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Autopilot and AI

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Brief description:
Detailed description, conditions:
Additional assets (videos, screenshots, logs):
Your PC config data (OS, drivers, specific software):

 
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Brief description: AI wingmen do not attack ground targets.

 

Detailed description: if I fly an IL-2 in the campaign, my AI controlled wingmen will never attack ground targets even if I give them specific orders to do so. They just circle over the target area endlessly until they're shot down, run out of fuel, or follow me home.

  • Upvote 2

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Brief description:                                                                 AI wingmen after landing turn on the field along the runway then accelerate brutally take off wing hits ground land on the back and explode.
Detailed description, conditions:                                       Uranus campaign - The plane that panicked on the ground was an La 5
Additional assets (videos, screenshots, logs):
Your PC config data (OS, drivers, specific software):    Win 8.1,  ASUS GeForce Titan Black video card with latest drivers. 

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Brief description: The other planes in my flight drop a bomb whenever I drop one of my bombs.

 

Detailed description: In a Il-2 campaign mission I have noticed that when I drop a bomb all other planes in my flight will drop one of their bombs at exactly the same time, although no target is in the area. I hadn't given the "do like me" command or any other command. I happend when my flight was still outside the target area. So far I haven't seen this AI behaviour after the target area was reached.

Edited by Juri_JS

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Yes the GoundMissions with the Stuka are unable to master. my mates dont attack ground targets and my eskort BF109 dont attack the enemy LAGGs quick enough. i allways get shot down. this is totaly anoying to fly 10min to get

shot down. so i canot unlock anything with the STUKA. the early versions were better... the eraly access versions had better AI.

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Brief description:                                                                 When landing after mission is finished all my wingmates crash land wherever they are. Some are damaged others get killed.
Detailed description, conditions:                                       Uranus campaign - Escort mission with La 5 - Full mission normal mode - Escorting IL2 bombers. All planes return nobody shotdown.
Additional assets (videos, screenshots, logs):
Your PC config data (OS, drivers, specific software):    Game latest version updated today 29-10-14

Edited by IckyATLAS

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Brief description: AI flight takes off on their own to attack bombers.

 

Detailed description, conditions: Air Bridge campaign, Flight of 4 FW190s armed with 20mm cannon on full length intercept mission. Upon arrival at action point, No 2 calls out bombers at 10 O'Clock and all 3 wingmen take off after them at 10 km range before I can even see them. They ignore commands to form Vee formation. I trail behind and they are all 3 shot down by a lone Pe2 before I can catch up. 

 

Your PC config data: PC Data in sig

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Brief description: AI wingmen run into me during takeoff.

 

Detailed description, conditions: This occurs throughout the first half of the campaign, with a flight of 4 FW190s sitting on the runway with engines on. By the time I get flaps down, trim set, view zoomed out and tailwheel locked (approximately 10 seconds). If I do not gun the engine and take off quickly, the 3rd flight member will run into me from behind.   

 

Your PC config data: PC Data in sig

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Brief Description: AI using their lights during daytime

Detailed Description: the AI is still using their navigation lights when landing during daylight hours.

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Brief Description: Enemy AI landing in the middle of combat.

 

Detailed Description: I played an escort mission where I flew an La-5 escorting a flight of IL-2s as they attacked an enemy airfield.  There were 4 Bf-109s and 4 Stukas flying over the airfield.  After the planes were dispersed and many shot down during the dogfighting, the two remaining Bf-109s suddenly turned on their landing lights and began circling the field to make a landing approach. (It was dusk.).  I shot one down and the other engaged me and followed me all the way back to my base (I'd run out of ammo) but he never turned his nav lights off.

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Brief description: AI wingmen crash immediately after takeoff.

 

Detailed description, conditions: Half way through Air Bridge Campaign. Full length Intercept mission, normal difficulty setting with a flight of 4 FW190s armed with unlocked 20mm cannon @180 rounds ea. 80% fuel. Immediately after takeoff, all 3 wingmen plow into the ground despite being ordered into formation. Happens on about 50% of missions.

 

Your PC config data: PC Data in sig

Edited by Jaegermeister

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Brief description: AI wingmen crash during landing maneuvers.

