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Posted
2 hours ago, CSW_Hot_Dog said:

I think you dont understand the rule:

-Try it yourself, create in TAW new registration with different name and new registration will be locked. Every Il2 account has its own ID and it is allowed to have only one TAW registration per side under this ID.

-These people probably buy two or more IL2 accounts, its not that hard with current sale prices and they can create one TAW registration per side under each of il2 account. You can also buy another instance of Il2BOS for $11.99 and have two accounts. These people only named their TAW registration similary, but under different il2 accounts. If they choose completely different names, you would not even notice.

-LG has no other possibilities than check game ID, what if I name my TAW registration JGr8_Leopart, would you want to be my and your account banned?

maybe you should to try to understand rules also 

 

"Vulgar or offensive words are forbidden. Respect other pilots on the chat"

=19GvFAB=Vlad-Executor
Posted (edited)
4 часа назад, Cpt_Siddy сказал:

Start permabanning people who has a cat and wife flying and you can play a co-op against AI.

 

There is not very big line to join the red side. 

Weak guns were made for the red planes - they won't damage, but the red ones hold on.
The blue-side planes were filled with armor and concrete. But the Reds not only hold on, but also attack and win.
How else to defeat such an opponent? That's right - we will ban;)

 

Скрытый текст

 

 

 

 

In real, damage from 1x37mm:

https://forum.il2sturmovik.ru/uploads/monthly_2020_11/100112_800.jpg.ac2f8032768fec7c30ecd9884e3172b4.jpg

 

 

Edited by =19GvFAB=Vlad-Executor
  • Haha 2
Posted
19 minutes ago, =19GvFAB=Vlad-Executor said:

Weak guns were made for the red planes - they won't damage, but the red ones hold on.
The blue-side planes were filled with armor and concrete. But the Reds not only hold on, but also attack and win.
How else to defeat such an opponent? That's right - we will ban;)

 

  Hide contents

 

 

 

 

In real, damage from 1x37mm:

https://forum.il2sturmovik.ru/uploads/monthly_2020_11/100112_800.jpg.ac2f8032768fec7c30ecd9884e3172b4.jpg

 

 

fake news, last picture is from testing MK108

please dont bring the "crying discussion" from russian forum to here.

 

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=19GvFAB=Vlad-Executor
Posted (edited)
12 минут назад, SV7_Vase сказал:

fake news, last picture is from testing MK108

please dont bring the "crying discussion" from russian forum to here.

 

My friend, this is not whining, not fake news, this is not a fake video, this is a real problem, a bug recognized by the developers, and they also answered that they would fix it after the completion of work on the fuel system.

They also replied about the DM of tails - will be fixed in version 4.502
So what's the point of your attack?

Edited by =19GvFAB=Vlad-Executor
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Posted (edited)
1 hour ago, SV7_Vase said:

maybe you should to try to understand rules also 

 

"Vulgar or offensive words are forbidden. Respect other pilots on the chat"

Right, I think that name a pilot in chat, who tried to kill me on chute (even it is allowed) as one specific synonym of "small cat", because he has another synonym of small cat (SV7_Hello_Kitty) in his name is just apropriate. That is exactly what I think all chute killers are. That was most offensive word i used in my sentence. So thank you for your interest of my rules knowledge...

Edited by CSW_Hot_Dog
  • Upvote 1
Posted
6 hours ago, III./ZG1_HeTzeR said:

Maybe and to counter this behaviour, we should go back to the roots(ADW) and just get banned for 10-15min EVERY time we die or get captured.

 

A 15min break isnt that bad but benefits the other team plus might discourage people in buying new accounts etc.

 

Switching back and forth( plus getting permabanned if kathon wants to) is maybe more of a hassle, then just get another beer and slap the wife 

man all you gonna get from that is that all the players that now use 2 accounts with similar names, will not have similar names anymore and you'll not be able to recognize them anymore, get it?

  • Upvote 1
Posted
1 hour ago, =19GvFAB=Vlad-Executor said:

My friend, this is not whining, not fake news, this is not a fake video, this is a real problem, a bug recognized by the developers, and they also answered that they would fix it after the completion of work on the fuel system.

They also replied about the DM of tails - will be fixed in version 4.502
So what's the point of your attack?

fake news is the last picture where you can see damage of a MK108. but never mind.

