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Posted

ok im not sure if this is the base game or this mod. but i have found on missions that the enemy all chase me. i had three planes chasing me last night and even my wingman did not try to attack them.

 

What gets me scratching my head is when I have a lone 109 chasing me in my Yak-1 and he flies in between three of my wingmen untouched to get to me.

Rude!

Posted (edited)
What gets me scratching my head is when I have a lone 109 chasing me in my Yak-1 and he flies in between three of my wingmen untouched to get to me. Rude!

Yeah, that's the really funny side of life. You see him coming from the other side of the dogfight and you can even see, he is meaning only you, and you can shoot flares and lead him in front of your squadmates, and they won't do anything to help you.

EDIT: But this happens as well. I just returned from a two man fighter bomber mission, and my flight leader got attacked by two Yaks, who didn't care about me at all; their fault. They didn't make it home.

The problem is not, that AI is ganging the player, but that they are ganging at all, without caring what happens around them. And the squadmates of the hunted fighter, do nothing to help him.

Edited by Yogiflight
Posted (edited)

Pat,

 

I don't know if this is a bug or by design.

I just created a mission - it was an Intercept, and after I accepted the mission I realized I did not notice the altitude assingment. So I went back into the briefing to get a handle on that, then exited back out and went into BoS and flew the mission.

 

After I finished the mission, I went back into PWCG to submit my claims for that mission. However it did not give me an option to do so, the only option it gave me was to scrub the mission. 

I had never had that happen before, but it was also the first time I went back into the mission in PWCG after creating and accepting it. So I had to scrub the mission and lose that one.

 

I will be sure and not go back into a mission after it is created now, but thought might be something to bring to your attention.

Edited by dburne
PatrickAWlson
Posted (edited)

As I read the sequence it was:

1. Create mission

2. Accept mission

3. Fly Mission in BoS

4. Return to Mission?

 

If yes, then that is by design.  Once you accept a mission you cannot edit it anymore.  You can only scrub it and generate a new one. 

 

Since you already accepted and flew the mission, the expected action was to submit a combat report. Not sure what the effect of scrubbing a mission that you have already flown would be.  Best case nothing.  Worst case you would not be able to enter an AAR for that mission.

 

Long explanation if you are interested:

When PWCG creates a mission it is big - really, really big.  When you accept a mission PWCG goes through a process that I call finalize.  It pares down excessive flights and does all sorts of other things to trim the mission to what is actually written.  Once this is done it cannot restore the mission to it's larger form, perform more edits, and redo the finalize process.

 

The  reason finalize happens late in the game is that I have no idea what the mission should really look like until the player is done with edits.  Only after the edits do I want to pare the flights and other units and objects down to likely encounters.

 

Hope that makes sense.

Edited by PatrickAWlson
Posted

As I understand it, he returned to mission, before he was flying it, to look, in which altitude he had to fly. And after he was flying the mission, he couldn't claim his victories.

Posted

As I understand it, he returned to mission, before he was flying it, to look, in which altitude he had to fly. And after he was flying the mission, he couldn't claim his victories.

 

That is correct.

 

My steps were:

Create Mission - Accept Mission.

Before launching BoS, realized I had not noted the assigned aircraft altitudes.

Went back into mission to view the aircraft altitudes, noted and exited to main briefing screen.

Flew the assigned mission.

After completion, went back into the mission to claim victories and view AAR.

Only option it gave was to scrub mission.

PatrickAWlson
Posted

That is confusing as there is no "scrub mission" on the AAR screens.  That is only an option on mission generation.

Posted (edited)

That is confusing as there is no "scrub mission" on the AAR screens.  That is only an option on mission generation.

 

I was not given an AAR screen where typically I would , only thing I had available was scrub mission.

I had gone back into the campaign after flying, and only had scrub mission available. No place to claim victories, no AAR.

Only thing I had done differently was go back into the mission screen to view altitude assignments prior to launching BoS for that mission.

 

Sorry if not explaining clearly, should have thought to grab a screen shot of it.

Edited by dburne
PatrickAWlson
Posted

If he problem repeats please post.  I am having a hard time even imagining what happened.

Posted

If he problem repeats please post.  I am having a hard time even imagining what happened.

 

Will do, though I am going to try and not go back into the mission after creating but before flying it. 

Certainly could have been something I did on my end.

