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KNIGHTS OF THE AIR Multiplayer Server

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19 minutes ago, SCG_Sinerox said:

But what do you mean by realistic?

The scenarios, the planesets and the modification sets, even the positions. When you look at the maps, they are pretty similar to the real events. 

4 minutes ago, -[HRAF]BubiHUN said:

The scenarios, the planesets and the modification sets, even the positions. When you look at the maps, they are pretty similar to the real events. 

Also we have features that makes these realistic scenarios immersive. 

Edited by -[HRAF]BubiHUN

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We all had great fun on the HUERTGEN and BODENPLATTE map missions this evening - some of us got a strike group together via chat and discord - and we met heavy resistance.
There were intense dogfights near Aachen and on Bodenplatte all over the place.
We had great fun with almost a full server, and when teamstacks got out of hand, the AI supplement immediately kicked in perfectly - so we all stayed for as long as we could.
Also all of us on comms liked that the AA is not just scenery - but actually dangerous and a challenge that protects and airfield.. and is a big hurdle to take out on a target airfield :) .
The Canadian and US players that dropped also told me that hey had perfect conditions for play on the KOTA Server, as much as this is the only server where fe for me everything actually renders perfectly (on top of being the ONLY server with RRR :) )
So thank you and keep up the great work!

Edited by [_FLAPS_]RogoRogo
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Moin comrades,

your website is at the moment not reachable!

Edited by Amarok

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Moin admins,

I have tested the RRR function on mission " Battle of Huertgen Forest " with a Fw 190 A5 1x SC500 and 4x SC50.

at the AF Y46, near Aachen. Refuel and Repair works correct. But Rearm did not works correct.

I have start Rearm and after ca. 40 sec the SC500 bomb dropped to the ground?!

The 4 SC50 bombs was loaded correct.

Can anyone confirm that?

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12 hours ago, Amarok said:

your website is at the moment not reachable!

We are working on it, thanks for the report.

 

8 hours ago, Amarok said:

40 sec the SC500 bomb dropped to the ground?!

Never ran into that problem during RRR. 

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Why is there a timer between spawning of aircraft of 2 minutes?

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On 1/29/2020 at 9:43 PM, -[HRAF]BubiHUN said:

We are working on it, thanks for the report.

 

Screenshot (13).png

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Hello all,
yes we are aware of the issue - thank you for being so attentive and notifying us nonetheless!
The statpage ran on a different webspace from our main server so far.
We are trying to unify this - the domain expiring was just a typical coincidence (already fixed naturally 🤣).
We scrambled to fix this and are working on it - as soon as we got it working again on our main server  we will announce it here in the thread and on our discord.

If you like what we are trying to achieve here on KOTA - now would be a good time to support us.
Check us out on Patreon: 
https://www.patreon.com/kotaserver 

(and yes, every buck, penny, cent helps keeping KOTA alive - we slave for free but our datacenter.. not so much :) )

Our Rules and everything: https://forum.il2sturmovik.com/topic/38998-knights-of-the-air-multiplayer-server/?tab=comments#comment-656805

Join our discord at: https://discord.gg/KHbVNn5

A detailed step by step guide to using RepairRearmRefuel (part of our focus) at: https://forum.il2sturmovik.com/topic/38998-knights-of-the-air-multiplayer-server/page/47/?tab=comments#comment-883269

On 1/25/2020 at 9:47 AM, -[HRAF]BubiHUN said:

Operation BODENPLATTE!

At the early hours of a cold winter morning on January 1st, 1945 the Luftwaffe mounted a final, desperate attempt to regain the upper hand - or any hand in the Western Fron aerial theatre and enable the ground forces involved in the Operation "Wacht am Rhein" (Battle of the Bulge) to resume an offensive stance.
The Luftwaffe planned to suprise enemy aircraft formations on the ground, destroy them and their operational support and resume an active supporting role in the Ardennes area.
This suprise operation of the Luftwaffe was codenamed "Bodenplatte".

