EpeeNoire Posted March 10, 2019 Posted March 10, 2019 (edited) 12 hours ago, AK77 said: This miracle of technology is still here: https://youtu.be/t0wDjE1k0no . Who can repeat this? I guess you're more likely to pull something like this off when a) your ammo actually does something upon hitting your target and b) you fly a plane that outmaneuvers basically any plane of the other faction but still impressive, nonetheless Edited March 10, 2019 by EpeeNoire
1CGS -DED-Rapidus Posted March 10, 2019 Author 1CGS Posted March 10, 2019 (edited) On 3/8/2019 at 1:58 AM, AeroAce said: @-DED-Rapidus Hi dude, just to let you know, the stat page is not working. Thanks Fixed by asf71 Edited March 10, 2019 by -DED-Rapidus
AK77 Posted March 10, 2019 Posted March 10, 2019 Hurray comrades! Speed record set for the ME-109 F-4 (with gunpods). Record holder nick: Player-61310 https://youtu.be/_kfxYaDuiSQ . It is possible, of course, that the record holder has problems with the network, but he uses it ... 2
RAY-EU Posted March 10, 2019 Posted March 10, 2019 (edited) Thank you AK77 , we could send this YouTube videos to FM report ! That’s wrong . I agree with you . Here in this test Report Date 15.4.1943 the Bf 109 E overpass the 900km/h at about 6 km of higher altitude descending at 70% . If the YouTube video if the Bf 109 ( F4 in this case ) was running between 800-900 km/h and more fast at sea level under 1 kilometer high , at sea level , it will happens that : when the plane just move the wings parts would be broken losses in peace’s as a result of the highest friction of the air and the plane could not maneuver any more and when it try turns could not , with the results of land crashing . Augsburg High speed tests with the Me 109 Test Report Nr.109 05 E 43 Date 15.4.43 Copy 3 Dept. Flight Testing Group Properties Results: Maximum values reached with an initial altitude of 35,105' (10.7 km) above sea level and a flying weight of 6,393 lbs. (2900 kg.) The dive was commenced at a horizontal speed of Va = 240 km/h and forward trimmed tailplane to +1° 15 ' by downturn and 100 % engine power. The dive angle was about 70-80° (statement of the pilot.) Maximum indicated airspeed: Vamax = 458 mph (737 km/h) at 14,764' (4.5 km) Maximum true airspeed reached: Vwmax = 563 mph (906 km/h) at 19,029' (5.8 km) Maximum Mach Number reached: Mmax = 0.805 at 22,966 (7.0 km) Dive test true airspeeds Dive test Mach Number For the full report see: Hochgeschwindigkeitsversuche mit Me 109 (pdf) Edited March 11, 2019 by RAY-EU Running fast than 900km/h under sea level could be not posible How we see in the YouTube video before: Watching that is not correct , is that the bf109 F4 over pass the speed of 900 km/h under 1 km of high altitude where the air has the highest density.
RAY-EU Posted March 10, 2019 Posted March 10, 2019 (edited) On 3/10/2019 at 10:53 PM, AK77 said: Hurray comrades! Speed record set for the ME-109 F-4 (with gunpods). Record holder nick: Player-61310 https://youtu.be/_kfxYaDuiSQ . It is possible, of course, that the record holder has problems with the network, but he uses it ... The Plane bf109 F4 could not maneuver as a result of that highest density of the air at sea level under 1 kilometer at a speed between also superior of 800+900 km/h meanwhile the wings parts would be broken and lost as a result the plane could not turn , without any chance of maneuvers would be a probably final destination of land crashing . Edited March 12, 2019 by RAY-EU
-TBC-AeroAce Posted March 20, 2019 Posted March 20, 2019 @-DED-Rapidus @-DED-ASF Hi guys, can you please make the 190 D-9 and the new tanks available please. Thanks Aero 1
-TBC-AeroAce Posted March 24, 2019 Posted March 24, 2019 @JohnnyRed hi dude, can you look at the Russians fourm and see if there is any news about the D9. Thanks
616Sqn_Johnny-Red Posted March 24, 2019 Posted March 24, 2019 I posted a request last Wednesday after Epee mentioned it I believe it's on mate - happy D-9'ing And big thanks to -DED-ASF for sorting it 2
EpeeNoire Posted March 31, 2019 Posted March 31, 2019 (edited) there is a mission where on the airfield kuzmichi, an invisible obstacle is in the middle of the runway. if you drive in it, you die, instantly. also, can we adjust the missions to not heavily favour soviets? german flak hits less frequently than soviet, so on that one mission where airfields can be "captured" by flying over the airstrip below 10 m alt, soviets win this damn easy. also, on missions where tanks can win the mission - soviets win, usually, simply by rushing with tanks. if for planes, winning a mission usually takes some time (say, 500 tickets and those you must earn by destroying stuff) then I dont think tanks should simply win a mission by just being at a special place. that's just really bad design and, frankly, kinda stupid. can we have some missions with equal chances for both sides? that would be really nice Edited March 31, 2019 by EpeeNoire
CUJO_1970 Posted April 8, 2019 Posted April 8, 2019 On 3/31/2019 at 12:59 PM, EpeeNoire said: there is a mission where on the airfield kuzmichi, an invisible obstacle is in the middle of the runway. if you drive in it, you die, instantly. Yep, just ended a 47 plane kill streak by running into this invisible object in the middle of the damn runway and exploding - lol. Maybe we could get this removed?
