Version 1.003 - Published on October 24, 2014.
Version 1.004 - Published on November 11th, 2014.
Version 1.005 - Published on November 13th, 2014.
Version 1.006 - Published on November 24th, 2014.
Version 1.007 - Published on December 03th, 2014.
Version 1.008 - Published on December 23th, 2014.
Version 1.009 - Published on February 24th, 2015.
Version 1.010 - Published on March 17th, 2015.
Version 1.011 - Published on April 22th, 2015.
Version 1.101 - Published on July 07th, 2015.
Version 1.102 - Published on August 11th, 2015.
Version 1.103 - Published on September 29th, 2015.
Version 1.104 - Published on October 27th, 2015.
Version 1.105 - Published on November 24th, 2015.
Version 1.106 - Published on December 22nd, 2015.
Version 1.107 - Published on January 28th, 2016.
Version 1.107b - Published on February 19th, 2016.
Version 1.201 - Published on March 31st, 2016.
Version 2.001 - Published on May 18th, 2016.
Version 2.002 - Published on June 28th, 2016.
Version 2.002b - Published on June 29th, 2016.
Game Updates
#1
Posted 16 October 2014 - 07:16
Community Manager 1С Game Studios
Game setup and settings FAQ | Customer Service
#2
Posted 24 October 2014 - 17:02
Hi Everybody!
Since the game was officially released two days ago, we've decided to publish change logs here. Obviously the dev blog notes are going to be more rare from now on, however the updates will certanly be posted regularly.
So, version 1.0.0.3 change list is as follows:
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Incorrect friendly fire penalty for shooting static objects, neutral and enemy houses fixed;
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Server performance improved twice in the moments when ground vehicles explode during massive AI battles;
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Dserver crashes that happen 1-2 times a day fixed;
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In Campaign missions “Escort for assault planes”, “Ground attack”; “Ground forces support” there’s now a chance for the 2nd and the 3rd waves of enemy fighter escort to appear;
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Spawn points for enemy fighters are now random in “Escort for assault planes” missions in Campaign;
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Target area is now shown correctly on the enemy territory in the Uranus operation in Campaign;
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Briefing data about airfield altitude and target approach altitude was rounded up in Campaign;
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Atmosphere pressure and temperature were set in accordance to te dates in Campaign;
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Autoplay for the final video cut scene fixed in Campaign;
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Getting XP and a new level on the same debriefing window fixed in Campaign;
-
AI covering tactics changed: they don’t fly far away now from the objects they are covering
-
XP counting for destroying villages or towns was disabled. You still can get XP for destroying warehouses, plants, bridges, railway stations;
-
Plane setup is now correctly transferred from mission settings when login to a server or loading a mission; personal customizations are recorded for one mission;
-
Default plane setup no longer stops player from starting a mission (but we recommend you to check the settings if you’re playing on a custom server);
-
Incorrect image proportions fixed on loading screens;
-
User settings reset function will no longer reset all options but custom interface only;
-
Stats for destroyed static objects fixed;
- XP counting for targets destroyed by the AI gunner fixed. Each object destroyed by a gunner should now be added to pilot’s log.
You can discuss the news in this thread
#3
Posted 10 November 2014 - 22:44
Version 1.004
Hi Everybody,
We present you the fresh update for IL2BOS, the change log follows below.