Detailed description, conditions: Anytime in game when you come back base with your squad and order them to land(return to base command) they start an strange patron on landing and all of them made the same maneuvers but they are so close to each other that wings, propellers touch with each other with catastrophic results. It happens all the times that I have more than one wingmen and on the area of main base or close to main base I order them to return to base. 

Severity: Medium, not affecting the player unless they crash land on top of you.

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Brief description:  Wingmen occasionally fail to take their spacing and attempt to land individually.

Detailed description, conditions: Returned to base with two 109F-4 wingmen. Radio dialog announced flight should split and land separately. Both wingmen stayed with me as I flew the circuit. When I turned final and radio dialog showed me (player) asking for landing clearance one wingman collided with me, knocking off my tail. The wingman was undamaged.

Screenshots:

post-19230-0-74990900-1414951379_thumb.jpg

 

post-19230-0-21885600-1414951344_thumb.jpg
 

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Brief description: Anomalous wingman behavior...he slowed down with full flaps and radiators open in the combat zone and later would not attempt to rejoin when directed.

 

Detailed description, conditions: Two ship of 109F-4s, intercept mission had a single IL-2 as the target. When the wingman passed the target at high aspect he turned away and slowed down flying straight and level to the East. In response to radio commands to attack the target the wingman replied "unable too far away" (or something like that). After I downed the target I used [shift] [F2] to see if the wingman was damaged. His flaps were down, radiators open, and the engine sounded like it was running rough. I assumed he had a mechanical problem. I flew toward home base, the wingman quickly followed, his engine roaring to life, flaps retracting, radiators closing. He closed to within 2km of me then announced he was engaging fighters 6km away. I instructed him to rejoin to vee, but he ignored the instruction and was quickly shot down.

 

Screenshot: The wingman "dirtied up" in slow flight.

 

post-19230-0-17388800-1414952438_thumb.jpg

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Brief description: More anomalous wingman behavior...attacking a formation whilst staying in close formation...crash landing

 

Detailed description, conditions: Flight of four FW-190s intercepting Pe-2 (without escorts) in Chapter 2 Operation Uranus. My wingmen split off as they ALWAYS do, as others have written they WILL NOT stay in formation WITH me even with radio instructions. On this occasion (my first FW-190 sortie) the wingmen stayed in close formation with each other, attacking whilst in close formation. During this mission, #2 and #3 collided after their initial pass through the Pe-2 formation whilst setting up for a re-attack. After the first pass (or maybe because of the mid-air collision of #2 and #3) #4 did not engage, merely circling around the edge of the fight.

 

#4 did rejoin on me without prompting for our RTB, and actually commenced his landing before me. However he crash landed, the radio dialog showed he announced his landing. But he landed hard, broke his right wing off at the runway threshold.

 

Screens:

Just a shot as the three ship was breaking down and away (a good thing). It's #3 and #4, #2 is just out of the shot at the bottom.

 

post-19230-0-81846600-1414954666_thumb.jpg

 

My #4 fouling the threshold of the runway.

 

post-19230-0-82810000-1414954699_thumb.jpg

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Brief description:   Problem with autopilot and AI flying into hill after takeoff from Evlampiyevskiy

Detailed description, conditions:  Flying Campaign missions in Stuka, 2nd Chapter.  After taking off from the airfield at Evlampiyevskiy, the autopilot often crashes my plane (and the AI flightmates often crash their planes) into a small hill near the airfield.  This has happened to me or at least some of my AI flightmates on several of the last 4 or 5 missions I’ve tried to fly out of this airfield, and has happened both with time compression at 2x and 1x.
 

Additional assets (videos, screenshots, logs):  Screenshots below show the "choose airfield" screen from the campaign mission sequence, and the results of the most recent mission.  Track file also linked to below.

 

Choose Airfield Screen:

BoS-StukaAutopilotandAIproblems-1.jpg

 

My aircraft just barely clearing the hill (made it this time – usually crashes):
BoS-StukaAutopilotandAIproblems-2.jpg
 
 
My first squad mate hits the hill:
BoS-StukaAutopilotandAIproblems-3-1.jpg
 
 
And my second:
BoS-StukaAutopilotandAIproblems-4.jpg
 
 
And my third:
BoS-StukaAutopilotandAIproblems-5.jpg

 

 

Track file can be found here:  http://www.mediafire.com/download/4665u4x5p97yt5p/Panther's_BoS_Stuka_autopilot_and_AI_track.11-2-2014.zip 

 

 

Your PC config data (OS, drivers, specific software):

 

Intel Core i7-4770K @3.5 GHz

ASUS ROG Maximus VI MB
16GB RAM
EVGA GTX 980, 4 GB
Realtek ROG SupremeFX audio
Windows 8.1 Pro 64-bit

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Brief description:  Problem with autopilot crashing my Stuka into the ground on the third bomb run.