-TBC-AeroAce Posted April 11, 2019 Posted April 11, 2019 On 4/8/2019 at 3:53 AM, CUJO_1970 said: Yep, just ended a 47 plane kill streak by running into this invisible object in the middle of the damn runway and exploding - lol. Maybe we could get this removed? Yep and at Akatova. It also stoppeda good streak of mine and I nearly cried lol.
616Sqn_Johnny-Red Posted April 11, 2019 Posted April 11, 2019 (edited) You think you've got problems?!? You vain streak monkeys with your death-ray invisible forcefields! Last night I one-shotted myself on Stalingrad2 with time travelling bullets... Exhibit A: A rather uneventful dive-bombing sortie with equally uneventful landing: http://72ag-ded.su:8080/en/sortie/log/1187404/?tour=44 Exhibit B: An equally routine Tac-R sortie with another straightforward landing: The only odd thing about it was the erroneous friendly fire warning, which I discounted as I had definitely not hit any friendly units. http://72ag-ded.su:8080/en/sortie/log/1187406/?tour=44 I woke this morning to discover I'd been killed in the earlier sortie by bullets fired in the later sortie (by me). I reckon that makes me Doctor Strange or something... Edited April 11, 2019 by Johnny-Red
CUJO_1970 Posted April 19, 2019 Posted April 19, 2019 Curious to know what flak and gunnery settings are on this server for the respective sides? On blue side if you drag someone over your base at low level the German AAA just sits there. This is why I think it's so easy for a single Spitfire to come in at low level and clear out an entire German airfield or artillery position. See it constantly on this server. Get anywhere near a Russian AF at any altitude and the fury of a thousand aim bots open up on you and will track you all the way back to your own air base on most maps. Just love getting shot at by Russian AAA over my own airfield. The 61K AAA gun is a total clown gun, especially set at ace level. In real life the gun was hand cranked for elevation and traverse and the barrel overheated regularly - often worn out after 100 rounds. I absolutely despise that gun. Same with aircraft gunners? That impression is probably skewed a little though because of the absurd behavior of the Pe-3 aim bot gunners.
