Jade_Monkey Posted February 10, 2015 Posted February 10, 2015 (edited) Sorry if it has been posted somewhere else. Brief description: Chat colors dont display correctlyDetailed description, conditions: When on a MP game, the chat color will sitch from blue to red and back within the same conversation and without me switching to the other team. I can see my own colors changing randomly. It becomes very hard to know who is in your side once this happens. Additional assets (videos, screenshots, logs):Your PC config data (OS, drivers, specific software): See Signature Also, I got confirmation from other players online who were experiencing the same issue, so it looks like it's not just happening to me. Edited February 10, 2015 by CBZ323
LLv34_Vellu Posted February 11, 2015 Posted February 11, 2015 Brief description: Sometimes when I start the game, my Microsoft Sidewinder 2 Force Feedback joystick will produce a strong "kicking" force sensation. Detailed description: This incident is seemingly random but sometimes when I start the game up and begin flying, my FFB joystick will produce a strong kicking sensation that pulses every second or so. It doesn't seem to correspond to any simulated forces from the game. In order to get rid of this, I have to go into devices and disable and then re-enable force feedback. Apart from this random kicking sensation, the force feedback in the game feels very muted and weak compared to other titles. I have this problem also in my MS FFB2. Generaly a force feedbck starts to work correctly when you go to desktop and came back to BOS. Usualy this proces has to replay a few times before FFB work correctly.
303_Kwiatek Posted February 20, 2015 Posted February 20, 2015 (edited) Brief description: Lack of pre stall buffeting in force fedback stick Detailed description, conditions: There is lack of pre stall shake force feedback buffeting. There is any effect of it. Only i got stick buffeting at high speed dives. Your PC config data (OS, drivers, specific software): Windows 7 64 bit, Saitek Evo Force joystick ( force fedback), staitek drivers and soft. I got 100% force fedback effects in game menu, force feedback enabled. It looks BOS got problem with some force fedback sticks cause other guys with different stick got no problems. Edited February 20, 2015 by 303_Kwiatek
JG4_Nemesis Posted March 4, 2015 Posted March 4, 2015 Brief description: GUI messed up, happens since 1.009 update Detailed description, conditions: Often, you pres fly to start mission, but the Map stays fullscreen and you can't see the cockpit. Or you make it to get into the cockpit, but some time in the mission, parts of the map stay visible, or chat messages or system messages don't disappear but stay visible, and so does the ESC Menu....see screenshot, it was impossible to get those charts and messages away. All while still flying.... Your PC config data (OS, drivers, specific software): Windows 7 64 bit, GTX 680, nvidia driver 332.21
reve_etrange Posted March 9, 2015 Posted March 9, 2015 Brief description: GUI buttons may show incorrect text after mission startsDetailed description, conditions: Just after mission begins, "My Plane" button of map reads "@MAPPINTOLOCALPLAYER" instead. Closing and re-opening the map after a moment shows correct text.Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Win7 x64, i7-4790K (4.00GHz), 16 GB RAM, NVIDIA GTX 780 3GB, driver 347.52.