 

Detailed description, conditions:  Flying Campaign missions in Stuka, 1st and 2nd Chapter.  Using one 500Kg and two 250Kg bomb loadout.  On every mission I’ve flown in the last week or so (probably a total of about 6 or 7 like this) in which I have to make the third bomb run because the targets have not been destroyed enough to trigger the task completed message by then, the autopilot flies my plane right into the ground at the end of the third dive bombing run – often without even dropping the bomb.  The first two runs complete just fine, and there’s no sign of damage (not being attacked by enemy aircraft or groundfire, as far as I can tell).  But the third run always seems to result in lawndarting (the only missions I recall having survived without such lawndarting have been ones where I got the task completed message before the third bomb run and my plane broke off the attack and headed home before the last bomb run).  Time compression has been off since the first couple of times this happened (because I thought maybe the time compression was the culprit, and because I wanted to watch the bomb runs in real time anyway, I've been running at time = 1x for the last several times this has happened).

 

 

Additional assets (videos, screenshots, logs):  I keep forgetting to start recording because everything seems to be going fine until it happens – will try to remember to hit record the next time a mission gets to that point.

 

 

Your PC config data (OS, drivers, specific software):

 

Intel Core i7-4770K @3.5 GHz

ASUS ROG Maximus VI MB

16GB RAM

EVGA GTX 980, 4 GB

Realtek ROG SupremeFX audio

Windows 8.1 Pro 64-bit
Edited by TG-55Panthercules

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Don't understand why the forum doesn't let you edit your own posts after a few minutes have gone by, but I wanted to add that I was running "ground support" missions with the Stukas when seeing the lawndarting and hillside crashing behaviors I posted about above.

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More on the lawndarting described in post #18 above.  Here are three tracks from the same mission - all while making divebombing runs with the third bomb.  In the first two, I thought the autopilot was going to fly me into the ground, but it managed to pull up at the last minute with a few meters to spare.  On the third try, it finally did fly me into the ground.  As I was flying away from the second attempt, I saw that one of my AI flightmates also lawndarted on his bomb run, but I had already stopped the recording.

 

 

http://www.mediafire.com/download/87aqy8l5du5p4tn/Panther's_Stuka_autopilot_lawndart_tracks_11-3-2014.zip

 

 

This was another ground support mission, from Chapter 2.

Edited by TG-55Panthercules

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Brief description: Anomalous wingman behavior...he slowed down with full flaps and radiators open in the combat zone and later would not attempt to rejoin when directed.

 

Detailed description, conditions: Two ship of 109F-4s, intercept mission had a single IL-2 as the target. When the wingman passed the target at high aspect he turned away and slowed down flying straight and level to the East. In response to radio commands to attack the target the wingman replied "unable too far away" (or something like that). After I downed the target I used [shift] [F2] to see if the wingman was damaged. His flaps were down, radiators open, and the engine sounded like it was running rough. I assumed he had a mechanical problem. I flew toward home base, the wingman quickly followed, his engine roaring to life, flaps retracting, radiators closing. He closed to within 2km of me then announced he was engaging fighters 6km away. I instructed him to rejoin to vee, but he ignored the instruction and was quickly shot down.

Forgot to report this bug. Happens about 20% of the times, mostly with 109's.

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Brief description: AI where escorts based does NOT fire recognition flares, light bonfires, or illuminate touchdown zone with searchlights for escorts to land. My wingmen would NOT land. They just flew a rectangular pattern.

 

Detailed description, conditions: After my flight returned to land at Bolshaya Rossoshka the escort flew off to their base. They flew a rectangular pattern and landed. Their base (Pitomnik) did not light bonfires or turn on searchlights for them.

