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Posted

Hey TAW admins, i have a Problem. If this doesn't fit here please remove this comment and PM me, that'd be nice :)
I sadly can't log into my account on TAW, because my password got lost  - is there any way to recover? i'd like to be able to change my plane preference...

Posted
10 minutes ago, [Pb]Johnno said:

Hey TAW admins, i have a Problem. If this doesn't fit here please remove this comment and PM me, that'd be nice :)
I sadly can't log into my account on TAW, because my password got lost  - is there any way to recover? i'd like to be able to change my plane preference...

 

Check PM

  • Upvote 1
Posted
On 10/26/2020 at 4:48 PM, E69_Cachash said:

Hi guys,

 

Is the U-2vs available for transport missions? Today I did a mission from Ramene (0% damage) to Nesterovo (90% damage and closed) and the result was ditched. I set the plane with 100% fuel, empty load and I just added the navigation lights ...

 

http://taw-server.de/pilot_sortie.php?id=32699&name=E69_Cachash

 

Ehh... One missing brackets pair in the condition.. It's fixed now.

19 hours ago, 1stCL/rudidlo said:

Can I ask admins on behalf of my friend?
He flew bombing mission against enemy airfield, destroyed four hangars, but he didn't get any of them in mission log.
Track is available.

Hi, 

Mission number and enemy airfield?

  • Thanks 1
Giovanni_Giorgio
Posted

Looks like Luftwaffe is very motivated to win the map within the first 24 hours ?

2/JG26_rudidlo
Posted
1 hour ago, DerSheriff said:


yeah, that airfield was in that mission not marked as "attack"able hence it was not a objective.

Thank you, I've send him link to your response.

Posted
7 hours ago, DerSheriff said:

Was a good fight yesterday. Looking forward to get planes with more guns, because the amount of hits you need for one Il2 is quite considerable.
Half of the Squad flies now with skillpods for supreme demolishment.

One more map, then you get 190, and can do the climb, dive, scoot, repeat routine :biggrin:

  • Like 1
=/Hospiz/=Szopen
Posted
21 hours ago, DerSheriff said:

 

 

Master bouncer out. God ffs.

image.png.84266239be7b934584c6ac44697d88b1.png

 

 his wife is also playing a lot. @=LG=Kathon maybe some action? 

 

Not onlu his wife is playing

ruskie_kurwy.thumb.png.b4d743ed91d8c497197230d250a271d5.png

Seriously, how much of an intellectual amoeba you have to be to hope noone is going to notice?

  • Haha 4
Posted

Oh oh :(

Letka_13/Algy
Posted (edited)

  Tak včera večer ma po zostrelení nad vlastným územím, asi tri minúty pred koncom misie na padáku rozstrieľal na kusy nejaký chudák, ktorý sa podpisuje  LeLv8_Archi ,  Nemyslel som si, že ešte poletujú na serveroch aj taký úbožiaci a čudujem sa jeho kamarátom v letke, že s ním vôbec lietajú.

 

1WE7.jpg

 

..ak chcete môžte mu to niekto preložiť, prekladač by to asi nespracoval korektne...

 

Edited by Letka_13/Algy
Posted (edited)
3 hours ago, =/Hospiz/=Szopen said:

 

Not onlu his wife is playing

ruskie_kurwy.thumb.png.b4d743ed91d8c497197230d250a271d5.png

Seriously, how much of an intellectual amoeba you have to be to hope noone is going to notice?

this is a nice one. kind of exploiting rules? just take a look how many times sober sky pilots die. they just shit on penalty and take another account and fly till the first one is active again...

Edited by SV7_Vase
  • Upvote 1
ACG_Smokejumper
Posted (edited)
17 hours ago, ACG_Thaine said:

 

 I.e. somebody will tell Smoke to shut up and that he's behaving like a dick. It has worked reasonable well over the past 7-8 years.

 

 

 

True story. I've been told to shut it more than once. They've also let me run my mouth and embarrass myself too. Then I get ridiculed for being a tool. Peer pressure is pretty good at reigning in the over the top nonsense.

17 hours ago, Operation_Ivy said:

@ACG_Smokejumper jesus, i get where your reputation among your peers stems from now...why all the hate? did your mommy forget to give you a sweet good night kiss yesterday? ?

 

 

Oh it's absolutely earnt. I'm a love hate kinda guy pretty much because I'm a dickhead. I'm nice too though I just have autistic spaz communications skills and obsess over silly shit like gunpods.

 

Short answer, autism and a low tolerance for bullshit and gunpods on my airplane. Why ruin a perfectly good 109 with gunpods!!!!!