Posted

Hey Pat,

 

The last three to four missions I have flown in my Yak-1 have been intercept missions. The waypoint markers seem to be hit or miss, usually they were not there in these missions.

 

I have attached the Mission Data files from my last three missions just in case it might help.

 

This is in PWCG 2.1.2.

 

 

 

 

 

 

dburne 1943-08-28.zip

Posted (edited)

Hi Pat

 

01/03/43 at Krasnodar on Kuban map

Attack mission flying Il-2 mod 1942, - 190SHaP, 240 SHaD.

Target artillery battery at Krimskaya.

Rank - Serzhant.

 

I am third a/c out of four.

 

1. Aircraft spawn in line astern formation at edge of airfield, facing the first waypoint. Unfortunately this happens to be at 180 degrees to the airfield and they take off across a ploughed field.

2. Immediate protection for the arty battery is one flak 36 and two mg34-aa. These all respawned about 30 seconds after being destroyed - twice; i.e. they would have to be destroyed three times in all.

 

After wiping out the artillery I was shot down by a gun that I'd already destroyed.

 

Cheers.

 

Edit: PWCG 3.0

Sergei Meerkat201711092011159.zip

Edited by 216th_Cat
WWSitttingDuck
Posted

Pat, apologies if this has been brought up before

 

 

pe2s87's in my mission armed with ROS132x10 are all crashing into the ground on approach to targets either right after firing the rockets, or just prior to getting to them. 

 

Target w/p before attack area timer is activated (2 sec timer) is at an altitude of 900, and 2000m away from ground target.

 

Command attack area mcu is at an altitude of 400.

 

I'm finding if Command attack area mcu is raised to 500 and separation between the way point triggering the command attack timer and the target are increased to around 5000m, the attacking planes do not crash.

 

They usually do not fire on their first pass, but climb, turn and make a second or third pass before determining a firing solution.

 

Posted

Pat.thanx for a new version off the Pwcg generator.Im currently on 3.0 and when claiming my kills,the pwcg whont continue it just freeze,never had any problem with this Before on you other generators.this just started too happen.Having worked perfectly for 2 weeks,ive been trying different Campaigns/pilots and it Always happens in debreifing.Ive have not altered any files or settings in this 2 week period..

Posted (edited)

Hi again Pat. First mission flying the Hs129 with IV.(Pz )/Sch.G.2 at Gostagaevskaya on the Kuban map I was escorted by Italian Macchis. Surely not? Nearest I can find for them in March 1943 was in Odessa, and according to Wikipedia they weren't effective there.

No mission file, sorry.

Cheers.

Edited by 216th_Cat
PatrickAWlson
Posted (edited)

Pat.thanx for a new version off the Pwcg generator.Im currently on 3.0 and when claiming my kills,the pwcg whont continue it just freeze,never had any problem with this Before on you other generators.this just started too happen.Having worked perfectly for 2 weeks,ive been trying different Campaigns/pilots and it Always happens in debreifing.Ive have not altered any files or settings in this 2 week period..

Can you use the "report error" button on your campaign to create a zip file?  That will help a lot in recreating the problem.

Hi again Pat. First mission flying the Hs129 with IV.(Pz )/Sch.G.2 at Gostagaevskaya on the Kuban map I was escorted by Italian Macchis. Surely not? Nearest I can find for them in March 1943 was in Odessa, and according to Wikipedia they weren't effective there.

No mission file, sorry.

Cheers.

I'll have to look into why I added the Italians ... I did have a reason :).  

 

I have recorded the other bug reports from this page.  I will start looking into them.

Edited by PatrickAWlson
Posted

Hi Pat,The Internet browser whont let me copy/and paste the zip file.either here or directly to your pm box.Any way i can send the zip file too you? email??

Posted

Flying 3.0 atm with Battle of Stalingrad:

 

re: windsock on runway:

Noticed in Advanced Configuration/Mission Ground Objects  that I can set Windsock Distance

..set it out to 100 and Windsock is now off left side of runway during takeoff instead on on the runway :)

 

Pat: Just a frik-kin awesome job on this add-on.

The pilot max wound set to death makes every takeoff intense

..I get all kinda focused on actually flying the plane in a safe and prudent manner .. LOL.

 

It would be cool if:

  Some kind of text info on time period available for Battle of Stalingrad (and the others) in campaign setup;

...had to cycle thru dates to start campaign until something worked ..too early and get the message I don't have that map.

