oc2209 Posted February 11, 2021 Posted February 11, 2021 (edited) On 1/26/2021 at 2:03 AM, sniperton said: The problem lies elsewhere in this case: 1. A critically damaged enemy AI, instead of RTBing, follows the player some 100 km over hostile territory. Well, here's a new twist I've never seen before. One of my flight's planes (I give my flight distinctive skins to make them identifiable from patrolling friendlies in the area) followed the enemy back to his base: As you can see, my flight was in the landing procedure when somehow, the AI decided to pursue an enemy. This is Stalingrad, my unit is based in Pitomnik field; this base in the screenshot is a Russian airfield, just over the frontline north of Pitomnik, circa September in the career (I forget the name of the specific career phase). What makes this case exceptional is that A) I've never seen friendly AI pursue enemy AI to its base; and B) my wingman is doing it in full landing configuration. If it makes any difference, I should note that this particular Yak had been attacking my field as my flight was landing. I then chased him off by firing my last machine gun ammo into him, causing multiple leaks of fuel and oil. One more detail: I'm in command of my unit, but I wasn't in command of this particular flight. I therefore gave no orders to the AI during the course of the sortie. The funny (and immaterial) thing is, my wingman didn't hit the Yak that was landing, so I got the credit when it stalled and crashed while trying to evade my wingman's attack. Edited February 11, 2021 by oc2209
1CGS -DED-Rapidus Posted February 12, 2021 1CGS Posted February 12, 2021 On 2/11/2021 at 8:13 AM, SunKnight0 said: Brief description: Wingman keeps crashing on me Detailed description, conditions: My AI wingman keeps crashing on me every single time. Just flying mostly straight and level towards the target and every single time he will hit my plane. He has done this 5-6 times without fail now. I tried not giving him orders, or ordering him in all types or formations or to cover me. The only time he didn't was when I told him to go look for ground targets, but that makes him useless as a wingman as we are deep in friendly territory so essentially I might as well order him back to base as soon as we take off. I am flying the single mission Ghosts in the Snow (the easier version) that comes with BoS. I am using custom realism settings with all checkboxes off. I am flying mostly straight and level and at constant speed but since I am not using auto-pilot this is not absolute so there are constant minor variations/corrections in altitude, speed and direction as I keep manually maintaining course as best as I can. Additional assets (videos, screenshots, logs): I do not have any available but can do more testing and provide if necessary. I keep forgetting to start recording. The number of the mission in the campaign please tell me, I will try to repeat.
SunKnight0 Posted February 12, 2021 Posted February 12, 2021 (edited) 7 hours ago, -DED-Rapidus said: The number of the mission in the campaign please tell me, I will try to repeat. It is not a campaign mission. It is a single mission: Missions -> Battle of Stalingrad Scenarios ->Ghosts in the Snow (Il-2 mod. 1942, easier difficulty) Custom difficulty all checkboxes off. Flight plan: 203 for 2:31 @ 250 km/h to Shishikin 277 for 6:36 @ 250 km/h to Zimovskoy It usually never gets further than that. He will crash on me on the first or second leg on the flight plan. I try to stay low, under 250 m as I train for the harder version of the mission with the low cloud cover and bad weather. Have tried No orders, "cover me", and all formations (maybe not V, not sure). Given that I am still not that good my speed can vary from 200 to 300 km/h, my altitude can go from 100 m to 400 m and I can also veer 10 degrees off course and back while managing all that and engine temps, so that may be a factor for this behavior. Edited February 12, 2021 by SunKnight0 Typo in flight plan numbers 1
1CGS -DED-Rapidus Posted February 15, 2021 1CGS Posted February 15, 2021 @SunKnight0,thank you, the problem is reproducible.
