[Pb]Vapor Posted March 22, 2018 Posted March 22, 2018 Myself and a couple guys in my squad have been experimenting with durability and ordinance. Found some interesting things that I haven't seen mentioned. In short, it seems the 20mm and 23mm are bugged post kuban. - 23mm and 20mm cannons seem to destroy buildings up to 20k durability, pre-kuban this number seemed to be 2k. Is this a bug, or an intended change? - Likewise 37mm will not destroy any building over 10k durability. So this means while a 23mm can decimate a line of warehouses the 37 leaves them untouched. This doesn't seem right. I would think we wouldn't want fighters with 20's strafing warehouses and wiping them in a single pass. - 50kg bombs seem to do as much single target damage to warehouse buildings as 500kg from 10-20k with little change. The only thing that seems to be impacted by increases the durability in the 10-20k range is splash damage, but only very slightly. Test's were conducted on single Hangers, small/medium/large industrial warehouse blocks, and 3xdugout blocks. Anyone else noticed this? Does it merit a bug report, or has it already been reported? How are you other mission buildings dealing with these issues? If I missed this being reported please post it here. Thanks all! 1
1CGS BlackSix Posted March 22, 2018 1CGS Posted March 22, 2018 There were very big changes, we'll try to tell you about this soon. 3 1
[Pb]Vapor Posted March 22, 2018 Author Posted March 22, 2018 37 minutes ago, BlackSix said: There were very big changes, we'll try to tell you about this soon. Thanks BlackSix. I figured it just may have been a bug with the 23/20's with Kuban. I also could just have been missing something. I appreciate the response and your hard work!
1CGS BlackSix Posted March 23, 2018 1CGS Posted March 23, 2018 Here are new durability values for the all static objects in 3.001. We were forced to make these changes for a number of reasons. I guess you won't be able to change all objects in your old missions so I recommend to change only ground targets durability values. I did it for my previous campaigns TDoA and BS. Sea Dragons static objects already have new values. Also we've updates official templates here ...\IL-2 Sturmovik\data\Template\ Please, check them. 500:- Aerodrome signs2000:- Decoration boxes at artillery positions- Cars5000:- Light trucks- Fighters- Aerodrome light towers- Light grid shelters- Aerodrome fuel depots- All open port warehouses (bags, containers, etc.)7000:- IL-2, Ju 87, Bf 110, Hs 1299000:- Heavy trucks (Opel)- Bombers- All types of fuel tanks (except aerodrome small fuel depots)10000:- Village quarters- Rural agro-industrial quarters- Caponiers of artillery, tanks, machine guns, etc.15000:- Wagons- Steam Locomotives- Tanks- Wooden bridges25000:- City quarters- Railway stations- Water towers- Aerodrome caponiers and dugouts- Port cranes- Medium airfield hangars, storage and barracks, main tower50000:- Urban "Stalinist" quarters ("town_lrg")- Large airfield hangar with arch vault- Especially large industrial quarters (large warehouses, cement plant, October factory, all "_corner")- Railway station- Port closed warehouses- Reinforced bridges 9 3
[Pb]Vapor Posted March 23, 2018 Author Posted March 23, 2018 Thanks BlackSix, incredibly useful information! Looks like you guys just adjusted the range of durability. The default value of 25,000 actually makes more sense post Kuban. Thanks again for all this info!
TP_Jacko Posted March 26, 2018 Posted March 26, 2018 Thanks BlackSix, Has there been a change to the ships durability. We had the feeling last night the tankers are harder to kill. Its not been tested fully, just a feeling
LLv34_Temuri Posted March 26, 2018 Posted March 26, 2018 Is the durability working correctly? I set the durability of an industrial block as 25000, and I was able to destroy buildings on the block by shooting at them with cannon and MGs. Previously there seemed to be a threshold after which cannons and MGs couldn’t destroy a block. I would very much like to have this threshold back. 1
SKG51_Axel Posted March 26, 2018 Posted March 26, 2018 6 hours ago, TP_Jacko said: Thanks BlackSix, Has there been a change to the ships durability. We had the feeling last night the tankers are harder to kill. Its not been tested fully, just a feeling I had the same impression dealing with destroyers and cargo-ships.
kendo Posted March 26, 2018 Posted March 26, 2018 3.001 Update change log: 45. Ships damage modeling has been improved, they are harder to destroy; 46. Large ships except tankers have simulated damage control;
SKG51_Axel Posted March 26, 2018 Posted March 26, 2018 2 hours ago, kendo said: 3.001 Update change log: 45. Ships damage modeling has been improved, they are harder to destroy; 46. Large ships except tankers have simulated damage control; Thank you! That explains it.