[DBS]El_Marta Posted March 13, 2015 Posted March 13, 2015 (edited) As reported multiple times before, the trim commands do not work in the He 111 when using a MSFFB2 joystick. Edited March 13, 2015 by [DBS]El_Marta
von_Greiff Posted March 20, 2015 Posted March 20, 2015 ...little grammar/text correction: In the german ingame messages it should read ..."xy" hat "z" zerstört, instead of, "xy" hat "z" zerstören.... Prescense/Past etc., blablabla yours v.Greiff
TG-55Panthercules Posted March 23, 2015 Posted March 23, 2015 Brief description: Esc Key Bug has re-appeared after latest update. Detailed description, conditions: Ran about 6 or 7 QMB missions today testing for hit sounds, and in more than 50% of those missions I could not end the mission with the Esc key. When it didn't work, had to Alt-Tab out and shut down BoS from Windows. I checked and the command is properly assigned, and sometimes it would work, sometimes not. This was happening fairly regularly a few updates ago, but had been acting properly more recently. Additional assets (videos, screenshots, logs): None Your PC config data (OS, drivers, specific software): same as before - see below Intel Core i7-4770K @3.5 GHz; ASUS ROG Maximus VI MB; 16GB RAM EVGA GTX 980, 4 GB; Realtek ROG SupremeFX audio Windows 8.1 Pro 64-bit
71st_AH_Hooves Posted March 23, 2015 Posted March 23, 2015 Brief description: Bombsight instruments wrong Detailed description, conditions:The instrumetns read incorrect data from what the aircraft is actually doing. It happens in Both the HE and the PE. Additional assets (videos, screenshots, logs): None Your PC config data (OS, drivers, specific software):
SvAF/F16_Goblin Posted March 31, 2015 Posted March 31, 2015 Brief description: Windows game controller ID Detailed description, conditions: Game controller ID in windows 8/8.1 and W10 will get random place in the joystick list and on occasion move when connectiong a new controller. This is because of OS handling of USB devices and it's not possible to do anything about it. I strongly suggest that youchange the way BOS/BOM handles device ID to a similar fasion of DCS. DCS doesn't bother with windows game ID list at all and you can connect disconnectany controls you want and it still works. It's a real problem having to reassign controls because of this.
71st_AH_Hooves Posted March 31, 2015 Posted March 31, 2015 (edited) Brief description: Bombsight instruments wrong Detailed description, conditions:The instrumetns read incorrect data from what the aircraft is actually doing. It happens in Both the HE and the PE. Additional assets (videos, screenshots, logs): None Your PC config data (OS, drivers, specific software): So I have NEVER experienced this with ANY OTHER PRODUCT but, I re-installed the game and it fixed this issue. No idea what file was corrupt but the resintall did it! Disregard bug Edited March 31, 2015 by [TWB]Hooves_McG
freddyso Posted April 4, 2015 Posted April 4, 2015 Hi gutterrat13, I have the same joystick and have also reported this problem. I also know others with the same joystick who also have the same problem. However, the response from the BoS dev team is always that they are "not able to replicate the problem". From my perspective it appears that the BoS dev team do not want to recognise that there is a problem. I get the impression that they don't care if Saitek Cyborg Evo Force feed-back users have a stick that is not compatible with BoS with ffb turned on. I have stopped flying BoS at the moment and do not have it on my PC because of this. Instead, I have just started with DCS World WWII aircraft and am looking forward to the DCS WWII project with 'Edge' and the new Normandy map. The Saitek Cyborg Evo Force feed-back joystick works perfectly well with CloD and DCS, so the evidence clearly suggests that there is a problem with BoS, not the joystick. I refuse to fly BoS with ffb turned off, so I don't fly BoS anymore. I also think that there is enough evidence with this issue and others reported on the forum to suggest that there is a problem with pitch control in BoS. To say that I am disappointed with this is an understatement, as I dearly wanted to fly BoS and have supported it from the start. Perhaps as BoS gets polished they will finally overcome what I see as pitch control issues. Happy landings, Talisman Brief description: Calibration wrong with saitek cyborg evo Force Detailed description, conditions: I recently purchased this simulator (March 3), but up to now have not been able to play, I spent the whole time trying to calibrate my joystick (saitek cyborg evo Force). It will not be the best but not the worst, and so far it has always worked well. In fact I read that they are not alone in having problems with this model. in short, the problem is with the calibration of the pitch control that is already out of calibration at the start of the simulator (as if it were the lever slightly forward) and when you pull the lever joystick to the maximum in reality simulator does not feels the greatest intensity, lack of value not calibrated forward, and makes it unplayable. using the adjustment sensitivity helps but does not solve, especially when pull at maximum. I am very disappointed and hope I have not wasted my money. P.S.: in windows device and in other game (Rise Of Flight) joystick works well. Additional assets (videos, screenshots, logs): joystick in central position, no feedback: joystick pull the lever joystick to the maximum, no feedback: joystick in central position, sensitivity and feedback on: joystick pull the lever joystick to the maximum, feedback on: Your PC config data (OS, drivers, specific software): windows 7 64 latest driver of Cyborg evo force