9./JG52Gruber Posted February 15, 2021 Posted February 15, 2021 Brief description: AI medium bombers not closing bomb bay doors.Detailed description, conditions: I have noticed in my He 111 career that sometimes the AI in my formation are unable to keep up with the rest of the formation on the flight back home. When reviewing the track I noticed these bombers are not closing their bomb bays after the bomb run and thus have too much drag to maintain speed with the rest of the formation. Additional assets (videos, screenshots, logs): I can provide a track if necessary. 1
DFLion Posted February 24, 2021 Posted February 24, 2021 I'm currently working on a single mission based on I./JG1 'Sturmstaffel'. They will take-off from Dortmund on the 5th Jan 1944 and attack a RAF B25 Bomb Group attacking the rail marshalling yards at Rheine. When setting up the mission , I noticed the new A-6 was not hitting their targets - is there a problem here? I've attached 2 pics for you to look at. When the Me262's attack B25's they are right on their targets. DFLion 1
Noisemaker Posted February 25, 2021 Posted February 25, 2021 Brief description: FW190 firing forward guns when on 6Detailed description, conditions: Just had this in the Bodenplatte career. I was tailing an FW190 close to its home base but before the nav lights turned on, and when I got within gun range, it began firing its forward (only) armament, as if it was a rear gunner trying to repel my attack. Additional assets (videos, screenshots, logs): Mission file only, I'm afraid. _gen.zip 1
1CGS -DED-Rapidus Posted February 26, 2021 1CGS Posted February 26, 2021 @DFLion, thank you, I reproduced the problem. On 2/16/2021 at 4:26 AM, 9./JG52Gruber said: I have noticed in my He 111 career that sometimes the AI in my formation are unable to keep up with the rest of the formation on the flight back home. When reviewing the track I noticed these bombers are not closing their bomb bays after the bomb run and thus have too much drag to maintain speed with the rest of the formation. I could not find the problem, if this situation appears again, please record the track.
DFLion Posted March 1, 2021 Posted March 1, 2021 Thanks -DED-Rapidus, Attached is my zip file of the mission for you to look at. I have just noticed another problem, the P38 fighters escorting the B25's intermittently engage the Fw190A-6's, which is very frustrating! If you can, have a good look at the mission and kindly let me know what you think? I am sure I have correctly designed the P38 intercepts. Many thanks, DFLion DF_Sturmstaffel_01.zip 1
DFLion Posted March 2, 2021 Posted March 2, 2021 Hi -DED_Rapidus, I have just solved the problem of the P38's not protecting the B25's - I didn't 'object' them onto the escort symbol - all working well now? I have noticed the AI A6's are still missing their targets - how are you going with that? I have just officially posted the mission, so hope everybody likes it. Thanks again. DFLion
easterling77 Posted March 2, 2021 Posted March 2, 2021 6 hours ago, DFLion said: Hi -DED_Rapidus, I have just solved the problem of the P38's not protecting the B25's - I didn't 'object' them onto the escort symbol - all working well now? I have noticed the AI A6's are still missing their targets - how are you going with that? I have just officially posted the mission, so hope everybody likes it. Thanks again. DFLion Hey DFLion I just flew the mission and I can definetly confirm, the P 38 will protect the Bombers!? I followed the first flight on 5 o clock high. For some feeling on the final appraoch to the bombers, I checked my 6.......F****? The P38s intercepted my flight in ha hard banking left turn and only for an immediately barell roll I survived. In the escalating dogfight I managed to get them but I never got a chance to get to the Bombers...so mission failed, but to hell - surviving counts!!! The mission was very challenging and a lot of fun. Big thanks and best greetings
1CGS -DED-Rapidus Posted March 3, 2021 1CGS Posted March 3, 2021 On 3/2/2021 at 2:48 PM, DFLion said: Hi -DED_Rapidus, I have just solved the problem of the P38's not protecting the B25's - I didn't 'object' them onto the escort symbol - all working well now? I have noticed the AI A6's are still missing their targets - how are you going with that? I have just officially posted the mission, so hope everybody likes it. Thanks again. The task is still in progress. There is a work plan yet)
DFLion Posted March 3, 2021 Posted March 3, 2021 Thanks for your feedback -DED-Rapidus, my mission seems to be going well. DFLion 1
9./JG52Gruber Posted March 6, 2021 Posted March 6, 2021 On 2/26/2021 at 5:31 AM, -DED-Rapidus said: I could not find the problem, if this situation appears again, please record the track. Track is attached. Watch the a/c of Fritz Schulz, he does not drops bombs with the rest of the formation and then leaves the bomb doors open. https://drive.google.com/file/d/1JtoUnqUEmDb8piPtDcLDVTkDNQQFIEF6/view?usp=sharing 1
DFLion Posted March 9, 2021 Posted March 9, 2021 Hi 9./JG52Gruber, Unfortunately I could not open your link. There are a few issues with the B25's dropping bombs immediately over their target, although you say to watch the a/c of Fritz Schulz, I presume that is the German translation of the B25 pilot? Regards, DFLion
Q_Walker Posted March 15, 2021 Posted March 15, 2021 Quote AI pilots of fast fighters engage slow-flying targets much better This is from the most recent update 4.506. Was this in response to the bug reports regarding AI gunnery accuracy and their long/continuous bursts of fire?
