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Posted (edited)

Why do I have to register in order to play on this server? Shouldn't me owning IL-2 be enough? I tried to play on this server for the first time and all it did was tell me to register and then kick me after i took off

Edited by Deicide
Posted (edited)
31 minutes ago, Deicide said:

Why do I have to register in order to play on this server? Shouldn't me owning IL-2 be enough? I tried to play on this server for the first time and all it did was tell me to register and then kick me after i took off

Must register on https://tacticalairwar.com/.

Ignore the error that appears and proceed. It's safe!

Look for the manual and read it carefully. Good luck.

Edited by Rafcio
=/Hospiz/=MetalHead
Posted (edited)
1 hour ago, Deicide said:

Why do I have to register in order to play on this server? Shouldn't me owning IL-2 be enough? I tried to play on this server for the first time and all it did was tell me to register and then kick me after i took off


This server has a lot of complex features that simulate war. You have to choose side and your preference in aircraft.
In order to properly enlist you have to register on our website and create your "virtual pilot".

Edited by =/Hospiz/=MetalHead
  • Upvote 1
Posted (edited)

Are the airfield recon photos working for anyone? I cant pull them up.

Edited by DEDMANcjp
=/Hospiz/=MetalHead
Posted
23 hours ago, DEDMANcjp said:

Are the airfield recon photos working for anyone? I cant pull them up.


They are not available at the moment. WiP.

  • Upvote 1
Posted
2 hours ago, Cpt_Siddy said:

image.png.bacfa0cd943161a1ee5e86a2cef907b7.png

 

How current TAW is going

 

Posted

Eastern TAW is just so much better, all the turncoats who play "better planes" side will frack right off to Axis and stop embarrassing the allied side with their horribad piloting.

 

And the distances are much more manageable.  

Posted

There is something missing...

I was waiting a lot for the new taw to start. I believe is the most challenging server.

On the other hand i  became some how cold after a while.

Why? I asked my self. I tried a lot to find an answer. And finally i did it.

I am 48 years old and at my age i find it difficult to start all over again after each death. 800 points penalty it is to much for me and even 500 would be a lot of a punishment. Most of as in the server are above 40 i believe. Working hous ; family obligations in conjunction with very little participation in srs by allied squadrons espesially in prime time leads almost to certain death if you fly alone or with less than 4-5 squad mates in a striking mission. And then you have to start all over again and this is very disappointing.

Is it just me?; maybe or maybe not.

Lets see. According to the maps and plain set; running map should have ended long ago. But then why this is not the case? BECAUSE TARGETS ARE NOT DESTROYED FAST ENOUGH AND ATTRITION IS LOWER THAN THE DEPOT PRODUCTIONS CAPACITY. And why is that ? LOWER PARTICIPATION THAN EXPECTED IS THE ANSWER. At the same time other servers enjoying larger participation not because they are better but because players are not discouraged by the huge amount of taw's penalty.

I am not against a penalty with the loss of one life but taw's penalty is huge.

I am not writing to do criticism ; i am writing to offer proposals and solutions. Here is what i believe it would be the best:

1) lost of all advanced planes after death is a fair punishment (leave it as it is)

2) 15 minutes and 20 hours penalty after 1 and 3 deaths accordingly is very clever in order to avoid suicidal behaviors (leave it as it is) BUT

3) 800 points (or better even less than that) should be subtracted from the players AND NOT FROM THE SQUADRONS after the loss of the THIRD life and 20 hours penalty. Consider it as a new recruitment for the squadron. What has been done in the past is added to the current achievements of the squadron and it is irrelevant of some members death thus it can't be deleted.  

I wish i could help more but thats what i can think for now.

With respect to TAW team

Best regards

335th_GRAlbatross

 

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Posted

Good game, best team won! 

 

Good job every one, except riksen.

  • Haha 2
=/Hospiz/=MetalHead
Posted
20 hours ago, 335th_GRAlbatros74 said:

There is something missing...

I was waiting a lot for the new taw to start. I believe is the most challenging server.