AndyHill Posted April 6, 2015 Posted April 6, 2015 Brief description: Camera settings (Snap Camera mode / Pan Camera Mode speed / inertia in the in-game or main menu / camera menu) are not saved Detailed description, conditions: When adjusting the speed and inertia of camera rotation and zoom any changes made to the settings do not affect anything (the cinematic mode & head shake settings do work and are saved properly). They appear to save until you reload the game and notice that they didn't in fact save at all; the options screen shows the earlier values. Even the reset to defaults doesn't work (except for cinematic mode and head shake), it seems to do something at first, but no effect and the changes aren't actually saved. I'm actually not certain about the default view mode, it may or may not stick. Additional assets (videos, screenshots, logs): - Your PC config data (OS, drivers, specific software): See sig
AndyHill Posted April 24, 2015 Posted April 24, 2015 Brief description: Camera settings (Snap Camera mode / Pan Camera Mode speed / inertia in the in-game or main menu / camera menu) are not saved Detailed description, conditions: When adjusting the speed and inertia of camera rotation and zoom any changes made to the settings do not affect anything (the cinematic mode & head shake settings do work and are saved properly). They appear to save until you reload the game and notice that they didn't in fact save at all; the options screen shows the earlier values. Even the reset to defaults doesn't work (except for cinematic mode and head shake), it seems to do something at first, but no effect and the changes aren't actually saved. I'm actually not certain about the default view mode, it may or may not stick. Additional assets (videos, screenshots, logs): - Your PC config data (OS, drivers, specific software): See sig Nevermind, this seems to be working just fine again, must've been some sort of a glitch on my end.
TheCheese Posted May 6, 2015 Posted May 6, 2015 Brief description: Trying to invert axes for Mouse input for view controls results in loss of mouse control for that view axis entirely Detailed description, conditions: In an effort to inverse the X axis for external view controls when using a mouse, I went to Camera Controls in the Key Mapping section and clicked on the Inverse button for "Mouse X" input on "Rotate camera left/right." Then when in-flight, if I use any external views, the X axis of view control completely stops responding to the mouse, the mouse can only move the camera in the Y axis. I then tested to see what happens if also inverted the Y axis control for "Rotate Camera up/down" and the same thing occured; the mouse simply no longer affected the camera in external view. I also tested the same thing for controls of "Bow pilot's head vertically" and "Bow pilot's head horizontally" and the same thing occured; inverting the mouse control axis resulted in the mouse control not working at all. The one setting I found that did in fact work was if I went to Input Devices and checked the box for "Invert Y axis" on the mouse, which functioned correctly. But I could not find a way to make the Inverse settings in the controls work correctly.
Remontti Posted June 11, 2015 Posted June 11, 2015 Brief description: Bombsight altitude controls are binded to arrow keys and cannot be changed. Detailed description, conditions: I have binded auto-pilot to down arrow key and auto-pilot turning keys to left and right arrow keys. When I'm airborne and change position to bomb sight, my altitude setting is adjusted up/down with the left/right arrow keys. So when I correct my heading with arrow-keys, the bomb sight altitude setting is changed in process. I can't find binds for the bombsight altitude settings in control setup. Happens with HE-111 and PE-2
313_Nevo Posted July 2, 2015 Posted July 2, 2015 Brief description: Mouse Wheel after remapping from 'Pilot Head Controls -> Pilot Head: Zoom' to 'Engine Controls -> Engine Throttle Control' is with each game restart remapped back. Detailed description, conditions: I did remap Mouse Wheel to act like Engine Throttle instead of Pilot Head Zoom. After accepting I can play with the new mapping. But each time I start the game again the Mouse Wheel is back on Zoom. I tried also remove all other Mouse Wheel mappings and leave it just for throttle but problem still remains. PC config data: BOS Standard Edition Win7 64bit Note: I know at least about one other user facing the same issue.
