RedKestrel Posted September 16, 2020 Posted September 16, 2020 50 minutes ago, ACG_HardeKoning said: It would be such a shame if the first 2/3 maps are already over before the Hurricane is released. Since the hurricane will only really be a ''competitive'' plane real early on. You won't feel the pain on the blue side Vieira! Hurricane in the early maps might get me to fly TAW again, it would be a shame to miss the era when it was viable as a fighter. But it is not supposed to be ready until October, and we are likely to see a patch before the end of September...so it is entirely possible that the Hurricane will not be available to fly until mid or late October, which is a long way off.
PhoenixLights97 Posted September 17, 2020 Posted September 17, 2020 Oh so there won't be any east front campaings anymore? The late war is fun but I don't like waiting months and months for 2 maps to be over in 3weeks...
WokeUpDead Posted September 17, 2020 Posted September 17, 2020 2 hours ago, DeepFried-IL2 said: Oh so there won't be any east front campaings anymore? The late war is fun but I don't like waiting months and months for 2 maps to be over in 3weeks... I’m pretty sure they will keep alternating east-west. The Hurricane flew in the east for the Soviets. It actually also flew against the Soviets in the Finnish airforce, but I think that was an older version of the Hurricane than the one we will get
O_Mollusc Posted September 17, 2020 Posted September 17, 2020 The Finnish Air Force bought 10-11 Hurricane Mk.I from Britain, and also acquired and flew one ex-Russian Mk.II. The number operating dwindled away for lack of spare parts, and they were replaced by larger numbers of F2A Buffaloes.
SCG_Vieira Posted September 17, 2020 Posted September 17, 2020 On 9/16/2020 at 5:51 PM, ACG_HardeKoning said: It would be such a shame if the first 2/3 maps are already over before the Hurricane is released. Since the hurricane will only really be a ''competitive'' plane real early on. You won't feel the pain on the blue side Vieira! Yeah, most likely we will play blue this next E-TAW. It is just that all these weeks practicing in other servers until TAW starts drain me. I want the real thing!
Ala13_UnopaUno_VR Posted September 22, 2020 Posted September 22, 2020 where can i see the planeset used for the eastern front?
FTC_HK Posted September 22, 2020 Posted September 22, 2020 2 hours ago, Ala13_UnopaUno_VR said: where can i see the planeset used for the eastern front? Planeset of the last EF TAW campaign. 1
E69_Cachash Posted September 22, 2020 Posted September 22, 2020 I think Bodenplatte planes won't be available in EF...
Max16 Posted September 24, 2020 Posted September 24, 2020 35 days without WAR..............................
Cpt_Siddy Posted September 24, 2020 Posted September 24, 2020 1 hour ago, Max16 said: 35 days without WAR.............................. +7 days
E69_Zelar Posted September 25, 2020 Posted September 25, 2020 On 9/24/2020 at 9:29 AM, Max16 said: 35 days without WAR.............................. Enjoy Peace
Waspy Posted September 25, 2020 Posted September 25, 2020 Will the next TAW be eastern or western front, after a bit of a hiatus i finally have a computer again and cant wait to get back on the saddle!
messsucher Posted September 25, 2020 Posted September 25, 2020 Is this cool stuff? How this compares to SEOW?
2/JG26_rudidlo Posted September 25, 2020 Posted September 25, 2020 3 hours ago, messsucher said: Is this cool stuff? How this compares to SEOW? What is SEOW? Can you give us a link?
messsucher Posted September 25, 2020 Posted September 25, 2020 5 minutes ago, 1stCL/rudidlo said: What is SEOW? Can you give us a link? SEOW is hard drug. Stay away from it! It makes you just want more SEOW, and unorganized dog fighting servers feels like Fortnight when compared to SEOW. In the link below is wiki description, very minimal and bad actually, there are better descriptions what SEOW is but could not find any quic now. Anyway, it is better you don't know good what is SEOW! https://seowhq.net/seowwiki-en/index4875.html?title=Main_Page 4
HR_Tumu Posted September 27, 2020 Posted September 27, 2020 unafortunally i think we never see SEOW for this new il2
Ala13_UnopaUno_VR Posted September 27, 2020 Posted September 27, 2020 2 minutes ago, HRc_Tumu said: Desafortunadamente, creo que nunca veremos SEOW para este nuevo il2 Perhaps the marshall mode, brings us a little closer to that of SEOW, of which you have such good words, although it is not called the same, we will have to wait to see what they have in hand with that game mode.
