sevenless Posted November 9, 2018 Posted November 9, 2018 25 minutes ago, Novice-Flyer said: Well, I remember the devs saying that the U-2 would be released this Autumn, so I think it’s safe to say that the U-2 will very likely be in 3.007. The D-9 and the P-47 3D models and early cockpits were shown at the same time in June and September. I believe that the D-9 will possibly make it into 3.007. One thing for certain is that these two planes will be released before the end of the year. I keep my fingers crossed that your prognosis might come true. I would gladly take both planes. Well as far as today I took every plane of this brilliant sim.
1CGS =FB=VikS Posted November 9, 2018 1CGS Posted November 9, 2018 58 minutes ago, Legioneod said: Yes. Yellow zinc chromate would be correct but theres always exceptions. wheel wells and engine internals - are zinc chromate, but the wheel covers - are dull dark green. 2
sevenless Posted November 9, 2018 Posted November 9, 2018 1 hour ago, PA_Spartan- said: Wait a minute ... the two weeks stuff is the old joke or is it real this time? Because it thought it was the joke but after reading all the comments, it seems that it's real!!! It is real. Two weeks! Be sure! Wololo!
Legioneod Posted November 9, 2018 Posted November 9, 2018 3 minutes ago, =FB=VikS said: wheel wells and engine internals - are zinc chromate, but the wheel covers - are dull dark green. Was just reading up on that. Interesting.
JonRedcorn Posted November 9, 2018 Posted November 9, 2018 Amazing DD. Still watching from afar, just needed to take a break after jamming over 150 hours into such a short amount of time.
Poochnboo Posted November 10, 2018 Posted November 10, 2018 2 hours ago, =FB=VikS said: wheel wells and engine internals - are zinc chromate, but the wheel covers - are dull dark green Every color shot I have show it all yellow. Wheel cover, too. I just checked the color section of Warren Bodie's book on the P-47, to be sure. Yellow. But, what the hell. Maybe skinners can fix that. 1
=TBAS=Sshadow14 Posted November 10, 2018 Posted November 10, 2018 ohh yeah great work nice plane hopefully will make lots of dollars for many nights at casino with supermodels ? But any Bug fixes or just more content? Will we still have 2 year old gunner bug, grey start button every 2nd spawn, Uneven throttles and rads the list goes on.
BraveSirRobin Posted November 10, 2018 Posted November 10, 2018 (edited) 3 hours ago, Feathered_IV said: I wonder if improved damage on objects and vehicles will include longer times for smoke and flame? At the moment all trace of destruction disappears before you can turn around to come back for another pass. It makes it hard to spot the target and difficult to care. It feels like the waiter is cleaning up all around you while you are trying to eat a meal. Sorry, but that is nonsense. Targets that have been damaged but not destroyed will continue to smoke. Targets that have been destroyed will no longer smoke or be on fire after a short time. There is no reason to spot targets that have been destroyed. Edited November 10, 2018 by BraveSirRobin 1
Legioneod Posted November 10, 2018 Posted November 10, 2018 12 minutes ago, =TBAS=Sshadow14 said: ohh yeah great work nice plane hopefully will make lots of dollars for many nights at casino with supermodels ? But any Bug fixes or just more content? Will we still have 2 year old gunner bug, grey start button every 2nd spawn, Uneven throttles and rads the list goes on. I'm sure they know about all these problems but here is not the place to mention them. There's a bug section for a reason. Just now, BraveSirRobin said: Sorry, but that is nonsense. Targets that have been damaged but not destroyed will continue to smoke. Targets that have been destroyed will no longer smoke or be on fire after a short time. There is no reason to spot targets that have been destroyed. So you dont shoot up the same destroyed target over an over again. It's not always easy to tell if they are destroyed or not, so it's be better if they stayed smoking for quite a while.
=RS=Stix_09 Posted November 10, 2018 Posted November 10, 2018 2 minutes ago, Legioneod said: I'm sure they know about all these problems but here is not the place to mention them. There's a bug section for a reason. I think he was making a point about new content priority vs bug fixes
Legioneod Posted November 10, 2018 Posted November 10, 2018 1 minute ago, Stix_09 said: I think he was making a point about new content priority vs bug fixes They can't just put the whole project on hold to fix some bugs.
