VA_Gearhead Posted May 21, 2020 Posted May 21, 2020 2 hours ago, =L/R=todchenko said: You received a penalty because you have lost all of your lives Oh! I didn't get that, sorry. How do the loves work? I can't find that info in the manual. Do I get them back after CMs or after time?
FTC_Kongoo Posted May 21, 2020 Posted May 21, 2020 10 minutes ago, -=PHX=-SuperEtendard said: Yak flaps aren't a good example though, you can easily feel it and that's a single push/pull control irl, so no problem not having info about it. I am talking things like radiator controls. Not everyone has physical axis for all of them. I have TWCS hotas but the only axis I have are throttle and rpm, the rest of the engine management is done via buttons and keyboard keys. You can get a pretty close Idea of how open the wheel is by looking at a dent and counting how many times it revolves. 1 Revolution = 40% open. Then, like any other plane, you use the temp gauges to adjust... it really isnt´that hard 2
-=PHX=-SuperEtendard Posted May 21, 2020 Posted May 21, 2020 5 minutes ago, ACG_Vietkong said: You can get a pretty close Idea of how open the wheel is by looking at a dent and counting how many times it revolves. 1 Revolution = 40% open. Then, like any other plane, you use the temp gauges to adjust... it really isnt´that hard I know, what I say is that having to stare at that and count the revolutions is one of those cases of "harder than IRL" and for a number of planes intermediate positions are the least drag ones, so going by temps alone can result into a performance decrease. With just a simple unintrusive graphic bar you can keep the SA, adjust them with similar precision than it would be possible IRL, and avoid the scary percentages. 3
LLv24_Zami Posted May 21, 2020 Posted May 21, 2020 (edited) 4 minutes ago, -=PHX=-SuperEtendard said: I know, what I say is that having to stare at that and count the revolutions is one of those cases of "harder than IRL" and for a number of planes intermediate positions are the least drag ones, so going by temps alone can result into a performance decrease. With just a simple unintrusive graphic bar you can keep the SA, adjust them with similar precision than it would be possible IRL, and avoid the scary percentages. And you don`t have to even stare. It can be estimated by how long you push the radiator button. You know you had rads full open, it`s easy to estimate how much they close when pushing the button. And vice versa. The real pilots estimated it too because there`s no indicator for their position. It`s exactly the same thing. Edited May 21, 2020 by LLv24_Zami 2
todeskvlt Posted May 21, 2020 Posted May 21, 2020 18 minutes ago, GearheadXII-A said: Oh! I didn't get that, sorry. How do the loves work? I can't find that info in the manual. Do I get them back after CMs or after time? at the moment: Quote There are 3 lives for each map. If pilot dies, captured or disco his live counter is reduced by: 1 when he is in bigger team X when he is in smaller team where X = #smaller_team/#bigger_team. Example: Axis players: 28, Allied players: 20 so X for Allied is 20/28 = 0.71. Every time “Lives on map” counter (shown in pilots hangar) <= 0 then pilot has 20 hours time penalty. After this penalty counter is increased by 1 so he may fly again. Manual should be updated on the next campaign. 1
-=PHX=-SuperEtendard Posted May 21, 2020 Posted May 21, 2020 (edited) 14 minutes ago, LLv24_Zami said: And you don`t have to even stare. It can be estimated by how long you push the radiator button. You know you had rads full open, it`s easy to estimate how much they close when pushing the button. And vice versa. The real pilots estimated it too because there`s no indicator for their position. It`s exactly the same thing. The response per time isn't linear for the button controls though, it first starts slowly and then speeds up, and it's quite hard to time accurately time these ranges mentally (0.7 seconds, 1.3 seconds, etc)... that is quite exaggerated tbh, resorting to mentally timing button activation. Real pilots did it with memory muscle feeback, feel the range of the control input, and set it at the desired positon, not hard to picture really. My gripe isn't having the percentages off, the issue I see is the game feature not beign complete and with some oversights that need to be adressed before being implemented. And some people jumping on the "oh I love this disable it now" aren't really evaluating how it impacts the user experience in these planes that are hurt by it (which could have been solved by a more thoughtful implementation). Edited May 21, 2020 by -=PHX=-SuperEtendard 1