The change log for v.1.004 is as follows:
1. German localization added;
2. The menu of radio commands, gestures and commands to gunner added, use ~ to open it;
3. Fixed game crashes that happened while closing the application;
4. Fixed game crashes in Campaign;
5. Fixed game crashes when completing a mission in Campaign;
6. TrackIR driver should now load the game profile automatically;
7. A key to switch base level between pressure on the friendly airfield and the standard pressure level (LAlt + A);
8. More detailed controls for bombs and rockets added: salvos (LWin+B , LWin+R) and series (LCtrl+B) of dropping and launching are controllable; all available options depend on the plane (functionality for the bombsight will be added later);
9. Indicators of remaining bombs added to planes that did have it;
10. Animation of buttons for releasing bombs and launching rockets added;
11. Separate controls for inlet cowl shutters on the La-5 engine added (LCtrl+Minus / LCtrl+Equals);
12. Armored vehicle BA-10М added;13. Anti tank cannon ZIS-2 added;
14. Background color on German instruments was corrected according to the standard;15. Ju 87 3D model visual bug corrected;
16. The AI should now correctly estimate the amount of remaining fuel so it’ll be enough for them to return home;
17. AI landing procedure has been fixed for the cases when they are damaged or require fuel;
18. Spotter is giving orders for assault planes and bombers first in the interception missions;
19. Spotter stops tracking the targets that leave it’s zone of coverage;
20. Turret gun cooling fixed, now it depends on the plane’s flight speed;
21. Fuel consumption of Ju 87 and He 111 fixed;
22. Max speed of manual stabilizer repositioning on Bf 109 was reduced to last 5 seconds;
23. Detached plane parts keep all the details as they were before the part was torn off of the aircraft (aerial brakes, bomb hatches, gears, etc.);
24. Hitting turret gun weapons should have a correct visual effect now;
25. Taxing on the Kotelnichesky airfield fixed in the Campaign’s 3rd chapter;
26. Watermark with the game logo and nickname was removed from the upper left corner;
Update 1.004 also includes the hot-fix for 1.003:
27. Ground attack planes should now spawn correctly in corresponding interception missions;
28. Hitting utmost spans of bridges should now be counting as proper hits in Campaign;
29. Starting a mission with overheated machineguns and engine was fixed in Campaign;
30. Stats counter fixed in Campaign;
31. Dserver has a 32 players limit;
32. Dserver automatically turns the Win OS “High power” when launched;
33. Damaged and detached bomb hatches now look correctly on IL-2;
34. All damage visuals should now be preserved on all plane’s parts, including the detached ones;
35. A damaged turret remains that way when a new player takes place in it in MP;
36. Sequence of reading preset config files fixed.[/list]
You can discuss the news in this thread
#4
Posted 13 November 2014 - 14:26
We present the new version today as well a small fix for the earlier one. One of the very important parts of this update is our fix for the older TrackIR devices.
Changle log for v.1.005:
- A temporary solution for TrackIR 3 issue wass found and implemented. Start the game, then close it, find the configuration file in <game folder>\data\startup.cfg, find the section [KEY = input] and set the parameter as shown: old_trackir = 1
- Needless extra keys for dropping bombs and launching rockets removed. The corresponding functional bugs were fixed as well;
- AI planes should correctly stay in formation when approaching the action area for attack or bombing;
- La-5's engine start procedure fixed;
- Incorrect axis invertion fixed for La-5's inlet cowl shutters controls;
- Fuse delay in German planes should now be adequate to the settings you put before the flight;
- Several corrections in Russian localiza have been removed;
- Sounds of hangar should turn off automatically when a mission starts, a corresponding setting has been also added to the Sound settings menu;
- Exhaust flames on IL-2 should now correctly work in replay tracks;
- Animation of machine gun and cannon firing trigger was fixed for Bf 109 F-4, Bf 109 G-2, Ju 87 D-3.
And one more thing goes as a hotfix:
- The delay between input and action when controlling stabilizers of Bf 109 was fixed;
You can discuss the version in this thread
#5
Posted 24 November 2014 - 15:36
Version 1.006
We've just released a new verion of the game; here's what we have for you this time:
- Bomb sights on Pe-2 and He 111 were fixed in German localization;
- Bomb drop interval and series of bombs settings added to Pe-2 and He 111 bomb sight interface;
- A new command to wingmen added "Stay in formation and cover the leader";
- Some graphical and interface issues with extra resolution modes were fixed (including some related to Matrox TH2Go);
- Excessive roll wobbling when attacking ground targets fixed for AI planes
- Issues with keeping formation when attacking ground targets fixed for AI planes;
- Inlet cowling on La-5 can now be shut when starting with taxiing;
- An issue with releasing Ju 87 gunner's canopy fixed (it used to be shown even when it was not there);
- Trains fixed on Stalingrad map;
- A message about switching bomb fuses on and off added to techno chat;
- An issue that caused the game to shut down slowly and to keep running as a process for 5-20 extra seconds in tray was fixed;
- An issue with ESC menu unavailability was fixed.