 

  Enemy airfields had stuff on them to shoot at and blow up

..sure, the squadrons operating there may have been out blowing up *our* stuff, still

..should be ground equipment, lame duck aircraft, ..perhaps the AA guns and gunners

..even at minimum settings should be at least one AA paying attention :)

 

Normal mode ..should be some kind of marker for units to be attacked.. (the lil red square)..

..some missions I don't see anything (perhaps my bomber flight just wastes the target while I am looking elsewhere..rudder trim or some such :)

I have a hard time seeing a single locomotive stopped in the trees ..I know, I know ..I really should be running on a 4' x 8' monitor with a few million pixels ..

..I'd prolly still have trouble pickin out the target in trees.

 (tried to find a tank once, in trees, while flying 300ias 100 ft overhead (Naval Weapons Training Center, Florida ..I was in TF-51D 'Crazy Horse')

..it was no joy then also. Saw a couple APC's, a few trucks .. even a SAM site ..no tanks tho. -just sayin

 

 If you are seriously wounded .. perhaps a snapshot of full body cast in traction with a pretty nurse nearby :)

 

-Frank 

.. aka Serzhant Vladimir Ivanski, 284 BAP 270 BAD, flyin Pe-2's out of Krasnaya Sarjya, today is 23/11/1942.

  10 missions so far, 1 air kill (a bf110 G-2 that would not leave me alone so I shot him down.. I put the brakes on ..he flew right by ..LOL)

  Spent almost 2 months in hospital ..just plain blew the landing on return from first mission. Dweeb at work.

 'Tovarich Comrade!'

Posted (edited)

Today I flew P-40 mission in 3.0.1 version and returned to base without contact with an enemy. I landed successfully but in a PCWG debrief there was the message that I was damaged.

 

If you want I have Report error.zip but I do not know where to post it...

 

 

EDIT: report error attached  :)

Tapi201711190911258.zip

Edited by tapi
Bearded_Pilot
Posted (edited)

Hello,

 

When I finish with the debrief even though my wingman had 2 kills, it doesn't show on the main menu (where there's the pilots list), it still shows 0 victories to him.

 

Also, when we eject with no wounds and/or land safely, the campaign generates it as being wounded even though only the plane was damaged and I end up being seriously wounded EVERY time, it's not really fun or realistic.

Edited by FreeS0uL
Posted (edited)

Re my post on another thread regarding the "Debrief Completed" function. I reinstalled 3.1, created new campaign, and this time PWCG generated an error msg when I clicked "Debrief Complete". Error report attached. Thanks. 

 

Edit: Strange, just when in and flew a second mission in the campaign and this time "Debrief Complete" worked as expected. Will do some more testing later on today and report back. And again, thanks for all the hard work you have done in bringing this to the masses.

Gramps201711190711426.zip

Edited by Gramps
=SqSq=switch201
Posted (edited)

I am getting pe-2s behaving like fighters a lot. anyone else?

Edited by =SqSq=switch201
71st_AH_Mastiff
Posted

I ran an attack mission Moscow map with IL2 1942 01/10/1942, I claimed a BF110E2 and flight log said I got him, but the PWCG denied me the kill. v301

PatrickAWlson
Posted

I pulled the posted zip files and will look at them tomorrow.  

 

Mastiff: That is going to be tough to figure out without the mission logs.  I have not seen an issue with claims but I have also never shot down and claimed a 110.  I'll see what I can do to recreate the problem.

 

I might add something to the code to clean up mission logs that are older, instead of all of them.  This way if something flaky happens you will be able to use the report error button to zip up all of the necessary data.  Right now PWCG will delete all of the message logs after completing an AAR, so if AAR completes they will be gone.

71st_AH_Mastiff
Posted (edited)

ah, so I don't have a log of it any longer?

oh and this is from the Steam version.

 

this has the mission reports, and mission, and a text log.

 

data.zip

 

ok I think I picked the wrong BF110 as there was only one to pick from but there is 2 different versions now, BF110-E2, and the BF110G2.

Edited by 71st_AH_Mastiff
71st_AH_Mastiff
Posted (edited)

error log was sent through your PWCG..