Blackmessiah1975 Posted May 5, 2019 Posted May 5, 2019 (edited) On 3/9/2019 at 8:46 PM, AK77 said: This miracle of technology is still here: https://youtu.be/t0wDjE1k0no . Who can repeat this? AK77, how did you run TacView with Il2? It works with DCS, but I cannot run it with Sturmovik, because it prevents running TacView due to position showing on non-external servers. The second question is: how the "top guys" collect their points with quantity so big? How to destroy 40 targets in one flight with Fw 190's equipped with one bomb? There is 4-6 AAA on enemy airfield, some other stuff, but... what you destroy the most to collect big points? Third case: will be the server restored soon? On 4/19/2019 at 7:42 PM, CUJO_1970 said: Curious to know what flak and gunnery settings are on this server for the respective sides? On blue side if you drag someone over your base at low level the German AAA just sits there. This is why I think it's so easy for a single Spitfire to come in at low level and clear out an entire German airfield or artillery position. See it constantly on this server. Get anywhere near a Russian AF at any altitude and the fury of a thousand aim bots open up on you and will track you all the way back to your own air base on most maps. Just love getting shot at by Russian AAA over my own airfield. The 61K AAA gun is a total clown gun, especially set at ace level. In real life the gun was hand cranked for elevation and traverse and the barrel overheated regularly - often worn out after 100 rounds. I absolutely despise that gun. Same with aircraft gunners? That impression is probably skewed a little though because of the absurd behavior of the Pe-3 aim bot gunners. Russian AI-gunners and AAA are overmodelled. Thank God they (producers) didn't put their planes so overmodelled in BoS comparing to old Il2 game. Flak is the hell, especially Russian ones. How is possible to aim so precisely on incoming dot flying approx. 700 kph (diving Fw 190 or Bf 109)? I'm usually shot down with single shot - first shot one kill with aiming so precise like only Vassily Zaitsev could do. Edited May 5, 2019 by Blackmessiah1975
CUJO_1970 Posted May 5, 2019 Posted May 5, 2019 The stats and points system is very skewed. That’s why you are seeing absurdly out of proportion map victories for red side. 140-38 maps won? Please, that is just absurd. points system rewards players for dying hundreds of times by flying kamikaze missions against ground targets and simply respawning constantly. we had a map where we destroyed 11 T-34, and shot down all the AI Sturmoviks. At the end of the map with about 5 minutes left a human T-34 rolls out of the garage the short distance to the flag and wins the map without red side winning a single victory. Ridiculous.
Blackmessiah1975 Posted May 5, 2019 Posted May 5, 2019 For me missions ended too fast. 50-minute mission ended in 15 minutes, because some tanks captured something. FLAK is too heavy and too precise IMHO (expert?) - maybe should be decreased a little. The one thing that I have in mind is scoring. I have 32 aerial kills actually, 723 score and I'm 53rd in rating (2166 rating points). Some good pilots have less aerial kills, much less score and they are much higher in rating (around 20th place) - having over 5000 rating points. Is it in common with lower death factor or something? I didn't notice my surviving would give me more points than normal, despite of having 11 aerial kills in one streak. Very curious thing. Can somebody explain me what's going on with it?
CUJO_1970 Posted May 6, 2019 Posted May 6, 2019 1 hour ago, Blackmessiah1975 said: For me missions ended too fast. 50-minute mission ended in 15 minutes, because some tanks captured something. FLAK is too heavy and too precise IMHO (expert?) - maybe should be decreased a little. The one thing that I have in mind is scoring. I have 32 aerial kills actually, 723 score and I'm 53rd in rating (2166 rating points). Some good pilots have less aerial kills, much less score and they are much higher in rating (around 20th place) - having over 5000 rating points. Is it in common with lower death factor or something? I didn't notice my surviving would give me more points than normal, despite of having 11 aerial kills in one streak. Very curious thing. Can somebody explain me what's going on with it? Yes, the players that make it back to base get more points. Unless of course you go blow up targets and re spawn dozens of times per map which is favorite red side tactic because they get rewarded for it. Top ranked red pilot last month lost 678 aircraft all on his own and died 305 times...and was rewarded with 2nd place on the server.
CUJO_1970 Posted May 6, 2019 Posted May 6, 2019 Server is back up and running. TY DED 4 hours ago, Blackmessiah1975 said: The one thing that I have in mind is scoring. I have 32 aerial kills actually, 723 score and I'm 53rd in rating (2166 rating points). Some good pilots have less aerial kills, much less score and they are much higher in rating (around 20th place) - having over 5000 rating points. Is it in common with lower death factor or something? I didn't notice my surviving would give me more points than normal, despite of having 11 aerial kills in one streak. Very curious thing. Can somebody explain me what's going on with it? You died 24 times and lost 48 aircraft in less than 6 hours. I can fly for three months and not lose that many aircraft. You are too good a pilot to lose that many aircraft. I saw you flying and thought to myself you are a really good pilot...I would suggest to make it a goal to make it back to base which will mean a change in tactics and probably a more conservative approach. You can wing up with me anytime we are on server together. I'm a loner but I do like to wing up with other players and work as a team - usually I work with 142hektorblack if we are on server together - but that's not going to work if we use different tactics.