This coming Saturday, February 1st at 6pm or 1800 CET ( 1700 GMT, 1200 EST, 0900 PST, 0800 MSK, 0400 AEDT, 1700 Zulu)  the Knights of the Air Server (KOTA) will host an event  feature a revamped map mission inspired on the historic events of "Operation Bodenplatte".
The map mission is based around the operations in Januar 1945 and take place on a winterly Rhineland map.
Forward Airfields and the new RRR (Repair, Rearm, Refuel) function again not only play a prominent role for immersive and fun gameplay on an open server but are a vital part of the mission.
So come to KOTA - join the discord - and have fun!

A detailed step-by-step guid on how to use the immersive RRR (Rearm, Refuel, Repair) in IL-2 (ONLY on KOTA!) can be found here at this link:
https://forum.il2sturmovik.com/topic/38998-knights-of-the-air-multiplayer-server/page/47/?tab=comments#comment-883269

Also, our fly-out will happen today.

Edited by -[HRAF]BubiHUN

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With the greatest possible respect to those who put huge amount of time and effort into running this server, I feel you've got your formula a bit wrong. I hope you don't mind some hopefully constructive, criticism.

Our squad flies a variety of missions: fighter-sweep, strike, escorted strike. We have a wide range of skill levels.

 

To my mind the biggest problem is that too many of your maps have the targets too concentrated. While this may have been true to life at the time, the limitations of the sim mean that it can only support a limited number of targets and therefore everyone knows where you're going.

Therefore I think map makers have to sacrifice a little bit of historical accuracy to overcome this limitation. I realise it's really hard to do and depends on the numbers of players on the map. But I believe KOTA would benefit from more widely distributed targets, plus (if possible) extra targets activated when one is destroyed, so that everyone doesn't end up fighting over the last remaining target. Real war was usually not like that!

 

Now I realise what I write will be unpopular to those who most enjoy hovering over targets and picking-off incoming fighters/bombers. But there has to be a balance between these roles to make a successful server.

 

I hope for greater success for your server and that we can spend more time on it (particularly after the fiasco of alt-visibility).

 

56RAF_phoenix

 

Edited by 56RAF_phoenix56
typo
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On 2/1/2020 at 11:10 AM, 56RAF_phoenix56 said:

With the greatest possible respect to those who put huge amount of time and effort into running this server, I feel you've got your formula a bit wrong. I hope you don't mind some hopefully constructive, criticism.

Our squad flies a variety of missions: fighter-sweep, strike, escorted strike. We have a wide range of skill levels.

 

To my mind the biggest problem is that too many of your maps have the targets too concentrated. While this may have been true to life at the time, the limitations of the sim mean that it can only support a limited number of targets and therefore everyone knows where you're going.

Therefore I think map makers have to sacrifice a little bit of historical accuracy to overcome this limitation. I realise it's really hard to do and depends on the numbers of players on the map. But I believe KOTA would benefit from more widely distributed targets, plus (if possible) extra targets activated when one is destroyed, so that everyone doesn't end up fighting over the last remaining target. Real war was usually not like that!

 

Now I realise what I write will be unpopular to those who most enjoy hovering over targets and picking-off incoming fighters/bombers. But there has to be a balance between these roles to make a successful server.

 

I hope for greater success for your server and that we can spend more time on it (particularly after the fiasco of alt-visibility).

 

56RAF_phoenix

 

Complementing:
I saw too many times, in a not too far past, some players that flies Red side, complaning about KOTA, saying that the server favors blue side, also, players saying that they were fighting against many in the other side, such 20vs5... another thing is CB is offering a Premium key every month and this bring players, and in my particular opinion, there is a boycott.
So, imo, KOTA should reimagine their missions.

I'm not doing a comparison between KOTA and CB!
Both are my prefered servers!

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Very good video and a really nice introduction to what features KOTA offers

 

+1 

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1 hour ago, RavN_Gora said:

Why this server is so empty all the time? What has happened? 