 

could you sent me the link to the forum / post of devs where they are talking about Shvak damage overhaul? thx

=19GvFAB=Vlad-Executor
Posted
15 минут назад, SV7_Vase сказал:

fake news is the last picture where you can see damage of a MK108. but never mind.

Aaa, sorry i didn't know

 

15 минут назад, SV7_Vase сказал:

could you sent me the link to the forum / post of devs where they are talking about Shvak damage overhaul? thx

 

https://forum.il2sturmovik.ru/topic/13984-проблемы-с-37мм/?do=findComment&comment=805270

 

https://forum.il2sturmovik.ru/topic/2103-летная-модель-и-модель-повреждений/?do=findComment&comment=804655

 

https://forum.il2sturmovik.ru/topic/13303-обсуждение-версии-4005-новая-модель-повреждений-планера-самолёта/?do=findComment&comment=778876 - and this is an old post about the concreting of all messengers, except for E7. Was, as a temporary measure, but has not been fixed so far.

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  • Upvote 3
Posted

Blues move the frontline only when the night in Russia?

All night 3-4-5 pilots on red side, and 16-25 on blue side

not to mention the advantage of blue planes (in particular, bombers carry a lot more payload)?

Very cool war :)

 

  • Upvote 3
Posted (edited)
50 minutes ago, 72AG_SerWolf said:

Blues move the frontline only when the night in Russia?

All night 3-4-5 pilots on red side, and 16-25 on blue side

not to mention the advantage of blue planes (in particular, bombers carry a lot more payload)?

Very cool war :)

 

Capture4.thumb.JPG.d5a48491efea5763134c9e08a9f8f771.JPG

It's a bit unfair, but it's okay for me. After all, in this season so far, the scores of the Soviet Red Army and the Luftwaffe is 2:1.

http://www.thewetbandits.org/smf/index.php?topic=285.0

Edited by Xiaozhan
Giovanni_Giorgio
Posted
2 hours ago, Xiaozhan said:

It's a bit unfair, but it's okay for me. 


I don't think it is quite OK for us.

Giovanni_Giorgio
Posted (edited)

Why did not red tanks take Buzinovka in mission #304, which was completely without defenses? Also, why the red defense was heavily damaged at Safronov? Axis playes only attacked red tanks and supply columns, and the first blue column near Safronov was nearly destroyed.

http://taw.stg2.de/pilots_mission.php?mission_id=304

Edited by mincer
Posted

 

1 hour ago, mincer said:

Why did not red tanks take Buzinovka in mission #304, which was completely without defenses? Also, why the red defense was heavily damaged at Safronov? Axis playes only attacked red tanks and supply columns, and the first blue column near Safronov was nearly destroyed.

http://taw.stg2.de/pilots_mission.php?mission_id=304

Red tanks didn't take the Buzinovka because they were heavily damaged and their pace was much slower then normally. In the next mission they were still not close enough to the city to capture it. In the next mission #305 they were completely destroyed.

 

Defense in Safronov was attacked by Ju88 but only 3 BM13 and one truck was destroyed. The first blue tanks were nearly destroyed: 7 left and it was resupplied by 4 more tanks. So 11 tanks attacked almost full defense. But please remember that destruction of the depots has significant impact on the defense's strength. This defense was weaker by almost 30% (Depot - Chapurniki 100%, Sadovoye  75%)

 

After mission #304 tanks attacked it. Tanks were destroyed but during the battle defense was heavily damaged. 

 

  • Thanks 2
Posted (edited)

for the guys that can't read graphs:

average numbers at this moment are:

'Average' in 28 Days:  Axis 15,29

                                     Allies 12,73

'Average' in 14 Days  Axis 15,78

                                     Allies 13,68

'Average' in 7 Days   Axis 16,23

                                   Allies 14,57

'Average' in 3 days  Axis 16,41

                                  Allies 13,77

 

Now tell me again how the "Allies outnumber germans too later!!11!!!1" III./ZG1_HeTzeR thing works

and that's average, so you'll understand that since during the evening the numbers are mostly even, that means that logically, during the day, it's waaaay more unbalanced then average, understand?

and also, if you see allies outnumbering the germans sometimes, remember that this average numbers here, mean that it's literally nothing compared to the time that germans are outnumbering the allies

Edited by ACG_Prancing
  • Upvote 4
Posted

average is quite even. others servers has bigger disproporcy. Yes?