RAY-EU Posted May 6, 2019 Posted May 6, 2019 (edited) AA FLAKs seen to be more effective and precisely at plane targets at high altitudes than at ground levels and that should be the contrary. AA flaks should be more precise and destructive at ground level . ‘Several times I bomb one target about 2 kilometers with a 500kg Sc Bomb usually sacrificing my plane in an enemy airfield destroyed by AA flaks with only one pass at 600 km/h also trying to avoid the AAA flak bullets ,mean while I see just after only an enemy plane passing 3-4 times at 350 km/h without any avoiding bullets maneuvers at lower altitude just turning around our Airfield and nothing happens to the enemy plane , Then I ask myself ? I have never could do that with my axis plane without been destroyed And them I thought: if the axis AA flaks shotting inaccurately compared with Soviet AA flaks . ‘This is a topic several times mentioned and exposed with videos like the rear gunners of the Pe2 vs Bf110 effective shooting ; but more important, relevance related in the case of airfields AAA flak defenses . To solve this dilemma I proposed many years ago as an option to promote the sim-game , introduce and test before buying. just free real Internet players access for all bombers rear gunners and AAA airfield Flak guns without any cost , with the option that the pilot could optionally ban their real gunners if he wants . This could be applicable also with the Tanks anti aerial machine gun for a free second player gunners meanwhile the tank pilot is shotting the main 88 mm cannon and driving , so also do not risk their own live while a free third player is using the aerial machine gun of their tank Panzer V or Stalin Tank IS2 ; as well later on for machine guns for ... Ships and Trains ... etc . In Tank Crew . Or for the future Infantry Crew ..... Edited May 6, 2019 by RAY-EU
-TBC-AeroAce Posted May 6, 2019 Posted May 6, 2019 (edited) SERVER DOWN @-DED-ASF @-DED-Rapidus @Johnny-Red Edited May 6, 2019 by AeroAce
Blackmessiah1975 Posted May 8, 2019 Posted May 8, 2019 On 5/6/2019 at 5:10 AM, CUJO_1970 said: You died 24 times and lost 48 aircraft in less than 6 hours. I can fly for three months and not lose that many aircraft. You are too good a pilot to lose that many aircraft. I saw you flying and thought to myself you are a really good pilot...I would suggest to make it a goal to make it back to base which will mean a change in tactics and probably a more conservative approach. You can wing up with me anytime we are on server together. I'm a loner but I do like to wing up with other players and work as a team - usually I work with 142hektorblack if we are on server together - but that's not going to work if we use different tactics. #CUJO_1970 Thnx for kind words. Actually, I learn BoX planes and they performances, that's why I fly not always to save the pilot. Sometimes I want to try how my plane will behave in some situation comparing to enemy plane (altitude, incoming speed, etc.). As I tried to save the life I did 11 aerial streak which was ended by P-40 pilot being at desperate climb lower than me who did a headshot from almost 1500 m distance. That was the most curious thing in this game since I begun to play. In addition, I lost most of "lives" flying bombers or attackers. Soviet AAA mainly defrag my Bf 110 or Hs 129 much earlier than it should be done. #RAY-EU Russian things were always overmodelled and proper way would be to change it a little. Anyway, God Bless them for making such a beautiful game. I wonder what will happen as Me 262 will appear on server.