You can discuss the version in this thread
#6
Posted 03 December 2014 - 13:50
- Polish localization added;
- A tree was removed from a runway near Davydovka;
- Signal fires were moved to correct positions at the Illarionovsky airfield;
- Model of the prop twist on FW 190 fixed;
- The bug with sun filter on Ju 87 fixed;
- Head plate shadow bug that appeares with a turret installed was fixed;
- Shadow and SSAO bug on removed flaps fixed;
- Lag between pushing the button and firing decreased from 0,1 sec to 0,02 sec;
- Collision with invisible objects on Lapino and Tatsinskaya airfields fixed;
- The bug with AI wingmen taking off on Fw 190s fixed (both tail wheel and engine management flaws removed);
- The issue with a damaged plane getting a speed boost fixed;
- Oil pressure indication added;
- Field cannon Pak 38 added;
- Shaking of a slightly damaged plane decreased;
- StuG III Ausf C-D added;
- Color of armored glass framing fixed on Bf 109 F-4;
- Player limit on dedicated servers set to 48. We ask all hosts to decrease the number of server clients in case if tickdelay gets higher than 18ms;
- Time of drawing plane's skin was decreased;
- A plane that is caught in the enemy airspace after the side rotation on a MP server is no longer getting the "captured" state;
- You may hear dogs barking in the villlages.
You can discuss the version in this thread
#7
Posted 22 December 2014 - 23:10
- Custom user made plane skins can now be used on unranked server in Multiplayer, in single missions and in Quick mission mode;
- IL2BOS Skin viewer added (can be found bin\viewer folder);
- GUI color of nations can be switched now (red<->blue);
- 'Navigation markers' option added that allows to turn on/off your plane's icon and waypoints both on the map and in 3D (it's ON by default on Normal and Expert modes);
- Chat message sounds have changed;
- Some bugs with object markers on the map related to custom difficulty settings were fixed;
- The issue with the message about a new available chapter appearing one mission later was fixed;
- The issue with the main menu showing instead of the level map when connected to a server was fixed;
- 'Return to base' command to AI was fixed;
- All chat messages in Single missions, Quick mission and Campaign are now marked with player's name, not the system name;
- The 'Bot" word was replaced with 'Enemy plane' in techno chat;
- In Messages about changed view settings and messages about saved SNAP views were added to techno chat;
- AI fighters now apply a more complicated ground assault pattern on a bomb run;
- AI should now be dropping unarmed bombs before landing;
- AI will no longer try to attack one more ground target if it's too close to the first one and if that could be risky;
- In Campaign the AI planes will now return to base if they lack fuel, ammo, or have been damaged;
- In Quick Mission the issue with takeoff of AI planes and autopilot was fixed;
- The program module that controlled aerodynamics of FW 190 A-3 beyond stall angles of attack was enabled (had been there before, we just forgot to enable it after testing);
- Pilot can no longer poke his head out of the canopy on high speeds;
- Fuel indicator now switches to the next tank every 10 seconds both in flight and on the runway. If a tank is empty the indicator won't show that tank;
- Proximity of fire in fuel tank or engine now depends on the projectile energy. For instance, the chance to set a fuel tank on fire depends not only on rate of fire but also on bullet's caliber and muzzle velocity. Only AP ammo can cause fire while HE rounds burst when hitting the sheathing and can only tear through the tank, but can't set it ablaze;
- The bug with a plane ‘floating’ after landing from a high altitude was fixed;
- Radial engines on La-5 and FW 190 were made more sturdy;
- A plane counts as destroyed (kill point added; crew bails out; icon disappears; mission trigger activates) if it's fuel tank is on fire now because it's impossible to extinguish the fire anyway;
- Shockwave influence on several planes fixed (it used to hit only one plane in the area);
- Gun crews can be damaged from bigger distances;
- Gunfight sounds added to Stalingrad;
- Additional tuning was done to stability and controllability of planes in the yaw axis so wobbling on gliding angle was significantly reduced;
- The bug with invisible brake flaps when BK-37 is installed was fixed;
- The issue with radio comms when they didn't contain any call sign was fixed;
- The rare issue with projectiles, shells and bombs being marked with "Attack this target' icon was fixed;
- The bug with trains on the Novosokolniki map in Quick Mission was fixed;
- All invisible obstacles (that we’d discovered) on all airfields were removed.