LLv24_Zami Posted May 21, 2020 Posted May 21, 2020 7 minutes ago, MattS said: I don't have a dog in this fight, but I disagree that pushing a button for some period of time is "exactly the same thing" as rotating a wheel a certain amount. The wheel offers much better feedback to the hand on how much it has been moved than a button ever could. @-=PHX=-SuperEtendard is 100% right that this is one of those things where IRL is actually easier/more useful than a sim implementation due to tactile feedback etc. Whether it's worth worrying about is up to each of us. In both you estimate, it`s exactly the same. 5 minutes ago, -=PHX=-SuperEtendard said: The response per time isn't linear for the button controls though, it first starts slowly and then speeds up, and it's quite hard to time accurately time these ranges mentally (0.7 seconds, 1.3 seconds, etc)... that is quite exaggerated tbh, resorting to mentally timing button activation. Real pilots did it with memory muscle feeback, feel the range of the control input, and set it at the desired positon, not hard to picture really. My gripe isn't having the percentages off, the issue I see is the game feature not beign complete and with some oversights that need to be adressed before being implemented. And some people jumping on the "oh I love this disable it now" aren't really evaluating how it impacts the user experience in these planes that are hurt by it (which could have been solved by a more thoughtful implementation). Ok. I`m just talking about my own experience. I found it very easy to estimate the position of rads by pushing the buttons. That`s all I can say. It`s an estimation as it was in real life afaik. No one has said it`s perfect feature, that you are making up by your own. But it can be used immediately without bigger problems in my experience. That`s basically where I have to rely on this you know, even if you disagree.
FTC_Kongoo Posted May 21, 2020 Posted May 21, 2020 31 minutes ago, MattS said: I don't have a dog in this fight, but I disagree that pushing a button for some period of time is "exactly the same thing" as rotating a wheel a certain amount. The wheel offers much better feedback to the hand on how much it has been moved than a button ever could. @-=PHX=-SuperEtendard is 100% right that this is one of those things where IRL is actually easier/more useful than a sim implementation due to tactile feedback etc. Whether it's worth worrying about is up to each of us. I really can´t imagine that you could get % precision from moving a wheel and feeling it while your head is on swivel in an engagement IRL. I´d argue that pressing a button which litterally takes a finger to lift on your setup (hotas joystick, keybord) is a much easier thing to do. It is really up to you to figure out which way is the best to go about it(yes some hardware makes this easier). The entire point of removing the % precision on the technochat, is to have every pilot act more conservatively when flying his own plane and use the gauges on his aircraft. Until now, I had never actually looked at the supercharger lever to see which position it was. Unfortunately some planes are more impacted by this than others. Most LW has a lot automation which was RL design advantage but they still have to watch the throttle and AtA. However, all of this is not going to stop me from flying VVS planes in TAW
SCG_Fenris_Wolf Posted May 21, 2020 Posted May 21, 2020 4 hours ago, mincer said: Why would everyone circle at 9km? If you had only one life and one single plane per campaign on TAW - as the dude suggested - many people would be as careful to the point of not ever coming down from up there.? 1
RedKestrel Posted May 21, 2020 Posted May 21, 2020 52 minutes ago, SCG_Fenris_Wolf said: If you had only one life and one single plane per campaign on TAW - as the dude suggested - many people would be as careful to the point of not ever coming down from up there.? It's ridiculous is what it is. Most people get killed at least once per map. So within a map or two you would have a fraction of the players left flying, and probably almost no ground attackers to speak of. And long before that you would have extremely low player numbers. Getting captured or killed ends your whole campaign, so it hugely punishes ground attackers and anyone flying cover for them over enemy territory. I guess the some guys would be happy for five minutes until they ran out of targets, then they could go on the forum and call guys on the other side cowards for not flying straight and level through their gunsight. Although an AI gunner kill would be truly troll-worthy if it ended a guys whole career. Probably we would see a flood of demands to remove all AI gunners from the game and people could only fly the Il-2 1941 for ground attack. Every map would end in a stalemate with uber-aces circling friendly ground targets at high altitude, wondering where everyone went. Also, the choose one plane thing makes no sense for planes with no upgrade path. What about the guys flying I-16s or P-40s early on? Are they stuck flying those against 109G-6s in the late campaign? 2
