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Could you change the name of the mission in Italy to "Anzio" or "Operation Shingle"?

Operation Husky took place in mid-1943, in the invasion of Sicily. Op. Shingle happened in the spring of 1944 when the Allies landed in mainland Italy in a northern area (Anzio) to reach Rome. And ... the planeset we have best matches this early 1944 period

 

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This coming Sunday, December 15th at 1800 GMT (1800 UTC, 1900CET, 13000 EST, 1000 PST) we have another flyout event on the "Knights of the Air (KOTA)". This flyout will take place on the BattleofDon map mission. Emphasis again will be on the mission and the immersion of teamwork. So Attackers and Bombers go for the Target, and CAP fighters protect your strike packages. AI formations might be present on the map. Land at the airfield for refuel, rearm and repair (RRR) in the area next to the green smoke column and take off on mission again! So if you have time and want to have fun in Il2: join the KOTA discord and enjoy working as a team!

 

AXIS (Blue Team): Your mission is to help our offensive by destroying various trains, bridges, industry and fortifications. But watch out, the VVS has airfields nearby on some of the targets. The cold cold winter will result in higher airspeeds for our planes.

Good luck Kameraden!

 

ALLIED (Red Team): Your mission is to halt the enemys' advance by destroying the bridges in the south, their central forward airfield and fortification positions. You must also destroy an industrial site the enemy is now using. Use the cold weather wisely!

The motherland counts on you Tavarishi and fellow pilots from the Allied service!

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Additional info for the event: after Battle of Don, the next mission is Operation Husky, but if the players demand it could be skipped to another one.

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15 hours ago, -[HRAF]BubiHUN said:

Additional info for the event: after Battle of Don, the next mission is Operation Husky, but if the players demand it could be skipped to another one.

Hmmmmmmmm...
72674703_2377639119029939_75226823562100
 

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Thank you all for showing up for our December 15 flyout - it was an epic 3 hour battle! Both teams showed great teamwork and Rearm&Repair (RRR) was widely used and well received again (intermittent mission award during RRR might come with a future patch). Special thanks to blue team for switching tactics accordingly throughout! Special thanks to red team for sticking it out and pulling it off by a hair's thread! The AI formations also seemed to work very well and provided extra fun - we will try to expand on that as much as we can too. So we hope to see you again soon on the KOTA server!

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Hello all - this Sunday, December 22nd at 18:30 GMT (1830 UTC, 1930CET, 0130 EST, 1030PST) a flyout happens on "Knights of the Air (KOTA)". This event will take place over the Kuban Bridgehead - the "Battle for Novorossysk"! Once again we focus on the missions and the great experience teamwork brings to all participants. So Strike Packages, offensive and defensive CAP as well an inbound and exfil-escort CAP will have a role for everyone. Land and taxi for Rearm, Refuel and Repair (RRR) next to the green smoke and take off back on mission! AI formations might cause additional surprises.

AXIS (Blue Team): The Oberkommando has deemed to Port of Novorossysk as a strategic target in our Kuban Operations. While the currently hinders our offensive it is deemed expendable for future use - the Port must go! Your task is to completely deny its infrastructure to enemy use. Take out the shipping, oil and industrial infrastructure as well as its defenses. Simultaneously you must relieve pressure on the ground by countering two tank pushes on the northern flank on the peninsula. Our next offensive push is gathering around the northern flank, provide them with cover and keep vital bridges intact. Routine patrols are ordered around our forward artillery position and our vital forward fuel depot.

You have your orders. The rest is up to you Kameraden!

ALLIED (Red Team): The enemy seems to prepare for further offensive operations in the Kuban Peninsula. We must therefore disrupt his operations along the entire frontline. In the north we have identified an offensive push gathering around a strategic river crossing, destroy the assembling forces and the bridges. We were also able to recon a forward fuel depot - destroying it means their tanks are in short fuel supply soon! Our tank counter-pushes on the northern are increasingly bogged down by artillery - disrupt its operation. Routine attacks on the enemy's positions threatening Novorossysk have to also be kept at the usual pace. There are also rumors about a strategic operation against our industrial port infrastructue in Novorossysk - but no additional information has come forward. But we must increase our defensive patrols there nonetheless. The port must stay open!