- Christmas tree!
You can discuss the version in this thread
The Skin Templates were organized by Jason from amazing artwork provided by the art team which was used to make our original in-game skins. These templates should make it easy for users (beginners and experts alike) to create impressive paint-jobs that look realistic in a very short time. They are in .psd format. They have have been simplified as much as possible with few, if any, advanced Photoshop features such as masks etc. left on to speed up the skin making process. You may find some issues or faults as there were numerous layers and some were a bit mysterious in their original form, but you should have a solid base to do some really cool skins.
All skins need to be DXT5 with Alpha included to work.
You can download the Skin Templates from these links:
http://www.rofmods.c...2M42_Public.zip
http://www.rofmods.c...3s29_Public.zip
http://www.rofmods.c...a5_8_Public.zip
http://www.rofmods.c...2s87_Public.zip
http://www.rofmods.c...1s69_Public.zip
http://www.rofmods.c...09F4_Public.zip
http://www.rofmods.c...09G2_Public.zip
http://www.rofmods.c...90a3_Public.zip
http://www.rofmods.c...11H6_Public.zip
http://www.rofmods.c...u87D_Public.zip
If the download is slow, the server may be overloaded. Mirrors are gladly allowed and encouraged.
Jason
#8
Posted 24 February 2015 - 15:14
Dear pilots!
Today we’re updating the game to version 1.009. The change log was published in the previous dev blog last Friday, you can also find it below.
The most expected are numbers 55, 56 and 57, of course ![]()
And of course dedicated server is one of the key parts of the update. Everyone can now run their own multiplayer mission. Note that at this stage we’re offering you a Beta version of the server software which implies some simple rules of its use.
To start a server you need to be authorized on the Master serve with a game account. And since it is not possible to play and host with the same account simultaneously, you might need an extra account. But of course you don’t have to buy a new key for this purpose - you can use one of our specially prepared Dserver accounts. To get login and password to such account you need to submit a request at our Customer service helpdesk.
Attention!
To get your ticket processed please follow the following template precisely:
-
login to your account at http://il2sturmovik.com/
-
follow this link https://il2sturmovik...upport/request/
-
put this as the ticket title: DSERVER please
-
enter the text of the ticket as follows:
Hello!
Please, provide me with a special account that I would like to use to host a dedicated server. I know that such account would not let me play the game and that it doesn’t have planes on it, and I acknowledge that such account is the property of 1C Game Studios.
-
send this request and wait for response;
-
receive the account credentials and put them into the .SDS server configuration file.
And attention once more!
Giving out the extra dserver account takes time, so I’m afraid some of you may have to wait until tomorrow, because our customer service guy needs to sleep sometimes too.
FYI:
The file with .SDS extension saves all the settings of your server. A mission can be saved as .MISSION, or .MSNBIN - for ranked servers. To help you to get to know the new features we suggest you take a look at the configuration files that we used on the BOS EU Normal server. The archive that you can get via this link contains the following files:
BoS_MP_RD.msnbin - mission file
BoS_MP_RD.eng
BoS_MP_RD.ger
BoS_MP_RD.rus - mission description files
BoS_MP_RD_EU_normal.sds - server config file
You can discuss the version in this thread
#9
Posted 17 March 2015 - 14:04
Dear pilots!
We present to you this new major game update. Some things have been fixed, others are going to be introduced for the first time. Well, meet the 1.010!
A few lines in the change log that we find particularly important are highlighted with blue color
65. DServer Remote Console settings are stored in SDS file and can be adjusted using DServer Manage SDS feature.
You can discuss the version in this thread
#10
Posted 22 April 2015 - 12:16
Version 1.011
Dear pilots!
You're free to update and launch the game now. Version 1.011 is live, and here's what it brings to BOS.
