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Jason_Williams

PWCG for BOS Beta 3 Available for Testing

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Clearly I must be doing something wrong. Everything seems to work fine apart from one thing: I can't file a mission report.

 

I think I've followed Pats instructions: Set up the mission, click "accept" to generate, go into the sim, where the missions has now appeared, fly the mission, finish mission, go into PWCG and... what? The "combat report" button is greyed out to me, as if I didn't fly the mission.

 

So far I haven't yet flown a succesful mission (flying LaGGs we're getting absolutely slaughtered by much smaller numbers of Bf 109s - hooray for realism!) Does the mission have to be succesful or generate results (apart from losses) in order to file a combat report?

 

Otherwise everything seems great, if still obviously unfinished. I've noticed no performance issues, despite doing stress tests, where I set the maximum number of planes genrated to 50 (25 for each side) and number of opposing flights to 3.

 

As soon as I find out how to progress, I'm all set for having massive amounts of fun. Great job so far Pat :salute:

 

If you had Warham IL-2 Career Generator installed before then the Startup.cfg contains an additional line that places the mission log files in the folder "Log\ILCG".  This will prevent PWCG from finding the mission log files and the Mission Report function will be grayed out. So delete that line from Startup.cfg.

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If you had Warham IL-2 Career Generator installed before then the Startup.cfg contains an additional line that places the mission log files in the folder "Log\ILCG".  This will prevent PWCG from finding the mission log files and the Mission Report function will be grayed out. So delete that line from Startup.cfg.

 

Thanks man! That obviously is the issue :salute:

 

So I simply delete the entire line, and I'll be fine?

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Thanks man! That obviously is the issue :salute:

 

So I simply delete the entire line, and I'll be fine?

 

Yes, that`s it.

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One more thing I noticed: my jg52 flight leader was flying the mission at full power all the time, nobody could catch up with him. I had to use emergency power to form up. I think ai leader speed should be reduced a little.

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Having started a new campaign with the Yak-1 I can confirm the engine startup issue. The entire flight starts on the runway with engines running, but after a few seconds they cut out for all of us (my own engine included) for no apparent reason. The entire flight then tries to start them up again, but usually only one or succeeds. When I try to start up myself, the auto startup just runs mixture up and down repeatedly without starting.

 

BTW: Performance is awesome. For this campaign I deliberately tried to break the sim by setting high thresholds for flight sizes, spawn distance and number of flights. This first mission loads with something like 20 - 25 planes already in the air in addition to my own flight of 8 fighters, it's an awesome sight to see formations of 12 IL-2s. The mission takes a while to load but runs silk smooth.

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-snip-

 

BTW: Performance is awesome. For this campaign I deliberately tried to break the sim by setting high thresholds for flight sizes, spawn distance and number of flights. This first mission loads with something like 20 - 25 planes already in the air in addition to my own flight of 8 fighters, it's an awesome sight to see formations of 12 IL-2s. The mission takes a while to load but runs silk smooth.

 

I use 50 friendlies/50 foes, high ground traffic/objects, 85% encounter rate (gotta get the most of my game time) and a max of 3 enemy flights... I usually fly with the Staffel at full strength.

 

Last night I flew an intercept where I ended up with no less than 30 fights - LaGG's, La-5's and Yak's... Managed to down two and then we got the call to get the heck out of there.  :happy:

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Played Il-2 mission earlier and noticed that Stalingrad has buildings and structures missing. Not all but I would say about half are not there.

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I use 50 friendlies/50 foes, high ground traffic/objects, 85% encounter rate (gotta get the most of my game time) and a max of 3 enemy flights... I usually fly with the Staffel at full strength.

 

Last night I flew an intercept where I ended up with no less than 30 fights - LaGG's, La-5's and Yak's... Managed to down two and then we got the call to get the heck out of there.  :happy:

So....it's working well for  you?

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So....it's working well for you?

Yeah. Performance is solid, even with large numbers of aircraft for me as well, and my system is four years old.

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Finally got my first Yak-1 mission to work. At first I and the flight leader took off normally, while the rest cut out their engines. Finally after we had done a few circuits of the base (propably after 2 - 3 minutes), the rest of them started their engines again and took off fast and in an orderly fashion. Great, I thought, let's get to that objective (a flight of Pe-2s we were supposed to be escorting) but no: Instead we went after a wild goose chase after a lone He 111 that passed over our airfield at high altitude. After approx. 15 mins we had hunted it down and quickly shot it down. I took a bit of fire and had an oil leak, so I had to return to base, where I made a safe landing. We never saw our designated bombers or flew over the target area.

