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Game version 1.201 discussion: Moscow Map and Campaign Open Beta, Ju-88, 64-bit


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6./ZG26_5tuka
Posted (edited)

...I'm stuck trying to figure out what "dumping limits" are...

It neans the movement range for the gear dampers has been increased. You can land the 109s nicely in a 3 pointer now and they will tend to jump way less than before. Also taxiing feels a bit better.

 

Havent tested the other planes a lot but the Peshka is still a pain to land.

Edited by Stab/JG26_5tuka
Posted

It neans the movement range for the gear dampers has been increased. You can land the 109s nicely in a 3 pointer now and they will tend to jump way less than before. Also taxiing feels a bit better.

 

Havent tested the other planes a lot but the Peshka is still a pain to land.

 I did some laps in the F4 at an airfield on prepared taxiways and on the rough grass and I can definitely tell a difference in both those instances.

LLv44_Kanttori
Posted (edited)

I returned my computer to 5th of April 2016 (three days ago) situation because of Windows booting problems. Now the game launcher shows that it is updated to 1.201 version but not to the 1.201d version (is it the last one?) but it don't update anything automatically. If I try to Enter the game, it says: "#10005: Please update your game: new version available" but nothing happens... What can I do?

Edit: I updated the game yesterday to the last 1.201d version but now it is returned to that 1.201 version.

PROBLEM SOLVED:

I cleaned the updates folder and after that it downloaded the newest patches. Everything ok! :)

Edited by LLv32_Kanttori
Posted (edited)

Hi,

 

just downloaded a 128mb patch, whatever happened, since now Il-2 crashes for me, mostly, when i try to reset my Controlls or otherwise when i try to make a quick mission.

 

I will do a clean Installation, might take some time cause of the download speed at my end.

 

My IL2 version is Battle of Stalingrad

 

my specs:

i7 4790k

Amd 7950

16gb ram

Win7 64 bit

 

Hotas:

Ms Sidewinder FFB2

Saitek x45

CH Throttle Quadrant

Edited by MiK684
216th_Lucas_From_Hell
Posted

Just a shot in the dark, do you use the TeamSpeak Overlay?

71st_AH_Mastiff
Posted

Hi,

 

just downloaded a 128mb patch, whatever happened, since now Il-2 crashes for me, mostly, when i try to reset my Controlls or otherwise when i try to make a quick mission.

 

I will do a clean Installation, might take some time cause of the download speed at my end.

 

My IL2 version is Battle of Stalingrad

 

my specs:

i7 4790k

Amd 7950

16gb ram

Win7 64 bit

 

Hotas:

Ms Sidewinder FFB2

Saitek x45

CH Throttle Quadrant

did you reboot your machine after update?
Posted

@ 71st_Mastiff : after it crashed two times, yes ;)

 

@55IAP_Lucas_From_Hell: well it might be that i have it installed, but TS wasn't running and havent used it in IL-2 neither

 

 

Thanks for the try, nevertheless, i will make a posting in the appropriate section. :salute:

 
Posted

Is anyone seeing more stability less crashes?

Posted

Is anyone seeing more stability less crashes?

I'd have to say so, yes. I flew last night after the last hot fix for two hours in the campaign without a crash. Same tonight watching the replays.

Jade_Monkey
Posted

Is anyone seeing more stability less crashes?

Absolutely.

Posted

I guess with the new update, I can't use the skin viewer. I don't know if this was already reported. I have attached the error message. Any ideas? Thanks.

post-12472-0-62907800-1460173554_thumb.jpg

Posted

I guess with the new update, I can't use the skin viewer. I don't know if this was already

reported. I have attached the error message. Any ideas? Thanks.

Download and install VS2008 redistributable for x64.
Posted (edited)

It looks like this is already installed, but not the x64 package. I will look at this further. Thanks Zami.

Edited by Hopper64
Posted

That was it Zami. Installed the x64 package and the viewer is up and running again. Thanks for your help.

