 24, 2019 Posted November 24, 2019 (edited) I am getting all paint schemes locked on some generated missions. I can go right into quick mission and they all appear. Any idea what I might be doing to cause this? Edited November 24, 2019 by Craterman
photog95661 Posted November 24, 2019 Posted November 24, 2019 Has anyone encountered problems downloading Version 23? My Norton application cancels any attempts by me to download it. It cites the discovery malicious software. Strange as I can download Version 22. Any words would be appreciated.
Hoss Posted November 24, 2019 Posted November 24, 2019 You should be able to tell it to trust the site and proceed anyway, Bit Defender does that to me sometimes and I tell it to go anyway. Cheers Hoss 1
SYN_Vander Posted November 24, 2019 Author Posted November 24, 2019 (edited) 13 hours ago, photog95661 said: Has anyone encountered problems downloading Version 23? My Norton application cancels any attempts by me to download it. It cites the discovery malicious software. Strange as I can download Version 22. Any words would be appreciated. I moved the zip from google sites to google drive. Not sure why Norton has a problem with that? In any case you can scan the zip before actually opening it. Edited November 24, 2019 by SYN_Vander 1
photog95661 Posted November 24, 2019 Posted November 24, 2019 Thank you Hoss and SYN_Vander for insights. In my case I logged out of my Google account and the download proceeded without a hitch.
SYN_Vander Posted November 26, 2019 Author Posted November 26, 2019 (edited) New update! This update focuses on increasing the enemy air activity and chance of running into other planes (for single player & coop). I hope you will find a lot more action when setting "enemy air activity" to high! Release Notes v24 -Fixed a bug where enemy AI would not show up when "Enemy air activity" was set to high -Fixed a bug where Red flight would not escort after take-off -Moved repair/refuel area on airfields where AI would crash into them. -Random flights will now also have random number of planes, not always 4 -Added chance to encounter a lone wulf attacker -Increased altitude of last waypoint before returning to airfield -Increased detection range for enemy AI to intercept -Increased number of AAA sites -Added static aircraft to Rheinland airfields -Added GMC CCKW fuel truck as static object -Many minor bug fixes and optimizations You can find the download link on this page: https://sites.google.com/view/il2-great-battles-emg Edited November 27, 2019 by SYN_Vander 1 2 1
JGr2/J5_W0LF- Posted November 28, 2019 Posted November 28, 2019 Hey Vander Any chance you can add weather like snow, rain etc etc. Would love to have a cloudy snowy day for takeoff
Hoss Posted November 28, 2019 Posted November 28, 2019 Don't pay any attention to Bugsy........... he's nuts............ Hoss
JGr2/J5_W0LF- Posted November 28, 2019 Posted November 28, 2019 Vander my unit just flew a Bomber Escort and the Bombers never turned after WP 2 Im not sure if its a bug or not but thought you should know
Beebop Posted November 28, 2019 Posted November 28, 2019 4 hours ago, 361st_Bugsy said: Hey Vander Any chance you can add weather like snow, rain etc etc. Would love to have a cloudy snowy day for takeoff Set the date to a winter month. You'll have to hitch the reindeer to the grader to clear the runway..
SYN_Vander Posted November 28, 2019 Author Posted November 28, 2019 (edited) 4 hours ago, 361st_Bugsy said: Vander my unit just flew a Bomber Escort and the Bombers never turned after WP 2 Im not sure if its a bug or not but thought you should know Well yes, that definitely sounds like a bug ?. Can you share the exact configuration of that mission? It’s possible the aircraft were assigned to attack something, but didn’t have the correct ordnance. Was is WW1/ Central Powers mission by any chance? About weather: You are right, you can’t set rain/snow, but you can set overcast clouds manually (it will never be chosen randomly). There will be chance of rain or snow then, butI think I should make that an option as well. Edited November 28, 2019 by SYN_Vander
JGr2/J5_W0LF- Posted November 28, 2019 Posted November 28, 2019 (edited) Yes we were 8 P-51s escorting B-25s 6 of them I have the mission if you need it. Any way we were on the Rhine map and everything went well until wp2 they never turned towards wp3, they kept straight. would love to see snow or rain, thanks 3 hours ago, Beebop said: Set the date to a winter month. You'll have to hitch the reindeer to the grader to clear the runway.. Sorry been there and did that still no snow or rain Edited November 28, 2019 by 361st_Bugsy
Craterman Posted November 28, 2019 Posted November 28, 2019 (edited) I am getting '#10034 this skin was modified and cannot be loaded in the current game' error on Stalingrad map only Anyone got any ideas? Edited November 28, 2019 by Craterman
SYN_Vander Posted November 28, 2019 Author Posted November 28, 2019 (edited) 13 hours ago, 361st_Bugsy said: Yes we were 8 P-51s escorting B-25s 6 of them I have the mission if you need it. Any way we were on the Rhine map and everything went well until wp2 they never turned towards wp3, they kept straight. And they never turned back after that? That’s almost impossible... 4 hours ago, Craterman said: I am getting '#10034 this skin was modified and cannot be loaded in the current game' error on Stalingrad map only Anyone got any ideas? Please specify which planes. Alos: was it winter? Edited November 28, 2019 by SYN_Vander
6./ZG26_Loke Posted November 28, 2019 Posted November 28, 2019 S! Vander. Can this generator only be used for building coop missions, or can it also be used for SP online missions?
SYN_Vander Posted November 28, 2019 Author Posted November 28, 2019 1 minute ago, 6./ZG26_Loke said: S! Vander. Can this generator only be used for building coop missions, or can it also be used for SP online missions? Single player, Coop and Dogfight Multiplayer mode : https://sites.google.com/view/il2-great-battles-emg/ 1
SYN_Vander Posted November 28, 2019 Author Posted November 28, 2019 (edited) 13 hours ago, 361st_Bugsy said: Yes we were 8 P-51s escorting B-25s 6 of them I have the mission if you need it. Any way we were on the Rhine map and everything went well until wp2 they never turned towards wp3, they kept straight. I managed to reproduce the bug. Did you also use airstart? I have seen this behaviour before and as far as I can till it is a bug in the game. The aircraft completely ignore the first waypoint. I thought I had solved this by delaying the activation of the " Dogfight triggers", but alas here it is again. I'll investigate more... Update: Seems to be a new bug. Can't see anything wrong in the mission file. The bombers do radio that they are going to bomb, so they did get the correct command, bu then just drone on. I have never seen AI fly in a straight line forever. Usually, if they have no active waypoint they just fly in a lazy circle.... This is definitely something new. Edited November 28, 2019 by SYN_Vander
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now