Good luck Tavarishi and Comrades from the Allied Pilot Exchange!

Edited by -[HRAF]BubiHUN
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Hello Everybody! Hope you are having a wonderful holiday! Our brand new mission, Clash at Prokhorovka - a fully historical battle recreated in-game - is ready! It contains a lot of new features, such as capturable airfield, new type of frontlines - this way the map looks more like a tactical map. Also, player controlled tanks are available for fast and important actions on both sides. The mission will be available in 1 hour, feel free to check it out!

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14 hours ago, SCG_Sinerox said:

Any plans to get KOTA alive again?

Don't worry, we will be back :) 

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Following your "It´s impossiblu!"-call yesterday @-[HRAF]BubiHUN and joining the Allies, I´ve had another sortie in which I wasn´t shot down... That´s weired, yes. 😂

I enjoyed the R³-feature once Rogo explained how to use it. I opened the bomb bay doors in order to allow the "ground crew" to load bombs into the fuselage.

Do you know if that is really necessary? 

 

Here is a small screenshot to thank you @[_FLAPS_]RogoRogo, @[1/KG]_Cathal_Brugha and @Naturist for the sortie.

 

 

42.jpg

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Hello @ROCKET_KNUT - yes that was fun indeed.
And no, you do not have to open the bomb bay, the rearming part of RRR works without doing it (it is very immersive though :) ).
Notice that one blue planes you can see the white ammo counters go down ("belt is unloaded") and then creep back up ("fresh belt is reloaded") gun per gun - since not all red planes have counters you can simply wait and enjoy the scenery :) 

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1 minute ago, wombatBritishBulldogs said:

not open to public anymore ?

from what I gather, briefly because.... STAY TUNED :) 

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Some pictures of a recent KG4 sortie on the KOTA server.  Thanks for providing it.  Good times had by all.

2020_1_9__21_33_1.jpg

2020_1_9__21_16_36.jpg

2020_1_9__21_45_11.jpg

2020_1_9__21_45_51.jpg

2020_1_9__21_47_12.jpg

2020_1_9__21_55_1.jpg

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The Battle of KERCH Pensinsula begins!

 

This Sunday, January 12th at 7 pm or 1900 CET ( 1800 GMT, 1300 EST, 1000 PST, 0900 MSK, 0500 AEDT)  the Knights of the Air Server (KOTA) will feature a new map mission inspired on the historic events around the battle of the Kerch Peninsula.
The map mission is based around the Operation Bussard Hunt (Trappenjagd) following the Kerch-Feodossijaer amphibious landings and will feature nw mission functions.
Forward Airfields and the nw RRR (Repair, Rearm, Refuel) function play a prominent role for immersive and fun gameplay on an open server.
So come to KOTA - join the discord - and have fun!

 

But this is just the beginning of our new focus:

  • all KOTA maps have seen slight redesigns - destroyable spawn airfields, like on Operation Bodenplatte, where all the historical spawn airfields are targets!
  • RRR ((Repair, Rearm, Refuel) is now integrated in all map missions
  • all map mission now are based on their actual map surroundings and historic events
  • AI formations are either integrated or populate the map when smaller teams are present
     

Plus - we try to keep some surprises in all maps for players to discover - so it will never get stale!

 

Stay tuned for further news - and "See you in the skies over Kerch!"

Also, we provide a Step by step tutorial for the RRR feature - only on KOTA!
 

RRR (Repair, Rearm, Refuel) - HowTo use it?

 

Il2 now offers a new function for an immersive gameplay experience with the RRR (Repair, Rearm, Refuel) function. Instead of "respawning", we can experience our planes getting a "scramble turnaround" on the ground.

 

But how can we use this feature and how is it implemented on the KOTA Server?

First of all you have to identify if an airfield offers - or still offers - RRR Services. That does include forward or mission airfields (but maybe not all of them) - even in partial destruction.

