PatrickAWlson Posted March 26, 2020 Author Posted March 26, 2020 4 hours ago, Yogiflight said: I had an error log at mission creating PWCGErrorLog.zip 1.17 kB · 0 downloads Additionally a question: After a few missions I saw in the Intelligence Report, there were only two enemy fighter squadrons. Does this mean, the other fighter squadrons don't have enough aircrafts and/or pilots to fly anymore? If so, they will be back in duty after refreshment, I guess? Can you post your campaign? It does seem to be failing to match a pilot with a plane. If your campaign is in a state to create the problem it will help to reproduce it.
Yogiflight Posted March 26, 2020 Posted March 26, 2020 Focke Wulf Kampagne.zip Here it is. BTW, to my question about only two fighter squadrons in the Intelligence Report, after the next mission the roster was full again.
PatrickAWlson Posted March 26, 2020 Author Posted March 26, 2020 3 hours ago, Yogiflight said: Focke Wulf Kampagne.zip 130.67 kB · 0 downloads Here it is. BTW, to my question about only two fighter squadrons in the Intelligence Report, after the next mission the roster was full again. Good - that's the way it's supposed to work, although it may not be that fast, PWCG notes the date of loss but only considers it for replacement after a week to emulate paperwork and bureaucracy. It then does resupply based on need, leaning towards preferring to restock the player's squadron. Once losses are replenished there is another sweep for upgrades to see if older types in a squadron can be upgraded. Once all is done there is what is in the squadrons and what is in the depo. With all of the moving parts there can be quite a bit of variation in results. 1
Yogiflight Posted March 26, 2020 Posted March 26, 2020 36 minutes ago, PatrickAWlson said: Good - that's the way it's supposed to work, although it may not be that fast, PWCG notes the date of loss but only considers it for replacement after a week to emulate paperwork and bureaucracy. It then does resupply based on need, leaning towards preferring to restock the player's squadron. Once losses are replenished there is another sweep for upgrades to see if older types in a squadron can be upgraded. Once all is done there is what is in the squadrons and what is in the depo. With all of the moving parts there can be quite a bit of variation in results. That is really cool. Could it also be, that there are not enough pilots to replace the lost pilots in time?
PatrickAWlson Posted March 26, 2020 Author Posted March 26, 2020 41 minutes ago, Yogiflight said: That is really cool. Could it also be, that there are not enough pilots to replace the lost pilots in time? That is handled in much the same way. It takes a week for new pilots to be replaced. Of course, with new pilots they are always novices or maybe average depending on who they are flying for and what date. However, the delay in replacement is much the same. The idea is that a squadron might suffer heavy losses in planes or pilots and be put out of action temporarily, but usually the losses are replaced fairly quickly. In the case of planes it will be with newer models because that is what is coming off of the factory floor, although stocks of older models are also used if necessary. For pilots it is almost always a downgrade and then they have to gain experience to become more capable. 2
Yogiflight Posted March 26, 2020 Posted March 26, 2020 2 hours ago, PatrickAWlson said: That is handled in much the same way. It takes a week for new pilots to be replaced. Of course, with new pilots they are always novices or maybe average depending on who they are flying for and what date. However, the delay in replacement is much the same. The idea is that a squadron might suffer heavy losses in planes or pilots and be put out of action temporarily, but usually the losses are replaced fairly quickly. In the case of planes it will be with newer models because that is what is coming off of the factory floor, although stocks of older models are also used if necessary. For pilots it is almost always a downgrade and then they have to gain experience to become more capable. One last question. In my current campaign my squadron is now only consisting of many Leutnants, two Oberfeldwebel and the Major as squadron leader. If the squadron leader gets lost, will then one of the Leutnants be leading the squadron, or will there be a replacement of the squadron leader by another Major or Hauptmann?
PatrickAWlson Posted March 26, 2020 Author Posted March 26, 2020 1 hour ago, Yogiflight said: One last question. In my current campaign my squadron is now only consisting of many Leutnants, two Oberfeldwebel and the Major as squadron leader. If the squadron leader gets lost, will then one of the Leutnants be leading the squadron, or will there be a replacement of the squadron leader by another Major or Hauptmann? My understanding of the Germans in particular is that they did not do that. If a Leutnant was left to command the squadron so be it. PWCG accounts for this with a formula of rank/victories/missions flown in that order to establish command. TBH I think the inaccuracy is probably on the Allied side who were more persnickety about rank structure, but I have not created entirely different logic for each service.