On the other hand i  became some how cold after a while.

Why? I asked my self. I tried a lot to find an answer. And finally i did it.

I am 48 years old and at my age i find it difficult to start all over again after each death. 800 points penalty it is to much for me and even 500 would be a lot of a punishment. Most of as in the server are above 40 i believe. Working hous ; family obligations in conjunction with very little participation in srs by allied squadrons espesially in prime time leads almost to certain death if you fly alone or with less than 4-5 squad mates in a striking mission. And then you have to start all over again and this is very disappointing.

Is it just me?; maybe or maybe not.

Lets see. According to the maps and plain set; running map should have ended long ago. But then why this is not the case? BECAUSE TARGETS ARE NOT DESTROYED FAST ENOUGH AND ATTRITION IS LOWER THAN THE DEPOT PRODUCTIONS CAPACITY. And why is that ? LOWER PARTICIPATION THAN EXPECTED IS THE ANSWER. At the same time other servers enjoying larger participation not because they are better but because players are not discouraged by the huge amount of taw's penalty.

I am not against a penalty with the loss of one life but taw's penalty is huge.

I am not writing to do criticism ; i am writing to offer proposals and solutions. Here is what i believe it would be the best:

1) lost of all advanced planes after death is a fair punishment (leave it as it is)

2) 15 minutes and 20 hours penalty after 1 and 3 deaths accordingly is very clever in order to avoid suicidal behaviors (leave it as it is) BUT

3) 800 points (or better even less than that) should be subtracted from the players AND NOT FROM THE SQUADRONS after the loss of the THIRD life and 20 hours penalty. Consider it as a new recruitment for the squadron. What has been done in the past is added to the current achievements of the squadron and it is irrelevant of some members death thus it can't be deleted.  

I wish i could help more but thats what i can think for now.

With respect to TAW team

Best regards

335th_GRAlbatross

 


Detailed, constructive feedback is always welcome. Thanks!

To clarify one thing - that map was actually supposed to last from September 1944 to March 1945 (maximum), so it was not dragged out. Planeset has nothing to do with that (it is not related do maps anymore).
However it is true that participation was lower than expected and resulted in lower attrition rates (these were calculated basing on previous editions).

  • Thanks 2
ChicagoChad_VR
Posted

This morning I wanted to fly on TAW. Sad to see it has stopped, when can we expect it to be up again?

JG700_Rammjager
Posted (edited)

Acording to post 335th_GRAlbatross:

(I had similar situation as him with age and family works)

- death penalty.

Minus 800 points with lossing all planes is too strong IMO. First death - You loose all "upper" aircraft and points. Lest make: -400 points and planes. Make 5 min penalty after each first two death, and 12 hours after third.

 - combat points.

IMO if one combat point is for truck, the same value for enemy plane destroyed in the air is kinda funny ? Is much harder to destroy something in the air than on the ground (atleast for me). The same is for tanks. I think if 1 point for truck, then 10 points for plane and 5 for tank, 3 (or more) for aaa (10 points for  undestroyable halftruck ?)

 - weather conditions.

More night and dusk mission.

If briefing says it's overcast - do not set wind at zero, and if skies are completelly clear do not set it at 6m/s. It's quite unrealistic. Bad weather means stronger wind.

- number of players

If difeerences at server is more than 5:1 (?), make "freeze" front line. Let players score some ponts, but do not let change fronline when at server is 15 to 1 or 3.

 

Regards.

Ramm.

 

Edited by JG700_Rammjager
  • Like 3
JG700_Rammjager
Posted

About death penalty.

first death: -400 points (value can be change - it's only a proposal).

second death: losing all upper aircrafts.

third death: - 400 points + all upper aircrafts + less one level rank + ban till the end of current mission (or more - two mission is about 5 hours).

 

Ramm.

ChicagoChad_VR
Posted (edited)
On 10/12/2022 at 12:57 PM, JG4_Matthias said:

Please remove the static objects at the airfield in the take-off and landing area. no airfield has that, so emergency landings have it easier.