BraveSirRobin Posted November 10, 2018 Posted November 10, 2018 2 minutes ago, Legioneod said: So you dont shoot up the same destroyed target over an over again. It's not always easy to tell if they are destroyed or not, so it's be better if they stayed smoking for quite a while. That's a different issue. And I'm sure the devs would love to have burning dead targets all over the map. Can you think of any reasons why that might not be possible?
=RS=Stix_09 Posted November 10, 2018 Posted November 10, 2018 Just now, Legioneod said: They can't just put the whole project on hold to fix some bugs. ya sure but a 2 yr old bug?
Legioneod Posted November 10, 2018 Posted November 10, 2018 Just now, BraveSirRobin said: That's a different issue. And I'm sure the devs would love to have burning dead targets all over the map. Can you think of any reasons why that might not be possible? No ones saying make them last forever, but making them last a bit longer wouldn't be a problem.
1CGS =FB=VikS Posted November 10, 2018 1CGS Posted November 10, 2018 48 minutes ago, MiloMorai said: 2 6
BraveSirRobin Posted November 10, 2018 Posted November 10, 2018 Just now, Legioneod said: No ones saying make them last forever, but making them last a bit longer wouldn't be a problem. How do you know that it isn't a problem?
=RS=Stix_09 Posted November 10, 2018 Posted November 10, 2018 (edited) Anyway we all got chance to feedback < I did> Edited November 10, 2018 by Stix_09 typo
Legioneod Posted November 10, 2018 Posted November 10, 2018 1 minute ago, =FB=VikS said: Interesting. I'd say it varies but I've only ever seen them in yellow. Only a few hundred ever had green from the factory. 2 minutes ago, BraveSirRobin said: How do you know that it isn't a problem? What harm is extending the smoke 30 seconds to a min longer gonna do? Not much imo, but we wont know unless we try it. No point in shooting it down before we even test if it's possible.
BraveSirRobin Posted November 10, 2018 Posted November 10, 2018 3 minutes ago, Legioneod said: What harm is extending the smoke 30 seconds to a min longer gonna do? Not much imo, but we wont know unless we try it. No point in shooting it down before we even test if it's possible. Right, I'm sure the devs haven't tested that situation at all... /eyeroll
Legioneod Posted November 10, 2018 Posted November 10, 2018 (edited) 1 minute ago, BraveSirRobin said: Right, I'm sure the devs haven't tested that situation at all... /eyeroll Sure, maybe but maybe not. I know you like to argue partner but lets leave it here. Edited November 10, 2018 by Legioneod
JonRedcorn Posted November 10, 2018 Posted November 10, 2018 2 minutes ago, Legioneod said: Sure, maybe but maybe not. I know you lie to argue partner but lets leave it here. Particle effects are already hammering the frame rates in this game we don't anything generating even more particles.
Legioneod Posted November 10, 2018 Posted November 10, 2018 Just now, 15th_JonRedcorn said: Particle effects are already hammering the frame rates in this game we don't anything generating even more particles. Never notice in all honesty but I can understand that.
BraveSirRobin Posted November 10, 2018 Posted November 10, 2018 1 minute ago, Legioneod said: Sure, maybe but maybe not. I know you like to argue partner but lets leave it here. What does this have to do with me liking to argue? I spent 28 years as a programmer. We tested things like this all the time. You seem to think that this dev team is too incompetent for that. Which seems like a really odd flex.
JonRedcorn Posted November 10, 2018 Posted November 10, 2018 Just now, Legioneod said: Never notice in all honesty but I can understand that. It's not noticeable when playing on a 2d screen but in VR where literally every single frame counts it's extremely taxing, performance is getting worse and worse with every new patch. They won't give us an effects option to adjust smoke density or other particle effects so until then I'll take whatever lessens the particles. 1
Legioneod Posted November 10, 2018 Posted November 10, 2018 1 minute ago, 15th_JonRedcorn said: It's not noticeable when playing on a 2d screen but in VR where literally every single frame counts it's extremely taxing, performance is getting worse and worse with every new patch. They won't give us an effects option to adjust smoke density or other particle effects so until then I'll take whatever lessens the particles. Ah right, I hadn't even thought about VR. Would be nice to have some graphics options for players who experience troubles.