New Features
1. Ju 52 aircraft added. It can be met in QM, Campaign, and also can be used in User missions;
2. Velikie Luki map added, it’ll be available in QM, MP and User missions;
3. Fixed gun aiming helper was added to Custom difficulty setting;
4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now);
5. Soviet and German skin tones were tweaked to look less washed out;
Flight Model and Damage Model
6. Damaged airframe should now cause slightly more noticeable changes to aerodynamics;
7. Terminal overload was fixed (slightly increased) for Yal-1 and Fw 190;
8. Belly landing of IL-2 was corrected (it should now break its wings in case of more severe landings);
9. Thermal modelling of IL-2 was fixed (it used to overheat to rapidly);
10. Pe-2’s resistance to overloads was slightly decreased; it should also be less durable at harsh landings;
11. Thermal model of Bf 109 fighters was corrected; these planes should now get overheated when flying with their radiators shut and the blower at 1.3 - on climbing in winter conditions and also on level flight in summer temperatures;
12. Ju 87 controllability improved, it’s wobbles less on both rudders now;
13. High g-loads influence on gunners’ blackouts was fixed;
14. The issue that caused different g-loads to start blackout at normal and inverted flights was fixed;
15. Behavior of planes’ detached parts on high speed was corrected;
Multiplayer
16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log, zip it and send it to us, please!
17. Tracer ammo issue in MP was fixed (previously, all rounds used to be tracers);
18. The Ju 87 canopy issue in MP was fixed (it used to be drawn incorrectly when opened/closed/released);
19. The “endless clock” issue was fixed in MP;
20. The forever grey START button issue in MP was resolved as well;
21. The issue with 3D hangar shown incorrectly in the MP Plane setup menu was fixed;
22. It is now possible to set restrictions on armament, unlocks and fuel in MP server settings;
23. Influence of the airflow pressure applied to rudders on Yak-1 was reduced according to references (test results). All planes in the game now have this parameter checked and corrected.
24. The issue with audio events buffer in MP was been fixed;
25. The bug with mission ending timer running out faster than flight ending timer, that used to crash game in Multiplayer, was fixed;
26. Cancelling a friend highlight in Multiplayer was fixed;
27. The sound and smoke trails of trains were fixed in Multiplayer;
28. Several fixes were made to ground vehicles movement in Multiplayer (less drops and jumps on elevation changes, no more moving with their sides forward, less stutters when turning, etc);
29. The number of rockets launched by artillery rocket systems in Multiplayer was corrected;
30. The bug with AI planes detached parts was fixed in Multiplayer;
Misc
31. Game crashes related to bullet config files were fixed;
32. Game crashes related to ground vehicles moving in columns were fixed;
33. The “endless clock” issue was fixed in QM;
34. The bug which caused Quick Mission to start with random planes was fixed;
35. The bug that caused trains to explode when starting movement and crossing Y-junctions was fixed;
36. Movement of ground vehicles in the Volga crossing area near Stalingrad was fixed for Campaign and Quick Mission modes;
37. LAlt+F1 view control was fixed. If it doesn’t seem to work for you, then please re-assign the keys manually in the view settings section.
38. Extra smoothing was added to gunner turrets at max zoom;
39. Screens showing unlocked modifications, skins and planes in mission debriefing were restored;
40. The bug with bomber aim assist marker staying there after the plane’s crash was fixed;
41. Shaking of crosshair on defensive turrets’ weapons was fixed;
42. Long names of some unlockable modifications are now written in one line in the OPlane setup menu;
43. Lower exhaust pipe and cowl panel hinges of Fw 190 A-3 were moved to the correct position;
Mission Editor
44. The list of weather conditions in the Editor was fixed;
45. Mission editor was significantly optimized to make handle complex missions saturated with objects quicker;
46. You can now play sound by specifying it in Animation Operator and calling using Command: Play Sound;
47. Images and flash-dialogs should now correctly call out the onMediaStopped event when closing;
49. The error message in the Editor that used to pop-up when addressing to an object oriented to North was fixed;
50. Working with separate components of a same map was fixed and should now be available in the Editor;
51. The Editor should now be working correctly with .mp3 sample in Animation Operator;
52. App freezing when deleting objects was fixed in the Editor;
53. All known issues that caused the Editor to crash were fixed;
54. Disappearing of object icons and object models when opening (editing) massive missions in the Editor was fixed.
MAJOR NOTE:
A special logging routine added to catch a bug with invisible planes in multiplayer - if you encounter this bug, please leave the server, exit the game, then zip the file \data\MP_InvisibleAirplanes.log and send it to us!