Matthias, did you hit an object on this sortie?: https://tacticalairwar.com/pilot_sortie.php?id=13668&name=JG4_Matthias

 

 

I think a big white "X" on the runway could be helpful as some people might not notice the barbed wire. This is how it's done to close a runway IRL.

I really like the map design with trucks, fence, static aircraft and signs to help direct traffic to use the taxiway. The big white "T" on the airfield is also a great touch to keep runways going in one direction. This information is noted on page 39 and 40 in the manual.

chi-meigs2003vertx-20030331.jpg

Edited by ChicagoChad_VR
  • Upvote 2
Posted
3 hours ago, ChicagoChad_VR said:

Matthias, did you hit an object on this sortie?: https://tacticalairwar.com/pilot_sortie.php?id=13668&name=JG4_Matthias

 

 

I think a big white "X" on the runway could be helpful as some people might not notice the barbed wire. This is how it's done to close a runway IRL.

I really like the map design with trucks, fence, static aircraft and signs to help direct traffic to use the taxiway. The big white "T" on the airfield is also a great touch to keep runways going in one direction. This information is noted on page 39 and 40 in the manual.

chi-meigs2003vertx-20030331.jpg

 

Among the most disgusting things Daley ever did.....

  • Sad 1
Posted
the static objects are too close to the runway and can cause unnecessary deaths, please move away a little further
and please check the effect of the bombs at the depot

static Objects 1.1.jpg

static Objects 2.2.jpg

Impact 2xSC250.jpg

Effect1.jpg

  • Thanks 1
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=/Hospiz/=MetalHead
Posted

Okay everyone, let's try to bring some more balance.

We'll try to organise even teams for the upcoming Western Front campaign, ETA November 2022. (Normandy probably won't make it in time)
In order to do that, efficiently, squad leaders/representatives should declare (pm me or tag me in a post)  their teams participation - state the expected average number of players, typical playing hours (UTC) and preferred side.
The resulting balance will be presented  and updated in a simple spreadsheet here:
(Each squad is represented as a box in team color. Box width (horizontal axis) is play time in UTC, height (vertical axis) - average number of players.):
https://docs.google.com/spreadsheets/d/17FXJXQkDcC3nazNq9m-JlYkT08JhN2quUustgUvOXpI/edit?usp=sharing

KG100_Brannon
Posted

~S~ ALL,

 

I enjoyed the few sorties that I was able to fly.  Thanks for the hard work and all the effort that took place in building the map that we flew on.  I learned a few lessons as a result.  Thanks again !

 

 

Posted (edited)

The TAW team is preparing a series of co-operative missions inspired by the Battle of Britain.
We begin in November, with missions on Monday, Wednesday and Friday (or Saturday) for about three hours each.
Players only have one life per mission. Each player is assigned to one squadron (not a historical squadron) for all missions. The number of aircraft per squadron is limited, so each aircraft is valuable. Damaged aircraft that do not return to the airfield will be taken from the squadron's aircraft pool. 
If you are interested, please fill in the table below.
https://docs.google.com/spreadsheets/d/17wHfJBgCiEb-_6i7IlRK77EEpaPWSv7JEpbE9hl95y4/edit#gid=0
More information coming soon.
Below also a video made by Aion during the server tests. 
https://www.youtube.com/watch?v=xsxNcGQVw8w&t=16s

Edited by Rafcio
  • Like 2
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  • 2 weeks later...
Posted

As you may know, first "campaign" of our co-op project is scheduled for next week. For now, it will be 3 missions long (flights on the 7th, 9th and 11th). We are exploring the possibilities of creating an unique experience with this event - we'll develop it further in the future, using the collected feedback.

Registration (squadron enlistment) is scheduled for launch at Friday, November 4th, 19 UTC.
We are also planning to set up a free-flight mission on this Saturday/Sunday (exact time TBA) so you will be able to familiarize yourself with the rules and features (there are significant differences from regular TAW).

