HR_Tumu Posted March 11, 2020 Posted March 11, 2020 i think i undestand. If you want your game recognize your secon nickname Dog1 you need do the next. Go here https://il2sturmovik.com/ Up right corner u have a loggin option, u must be loggin. Then click just before loggin, u can read " profile " click here and then you go to your account data, here you have 2 fields, user name and squad tag. The data you put here is the data used when you open game and go to TAW, change here from Aminx504 to dog1 In your case , use simply your Dog1 and left second field ( squad tag ) empty. I hope it works. Good luck
WokeUpDead Posted March 11, 2020 Posted March 11, 2020 33 minutes ago, aminx504 said: Falkenstein I want to log in as allied aminx504 which does log in and the server does recognize as allied . And this shows on my game start up page which is my steam registration and from where i purchased my game and add ons . I want to log in as Axis dog1 to fly as German which does log in but does not recognize as Axis when i enter TAW server . when i enter the game even though logged in as dog1 and i choose a plane i get the message as aminx504 denying it . It does not recognize dog1 in game even as logged in . It is not about changing name , its about changing sides which the server is not accepting even though the pilot is logged in as Axis as you can see above .The server is identifying me only as aminx504 therefore allied and wont recognize anything else even though i'm logged out as aminx504 . Hey aminx, this questions comes up fairly regularly. You can look at this recent post where I explained how to switch sides; just remember that you are not allowed to do it during the same 2 hour mission: 2 hours ago, aminx504 said: How do i change that to German ? once you chose a side you can never change side ? i registered the German side as dog1 with password chose German and it did accept the registration , not sure about the email since it does'nt ask for one . About kills and objects , when you shoot down or destroy a ground object you get no notification of your actions so that means you must go statistics at the end of the mission time to see the outcome ? If I remember correctly, the TAW server updates your sorties soon after you land, so there is no need to wait until the end of the mission to see your stats like on WoL for example. You can also see everyone's updated statistics in-game with the "Statistics" button.
JaMz Posted March 11, 2020 Posted March 11, 2020 (edited) My registered name is JamzSolo, but it will not let me fly on the server. It keeps telling me to register. This is my game name that I use although I may use higher and lower case characters as in the forum format. Any ideas? Edited March 11, 2020 by JaMz_SoLo
adler_1 Posted March 11, 2020 Posted March 11, 2020 WOKE UP DEAD I did log in as dog1 and went through the waitting period to switch sides but when i chose the D9 i get the same message and it always reffers to aminx504 never dog1 . .
Kampfpilot_JG3 Posted March 11, 2020 Posted March 11, 2020 6666 GIAP I am never going to do that . I dont want to mess up my Steam account , all the updates come through this account . I have everything i purchased through that account . I cant believe players change their steam log in just to change sides . the video tutorial is not correct you dont get both accounts showing in the log in option and when you go to your game main page you dont see another user name , that user name is registered with steam or il2 , if you dont have steam .
69th_Mobile_BBQ Posted March 11, 2020 Posted March 11, 2020 (edited) On 3/9/2020 at 3:47 PM, Riksen said: At the same time we have Mustangs that never used 150 oct fuel on the continent showing up in the map ... Doesn't make sense. It's partly because the 51 is underpowered and needs all the help it can get. 51" manifold and 2700 rpm is SCRAMBLE CLIMB settings. Still, in-game, it's almost the bare minimum to get a 300+ mph cruise speed out of it. The P-40 at it's nominal continuous settings almost gets better speed. The green band on the manifold dial is there for a reason IRL, but the only way to get decent cruise performance out of the plane in-game is to ignore it completely. No, the green band is not a fuel economy guide. You should be able to achieve nearly max cruise speed in that range. (non-150) Also, the damned thing is so unstable that 9 times out of 10 the in-game autolevel rejects the idea of operating as intended. You're better off staying hands-on and just accepting you're going to lawn dart if something IRL calls you away from the computer for a minute. Edited March 11, 2020 by 69th_Mobile_BBQ
JGr8_AzzoT Posted March 11, 2020 Posted March 11, 2020 3 минуты назад, -=RedS=-Str1ke сказал: Server down... Confirm!