 

post-19230-0-01582600-1415144974_thumb.jpg

 

Detailed description, conditions: My two surviving wingmen both requested and received Approach clearance. They flew a rectangular pattern that was offset and angled toward the base. They configured with gear and flaps as they turned onto "Final" near Pitomnik. They then flew past our base, retracted their gear and flaps, repeating the procedure without landing. I had landed and was well clear of the runway. I watched several cycles of this behavior even after the bonfires and searchlights were extinguished at our base. I finally quit the mission.

 

post-19230-0-50557600-1415144981_thumb.jpgpost-19230-0-87836800-1415144977_thumb.jpg
 

Edited by busdriver

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Brief description: Wingman instructed to RTB (return to base, acknowledged command, requested and received approach clearance) then landed at an enemy airfield)

 

Detailed description, conditions: Two ship of 109F-4s conducting an attack on artillery with X4 bombs each. Upon completing our task and once we were past the Exit point I instructed my wingman to go home [LALT] + [0]. He quickly requested and received approach clearance, but  reversed course and flew southeast, turned on his navigation lights and landed without drawing anti-aircraft fire at an enemy airfield. After he had landed safely he was fired upon. He managed to taxi clear and shutdown.

 

post-19230-0-51749200-1415145607_thumb.jpgpost-19230-0-88580500-1415145611_thumb.jpgpost-19230-0-59438000-1415145615_thumb.jpg
 

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Further to the lawndarting issue with autopilot I posted about above - I've now discovered that it doesn't only happen on the third bomb run.  I had a couple of missions yesterday where the auto pilot dove me into the ground on the first pass (and a couple of others where it failed to drop the bomb and just barely pulled out in time, only meters above the ground).  On one of the latter, I also saw the AI lawndart at the end of their first bomb run, for no apparent reason. 

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Brief description:  Problem with autopilot crashing my IL-2 into a tree at the end of the runway while taking off from airfield at Srednaya Akhtuba.

Detailed description, conditions:  Flying Campaign missions in IL-2 in chapter 1 – ground support mission from Srednaya Akhtuba with the weapons loadout shown below.  Three times in a row, the autopilot crashes my plane into the same tree near the end of the runway just after takeoff.

 

Additional assets (videos, screenshots, logs): 

 

 

Screenshots showing airfield and loadout:

 

BoS-IL-2treecrash1.jpg

 

BoS-IL-2treecrash2.jpg

 

Track file showing crash can be found here:

 

http://www.mediafire.com/download/bz5ans9h2mb5ek8/Panther's_IL-2_Tree_Crash_track.zip

 

Your PC config data (OS, drivers, specific software):

 

Intel Core i7-4770K @3.5 GHz

ASUS ROG Maximus VI MB

16GB RAM

EVGA GTX 980, 4 GB

Realtek ROG SupremeFX audio

Windows 8.1 Pro 64-bit

Edited by TG-55Panthercules

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Brief description:  Problem with autopilot crashing my IL-2 into a tree after taking off from airfield at Pichuga.

Detailed description, conditions:  Flying Campaign missions in IL-2 in chapter 1 – ground attack mission from Pichuga with the weapons loadout shown below.  Two times in a row, the autopilot crashes my plane into the same tree shortly after takeoff.  This only occurs with missions that cause the player to take off to the west – takeoffs to the east work fine.

 

Additional assets (videos, screenshots, logs): 

 

 

Screenshots showing loadout:

 

BoS-IL-2treecrash1A.jpg

 

BoS-IL-2treecrash2A.jpg

 

Track file showing crash can be found here:

 

http://www.mediafire.com/download/7x9e5cyo4bmrheh/Panther's_IL-2_tree_crash_Pichuga_track.zip

 

 

Your PC config data (OS, drivers, specific software):

 

Intel Core i7-4770K @3.5 GHz

ASUS ROG Maximus VI MB

16GB RAM

EVGA GTX 980, 4 GB

Realtek ROG SupremeFX audio

Windows 8.1 Pro 64-bit

Edited by TG-55Panthercules

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Brief description:  Problem with autopilot making repeated attack runs with the IL-2 without completing an attack.