Blackmessiah1975 Posted May 11, 2019 Posted May 11, 2019 (edited) On 5/6/2019 at 2:56 AM, CUJO_1970 said: you go blow up targets and re spawn dozens of times per map What do you mean "respawn"? Getting disco and back? Or return to base and click "finish mission"? Normally I as I fly, I start from airfield, hunt, go back and land, then click "finish mission" and again. Is there different way? Last time I tried to stay alive and currently flew 13 sorties in few missions (8 aerial kill streak), not dying even once, 10 times successfully landed. I didn't notice any points gaining that way comparing with the other pilots who died often. Interesting thing: I flew in 3 missions with 9 aerial kills (2-4-3 kills) marked on final mission statistics. Then I looked at kill streak and it showed only 4 kill streak. Edited May 11, 2019 by Blackmessiah1975
CUJO_1970 Posted May 13, 2019 Posted May 13, 2019 Interesting anomalies all over the place on this server. These are leading to absurd red victory margins - look at the map victories, it is laughable. Stepnoy AF always scores as forced landing no matter if you land without a stitch of damage. Spartanokova AF - we (blue side) destroyed everything on the AF and it stays active - meanwhile Blue AF are easily taken out with fuel storage being destroyed. Don't even have to destroy the parked airplanes. So red side continues to land no problem, but blue lands at own AF still surrounded by blue flak guns - result: captured. Static object on Kuban map and Novosolkoniki map such as trucks no longer destroyable for blue side. etc etc
616Sqn_SpocksOddSocks Posted May 13, 2019 Posted May 13, 2019 On 4/11/2019 at 3:09 PM, Johnny-Red said: You think you've got problems?!? You vain streak monkeys with your death-ray invisible forcefields! Last night I one-shotted myself on Stalingrad2 with time travelling bullets... Exhibit A: A rather uneventful dive-bombing sortie with equally uneventful landing: http://72ag-ded.su:8080/en/sortie/log/1187404/?tour=44 Exhibit B: An equally routine Tac-R sortie with another straightforward landing: The only odd thing about it was the erroneous friendly fire warning, which I discounted as I had definitely not hit any friendly units. http://72ag-ded.su:8080/en/sortie/log/1187406/?tour=44 I woke this morning to discover I'd been killed in the earlier sortie by bullets fired in the later sortie (by me). I reckon that makes me Doctor Strange or something... I've just had something almost identical: http://72ag-ded.su:8080/en/sortie/log/1229844/?tour=45 http://72ag-ded.su:8080/en/sortie/log/1229848/?tour=45 It was my bombs from a later mission that killed me in this case. Mine was on Kuban, and I'd landed at the strip at the tank base in the Jug. Then, my bombs from a later spitfire sortie (dropped on some ground targets at the German tank base) that killed my previous plane. Thing is, in game, I'd been awarded zero points from the spitfire sortie due to friendly fire, but I had no idea what I could have hit. 5 hours ago, CUJO_1970 said: Stepnoy AF always scores as forced landing no matter if you land without a stitch of damage. Is this on the "Lapino" mission? Lapino airfield always does the same thing on one of the missions, and always has done. I think it's because the spawn point doesn't actually align with the position of the airfield. 1
616Sqn_Johnny-Red Posted May 13, 2019 Posted May 13, 2019 3 hours ago, SpocksOddSocks said: I've just had something almost identical: ...the Gathering has begun! What coloured shield did you dream of comrade? ___ Thanks for the update. This is most interesting. I'd previously thought it might be an issue specific to RankedDEDStalingrad2 / Tanks Rush!, but you are also seeing this in Kuban. This maybe something worth raising in Vaal's thread on game statistics. It may help the the Blue Team to learn that on Tanks Rush! the reds also have an airfield with an invisible object blocking it, collision with which causes instant death. We don't know why either and share their disappointment. 4 hours ago, SpocksOddSocks said: 10 hours ago, CUJO_1970 said: Stepnoy AF always scores as forced landing no matter if you land without a stitch of damage. Is this on the "Lapino" mission? Lapino airfield always does the same thing on one of the missions, and always has done. I think it's because the spawn point doesn't actually align with the position of the airfield. With regard to the "forced landing" issue with active airfields, this problem effects both axis and allied airfields and scoring in-game, but not on the stats, where such "forced landings" count as proper airfield landings. ___ And finally... A word to the wise: the bad vibes here are stifling rational debate. It would benefit the community this server maintains if we could leave out some of the more inflammatory and unsubstantiated statements. Engage constructively with the "other" please. You may discover some common ground. 1
-TBC-AeroAce Posted May 14, 2019 Posted May 14, 2019 SERVER DOWN @-DED-ASF @-DED-Rapidus @Johnny-Red Help please!