 

It seems I have to go into the Data file, and delete the previous missions from my other campaign I'm running, under a different name Fighter campaign, to go to the other name and play the Attacker campaign, 

Edited by 71st_AH_Mastiff
PatrickAWlson
Posted

Today I flew P-40 mission in 3.0.1 version and returned to base without contact with an enemy. I landed successfully but in a PCWG debrief there was the message that I was damaged.

 

If you want I have Report error.zip but I do not know where to post it...

 

 

EDIT: report error attached  :)

 

The mission logs show your plane was damaged. 

 

Here is your plane spawning:

missionReport(2017-11-19_09-05-32)[0].txt:T:15 AType:10 PLID:70655 PID:71679 BUL:1410 SH:0 BOMB:0 RCT:0 (184090.469,150.455,48840.656) IDS:c31a3da8-3020-45d5-9387-999fa28d454b LOGIN:30064d8d-e139-4a3a-a741-b856d4417211 NAME:tapi TYPE:P-40E-1 COUNTRY:101 FORM:4 FIELD:0 INAIR:1 PARENT:-1 PAYLOAD:0 FUEL:0.490 SKIN:p40e1/4k_p40e1_vvs_4k.dds WM:1

 

This is your plane being damaged.

missionReport(2017-11-19_09-05-32)[83].txt:T:135447 AType:2 DMG:0.019 AID:-1 TID:70655 POS(184260.375,150.731,49028.703)

 

The AID:-1 indicates that the game did not record who damaged your plane.  Maybe engine overworked or some sort of stress damage?  Anyhow, a damaged plane doesn't mean much.  I reran the AAR and your pilot was listed as not injured.

Posted

Hi Pat,

 

Thanks for PWCG 3, the prospect of PWCG campaigns on the Kuban map brought me back to IL-2 after a long absence.

 

My career flying IL-2s out of Severskaya (108 Guards) turned out to be unplayable, sadly. All my AI squad-mates crash soon after takeoff; I saw this happen in two different missions. Looks like they are not making it over the line of trees at the end of the runway.

 

In addition, I was given a mission to attack assaulting troops, with the action waypoint just inland from the beach. Continuing alone after my wingman crashed, I found both enemy and friendly artillery positions all floating in the sea, about a mile offshore. Odd to see lines of guns bobbing on top of the waves. There were no troop deployments on land at all.

 

It's understandable that there are kinks to work out in Kuban, so much data to manage. I'm having a lot of fun in other careers, Spitfire and HS-129. Thanks for your hard work!

 

  Anton

Anton Kuznetsov201711250011263.zip

PatrickAWlson
Posted (edited)

I have yet to figure out a good way to avoid dropping units into water.  Unfortunately I really have no idea what is open, trees, lake, river, etc.  About the only thing to do is scrub a mission if the target location is in  the middle of a body of water. 

 

I'll look at the Severskaya airfield.  

 

Edit - I reversed the direction and pushed the starting point back.  That will give a longer run with no tree line.  The fix will be in 3.0.2

Edited by PatrickAWlson
PatrickAWlson
Posted

I am getting pe-2s behaving like fighters a lot. anyone else?

 

Can you post a mission where this happens? 

 

I tell bombers that all of their waypoints are medium priority.  Low priority tells the AI to go ahead and go after anything that seems fun to fight.  Medium priority tells the AI to stick on course unless attacked.  High priority pretty much makes zombies out of the AI - they won't even try to evade.  The result of medium priority is that the bombers will  ignore you unless attacked, and even then their actions should be evasive and not aggressive.

 

I checked my configs and PE2s are properly configured as bomber/attack.  That should generate medium priority waypoints from PWCG.  I also checked a mission that had PE2s and verified that the priority was medium, so I'm not seeing anything wrong that I can control.

 

If they really have medium priority waypoints and still fight like fighters then that is an AI issue.  If there are scenarios where I am giving them low priority WPs then I can fix it.

=SqSq=switch201
Posted

@Pat I posted all the relevant info on the trello page if that's ok (I figure its easier to organize there (at least for me)). I thought the most interesting part was the fact that my flight leader called out the planes as "fighters" even though they were pe-2s. if you play the mission that I loaded in trello you will see what I am talking about

PatrickAWlson
Posted

@Pat I posted all the relevant info on the trello page if that's ok (I figure its easier to organize there (at least for me)). I thought the most interesting part was the fact that my flight leader called out the planes as "fighters" even though they were pe-2s. if you play the mission that I loaded in trello you will see what I am talking about

Thanks for posting the missions.  I took a look and the settings seem to be correct.  All of the WPs are set at medium.