Good question! I have asked the same, but not had any response.. 

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Fight in the skies over Stalingrad - join the Battle for the Red October Factory!

In the spirit of variety and the current "Leap into the Cockpit Sale" ( https://forum.il2sturmovik.com/topic/58774-leap-into-the-cockpit-sale-is-on-feb-17th-mar-9th-bobp-fc-and-more/?tab=comments#comment-895537 ) which includes among many great things the Yak 9 Series 1 as well as the Yak 9T....
..let's not forget the Yaks, the Ils, the LaGGs that came before and the planes that fought them!

This coming Saturday, February 22nd at 6pm or 1800 CET ( 1700 GMT, 1200 EST, 0900 PST, 0800 MSK, 0400 AEDT, 1700 Zulu)  the Knights of the Air Server (KOTA) will host an event  featuring  the map mission inspired on the historic events during the Stalingrad conflict.
The map mission is based on the grim struggle for the  "Red October" factory complex around October 1942 and takes place on a autumnal Stalingrad map.
Moving Supply ships, bridges, bristling AA and formations of AI planes on their own missions are all present in a battlefield paying hommage to the historical key areas of the struggle at this point.
Forward Airfields provide a short turnaround into the frenzy but chose wisely when to use them since the enemy might pay you a visit while doing RRR.
And visitors should plan their visit to the airfields wisely too - on KOTA airfield AA is not just scenery - it is a part of the mission environment you have to take into account!
The new
 RRR (Repair, Rearm, Refuel) function again plays a prominent role for immersive and fun gameplay on an open server - Combat Turnaround Services instead of a respawn!
So come to KOTA - join the discord ( https://discord.gg/KHbVNn5 ) and play as a team! 

And these are the Team orders for both sides.

ALLIED (RED Team) Orders:
Tavarishi - our glorious army is fighting for the city bearing our leaders name.
You are ordered to help halt the enemy advance on Stalingrad at all cost:

  • We have identified a railroad yard in grid 1025 unloading heavy equipment - it must be denied to the enemy!
  • Enemy artillery in grid 0827 is duelling with our last artillery stronghold on the western bank of the Volga, raze that artillery!
  • The enemy has established a forward airfield near Peshkanka in grid 1125
  • The enemy is using am Ivanovka combine factory complex in grid 1325 - destroy it!
  • Supplies produced and stolen from the Ivanoka complex are transported via bridges near Gavrilovka - the bridges must fall!

You must also keep up defensive patrols and protection of our assets and vital shipping and port infrastructure in the Stalingrad area as well as the besieged Red October industrial complex.
We have received reports on bombergroups operating near Stalingrad - so stay alert.
We maintain a forward airfield on the southern bank of the Volga near Tatyanka where you can use rearm, refuel and repair services (green smoke marker) or change plane for a different mission sortie - for now.

Tavarishi and comrades from the allied pilot exchange program - you have been briefed, execute the mission!

 

AXIS (BLUE Team) Orders:
We keep supporting our offensive operations in the pusgh for Stalingrad. Despite the intense effort by our Landsers on the ground they are getting bogged down - we must try and weaken the remaining infrastructure of the defending red army forces.
Our Tagesbefehl states the following priority targets:

  • a major supply shipping convoy has been sighted approaching Stalingrad on the Wolga downstream from the north - it has to be intercepted and destroyed
  • north of the red october complex in grid 927 is the last major artillery position on our side of the Wolga - it must be wiped from the map
  • the red october factory complex in the northern part of Stalingrad has become a stronghold for the enemy - therefore it has been marked for destruction
  • the Beketovka industrial port south of Stalingrad keeps receiving supply convoys, for Stalingrad to fall this infrastructure must be destroyed
  • the VVS airfield near Tatyanka in grid 1227 is still in use as a forward service operation - it has to be destroyed

Orders for defensive patrols over our key assets in the area remain unchanged.
Refer to your inflight-operation map in the Einsatzbefehl for further details.
Our Feldflugplatz in map grid 1125 is now operational for Refuel, Rearm and Repair (RRR) services to all our aircraft as well as offering different mission airframes - if we can keep it operational!
The service area is marked with a green smoke column, as accustomed on our regular airfields.