Posted
1 minute ago, =LG=Coldman said:

average is quite even. others servers has bigger disproporcy. Yes?

nope, i'm not sure what you looking at because even Combat Box has lower average difference in 28 days, and Wings for example is way more balanced, 

Plus, in a server like TAW you will know better then me that disproporcy will matter way more then in other servers, so more balancing features are required, so i wouldn't keep it like "as long as the 20 russians are flying 24/7 they have a chance" and ignore the problem.

Giovanni_Giorgio
Posted
5 minutes ago, =LG=Coldman said:

average is quite even. others servers has bigger disproporcy. Yes?


When a map is nearly over in 24 hours something is way off.

  • Upvote 1
Posted

This is the burden of always having the 'never allies realism unit' bunch. 

  • Upvote 1
Posted (edited)

Just taking an example, now we have 12 Germans flying "On mission" against a single russian, i think that the current limitations by manual aren't even working

taw.png

 

"Maximum 40% difference in number of players between teams (example: if there are 20 pilots on one side, only 28 players can spawn on the other side).
This limitation starts only after 10 minutes from missions start and only if there’s more than 10 players on the server. It is dynamically adjusting the limit in real time, according to current number of players."

 

 

ok ?

Edited by ACG_Prancing
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Posted (edited)
On 11/2/2020 at 2:04 PM, CSW_Hot_Dog said:

 Hi, as I expect Hawker Hurricane to be released today or tomorow, will you please add this plane to the red planeset to all maps till the very end of current TAW campaign? Just for those, who want to fly this "1943 underdog". According to sources, Hurricanes were used even in mid 1944 on eastern front. If blue side feels disadvantaged or ashamed by this decision, please give them one E7 also to the very end of this campaign...

 

Right now, I will just remind this post with red team heartbreaking wish. @=LG=Kathon Pleeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaase:)

Edited by CSW_Hot_Dog
  • Upvote 2
Posted
23 hours ago, JGr8_Leopard said:

@=LG=Kathon

In the rules point 2 there is a rule. "If you create a new account (the same side) it will be automatically locked."
Are these pilots banned for creating two or more accounts? This violation of the rules leads to the devaluation of virtual life. You don't have to think about your survival at all, as you can always create another 1 account.

606680418e8e37dea2e1250c9e4275a5.jpg

 

Every time I read about this I feel the temptation to remove my account and open a new one named kosmatix26 just to see what happens then here in the forum.

 

Do you realize that if they just change the name of the second account you'll never notice it? do you realize that it might happen at some point that names might be repeated? like TRUMP, trump27, TRUMP69, etc? Do you want the developers to look into every case in depth? really?

 

Do you realize that this is a hobbie? also for them. Imho it's very sad to buy another account just to avoid the death penalty, but I'm more than happy that they keep putting money in the development of this simulator.

 

 

 

  • Haha 1
Posted

Lets just keep going Red team we did so well on last map , that it was nearly over in 24 - hours and reds pulled it back to a Draw . 

Posted

PLEASE add hurricane lads! really not going to have much balance implications and a lot of people want to try the new content!

  • Upvote 2
Posted
1 hour ago, E69_Soec said:

Imho it's very sad to buy another account just to avoid the death penalty

Maybe against the rules, but is not so sad at all, at least he was driven by a will to help his team specially when it's heavily outnumbered; running out of VVS only players in il2? I wonder why. Anyway...his was a generous and noble motive ? 

On the other hand, we've had people in past EF edition buying a second account just to troll others, and even worse there was a guy using 3 different accounts and 8 different nicknames just to go suicidal mode ON to hunt me down (he didn't want to get slaughtered using his real nickname) and also show up in the Top 5 fighters with no deaths and earn the Encas Cup (Megalol here). That's what i'd call really sad, or extremely funny. But cheaters will always cheat, he was caught disconecting a couple of times when he was about to be slaughtered by someone -a smarter and better pilot wink wink- on his six and got banned by TAW admins. Karma!

Anyway, long time not flying IL2....seems all it's still the same over here, huge dose of drama and toxicity, even when i'm not around hahaha.. 

Давай, товарищи, заставь их страдать!

  • Sad 1
  • Upvote 1
Posted

We need you at the front Chima!

  • Upvote 2
Posted
2 hours ago, ECV56_Chimango* said:

Maybe against the rules, but is not so sad at all, at least he was driven by a will to help his team specially when it's heavily outnumbered; running out of VVS only players in il2? I wonder why. Anyway...his was a generous and noble motive ? 