 

 

Edited by ACG_Smokejumper
Posted
7 часов назад, SV7_Vase сказал:

this is a nice one. kind of exploiting rules? just take a look how many times sober sky pilots die. they just shit on penalty and take another account and fly till the first one is active again...

As i know, Sergik have made mistake on registration.

Giovanni_Giorgio
Posted
7 hours ago, SV7_Vase said:

this is a nice one. kind of exploiting rules? just take a look how many times sober sky pilots die. they just shit on penalty and take another account and fly till the first one is active again...


Say hello to your friends from JG51 :)

https://forum.il2sturmovik.ru/?app=core&module=system&controller=content&do=find&content_class=forums_Topic&content_id=3955&content_commentid=802429

ACG_Smokejumper
Posted (edited)
2 hours ago, Cpt_Siddy said:

 

 

Peer pressure is good tool only when there is will to forgive and mechanism reflect on things that transpired.

Currently, certain breed of people just yeet people they don't agree with out, and nail them to the cross. Admitting to your own faults (real or imagined), in that environment, is pointless and even dangerous. 

People like that don't want you to behave, they want you to suffer. Don't belie me? Try be a comedian in current cancel culture and go visit college campus. ONE wrong move, ONE off color joke 20 years ago that someone finds about, and the thin skinned "people on the right side of history" will tear you to pieces.  

 

 

There are certainly apology threads in my post history.   :P

Forgiveness is why we last so long. I just thanked a dude who I've argued with for years. Buddy has been crushing the new campaign missions and I'm bloody grateful.

 

Anyway, back to TAW.

 

Tonight's raids have been a lot of fun. More reds played this evening Pacific Time. Ju88 are more fun than I expected.

 

I hope to get some fighter time in this weekend. Evening in NA blue bombers have been putting in work!

Lets get daytime in on this and win the next round.

 

I remember why I don't fly the duck a lot. Pretty silly taking it on an airfield raid.

win some lose some.JPG

Edited by ACG_Smokejumper
Posted

 

 

Last night, at the end of one of the missions, the Polish and Ukrainian pilots of the blue side worked together perfectly.We lost only one plane in total, but we destroyed the airfield decently. It’s a pity there wasn’t enough time to finish.

  • Thanks 2
Posted (edited)
1 час назад, =FSG=FRITZ сказал:

 

 

Last night, at the end of one of the missions, the Polish and Ukrainian pilots of the blue side worked together perfectly.We lost only one plane in total, but we destroyed the airfield decently. It’s a pity there wasn’t enough time to finish.

GOOD WORK!!!!!1111 HOPE i SEE YOU IN SIGHT NEXT TIME!

Че шрифт то такой маленький?

Edited by -=RedS=-Str1ke
  • Thanks 1
  • Haha 2
=AD=Denisik_FL
Posted

Still there would be resistance from the red side,  you fly 15 vs 1)

  • Like 1
Giovanni_Giorgio
Posted

I have to admit that this meta of winning the map while playing without any opposition for the most of the time is getting quite boring.

  • Upvote 1
Posted
49 minutes ago, mincer said:

I have to admit that this meta of winning the map while playing without any opposition for the most of the time is getting quite boring.

It's quite hard to think about a solution for that.. maybe locking some targets when one side is way outnumbered, or make tanks/air kills count less in terms of statistic on the website, like the life system,  if you destroy a tank when you are 30vs10 it's gonna be less then a tank destroyed on the website, something proportional with the numbers of pilots.

  • Upvote 1
=/Hospiz/=Szopen
Posted
2 hours ago, mincer said:

I have to admit that this meta of winning the map while playing without any opposition for the most of the time is getting quite boring.

 

Just tell us where the red blob is coming, we'll make some opposition on target then

  • Haha 2
Posted
8 hours ago, mincer said:

 

they are not my friends, did not drank beer with them... 

as far as i know, they flying 2nd accounts in a 2nd squad, frist one is only fighter and 2nd one is only for attakers. 

any ways, both is shit... okay i will spent money (or one of my girlfriend make me a present) and play like a suicider on TAW. first account will be for ram only. 2nd one to do kamikadze attaks on AF and 3rd one just for play like 99% of other players here on TAW

  • Haha 1
  • Upvote 1
Giovanni_Giorgio
Posted
2 hours ago, ACG_Prancing said:

It's quite hard to think about a solution for that.. maybe locking some targets when one side is way outnumbered, or make tanks/air kills count less in terms of statistic on the website, like the life system,  if you destroy a tank when you are 30vs10 it's gonna be less then a tank destroyed on the website, something proportional with the numbers of pilots.