Posted

Incredible news. I was out for two weeks and what a surprise today. A massive 4.6 GB download. WoW. 64 bits, Ju88, Moscow map, and many goodies. Fantastic work. Congratulations for the Dev team.

I hope to find sometime this week-end to try all these new features.

Posted

I have another sound relate problem:

 

Each time the game does communicated with me, a radio communication, like when the landing communications there is a light or medium stutter (freeze) of the game!

 

Is or was there someone else with the same problem and how was it resolved?!

This did only appear since the new and last patch.

SvAF/F16_Goblin
Posted (edited)

I have a serious problem taxiing in the 110 and 190. It's nigh to impossible to not groundloop and end up in deep snow or something equally bad.

I was on the WOL server in wintertime and during my 6 tests (my squadmates also) I got on the runway once. All other players attempting to take off in the 110 also ended up either stuck besides the taxi way or spinning as carousels.

 

It simply cannot be a correct behaviour! Almost no power and very slowly taxiing and still spinning out of control.

 

This is almost a show stopper for me not to be able to taxi out and take off. I've been playing simulators since the dawn of PC games (yes I'm old)

and have never seen this behaviour. There is absolutely no physical contact between ground and wheels :(

 

Now, rant and irritation mode off. Give me some insight in how to do this.

Edited by 1./ZG1_Goblin
216th_Peterla
Posted (edited)

Hi Goblin. Did you pull back the stick on the 190?

That was the mistake I was doing before. If you don't pullback the stick the tail wheel ddidn't lock.

sorry if you already know that.

I was flying the 190 the other day ftom the ramp and didn't notice any strange behaviour. To taxi I lock the tailwheel and use rudder and differential breakes. Maybe not correct but it works for me.

Regards,

Edited by 216th_Peterla
SvAF/F16_Goblin
Posted

Hi Peterla,

Yes, stick back and I also do this in the 110 and diff braking plus rudder but still it swirls all over the place.

It's like going with a car on ice with no spiked tires. It feels so horribly wrong the modelling of forces between tires and ground.

No weight pressing down causing friction at all :(

[CPT]milopugdog
Posted

Hi Peterla,

Yes, stick back and I also do this in the 110 and diff braking plus rudder but still it swirls all over the place.

It's like going with a car on ice with no spiked tires. It feels so horribly wrong the modelling of forces between tires and ground.

No weight pressing down causing friction at all :(

Are your brakes set up correctly? I think the right brake axis should be inverted.
6./ZG26_5tuka
Posted

For the 110 it's improtant to start taxiing with a short burst of throttle. Once it moves you need to counter it's heavy right pull with left rudder and some brake (full left rudder trim is usefull). For taxiing around corners you may push the stick full forward to allow for easier turns and pull back full for rolling straight.

 

However, as per DD120, wheel physics is sth that will be investigated into later.

 

15. Improve wheels modeling, that will make large planes with low power engines, but big wheels to taxi easier;

  • Upvote 1
LLv44_Mprhead
Posted

Hey Goblin, I know what you are talking about and if it is any consolation I felt exactly like you before. Almost to the point where I would rather disconnect than try to taxi on winter map. Still, with practice I now usually manage to get my plane to runway (and airborne after that.) It's like 5tuka said, once it starts moving throttle needs to go to somewhere around 5% and lots of corrections with rudder and brakes. Hopefully this gets fixed soon.

  • Upvote 1
SvAF/F16_Goblin
Posted (edited)

Hi and thanks for the advise,

I do all of the above but my bird always swings immediately upon moving.

Brake mapping is correct and I start with a short burst and then go low.

Doesn't matter, it's hysterically difficult to taxi on snow and I will not fly on winter servers until this is fixed.

If I do I will just mess up for other pilots in the game and they don't need that.

 

@Stuka: My swing is never to the right. The plane always goes left and to the point where I have to
counteract with left throttle because full rudder and brakes doesn't stop it.

 

I tested yesterday after WOL server disaster to taxi off-line in SP mode and no problems at all.

A squad mate tested also in SP mode and no problems but on WOL complete disaster.

Is there a difference in ground handling from SP to MP mode?!