Detailed description, conditions:  Flying Campaign missions in IL-2 in chapter 1 – ground support missions (with the same weapons loadout as shown in the shown in the post above about the tree crashes near Pichuga, which was a ground support attack, not a ground attack mission, BTW - wouldn't let me edit the post above for some reason).  In several missions today, the autopilot has conducted repeated attack runs against the same ground target, where everything appears to be lined up properly for a good attack, but the plane never makes the attack.  Sometimes (as in the track below) this occurs after having made the first run and fired rockets as normal.  Sometimes, it appears (from a dropping cartridge casing from each wing visible in external view) that the plane may have fired a single canon shell from each wing gun at very long range as the attack run was begun, but it fails to fire rockets even though it still has 6 of its original 8 on the rails.

 

Additional assets (videos, screenshots, logs): 

 

 

Track file can be found here:

 

http://www.mediafire.com/download/dpwkda6pkx83fgk/Panther's_IL-2_attack_run_track.zip

 

 

 

Your PC config data (OS, drivers, specific software):

 

Intel Core i7-4770K @3.5 GHz

ASUS ROG Maximus VI MB

16GB RAM

EVGA GTX 980, 4 GB

Realtek ROG SupremeFX audio

Windows 8.1 Pro 64-bit

Edited by TG-55Panthercules

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Brief description:  Autopilot lowering flaps and gear in landing pattern when it’s not the player’s turn to land.

Detailed description, conditions:  While circling the home airfield waiting for other AI flight members to land, the autopilot repeatedly lowers its flaps and landing gear on each successive circuit as if it were ready to land, even though there are other aircraft landing ahead of it.  Eventually, the autopilot raises flaps and gear and flies another circuit, reperating the process each time until it finally is the player’s turn to land.

 

Not really play-affecting unless perhaps enemy aircraft arrive at the field during the landing process, but rather odd behavior.

 

Additional assets (videos, screenshots, logs): 

 

 

Track file can be found here:

 

http://www.mediafire.com/download/9q1wt8ocz2cnk92/Panther's_IL-2_landing_pass_track.zip

 

 

Your PC config data (OS, drivers, specific software):

 

Intel Core i7-4770K @3.5 GHz

ASUS ROG Maximus VI MB

16GB RAM

EVGA GTX 980, 4 GB

Realtek ROG SupremeFX audio

Windows 8.1 Pro 64-bit

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Brief description: Latest Update Wingmen refused to bomb or strafe ground targets, then exited the home base traffic pattern, flew formation circuits at a distant airfield without landing.

 

Detailed description, conditions: Operation Uranus, four ship of G-2s with 4 x SC 50 bombs assigned to attack a truck convoy. There was ZERO fighter opposition, ZERO flak. We arrived at the target, I made multiple attacks and accomplished the Mission Task. I headed toward the Exit Point and my wingmen rejoined. After a minute or so I turned back to the Target Area. I located the remaining trucks in the convoy (headlights on) flew our formation OVER them and instructed my wingmen to attack ground targets using the new command menu. They all rolled in on the trucks, but pulled off without dropping a bomb or firing their guns. I instructed them again to attack ground targets and they rolled in then pulled off without attacking. All three carried their bombs back to base. 20km from base I instructed them to RTB using the new command menu. They flew home, at 6km from base they jettisoned their bombs turned on their navigation lights and reversed their course away from our base. Our airfield DID NOT fire the recognition flares or light the bonfires and searchlights UNTIL I got within 6km. My wingmen flew to Kuzmichi airfield then flew right hand rectangular circuits at roughly a right angle to the runway. They never landed, and at 50 minutes into the mission I exited.

 

 

Additional assets (videos, screenshots, logs):post-19230-0-47293400-1415677462_thumb.jpgpost-19230-0-72182800-1415677458_thumb.jpgpost-19230-0-34779900-1415677455_thumb.jpg
 

Edited by busdriver

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Brief description: v1.004 AI Il-2 wingmen still do not follow orders to attack ground targets.  Nor will they attack independently.

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Brief description: v1.004 AI Pe-2 wingmen mimic player bombing and always drop bombs at the same time the player drops a bomb even though they do not have any valid target.

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Brief description: v1.005 AI Il-2 wingmen still do not follow orders to attack ground targets.  Nor will they attack independently.

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Chapter 2 Operation Uranus. Mission flown in LaGG-3 escorting 6 x IL-2s from Srednaya Akhtuba. IL-2 flight never reached their Action Point, instead they attacked Rynok airfield (Germans actively defending). There was heavy flak and several flights of Bf-109s defenders. The airfield attack lasted10-15 minutes, four IL-2s were shot down. Finally the IL-2 Flight Leader headed to the Mission Exit Point with the other survivor. At the Exit Point, which was Verh. Akhtuba airfield (Russian held), the IL-2 Flight Leader dropped a bomb near the control tower. Then the game CTD before I could get a screenshot.