Gambit21 Posted March 26, 2018 Posted March 26, 2018 Can anyone damage a torpedo boat with guns? In all my tests they seem immune to damage - other than damage to their guns.
=LG/F=Kathon Posted March 31, 2018 Posted March 31, 2018 On 23.03.2018 at 9:47 AM, BlackSix said: Also we've updates official templates here ...\IL-2 Sturmovik\data\Template\ Please, check them. I've checked and there are: industrial_200x140_01 Durability = 50000; industrial_200x140_02 Durability = 25000; industrial_300x100_01 Durability = 25000; industrial_300x100_02 Durability = 50000; Is it a bug or similar objects have intentionally twice bigger durability?
TP_Jacko Posted April 9, 2018 Posted April 9, 2018 On 3/26/2018 at 7:30 PM, kendo said: 3.001 Update change log: 45. Ships damage modeling has been improved, they are harder to destroy; 46. Large ships except tankers have simulated damage control; I was interested in the durability values if they are at hand to add to the list. These lists are good reference for mission builders
1CGS BlackSix Posted April 9, 2018 1CGS Posted April 9, 2018 We've no any ships in the group "Blocks"
coconut Posted April 9, 2018 Posted April 9, 2018 @BlackSix Have you seen @LLv34_Temuri‘s post above? It’s important. Currently there’s no need to use bombs to completely destroy hangars, I hope that’s not an intended change.
xThrottle_Geek Posted April 10, 2018 Posted April 10, 2018 Can someone please confirm that the durability of all the vehicles (planes,trains & automobiles) is a set figure? I see where in Object Properties dialog it states that durability values are for airfield, block, bridge, and building objects only.
1CGS BlackSix Posted April 11, 2018 1CGS Posted April 11, 2018 On 09.04.2018 at 4:10 PM, coconut said: @BlackSix Have you seen @LLv34_Temuri‘s post above? It’s important. Currently there’s no need to use bombs to completely destroy hangars, I hope that’s not an intended change. Please, do a simple mission on the Lapino map and make report here Technical Issues and Bug Reports
LLv34_Temuri Posted April 11, 2018 Posted April 11, 2018 6 minutes ago, BlackSix said: Please, do a simple mission on the Lapino map and make report here Technical Issues and Bug Reports Ok, I'll get on it this evening. Thanks for the reply.
coconut Posted April 11, 2018 Posted April 11, 2018 1 hour ago, BlackSix said: Please, do a simple mission on the Lapino map and make report here Technical Issues and Bug Reports Here you go: 1
Professor_Henry Posted April 26, 2018 Posted April 26, 2018 (edited) Hi all, I set up building "graphics\buildings\bar_04.mgm" . I created the linked entity and added an on killed event triggering a counter. I made some test with durability and even on 100000 the buildung got blown up by an german 250Kg direct hit and triggers the onKilled event. Actually i want it to trigger at a payload of min. 500kg. Some russians ment to be in the warehouse in rugged defense and german groundforce call close air support to break any resistance. Anybody got an idea how i could solve this? I set also some sdkfz to shot at the building for immersion and Flak mounted on SdKfz just destroyed the building. Edited April 26, 2018 by Professor_Henry
Professor_Henry Posted May 11, 2018 Posted May 11, 2018 Nobody? Do i need some fancy banners to get reply here?
Gambit21 Posted May 11, 2018 Posted May 11, 2018 Doesn't look like it's possible Henry if it's reporting destroyed at the values you mention with that ordinance.
=LG/F=Kathon Posted May 11, 2018 Posted May 11, 2018 5 hours ago, Professor_Henry said: Nobody? Do i need some fancy banners to get reply here? What if nobody knows how to solve your problem? Did you think about it or maybe you demand that everyone reply you "I have no idea how to solve your problem"? 1
Professor_Henry Posted May 18, 2018 Posted May 18, 2018 Begging your pardon. How can people give recommendations about Durability Values if they dont know about this problem? Either they didnt try at least to drop an bomb on buildings withs different values you posted and dont know that all values are the same to an bomb or i got some bug. If i have an bug, it would be polite that people let me know that for them its working. You see?