NO_SQDeriku777 Posted November 10, 2018 Posted November 10, 2018 Is the Air Marshall feature still under development? Every Dev diary I keep hoping to see something about it but nothing shows up. 1
ShamrockOneFive Posted November 10, 2018 Posted November 10, 2018 5 minutes ago, NO_SQDeriku777 said: Is the Air Marshall feature still under development? Every Dev diary I keep hoping to see something about it but nothing shows up. Probably one of those slow burn features that will take a while to build out fully. Depending on how complex it is... it could take a while.
1CGS LukeFF Posted November 10, 2018 1CGS Posted November 10, 2018 (edited) 4 hours ago, =FB=VikS said: wheel wells and engine internals - are zinc chromate, but the wheel covers - are dull dark green. @=FB=VikS, my research says the internals of the cowl flaps were left unpainted. Is that true? http://www.ipmsstockholm.se/home/interior-colours-of-us-aircraft-1941-45-part-ii/ Interiors of P47 aircraft cowlings were natural metal. The aluminium in this area was anodised giving a darker and very dull greyish appearance. Edited November 10, 2018 by LukeFF
BP_Lizard Posted November 10, 2018 Posted November 10, 2018 I just skimmed through the five pages so forgive me if it has already been mentioned. I just got too excited seeing the Russian tanker helmets and the German commander uniform. Do those mean we’ll have visible tank crews? Please say yes, Jason. With sugar on top. Thanks.
Jade_Monkey Posted November 10, 2018 Posted November 10, 2018 Just now, BP_Lizard said: I just skimmed through the five pages so forgive me if it has already been mentioned. I just got too excited seeing the Russian tanker helmets and the German commander uniform. Do those mean we’ll have visible tank crews? Please say yes, Jason. With sugar on top. Thanks. Yes, they mentioned we will have tank commanders popping out of the hatch. It's in a different announcement or comment not today's. 1
Poochnboo Posted November 10, 2018 Posted November 10, 2018 2 hours ago, Legioneod said: Interesting. I'd say it varies but I've only ever seen them in yellow. Only a few hundred ever had green from the factory. Restored airplanes aren't a good indication of paint jobs on WW2 airplanes. The owners can do it any way they like. Only pictures taken during the war are relevant, really. All the ones I've seen Chromate Yellow.
bzc3lk Posted November 10, 2018 Posted November 10, 2018 (edited) 6 hours ago, =FB=VikS said: wheel wells and engine internals - are zinc chromate, but the wheel covers - are dull dark green. The picture below shows the wheel covers to be zinc chromate, taken during WW 2 not a restored example ( 1.30 ). Edited November 10, 2018 by bzc3lk
andyw248 Posted November 10, 2018 Posted November 10, 2018 I love all the planes that have been released over the past years, but finally getting the P-47 is just blowing it out of the park
=EXPEND=Tripwire Posted November 10, 2018 Posted November 10, 2018 The P47 cockpit looks incredible. Awesome to hear of the multi-player netcode work being done. Also the delay seeing the gunfire from other planes has been a long standing issue. Great to see some work being done here! One of the best DDs we have had for a while. 1
Legioneod Posted November 10, 2018 Posted November 10, 2018 (edited) 59 minutes ago, Poochnboo said: Restored airplanes aren't a good indication of paint jobs on WW2 airplanes. The owners can do it any way they like. Only pictures taken during the war are relevant, really. All the ones I've seen Chromate Yellow. I agree, that's why I only said a few hundred were ever green from the factory (P-47G iirc). I've read of cases where they were painted green in the field but I don't have any photos of it. In all honesty the color of the wheel wells or anything similar isnt a huge concern to me, I'll be creating my own skin for it anyways and I'll change it then. I'm just happy they went with the olive/lighter green interior in the cockpit instead of that eyesore dark green from republic, I wouldn't be able to enjoy the P-47 if they had that dark green cockpit. Edited November 10, 2018 by Legioneod
MiloMorai Posted November 10, 2018 Posted November 10, 2018 9 hours ago, =FB=VikS said: wheel wells and engine internals - are zinc chromate, but the wheel covers - are dull dark green. Not in the photo you posted.
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