@=LG=Padre prepared a 'briefing pack' describing key features/objectives, it should give you some insight into the overall idea.
https://docs.google.com/document/d/1qVXBhn1UTxs9KcQrUrzSP9kghuTmaRT6QZuBxzf7avY/edit?usp=sharing

Excel sheet with slot booking is here:
https://docs.google.com/spreadsheets/d/1XKvFbKz7LAe6-ylEh_RdzGHAp8i7FczIoy0pqaoEQEg/edit?usp=sharing

Tactical Air War Cooperative website (and registration) is available here:
https://coop.tacticalairwar.com/login.php?page=register

A public "test" mission of TAW Coop will be launched tomorrow (Sunday, November 6th) at 21:00 CET (20:00 UTC) It will be an "unplugged" mission - disconnected from the script/stats/website/limitations. It's goal is to allow participants to familiarize with the map layout, airfields, targets, etc.

JG4_Qetzalcoatl
Posted (edited)

TAW-Event yesterday. Bombers on the way to their target:

 

 

TAW-Event.png

Edited by JG4_Qetzalcoatl
  • Like 4
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JG4_Qetzalcoatl
Posted

If you thought you know all aspects of BoX, look at this:

TAW-Event Day 2

 

 

TAW-Event_2.png

  • Like 4
  • Upvote 3
Posted (edited)

Hello lads, news from the front!

Quote

=/Hospiz/=MetalHead11/16/2022

Next Western Front season is coming next week! ? 
Registration will be opened mid-week with traditional campaign launch on the weekend. (If everything goes according to plan ?)

In order to help a bit with balancing teams we created an excel sheet with expected team balance between main squadrons across different timezones. Several squadrons have already declared their allegiance for this campaign, so if you haven't decided yet it may help you to pick a side.
The chart is available here: (it is also available for public edit from now on, so if you want add your squadron feel free to do it).
https://docs.google.com/spreadsheets/d/17FXJXQkDcC3nazNq9m-JlYkT08JhN2quUustgUvOXpI/edit?usp=sharing

We are also preparing some surprise for you (no it's not Normandy yet). Stay tuned for more information.

 

 

Edited by Mad_Mikhael
Posted (edited)

New western TAW campaign starts on Saturday 26.11.22 at about 11:00 UTC. 

 

Changes:

Logistic system added: 

  • Cities have supply level added. Different towns may have different supply cap based on their size
  • Supply is used to repair city defenses and to launch attacks (tank columns) from that city.
  • Repair of the defense is delayed if it was attacked in current mission.
  • Supply can be captured if a town falls into enemy hands.
  • Supply is transported between towns by truck columns, carried from the rear to the frontline.
  • Truck column resupplying a town may also bring some supply to the nearby airfield.
  • Supply in the rear is replenished by depots - each depot supplies a nearby town.
  • Depots produce certain amount of supply each mission, based on their size and damage sustained.
  • Railway stations bring extra supplies.Depot damage affects initial train station size (wagon count) and supply amount.

In general destroying supply convoys keeps supply in source and destination cities at low level. Cities without enough supply are unable to repair their defenses and attack by tanks convoys. 

 

Other changes:

  • Mission planner is working again thanks to @-332FG-ServError . (some things needs to be added)
  • Depot war material production (tank/aircraft etc.) reduced significantly.
  • Depot "damage to effect" relation changed to non linear to increase impact coming from partial depot damage.
  • C-47A added to allied planeset as a transport (paratroop/cargo drops WiP)
  • Bomb craters added to nonoperational runways on the airfields.
  • Several minor adjustments and bug fixes

 

Registration is open.

 

Good luck! :salute:

Edited by =LG/F=Kathon
  • Like 2
Posted
On 10/27/2021 at 11:14 AM, =LG/F=Kathon said:

5. If airfield can be repaired it uses it's supplies to do it. In general the more airfield is destroyed the faster it's being repaired using less supplies. 

 

 

 

That would mean
-more damaged airfields

-will repair faster

-and keep more resources available

 

Should a more damaged (and faster repairing) airfield not

-USE more resources to repair

-have LESS resources available after repair

???