Edited by 1./ZG1_Goblin
  • 1CGS
Posted

 

 

Is there a difference in ground handling from SP to MP mode?
 

 

Nope

LLv44_Damixu
Posted

I concur. Taxing and take-off have some serious issues in this sim. I wish the developers would address this very soon because this drives people away of the sim in frustation not to be able to get the damn bird in the air like it should.

71st_AH_Mastiff
Posted

I taxi fine, just need practice. 

Posted (edited)

I concur. Taxing and take-off have some serious issues in this sim. I wish the developers would address this very soon because this drives people away of the sim in frustation not to be able to get the damn bird in the air like it should.

ehm...no. taxing is easy. i don't have a problem taxing any of the planes Russian or German. If you have trouble you should keep training. 

Edited by 6./ZG26_Asgar
Posted (edited)

No issues here.  I've had plenty of practice though. :fly:

Edited by bzc3lk
Posted

even offline: when a plane crashes, ground explosion come after a while. this bug still remains.

 

and damage model - smoke. when you look gun cameras, 90% looks different like here in BOS.

(extremely too much smoke in BOS, and .even after one hit comes really a lot of  smoke. ist really unrealistic.

funny part is...that this was very real done alleady in cliffs of dover, so i cannot understand, why they simplydo not copied that smoke model...)

Posted

even offline: when a plane crashes, ground explosion come after a while. this bug still remains.

 

and damage model - smoke. when you look gun cameras, 90% looks different like here in BOS.

(extremely too much smoke in BOS, and .even after one hit comes really a lot of smoke. ist really unrealistic.

funny part is...that this was very real done alleady in cliffs of dover, so i cannot understand, why they simplydo not copied that smoke model...)

You only really see smoke if the pla e burns, the first thing you see most of the times is a fuel leak, since russian planes have wing tanks and they are likely to get hit.

 

White vapor trais are from radiator hits and blackish grey ones are oil.

Posted

When taxiing 2-engine aircraft with both engines rotating in same direction,it is wise to put more power to the one on the "pulling" side. So if an aircraft tends to pull right,you should have more power dedicated to that right engine = decrease on the left. During take-off,when you build up the speed,put them on equal.

So if you dont manage to stear your craft just via rudder and wheelbrakes,try this solution. It was a common practice for Mosquito pilots. This aircraft was also "bad boy" on taxiing,very difficult to stear just with rudder and brakes.

Posted (edited)

Hi Guys,

 

After my mild enthusiastic response on the first page i want to give a more in-depth review of the update. 

 

  • Ju-88: This plane flies like a dream. I always wanted to really like the He-111 but i never fly it. This one is different. As a dive/glide bomber it's so much fun. And it looks very good. The interior looks great. There are some bugs. But for me nothing blocking. 
  • Moscow map: Very nice map, but the large amount of forests and other stuff make navigation really hard. In Winter it's ok, because the contrast is good, but on the autumn map i'm struggling. The best improvement for me are the ROF style airfields. Looks really convincing. I hope they put them in the Stalingrad map as well. I always hated the garden path airfields of the Il2 series. 
  • 64 bit: It feels better, but the improvements are not as big as i had hoped for. The skin popping is gone, but large AI groups is still an issue. 
  • Campaign: Haven't tried it. And will not. I can't play a campaign without creating a pilot character. The ROF careermode wasn't perfect, but it at least gave you some sense of progression and enough immersion to keep you going. But i'm thankful for PWCG. 

All in all i'm very impressed. Looking forward to the next installment. But i do hope for the next year is more improvements to the gameplay. Like more mission types.

