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PWCG for BOS Beta 3 Available for Testing


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Posted

coop.jpg

I haven't made any yet Badger..but it looks like it is possible...just set to "1"

Posted

Hey Guys,

I used this program for ROF and loved it. I

haven't tried this for BOS yet but will. I just wanna know can this be used for COOP missions somehow. Im just curious, Thanks

in advance!

Afaik, it's not possible at the moment.
  • Upvote 1
Posted

Thanks Zami...saved us some time on this...

  • Upvote 1
Posted

Tried this out for the first time today (although used it for RoF). I'm flying the IL2 campaign, first mission was to attack ground troops, after a 70km route there saw a squadron of He111 but they were too high up to attack. Passed an occupied town near a river with flak whilst Allied arty was bombing. 

 

The target ended up being an artillery position which was situated at the edge of a large copse of trees, it was protected by light AA. The support of the artillery was situated inside the trees as cover, there was a lot of target most likely about 12 arty pieces and 8-10 trucks, 4 AA, and I think some light tanks because they would die when I straffed them.

 

It was awesome to see such a setup like this, it was much better then the randomly positioned 4 arty pieces in the middle of a field. Well done. 

 

The only issues I had was the leader AI, they only dropped bombs and headed home. I'm guessing that the ground Attack AI still needs work by the devs, the last waypoint to land the AI leader kept circling it and would not land. I landed anyway and completed the mission but I'm not sure if its the waypoint type or the AI that was the issue.

Posted (edited)

 

The only issues I had was the leader AI, they only dropped bombs and headed home. I'm guessing that the ground Attack AI still needs work by the devs, the last waypoint to land the AI leader kept circling it and would not land. I landed anyway and completed the mission but I'm not sure if its the waypoint type or the AI that was the issue.

AI always makes only one attack run, at least what I have seen. It seems there is no requirement for certain number of targets to be destroyed like in stock campaign. So mission is completed when they attack once. Maybe it would be useful to add some requirement for destroyed targets to ground attack missions and force AI to do few more attacks. Or some timer. Ground attack AI in itself is fine IMO.

 

I have never seen AI landing in PWCG missions. They just circle the last WP. I think there is some bug.

Edited by Zami
Posted

I jus twas flying a short escort, about 30km, with 4 FW190. Just before returning to base the He111 and Ju87 were attacked by LaGG and La. After a short fight the He and Ju started circling around the base the LaGG joined them circling some metres above, I could not see the other FW anymore and attacked the LaGGs, that neither attacked the Heinkels and Junkers nor me, not even tryed to defend themselves. So there really are quite some problems with AI behavior.

Posted

I jus twas flying a short escort, about 30km, with 4 FW190. Just before returning to base the He111 and Ju87 were attacked by LaGG and La. After a short fight the He and Ju started circling around the base the LaGG joined them circling some metres above, I could not see the other FW anymore and attacked the LaGGs, that neither attacked the Heinkels and Junkers nor me, not even tryed to defend themselves. So there really are quite some problems with AI behavior.

 

I have witnessed this as well.

 

 

I also think that setting heights does not work every time.

A flight initially at 1500 mtrs was manually set by me at 3000 mtrs (to avoid ground fire) but in flight were at 1500 all the time.

 

Changing stuff before accepting the mission is not as simple as I would like it to be. I hope this can be changed.

 

In general; I love this CG and am only flying this, after finishing the vanilla campaign.

Great stuff !!!!

Posted

Please tell me whether the Russian language in version 1?

PatrickAWlson
Posted

Please tell me whether the Russian language in version 1?

Version 1 will not be internationalized.

Per takeoff way point - I am going to extend it out to 3KM and up to 500 meters.  I am also going to make both parameters configurable to allow folks to play with them and set them as they work best.

 

Release version 1 will be out in a couple of days.

  • Upvote 2
Posted

Per takeoff way point - I am going to extend it out to 3KM and up to 500 meters.  I am also going to make both parameters configurable to allow folks to play with them and set them as they work best.

 

Release version 1 will be out in a couple of days.

 

This will be great!

 

Thanks for all the hard work.

:salute:

Posted

 

Per takeoff way point - I am going to extend it out to 3KM and up to 500 meters.  I am also going to make both parameters configurable to allow folks to play with them and set them as they work best.