56RAF_Roblex Posted May 18, 2018 Posted May 18, 2018 (edited) On 3/26/2018 at 9:41 PM, Gambit21 said: Can anyone damage a torpedo boat with guns? In all my tests they seem immune to damage - other than damage to their guns. I was curious how effective a Lagg with 23mm ammo could be against shipping so tried it offline. It was not so good against subs & armoured patrol boats but against torpedo boats the results were spectacular. Probably the most satisfying bank per buck in the game :-) When I started the video, I had already done a pass on the first boat so it does not prove much to see it explode with a couple of hits but the second boat was undamaged and you can see that after one not very effective pass it looked only slightly damaged but was was already sinking before I could make a second attack. I went on to kill another before running out of ammo. Against big cargo ships it will do fatal damage but it takes a full clip to get one burning (or maybe I just did not hit the right places) Edited May 18, 2018 by 56RAF_Roblex
Gambit21 Posted May 19, 2018 Posted May 19, 2018 Thanks for posting that. Mind trying it with an A-20? I've watched AI attack them over and over with seemingly no effect.
=RS=Stix_09 Posted December 29, 2018 Posted December 29, 2018 (edited) I'm trying to understand current durability system and how Damage: (Threshold|Step) works but it's not behaving like in the description of "IL-2 Sturmovik Mission Editor and Multiplayer Server Manual" by @JimTM.(see below) My simple mission just has a single player plane attacking block/building objects with cannons and or bombs which then triggers a onscreen message when either the "onDamage" or "onKilled" events occur using "translator:Subtitle" MCU's In relation to building and block objects and the problem: The "onDamage" event does not seem to depend at all on the values used in the Damage: (Threshold|Step) "damage Report" value property of the object. I've tried using both threshold and step, and neither makes any difference to when the OnDamage event gets triggered. It just seems to trigger any damage registered. Machine guns do no damage but bombs and cannons will trigger the "onDamage" event. One single cannon shell will trigger the "onDamage" event regardless of values set here. I made a simple mission to test this with 3 different block/building objects. Two "blocks\arf_hangararc.mgm" with different "Damage (step)" values & One "buildings\okt_04.mgm" with another "Damage (step)" value Current "damage Report" step values are 20 and 50, but I've tried 1 and 99 also with the max durability you can set. None of these different values seemed to have any impact on when the "onDamage" event is trigged. I tried also changing building durability and it made no impact. I've included the simple mission , so if its not an obvious answer someone can test this themselves. I don't know what I'm doing wrong. (Mission: "TestObjectDamage.zip" included below) Can someone explain why its not working as described in the manual above? Thanks Stix_09 Related info from manual Mission layout TestObjectDamage.zip Edited December 29, 2018 by =RS=Stix_09
JimTM Posted December 29, 2018 Posted December 29, 2018 33 minutes ago, =RS=Stix_09 said: I'm trying to understand current durability system and how Damage: (Threshold|Step) works but it's not behaving like in the description of "IL-2 Sturmovik Mission Editor and Multiplayer Server Manual" by @JimTM.(see below) ... In relation to building and block objects and the problem: The "onDamage" event does not seem to depend at all on the values used in the Damage: (Threshold|Step) "damage Report" value property of the object. I've tried using both threshold and step, and neither makes any difference to when the OnDamage event gets triggered. It just seems to trigger any damage registered. Machine guns do no damage but bombs and cannons will trigger the "onDamage" event. One single cannon shell will trigger the "onDamage" event regardless of values set here. ... Can someone explain why its not working as described in the manual above? Thanks Stix_09 ... I suspect that this may be a version of the way OnKilled event messages work, i.e., some objects are made up of multiple parts and each part can generate an OnKilled message. In this case, it may be that each part can also generate an OnDamaged message. For more details re. the OnKilled scenario, see this post and the updated info linked in it. This could get messy, as one WoL mission I looked at had to add up OnKilled messages from 22 different objects at the target (made up of a total of 110 parts) to determine that the target was destroyed. 1
=RS=Stix_09 Posted December 29, 2018 Posted December 29, 2018 (edited) 59 minutes ago, JimTM said: This could get messy, as one WoL mission I looked at had to add up OnKilled messages from 22 different objects at the target (made up of a total of 110 parts) to determine that the target was destroyed. Ya I was suspecting this for multi building structures... I did test that with an 8 building single object structure , and it seemed to be the case (8 kill messages) before further building damage generated no further "onkilled" messages. I guess it means mission builder will need to pick multi-building structures with clear destroy-able object, so its easy to identify what to hit to destroy a target. But on damaged events for buildings seems to be broken(not functioning as it should in regards to durability and Damage: (Threshold|Step) "damage Report" values. I also suspect some objects to have some kind of armor value (or need an explosive component) which is why machine guns have no impact but cannons do (again depending on the object in question. All the building in my above mission could be destroyed with just a bunch of cannon rounds. Would need to do further testing to confirm how others react to different type of weapons. I also found an object in testing even a 1800kg bomb would not damage ("buildings\boosterstation.mgm") , which suggests either a bug or some objects are not able to be destroyed or damaged. another example is "buildings\rechnoy.mgm" Edited December 29, 2018 by =RS=Stix_09
coconut Posted February 7, 2019 Posted February 7, 2019 (edited) @BlackSixIt appears buildings have become more resistant to bombs in 3.010. Do you know what are the new recommended values? Edited February 7, 2019 by coconut
LLv34_Temuri Posted February 8, 2019 Posted February 8, 2019 And it's still possible to destroy buildings with high durability by shooting at them with 20 mm cannons.