On the other hand, we've had people in past EF edition buying a second account just to troll others, and even worse there was a guy using 3 different accounts and 8 different nicknames just to go suicidal mode ON to hunt me down (he didn't want to get slaughtered using his real nickname) and also show up in the Top 5 fighters with no deaths and earn the Encas Cup (Megalol here). That's what i'd call really sad, or extremely funny. But cheaters will always cheat, he was caught disconecting a couple of times when he was about to be slaughtered by someone -a smarter and better pilot wink wink- on his six and got banned by TAW admins. Karma!

Anyway, long time not flying IL2....seems all it's still the same over here, huge dose of drama and toxicity, even when i'm not around hahaha.. 

Давай, товарищи, заставь их страдать!

 

Cimangobanana-man i miss u come back plz 

 

 

  • Upvote 1
JG4_Karl_Gratz
Posted (edited)

Clipboard02.thumb.jpg.3e092fbf4f939ca1ec7e8197e36e8e80.jpg

What a miracle, one hit wonder!!!

 

Edited by JG4_Karl_Gratz
  • Haha 2
Posted (edited)

If this trend continues, then the red pilots may simply stop coming to the server.
Because what's the point of fighting for 3-4 hours a day in the evening (yes, we have a job and famylis and still living), if 10-15 blues per night capturing almost the entire map without any resistance

Or may be I dont know something, like "this server for blue sides only"?

outnumbered.jpg

11.jpg

Edited by 72AG_SerWolf
Posted
1 hour ago, 72AG_SerWolf said:

10-15 blues per night capturing almost the entire map without any resistance

This may be the only way for the blue team to achieve any success in this campaign ))

  • Upvote 1
Posted (edited)

I cannot understand why some Soviet pilots are so angry and even threatened to withdraw from the campaign. Yes, Germany has better aircraft, yes, they have more manpower and they have the advantage of the early morning in Europe, but so far the Soviet Red Army has won more battles than the Germans. Isn't it? I have thought this should make the Soviet Red Army pilots so proud. Why are there so many negative emotions? Does it make sense to have an empty server? Can defeating a weak opponent bring more satisfaction and pride?

 

If you think it’s unfair, think about the Soviet soldiers who faced the Germans at the Battle of Moscow and the Battle of Stalingrad. They are the real heroes, and so are we! FIGHT ON!

Capture1.JPG

Edited by Xiaozhan
Posted
44 minutes ago, Xiaozhan said:

Germany has better aircraft, yes, they have more manpower and they have the advantage of the early morning in Europe

It is for these reasons that I find this campaign very exciting and interesting.

Both teams have a chance to win and both teams are aiming to win.

  • Upvote 2
Giovanni_Giorgio
Posted (edited)
2 hours ago, Xiaozhan said:

I cannot understand why some Soviet pilots are so angry and even threatened to withdraw from the campaign. Yes, Germany has better aircraft, yes, they have more manpower and they have the advantage of the early morning in Europe, but so far the Soviet Red Army has won more battles than the Germans. Isn't it? I have thought this should make the Soviet Red Army pilots so proud. Why are there so many negative emotions?


Let me try to shed some light on what is happening. Most of the players that fly for reds are in Moscow time zone +/- 4 hours or so. All of them prefer to fly in the evenings because they are adults. However, there are north american players and some very dedicated europeans who like to blow things up when there is no opposition on the server, all of them play for axis. In order to counter this lopsided damage somehow, red pilots have to find chunks of time early in the morning or during the day, which is extremely annoying, because again, they are adults. The reason why people actually persevere is because they like the game, they like online wars, they have been waiting for the campaign for a long time, and they want it be interesting and competitive. Moving the frontline 100km to the east and ending the map in a day is neither interesting, nor competitive. However, the patience is running out, and that is why people are so angry. I hope I made it clear.