HR_Tumu Posted March 11, 2020 Posted March 11, 2020 (edited) Amix In true you only change your name and squad tag... your account reamains be the same... on fact you dont change your email ... that u use to logg in. Edited March 11, 2020 by 666GIAP_Tumu
FTC_Riksen Posted March 11, 2020 Posted March 11, 2020 (edited) 14 minutes ago, 69th_Mobile_BBQ said: It's partly because the 51 is underpowered and needs all the help it can get. 51" manifold and 2700 rpm is SCRAMBLE CLIMB settings. Still, in-game, it's almost the bare minimum to get a 300+ mph cruise speed out of it. The P-40 at it's nominal continuous settings almost gets better speed. The green band on the manifold dial is there for a reason IRL, but the only way to get decent cruise performance out of the plane in-game is to ignore it completely. No, the green band is not a fuel economy guide. You should be able to achieve nearly max cruise speed in that range. (non-150) Also, the damned thing is so unstable that 9 times out of 10 the in-game autolevel rejects the idea of operating as intended. You're better off staying hands-on and just accepting you're going to lawn dart if something IRL calls you away from the computer for a minute. I agree and dont have a problem with unlocking the 150 oct fuel for the Mustang as a way to balance gameplay and all that. I was just using as a comparison regarding the Spitfire being completely exlcluded from map 2 since that was indeed a plane used historically during that period while the Mustang with 150 oct fuel was not (at least not from the Continent). Edited March 11, 2020 by Riksen
Kampfpilot_JG3 Posted March 11, 2020 Posted March 11, 2020 666 GIAP yes i noticed later no need to mess with steam account , just log in to il2 account which i have . Server down , will remain logged in to IL2 and test when server up and running and report back .thanks support . 1
69th_Mobile_BBQ Posted March 11, 2020 Posted March 11, 2020 Just now, Riksen said: I agree and dont have a problem if unlocking the 150 oct fuel for the mustang as a way to balance gameplay and all that. I was just using as a comparison regarding the Spitfire being completely exlcluded from map 2 since that was indeed a plane used historically during that period while the Mustang with 150 oct fuel was not (at least not from the Continent). But, but....but.... I've gone against 25lbs. Spitfires in the A8 on other servers and it's terrifying. We can't run off the Axis like that. They're dominating in every stats category but not on the actual map. However, if they actually do push back just a *wee, tiny, bit*, they will attrition the Allies into a loss on this map. 25lbs. boost Spit would have worse "I'm not playing" backlash than poorly implemented 262. 1 1
Kampfpilot_JG3 Posted March 11, 2020 Posted March 11, 2020 nothing doing it keeps saying aminx504 you cannot use ......
HR_Tumu Posted March 11, 2020 Posted March 11, 2020 (edited) Mate i just do a test , and it works for me... Usual name and tag for my il2 account https://ibb.co/zbx1dph new name and tag for the same il2 account http:// https://ibb.co/rZzjqsf I registered on taw and just fly my first ever mission on dark side. http://taw.stg2.de/pilot.php?name=CINI_TARAKO_TUMU Edited March 11, 2020 by CINI_TARAKO_TUMU
Voodoo_Slayer Posted March 11, 2020 Posted March 11, 2020 Hi. Why have I got a 20 hour time penalty? Valkyrie77
SCG_Syn Posted March 12, 2020 Posted March 12, 2020 On 3/8/2020 at 9:53 AM, DerSheriff said: Oh common. A plane which is 20-30kph faster* on the deck than the next adversary cant be compared with a plane that is faster in straight line than the nVe speed of most adversaries. Most of the time you have 200kph overhead in level flight to the next enemy. *The FN isnt even that much faster than the Fw 190 A-5 if full power is used. 11kph difference. And the fw 190 is faster higher up. Fair enough, and I do think the 262 should be very hard to get, and only a limited quantity at that on the map at once.
Kampfpilot_JG3 Posted March 12, 2020 Posted March 12, 2020 (edited) 6666 GIAP I am totally confused . My IL2 account is dog1 with hotmail , no TAG, from that account i have 2 forum accounts dog1 and aminx504 . My STEAM account is aminx504 with gmail . TAW is recognizing only aminx504 as allied even if i log out and log in again with a different name and side . You want me to change my IL2 dog1 account username to another name with a TAG added , i dont have a TAG name or member of any squadron ? is it necessary ? if this works i have to change my name to a new name each time i change sides ? Edited March 12, 2020 by aminx504
adler_1 Posted March 12, 2020 Posted March 12, 2020 i changed my account username to to adler_1 and i get the same message in TAW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! here you can see it does not add second account , it substitutes if i enter aminx504 , not add as per video tutorial .