Yogiflight Posted March 26, 2020 Posted March 26, 2020 1 hour ago, PatrickAWlson said: My understanding of the Germans in particular is that they did not do that. If a Leutnant was left to command the squadron so be it. PWCG accounts for this with a formula of rank/victories/missions flown in that order to establish command. TBH I think the inaccuracy is probably on the Allied side who were more persnickety about rank structure, but I have not created entirely different logic for each service. OK, thanks for answering.
Varibraun Posted March 27, 2020 Posted March 27, 2020 (edited) On 3/26/2020 at 8:12 AM, PatrickAWlson said: Good - that's the way it's supposed to work, although it may not be that fast, @PatrickAWlson I have always suspected that the reason squadrons disappear from the Intel Report is that they have become combat ineffective at that point in time due to a/c and/or pilot loss - so is that what you are specifically confirming for Yogi here? Edit - No, there must be another reason...was just testing it in a competitive coop FC campaign where I can see squadrons on the other side and know they are still fully equipped, but don't always show up on the other sides intel report. The depth and complexity of PWCG is just phenomenal. Edited March 28, 2020 by Varibraun
PatrickAWlson Posted March 27, 2020 Author Posted March 27, 2020 PWCG 8.1.0 Added enemy cover for balloon bust missions Added opposition for balloon defense missions Artillery now fires at a target Ground vehicles now have individual waypoints to avoid collisions Bombing mission selection is now configurable Recon mission selection is now configurable Transport mission selection is now configurable Ground target selection is now configurable 3 5
PatrickAWlson Posted March 27, 2020 Author Posted March 27, 2020 New video on the new mission and target configs Using Mission and Target Configurations 2
Almenas Posted March 27, 2020 Posted March 27, 2020 Hi Pat, can´t create new pilot to continue with the campaign in 8.1.0 PWCGErrorLog.txt
Yogiflight Posted March 28, 2020 Posted March 28, 2020 I had another error log through mission creating PWCGErrorLog (2).zip It is the same campagne, just in the new PWCG version
PatrickAWlson Posted March 28, 2020 Author Posted March 28, 2020 @Yogiflight @Almenas Please press the "Report Error" button at the bottom left of the campaign screen and post the zip file. PWCG changes and morphs state in a million ways over the course of a campaign. The odds of me reproducing some of these errors is near zero without your campaigns in their current state. With the campaigns I can usually discover the problem and generate a fix in less than an hour. The report error function had not kept up in the PWCG 7 releases and that is certainly my fault. One of the last things that I did in 8 was to update this to match the current campaign structure. It should work completely now.
Almenas Posted March 28, 2020 Posted March 28, 2020 Here it is. Hope it helps. Barbarossa202003281703223.zip
Yogiflight Posted March 28, 2020 Posted March 28, 2020 2 hours ago, PatrickAWlson said: Please press the "Report Error" button at the bottom left of the campaign screen and post the zip file. I thought, I did exactly this. But I can't really say, as the "Report Error" button is not on my screen anymore, as I stated earlier. But what I posted is called "Error Log", which I zipped after I pressed the field in which the "Report Error" button should be, and posted, as I thought, this should be, what you need. Here is my campaign in its current state, but there is one more mission in it, which I was flying after the error. Focke Wulf Kampagne (2).zip
PatrickAWlson Posted March 28, 2020 Author Posted March 28, 2020 (edited) @Yogiflight Got a cause and fix. PWCG was miscounting pilots and including wounded when deciding how many planes a squadron could put in the air. Later, when it came tome to actually crew the planes it properly excluded wounded pilots. The result was a mismatch in terms of how many pilots were expected vs available. In the meantime you it looks like about half the missions will work. the error will only occur if a large flight is created for a particular Russian squadron that is depleted. @Almenas You do not have any coop user records. You can fix that immediately by restoring your PWCG install and making sure the coop user folder is there with the default "Host" file. Of course, PWCG should not expect such a record to exist for a SP campaign, so I have made a correction such that PWCG does not need this folder for SP campaigns. This will not happen in the future. Fixes will be posted by end of day tomorrow, hopefully sooner. Edited March 28, 2020 by PatrickAWlson
jeanba Posted March 29, 2020 Posted March 29, 2020 Today, I tried my SchgI over Kuban campaign with 8.1.0 The first mission was good : a reconaissance over the front line, with a lot of things happening. The second misison was ok too, but the briefing is wrong : we had to bomb our own airfield ! additionnally, my leader did not follow at all the flight plan ! Anyway, it is a gerat improvement over the previous version, I think Thank you Here are the files: FWkuban.zip