1CGS -DED-Rapidus Posted March 15, 2021 1CGS Posted March 15, 2021 @=AW=Q_Walker, and yes and no, some of the work was done, but the main issue is still being solved by our programmers. 1
1PL-Husar-1Esk Posted March 26, 2021 Posted March 26, 2021 (edited) TC example. Friend sent me this video. In right upper you can see AI shooting to the player controlled tank on the left, shell went throw forest and static building. AI can see and aim throw obstacles and ground elevation do not hinder it too. I can imagine how frustrating it might be for tank crew but this also apply to the planes part of the game. Edited March 26, 2021 by 1PL-Husar-1Esk 2
Leady_Brickov Posted March 29, 2021 Posted March 29, 2021 On 12/9/2020 at 8:22 AM, 16th-BR_diditopgun said: Brief description: AI tank can see and shot through object. Detailed description, conditions: In Finnish multiplayer server an AI T-34 shot at me trough a defense wall whereas I was totally outside of his field of view and line of sight. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): See my sig below I can confirm that this occurs a lot. I can provide a track if needed? AI Tank and Anti Tank gun shells don't have Tracers in Multi Player Servers. Anti Aircraft guns all show tracers. I mostly play on Finnish Virtual, but have noticed this in other severs as well, such as Advance and Secure. Other Players report this issue all the time so I don't think it is an issue with my PC.
1CGS -DED-Rapidus Posted March 30, 2021 1CGS Posted March 30, 2021 @Leady_Brickov, of course, i'm ready to get your track here or in personal mail, about tracer shells ...it's will have a fix in the next update. 1
Leady_Brickov Posted April 8, 2021 Posted April 8, 2021 On 3/30/2021 at 6:49 PM, -DED-Rapidus said: @Leady_Brickov, of course, i'm ready to get your track here or in personal mail, about tracer shells ...it's will have a fix in the next update. That's great to hear, here are links to tracks of PzIVs shooting me through solid objects. https://drive.google.com/file/d/1SZjRCqa5w1pQla5Q9E_Q5KlL_tO5082v/view?usp=sharing https://drive.google.com/file/d/1BYx3tZVTyGNFhHUfU8bvQt6THx28ZfP_/view?usp=sharing In both cases the closest tanks to me are the ones firing through the objects. I hope these help? Kind Regards Kim
1CGS -DED-Rapidus Posted April 9, 2021 1CGS Posted April 9, 2021 6 hours ago, Leady_Brickov said: I hope these help? Many thanks.
Sybreed Posted April 16, 2021 Posted April 16, 2021 hey guys, I made another thread detailing how difficult it is to take off with the D-9, and I recorded just how AI can't take off with the plane. Here's the video of AI just spinning around instead of taking off (not that I do much better, but I found what the problem was and can now take off without issue) : IL-2 - Failure to take off (bug?) - YouTube It results in 2 or 3 AI spinning around the runway on every attempt. It seems they can't handle the tail wheel mechanic of the D9. Winds seems to make things worse. 1 1
JG7_X-Man Posted April 16, 2021 Posted April 16, 2021 This issue has been fixed. I have made several single missions were AI Fw 190Ds have taxied from their parking area to the runway and taken off with zero issue. However, there is a lot of testing involved to make it work. That said, once I have them doing what I want, the logic doesn't spontaneously break. The issue with your mission is in the takeoff logic has an error in it. Thus, I will chalk this one to mission builder error. 1
Sybreed Posted April 16, 2021 Posted April 16, 2021 12 hours ago, JG7_X-Man said: This issue has been fixed. I have made several single missions were AI Fw 190Ds have taxied from their parking area to the runway and taken off with zero issue. However, there is a lot of testing involved to make it work. That said, once I have them doing what I want, the logic doesn't spontaneously break. The issue with your mission is in the takeoff logic has an error in it. Thus, I will chalk this one to mission builder error. Or, because AI starts on runway and tail wheel is not in the correct position, they can't lock it in time and start spinning? It's just a theory. 1
JG7_X-Man Posted April 17, 2021 Posted April 17, 2021 (edited) 14 hours ago, Sybreed said: Or, because AI starts on runway and tail wheel is not in the correct position, they can't lock it in time and start spinning? It's just a theory. I'd say that is highly unlikely. Takeoff behavior is hardcoded (i.e. flight control and engine settings before takeoff roll). That's is a mission construct error. Edited April 17, 2021 by JG7_X-Man 1
JG7_X-Man Posted April 18, 2021 Posted April 18, 2021 On 4/16/2021 at 10:36 AM, Sybreed said: Or, because AI starts on runway and tail wheel is not in the correct position, they can't lock it in time and start spinning? It's just a theory. If you paste the mission in here, I will be more than happy to fix it for you
Sybreed Posted April 18, 2021 Posted April 18, 2021 29 minutes ago, JG7_X-Man said: If you paste the mission in here, I will be more than happy to fix it for you mission is done, can't help ya. Next one, everyone took off fine though. But, it was a ground attack intercept and we arrived too late at the spot. We ran in circles for 15 minutes and went back to base. Fun. I literally put myself on autopilot, alt-tabbed out, and waited to be back at the base to land.