 

Meine Herren, the OKLW expects results!


Guide for RRR (Rearm, Refuel, Repair) in IL-2 (ONLY on the  KOTA Server!)
The KOTA Server want to be as immersive as possible for an open server - to keep you cognitively involved, to have you feel being part of a team!
As part of this experience KOTA would like to have you enjoy a true "Combat Turnaround" Service on the airfields  - including all the decisions and possible dangers and tradeoffs of the decision you make - instead of a gamey "respawn".
IL-2 now enables the KOTA server to provide this experience for you - with the RRR (Rearm, Refuel, Repair) function in airfield service areas marked by a green smoke column!
A detailed step-by-step guide (which gets updated!) on how to use the immersive 
RRR (Rearm, Refuel, Repair) in IL-2 (ONLY on KOTA!) can be found at this link:
https://forum.il2sturmovik.com/topic/38998-knights-of-the-air-multiplayer-server/page/47/?tab=comments#comment-883269

Join the KOTA discord and play as a team: https://discord.gg/KHbVNn5

KOTA Server-Rules can be found here: https://forum.il2sturmovik.com/topic/38998-knights-of-the-air-multiplayer-server/

Playing on KOTA often ? Check your stats at: http://kotastat.com/de/    

 

Every little bit helps - please consider becoming a Patreon!
HRAF slaves for free but KOTA's datacenter in Frankfurt very much does not :)  
https://www.patreon.com/kotaserver 

 

https://www.youtube.com/watch?v=Mf6HaZYC-uw&feature=youtu.be

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Why people stoped flying this server. Last wednesday I fly here with a squadmate and I thought people will see the server with some guy so they will enter but was not the case. What happended??

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3 hours ago, E69_geramos109 said:

Why people stoped flying this server. Last wednesday I fly here with a squadmate and I thought people will see the server with some guy so they will enter but was not the case. What happended??

Few people seeding this one. 

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The Gay E69 Geramos came with his Squad Members in Game. He wrote Idiots and ban for Flesch and stork_13, his Squad Members do this voting and i and the other Blue was Kicked and banned for nothing! Mission 566 at 4.03.2020 ca. 22.48 Hour.

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I find it interesting that you take exception to this as you have berated people on this server. Calling people idiots and cheaters and so on with no evidence. Maybe you can learn something from this little experience.

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On 3/4/2020 at 10:56 PM, 1./JG42flesch said:

The Gay E69 Geramos came with his Squad Members in Game. He wrote Idiots and ban for Flesch and stork_13, his Squad Members do this voting and i and the other Blue was Kicked and banned for nothing! Mission 566 at 4.03.2020 ca. 22.48 Hour.

While we were on base ready for take off. Two planes crashed directly in to us. We were on  the dispersal so that was done on purpose. Two minutes later someone crashed with me again while starting the engines. 

I can not see if was you or the other because the Logs on the stats page does not show the Two sorties where i was not able to Take off. But guess who were the only Two players flying on the blue side appart of us? So unless an invisible cheater that does not appear on the stats crashed in to us is very clear wich two players were having fun on our base

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2 hours ago, E69_geramos109 said:

While we were on base ready for take off. Two planes crashed directly in to us. We were on  the dispersal so that was done on purpose. Two minutes later someone crashed with me again while starting the engines. 

I can not see if was you or the other because the Logs on the stats page does not show the Two sorties where i was not able to Take off. But guess who were the only Two players flying on the blue side appart of us? So unless an invisible cheater that does not appear on the stats crashed in to us is very clear wich two players were having fun on our base

We are talking with stork now, he was shot down then he was afk. 