Chivas_Regal Posted May 21, 2020 Posted May 21, 2020 A sufficient number of pilots have long been flying with the techno-tech disabled and at the same time flying efficiently. This proves that there is nothing impossible. At the same time, visual monitoring of sensors and various manipulators is distracting, sometimes making mistakes. Certainly the ability to do without techno chat will be an advantage when playing on the server. I think that flying without a tech chat can be an interesting experience, the same as orienting on a map without GPS 1 7
WokeUpDead Posted May 21, 2020 Posted May 21, 2020 11 hours ago, LLv24_Zami said: Why can`t you use gauges to check what how the engine is running? Or the temperatures? It`s not hard. It's not hard but it's harder and a lot more tedious. Temperature is a bad example, all engines' oils and water start to overheat at the same temperature. But there are dozens of combinations of RPM and manifold pressure for "continuous," "combat," "emergency" modes; it will be a pain in the ass to memorize them all or to create visual references for them. In real life a pilot would fly one plane for weeks or months at a time and wouldn't have to bother knowing all that info for all of his air-force and the opposing air-force too. In real life, a pilot can glance at his gauges by moving his eyes; here we have to move our heads. If we have to check gauges in a chase then with the game's current spotting problems we may easily lose sight of the bandit we're chasing. Additionally, looking down may not be enough; you may also need to shift your pilot's head to the side to look around something that's obstructing your gauge; if you don't have head-tracking or VR then that means using an additional control. In real life, controls for things like radiators or flaps are a lot more tactile than keyboard buttons; you can adjust them by feel only much like how you can adjust the fan speed or air temperature in you car using sliders and knobs without taking your eyes off the road. In real life, a pilot would be getting tactile input from the plane itself: subtle noises, vibrations, or even smells. I don't need to look at the RPM gauge when I'm coming close to red-lining my car's engine but in a computer game the only non-visual indicator of excessive RPM is sound, which is no-where near as subtle and indicative of problems as real life engine sounds. In real life, a pilot would feel his plane sliding sideways without needing to check the position of the yaw trim controls. Mostly, I want my flying on TAW to be about flying tactics, skills, strategies, adrenaline; not about being a good steam-locomotive engineer who keeps his eye on and understands his engine gauges all the time. 1 1
SCG_Fenris_Wolf Posted May 21, 2020 Posted May 21, 2020 (edited) Disclaimer: This post is not aimed at the pros that already know, and if you feel you are, just ignore it, you'll already know: I have flown with techno-chat fully disabled for two years since 2018, as HUD off gave better performance in VR. I didn't burn my engine once this TAW or the Winter TAW (was busy during the Western one), neither with LW nor VVS planes. It's no magic. Few tips: In SCG we always cruise at 1.0 or 1.1 ata anyway or at 2000rpm and lower mannifold pressure when VVS, and we're not being too shabby I dare say. You get more time in flight too. If anything overheats accidently, I had always have a squadmate call out white smoke. Rads fully open and nose down -> all fine. Also, listen to the engines guys. The differences when jumping between cruise / combat / WEP are very often noticable. But the most valuable tip that has already been mentioned here by to specialize in a plane type - if you have a fixed amount of hours per week, it's largely beneficial if you stick to one or maximum two series. Like the Yaks, fly the Yaks. Like the LAs, stick to the LAs. Edited May 21, 2020 by SCG_Fenris_Wolf 2 3
LLv24_Zami Posted May 21, 2020 Posted May 21, 2020 (edited) 27 minutes ago, WokeUpBlue said: It's not hard but it's harder and a lot more tedious. Temperature is a bad example, all engines' oils and water start to overheat at the same temperature. But there are dozens of combinations of RPM and manifold pressure for "continuous," "combat," "emergency" modes; it will be a pain in the ass to memorize them all or to create visual references for them. In real life a pilot would fly one plane for weeks or months at a time and wouldn't have to bother knowing all that info for all of his air-force and the opposing air-force too. In real life, a pilot can glance at his gauges by moving his eyes; here we have to move our heads. If we have to check gauges in a chase then with the game's current spotting problems we may easily lose sight of the bandit we're chasing. Additionally, looking down may not be enough; you may also need to shift your pilot's