[=PzG=]-Southernbear Posted March 12, 2020 Posted March 12, 2020 14 hours ago, -=PHX=-SuperEtendard said: The Me 262 with bombs and continuous mode has a speed of around 600-650 kmh. Try putting the Vertical stabilizer to about Positive 50, for me I can get about 700-730 on 94% Continuous with bombs and if I put it into a shallow dive from 4k to about 3k it will stay at 770 to 800kph for a while with bombs and for ages if without them...just a tip What the Arado will be used for is Industrial bombing, the 262 with 2 250s is enough for Arty and tank columns but what it has issues with is large AOE attacks against factories, the single 1000Kg (should) provide us with that and very similar to even less parasite drag....Also due to the nature of the 234 and how it was used late war on short, shitty, grass airfields it *should* get J/RATO rockets like it had in IL-2 1946 otherwise it can barely take off on its own even on normal 2km concrete runways and if you've ever used them you know how much easier it makes it to take off and gain speed, so over all this plane should be pretty nice to fly
O_Mollusc Posted March 12, 2020 Posted March 12, 2020 (edited) Aminx 504 The TAW server requires your TAW player name to always match your official IL-2 game name, and a TAW player can't have the same player name registered simultaneously for both sides. To play both sides in the same TAW campaign requires you first change the TAW name used for the 'current side' to a temporary different name (which you cannot join the server with). That allows you to change to the 'other side' with your real IL-2 identity. Later you can reverse the change to both names to swap sides again etc etc etc. Edited March 12, 2020 by O_Mollusc added note in parenthesis
WokeUpDead Posted March 12, 2020 Posted March 12, 2020 @aminx504 and @adler_1, I just tried it and it worked, you guys must be missing a step. When I am registered as WokeUpDead on this site: https://il2sturmovik.com/account/ ... ... and I also registered as WokeUpDead in TAW ... .... I see that name when I enter the game ... And I fly red in TAW (you can see three missions in my stats). Later I went back to this site https://il2sturmovik.com/account/ and changed my name to WokeUpBlue... .... I registered a WokeUpBlue in TAW ... ... I confirmed the name change when I started up the game ... ... and I had no trouble entering TAW. Here's me chillin' in a G14 for a couple of minutes without getting kicked: Try again, good luck! 3
todeskvlt Posted March 12, 2020 Posted March 12, 2020 9 hours ago, Valkyrie77 said: Hi. Why have I got a 20 hour time penalty? Valkyrie77 because you lost all your lives
adler_1 Posted March 12, 2020 Posted March 12, 2020 (edited) WOKE UP DEAD is it not working for me because the basic game ( battle of stalingrad) was purchased from Steam as aminx504 and i use gmail there ? the rest was bought from il2 directly using steam merged account later . i have logged in as adler_1 at TAW i am logged in as adler_1 at IL2 i start the game and this is the player name . what i also dont understand is why is TAW glued with my aminx504 as allied and side and wont accept anything else what ever i do ? Edited March 12, 2020 by adler_1
=GEMINI=IngegnerTommy Posted March 12, 2020 Posted March 12, 2020 Hi Folks, we at =GEMINI= are looking for some cross-squadron cooperation on this TAW (allied side). If any organized squad out there would like to fly together, we typically fly at 22.30-00.30 CET (UTC+1). s! 1
WokeUpDead Posted March 12, 2020 Posted March 12, 2020 (edited) 7 hours ago, adler_1 said: WOKE UP DEAD is it not working for me because the basic game ( battle of stalingrad) was purchased from Steam as aminx504 and i use gmail there ? the rest was bought from il2 directly using steam merged account later . i have logged in as adler_1 at TAW i am logged in as adler_1 at IL2 i start the game and this is the player name . what i also dont understand is why is TAW glued with my aminx504 as allied and side and wont accept anything else what ever i do ? So you’re saying that you are able to change your IL-2 BoX game name, the one above “Quick Mission” in your screenshot, but TAW won’t let you fly Axis with that name? That’s strange and I’m almost out of ideas... Maybe two suggestions: double-check that everything is spelled and capitalized the same; or try to create another, third user name and TAW registration. Edited March 12, 2020 by WokeUpDead
SCG_Limboski Posted March 12, 2020 Posted March 12, 2020 Anybody else notice that killing allied AT guns (M5 3-inch gun) ( and artillery 155 mm Howitzer M1) do not get registered in the IL2 client stats? They do get registered on the TAW website, however. Is this a bug that needs to be reported to 1C? On another note, it would be nice if tanks did not immediately close airfields when the spawn in for the very first time and to have at least have one chance to destroy them before they close an airfield down in my opinion.
adler_1 Posted March 12, 2020 Posted March 12, 2020 no , aminx504 has never changed to another name . TAW allied is aminx504 and thats what TAW reads in game . When i changed my IL2 username as requested to adler and i created the the new registration at TAW for axis and i go to my game the name adler does not appear above quick mission and in game i'm kicked out . TAW refuses to let go of my registration aminx504 as allied even when i login the axis adler . i think its time to give up . thank you very much for your time and perseverance in this case .
