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About Johnny-Red

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    Aviation History, Il-2 Sim Family, RoF, Skin Art, Film Making, Mission Design, LAN Gaming.

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  1. No 126 Wing RCAF, Aviation Elite Units: 35, Donald Nijboer: Page 71 Page 125
  2. @=FB=VikS 2nd Tactical Air Force, Volume III, Thomas and Shores, page 517 I hope this helps
  3. Me, the Yak and a new pilot Happy days! Posted too fast lol I was going to ask in the last Dev update if the pilots would be in early or later pattern battledress. Absolutely thrilled to see tunics with and without shoulder boards. Outstanding
  4. Many thanks to IDCP and BlackHellHound1 for their beautiful work! Maintaining that constant trend towards greater detail and authenticity I'm also thrilled to hear that we'll soon be joined by a new high-detail Soviet pilot. I presume that our new chap will be in early war battledress like his predecessor? Lets hope he will soon be joined by a lady pilot too
  5. Beautiful work on a beautiful plane. The level of detail here shows just how high the bar has been raised: I can almost feel that surface detail - The Yak-1 was the first kite I could fly online with any hope of surviving. It's great to see this historic and iconic aircraft line being given more substance. Also, furhter to @Diggun's question, does anyone know if the dive speed will be improved by that stiffened wing? It's the only time a get tense flying the Yak.
  6. Beautiful beautiful Hurricane! Thank you so much for this. I can't wait to get my hands on that iconic IIA. The armament options represented here make the Hurricane 5-planes-in-1, and offer a very wide range of Historical deployment options. Thank you for your outstanding work. _________ Digging into my screenie collection, I found this home made skin; a Hurricane II over Lenningrad, sporting local armament conversion (September 2003). Now the future will out-shine the past.
  7. Fantastic work on the Rheinland map. A pleasant surprise to see this level of ongoing committement. Much respect and gratitude
  8. Please keep the markers on Rapidus: Many other servers have them switched off. People who do not like or need them have many other places to go. A few people have asked for markers to be switched-off over time. For people who don't like to see markers; they can be toggled off client-side. For people who worry about other players gaining a functional advantage in combat; why are they even on this server? If everyone has exactly the same advantage, it's no longer an advantage in competitive terms. Most, if not all -DED- Normal regulars are here because the Normal-presets enable them to play. The player base here is far more diverse than on the Expert-preset servers; it includes people who for many different reasons are excluded from the Expert gaming environment. We should strive to bring them together to maintain a vigorous and active player population.
  9. By the time you see this you may have worked it out, but it appears you have the mods turned on mate. I know those servers - including the outstanding Flying Ass Clowns setup. They are only searchable by a client with mods enabled. In "mods on" mode you will not be able to see any "mods off" (standard) servers in the dogfight server browser. Uncheck the "Enable Mods" option in the launcher or in-game go to Settings>Game>under "Customization">uncheck "Enable Mods". This will trigger a client restart in "mods off" (standard) mode. I hope that helps.
  10. I agree with CUJO entirely: Please reinstate bomb aiming assist. Tanks no longer need air-cover to operate. This has undermined tactical gameplay. An unintended consequence has been that ramming has now become the most effective way to attack player tanks: Some players preferred ramming even before the sight was turned off. Now these same people are the only players who can accurately target armour. Bomber player-activity is also reduced as CUJO stated above. People who play normal difficulty should not be required to learn (or may not be able) to use the simulated bomb sighting available on some planes. People don't come here for full realsm. The net effect of turning off bombing-assist has been to reduce player-activity in bombing. _________ I understand how easy it is to bloat a mission with excess linked entities and AI load, but the role of AA does require some revision for the sake of realism and playability: Attacking an alerted airfield with fixed guns solo or in a small group should be a feat of near-suicidal courage. Airfields need to be covered by a withering storm of automatic AA guns of all calibres. Level bombing from medium altitude should be scary, but survivable in most cases. Heavy flak should be very innacurate, but quite concentrated. Some gun-laying for heavy flak should be in game, but there should also be area / barrage fire. Heavy flak should be protected by AA machineguns. Long range aviation (including medium and light bombers) should enter play at the back edge of the map at their respective bombing-altitude. Crews should just focus on the run in and flak evasion. No climbing should be required.
  11. I would respectfully disagree. Bombing assist is for bombers and strike aircraft, not tanks. It was an integral part of the Normal Difficulty game before tanks were included. Having bombing assist for pilots on won't stop me from taking a tank. Turning it off will stop many people from bombing. If bombing assist is turned off, the benefits will go to: Tiger players; who face no persistent challenge on the ground. Fighter-only players; who don't want to be rivalled by bomber-players on the stats. In addition, it undermines the server's status as the game's primary Normal Difficulty server. People who play on Normal Difficulty need a place to play the game that they learned. I don't want to see that already fragmented community seperated by needless customisation. _________ These are tank-stats on the OMD Normal Difficulty server: http://ohmydog.mooo.com:8080/en/tankmans/?tour=6&page=1 These are tanker-stats of a Tiger player who agues to disable standard functions: http://ohmydog.mooo.com:8080/en/tankman/211/spiker/?tour=6 _________ I have witnessed hundreds of player-tanks being rammed by player-aircraft over the years. Most were destroyed. Some players would rather end their virtual life than take a tank and show some skill. Sadly, in some quarters it is now a standard tactic. I regard this kind of behaviour as much nastier and less in keeping with the spirit of the game. Pilots need to support and protect their ground forces Tankers need to call on air support and use cover
  12. It was interesting to have the bomb sight off, but for people here who are maxed at normal difficulty, this keeps the game playable. Thank you Rapidus
  13. Nice new artwork on the store I see. That's definately a winner. Dora-9 and Lightning collector planes to become collector planes when the discount ends on the 17th of December?
  14. @buck1ea - Regarding French-speaking pilots, I read this literally yesterday - hence the precise recall. I don't know if there were any independant French Airforce units operating on the Rhineland map, but very many Francophone pilots still served within RAF commands, whether French, French Colonial, Wallonian or Quebecois. May I suggest keeping all tecnical terms in French accented English, and all sentence structure in French? Price, A. Spitfire - A Complete Fighting History (1991) p. 237 "RAF French" in this instance would be like a reversal of modern English; where there roots are clearly Germanic, but most of the sophisticated words are of French origin.
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