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Jason_Williams

PWCG for BOS Beta 3 Available for Testing

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I don't know if it has been mentioned before, but in "Pilot selection" you can change whatever you want, it has no effect on the flight.

I had initially a flight of 2, changed it to 6, accepted the mission and we were with 2 on the runway.

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The dogfighting right after takeoff... it is not easy to come by. If you tone down the possibility for enemy a/c you will have next to no targets. If you have enemy a/c around the possibly fly by right beside your airbase. I was not able to find a happy middle ground sadly.

 

You can adjust the patrol mission length under "Patrol Distance Base" and "Patrol Distance Random". I have 70 km and 100 km there.

 

I think I used the Pilot selection option 4 or 5 times and it worked. As with the weather. I have clouds and clear skies and everything.

Edited by 74_jim_nihilist

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I changed the patrol length to 40 and 40, so max is 80. Suits me better.

The pilot selection does work for you? Strange. I just tried it again, from 3 pilots to 5 pilots and it did not work (as in: 3 planes spawned).

I'll delete everything as soon as Patrick delivers the next version to make sure it's not some old files messing around.

 

With the exeption of the patrol length I like the settings and leave'm for the time being.

Really enjoying PWCG.  

 

:good:

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Just wondering, are appropriate BoM aircraft going to be available as flyables and AI in later versions of PWCG?

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I should think so.

But I guess Patrick want BOS to run smooth first.

It's only a couple more months to see BOM released, so if BOS runs ok by that time, PWCG for BOM is not that difficult (IMHO).

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I don't know if it has been mentioned before, but in "Pilot selection" you can change whatever you want, it has no effect on the flight.

I had initially a flight of 2, changed it to 6, accepted the mission and we were with 2 on the runway.

I confirm this. A few days ago, i was trying to set myself as the flight leader. I deleted 3 bot-pilots in the Pilot Selection, then added 2 serzhants. But in mission, there was 4 aircrafts on runway, with my character as flight leader and me as wingman.

Edited by Rasim

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Patrick, I made another observation:

Flight with 4 stuka's. Changed them to a 6 ship flight in the setup, accepted the mission and there spawned only 4 (the initial setup, so for me the pilot selection defo does not work, but the funny thing is that in the debrief the program mentioned 6 planes. There were only 4, I really can count that far  ;) )

Anyway, we took off, no problems when setting the initial WP to 500.

As we climbed, I thought "how are they doing it" (the AI). They kept climbing and climbing and I could never catch up with them, although I was setting the rpm and manifold to its climb limits.

After some time (forgot how much time, but estimate about 10-15 minutes) the leader suddenly descended and headed for home and within some seconds the number 2 and 3 developed engine troubles as they were spitting black smoke. Eventually number 2 and 3 both bailed. The leader never made it home, he crashed in some field. I guess I know why I did not catch up. They never watched their limits.

 

I tried to pursue the mission as a lone wolf and was subsequently shot down by EA. 

Edited by Bando

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I confirm this. A few days ago, i was trying to set myself as the flight leader. I deleted 3 bot-pilots in the Pilot Selection, then added 2 serzhants. But in mission, there was 4 aircrafts on runway, with my character as flight leader and me as wingman.

Hm, will try it again, as soon as I have time. Maybe I was wrong.

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Hi all,

 

I'm having a problem with PWCG, I've used it in RoF for years so I'm not completely new to it. With BoS however, when I go into "configuration" I don't see an advanced settings tab, only "user preferences" or "GUI" tabs, nothing to alter air and ground density, or anything else. I've updated Java but that made no difference.

 

Any advice would be most welcome as this is a great add on to an already great sim.

 

Cheers

Edited by keeno

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Thanks Dauntless for the speedy response, I'll try that.

 

Cheers

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Thanks Dauntless for the speedy response, I'll try that.

 

Cheers

 

That was a change made for RoF some time ago and carried over to BoS.  Some settings are universal and available from the main page.  Most settings are campaign specific and accessible from the campaign menu.  This allows different campaigns to be customized.