HR_Tumu Posted September 27, 2020 Posted September 27, 2020 No doubt , marshall mode can add more coordination and for sure we will have more inmersive feel. But will be different things. I mean , marshall mode perfectly cab be a addon for SEOW... in SEOW you cook all! u place all your forces around map, u decide all your moviments, you plain all the flights.... and when mission is launched u use marshal for control the flight missions. Anyway , lets will see what is posible along future years. 3
2/JG26_rudidlo Posted September 27, 2020 Posted September 27, 2020 On 9/25/2020 at 11:23 PM, messsucher said: SEOW is hard drug. Stay away from it! It makes you just want more SEOW, and unorganized dog fighting servers feels like Fortnight when compared to SEOW. In the link below is wiki description, very minimal and bad actually, there are better descriptions what SEOW is but could not find any quic now. Anyway, it is better you don't know good what is SEOW! https://seowhq.net/seowwiki-en/index4875.html?title=Main_Page Hmm. Very interesting. Do I understand SEOW description properly when I say that it's been standalone application generating single player campaigns?
messsucher Posted September 27, 2020 Posted September 27, 2020 3 minutes ago, 1stCL/rudidlo said: Hmm. Very interesting. Do I understand SEOW description properly when I say that it's been standalone application generating single player campaigns? You could single player it, but you would have to plan all enemy panzer movements and flights. You would have to be the supreme commander for both sides. You would get a better campaign since everything would matter, every tank you kill, every AA you destroy, every factory you destroy, every aircraft you destroy, reconnaissance matter, everything, but it would suck to know what the enemy is doing, or it would suck because you would know it without getting real espionage information ? You could play 1vs1 SEOW, humans being the supreme commanders. But it is best played with multiple online squadrons on each side since so many flights in side that there are not big enough online squadrons lol. The thing in SEOW is that everything matter and at best all flights are made by real human pilots and not AI. So it is like an universe when compared to solo campaign or dog fighting server. You get briefed by a real human and assigned into a wing with real people. You may escort bombers or pilot one yourself and be escorted by real humans. The it become intense, everyone wait for the enemy contact, and soon after one is seen hell break loose so to say. Sweet hell. Finally you wait info in the debrief about how everything went and how your side is doing, and can't wait for next flight! It is crazy fun. I would call the best and most real total war there is online.
102nd-YU-devill Posted September 27, 2020 Posted September 27, 2020 Hi all, Maybe I can clarify a bit: SEOW is a framework for creating COOP missions for old IL2. Its interface resembles a turn-based combined war strategy, where instead of a dice roll or other random mechanisms to get a result of the turn, human players play out an air/ground mission generated by the moves made during the turn. The results of the human mission are then returned as outcome to the strategy game via IL2 mission log and the strategic game is updated. So really, it is like a person is playing Panzer General or any recent reincarnation, and what happens when they press "end turn" is actually determined by men and women flying around shooting each other in a coop mission which is hosted once or twice a week. The mission planner (the guy playing the turn-based strategy) for each side is responsible for planning ground and sea moves, and flights; making briefings for everyone etc. In old IL2 we played with up to 100 people in the mission, and frequently the worst problem was telling people we don't have enough slots for everyone, since the interest was always sky high. Missions were 2-3 hours long and there was no respawn (since its a COOP) and if you lose the plane it will be erased from a detailed OOB of your side. If you crash on takeoff, or god forbid, you crash into someone else, you both get to go out and wait for the next week's mission. This created an enormous sense of responsibility from all involved, not just to be careful and abide by the mission orders but also to know their assigned mission as well as missions of all relevant allied flights. So mass briefings of 15-30min before the mission on TS were a common feature. Multiple squadrons would be in the briefing room and detailed TS channel structure was needed and enforced (with appropriate whispers by flight leads). Features that SEOW brings into the game are limited only by the game's native mission builder and mission logging system. The battlefield was fully