WokeUpDead Posted March 12, 2020 Posted March 12, 2020 (edited) 3 hours ago, SCG_Limbo said: Anybody else notice that killing allied AT guns (M5 3-inch gun) ( and artillery 155 mm Howitzer M1) do not get registered in the IL2 client stats? They do get registered on the TAW website, however. Is this a bug that needs to be reported to 1C? On another note, it would be nice if tanks did not immediately close airfields when the spawn in for the very first time and to have at least have one chance to destroy them before they close an airfield down in my opinion. In what targets, city defenses? I think I remember reading that only dugouts and trucks count towards the damage calculation of the whole defence there, the artillery and fuel dumps are just eye candy. The official instructions seem to support this: "In every position there are many vehicles and dugouts to destroy. The main strength of the defense line are: tanks and anti-tanks, next armored trucks and BM-13 and in the end dugouts that are connected to each other by dark corridor. Your task is to destroy as many vehicles and dugouts as possible to decrease the strength of the defense line." If that's the case it should be communicated more clearly though, it sucks taking the risk to attack a target only to find out the elements of the target you chose to attack don't count. Also, the city defenses need an overhaul in general, all the elements within one are clustered unrealistically close together. 5 minutes ago, adler_1 said: When i changed my IL2 username as requested to adler and i created the the new registration at TAW for axis and i go to my game the name adler does not appear above quick mission Yeah, there's your problem, I hope you figure it out eventually. Edited March 12, 2020 by WokeUpDead
SCG_Limboski Posted March 12, 2020 Posted March 12, 2020 More explicitly, for this sortie, http://taw.stg2.de/pilot_sortie.php?id=8648&name=SCG_Limbo , the Il-2 game did not credit kills for the 155mm howitzers and the m5 3-inch gun. I think this is an IL-2 bug of some sort as a result. I was credited with the kills in TAW, obviously, and my questions regards IL-2 in-game scoring/stats and not TAW scoring.
adler_1 Posted March 13, 2020 Posted March 13, 2020 (edited) WOKEUPDEAD Its working !!!!!!!!!!!!!! i was using the wrong email !!!!!!!!!!!!!!!! i have a question before i start playing maybe you can help , since we do not know if we shot down a plane or destroyed an object "thats what i understood from game rules" we have to go back to statistics after the mission is terminated to see the results ? WOKEUPDEAD Please answer my question about game play above Edited March 13, 2020 by adler_1 1
ITAF_Airone1989 Posted March 13, 2020 Posted March 13, 2020 2 hours ago, adler_1 said: WOKEUPDEAD Its working !!!!!!!!!!!!!! i was using the wrong email !!!!!!!!!!!!!!!! i have a question before i start playing maybe you can help , since we do not know if we shot down a plane or destroyed an object "thats what i understood from game rules" we have to go back to statistics after the mission is terminated to see the results ? WOKEUPDEAD Please answer my question about game play above You can check from your personal stats after that you landed
Operatsiya_Ivy Posted March 13, 2020 Posted March 13, 2020 I also think that spawning tanks closing down airfields is problematic, not because it favors one side but because there is no way to predict and react to it. The thing that makes it a balance "nightmare" is because the airfields aren't spread out evenly (nor should they) which always leaves one side at a significant disadvantage. On a different note, what happens when on the 2 map types (offense and balanced) no players are active?. Will on offense maps the offensive side win? will it result in a stalemate on a balanced map?
RedKestrel Posted March 13, 2020 Posted March 13, 2020 15 hours ago, SCG_Limbo said: More explicitly, for this sortie, http://taw.stg2.de/pilot_sortie.php?id=8648&name=SCG_Limbo , the Il-2 game did not credit kills for the 155mm howitzers and the m5 3-inch gun. I think this is an IL-2 bug of some sort as a result. I was credited with the kills in TAW, obviously, and my questions regards IL-2 in-game scoring/stats and not TAW scoring. I believe I have seen this issue crop up for people playing the Bodenplatte career mode, where they are not credited with kills against those objects. If there isn't a thread about it already I would make one - if there is a thread maybe make a post there so devs are aware it affects MP as well as SP.