The presence of a service are is marked by a GREEN SMOKE COLUMN (green smoke marker).
You touch down with your plane and taxi to this area - a brief service message will appear ("You are entering the service area...") and a small green (i)-icon (even with techchat turned off),
Come to a stop and turn your engine off (stop first, then turn off the engine).

You are now able to use the RRR-services

 

The RRR-services work as follows:

  • REPAIR automatically starts and stops after you have come to a stop and the engine has shut down (in fe cold weather is might repeat minor repairs)
  • REFUEL is started and stopped via Keybind (default bind is "RCtrl + F"), the pilot can precisely control how much fuel to refuel
  • REARM is started and stopped via Keybind (default bind ist "RCtrl +A"), the pilot can decide to fe not reload bombs 

 

Bombers - you do not "need" to open the bomb bay for your bombs to reload, although it surely "feels" nice.
REFUEL and REARM work simultaneously, so you can start them at the same time.
REFUEL has a litres and percentage message so the player can control the amount of fuel the plane takes on.
REARM starts with reloading your guns, one by one (in planes with ammo counters you can "see" the belt being unloaded and then reloaded) and then moves on to the bombs, in the bombsight you can "see" the bombs being loaded one by one with the external bombs being the last to be loaded.

After all services are finished, do not forget to "reload all guns" aka cock them (default keybind is "LAlt + R") and to reset your flaps, taxi back to the runway and take off!
The "cocking" is not technically necessary but just a safety measure if you experience lag.

All plane types can be RRR-services on all friendly airfields offering RRR services - current exception is the 262 (immersive explanation - low volume plane with non-disseminated parts and special service requirments, few jet engine pack  swap instead of service).

 

RRR is an integrated feature of KOTA'S quest to be an immersive server - thus we encourage the use of RRR by timer offsets for "instant respawning". Sortie awards currently trickle in later in Il2 - we expect a future patch to solve this.
We also hope to maybe provide a better experience by ground crew running around in the service areas in the future - See you in the Skies!

 

default Keybinds:

  • Right Control + F for REFUEL (RCtrl+F, RStrg+F,  F for Fuel)
  • Right Control + A for REARM (RCtrl+A, RStrg+A,  A for Ammunition)
  • Left Alt + R for "cocking" weapons / "Reload all guns"
  • Left Alt + R for "Reload all guns"/cocking
Edited by -[HRAF]BubiHUN
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So TAW is over, I am going to play Boddenplate servers now and as i can see there were almost no players on the KOTA last months... Thats quite a pitty, because a liked the server....

 

So lets say it loud and clear, its all because one player, named JG700_Rammjager, so thank you buddy...

Edited by CSW_Hot_Dog

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1 hour ago, CSW_Hot_Dog said:

So TAW is over, I am going to play Boddenplate servers now and as i can see there were almost no players on the KOTA last months... Thats quite a pitty, because a liked the server....

 

So lets say it loud and clear, its all because one player, named JG700_Rammjager, so thank you buddy...

You shall see it populated again, dont worry. 
Edit: Also he is banned from KOTA since months. We tried to talk to him, and he just kept doing his wierd stuff.

Edited by -[HRAF]BubiHUN

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Totally miss this server too! Glad you guys are back!

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Thank You @-[HRAF]BubiHUN and your team for your effort. 🍻

It was an interesting map and I enjoyed the flyout yesterday evening.

I´ve had a lot of fun. Here are some impressions:

 

A strike package is taking off from a busy airfield:

215159517_1-Kopie.thumb.jpg.dc3af6ef4b03afbf27d8faa267c0d7d9.jpg

 

Enroute to target:

1176317872_2-Kopie.thumb.jpg.376c2a0761583b029c3b8fd3cbc79ac6.jpg

 

Tanks having a bad day:

1935982781_3-Kopie.thumb.jpg.5d296e827f91a86bdcb525761d321af3.jpg

 

I didn´t have a good one either. These are only two of the four enemy fighters, attacking my already heavily damaged A-20:

1568318904_4-Kopie.thumb.jpg.8b99541fa941d061041f1fe4a0ba9162.jpg

 

How I wasn´t dead yet, I have no idea...