Blackmessiah1975 Posted May 15, 2019 Posted May 15, 2019 On 5/13/2019 at 7:19 PM, Rekt said: When you record tracks it should record and save a TacView acmi file also. After you exit the game you can open the acmi file with TacView. This requires that you make a config entry in BOS...not at my home computer so if you Google Il-2 TacView it should come up. Do you mean first I make config for acmi to save? Then (with configured BoS) I record the track and trk and acmi files are saved? Am I correct? On 5/13/2019 at 5:36 AM, CUJO_1970 said: Interesting anomalies all over the place on this server. These are leading to absurd red victory margins - look at the map victories, it is laughable. Stepnoy AF always scores as forced landing no matter if you land without a stitch of damage. Spartanokova AF - we (blue side) destroyed everything on the AF and it stays active - meanwhile Blue AF are easily taken out with fuel storage being destroyed. Don't even have to destroy the parked airplanes. So red side continues to land no problem, but blue lands at own AF still surrounded by blue flak guns - result: captured. Static object on Kuban map and Novosolkoniki map such as trucks no longer destroyable for blue side. etc etc It bothers me no so much, these all problems, but I just want to know how to score. For example, I decided to bomb some places. I took Ju 87 and flew towards Shkolny airfield (red). I saw other people have points for destroyed buildings, control tower, etc. I bombed control tower at Shkolny and nothing happened. Opposite fact: my friend Hawx took some big points everytime he bombs buildings on (a map with the bay and airstart, distant static airfields with near ships, many artillery on the ground near the harbour placed at that bay - I don't remember the name of the map). What is going on? Can someone describe whose targets are destroyable on each map?
Wulf Posted May 21, 2019 Posted May 21, 2019 Anyone know what's happening with the DED Normal server. Seems to have been offline for days now.
616Sqn_SpocksOddSocks Posted May 22, 2019 Posted May 22, 2019 I don't know. Normally, when someone mentions the server is down on the Russian forum, it comes back fairly quickly, but I posted there on Saturday and a couple of others have since then. No reply yet. I can only assume the server admins are busy. I know they've been testing a new build of their expert server, which I think has been down for some time. Perhaps it's related to that. 1
-TBC-AeroAce Posted May 22, 2019 Posted May 22, 2019 SERVER DOWN @-DED-ASF @-DED-Rapidus @Johnny-Red Help please!
II/JG17_HerrMurf Posted May 22, 2019 Posted May 22, 2019 I don’t know where I read it but they are testing a new server or mission build. They said they will be back up “shortly” but did not provide a hard timeline. I thought that was in this thread but I can’t find it now.
616Sqn_Johnny-Red Posted May 22, 2019 Posted May 22, 2019 (edited) 2 hours ago, AeroAce said: SERVER DOWN @-DED-ASF @-DED-Rapidus @Johnny-Red Help please! Hey Aero, See what Spock wrote above mate. It's been reported on the Russian language forum (several times) over the weekend. I expect they're either very busy or having some technical difficulty. Either way there's (sadly), no news. I'll ask for an update if one's not forthcoming soon. Also, while we're on the subject - please don't copy me in with ASF and Rapidus; my involvement with the -DED- group doesn't go beyond appreciating their efforts and telling them when something goes wrong. I admire and respect their support for our community, but my input is simply not on their level. To this end, I don't wish to take credit (or appear to take credit) for their efforts. And anway, there's no need. I subscribe to this thread, so I get an email every time you post something JR Edited May 22, 2019 by Johnny-Red 1 1
-TBC-AeroAce Posted May 22, 2019 Posted May 22, 2019 55 minutes ago, Johnny-Red said: Also, while we're on the subject - please don't copy me in with ASF and Rapidus; my involvement with the -DED- group doesn't go beyond appreciating their efforts and telling them when something goes wrong. I admire and respect their support for our community, but my input is simply not on their level. To this end, I don't wish to take credit (or appear to take credit) for their efforts. Hi, Sorry, I just know that you can actually read their forum, that is why I put you in there. I wont in the future. Thanks 1
616Sqn_Johnny-Red Posted May 22, 2019 Posted May 22, 2019 5 hours ago, AeroAce said: I just know that you can actually read their forum Very very slowly... lol It would probably be more fair to say I know some words. Enough for me to get out of my depth in seconds lol. On firmer ground - I note the server is restored. Thanks to -DED-ASF
CUJO_1970 Posted May 25, 2019 Posted May 25, 2019 Blue destroyed 700 more ground targets and 300 more aircraft so far but are losing by an absurd 75-35 score on actual map victories. Active player base is half what it once was. coconut server going offline soon...the future of normal setting servers doesn’t look so bright right now
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