 

Deci

Posted
2 hours ago, JG4_Deciman said:

 

That would mean
-more damaged airfields

-will repair faster

-and keep more resources available

 

Should a more damaged (and faster repairing) airfield not

-USE more resources to repair

-have LESS resources available after repair

???

 

Deci


I believe English is NOT Kathon's first language.
So you're picking a bit there..
Yes, an airfield would use MORE supplies, and have less left after the repair... that would make sense.

Posted
25 minutes ago, JG5_Schuck said:


I believe English is NOT Kathon's first language.
 

It's not mine, too.

And I think its an error due to translation.

 

But if not its something to be fixed in their scripts.

And that's the reason for mentioning it...

 

Deci

Posted

Will LW have Ju-88 in the planeset? It's available as a separate Junkers planeset in registration and the hangar but I couldn't find it in any AFs on the first map during a sortie.

Posted
37 minutes ago, MaverTG said:

Will LW have Ju-88 in the planeset? It's available as a separate Junkers planeset in registration and the hangar but I couldn't find it in any AFs on the first map during a sortie.

Ju-88 is available, but mostly from rear airfields.

image.png.1a5801b7b74ca3f7d6c958c218dd5e22.png

Posted
1 hour ago, Mad_Mikhael said:

Ju-88 is available, but mostly from rear airfields.

image.png.1a5801b7b74ca3f7d6c958c218dd5e22.png

Thanks, I see. Still a bit confused that you placed more like a combat aircraft that can be used at least as a dive bomber, and it was used like that, not a heavy linear bomber like He-111, under this category. Following your logic, Mosquito should have ended up under the bomber section as well. So now Mosquito, the plane with faster speed, can get to frontline of this map within few mins while much slower Ju-88 needs to fly over 20 squared to get to it. 

=[V]P=vad-asz
Posted

Hi!

Why I can't register on your homepage?

I have my old password also and even a new registration isn't possible.

Can you please check my name in the stat? =[V]P=vad-asz

Unbelievable that the registartion is so complicated.

=/Hospiz/=MetalHead
Posted (edited)
On 11/27/2022 at 11:26 AM, =[V]P=vad-asz said:

Hi!

Why I can't register on your homepage?

I have my old password also and even a new registration isn't possible.

Can you please check my name in the stat? =[V]P=vad-asz

Unbelievable that the registartion is so complicated.


Have you tried using temporary password? If you cannot register, join the server and spawn on the airfield, then check chat window - you should see a message with your new password.
If that does not work too, please report it so we can fix it manually.

Registration was altered to get rid of trolls who kept registering fake accounts and blocked other players nicknames, preventing them from registration.

EDIT:
Your password has been reset so it should work now.

 

Edited by =/Hospiz/=MetalHead
JG700_Rammjager
Posted

With current presence of allied pilots - this TAW will be very short ?

=/Hospiz/=MetalHead
Posted

Better to end it quick if it's empty/unbalanced.
Last thing we need is endless, boring war, without anyone fighting it.

Posted (edited)
On 11/28/2022 at 9:07 AM, 1./JG42flesch said:

Response removed as it violates rule 7.  Wardog

 

 

Simply try to create a dynamic map
have it running on a server (without laggings)
create a statistic
create a following map after the previous map was finished

 

I'm trying since a year

and I know what I want
and I'm still leaning what CAN be done.

 

And to say it in LOUD and CLEAR words:

Kathon (and every person assisting him) got my DEEPEST RESPECT for what was done up to now.

 

I still have ideas what could be made better.

But I'm right now not sure how...

 

The only things I have negative in mind (and that for every TAW)

- at a specific time (maybe start, maybe later) one of the teams has a 'handicap' based to campaign setup

- killing pilots in emergency landed planes or after parachuting is allowed (result: kiled pilot looses EVERYTHING and has to start from the beginning)

- ... maybe even more

 

But as a summary (and that are just my 2 cent...)

You should NEVER AGAIN say that the creator of a such complex campaign is an idiot.

You should better apologize for your words...

 

Deci

 

Edited by Wardog5711
Insult removed
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