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I did some testing with initial WP altitude with bombers. I think the bombers are fine with 200m altitude at first waypoint, they don`t climb as well as the others we talked about earlier. Made a few missions with Heinkel and Pe-2.


 


But I think the first waypoint is too close on this Pe-2 mission, the flight have to fly around after the take off to reach it and that will cause some nose dipping when making a hard turn. I did see this with Heinkel too. No one crashed but it could cause trouble in some cases. And when you change bombload, it won`t show in the mission. I attached a Pe-2 mission file here.


 Missions.zip


 


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I think you're right Zami. About that first WP. It is set initially at 200. I think the altitude does not matter so much, but the positioning is crucial.

Lots of times the leader takes off and  turns sharply to intercept this WP because at TO is was behind him. Maybe setting this WP in front of the flight will help.

Or make this WP "wider" as in the WP trigger to go to the next is larger. I don't know, but maybe the wind setting has something to do with it. Lots of missions the wind is 0, so taking off direction can be anything.

If the wind is steady, the TO run would be against the wind as much as possible.

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I think you're right Zami. About that first WP. It is set initially at 200. I think the altitude does not matter so much, but the positioning is crucial.

Lots of times the leader takes off and  turns sharply to intercept this WP because at TO is was behind him. Maybe setting this WP in front of the flight will help.

Or make this WP "wider" as in the WP trigger to go to the next is larger. I don't know, but maybe the wind setting has something to do with it. Lots of missions the wind is 0, so taking off direction can be anything.

If the wind is steady, the TO run would be against the wind as much as possible.

Please note that I am talking only about the bombers here. Other planes are different IMO and adding the altitude to the initial WP for them is reasonable and helpful. 

 

But too tight turning just after the take off can cause trouble for any plane.

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I started yesterday a He 111 campaign as number 8 and about half a minute after TO the leader made a very sharp rightturn from starting direction 126° to 0°, which was very hard to follow. Then thr climbing procedure began, we climbed above the closed highfog cloud and then we were turning circles in 1200m.

After the fourth or fifth circle I gave up. I started a new mission with rare clouds. After takeoff the same sharp rightturn, but this time we flew to the target. Maybe the leader has problems to orient with closed cloud cover. And a sharp, almost 270° rightturn immediately after takingoff, with Heinkel bombers in a fighterturn, one wing to the ground the otherone high in the sky, does not look very realistic.

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Dauntless, Pat,

 

yes, that's it, found it and works a treat. Into battle!!!!

 

Cheers.

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I Pat.

I just come back to BoS with your wonderful tool.

I fly an intercept mission as a wingman at Evlampievsky aerodrome, at 1942/08/01, in a BF109 F4 of III JG 52.

We did not encountered any ennemy planes, but keeping the formation was enough for me. Your flight plan allow me to keep with the leader, but I had some difficulties to stay with him...lack of training....

I noticed at the end that my IA leader land largely before the runway. As I use Icon I can confirm you that tte landing point was before the runway. There was no wind. As there is a river in front of the airfield, it was near that he land inside it ! the landing point was before the river...

 

I have some questions:

Do you plan to add radio messages ? I feel a bit alone with not messages at all from my leader. It should be great to have informations when reaching Ingress or outgress point, starting the approach to land, ...or of course beeing in contact with enemy planes !

Should it be possible to have informations in mission briefing recalling the cruise speed used for the flight ? As I had some difficulties to keep with my leader, it should have helped me to keep the good speed. Of course they are in PWCG, but I do not have yet a double screen. So I have to go out of BoS to see it, this could be a source of crash...

Edited by lefuneste
  • Upvote 1

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I started yesterday a He 111 campaign as number 8 and about half a minute after TO the leader made a very sharp rightturn from starting direction 126° to 0°, which was very hard to follow. Then thr climbing procedure began, we climbed above the closed highfog cloud and then we were turning circles in 1200m.