 

post-19230-0-74702800-1416263682_thumb.jpg

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Brief description:  AI Heinkel He 111 gunners don't shoot at IL-2 Sturmovik in Quick Mission (V. 1.005, 1.006)

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Brief description:  AI Heinkel He 111 gunners don't shoot at IL-2 Sturmovik in Quick Mission (V. 1.005, 1.006)

 

Update, the problem is no He 111 gunners, is something with il-2 Sturmovik.

Stuka and Pe-2 gunners too dont shoot at IL-2 - in QM.

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bugs with AI 

The Bomber AI Wingplanes (He111) will not drop the Bombs with the Leader, they open the Bomb doors but no trow Bombs 

 

The AI Jabo`s (Jagdbomber Bf109 and Fw190)  attack not in low level (200- 500m) they fly up to 1000m

 

MG objects do not shoot in the night

 

No AI group command when the Wingman`s are further as 20km (they have radio calls not like WW1)

 

we need the AI command attack: Panzer, truck, flak and cannon

Edited by Veteran66
  • Upvote 1

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Brief description: Auto-level compensates for applied rudder trim
Detailed description, conditions: When on a final bomb run using auto-level (He111), rudder trim is ineffective at compensating for the plane drifting due to wind. Attempting to use the rudder trim to fine tune the approach to the target is not possible at all. Auto-level appears to compensate against any applied trim shortly after it is adjusted. Not sure whether this is a realistic approach to level bombing - but is a method used in previous IL2 games (rather than banking the plane repeatedly).
Additional assets (videos, screenshots, logs): None.
Your PC config data (OS, drivers, specific software): Windows 7

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Brief description: Ground units ignore elevation when firing at other ground units
Detailed description, conditions: A tank will attempt to fire at another ground unit even if there is a hill/elevation obstruction in his firing path.

  • Upvote 1

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Brief description: AI ignore targets while circling for second attack run

 

Detailed description, conditions: In QMB, Stuka with 37mm Stalingrad single aircraft mission 500m alt 16:00 weather 2nd level/clear (experiment)

 

After flying to some targets (artillery in this case, fairly near German 'observer' halftrack ) I let the autopilot do the ground attack, destroyed two out of the four in the first pass, all good, however as the AI takes it round for a second pass (lots ammo left) it must fly out of the 'area of influence' of the target(s) and continues on its "route" ignoring the remaining targets which are in very clear visual range.

 

While this may not be a bug and is certainly not an important fault with AI/autopilot in QMB, the relationship between target influence distance and the distance AI is programmed to use to set up for another attack run may have some sort of bearing on how the "actual  AI aircraft" behave (not completing attacks etc.) during actual 'Campaign' missions because some "trigger" is conflicting them to go and do something else

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Brief description: AI wingmen routinely break formation to attack enemy aircraft, with no RT transmissions

 

Detailed description, conditions: Regardless of orders given, AI wingmen invariably break formation to attack enemy aircraft, apparently immediately on spotting them. They head towards even distant enemy aircraft which are no threat. They give no sighting report. They do not report that they are attacking. Happens in all intercept missions; may or may not happen in other missions.

 

They will return to formation when ordered.

 

Appropriate behaviour: (i) wingmen on spotting enemy aircraft should not break formation, unless in very urgent self-defence eg actually under fire; and (ii) they should instead report sightings by radio (minimum, relative bearing via clock code + high or low) or by pre-arranged signal flare by and await orders, maintaining formation until ordered otherwise or directly attacked.

 

Additional assets (videos, screenshots, logs):

Screenshot depicts AI wingmen leaving formation and heading towards a distant flight of 2 x He 111, 1 x Bf 109, on an intercept mission, during Chapter 1 of the SP campaign.

full-21559-92600-2014_12_12__22_5_1.jpg

Your PC config data (OS, drivers, specific software): Vista 64, 2.33 Ghz Core 2 Quad, 6 Gb RAM, 1 Gb GTS 250 w/ recent drivers

Edited by 33lima
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