head to the side to look around something that's obstructing your gauge; if you don't have head-tracking or VR then that means using an additional control. In real life, controls for things like radiators or flaps are a lot more tactile than keyboard buttons; you can adjust them by feel only much like how you can adjust the fan speed or air temperature in you car using sliders and knobs without taking your eyes off the road. In real life, a pilot would be getting tactile input from the plane itself: subtle noises, vibrations, or even smells. I don't need to look at the RPM gauge when I'm coming close to red-lining my car's engine but in a computer game the only non-visual indicator of excessive RPM is sound, which is no-where near as subtle and indicative of problems as real life engine sounds. In real life, a pilot would feel his plane sliding sideways without needing to check the position of the yaw trim controls. Mostly, I want my flying on TAW to be about flying tactics, skills, strategies, adrenaline; not about being a good steam-locomotive engineer who keeps his eye on and understands his engine gauges all the time. Nice wall of text you got there. Smell is nice. But in fact just roll on my statements on this thread and you have your answers. Most of us that fly MP in TAW have hundreds or thousands of hours in sim getting used to the controls. It`s really quite easy put in short. Practically no difference in technochat on or off in my experience. Edited May 21, 2020 by LLv24_Zami
Raven109 Posted May 21, 2020 Posted May 21, 2020 28 minutes ago, WokeUpBlue said: It's not hard but it's harder and a lot more tedious. Temperature is a bad example, all engines' oils and water start to overheat at the same temperature. But there are dozens of combinations of RPM and manifold pressure for "continuous," "combat," "emergency" modes; it will be a pain in the ass to memorize them all or to create visual references for them. In real life a pilot would fly one plane for weeks or months at a time and wouldn't have to bother knowing all that info for all of his air-force and the opposing air-force too. In real life, a pilot can glance at his gauges by moving his eyes; here we have to move our heads. If we have to check gauges in a chase then with the game's current spotting problems we may easily lose sight of the bandit we're chasing. Additionally, looking down may not be enough; you may also need to shift your pilot's head to the side to look around something that's obstructing your gauge; if you don't have head-tracking or VR then that means using an additional control. In real life, controls for things like radiators or flaps are a lot more tactile than keyboard buttons; you can adjust them by feel only much like how you can adjust the fan speed or air temperature in you car using sliders and knobs without taking your eyes off the road. In real life, a pilot would be getting tactile input from the plane itself: subtle noises, vibrations, or even smells. I don't need to look at the RPM gauge when I'm coming close to red-lining my car's engine but in a computer game the only non-visual indicator of excessive RPM is sound, which is no-where near as subtle and indicative of problems as real life engine sounds. In real life, a pilot would feel his plane sliding sideways without needing to check the position of the yaw trim controls. Mostly, I want my flying on TAW to be about flying tactics, skills, strategies, adrenaline; not about being a good steam-locomotive engineer who keeps his eye on and understands his engine gauges all the time. Why not give it a try in single player and see how it goes? Looking at the gauges is much closer to real life than looking at a HUD in a WW2 bird. 6
Ala13_elchinodecai Posted May 21, 2020 Posted May 21, 2020 Hi guys! May I ask you something? One of my mates had been chute killed by a guy called "ChristSnatcher" Well, long story short, we tried to check on this guy but there's a message of error or something like that. Doest it mean he just has been banned? he just erased his account or what? Thank you guys.risctSnatcher
WokeUpDead Posted May 22, 2020 Posted May 22, 2020 2 hours ago, LLv24_Zami said: It`s really quite easy put in short. Practically no difference in technochat on or off in my experience. So why not turn it off for yourself but let those who prefer to have it on to keep it on? 2 hours ago, Raven109 said: Why not give it a try in single player and see how it goes? Looking at the gauges is much closer to real life than looking at a HUD in a WW2 bird. I know, I tried it. Sure it’s more realistic, but other unavoidably unrealistic things In this game make looking at gauges harder than in reality, as I described in my perfumed wall of text. Also, this is a game, reality is tedious. I don’t want TAW to be Berolga but I don’t want the balance to skew towards too much tedium either.