 

Grt Martijn 

Edited by martijnvdm
Posted
  • Moscow map: Very nice map, but the large amount of forests and other stuff make navigation really hard. In Winter it's ok, because the contrast is good, but on the autumn map i'm struggling. The best improvement for me are the ROF style airfields. Looks really convincing. I hope they put them in the Stalingrad map as well. I always hated the garden path airfields of the Il2 series. 

really? i think it's always interesting how peoples opinions can vary. i love the map and think the forest are great for navigating since our map so detailed that you can navigate simply by forest shapes. I felt right at home

  • Upvote 1
Posted

really? i think it's always interesting how peoples opinions can vary. i love the map and think the forest are great for navigating since our map so detailed that you can navigate simply by forest shapes. I felt right at home

 

Hi Asgar,

 

Don't get me wrong. I like the map, but yeah. When it comes to navigation i still get confused sometimes. Especially around the Moscow area the amount of detail and stuff works a bit overwhelming i guess. But it looks great.

 

Grt M

Posted

"Real" navigation is one of the challenges I like about this game. As real life pilots,you need to study the map thoroughly. Memorize position of bigger cities and other unique features like water reservoirs, natural lakes and rivers. Railroad network is also one of the unique features. Plan your mission in advance and try to keep heading to target and back. When lost,climb higher to 3-4k and look for those unique features I mentioned before. Smtg like:" hmm,I'm lost,damn,OK it's around noon,sun is in the South....OK I have the general direction..oh,there is a small lake down there on the right..looks like it has small island in the middle...check the map...ah,this one looks like that..wait,there is also an airport with one strip running E-W with taxiways on N side..yes,it is Pavlovskoe AF,so that big city there must be Istra..yep,the outline and layout matches the map..taddaa I'm not lost anymore ;)

  • Upvote 2
Jade_Monkey
Posted

[*]64 bit: It feels better, but the improvements are not as big as i had hoped for. The ski

[*]Campaign: Haven't tried it. And will not. I can't play a campaign without creating a pilot character. The ROF careermode wasn't perfect, but it at least gave you some sense of progression and enough immersion to keep you going. But i'm thankful for PWCG.

All in all i'm very impressed. Looking forward to the next installment. But i do hope for the next year is more improvements to the gameplay. Like more mission types.

 

Grt Martijn

You should try Warham's career generator:http://forum.il2sturmovik.com/topic/17397-check-out-il2-career-generator-ex-il2commander-campaign-russ/page-1

  • Upvote 1
Posted

even offline: when a plane crashes, ground explosion come after a while. this bug still remains.

 

and damage model - smoke. when you look gun cameras, 90% looks different like here in BOS.

(extremely too much smoke in BOS, and .even after one hit comes really a lot of  smoke. ist really unrealistic.

funny part is...that this was very real done alleady in cliffs of dover, so i cannot understand, why they simplydo not copied that smoke model...)

Maybe it is not so wrong after all. Light travels much faster than sound. So if you see the explosion at a certain distance the sound will indeed come a few seconds later, about 1 sec for about 340 meters.

Posted

 

Hi Jade_Monkey,

 

I know the tool. It's a nice addition. But I've chosen PWCG as my single player solution. 

 

Grt Martijn

"Real" navigation is one of the challenges I like about this game. As real life pilots,you need to study the map thoroughly. Memorize position of bigger cities and other unique features like water reservoirs, natural lakes and rivers. Railroad network is also one of the unique features. Plan your mission in advance and try to keep heading to target and back. When lost,climb higher to 3-4k and look for those unique features I mentioned before. Smtg like:" hmm,I'm lost,damn,OK it's around noon,sun is in the South....OK I have the general direction..oh,there is a small lake down there on the right..looks like it has small island in the middle...check the map...ah,this one looks like that..wait,there is also an airport with one strip running E-W with taxiways on N side..yes,it is Pavlovskoe AF,so that big city there must be Istra..yep,the outline and layout matches the map..taddaa I'm not lost anymore ;)

 

Hi Brano,

 

I like the navigation as well. But somehow (And maybe i just need to adjust) finding landmarks is more difficult on the autumn Moscow map. 

 

Grt Martijn

Posted

After Moscow map release I spent hours just doing familiarisation flights. Taking off from different AF in different areas. I also did a little exercises like taking off and then just let my MiG on autopilot to fly whatever direction while I went out to have a cigarette. When back to keyboard,I had no idea how far and where the plane flew. I took control and tried to get back to my home AF. I always found my way back ;)

  • Upvote 3

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