I think a solution for this is to have more players overall on TAW, particularly from Americas. And have more balanced registration overall and with those players particularly. Part of those 16 players flying alone during US evening times could be flying red. 

1 hour ago, =/Hospiz/=Szopen said:

 

Just tell us where the red blob is coming, we'll make some opposition on target then


Sorry, we can't assemble a blob if you wipe out the whole map before we even wake up.

  • Haha 1
1PL-Husar-1Esk
Posted

Making TAW ivent based , registration for sortie,  commanders giving the orders - this would prevent unbalanced teams and revert work done during rush hours. This would also promote more tactical less deathmatch / just hunting approach to campaign. 

  • Like 1
  • Upvote 1
Giovanni_Giorgio
Posted
3 minutes ago, 1PL-Husar-1Esk said:

Making TAW ivent based , registration for sortie,  commanders giving the orders - this would prevent unbalanced teams and revert work done during rush hours. This would also promote more tactical less deathmatch / just hunting approach to campaign. 

 

I kind of like the idea of the campaign-based server that is 24hrs available. But the current situation is too lopsided. Map #4 is basically over in 36 hours,  come on.

Posted
41 minutes ago, mincer said:

 

I kind of like the idea of the campaign-based server that is 24hrs available. But the current situation is too lopsided. Map #4 is basically over in 36 hours,  come on.

 

You guys wanted us to do more ground attack, so...

 

Personally I'd prefer it to slow down so I don't miss too much until I can play again!

  • Upvote 2
ACG_Smokejumper
Posted
4 hours ago, Tuesday said:

 

You guys wanted us to do more ground attack, so...

 

Personally I'd prefer it to slow down so I don't miss too much until I can play again!

 

 

Can confirm. We've been Ju88 raiding.

Posted (edited)

Its a crazy situation, last night it was half and half of  a map . 

24 hours later its nearly over for the red team as lost 3/4 of the map in 24 hours . 

This is just nuts . Talk about blitzkrieg . 

Im guessing red team were sleeping . Lol 

Edited by KoN_
  • Upvote 1
Posted
45 minutes ago, KoN_ said:

Its a crazy situation, last night it was half and half of  a map . 

24 hours later its nearly over for the red team as lost 3/4 of the map in 24 hours . 

This is just nuts . Talk about blitzkrieg . 

Im guessing red team were sleeping . Lol 

We started to farm streaks. 

  • Haha 1
Giovanni_Giorgio
Posted
1 hour ago, KoN_ said:

Its a crazy situation, last night it was half and half of  a map . 

24 hours later its nearly over for the red team as lost 3/4 of the map in 24 hours . 

This is just nuts . Talk about blitzkrieg . 

Im guessing red team were sleeping . Lol 


Yeah, looks like the only way Axis can advance is to play 15:0 while we are working or sleeping.

  • Haha 2
  • Upvote 1
Posted (edited)
14 hours ago, ACG_Prancing said:

It's quite hard to think about a solution for that.. maybe locking some targets when one side is way outnumbered...

This is something I’ve suggested before as well.  Can’t recall word for word but it was something to the affect that, if one side outnumbers the other side by (admins can pick a number or ratio or whatever, e.g. 10+ to 0, 15+ to 3, 20+ to 5, etc), then:


- Ratio is based on the overall average of that mission

- The outnumbered side locations can’t be captured that mission

- Ground objects can still be destroyed 

- Works for either side of course

 

That way, if you had say two consecutive missions of 12-0 and 15-0, the front line wouldn’t change, even though the defending/outnumbered side might not have any defenses left or airfield objects left at the front line.  Then if the next mission had numbers outside the “no movement” ratio, it’s back to normal, and the front line could move again.  This would be determined at the end of each mission based on the average ratio.

Edited by AKA_Relent
  • Like 1
  • Upvote 1
Posted
13 minutes ago, AKA_Relent said:

This is something I’ve suggested before as well.  Can’t recall word for word but it was something to the affect that, if one side outnumbers the other side by (admins can pick a number or ratio or whatever, e.g. 10+ to 0, 15+ to 3, 20+ to 5, etc), then:


- Ratio is based on the overall average of that mission

- The outnumbered side locations can’t be captured that mission

- Ground objects can still be destroyed 

- Works for either side of course

 

That way, if you had say two consecutive missions of 12-0 and 15-0, the front line wouldn’t change, even though the defending/outnumbered side might not have any defenses left or airfield objects left at the front line.  Then if the next mission had numbers outside the “no movement” ratio, it’s back to normal, and the front line could move again.  This would be determined at the end of each mission based on the average ratio.