SCG_motoadve Posted May 22, 2020 Posted May 22, 2020 I am pro not having tech chat, learning the planes and reading the gauges, but in case of twins we need the developers to make a key bind to feather engine 1 and a key binding for engine 2. The way it is now un select engine 1 , select engine 2, de select all will be very hard with no tech chat. 5
LLv24_Zami Posted May 22, 2020 Posted May 22, 2020 21 minutes ago, WokeUpBlue said: So why not turn it off for yourself but let those who prefer to have it on to keep it on? I'm not the one who is making decisions on Taw. It's decided on the server level, I'll play with what they choose. Fair enough
WokeUpDead Posted May 22, 2020 Posted May 22, 2020 16 minutes ago, LLv24_Zami said: I'm not the one who is making decisions on Taw. It's decided on the server level, I'll play with what they choose. Fair enough OK, so let me ask you another way: what difference does it make to you if I have technochat on?
LLv24_Zami Posted May 22, 2020 Posted May 22, 2020 3 hours ago, WokeUpBlue said: OK, so let me ask you another way: what difference does it make to you if I have technochat on? Immersion.
Talon_ Posted May 22, 2020 Posted May 22, 2020 4 hours ago, SCG_motoadve said: I am pro not having tech chat, learning the planes and reading the gauges, but in case of twins we need the developers to make a key bind to feather engine 1 and a key binding for engine 2. The way it is now un select engine 1 , select engine 2, de select all will be very hard with no tech chat. I use 3 buttons. You can bind select engine X to one button and double bind feathering to it - do this twice, once for each engine. The third button just has a single bind to reselect control of both engines. 1
WokeUpDead Posted May 22, 2020 Posted May 22, 2020 2 hours ago, LLv24_Zami said: Immersion. Can’t you just turn off HUD in your own settings for your own immersion?
todeskvlt Posted May 22, 2020 Posted May 22, 2020 9 hours ago, Ala13_elchinodecai said: Hi guys! May I ask you something? One of my mates had been chute killed by a guy called "ChristSnatcher" Well, long story short, we tried to check on this guy but there's a message of error or something like that. Doest it mean he just has been banned? he just erased his account or what? Thank you guys.risctSnatcher Probably he changed his name 1
LLv24_Zami Posted May 22, 2020 Posted May 22, 2020 (edited) 1 hour ago, WokeUpBlue said: Can’t you just turn off HUD in your own settings for your own immersion? Nope. I wan't you to have same immersion. See the light you know. Edited May 22, 2020 by LLv24_Zami 1
Talon_ Posted May 22, 2020 Posted May 22, 2020 I gotta say guys from one server admin to another... TAW - a server which has suffered some of it's lowest population in recent times - is taking action that further restricts the type of player able to participate. It seems like a bad idea if you want to restore player numbers to their former glory. 2
LLv44_Oke Posted May 22, 2020 Posted May 22, 2020 "I am pro not having tech chat, learning the planes and reading the gauges, but in case of twins we need the developers to make a key bind to feather engine 1 and a key binding for engine 2. The way it is now un select engine 1 , select engine 2, de select all will be very hard with no tech chat." +1 for that...those flying only 1 engine planes dont understand it....next update we need separate feathering buttons for every engine. 1 3
LLv24_Zami Posted May 22, 2020 Posted May 22, 2020 (edited) 8 minutes ago, Talon_ said: I gotta say guys from one server admin to another... TAW - a server which has suffered some of it's lowest population in recent times - is taking action that further restricts the type of player able to participate. It seems like a bad idea if you want to restore player numbers to their former glory. If that`s the principle, how about using icons on for example? Unbreakable engines perhaps? That`s much easier for everyone. Edited May 22, 2020 by LLv24_Zami 1
Talon_ Posted May 22, 2020 Posted May 22, 2020 5 minutes ago, LLv24_Zami said: If that`s the principle, how about making icons on for example? That`s much easier for everyone. Based on current server participation, icons on does not seem to drive traffic. WoL, CB and Berloga all see higher player numbers than the most popular icons-on servers. I'm not talking about making TAW "easy" - I'm talking about making TAW accessible. The logical conclusion of changes like these is that eventually there will be so many "hardcore" options that only the 2 most "hardcore" pilots in the game are left flying against each other, but that hasn't improved TAW. Of course that's hyperbole, however it illustrates the example that TAW will need to make some concessions to those who aren't fully on board with the ultra-gritty experience if it is going to maintain a healthy community. 1 1