 

Two points here: There is definately an issue with the AI yaks engines cutting out while sitting on the runway. Also: there seems to be an issue with the AI flight leaders prioritizing an escort mission, before the rendevous with the designated flight it's supposed to cover.

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Couple of quick ones. First, I got Iron Cross 2nd Class, the text is partially behind the picture of the medal.

post-17513-0-25793200-1445033645_thumb.jpg

 

 

Secondly, I saw a artillery piece under the train station. This was on that same JG53 mission I got the medal from.

 

post-17513-0-88374300-1445033848_thumb.jpg

Edited by Zami

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Man that's great.....I'll give it a go as well.  Thanks all.

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Noticed the AI doing a few strange things, like deploying gear before the runway is visible above the cloudline, or things that just defy rational thinking, like trying to climb and engage russian La-5s that are 2km above them. 

 

Oh, and after managing to nosedive through cloud and smash into the ground, I've discovered that the system doesn't seem to register injury by 'unknown'. Such as the ground.

 

Also, I can second flight leaders flying too fast. All of my missions so far as a wingman, I've struggled to maintain cruise with the rest of the formation without being at combat power. The AI formations are somewhat ragged as well, with the wingmen desperately trying to catch the lead element rather than staying in formation.

Edited by Libelnon

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It won't let me accept the mission no matter what pilot I choose from JG51.

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Noticed the AI doing a few strange things, like deploying gear before the runway is visible above the cloudline

 

Deploying gear? Do you mean you actually have landings? I haven`t seen AI landing so far.

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PWCG is working fine so far except one thing...

 

It is more a graphic issue... Is there any bloom or shine effect embeded in here?

 

Everything is so white... The overcast is too brigth and too white, I have the same issue with snow... I can't see any detail over it, it is desperatly so white and shiny..

 

I've tried in single mission, or in multiplayer and the game looks juste ok... It happens only with PWCG...

 

Is someone experiencing the same thing?

 

It is a known issue and is there something to change somwhere in order not to have this too shiny/bloomy effect?

 

Thx for any help

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Yes,same with me,everything is so whitely white.I even had to do gamma correction and my monitor adjusted,but still there is smtg in cfg that forces the game to behave like there are 2 suns shining at russia at the same time  :biggrin:

And i cant get the CG log the mission results.No afteraction report.Tried 3 different new campaigns,but no luck  :russian_ru:

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Regarding the white issue: check the campaign date. If it's set in summer, you are getting summer sun on winter snow. Which would indeed be very blinding.

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Well, I tried another PWCG test mission today - was supposed to be flying 3rd in a group of 4 Peshka's, and I left air starts ticked because I'm not really there with my engine management/takeoff procedures yet.  But when I spawned in I was all by myself (or at least I seemed to be - I cycled through the friendly camera positions and the other planes were out there somewhere, and were all wearing the custom skins I had assigned them in PWCG, but they did not appear to be anywhere near me).  I circled around hoping to catch sight of my flight buddies, but never did spot them.

 

Then I tried to exit the mission and try again, but the game failed to recognize my Esc key and would not let me exit (had to alt-tab out and shut it down externally).  Looks like that bug is back again.

 

Also (not a PWCG problem of course), the bubble of blur was so bad that I was not going to be able to fly the mission anyway - is that ever going to be addressed or is it as good as it's ever going to get?

 

I hope Pat can get PWCG adapted to BoS as it was a real boon for SP in RoF and I think would really help things with BoS SP, but I'm not sure how much more testing I'll be able to do under these current conditions 'cause it just depresses me too much every time I load in and see what it looks like from the cockpit at the altitudes I would be flying.

 

Maybe I'll just have to play the tanks - I don't think the bubble of blur is as visible from ground level.

Edited by TG-55Panthercules

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Yes,same with me,everything is so whitely white.I even had to do gamma correction and my monitor adjusted,but still there is smtg in cfg that forces the game to behave like there are 2 suns shining at russia at the same time  :biggrin:

And i cant get the CG log the mission results.No afteraction report.Tried 3 different new campaigns,but no luck  :russian_ru:

 

By any chance you have this?

 

If you had Warham IL-2 Career Generator installed before then the Startup.cfg contains an additional line that places the mission log files in the folder "Log\ILCG".  This will prevent PWCG from finding the mission log files and the Mission Report function will be grayed out. So delete that line from Startup.cfg.