Then during peak hours in the U.S., TAW will be a dead server. So I don't think it's a good idea.

Posted

Its problem...people have different timezones etc...truth is that its not fun without opponents. I dont know if its possible?

When every mission starts there is 42 AI planes on both sides...and when human player gets to server he/she just take one ai plane ?

Basic idea . The online war going 24/7 is good. The other thing missing...is search and destroy....for TAW veteran its not( how to say) hard to find depot or target because it is exactly same place as it was 3 years back....

  • Like 1
Posted (edited)
1 hour ago, Xiaozhan said:

Then during peak hours in the U.S., TAW will be a dead server. So I don't think it's a good idea.

LOL that’s the point, it already is :) ...at least this way these times won’t quickly undo what was accomplished during the busy times... which I at least think is a good idea ;).

Edited by AKA_Relent
Posted

Once there was already an attempt to introduce restrictions related to ratio. This experience has shown that such restrictions demotivate players to log on to the server. If I see that there are more opponents, I go to confront them, but if I am on the server, I will create a ratio for them in which they can capture territory. Then why would I do that? It is better to go to another server, and let the enemy fly in the majority without any benefit to themselves. As a result of that experiment, everyone understood how it works and as a result, the server was empty. What is happening now, on the contrary, forces people to log on to the server.

The only thing I would suggest is that the front airfields start closing when there are already 4+ players on the same team. This would make their actions a little more difficult. When the ratio is 5: 1, you can also successfully move the map and this is not very fair

  • Like 1
Posted
1 hour ago, =2ndSS=Lawyer1 said:

Once there was already an attempt to introduce restrictions related to ratio. This experience has shown that such restrictions demotivate players to log on to the server. If I see that there are more opponents, I go to confront them, but if I am on the server, I will create a ratio for them in which they can capture territory. Then why would I do that? It is better to go to another server, and let the enemy fly in the majority without any benefit to themselves. As a result of that experiment, everyone understood how it works and as a result, the server was empty. What is happening now, on the contrary, forces people to log on to the server.

The only thing I would suggest is that the front airfields start closing when there are already 4+ players on the same team. This would make their actions a little more difficult. When the ratio is 5: 1, you can also successfully move the map and this is not very fair

Well, the ratio doesn’t even have to make it a black and white situation.  Maybe instead it changes the chances the defending (I.e. majorly outnumbered) side’s territory can get captured... sort of like how LG did the paratroopers.  If you recall, that was changed (lowered by 20%), so even if the blue side destroys an airfield (I.e. 100% damage), and enough paratroopers are dropped, it’s at most an 80% chance they capture the territory, not 100%.... something like that.

Posted (edited)
28.10.2020 в 21:39, =/Hospiz/=Szopen сказал:

 

Не только его жена играет

ruskie_kurwy.thumb.png.b4d743ed91d8c497197230d250a271d5.png

Серьезно, насколько вы должны быть интеллектуальной амебой, чтобы надеяться, что никто этого не заметит?

как могла идея, что я прятался или маскировался, проникла в ваш просвещенный разум?

Снимок.PNG

Edited by Max16
I./ZG1_HeTzeR
Posted

Just for your whining information, My Squad took out several defences and trains in one round, this pushed the reds basicly to where they are now.

 

There was never a big difference in reds vs blues during this time, also later, when it was like 40vs40, we just managed to destroy the red advance and even destroyed their AF in the S, when the reds where busy fighting over their tanks.

 

So dont cry, we would have done this during nighttime when no red was there, I am pissed that we didnt win over night! We prepared the map perfectly but once the squads are gone and only loners fly, nothing gets done! 

=AD=Denisik_FL
Posted
35 minutes ago, III./ZG1_HeTzeR said:

Just for your whining information, My Squad took out several defences and trains in one round, this pushed the reds basicly to where they are now.

 

There was never a big difference in reds vs blues during this time, also later, when it was like 40vs40, we just managed to destroy the red advance and even destroyed their AF in the S, when the reds where busy fighting over their tanks.

 

So dont cry, we would have done this during nighttime when no red was there, I am pissed that we didnt win over night! We prepared the map perfectly but once the squads are gone and only loners fly, nothing gets done! 

 

 

Blue fly during the day 15-20 people, red at this time 2-3.

In the evenings, during the main time, the resistance is excellent, and it's interesting to play!)

But in the afternoon, unfortunately, "football with one goal."

  • Thanks 1

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