1708196686_5-Kopie.thumb.jpg.1af6803d12733f43f15120372c8a5432.jpg

 

70729639_6-Kopie.thumb.jpg.e096c3dc4f4af68aea165f711053d32a.jpg 

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1 hour ago, ROCKET_KNUT said:

I didn´t have a good one either. These are only two of the four enemy fighters, attacking my already heavily damaged A-20:

Did these crashed into each other or your gunners sawed off their wings?

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37 minutes ago, -[HRAF]BubiHUN said:

Did these crashed into each other or your gunners sawed off their wings?

@-[HRAF]BubiHUN

I maintain: the gunners in the A-20 are just as useful as Vassili the navigator... absolutely pointless.

But in IL2GB you can´t trade them in for Vodka or girls... And they "performed" here just as badly as usual... 😂

 

Those two fighters collided, trying to delivre the killing blow... It fired right back on them I guess.

So, the moral of the story could be: Holding off for a second and take the time to look around would often lead to a different result... 🍻

 

It has been great fun nontheless, keep it up please.

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19 minutes ago, ROCKET_KNUT said:

I maintain: the gunners in the A-20 are just as useful as Vassili the navigator... absolutely pointless.

But in IL2GB you can´t trade them in for Vodka or girls... And they "performed" here just as badly as usual... 😂

 

Those two fighters collided, trying to delivre the killing blow... It fired right back on them I guess.

So, the moral of the story could be: Holding off for a second and take the time to look around would often lead to a different result... 🍻

 

It has been great fun nontheless, keep it up please.

True to that. We just realized you were flying with us in formation 😄 

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19 hours ago, -[HRAF]BubiHUN said:

True to that. We just realized you were flying with us in formation 😄 

Hope I didn´t cause too much trouble with my limited flying "abilities"... 😂

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2 hours ago, ROCKET_KNUT said:

Hope I didn´t cause too much trouble with my limited flying "abilities"...

It's okay, feel free to join as as you did last time, or to fly with us while you are on comms with us. It's up to you :) 

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The Battle of HUERTGEN FOREST begins!

 

This Sunday, January 19th at 6pm or 1800 CET ( 1700 GMT, 1200 EST, 0900 PST, 0800 MSK, 0400 AEDT)  the Knights of the Air Server (KOTA) will feature a new map mission inspired on the historic events around the battle of the Huertgen Forest.
The map mission is based around the operations near Aachen from September to December 1944 and take place on a winterly Rhineland map.
Forward Airfields and the new RRR (Repair, Rearm, Refuel) function again play a prominent role for immersive and fun gameplay on an open server.
So come to KOTA - join the discord - and have fun!


Our brand new feature, where you can destroy spawn airfields is implemented, wich provides fast - realistic action!

 

For those unfamiliar with the new and immersive RRR-function (Repair, Refuel, Rearm) now offered by IL2 (and only on KOTA!) here is a short guide:

RRR (Repair, Rearm, Refuel) - HowTo use it?

 

Il2 now offers a new function for an immersive gameplay experience with the RRR (Repair, Rearm, Refuel) function. Instead of "respawning", we can experience our planes getting a "scramble turnaround" on the ground.

 

But how can we use this feature and how is it implemented on the KOTA Server?

First of all you have to identify if an airfield offers - or still offers - RRR Services. That does include forward or mission airfields (but maybe not all of them) - even in partial destruction.

The presence of a service are is marked by a GREEN SMOKE COLUMN (green smoke marker).
You touch down with your plane and taxi to this area - a brief service message will appear ("You are entering the service area...") and a small green (i)-icon (even with techchat turned off),
Come to a stop and turn your engine off (stop first, then turn off the engine).

You are now able to use the RRR-services

 

The RRR-services work as follows:

  • REPAIR automatically starts and stops after you have come to a stop and the engine has shut down (in fe cold weather is might repeat minor repairs)
  • REFUEL is started and stopped via Keybind (default bind is "RCtrl + F"), the pilot can precisely control how much fuel to refuel
  • REARM is started and stopped via Keybind (default bind ist "RCtrl +A"), the pilot can decide to fe not reload bombs 

 

Bombers - you do not "need" to open the bomb bay for your bombs to reload, although it surely "feels" nice.
REFUEL and REARM work simultaneously, so you can start them at the same time.
REFUEL has a litres and percentage message so the player can control the amount of fuel the plane takes on.
REARM starts with reloading your guns, one by one (in planes with ammo counters you can "see" the belt being unloaded and then reloaded) and then moves on to the bombs, in the bombsight you can "see" the bombs being loaded one by one with the external bombs being the last to be loaded.