After the fourth or fifth circle I gave up. I started a new mission with rare clouds. After takeoff the same sharp rightturn, but this time we flew to the target. Maybe the leader has problems to orient with closed cloud cover. And a sharp, almost 270° rightturn immediately after takingoff, with Heinkel bombers in a fighterturn, one wing to the ground the otherone high in the sky, does not look very realistic.

This circling can happen and I don't think it is because of clouds. I have seen AI wing leaders which flew under the cloud cover and saw enemy a/c above cloud cover - which tells me that the AI can see through clouds.

 

I know in ROF the AI can't see through clouds, but for BOS I am not sure. It is interesting anyway when the AI registers enemy a/c and when not.

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This circling can happen and I don't think it is because of clouds. I have seen AI wing leaders which flew under the cloud cover and saw enemy a/c above cloud cover - which tells me that the AI can see through clouds.   I know in ROF the AI can't see through clouds, but for BOS I am not sure. It is interesting anyway when the AI registers enemy a/c and when not.

 

They dont... at least on QMB, if you set with a lot of clouds and you manage to break the line of sight with the clouds the AI will disengage. But I can confirm that with PWCG they behave exactly as you said. 

 

I'm also having some weird issues with my flight when they see any attacker/bomber, as they are priority targets they go for them, but they completely forget about the nearby fighters. I had a sortie where my 4 wingmen were chasing down a lone IL2 while a flight of 4 laggs came behing them and started shooting, they didnt even try to evade.

Edited by istruba

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Yup, I can confirm all of this.

 

I'm also having some weird issues with my flight when they see any attacker/bomber, as they are priority targets they go for them, but they completely forget about the nearby fighters. I had a sortie where my 4 wingmen were chasing down a lone IL2 while a flight of 4 laggs came behing them and started shooting, they didnt even try to evade.

Also the AI priority seems very high to attack damaged a/c. More than one time I was flying in my flight and enemy a/c overtook me without attacking me, just to attack a friendly a/c flying in front of me. One could say they get Tunnelvision. I am unsure if this is just Rookie AI behaviour or a flaw.

Edited by 74_jim_nihilist

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A few observations of a Pe-2 Bombing Mission:

Task was to bomb an enemy airfield. Was a flight of 4 Pe-2, I was the last one.

I selected a bomb loadout for my aircraft, but the rest of my flight did not carry any bombs. When we arrived at the target, the flight leader said something like "drop bombs on my command", but I was the only one to drop a few bombs. The rest just started circling around over the enemy airfield. 

Another small issue was, that the other Pe-2s where not fliying straight while enroute, instead they where "wobbling" up and down (Always elevator up and down).

Maybe this will be of some help..

 

Also, are ground kills listed somewhere in PWCG? I can only claim aircraft-kills...

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Also, are ground kills listed somewhere in PWCG? I can only claim aircraft-kills...

Last time I checked, to get credited for ground kills, just claim a kill on any type of aircraft, and PWCG will automatically change it to what it really was, wether that's a different type of plane or a ground unit. The AI pilots will only claim aircraft, though.

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Last time I checked, to get credited for ground kills, just claim a kill on any type of aircraft, and PWCG will automatically change it to what it really was, wether that's a different type of plane or a ground unit. The AI pilots will only claim aircraft, though.

 

Wow, never knew that.

Will try tonight.

 

Thanks.

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Wow, never knew that.

Will try tonight.

 

Thanks.

Last time I checked was a while ago, so Pat might have changed it since then. Then again, you never know :)

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Last time I checked, to get credited for ground kills, just claim a kill on any type of aircraft, and PWCG will automatically change it to what it really was, wether that's a different type of plane or a ground unit. The AI pilots will only claim aircraft, though.

I did not know that either. Thanks  :)

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I did not know that either. Thanks  :)

 

Doesn't (or shouldn't) work that way.  Ground kills are awarded automatically.  No need for claims.  Claims are only for aircraft and aircraft claims do not influence ground kill awards.  AI pilots will be awarded ground kills the same as the player.