Felix58 Posted July 22, 2015 Posted July 22, 2015 Controller Settings - Warthog stick, Saitek throttle and rudder pedals. Post 1.10.1 - each time I enter the game I have to reset the key bindings for the controllers. The joystick "number" changes, ie joy0_axis_Y will have to be updated to joy2_axis_Y. This is for all functions assigned to controllers. BOS/BOM premium Win7/64
JG4_dingsda Posted July 23, 2015 Posted July 23, 2015 Brief description: Bombsight instruments wrong Detailed description, conditions:The instrumetns read incorrect data from what the aircraft is actually doing. It happens in Both the HE and the PE. Additional assets (videos, screenshots, logs): None Your PC config data (OS, drivers, specific software): So I have NEVER experienced this with ANY OTHER PRODUCT but, I re-installed the game and it fixed this issue. No idea what file was corrupt but the resintall did it! Disregard bug Reinstallation is not necessary. Bug seems to be related to entries in startup.cfg. Getting a new one solves.
6./ZG26_McKvack Posted August 4, 2015 Posted August 4, 2015 Brief description: He-111 dead angle for rear gunner Detailed description, conditions: When being in the rear gunner in the He-111 there is an importand angle where you cant aim. Aim towards the rudder and as far down you can then slightly move up. You will see that at some degree you cant move up anymore. It just holds. Then you continue to move up and the aim will "pop" up a bit. It is a vital thing because many AI aircrafts tend to be in that spot and you just cant fire back. 1
Juri_JS Posted August 27, 2015 Posted August 27, 2015 (edited) Brief description: Problem with Turret: nestle to the gunsight (LShift+T) key command when AI-autopilot for level flight (LShift+A) is usedDetailed description, conditions:When AI-autopilot for level flight is enabled and LShift+Z/X (left turn/right turn) is used while in the gunner position, LShift+T (nestle to the gunsight) will sometimes no longer work correctly and it's not possible to look through the gun sight because the view doesn't center in the correct position. So far I've noticed this problem when flying the He-111, Pe-2 and Il-2, but not in the Ju-87. Here's the view I get with LShift+T after using LShift+Z/X (left turn/right turn) in the Pe-2 gunner position: Edited August 27, 2015 by Juri_JS 1
kissklas Posted September 29, 2015 Posted September 29, 2015 Brief description: P-40E-1 needs a bit of force feedback on machine guns. Detailed description, conditions: The P-40 has no feedback on joystick when firing.Additional assets (videos, screenshots, logs):Your PC config data (OS, drivers, specific software): MS Sidewinder 2 Force Feedback.
Hartigan Posted September 29, 2015 Posted September 29, 2015 Brief description: P-40 Prop pitch control issue when selecting "cold start" or parked Detailed description, conditions: Prop pitch does not respond any commands when cold start is selected from the option OR starting point is parked. Levers move like they should but engine won´t take commands. Even when select AUTO/MANUAL. And after 5 minutes flying game crashes. (occured and tested once with cold start and parked) When choose option to start from the runway, everything works fine even when "cold start" is selected.
Hartigan Posted September 30, 2015 Posted September 30, 2015 Brief description: P-40 Prop pitch control issue when selecting "cold start" or parked Detailed description, conditions: Prop pitch does not respond any commands when cold start is selected from the option OR starting point is parked. Levers move like they should but engine won´t take commands. Even when select AUTO/MANUAL. And after 5 minutes flying game crashes. (occured and tested once with cold start and parked) When choose option to start from the runway, everything works fine even when "cold start" is selected. Edit: When i choose warmed up engine and parked Prop control works. Issue occurs only when parked and cold engine
6./ZG26_Emil Posted October 1, 2015 Posted October 1, 2015 Brief description: Game crashes when trying to play back tracks with P-40 Detailed description, conditions: Flying online with P-40 with rockets&bombs and recording track. When going to view tracks afterwards I get the following pop up box which crashes the game.