snafuperman Posted April 18, 2021 Posted April 18, 2021 Hello all -- I've been noticing within the last weeks a drastic increase in the number of enemy aircraft that plummet into the ground during low level dogfights. Just now I set up a dogfight between two P-39s (me) and four BF109G6. The G6's shot down my wingman and then each proceeded to lawn dart into the ground over the course of a few minutes. I've noticed this in single missions I've played as well. Wondering if anyone else is experiencing this or if its just me. 1 1
Rodwonder Posted April 18, 2021 Posted April 18, 2021 My No. One gripe, I've had whole schwarms lawn dart on me. It's usually at the beginning of a campaign or whenever I takeover a staffel or squadron. I especially love when experienced members just crash! Poof gone...
JG_deserteagle540 Posted April 19, 2021 Posted April 19, 2021 Brief description: FW190 doesn't jettison 21cm missiles during dogfight Detailed description, conditions: Just had this in the Bodenplatte QMB. My wingman and I(Fw190A6) were loaded up with 21cm missiles for some ground attacking. We run into 2 P-51 mustangs and started a dogfight. My wingman didn't drop the underwing 21cm missiles and kept dogfighting with it all the way. Both friendly & enemy level: Ace Furthermore I noticed that my wingman shoots with very long burst while hanging on the mustang's 6 I think that my wingman was supposed to jettison the 21cm missiles when he entered a dogfight( bombs too if they were attached). Besides I think he should shoot with short burst and save some ammo. Additional assets (videos, screenshots, logs): Mission file only. https://drive.google.com/drive/u/0/folders/1yonyEP_Qyw78JalwI1COrV51BoddEKCa skirmish.2021-04-19_09-29-34_00.rar 1
1CGS -DED-Rapidus Posted April 20, 2021 1CGS Posted April 20, 2021 20 hours ago, JG_deserteagle540 said: Brief description: FW190 doesn't jettison 21cm missiles during dogfight Thank you, I'll check it out. Update: The archive contains only the file for TacView, you need a file with the extension *. trk and a folder with the same name as the track. 1
JG_deserteagle540 Posted April 20, 2021 Posted April 20, 2021 Thank you for your help. Here you go: https://drive.google.com/file/d/1hjXWB70UNVk5WtnbbGHaoOpA-Lg-3loL/view?usp=sharing skirmish.2021-04-19_09-29-34_00.rar
Badger343rd Posted April 21, 2021 Posted April 21, 2021 mg gunners in tanks shooting constantly at targets 1300 m out
1CGS -DED-Rapidus Posted April 22, 2021 1CGS Posted April 22, 2021 10 hours ago, Badger343rd said: mg gunners in tanks shooting constantly at targets 1300 m out You can set the distance of fire from the shooters through the control menu (key ~).
Badger343rd Posted April 22, 2021 Posted April 22, 2021 (edited) 5 hours ago, -DED-Rapidus said: You can set the distance of fire from the shooters through the control menu (key ~). But ...they weren't doing it before the patch is why I'm reporting it...unless the ability to do this(set distance of fire) is new?...I don't recall that in patch notes...I'll check. BTW this was the radioman's MG in a Tiger. Edited April 22, 2021 by Badger343rd 1
1CGS -DED-Rapidus Posted April 23, 2021 1CGS Posted April 23, 2021 @Badger343rd, thanks. My MG)gunner started shooting only from 500 meters, conditions are necessary. What kind of tank was there, what kind of target.
Badger343rd Posted April 23, 2021 Posted April 23, 2021 5 hours ago, -DED-Rapidus said: @Badger343rd, thanks. My MG)gunner started shooting only from 500 meters, conditions are necessary. What kind of tank was there, what kind of target. I believe they were shermans...on user made campaign...I will run it again to see if they display the same behavior. 1
Badger343rd Posted April 23, 2021 Posted April 23, 2021 Tried the same mission again...they didn't behave the same way,...musta been a fluke 1
jollyjack Posted April 28, 2021 Posted April 28, 2021 4.601. Out of laziness i start from a runway sometimes on autopilot. Once up switch it off, and always throttle jumps to zero. I think that's a new bug ??
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