dynamic and supply logistics, recon, infrastructure and other aspects were even more important than dogfights or simple frontline ground attacks. Can't kill a Jagdtiger with any weapons in your air or ground arsenal? No worries, kill the bridges or supply columns trying to re-supply its ammo, drop some propaganda leaflets and watsh the unit become incapacitated due to lack of ammo or even surrender due to being isolated from the rest of its forces. Take up a C47 and drop a spy in the back of the front to give partial information on enemy movements. Or drop a supply of fuel to that Long Range Desert Patrol you got flanking Rommel deep in the desert. Or take an unarmed Spitfire with an HF engine and perform a high alt recon photo pass; if you get it back to base areas on the ground above which you clicked your camera button gain intel and you might see a bunch of enemy unit icons next day in the map where you thought were none. You instantly re-consider your daring armor assault through that area! I could go on and on. 2 2 2
messsucher Posted September 27, 2020 Posted September 27, 2020 5 minutes ago, 102nd-YU-Devill said: Hi all, Maybe I can clarify a bit: SEOW is a framework for creating COOP missions for old IL2. Its interface resembles a turn-based combined war strategy, where instead of a dice roll or other random mechanisms to get a result of the turn, human players play out an air/ground mission generated by the moves made during the turn. The results of the human mission are then returned as outcome to the strategy game via IL2 mission log and the strategic game is updated. So really, it is like a person is playing Panzer General or any recent reincarnation, and what happens when they press "end turn" is actually determined by men and women flying around shooting each other in a coop mission which is hosted once or twice a week. The mission planner (the guy playing the turn-based strategy) for each side is responsible for planning ground and sea moves, and flights; making briefings for everyone etc. In old IL2 we played with up to 100 people in the mission, and frequently the worst problem was telling people we don't have enough slots for everyone, since the interest was always sky high. Missions were 2-3 hours long and there was no respawn (since its a COOP) and if you lose the plane it will be erased from a detailed OOB of your side. If you crash on takeoff, or god forbid, you crash into someone else, you both get to go out and wait for the next week's mission. This created an enormous sense of responsibility from all involved, not just to be careful and abide by the mission orders but also to know their assigned mission as well as missions of all relevant allied flights. So mass briefings of 15-30min before the mission on TS were a common feature. Multiple squadrons would be in the briefing room and detailed TS channel structure was needed and enforced (with appropriate whispers by flight leads). Features that SEOW brings into the game are limited only by the game's native mission builder and mission logging system. The battlefield was fully dynamic and supply logistics, recon, infrastructure and other aspects were even more important than dogfights or simple frontline ground attacks. Can't kill a Jagdtiger with any weapons in your air or ground arsenal? No worries, kill the bridges or supply columns trying to re-supply its ammo, drop some propaganda leaflets and watsh the unit become incapacitated due to lack of ammo or even surrender due to being isolated from the rest of its forces. Take up a C47 and drop a spy in the back of the front to give partial information on enemy movements. Or drop a supply of fuel to that Long Range Desert Patrol you got flanking Rommel deep in the desert. Or take an unarmed Spitfire with an HF engine and perform a high alt recon photo pass; if you get it back to base areas on the ground above which you clicked your camera button gain intel and you might see a bunch of enemy unit icons next day in the map where you thought were none. You instantly re-consider your daring armor assault through that area! I could go on and on. This is an excellent description about what SEOW is. But like he said, he could go on and on, and he really could. In the end SEOW is like sex. You can't know how it is by reading about it. You must experience it yourself. 1 1
2/JG26_rudidlo Posted September 27, 2020 Posted September 27, 2020 Hi @102nd-YU-Devill, thank you for comprehensive explanation. I quit flying online in 2008/2009 and came back ten years later. The best online war I've been flying so far was original Air Dominance War created by some good Russian guys. SEOW looks wery well. Can I have one more question? I don't remember camera activation to be in the key binding in IL2:1946. Was it implemented some later modification?