13/JG5_Wolke Posted November 4, 2015 Posted November 4, 2015 Brief description: Detailed description, conditions: The mouse ingame doesn`t work properly. The pointer is bigger than usual and very hard to move and point. To change the ingame mouse sensivity option doesn`t change anything. That problem exist only ingame Il-2 Battle of Stalingrad. My mouse works fine in any other game and in windows. Your PC config data (OS, drivers, specific software): Intel i3 Dual Processor 4 GB RAM Windows 7
6./ZG26_Emil Posted November 26, 2015 Posted November 26, 2015 Possible bug When starting the game the windows sound mixer is always reset to the same as default level. I normally have in game turned up to max and then turn down the game volume using the windows mixer but when you restart the game it is back to the default level again. Only happened since the patch.
QazRa Posted November 28, 2015 Posted November 28, 2015 Not sure if a bug or just an oversight with the new mouse aim but it hinders fly-ability a lot.When using more than one monitor, the mouse moves outside the game and when pressing any mouse button the game deselects. When full screen the game minimizes and in windowed it deselects. This also happens in all menus etc.Only way to fix this (so far) is to switch the screen setup to single screen but that kind of defeats the point for several screens, doesn't it?
WokeUpDead Posted December 1, 2015 Posted December 1, 2015 Brief description: Can't rotate pilot's head with mouse while holding down Shift button. Detailed description, conditions: I use the mouse to rotate my pilot's head. I mapped the Shift button + another key to several actions that require a keyboard button to be held down continuously: Shift + F to raise flaps, Shift + W to open water radiator for example. When those keys are engaged, the mouse does not respond and I cannot rotate my pilot's head. This problem doesn't exist for Ctrl or Alt buttons, so I can rotate the pilot's head while dropping flaps for example (Crtl+F), but not while raising them. I use Joy-to-Key to map joystick buttons to keyboard shortucts, but the problem still persists even if use the keyboard directly. The simple workaround was to use Ctrl and Alt keys only and not Shift, but I thought I'd report the bug anyway.Your PC config data (OS, drivers, specific software): Windows 7, BoS version 1.105
Tomi_099 Posted December 2, 2015 Posted December 2, 2015 (edited) Thanks, frends ! I want to apologize that I have so overheated responding. The problem with the joy0_pov0 ... (Force Feedback 2 / MSFFB2 SideWinder ) has been done. simply rename in joy2_pov0 ... if necessary. all to be found in: C: \ Program Files (x86) \ Steam \ steamapps \ common \ IL-2 Sturmovik Battle of Stalingrad \ data \ input \ current.actions Edited December 2, 2015 by Tomi_099
JG4_Nemesis Posted December 26, 2015 Posted December 26, 2015 Brief description: Fw190's 20mm cannons are now linked with the machine guns - but should not be. Detailed description, conditions: When you press the machine gun button in the Fw190, the cannons fire. But only the Machine guns should. When you press the cannons button, the cannons don't fire, but they should! Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): N/A
JG4_Nemesis Posted December 26, 2015 Posted December 26, 2015 Brief description: Both Bf109s and Fw190's TrackIR Headroom when "leaning forward" is restricted too much now when you move forward you hit an invisible wall. Detailed description, conditions: When you lean forward to the max, instead of giving more headroom to the Fw190, the headroom of Bf109 is now just as limited as the Fw190 was. Instead of making the Fw190 headroom better, the invisible wall was added to the Bf109 as well. I want to kiss my revi if I want to. But I can't. But for sure if you adjust seat and the belts how you like it, it should be possible. Pilots who didn't tighten their belts to the max and did a crash landing, often hit the revi, so there is no way the head can't reach it....pls give more headroom and dont place an invisible wall in the cockpit in front of our nose... Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): N/A