Site:
It's now possible to transfer the game license to Steam. Read more about how to do it here in the FAQ section.
You can discuss the version in this thread
#11
Posted 07 July 2015 - 12:25
Version 1.101
Dear pilots!
Today we're not only deploying the major update 1.101 but also we're starting the long-awaited early access to IL-2 Sturmovik: Battle of Moscow! This is an important step in the project's development, and we're proud that together with the testers we managed to release this new version in schedule, without any delay.
Everyone who's pre-ordered (or will pre-order) Premium edition of BOM gets access to the first game's plane - I-16 type 24. The release plan for 4 more aircraft is as follows:
August - MC.202 Series VIII
September - P-40 E-1
October - Bf 109 E-7
November - Bf 110 E-2
Owners of Standard edition pre-order will get access to the early game builds of BOM later in October 2015.
Complete change log to v.1.101:
1. I-16 fighter is now available to pilots who preordered Battle of Moscow. Players who don’t have it will be able to fight with it;
2. HDR can be turned off;
3. SSAO can be turned off;
4. Terrain Texture Draw distance can now be increased with a dedicated setting option;
5. New Choose plane screen added to Quick Mission builder;
6. F11 free camera is now available;
7. Your plane's camera should be shaking because of explosions nearby in external view with Cinematic Camera turned on;
8. Improved sun visuals on dusk and dawn;
9. More precise (realistic) calculation of the earth's curvature;
10. Max number of players per server increased to 64;
11. An automated chat warning about insufficient server performance capabilities added;
12. Variations of bomb aerodynamics added for more realistic bomb spread;
13. Bombs can now ricochet if dropped at a low angle;
14. Snap view settings can now be reset with the Reset user settings option;
15. Bombing tips added to the bombsight mode, press “?” to show them;
16. Ammo counter for the hand signal pistol added to GUI;
17. The following rules are now applied to server names:
- first 3 letters of the name must be latin;
- first 3 letters cannot be a single letter repeated 3 times;
- names that include text from the config file are prohibited;
- names that consist of latin letters, numbers, spaces and ( ) - / . , : = only are allowed;
- a letter cannot be repeated more than 3 times in a row (aaa - okay, aaaa - not okay);
- names can be not longer than 128 symbols;
- symbols (not letters or numbers) can be repeated 2 times in a row max (== - okay, === - not okay)
18. Added cameras attachable to objects:
- call in the currently selected object - LAlt + F2;
- customisable configs are available here: <game_folder>\data\LuaScripts\WorldObjects\fixcameras
19. Watching game recordings should no longer cause game crashes;
20. Abrupt lightning changes at sunset time were fixed;
21. The issue with the camera jumping to a map corner instead of showing the player’s plane when crashed was fixed;
22. Wind correction setting for bombsights was changes. Now, when all settings are correct the target should not move in the sight when the wind is blowing;
23. The issue with bomb falling through the ground with no explosion fixed;
24. Heavy AA guns will be using contact fuses when shooting ground targets with HE rounds;
25. Pilots gestures in MP fixed;
26. Pilot’s heavy breathing should no longer be heard on the external cameras;
27. Incorrect drag caused by bomb holders on Fw 190 was fixed (thanks to the report submitted by Ze_Hairy);
28. Config files responsible for weather settings was changed (they are now divided adequately to different seasons. Missions that were made before this update must be reconfigured using the new weather config structure;