Anyway, you must keep in mind that behavior will be kept out from this server, and you are not the one who is going to be punished for their forbidden actions. 
And yet, you insulted others. 

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Posted (edited)
1 hour ago, -[HRAF]BubiHUN said:

We are talking with stork now, he was shot down then he was afk. 

Anyway, you must keep in mind that behavior will be kept out from this server, and you are not the one who is going to be punished for their forbidden actions. 
And yet, you insulted others. 

Yes, When i was rammed twice I insulted on the chat. 

But when all my squad was grounded, we are rammed by two planes, and there were just other two blue  players... is not rocket science to guess who was. 

http://www.kotastat.com/es/mission/566/

There you can see no one more flought on this mission appart from this two guys and one of your squad

Edited by E69_geramos109

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1 hour ago, E69_geramos109 said:

Yes, When i was rammed twice I insulted on the chat. 

But when all my squad was grounded, we are rammed by two planes, and there were just other two blue  players... is not rocket science to guess who was. 

http://www.kotastat.com/es/mission/566/

There you can see no one more flought on this mission appart from this two guys and one of your squad

 

So, I attacked enemies at south side of map, I was low alt.
I was shooted by Bonzo or Arthur then I was afk untill ban and I've never been near airports, not even my own. :)

 

 

"While we were on base ready for take off. Two planes crashed directly in to us. We were on  the dispersal so that was done on purpose. Two minutes later someone crashed with me again while starting the engines. " 

 I think after plane crashed, you have penalty time to start again a plane. Directly crash+penalty time+take off and 2 mins later crashed again, so it is not enought time to do it with 2 blue men/planes.

 

3 directly crashed planes/2 blue players/2 mins, math doesn't work.

 

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4 hours ago, stork_13 said:

 

So, I attacked enemies at south side of map, I was low alt.
I was shooted by Bonzo or Arthur then I was afk untill ban and I've never been near airports, not even my own. :)

 

 

"While we were on base ready for take off. Two planes crashed directly in to us. We were on  the dispersal so that was done on purpose. Two minutes later someone crashed with me again while starting the engines. " 

 I think after plane crashed, you have penalty time to start again a plane. Directly crash+penalty time+take off and 2 mins later crashed again, so it is not enought time to do it with 2 blue men/planes.

 

3 directly crashed planes/2 blue players/2 mins, math doesn't work.

 

Maybe the first time was just one plane crashing. I was on the cockpit so I did not see the crash. I was told by my team mates that there were 2 planes crashing but maybe the crashed plane took more than one plane on the crash and that is why it looked like 2 destroyed planes near mine. 

The thing is that I hit with the gunner the crashed plane with the hope to see the stats later on but the stats are not showing the sorties if you did not take off

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Our brand new map is ready, Fellow Aviators and will be live today! Come help us testing it and have fun!

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Posted (edited)

B25 bomber spawn

how many times are the AI bombers respawned over 2 hrs for Bodenplatte and hurtgen forest missions ?  example i flew 1 hr in Bodenplatte and Hurtgen forest at 5 K height between Y29 and 2 axis airbases in a triangle but nothing appeared . I also did not see any warning for bombers at high altitude going in any direction dis[played . Are the warnings over airfields "red marking " only for low flying light planes ? Can someone pls clarify , thanks  

Edited by adler_68

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On 3/21/2020 at 9:00 AM, adler_68 said:

B25 bomber spawn

how many times are the AI bombers respawned over 2 hrs for Bodenplatte and hurtgen forest missions ?  example i flew 1 hr in Bodenplatte and Hurtgen forest at 5 K height between Y29 and 2 axis airbases in a triangle but nothing appeared . I also did not see any warning for bombers at high altitude going in any direction dis[played . Are the warnings over airfields "red marking " only for low flying light planes ? Can someone pls clarify , thanks  


The AI planes on the Bodenplatte and Hürtgen Forest missions are mostly attackers or bombers in attacking mode as far as I know. So from 5k you might have trouble seeing them. Also the "spotting towers" on the ground have a natural delay (to simulate the delay in communications and trickling through the chain of command and different services aso).
So from my PoV the high calibre air-bursts and low-calibre tracers are helping with spotting the AI planes.