McByte76 Posted January 14, 2016 Posted January 14, 2016 Brief description: In game, the steering of the pitch elavator is responding in the opposite manner Detailed description, conditions: Under Settings -> Key Mappins -> Main Controls -> Plane Control: Pitch = oridinary settings of the Y-Axis. This means: pushing the flightstick menas "nose down" and pulling the stick means "pulling up". The settings are confirmed with the control and test panel -> "Input responses: planbe control: pitch". Nevertheless, in game, the response to the flight stick input on the Y-axis is the opposite. Additional assets (videos, screenshots, logs): not available Your PC config data (OS, drivers, specific software): input device for flying the simulator is the "THRUSTMASTER Hotas Warthog"
ACG_pezman Posted February 1, 2016 Posted February 1, 2016 Brief description: Memory read error when trying to enter aircraft. Detailed description, conditions: I'm posting this here because in the last update it said that if you experience this type of crash to report it. Additional assets (videos, screenshots, logs): _gui.log.err.rtf Your PC config data (OS, drivers, specific software): Microsoft Windows 7 Pro x64 Track IR5 MSI Afterburner Thrustmaster TARGET software Teamspeak 3
HBPencil Posted February 2, 2016 Posted February 2, 2016 Brief description: Typo on Pilot Card Detailed description, conditions: There's a grammatical error (English) with two of the achievements on the Pilot Card which I've highlighted in the screen shots below. It should read 62nd rather than 62th. Additional assets (videos, screenshots, logs):
Jade_Monkey Posted February 21, 2016 Posted February 21, 2016 (edited) Brief description: The "Open Bomb Bay" lever in the gunsight screen did not work as before for me and another guy on my flight when using He111. Detailed description, conditions: We were flying He111 in MP and when using the open bomb bay lever from the bombisght screen we encountered weird behavior. Sometimes the bombays opened but the lever stayed in the "closed" position, or the bays wouldnt open.Your PC config data (OS, drivers, specific software): See signature Edited February 21, 2016 by Jade_Monkey
Sim Posted March 9, 2016 Posted March 9, 2016 (edited) Brief description: Train anti-aircraft platforms have no icons/labels Detailed description: It seems only the locomotive item has icons/labels and wagons do not. If you place a single anti-aircraft platform (without locomotive) - there will be no icon (see screenshot). Additional assets (videos, screenshots, logs): Edited March 9, 2016 by Sim
Twillrex Posted March 31, 2016 Posted March 31, 2016 Brief description: mouse go on the second monitor while controlling the planeDetailed description, conditions: NAAdditional assets (videos, screenshots, logs):Your PC config data (OS, drivers, specific software): Windows 7 GPU: R9 280x
[DBS]El_Marta Posted April 2, 2016 Posted April 2, 2016 (edited) Brief description: Bombsight Auto view angle / distance setting is lost when switching to manual Detailed description: iirc before the patch you could set your view angle in auto and switch to manual and back whithout the auto view angle being changed. Thus you could use auto for lining up with the target and manual for the release. This does not work anymore and makes bomb runs more difficult. I found out that the view angle setting is saved if you go via "view" from "manual" to "auto" and back. Problem solved. Edited April 2, 2016 by [DBS]El_Marta
buster_dee Posted April 2, 2016 Posted April 2, 2016 (edited) Brief description:Same as gutterrat13 posted on November 2014. Trim only works when FFB disabled. Otherwise, uncorrectable pitch up.Detailed description, conditions:With force feedback enabled, elevator trim feels stuck fully tail heavy; trimming has no effect in bringing the nose down. The only way to do so it to slow until the a/c stalls. FFB bias seems wrong (having no neutral setting). Flying straight requires constant forward pressure on stick. Turns and shooting are nearly impossible. With force feedback disabled, everything works as it should (except no "spring" tension to assist); aircraft can be trimmed for level flight at any speed, or trimmed to assist climb/decent/turn. This behavior predates (but includes) the current game build.Your PC config data (OS, drivers, specific software):Windows 7 Ultimate 64bit SP1MS FF2 (no manager loaded)i7-3820 (no overclock) on MSI X-Power II Big Bang32G RAMVCard EVGA GTX 780, 353.82 driversDisplay Samsung S27D390H (1920x1080) Solved by suggestion to avoid USB 3.0 ports. Forces and trim now very good when MS FF2 uses legacy USB port. Edited April 5, 2016 by buster_dee 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now