 

The difference comes from experience with the logs.  Ground claims are almost always awarded to a distinct victor, making use of the logs and only the logs effective.  

 

Air kills often do not have a distinct victor.  Older versions of PWCG that relied exclusively on the logs had issues with players feeling that they had scored a victory but had not had it credited.  That resulted in the quite complex air victory logic, with the desirable side effect of allowing the player to under claim if he wants or even over claim (with the possibility of denial) if he chooses.

They dont... at least on QMB, if you set with a lot of clouds and you manage to break the line of sight with the clouds the AI will disengage. But I can confirm that with PWCG they behave exactly as you said. 

 

I'm also having some weird issues with my flight when they see any attacker/bomber, as they are priority targets they go for them, but they completely forget about the nearby fighters. I had a sortie where my 4 wingmen were chasing down a lone IL2 while a flight of 4 laggs came behing them and started shooting, they didnt even try to evade.

 

PWCG does not distinguish (and cannot as the ME does not support it) target priority.  All enemy aircraft are designated as targets for fighters.  Who to attack is up to the AI.

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Doesn't (or shouldn't) work that way.  Ground kills are awarded automatically.  No need for claims.  Claims are only for aircraft and aircraft claims do not influence ground kill awards.  AI pilots will be awarded ground kills the same as the player.

 

Ok, thanks for clarifying that. 

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Where does one see those ground kills?

Are they mentioned in the debrief?

I never saw 'm, and I blew up quite some stuff....

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You're right of course, never noticed them. Sorry  :blush:

 

Here's another thing I observed while flying the Yak:

 

post-675-0-80263300-1447786090_thumb.jpg

 

Look at the ammo scheme and unlocks. They differ.

You have to reselect the bombs if the bombs are to be carried.

Edited by Bando
  • Upvote 1

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Another Pe-2 test mission, target was an train station. Take off was good, although the first WP is too close to the airfield so planes circled around to reach it as reported earlier. The target was under a thick cloud layer. Planes bombed still through it. But the train in the targeted station was not on tracks and exploded when it spawned. I attached picture here and a mission file if it is needed.

 

post-17513-0-12020500-1447870421_thumb.jpg

 

Missions.zip

Edited by Zami

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Next mission with Pe-2 was to attack enemy troop concentrations. Mission went well overall, clear skies and my filght bombed succesfully the enemy.

Here are couple of things that came up.

1: At the 7th WP there is a flight of 4 He-111 near Kachalinskaya. Leader of those Heinkels headed for SE and rest three of the flight remained circling near the WP when we flew over them. But it was nice to see that escort AI has improved, they did not engage those bombers like they used to.

2: On the target area I noticed that there was AA gun on top of the enemy APC and two Stugs was too close of each other. 

3. Planes did not land. They just kept circling around the last WP.

I attached pics and the mission file.

post-17513-0-20126700-1447876469_thumb.jpg

post-17513-0-02265100-1447876488_thumb.jpg

 

Missions2.zip

Edited by Zami

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to 3. Did you land and taxi off off the runway? They usually won't land if your plane is parked there. I have seen the AI land.

No, I did not land myself because I was the last guy in the flight. Good point though.

Edited by Zami

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Made a Stuka mission too. It went pretty smoothly, Stukas bombed the target as they should. On the way to the target I saw a lone Pe-2 bombing an bridge at the front lines, nice to see these random actions happen :).

 

The thing that caught my attention was the waypoint after the dive bombing. Flight leader tried to get at very high altitude on the way home, I`d say something like 3000 meters. I think that after dive bombing, waypoints for Stuka should be something like 1000-1500 meters at maximum. Fw-190 escorts were flying lower than the Stukas when heading to home.

If the target is not destroyed then climb and circle around for another attack.

Edited by Zami

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Hey Guys,

I used this program for ROF and loved it. I haven't tried this for BOS yet but will. I just wanna know can this be used for COOP missions somehow. Im just curious, Thanks in advance!

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