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the  high level bombers go only for the big cities airports ? How many times are they respawned in 2 hrs ? do they start already at 5 K or do they take off and land ? for example in combat box you get a notification of where they are heading while here i have not seen any notification specifying high flying bombers going somewhere , I spent 3 hrs today flying at 5 k but found nothing on route to major cities from the allied bases .     

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well.. I have never encountered really "high level" bombers on a strategic route on KOTA. The bomber formations I saw were sometimes above the cloud layer but way below 5k.
Also KOTA always creates missions around historic backgrounds with what the game engine can offer.
So (from my PoV) they also try to purvey realism by the AI planes being the least predictable possible and not constantly advertized during a mission - with the players having no information, occasional informaton but always imperfect information about them for immersive reasons.
That not only applies to AI planes - I witnessed in a fully populated map mission how exactly that broke any "meta" most loud voices in the community seemingly push or accept for a variety of reasons.and instead created a lot of spontanteous teamwork in chat and unpredictable behavior on both sides on the same map mission from.

But when it comes to Bombers, afaik they always go for a marked map target, be it an airfield or something like a depot or industrial - but never a big city per se, and never at that much altitude.

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Posted (edited)

I joined right at the start of the Bodenplatte mission and spent 90 mn last night as defense at 5k above 3 main German city airfield targets marked as destructible but nothing appeared .They were  very close to each other and i could cover all 3 in 2mn max i could even see in the distance the next target so nothing escaped my vision but nothing happened not even a warning that they are over the remaining 2 targets in the mission which i could not cover , too  far away , kelz and achen , there was 50 mn left in the mission but i had enough . Then today i am on the Forest mission and each warning turned out to be friendly planes ?!  The only missions i encountered enemy planes was the crimea map .

Edited by adler_68

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Posted (edited)
1 hour ago, adler_68 said:

I joined right at the start of the Bodenplatte mission and spent 90 mn last night as defense at 5k above 3 main German city airfield targets marked as destructible but nothing appeared .They were  very close to each other and i could cover all 3 in 2mn max i could even see in the distance the next target so nothing escaped my vision but nothing happened not even a warning that they are over the remaining 2 targets in the mission which i could not cover , too  far away , kelz and achen , there was 50 mn left in the mission but i had enough . Then today i am on the Forest mission and each warning turned out to be friendly planes ?!  The only missions i encountered enemy planes was the crimea map .

Will check it out, there could be some mistakes with the "spotters"
Thanks for letting us know!

Edited by -[HRAF]BubiHUN

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Bodenplate mission 24.3 2020

Today i flew again from the start to test it out but after 30mn approx there was no alerts of incoming on any of the 5 bases . Pls confirm when it is fixed so i test it again and confirm back if now operational .thanks

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Posted (edited)
On 3/24/2020 at 1:14 PM, adler_68 said:

Bodenplate mission 24.3 2020

Today i flew again from the start to test it out but after 30mn approx there was no alerts of incoming on any of the 5 bases . Pls confirm when it is fixed so i test it again and confirm back if now operational .thanks

I'm just lookinga t it right now, will let you know what I found.

Edit:
Some checkzones needed to be corrected, now they should work prorperly and spot, AI and player-controlled planes properly.

Edited by -[HRAF]BubiHUN

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Great news , i will test tonight and confirm here soonest . thank you .

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3 hours ago, adler_68 said:

Great news , i will test tonight and confirm here soonest . thank you .

Thanks in advance

 

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Bodenplatte mission 

Almost all the German airbases were attacked within the first 45 mn of the mission . Thanks 

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34 minutes ago, adler_68 said:

Bodenplatte mission 

Almost all the German airbases were attacked within the first 45 mn of the mission . Thanks 

Thanks for the tests!
See you around

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