LLv24_Zami Posted May 22, 2020 Posted May 22, 2020 1 minute ago, Talon_ said: Based on current server participation, icons on does not seem to drive traffic. WoL, CB and Berloga all see higher player numbers than the most popular icons-on servers. I'm not talking about making TAW "easy" - I'm talking about making TAW accessible. The logical conclusion of changes like these is that eventually there will be so many "hardcore" options that only the 2 most "hardcore" pilots in the game are left flying against each other, but that hasn't improved TAW. Of course that's hyperbole, however it illustrates the example that TAW will need to make some concessions to those who aren't fully on board with the ultra-gritty experience if it is going to maintain a healthy community. First, have you flown with technochat off? Child can do it. TAW is as easy or hard as any server. Just jump in and fly. It just goes on for 7 maps. There`s nothing ultra gritty in TAW if I understand correctly what you mean. Overall the campaign has been solved long time ago so people don`t attend as much anymore. 1 1
Talon_ Posted May 22, 2020 Posted May 22, 2020 (edited) 9 minutes ago, LLv24_Zami said: First, have you flown with technochat off? Child can do it. Yes, I fly in VR HUD off and have 12 axes not including pitch/roll/rudder/brakes, so I can set my controls without it. However, I also recognise that not everybody is in the same position as me, and many people who don't have access to hardware that will let them set their plane up easily from muscle memory will simply switch to servers that allow them to play the way they want. People play this game to have fun, fundamentally. TAW is already bleeding users to Finnish. Seeking to put up more barriers will only further roadblock participation in a server format that community polls suggest is already stale. 9 minutes ago, LLv24_Zami said: Just jump in and fly. New player experience: Just jump in, get kicked, navigate to the website, sign up, log in, check which planes you're allowed on that mission, log back into the game, reconnect to the server, try to set your radiators and adjust your bomb selection timer without technochat and then fly. 9 minutes ago, LLv24_Zami said: people don`t attend as much anymore. Server participation has been noticeably lower over the past couple of campaigns, and this recent one happened during a global lockdown where people were literally told by their governments to stay inside and play videogames. This is the environment where a server should be seeing higher than normal participation. The TAW community seems committed to further limiting an already dwindling playerbase so that one or two guys can be the hardest-core kings of the ashes. Edited May 22, 2020 by Talon_ 1 2
LLv24_Zami Posted May 22, 2020 Posted May 22, 2020 3 minutes ago, Talon_ said: Yes, I fly in VR HUD off and have 12 axes not including pitch/roll/rudder/brakes, so I can set my controls without it. However, I also recognise that not everybody is in the same position as me, and many people who don't have access to hardware that will let them set their plane up easily from muscle memory will simply switch to servers that allow them to play the way they want. Good. Then you know it`s just as easy as with technochat on. And most people use hotas so it`s just as easy for them. As I earlier said, the main reason for objecting this is their want to push their planes at maximum at all times and be 100% sure they won`t fail looking at the percentages. 1
Talon_ Posted May 22, 2020 Posted May 22, 2020 4 minutes ago, LLv24_Zami said: As I earlier said, the main reason for objecting this is their want to push their planes at maximum at all times and be 100% sure they won`t fail looking at the percentages. That makes no sense, flying planes at maximum Combat power is totally realistic. Fighter planes IRL had physically gated throttles that allowed you to use the maximum combat or emergency modes that stopped the throttle at peak rated output and requiring sideways or extra force to change to the next throttle mode.