Speaking about the score, it does not reflect the situation well. We lost the first map, that was a fair fight from what I remember. Then we almost lost the second one because very few people could fly during the daytime. However, we found a way to counter some of the damage done during the night  and started using the large raid tactics, and we won. However, it took extraordinary effort from the red side to organize pilots and find non-trivial ways to counter the advantage in numbers that our opponents had. We also suffered extremely heavy losses. In the third map, the blue side responded by flying even more often during the daytime, and very quickly reds had two airfields left. The reason why axis pilots decided to not finish the only heavily damaged remaining airfield is beyond comprehension, but the map ended in a draw as the result. This post illustrates the situation quite well:

  

On 11/4/2020 at 4:14 PM, =LG=todeskvlt said:

 

Mission 252 was like 

 

 


In the next map the blue pilots went as far as capturing 2 (two) airfields with paratroopers while there were basically no opposition. What a smart move! Lucky for us they had only two paradrops per map. We leveled the situation, but again, it is very annoying because no one of us like to fly whole missions during the daytime. The reason why people are still on TAW is because it has no competitors, which is very, very sad.  But really I hope that other servers will take off (e.g. DED-Expert) and present an alternative option.

Edited by mincer
  • Upvote 1
Posted
15 hours ago, ECV56_Chimango* said:


Anyway, long time not flying IL2....seems all it's still the same over here, huge dose of drama and toxicity, even when i'm not around hahaha.. 

Давай, товарищи, заставь их страдать!

agree, but it's weird you complain about dramas but at the same time bring old ones from previous taws ? ;)

Posted (edited)

Over limit is not working, many proposals for balancing features but not a word from the admins, last thing heard "numbers are even" by someone that probably can't read

pilots_taw_1d.png

Edited by ACG_Prancing
  • Like 1
Posted (edited)

Just make a piece of code that sample online players per side every so often , after each map, make a proportional adjustment for values of 

 

Total players online over time

Player per side over time

 

then scale the post map results accordingly. 

 

example

 

30 tanks killed with 16 : 1 on map average? scale it down to 10 tanks removed from the pool while let the player keep their kills in stats. 

Airfield bombed to 100% damage with 20 : 4 average ? scale it down to 40% in the results. 

 

This will not only balance the game for the side with less numbers, it gives people on the other side of timezone who are not stacking one side of the team something to do. I don't think the EU prime timezone axis player very much like the fact that some unwashed murricans end them maps in the early morning timezone with 0 resistance and denying them the playtime and targets in their timezone. 

If some certain segment of players ended the maps for me without me having any chance to have some fun fights, i would not like that no matter what side i am on. 

 

The map stacking while low player count (16:1) is worse in its total effects than some 40:30 ratio. So you need to balance the ratio vs the total player count and bias the penalty towards low player count stack situations. 

 

 

Edited by Cpt_Siddy
  • Upvote 2
Posted
49 minutes ago, ACG_Prancing said:

Over limit is not working, many proposals for balancing features but not a word from the admins, last thing heard "numbers are even" by someone that probably can't read

 

 

I think that it works as it was expected. only one thing to improve - why we have the closed fields for the outnumbered team always? I see no reason for it the teams are 30 vs 35. Can we manage the rules for that? 

Posted (edited)
32 minutes ago, Norz said:

 

I think that it works as it was expected. only one thing to improve - why we have the closed fields for the outnumbered team always? I see no reason for it the teams are 30 vs 35. Can we manage the rules for that? 

it doesn't:

  • Maximum 40% difference in number of players between teams (example: if there are 20 pilots on one side, only 28 players can spawn on the other side).
    This limitation starts only after 10 minutes from missions start and only if there’s more than 10 players on the server. It is dynamically adjusting the limit in real time, according to current number of players.

that is not working, many times there's way more then 40% difference way off 10 minutes on the map and way over 10 players on server.

40% means that if there are 6 Reds, there should be only about 9 Blues flying, i've seen 13 vs 6, or other more unbalanced situations.

i've seen 12 vs a single red, just for example

Edited by ACG_Prancing
  • Like 1
  • Upvote 2
Posted
1 hour ago, ACG_Prancing said:

it doesn't:

  • Maximum 40% difference in number of players between teams (example: if there are 20 pilots on one side, only 28 players can spawn on the other side).
    This limitation starts only after 10 minutes from missions start and only if there’s more than 10 players on the server. It is dynamically adjusting the limit in real time, according to current number of players.

that is not working, many times there's way more then 40% difference way off 10 minutes on the map and way over 10 players on server.

40% means that if there are 6 Reds, there should be only about 9 Blues flying, i've seen 13 vs 6, or other more unbalanced situations.

i've seen 12 vs a single red, just for example

 

The reason is that the players are already allowed to start (the condition was correct before this moment).

 

For example 30 vs 30

 

in 10 minutes 30 vs 10.

 

All 30 players can play because they were allowed before.

 

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