Alonzo Posted February 13, 2019 Posted February 13, 2019 Personally I wire up all the buildings to an onKilled counter, then tweak the total required by looking at what an AI flight needs to destroy to trigger the counter. Sometimes I’ll segment the buildings into clumps and do the same thing. Sometimes I do logic like “4 big warehouses must be killed”. So far I haven’t been too specific with individual buildings.
1CGS BlackSix Posted April 4, 2019 1CGS Posted April 4, 2019 Attention! Please note that in the version 3.012 durability values have been changed for some objects. If you create new mission or you want to fix already created missions then you need to use such values: Smaller objects like static vehicles (static_...) should have Durability = 500 Medium sized objects (static fighters, small control tower, etc.) should have Durability = 1000 Big objects (like static bombers) should have Durability = 1500
Sketch Posted April 4, 2019 Posted April 4, 2019 What happens when I put a larger object (such as a building entity) at anything higher than 1500 durability (say... Around 5000+ durability)? Is the entity now indestructible?
Alonzo Posted April 4, 2019 Posted April 4, 2019 1 hour ago, BlackSix said: Attention! Please note that in the version 3.012 durability values have been changed for some objects. If you create new mission or you want to fix already created missions then you need to use such values: Smaller objects like static vehicles (static_...) should have Durability = 500 Medium sized objects (static fighters, small control tower, etc.) should have Durability = 1000 Big objects (like static bombers) should have Durability = 1500 Can I ask why the durability values keep changing? I'm launching a new server today, and going back into my missions and editing every single object is not possible. Here are some key mission-critical objects, do I need to change the durability values? Dugouts. Old durability 25000. Should be destructible with bombs. Needs change? Ammo tents. Old durability 7000. Should be destructible with aircraft guns. Needs change? Warehouses. Old durability 25000. Should be destructible with bombs. Needs change? Static aircraft on ground. Old durability 5000-7000. Should be destructible with aircraft guns. Needs change? Thank you. 1 2
BubiHUN Posted April 4, 2019 Posted April 4, 2019 18 minutes ago, Alonzo said: editing every single object is not possible. You have to find a way, as I did last week. Took about 4 hours to fix the durabilities for all of my missions.
1CGS BlackSix Posted April 4, 2019 1CGS Posted April 4, 2019 28 minutes ago, Alonzo said: Can I ask why the durability values keep changing? I don't know why it was necessary to do and this is not my decision. New values for all objects: Spoiler arf_sign_forward 500 arf_sign_left 500 arf_sign_noway 500 arf_sign_right 500 art_position_amb1 500 art_position_amb2 500 static_gaz-m 500 static_horch830 500 arf_ammo_3 1000 arf_ammo_4 1000 arf_gsm_1 1000 arf_gsm_2 1000 arf_nets_1_4 1000 arf_nets_2_5 1000 arf_nets_3_3 1000 arf_tower_1 1000 arf_tower_2 1000 port_up_group_cargo_190x15 1000 port_up_group_cargo_50x25 1000 port_up_unit_bags 1000 port_up_unit_container 1000 port_up_unit_woodbox_1x4 1000 port_up_unit_woodbox_2x24 1000 static_bf109 1000 static_bf109_net 1000 static_bf109_open 1000 static_bf109e7 1000 static_bf109e7_net 1000 static_bf109e7_open 1000 static_bm13 1000 static_gazaa 1000 static_i16 1000 static_lagg3 1000 static_lagg3_net 1000 static_lagg3_w1 1000 static_lagg3_w2 1000 static_mig3 1000 static_mig3_net 1000 static_yak1 