Edited by Zami

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No,not that.I found where the problem was (at least it works now) My startup.cfg kept overwriting mission textlog line from 1 to 0.So I made it read/only.And it works  :)

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What a great surprise.  Testing now.

I started a LaGG campaign and selected Svelty Yar as the home base.  The mission however generates Yaks, not LaGGs at the squadron aircraft.  Not a biggie, but hope it can be fixed.

 

Jason, I'd be pleased to volunteer if Pat requires any assistance with updating the look of the interface to an appearance matches that within BoS.  This might also allow him to concentrate on what he does best.   

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What a great surprise. Testing now.

I started a LaGG campaign and selected

Svelty Yar as the home base. The mission however generates Yaks, not LaGGs at the squadron aircraft. Not a biggie, but hope it

can be fixed.

 

Jason, I'd be pleased to volunteer if Pat

requires any assistance with updating the look of the interface to an appearance matches that within BoS. This might also

allow him to concentrate on what he does best.

You can do it already. BosCampaign/data/images contains all you need to change the looks of the PWCG :)

Edited by Zami

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Hi Zami, that's right.  I've done this a few times in the past with Rise of Flight's PWCG too. 

I've also lost some when the newest update overwrote all my previous work (my own fault of course).  That's why I hoped to offer a hand doing some work on a more official one.  It would be great to redesign things to avoid the image stretching that the current menus experience too.

 

Untitled-1_zps011d6dca.jpg

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What are the options for ground attack as a German pilot? I had a read through the unit information thread and got the impression that history may be limiting what is available with the BoS plane set. Can someone shed some light?

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Hi Zami, that's right.  I've done this a few times in the past with Rise of Flight's PWCG too. 

I've also lost some when the newest update overwrote all my previous work (my own fault of course).  That's why I hoped to offer a hand doing some work on a more official one.  It would be great to redesign things to avoid the image stretching that the current menus experience too.

 

Feathered, that would be great! That picture looks awesome  :salute:

What are the options for ground attack as a German pilot? I had a read through the unit information thread and got the impression that history may be limiting what is available with the BoS plane set. Can someone shed some light?

 

You can select Fw-190 for a ground attack career. Germans don`t have a plane like Russian Sturmovik which is dedicated close support plane. Jabo is the only choice for Germans. Stuka is solely for dive bombing in PWCG.

Edited by Zami

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Featherd,outstanding work there in RoF.I think the best would be to contact Patrick directly via PM.He wrote recently that he will be off like for a week.So answer from him may take some time.Nevertheless your contribution is more then welcome! Looking forward to what you can bring in  :salute:

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Hi Zami, that's right.  I've done this a few times in the past with Rise of Flight's PWCG too. 

I've also lost some when the newest update overwrote all my previous work (my own fault of course).  That's why I hoped to offer a hand doing some work on a more official one.  It would be great to redesign things to avoid the image stretching that the current menus experience too.

 

Untitled-1_zps011d6dca.jpg

 

Oh please do. I'd happily donate a couple of bucks towards the effort. I've always admired your design work. It's hard to imagine that you're really colour blind.

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Regarding the white issue: check the campaign date. If it's set in summer, you are getting summer sun on winter snow. Which would indeed be very blinding.

Tried to start the campaign in December and it does not changed much... Overcast is still too white and snow too...

 

Anything else to try?

 

Thanks

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Tried to start the campaign in December and it does not changed much... Overcast is still too white and snow too...

 

Anything else to try?

 

Thanks

 

Try with gamma and sweetfx

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Just want to express my appreciation to Patrick in particular but also everyone helping him whip PWCG for BOS into shape. This effort is IMO, the one thing that this fine game needed. Even in it's early build PWCG is already a game changer for me, turning the SP experience into a diverse, exciting and memorable experience. Today I flew 3 missions, an aggressive patrol over Stalingrad and two intercepts. Each was different and varied from a wild fight over enemy territory in which I shot down two Yaks before beating a hasty withdrawal to an intercept with no contact at all. Each was fun and immersive. To fly as a wingman rather than leader provides a different perspective and is something I am very pleased about.

 

There are of course issues to be resolved with PWCG. For me the program freezes occasionally and must be restarted. I notice the others in my group do some odd things occasionally and I haven't seen them land after missions. There is nothing yet going on at our base in terms of the control tower directing take offs or landings, soldiers milling about or other aircraft in their pens or elsewhere on the field. I don't see much in the way of flak or ground activity. But these are small things likely to be addressed.