LLv24_Zami Posted May 22, 2020 Posted May 22, 2020 (edited) 1 hour ago, Talon_ said: That makes no sense, flying planes at maximum Combat power is totally realistic. Fighter planes IRL had physically gated throttles that allowed you to use the maximum combat or emergency modes that stopped the throttle at peak rated output and requiring sideways or extra force to change to the next throttle mode. But seeing exact percentages on every setting is not. That`s absurd. Not the same thing at all. I agree that TAW has too much other restrictions which should be tuned. But it`s not up to me. And I find it amusing you talk about hard core players. Meaning me? If it was up to me, I would disable navigation for example. I hate it and don`t see it necessary. For that reason I usually fly WoL when TAW is offline, if I choose to fly MP. SP is a great thing, you can set your settings how you like. Edited May 22, 2020 by LLv24_Zami
[301]luckyhendrix Posted May 22, 2020 Posted May 22, 2020 I am new to this server. But I tried to attack a Tank Column on an almost empty server this afternoon. Whoaw thee AAA is super difficult. I heard about, but I didn't imagine it was like that. Does anyone have tips on how to do something with the german gun ship (Hs129/Ju87 & 109 with 37mm )? it seems to me the only viable way to attack objectives and survive is to do dive bombing and/or high alt level bombing. How do you guys do it ? Anyway to train offline?
=BES=Senor_Jefe Posted May 22, 2020 Posted May 22, 2020 (edited) Still think the single greatest change that would bring back people is to stop having the same missions over and over with the same objective layouts, just with different scenery. In TAW, you have two options: Go after tanks or go after the defenses 10km away. How about tying in "special" objectives, like a convoy with VIP, or airfield receiving supplies or any other things that attract everyone to Finnish. Edited May 22, 2020 by =BES=Senor_Jefe 1 5
Giovanni_Giorgio Posted May 22, 2020 Posted May 22, 2020 11 minutes ago, [301]luckyhendrix said: I am new to this server. But I tried to attack a Tank Column on an almost empty server this afternoon. Whoaw thee AAA is super difficult. I heard about, but I didn't imagine it was like that. Does anyone have tips on how to do something with the german gun ship (Hs129/Ju87 & 109 with 37mm )? it seems to me the only viable way to attack objectives and survive is to do dive bombing and/or high alt level bombing. How do you guys do it ? Anyway to train offline? Bring a buddy with you (preferably on a fighter). Ask him to move in before you and distract the AAAs. Shot them while they are concentrated on your buddy. He obviously has to maneuver hard to not get hit.
E69_Qpassa_VR Posted May 22, 2020 Posted May 22, 2020 6 hours ago, LLv24_Zami said: Nope. I wan't you to have same immersion. See the light you know. Proselytism in the TAW? never seen
Quimbymouse Posted May 22, 2020 Posted May 22, 2020 1 hour ago, [301]luckyhendrix said: I am new to this server. But I tried to attack a Tank Column on an almost empty server this afternoon. Whoaw thee AAA is super difficult. I heard about, but I didn't imagine it was like that. Does anyone have tips on how to do something with the german gun ship (Hs129/Ju87 & 109 with 37mm )? it seems to me the only viable way to attack objectives and survive is to do dive bombing and/or high alt level bombing. How do you guys do it ? Anyway to train offline? Hey! Welcome to the server. By far the best resource (in my opinion, anyway) is StG77_HvB's Ground Attacker Handbook.https://drive.google.com/file/d/1TXSaTG6yKXTo-y9jd4-20nIH06D0ksek/view I'm a dedicated ground attacker myself, and this thing has helped me immensely...especially when it comes to not getting lit up by AA. It'll still happen occasionally, but usually it's because of an error I made and can easily point out after the fact. 1 2
ROSS_BerryMORE Posted May 22, 2020 Posted May 22, 2020 Dear guys, one of my squad member is locked. Nickname ROSS_Corvit. Could you please fix it or advise what to do.
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