TheSNAFU Posted March 29, 2020 Posted March 29, 2020 (edited) The new version is noticeably refined and improved in many ways. I feel like missions are much more varied with enemy contacts showing up in front of me to the side and sometimes from the rear. On occasion I have contacts coming from multiple directions. I don’t recall seeing that much before. The fire and smoke across the landscape seems more prevalent. I am seeing some flak again though not very much and not consistently where one would expect it such as around my field when under air attack. I have ground activity on medium with random ground on. If I can offer a suggestion I’d like to see a lot more flak and heavier even if it’s just for immersion. the only issue I noticed was when aircraft are lost the report repeats the losses twice on separate pages. I didn’t see a purpose for that. But overall this version is outstanding! Really well done!! Thank you Edited March 29, 2020 by TheSNAFU
PatrickAWlson Posted March 30, 2020 Author Posted March 30, 2020 (edited) PWCG 8.2.0 Extended war in the east to the end of the war - Currently just a static front on Western Stalingrad map - Separated western front from eastern front units. - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back. Added Free French and Normandie Niemen - Free French is No 326 squadron flying Spitfires for the RAF - Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad Introduced concept of squadron specialization - JV44 will specialize in intercept - Added II ZG26 to Bodenplatte. Does intercept, escort, and ground attack Added spotters for intercept and scramble missions (BoX only) Changed trigger for battles to have them trigger when player is close. Will reduce occurrences of battle being over when you get there. Bugs: Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user. Edited March 30, 2020 by PatrickAWlson 1 7 1
DN308 Posted March 30, 2020 Posted March 30, 2020 Many thanks for us! At least Free French are entering the virtual war!!!! Awesome job
Yogiflight Posted March 30, 2020 Posted March 30, 2020 Jagd Kampagne 1942-06-03.zipJagd Kampagne.zip I zipped an escort mission, in which the bombers would leave the map, so you can't fly it.
Yogiflight Posted March 30, 2020 Posted March 30, 2020 There is somrthing in escort missions currently not working correctly. I had this appear in my Focke Wulf Campaign and now in my Bf 109 campaign, too. We are flying zig zag with 300km/h over the bombers, which leads to, with the bombers cruising at 310km/h, the bombers flying away. My flight doesn't care and simply lets them fade away.
PatrickAWlson Posted March 30, 2020 Author Posted March 30, 2020 2 minutes ago, Yogiflight said: There is somrthing in escort missions currently not working correctly. I had this appear in my Focke Wulf Campaign and now in my Bf 109 campaign, too. We are flying zig zag with 300km/h over the bombers, which leads to, with the bombers cruising at 310km/h, the bombers flying away. My flight doesn't care and simply lets them fade away. AI. Once I give the cover command it's out of the mission builders hands. Unless somebody can inform me otherwise. My experience was different but similar. We were also running the engines way harder than necessary while zig zagging over the bombers. In my case the bombers did not run away - maybe because they were He11s? I might be able to influence the bombers by providing a lower cruise speed, but IMHO that is just stupid. If I have a fast bomber why would I slow them down so fighters can fly a zig zag pattern when no such pattern is necessary? 3 hours ago, Yogiflight said: Jagd Kampagne 1942-06-03.zip 328.19 kB · 2 downloads Jagd Kampagne.zip 89.75 kB · 2 downloads I zipped an escort mission, in which the bombers would leave the map, so you can't fly it. Ran an escort mission yesterday and noted that the bomber path was not included in the mission map. However, it was still on the game map and still flyable. Wass that your experience or was your mission really entirely off the game map?
Yogiflight Posted March 30, 2020 Posted March 30, 2020 15 minutes ago, PatrickAWlson said: Ran an escort mission yesterday and noted that the bomber path was not included in the mission map. However, it was still on the game map and still flyable. Wass that your experience or was your mission really entirely off the game map? In my case the bobers' target was at the northern end of the map, with the flight path of the bombers going outside of the map. I didn't fly it, as I already made an experience in a patrol mission at the northern end of the map, with an IL-2 flying outside of the map and when I tried to follow, the game took over control and turned me back to the south. 20 minutes ago, PatrickAWlson said: My experience was different but similar. We were also running the engines way harder than necessary while zig zagging over the bombers. In my case the bombers did not run away - maybe because they were He11s? The He 111 have the same cruising speed in PWCG as the Ju 88. 21 minutes ago, PatrickAWlson said: I might be able to influence the bombers by providing a lower cruise speed, but IMHO that is just stupid. If I have a fast bomber why would I slow them down so fighters can fly a zig zag pattern when no such pattern is necessary? I don't know what has changed. I was flying quite some escort missions in PWCG earlier and never had that issue. But you are right, it doesn't make sense to let the bombers fly too slow.