After all services are finished, do not forget to "reload all guns" aka cock them (default keybind is "LAlt + R") and to reset your flaps, taxi back to the runway and take off!
The "cocking" is not technically necessary but just a safety measure if you experience lag.

All plane types can be RRR-services on all friendly airfields offering RRR services - current exception is the 262 (immersive explanation - low volume plane with non-disseminated parts and special service requirments, fe jet engine pack  swap instead of service).

 

RRR is an integrated feature of KOTA'S quest to be an immersive server - thus we encourage the use of RRR by timer offsets for "instant respawning". Sortie awards currently trickle in later in Il2 - we expect a future patch to solve this.
We also hope to maybe provide a better experience by ground crew running around in the service areas in the future - See you in the Skies!

 

default Keybinds:

  • Right Control + F for REFUEL (RCtrl+F, RStrg+F,  F for Fuel)
  • Right Control + A for REARM (RCtrl+A, RStrg+A,  A for Ammunition)
  • Left Alt + R for "cocking" weapons / "Reload all guns"
  • Left Alt + R for "Reload all guns"/cocking

 

"See you in the skies!"

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Thanks for the great event HFRAF - everyone seemed to have a lot of fun on both the Huertgen and then Op-Bodenplatte map!
I noticed some further question on both teams in chat and in the discord (at least for the allied team) about RRR, so before i forget them.. and although it is late.. I will just copy your guidetext (I hope that is ok for you) and extend it in a separate post for you to have a fixed link (including what you told us in discord before the event started).

And again - GREAT fights and fun - THANK YOU!

 

RRR (Repair, Rearm, Refuel) - HowTo use it? (extended, ©HRAF)

 

IL-2 now offers a new function for an immersive gameplay experience with the RRR (Repair, Rearm, Refuel) function. Instead of "respawning", we can experience our planes getting a "Combat Tturnaround" service on the ground.

 

But how can we use this feature and how is it implemented on the KOTA - "Knights Of The Air" Server?

First of all you have to identify if an airfield offers - or still offers - RRR Services. This includes forward or mission airfields ("destroyable" airfields - but maybe not all of them) - even in partial destruction.

The presence of a service are is marked by a GREEN SMOKE COLUMN (green smoke marker).
The RRR-area is big, so any scenery next to hangars is included, you have to taxi near the green smoke along the airfield taxiways aso. Also look out for that smoke marker when flying over the airfield, and land in a direction for you to have the shortest taxi to the RRR area.
You touch down with your plane and taxi to this area - a brief service message will appear ("You are entering the service area...") and a small green (i)-icon (even with techchat turned off) will appear on the right side of your screen (where the techchat messages normally are),
Come to a stop and turn your engine off (stop first, then turn off the engine).

You are now able to use the RRR-services.

 

The RRR-services work in IL-2 as follows:

  • REPAIR automatically starts after you have come to a stop and the engine has shut down (in fe cold weather it might repeat minor repairs), starting the engine stops any ongoing repairs - the pilot can decide to scramble a partially repaired airframe
  • REFUEL is started and stopped via Keybind (default bind is "RCtrl + F"), the pilot can precisely control how much fuel to refuel
  • REARM is started and stopped via Keybind (default bind ist "RCtrl +A"), the pilot can decide to fe not reload bombs 

 

Bombers - you do not "need" to open the bomb bay for your bombs to reload, although it surely "feels" nice.
REFUEL and REARM work simultaneously, so you can start them at the same time.
REFUEL has a litres and percentage message so the player can control the amount of fuel the plane takes on.
REARM starts with reloading your guns, one by one (in planes with ammo counters you can "see" the belt being unloaded and then reloaded) and then moves on to the bombs, in the bombsight you can "see" the bombs being loaded one by one with the external bombs being the last to be loaded.
REPAIR starts automatically as soon as the services are available, techchat offers messages about what is currently repaired.