1000 static_yak1_net 1000 static_yak1_open 1000 static_zis 1000 static_zis_fuel 1000 vl_torgryad 1000 static_bf110e2 1000 static_bf110e2_open 1000 static_ford-g917 1000 static_i16_net 1000 static_il2 1000 static_il2_net 1000 static_ju87 1000 static_ju87_net 1000 static_ju87_open 1000 industrial_object_oilsmall 1500 static_he111 1500 static_he111_open 1500 static_ju52 1500 static_ju88 1500 static_ju88_net 1500 static_ju88_open 1500 static_opel 1500 static_opel_fuel 1500 static_pe2 1500 static_pe2_open 1500 arf_barak 10000 art_position_at 10000 art_position_at2 10000 art_position_big 10000 art_position_medium 10000 art_position_small 10000 country_100x100_1 10000 country_100x100_2 10000 country_100x100_3 10000 country_100x100_4 10000 country_200x100_1 10000 country_200x100_2 10000 country_200x100_3 10000 country_200x100_4 10000 country_200x100_5 10000 country_200x100_6 10000 country_b_block1 10000 country_b_block2 10000 country_b_block3 10000 country_b_block4 10000 country_m_block1 10000 country_m_block2 10000 country_m_block3 10000 country_m_block4 10000 country_m_corner_block1 10000 country_m_corner_block2 10000 country_m_corner_block3 10000 country_m_corner_block4 10000 country_m_corner_block5 10000 country_m_corner_block6 10000 country_m_corner_block7 10000 country_m_corner_block8 10000 fake_block 10000 fountain 10000 meh_01 10000 mg_position 10000 rwstation_s1 10000 rwstation_s2 10000 scot_01 10000 sklad_01 10000 static_bt-7m 10000 static_sdkfz251-1c 10000 static_t70 10000 tank_position 10000 village_200_block1 10000 village_200_block2 10000 village_200_block3 10000 village_400_block1 10000 village_400_block2 10000 village_400_block3 10000 village_cross_200_block1 10000 village_cross_200_block2 10000 village_tcross_200_block1 10000 village_tcross_200_block2 10000 vl_1-06 10000 vl_1-07 10000 vl_1-08 10000 vl_1-09 10000 vl_chapel 10000 vl_klad 10000 vl_n2station 10000 vl_nsstation 10000 vl_nsstation_w 10000 vl_school 10000 vl_school02 10000 vl_selmag 10000 vl_selpo 10000 vl_selsovet 10000 vl_stadium 10000 vl_tupik 10000 det-block-admina 2000 det-block-admina2 2000 det-block-Farm 2000 det-block-Farm2 2000 det-block-village1-01 2000 det-block-village1-02 2000 det-block-village2-01 2000 det-block-village2-02 2000 det-block-village4-01 2000 det-block-village4-02 2000 det-block-village4-03 2000 det-block-village4-04 2000 det-block-village4-05 2000 det-block-village4-06 2000 det-block-village4-07 2000 det-block-village4-08 2000 det-block-village4-09 2000 det-block-village4-10 2000 det-block-village4-11 2000 det-object-Admina 2000 det-object-Barnyard 2000 det-object-Farm 2000 det-object-Haystack 2000 det-object-HouseBlue 2000 arf_tower 15000 bridge_pontoon_100 15000 bridge_road_100 15000 bridge_road_150 15000 bridge_road_200 15000 bridge_road_250 15000 churchred 15000 ferry 15000 ferry_pontoon_end 15000 ferry_pontoon_part 15000 ferry2 15000 ferryfloat 15000 industrial_block_fuel_300x100 15000 industrial_block_fuel2_300x100 15000 industrial_block_fuel25m_300x100 15000 industrial_block_fuel35m_300x100 15000 industrial_object_oil 15000 kuban_funicolare 15000 kuban_funicolare1 15000 kuban_funicolare2 15000 static_boxnb 15000 static_e 15000 static_et 15000 static_g8 15000 static_g8t 15000 static_pass 15000 static_platformemptynb 15000 static_platformnb 15000 static_pz_iiih 15000 static_pz_ivf1 15000 static_stug37l24 15000 static_t34-76 15000 static_tanknb 15000 vl_2wagons 15000 vl_3wagons 15000 vl_wagon_pass 15000 vl_wagons 15000 static_kv1-41 20000 arf_ammo_1 25000 arf_ammo_2 25000 arf_caponiers_1_v_5 25000 arf_caponiers_10_h_3 