=GEMINI=IngegnerTommy Posted March 13, 2020 Posted March 13, 2020 Yet another great sortie last night with 11 A-20s plus escort, thanks to Ala13, 666Giap and other friends that joined us. Great TAW experience so far S! 3 1
SCG_Limboski Posted March 13, 2020 Posted March 13, 2020 4 hours ago, Riksen said: That mechanic would be completely unfair to side attacking with the tanks (supporting). They have to take-off far away from the tanks and support them but if you are able to take-off from the airfield being attacked when air support reaches the tanks they will probably be destroyed already. How do we balance that in your proposal? Otherwise that mechanic only benefits one side. What? There are a plethora of ways to balance the ground warlike increasing the frequency of tanks spawning, increasing the size and number of the tanks columns, increasing the attacking power of tanks, increasing number of AA around tanks, etc. etc. etc. I'm just saying that the human defenders should have one chance to respond from the attacked airfield and there's a good chance the tanks would not be attacked anyway by pilots. I seriously doubt this would have as large of an unbalancing effect as you say it would. If you have proof from past TAWs that tanks were purposefully spawned on top of enemy airfields to close them immediately for the purpose of helping the attacking side then do please share.
SCG_Limboski Posted March 13, 2020 Posted March 13, 2020 I don't think you've proved your point either Riksen. The burden of proof is not solely on me here when you strongly assert that my proposal is somehow "unbalanced" and "absurd." This is a complicated simulation/game with many, many factors involved. I get more than enough tank kills one way or another here and this is really not about my personal stats at all but an mechanism that I think sincerely would make TAW more realistic and fun for all on average. I'm sure that many agree with me probably many that disagree with me like yourself. Perhaps not having tanks immediately close down maps may increase the length of war on each map but both sides usually participate in attacking and defending roles at last for a regular Eastern front TAW. On this current map, the ground kills are fairly equal but the Allies are rolling up the map fairly easily regardless..that could be due to any number of factors and the simulation may not be designed to simply be more historical than be balanced. I tried searching the forums regarding this issue in the past and only encountered my bringing up the issue on August 8th and it didn't get much traction. I know that @=LG=Kathon has played with the tank airfield closing radius a bit and it would be nice for him to chime in here. Is the purposeful intention here to close airfields immediately by tank attack by increasing the radius? What percentage of the time should an airfield be closed immediately by tank attack--100% of the time, 50% of the time, 0% of the time? I'm really curious.
WokeUpDead Posted March 13, 2020 Posted March 13, 2020 (edited) 8 hours ago, adler_1 said: WOKEUPDEAD Its working !!!!!!!!!!!!!! i was using the wrong email !!!!!!!!!!!!!!!! i have a question before i start playing maybe you can help , since we do not know if we shot down a plane or destroyed an object "thats what i understood from game rules" we have to go back to statistics after the mission is terminated to see the results ? WOKEUPDEAD Please answer my question about game play above Glad you figured it out! You don't need to wait to the end of the mission, you can bring up the statistics anytime during the game. I forgot what the keyboard shortcut for that is, but you can also click the Statistics button from the map screen and look at the row of stats next to your name. Edited March 13, 2020 by WokeUpDead
SCG_Limboski Posted March 13, 2020 Posted March 13, 2020 Okay, Riksen and I discussed the issue personally at length and came to a much better understanding with each other. From that discussion, I looked through the maps and maybe found a good example of an issue where a tank spawn does not seem completely fair: On Map #6 Wesel is attacked and conquered by the Allies. But then on Map #7, Dortmund immediately receives a tank attack from Wesel which closes it due to the tanks being within 30 km. In our opinion, I think the tanks should have waited one more round to spawn and/or spawned further away to give Dortmund airfield at least one chance to stay open and defend. Here are the links to the two maps which show the situation: http://taw.stg2.de/pilots_mission.php?mission_id=6 http://taw.stg2.de/pilots_mission.php?mission_id=7 1
Kampfpilot_JG3 Posted March 14, 2020 Posted March 14, 2020 does TAW reset the statistics of each pilot to zero each month ? therefore archives each months results .
FTC_Riksen Posted March 14, 2020 Posted March 14, 2020 27 minutes ago, adler_68 said: does TAW reset the statistics of each pilot to zero each month ? therefore archives each months results . No. This is not a 24/7, all year round server. When the next campaign starts, the stats reset. You can, however, see some of thr previous campains here: https://forgotten-taw.tuttovola.org/ 2
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