After all services are finished, do not forget to "reload all guns" aka "cock" them (default keybind is "LAlt + R") and to reset your flaps, taxi back to the runway and take off!
The "cocking" is technically necessary at the moment and even has in-cockpit animations and/or sounds on most planetypes.

Notice that after "cocking" the game offers you the "do you want to reload" prompt again, but you can safely ignore it.
For Planes with cycling, electric- or open-bolt weapons (fe Tempest, Mustang) it is recommended to "cock" them nonetheless and/or press the trigger and maybe "testfire" them while stationary until the belts are properly cycled in - in some circumstances those weapons currently cannot cycle their belts in while under g-load.

The truck in the RRR-area is the current "service object", it is - currently indestructible (until HRAF have found a way to destroy the RRR service and the smoke marker in an immersive way).

On a cold map Il2 currently starts the repair again even after your plane is repaired - seemingly because fe the cooling system takes slight damage when the engine is not on temperature.
So if RRR is done you can ignore that too and just start your engine, taxi and take off.

All plane types can be RRR-services on all friendly airfields offering RRR services - current exception is the 262 (immersive explanation - low volume plane with non-disseminated parts and special service requirments, fe jet engine pack  swap instead of service).

When an RRR-airfield is destroyed (including spawn airfield on many maps) a destruction message appears for both teams as for the other mission targets - the icon remains on the mission map but when you click on that airfield/try to spawn on it you will only get a small black square (a future patch in IL-2 will offer better options - HRAF hopes).
All destructable airfields are currently marked with "...-destroyable" on the mission map.

To destroy an RRR-airfield you need to really destroy most of it, that may include targets like the NDB (Non Directional Beacon), AA, buildings, hangars, fuel tanks, control towers parked planes and objects in or in front of hangars. So you may look closely around the field or even at a destroyed hangar.
The AA at RR-airfields does not respawn or spawn only when the airfield is triggered - once it is destroyed - it stays destroyed. So an empty AA-pit will stay empty!

 

RRR is an integrated feature of KOTA'S quest to be an immersive server - thus we encourage the use of RRR by timer offsets for "instant respawning".
Sortie awards currently trickle in later in Il2 - we expect a future patch to solve this.
We also hope to maybe provide a better experience by ground crew running around in the service areas in the future - See you in the Skies!

 

default keybinds in IL-2:

  • Right Control + F for REFUEL (RCtrl+F, RStrg+F,  F for Fuel)
  • Right Control + A for REARM (RCtrl+A, RStrg+A,  A for Ammunition)
  • Left Alt + R for "cocking" weapons / "Reload all guns" (LAlt+R, R for Reload)

 

How do the offset-timers work [UPDATE: Timers are currently turned OFF, so NO TIMERS on KOTA!]?
To make RRR viable and encourage its use as an immersive "Combat Turnaround" on the airfield, there arecurrently two offset-timers in use when doing the classic - and gamey - "instant respawn" by landing and clicking on "finish mission".
One timer is a very short timer upon death (to avoid an instant "revenge approach" to the fight one just lost).
The other timer is a little longer, but still short if a player respawns instantly - at the same field, in the same airframe, with the same loadout. This timer does not apply when changing the airplane type (type, not just loadout) and/or the airfield you operate from after a sucessfull landing.
UPDATE: As many players seem to be uneasy with a  timer (no matter its length) present, all timers have been turned off until further notice. As of now there are NOT TIMERS on KOTA. The RRR function is available as an alternative of choice.


direct link to this step by step guide:

https://forum.il2sturmovik.com/topic/38998-knights-of-the-air-multiplayer-server/page/47/?tab=comments#comment-883269

 


© HRAF, 2019

Edited by [_FLAPS_]RogoRogo
sigh.. the two posts got merged... lol

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The stuttering problem allowed me to fly only one flight 😟 Has anyone had a similar problem?

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1 hour ago, Miras said:

The stuttering problem allowed me to fly only one flight 😟 Has anyone had a similar problem?