25000 arf_caponiers_11_h_5 25000 arf_caponiers_12_h_5 25000 arf_caponiers_2_v_5 25000 arf_caponiers_3_v_5 25000 arf_caponiers_4_r_6 25000 arf_caponiers_5_r_7 25000 arf_caponiers_6_h_4 25000 arf_caponiers_7_h_4 25000 arf_caponiers_8_h_4 25000 arf_caponiers_9_h_3 25000 arf_dugouts_1 25000 arf_dugouts_2 25000 arf_dugouts_3 25000 arf_hangarbox 25000 arf_hangars_1 25000 arf_hangars_2 25000 arf_hangars_3 25000 arf_saray 25000 churchyellow 25000 dugout 25000 gumrak 25000 industrial_200x140_02 25000 industrial_300x100_01 25000 industrial_300x100_04 25000 industrial_block_smallwarehouse_150x100 25000 industrial_block_smallwarehouse_300x100 25000 industrial_block_smallwarehouse2_150x100 25000 industrial_block_smallwarehouse2_300x100 25000 industrial_object_smallwarehouse 25000 kuban_lighthousebig 25000 kuban_lighthousesmall 25000 kuban_museum 25000 kuban_tower 25000 port_up_crane 25000 port_up_group_smallsklad 25000 port_up_group_smallwarehouse_1 25000 port_up_group_smallwarehouse_2 25000 port_up_object_smallsklad 25000 port_up_object_smallwarehouse 25000 rwstation_b 25000 rwstation_industrial_01 25000 rwstation_industrial_02 25000 tacinskaya_1 25000 tacinskaya_2 25000 tacinskaya_3 25000 town_block_01_480x420 25000 town_block_02_480x280 25000 town_block_03_480x140 25000 town_block_04_240x420 25000 town_block_05_240x280 25000 town_block_06_440x140 25000 town_block_07_400x420 25000 town_block_08_200x420 25000 town_block_09_400x280 25000 town_block_10_200x280 25000 town_block_11_480x210 25000 town_block_12_480x70 25000 town_block_13_280x200 25000 town_block_14_140x300 25000 town_block_15_280x100 25000 town_med_140x100_01 25000 town_med_140x100_02 25000 town_med_140x140_01 25000 town_med_140x140_02 25000 town_med_140x140_03 25000 town_med_140x140_04 25000 town_med_200x140_01 25000 town_med_200x140_02 25000 town_med_200x140_03 25000 town_med_240x140_01 25000 town_med_240x140_02 25000 town_med_240x140_03 25000 town_med_240x70_01 25000 town_med_240x70_02 25000 town_med_280x140 25000 town_med_420x280 25000 town_med_420x420 25000 town_med_corner_140x140 25000 town_med_cornerl_01 25000 town_med_cornerl_02 25000 town_med_cornerr_01 25000 town_med_cornerr_02 25000 town_med_trapeze_01 25000 town_med_trapeze_02 25000 townblock250x100_01 25000 townblock250x100_02 25000 townblock250x250_01 25000 townblock250x250_02 25000 townblock250x250u_01 25000 townblock250x500_01 25000 townblock250x500_02 25000 townblock250x500_03 25000 townblock500x250u_01 25000 townblock500x250u_02 25000 townblock500x250u_03 25000 townblock500x250u_04 25000 townblock500x250u_05 25000 townblock500x250u_06 25000 townblock500x500_01 25000 townblock500x500_02 25000 townblock500x500u_01 25000 townblock500x500u_02 25000 townblock500x500u_03 25000 townblock500x500u_04 25000 tunel 25000 vl_001 25000 vl_002 25000 vl_003 25000 vl_004 25000 vl_banya 25000 vl_n1station 25000 vl_pioner 25000 vl_pvrz01 25000 vl_pvrz02 25000 vl_pvrz03 25000 vl_rounddepot 25000 vl_rounddepot_right 25000 vl_vodonapor 25000 watertower 25000 town_eu_med_block_01_01 25000 town_eu_med_block_01_02 25000 town_eu_med_block_01_03 25000 town_eu_med_block_01_04 25000 town_eu_med_block_01_05 25000 town_eu_med_block_01_06 25000 town_eu_med_block_01_07 25000 town_eu_med_block_01_08 25000 town_eu_med_block_01_09 25000 town_eu_med_block_02_01 25000 town_eu_med_block_02_02 25000 town_eu_med_block_02_03 25000 town_eu_med_block_02_04 25000 town_eu_med_block_02_05 25000 town_eu_med_block_02_06 25000 town_eu_med_block_03_01 25000 town_eu_med_block_03_02 25000 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