messsucher Posted September 27, 2020 Posted September 27, 2020 40 minutes ago, 1stCL/rudidlo said: Hi @102nd-YU-Devill, thank you for comprehensive explanation. I quit flying online in 2008/2009 and came back ten years later. The best online war I've been flying so far was original Air Dominance War created by some good Russian guys. SEOW looks wery well. Can I have one more question? I don't remember camera activation to be in the key binding in IL2:1946. Was it implemented some later modification? Think it might have been part of HSXF mod, which was required for SEOW. Or maybe just a print screen button lol. This BoX would make an excellent SEOW platform because tanks and AA soon here. 1C should really make it possible.
=gRiJ=ToReRo Posted September 28, 2020 Posted September 28, 2020 3 hours ago, 1stCL/rudidlo said: Hola @ 102nd-YU-Devill, gracias por la explicación completa. Dejé de volar online en 2008/2009 y volví diez años después. La mejor guerra en línea que he estado volando hasta ahora fue la Guerra de dominio aéreo original creada por algunos buenos tipos rusos. SEOW se ve muy bien. ¿Puedo tener una pregunta más? No recuerdo que la activación de la cámara esté en el enlace de teclas en IL2: 1946. ¿Se implementó alguna modificación posterior? summarized in 7 minutes the sensation of flying SEOW 1 1
messsucher Posted September 28, 2020 Posted September 28, 2020 11 minutes ago, =gRiJ=ToReRo said: summarized in 7 minutes the sensation of flying SEOW Mind blowing. The end text should had been "can you be a military pilot". Just imagine that vid was made year 2011. 9 years ago. SEOW is such a middle finger to every flight sim there is that it is unreal roflmao. 4
LLv34_Temuri Posted September 28, 2020 Posted September 28, 2020 8 hours ago, messsucher said: This BoX would make an excellent SEOW platform because tanks and AA soon here. Yes, if it would support a whole lot of more AI planes and ground objects. 1
messsucher Posted September 28, 2020 Posted September 28, 2020 3 hours ago, LLv34_Temuri said: Yes, if it would support a whole lot of more AI planes and ground objects. Ah, I see there is that sort of problems too.
kix Posted September 29, 2020 Posted September 29, 2020 (edited) Hi, Does anyone know if they are trying to fix that problem? or if there is a specific thread that deals with it? ( since this is off topic here) Edited September 29, 2020 by Kix insert quote
Cevert Posted September 29, 2020 Posted September 29, 2020 pls start new TAW campain. I'm begging... lol 4
Diggun Posted September 29, 2020 Posted September 29, 2020 5 minutes ago, Cevert_ said: pls start new TAW campain. Plz wait for hurricane! 2 1 4
-=RedS=-lisopilka Posted September 30, 2020 Posted September 30, 2020 forty days have passed, we have already remembered this server for the second time. RISE! 1 1
FTC_HK Posted September 30, 2020 Posted September 30, 2020 Yes, RISE! ...after the Hurricane has been released... 1
SCG_Vieira Posted October 1, 2020 Posted October 1, 2020 Since there is a grass movement to include the Hurricane asap, how do you recon it should be available in E-TAW? Which maps and which numbers? I won’t ask for the limitations because we don’t know all the options we will have.
messsucher Posted October 1, 2020 Posted October 1, 2020 Do you have to be in online squadron to participate on this?
9./JG52_J-HAT Posted October 1, 2020 Posted October 1, 2020 1 hour ago, messsucher said: Do you have to be in online squadron to participate on this? No, you can register on the site and leave the squadron field empty. And still take part normally. Even flying your missions all alone whenever you please. You can also get assigned to a squadron in the campaign, even if you are not part of one officially (ie no tags). Just ask the CO of said squadron if you fly with one frequently, for example. Your statistics will be shown as part of it. 1
Max16 Posted October 1, 2020 Posted October 1, 2020 Dear owners of the server. You are responsible for those who have been tamed. I can't plan my vacation. Will the war start this year? 1
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