All the time.. I hardly play multiplayer on IL-2 now because of it. 😢

To be fair though KOTA is one of the better servers, just not sure why it's so quiet these days? 🤔

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I had great fun on the Kerch mission again tonight - including RRR and feeling bad for the Stuka i caugh on the Feldflugplatz.
But... he enjoyed the full Feldflugplatz experience too as he told me in chat.

Later 2 of us flew on the Don Map - and the 30-40  of us on both sides were ambushing each other and had as many attacks and dogfights as playing mindgames on each other.

We really like the targets that matter, things that are not easy to spot, the frontal airfields now having more meaning and all services.. and we are really taken with how immersive it is to RRR at the fields.. and all the decisions related to chosing which will be the right one.

Great server - keep up the good work KOTA!

Edited by [_FLAPS_]RogoRogo

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Had a blast on red october last night. Jumped over my shadow and tried a yak1b for the first time, and i hate to admit it, i kinda like it... great fun!

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Hello Everybody!

Our testing for our new features are ready, thank you for joining on these events, and also sorry for the inconvencies. Your efforts are much appreciated. 
Our historical missions are ready, with the RRR and destroyable airfields are implemented on all missions. Our missions are now provide good gameplay for everybody.
Please read the main post about the rule changes.

See you around

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Thank you for the Server Bubi, all HRAF members and donators.

I hope KOTA be populated as times ago.


My best wishes for KOTA and you, buddies!

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Those are very prudent rule changes HRAF!
So just in case I will mention them related to spawning an RRR here at the end of the thread too.
Vulching any player planes on any airfield that is not marked as "destroyable" on the map is an absolute NoGo! (they are seen as pure spawn airfields that also offer RRR).
Any airfield marked as "destroyable" (and offers RRR on top) is seen a a combat airfield / forward airfield - so spawning and using RRR there is at our own risk. 

 

You can directly hop to all the rules in the OP post via this link: 

 

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Hello, Fellow Aviators!
On our Operation Bodenplatte misson, we made some changes to provide better gameplay with balance and realism. 
The list of changes:
- Some of the Axis Airfields have been replaced closer to the frontline, the distances were too long
- From now on, both factions have airfields as targets, you will find no other ground targets, but airfields. All of them are destroyable. 

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Operation BODENPLATTE!

At the early hours of a cold winter morning on January 1st, 1945 the Luftwaffe mounted a final, desperate attempt to regain the upper hand - or any hand in the Western Fron aerial theatre and enable the ground forces involved in the Operation "Wacht am Rhein" (Battle of the Bulge) to resume an offensive stance.
The Luftwaffe planned to suprise enemy aircraft formations on the ground, destroy them and their operational support and resume an active supporting role in the Ardennes area.
This suprise operation of the Luftwaffe was codenamed "Bodenplatte".

This coming Saturday, February 1st at 6pm or 1800 CET ( 1700 GMT, 1200 EST, 0900 PST, 0800 MSK, 0400 AEDT, 1700 Zulu)  the Knights of the Air Server (KOTA) will host an event  feature a revamped map mission inspired on the historic events of "Operation Bodenplatte".
The map mission is based around the operations in Januar 1945 and take place on a winterly Rhineland map.
Forward Airfields and the new RRR (Repair, Rearm, Refuel) function again not only play a prominent role for immersive and fun gameplay on an open server but are a vital part of the mission.
So come to KOTA - join the discord - and have fun!

A detailed step-by-step guid on how to use the immersive RRR (Rearm, Refuel, Repair) in IL-2 (ONLY on KOTA!) can be found here at this link:
https://forum.il2sturmovik.com/topic/38998-knights-of-the-air-multiplayer-server/page/47/?tab=comments#comment-883269

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I'd recommend not trying to host late war stuff KOTA. CB seems to dominate that sector and honestly its boring flying only late war. 

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1 hour ago, SCG_Sinerox said:

I'd recommend not trying to host late war stuff KOTA. CB seems to dominate that sector and honestly its boring flying only late war. 

We are running realistic missions, wich is a big difference. Also, we have our map rotation like a "campaign", they are not just random maps.

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