Hartigan Posted March 30, 2020 Posted March 30, 2020 Hi Pat, AI cold-start seems to be broken with MIG-3 at least at Stalingrad and Moscow campaigns. Lagg-3 and Mustang AI works fine. Haven't played any other side or campaign with ver 8.0+. So cannot say. MIG-3 AI set navigation lights on, but refuse to start their engines Thank you for your hard work!
Varibraun Posted March 30, 2020 Posted March 30, 2020 19 hours ago, PatrickAWlson said: - Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad Patrick - As always, thank you for the astounding development rate with more features, fixes, plus adding more depth. I saw a decent documentary about these guys just a couple of months ago on Amazon.
Columbar Posted March 31, 2020 Posted March 31, 2020 21 hours ago, Hartigan said: Hi Pat, AI cold-start seems to be broken with MIG-3 at least at Stalingrad and Moscow campaigns. Lagg-3 and Mustang AI works fine. Haven't played any other side or campaign with ver 8.0+. So cannot say. MIG-3 AI set navigation lights on, but refuse to start their engines Thank you for your hard work! P47 Campaign on Bodenplatte map works well. 1
PatrickAWlson Posted March 31, 2020 Author Posted March 31, 2020 23 hours ago, Hartigan said: Hi Pat, AI cold-start seems to be broken with MIG-3 at least at Stalingrad and Moscow campaigns. Lagg-3 and Mustang AI works fine. Haven't played any other side or campaign with ver 8.0+. So cannot say. MIG-3 AI set navigation lights on, but refuse to start their engines Thank you for your hard work! I'm honestly not the cold start expert, but I think that tends to be on an airfield by airfield basis. Can you post your campaign?
Murleen Posted March 31, 2020 Posted March 31, 2020 3 hours ago, PatrickAWlson said: I'm honestly not the cold start expert, but I think that tends to be on an airfield by airfield basis. Can you post your campaign? I think there are some subtle bugs in the game around airfields and taxi paths which I've managed to stimulate in PWCG - I've seen planes not start, or start but not taxi, or taxi but not take off. I've never really figured out what causes it, but if you can post failing missions I can take look and see if a pattern forms.
Hartigan Posted March 31, 2020 Posted March 31, 2020 Ok, thanks , Here is just quick random MIG-3 career with a mission. I choose 27Th regiment start day 01/12/41. Problem seems to be MIG-3 itself? Taxi in any another campaign seems to work without issues . I have deleted previous campaigns. I started new Lagg-3 campaign and cold start is working correctly. fgh.zip mission.zip
HeinzST Posted April 1, 2020 Posted April 1, 2020 I updated to 8.2.0 yesterday and tried to play a coop mission I generated this evening. Players planes seem to be spawning, but none of us can see each other. After some testing we figured out that we can see bomb explosions from other coop players, but we can't see each others planes at all.
jeanpit-frenchy Posted April 1, 2020 Posted April 1, 2020 no more BF 109.E7 in 8.2 version !, attacker only BF110 ? i have a solo campagne with E7 ( more than 25 missions ) and it's the end for my avatar "report error"
PatrickAWlson Posted April 1, 2020 Author Posted April 1, 2020 Wanted to acknowledge posted issues. I am working on strategic missions (A20s and B25s flying high altitude) which is requiring more core changes than I had hoped. Once that settles I will have a look at the issues posted here. @jeanpit-frenchy That was not intentional. Hold onto that campaign for a few days until I figure out what changed.
jeanpit-frenchy Posted April 1, 2020 Posted April 1, 2020 hi, no problem Pat ? @jeanpit-frenchy That was not intentional. Hold onto that campaign for a few days until I figure out what changed. if E.7 come back soon it is very good for me ,i have start a Normandie Neimen campagne at this moment ( i'm french ...) . And thank you very much for the wonderful job ? and of course for - Free French is No 326 squadron flying Spitfires for the RAF- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad best regards from France jeanpit frenchy
Nocke Posted April 1, 2020 Posted April 1, 2020 1 hour ago, PatrickAWlson said: am working on strategic missions (A20s and B25s flying high altitude) A dream comes true! Great news! 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now