29. Airfield choice should no longer be instantly reset with a click on the map in Campaign;
30. Server list will not shake when scrolling it;
31. A rare issue with text lines in the list of scenarios only showing when under the mouse cursor was fixed;
32. The issue with the Start button unavailable for some time after entering an MP match as a gunner was fixed;
33. The gunner icon was fixed in MP;
34. The distance controlling element of the He 111 bombsight was fixed (it doesn’t jump anymore);
35. The bubble is moving smoother now in the Pe-2 bombsight;
36. Spontaneous bomb release in Auto and Scope bombsight modes on He 11 fixed;
37. The issue with NaN values shown on the dashboard right after a start in MP fixed;
38. The bug with chat message colors in MP fixed;
39. The 3d marker showing the center of an attack zone was fixed (swords instead of a yellow border);
40. The exploit of avoiding navigation markers with a map on/off trick in MP was fixed;
41. Resetting control settings should also reset inverted axis;
42. Several bugs related to inverting axis (including those bound to mouse) were fixed;
43. Scroll bars in the GUI are now working in a more traditional way;
44. Pe-2 wings could appear randomly broken (fixed);
45. Fw 190 additional guns status lamps are added to start and stop sequences (so they are turned off on parking);
46. Fw 190 flight stick texture error fixed;
47. Bf 109 F-4 и 109 G-2: Z-fighting on seat back and canopy fixed;
48. Enemy AAA should no longer appear close to player airifield in quick missions.
You can discuss the version in this thread
Community Manager 1С Game Studios
Game setup and settings FAQ | Customer Service
#12
Posted 11 August 2015 - 12:32
Version 1.102: Macchi in early access
Earlier today the 1.1.02 update has been released. It's full content you can find below. The main features are Macchi in BOM's early access and a package of several specific improvements.
1. MC.202 series 8 is available to all players who pre-ordered premium edition of Battle of Moscow and is now participating in the early access;
2. A sound bug at all Bf 109’s was fixed, and engine should sound different when under stress load (at same revs but with different prop pitch;
3. Bomb release sequence changed for 50kg bombs used on German fighters;
4. “Distant landscape texture details” graphic option should be some more effective;
5. The fuel tank simulation was improved to predict correctly how much of the remaining fuel can be pumped to the engine before it falls into negative G;
6. Ground troops were taught how to use signal flares more adequately;
7. Aim assist feature should now work independently from the Bomb and Rocket sight option;
8. Bad ping limiter should work not only at start but also during a match, giving the user a chat warning and then removing them from the server);
9. The F2 camera was tuned properly not to let one zoom into the plane, or invert it when the plane’s parked;
10. The missing gun reloading sounds that were missing have been fixed.
You can discuss the version in this thread
#13
Posted 29 September 2015 - 09:50
Dear customers of IL-2: Sturmovik!
Today we complete another stage of Battle of Moscow development and present you another milestone aircraft - P-40E-1 fighter. Those who pre-ordered Battle of Moscow premium edition and have Battle of Stalingrad can fly it right away (other BoS players can fight against it in Quick missions).
In addition to P-40 fighter this update also brings numerous improvements for joint BoS and BoM platform. Complete list of them can be found below.
P-40E-1 has some unique features available for the first time in our project:
1. Ultra-violet lighting of cockpit gauges, information plates, needles and labels
2. Tail wheel steering controlled by rudder pedals via sping-loaded "soft" rods with special mechanism of "steer control cut" when wheel is declined more than 30°
3. Six M2 Browning .50 cal machine guns have 5% more combined 1 second burst energy than Fw 190 A-3 with gun pods. This makes P-40 the new leader among the fighters in our project in terms of firepower.
4. Green sun filter on gun sight :-)
Changelist of version 1.103:
You can discuss the version in this thread
IL-2: STALINGRAD project manager
#14
Posted 27 October 2015 - 14:35
#15
Posted 24 November 2015 - 10:56
IL-2: STALINGRAD project manager
#16
Posted 22 December 2015 - 11:59
IL-2: STALINGRAD project manager
#17
Posted 28 January 2016 - 15:31
IL-2: STALINGRAD project manager
#18
Posted 19 February 2016 - 10:46
- When you encountered the crash;
- In what game mode (MP/QMB/campaign/scenario);
- In what mission;
- What did you do before the crash;
- What happened in the mission before the crash;
- Additional info you think is relevant to the crash.
- When you encountered the problem;
- In what mission;
- Additional info you think is relevant.
- When you encountered this issue;
- In what game mode (MP/QMB/campaign/scenario);
- In what mission;
- Additional info you think is relevant.
IL-2: STALINGRAD project manager
#19
Posted 31 March 2016 - 17:56
IL-2: STALINGRAD project manager
#20
Posted 18 May 2016 - 13:28
IL-2: STALINGRAD project manager
#21
Posted 28 June 2016 - 10:20
IL-2: STALINGRAD project manager
#22
Posted 29 June 2016 - 19:23
IL-2: STALINGRAD project manager
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