 

Release version 1 will be out in a couple of days.

Sounds good about the first waypoint, those will work fine.

 

Looking forward for next release!

Posted

Great Patrick.

Love to see the first installment of what will be a great addition to BO*.

 

Thanks for doing this.

BlitzPig_Bill_Kelso
Posted

Version 1 will not be internationalized.

Per takeoff way point - I am going to extend it out to 3KM and up to 500 meters.  I am also going to make both parameters configurable to allow folks to play with them and set them as they work best.

 

Release version 1 will be out in a couple of days.

 

 

   Hootenanny!

74_jim_nihilist
Posted (edited)

Looking forward for 1.0.

 

I hope I find the time, then I will have a little special something to celebrate the release. :)

Edited by 74_jim_nihilist
PatrickAWlson
Posted

Version 1 Released.  Not too many changes from the last Beta but that is as it should be.

 

Releaae 1
Made takeoff WP distance and altitude configurable
Fixed add/remove plane selection does not work
Added 0-9 for full range of skies
Changed Russian first names per Brano
Cleaned up some typos
  • Upvote 5
Posted

Thanks a lot Pat!

 

I think you forgot at least the escort mission fix from the list  ;)

Posted

V 1.0 =

Enemyace_zps9dd7c523.jpg

( It did liquidate my previous careers upon install but what the heck,love it anyway!)

  • Upvote 1
Posted

Great Pat!

 

Thank you very much!

Posted (edited)

Thanks Pat,

 

Never tried this before, but with your help and the great folks here who also lend a hand I am sure it will be up and running.

 

Again and great big "Thank You" from a off liner single player, and an COF :) .

 

BTW, I will not be able to start util maybe Sunday.  But in the mean time I be checking in.

Edited by Taxman
Posted (edited)

Pat,

 

thanks for all the hard work which has gone into this baby.  

 

 

cheers

Edited by keeno
Posted (edited)

I made couple of quick Stuka missions with the version 1.0. Strange blue colors in both of them, seen here:

post-17513-0-65236200-1448604409_thumb.jpg

post-17513-0-41654900-1448604419_thumb.jpg

 

 

Mission file if needed:

Missions.zip

 

I also noticed that for the Stuka the first WP distance of 3km is too short. Planes did not reach it and circled back towards it crashing. But since it is adjustable now, I tried 5km on next mission and it worked fine. So I recommend everyone to change first WP distance to at least 5km with Stuka. 

Edited by Zami
PatrickAWlson
Posted

Cool - didn't know I could do bright blue shadows :).

 

Seriously - no clue but may be due to using more of the cloud configurations.

Posted

Great job thanks very much. Question :  in "owned plane" up yet the il16 and P40 are not available as they are in the game himself; will they be available in PWCG as soon as Battle of Moscow will be out? Thanks for the answer.

Posted (edited)

Cool - didn't know I could do bright blue shadows :).

 

Seriously - no clue but may be due to using more of the cloud configurations.

Now that you mentioned it. I remember all user made missions turning blue when they changed something with mission editor cloud settings earlier this year.

So I searched mission making forum and found this: http://forum.il2sturmovik.com/topic/19356-how-get-rid-blue-light/?p=304112

 

I opened the mission posted here in ME and there were no clouds selected in atmosphere options. When selecting any cloud option map returns normal. 

Edited by Zami
  • Upvote 2
Posted

Thanks for your efforts Pat!

 

For some reason my JG52 career missions still feel the same: takeoff, climb through waypoints, getting jumped by 3x the number of expert Russians and being slaughtered. Never did a flight spawn at our level, or below. In RoF I felt this was more random, and I wasn't always heavily outnumbered.