 

As far as I am aware there is no mission setting that tells a plane "I am a fighter".  The game decides that internally.  I had noticed with RoF - and I am assuming that this carries over to BoS - that waypoint setting is key to behavior.  I just went after a bunch of He111s and they behaved exactly as I would have expected.  They evaded but that's all.

 

I'll post this one in the AI problems thread.

Posted

 

The AID:-1 indicates that the game did not record who damaged your plane.  Maybe engine overworked or some sort of stress damage?  Anyhow, a damaged plane doesn't mean much.  I reran the AAR and your pilot was listed as not injured.

OK, understand. Thanks very much Pat for your answer.

Anyway, PCWG is a great tool and I am using it daily with il-2!

PatrickAWlson
Posted

@Pat I posted all the relevant info on the trello page if that's ok (I figure its easier to organize there (at least for me)). I thought the most interesting part was the fact that my flight leader called out the planes as "fighters" even though they were pe-2s. if you play the mission that I loaded in trello you will see what I am talking about

To add a bit more.  I attacked some Ju88s.  They didn't act like fighters per se but they did bank so severely that their gunners could not fire.  

Posted

 

 

High priority pretty much makes zombies out of the AI - they won't even try to evade.

But isn't that the way it should be, bombers flying in formation, defending themselves with combined fire of their defensive weapons?

I remember the first mission of Juri's 'Platzschutzstaffel Pitomnik', attacking a squadron of Pe2s, that held formation and fired with their machineguns, until they reached their target, dived down for the attack, and while climbing back to their flight altitude, after the attack, reformed their formation. This was an absolutely great experience, much more immersive, than the turning the Pe2s do usually, especially, with bombs still on board. I never saw RL material, where attacked bombers dissolved formation and turned with the attacking fighters.

PatrickAWlson
Posted

But isn't that the way it should be, bombers flying in formation, defending themselves with combined fire of their defensive weapons?

I remember the first mission of Juri's 'Platzschutzstaffel Pitomnik', attacking a squadron of Pe2s, that held formation and fired with their machineguns, until they reached their target, dived down for the attack, and while climbing back to their flight altitude, after the attack, reformed their formation. This was an absolutely great experience, much more immersive, than the turning the Pe2s do usually, especially, with bombs still on board. I never saw RL material, where attacked bombers dissolved formation and turned with the attacking fighters.

In RoF they didn't even fire.  Not even the slightest evasive action.  Just target drones.  I can try high priority in BoS.  The AI might be different.

PatrickAWlson
Posted

I ran an attack mission Moscow map with IL2 1942 01/10/1942, I claimed a BF110E2 and flight log said I got him, but the PWCG denied me the kill. v301

 

I shot down a Me110 E2 today and the claim processed with no problem.  Might have to wait for another occurrence to capture the error.  In 3.0.2 I changed the mission log delete to only delete day old or older logs.  If it happens again press report error an post the zip.  With the latest changes the mission logs will not be erased.

Posted

 

 

In RoF they didn't even fire. Not even the slightest evasive action. Just target drones.

That, of course, is weird. They definitely should fire at attacking fighters.

Posted

Pat I noticed a few things in some missions I flew today. The map cannot be moved with the cursor. I think this was mentioned before though. I

experienced an instance when the next waypoint icon (yellow icon) moved from the (red) target icon to a way point close to my base then later jumped back to a waypoint close to the original target. Lastly, I noticed there were no aircraft or anything on my base or others. I was under the impression that the airfields were now populated with static planes. Do I have that wrong, was it just target fields or maybe the install of the new version didn't go well?

PatrickAWlson
Posted

There are static planes on the airfields but they are in revetments.  The fields in BoX are more challenging than RoF.  In RoF there were 4 basic field layouts plus several unique ones.  By mapping the field types I am able to place items on every field.  In BoX there is no field object.  The field is just a set of objects placed around the runway.  This makes every field unique, which makes item placement difficult.  

 

I'm thinking of an algorithm for placement ... something where I dynamically calculate the dimensions of a field, then calculate "no place" areas (where objects exist and also the runway), and then try to put things in the gaps.  Doable, but not entirely trivial.

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