 

Thanks once again to Pat, to everyone helping him and to Jason/developers for embracing the effort.  

Edited by TheSNAFU

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Had a strange experience with a scramble mission today: Our flight of four Yaks took off (without engines cutting out btw) in overcast weather to intercept an enemy flight.

 

Promptly upon emerging above the cloud layer we were jumped by a pair of Bf 109s from high above. They damaged me and took down two of the others in short order. I dived below the cloud layer and realizing nobody had followed me I climbed back up and was met by a strange sight: The remaining Yak-1 was circling around our home base a few hundred meters above the cloud layer, taking no action at all against the two Messers. The 109s on the other hand followed him closely at a distance of less than 100m but never opened fire on him. Moving closer one of the 109s broke off and started dogfighting me - very poorly as if he was running on cruise power - and I promtly shot him down. The other 109 continued to placidly follow my flightmate who appeared stuck in waiting mode. When ever I attacked him he would take evasive action, but as soon as I broke off the attack to come around again, he'd climb back up and park himself behind the other Yak. Eventually I shot him down as well and went down to land safely. The other Yak made no move to return to base, and we never saw any other planes.

 

Two victories for me, for no pilot losses (both our guys bailed) but a very strange mission that definately did not feel right.

 

No AI Yaks ever fought back and the 109s apparently decided to join forces with the kast one rather than shoot him down :P

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Had a strange experience with a scramble mission today: Our flight of four Yaks took off (without engines cutting out btw) in overcast weather to intercept an enemy flight.

 

Promptly upon emerging above the cloud layer we were jumped by a pair of Bf 109s from high above. They damaged me and took down two of the others in short order. I dived below the cloud layer and realizing nobody had followed me I climbed back up and was met by a strange sight: The remaining Yak-1 was circling around our home base a few hundred meters above the cloud layer, taking no action at all against the two Messers. The 109s on the other hand followed him closely at a distance of less than 100m but never opened fire on him. Moving closer one of the 109s broke off and started dogfighting me - very poorly as if he was running on cruise power - and I promtly shot him down. The other 109 continued to placidly follow my flightmate who appeared stuck in waiting mode. When ever I attacked him he would take evasive action, but as soon as I broke off the attack to come around again, he'd climb back up and park himself behind the other Yak. Eventually I shot him down as well and went down to land safely. The other Yak made no move to return to base, and we never saw any other planes.

 

Two victories for me, for no pilot losses (both our guys bailed) but a very strange mission that definately did not feel right.

 

No AI Yaks ever fought back and the 109s apparently decided to join forces with the kast one rather than shoot him down :P

 

I have seen this many times. AI becomes passive when they fly around our own air base. Sometimes the CAP circling the base is pretty passive too. I assume it is base protection flight what is flying there. Maybe something wrong about the waypoints there.

Edited by Zami

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I don't know what settings I need to change, but my JG52 career looks like this so far: 2-3 109 taking off only to be jumped and slaughtered by 6-8 enemy fighters :(

Any tips?

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I don't know what settings I need to change, but my JG52 career looks like this so far: 2-3 109 taking off only to be jumped and slaughtered by 6-8 enemy fighters :(

Any tips?

 

I have similar experience so far, though from the opposing side. I'm currently experimenting with allowing smaller number of enemy planes compared to friendly ones, having only 1 opposing flight allowed and decreasing the overall chance of random flights budding in.

 

Also, it might help to set flight sizes for relatively large numbers (4-10 aircraft) That way, when the mission is generated, the generator will generate the "important" flights first and have fewer random flights to throw your way without going over the maximum number of AC for the entire mission.

 

Over all I'd say, that while I so far love the beta, the missions generated are nothing short of a nightmare to survive through. Difficulty is very hard indeed with enemy fighters constantly jumping you and friendly AI often quite inactive.

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For some reason I don't get credit for any of my kills. The debriefing/reply shows target as killed by me, then they are credited to AI wingmen, or as crashes. Is it bug, feature, waiting to be implemented? PWCG for RoF had claim mechanism after mission, I don't see it here.

Also, AIs are very target fixated. When RTB they ignore being shot at, when atacking ground target my flight ignores AI chasing me, when chasing me AI ignores my flight. Not sure if it's BoS limitation or something Pat can fix.

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Here claims is in Combat Report (2nd. page):

 

Claims: 0 - 9

Choose a Mission Result Set: (mission date, hour...)

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