Posted

Hello

 

work in 0.3 version, but with v 1 released, i got this message : config value not found : Takeoffwaypointdistance

 

here the PWCGerrorlog file

 

Thanks for help

 

PWCG Error
Fri Nov 27 20:01:42 CET 2015
rof.campaign.exception.PWCGConfigurationException: Config value not found: TakeoffWaypointDistance
 at rof.campaign.config.ConfigManager.setParam(ConfigManager.java:210)
 at rof.campaign.config.ConfigManager.readFile(ConfigManager.java:123)
 at rof.campaign.config.ConfigManagerCampaign.read(ConfigManagerCampaign.java:131)
 at rof.campaign.config.ConfigManager.initialize(ConfigManager.java:43)
 at rof.campaign.campaign.Campaign.readConfigs(Campaign.java:102)
 at rof.campaign.campaign.CampaignGenerator.generate(CampaignGenerator.java:70)
 at rof.campaign.gui.maingui.CampaignGeneratorGUI.makeCampaign(CampaignGeneratorGUI.java:493)
 at rof.campaign.gui.maingui.CampaignChooseServiceGUI.actionPerformed(CampaignChooseServiceGUI.java:243)
 at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
 at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
 at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
 at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
 at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
 at java.awt.Component.processMouseEvent(Unknown Source)
 at javax.swing.JComponent.processMouseEvent(Unknown Source)
 at java.awt.Component.processEvent(Unknown Source)
 at java.awt.Container.processEvent(Unknown Source)
 at java.awt.Component.dispatchEventImpl(Unknown Source)
 at java.awt.Container.dispatchEventImpl(Unknown Source)
 at java.awt.Component.dispatchEvent(Unknown Source)
 at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
 at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
 at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
 at java.awt.Container.dispatchEventImpl(Unknown Source)
 at java.awt.Window.dispatchEventImpl(Unknown Source)
 at java.awt.Component.dispatchEvent(Unknown Source)
 at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
 at java.awt.EventQueue.access$500(Unknown Source)
 at java.awt.EventQueue$3.run(Unknown Source)
 at java.awt.EventQueue$3.run(Unknown Source)
 at java.security.AccessController.doPrivileged(Native Method)
 at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
 at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
 at java.awt.EventQueue$4.run(Unknown Source)
 at java.awt.EventQueue$4.run(Unknown Source)
 at java.security.AccessController.doPrivileged(Native Method)
 at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
 at java.awt.EventQueue.dispatchEvent(Unknown Source)
 at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
 at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
 at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
 at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
 at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
 at java.awt.EventDispatchThread.run(Unknown Source)

 

Posted

Hello

 

work in 0.3 version, but with v 1 released, i got this message : config value not found : Takeoffwaypointdistance

 

here the PWCGerrorlog file

 

Thanks for help

Start PWCG from BosCampaign.jar file instead of .exe. Worked for me.

Posted

cannot open the .jar file, it looks for a program, and not open with java

Posted

@ Zeufman:

I had the same problem. What you need to do to solve this is:

Make a shortcut on the desktop (or wherever you like) and start from the shortcut. It worked for me.

Good luck!

Posted

same with a shortcut, need program to open the .jar

 

Meanwhile, the PWCGBos.exe in v 0.3 works fine. With v1 , error unable to define Takeoffwaypointdistance

Posted

Ok, sorry.

I do have the same problem, but with the shortcut it went away.

If the latest version of Java is installed, I don't know how to help.

PatrickAWlson
Posted

Short version:to all:

Use the jar and not the exe.  

 

Long version:

The exe is created with a program called launch4j.  I thought that the exe was created as a reference to the jar - i.e. do it one time and it will always run current jar.  Instead it looks like the exe embedded the  old version of the software.  I will correct this one way or the other in the first bug fix drop.

  • Upvote 1
Posted

Short version:to all:

Use the jar and not the exe.  

 

Long version:

The exe is created with a program called launch4j.  I thought that the exe was created as a reference to the jar - i.e. do it one time and it will always run current jar.  Instead it looks like the exe embedded the  old version of the software.  I will correct this one way or the other in the first bug fix drop.

 

:cool:

Posted

So I gave this a try today,   Set difficulty at custom, wanted  auto mix,  and map icons, but there is no map icons, either with small map or fullscreen map view.   No waypoints either on screen.

 

Something I am missing?

Posted

Pat,

 

I reached November 1st, flying with JG51, FW190. The map is the winter one, snow everywere, but the AI skins remained the standard summer/autumn ones.

Is something You have still to add, or I stumped in a bug of sort?

 

Anyway, thank You for PWCG!

 

:salute:

Fazer.

PatrickAWlson
Posted

PWCG supports skin transitions but they have to be configured.  I have very few skins identified for the units in PWCG.  If somebody can match a skin with a unit / time period I will do the configuration.

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