=362nd_FS=RoflSeal Posted February 8, 2016 Posted February 8, 2016 thats because theres a oil rad you need to manually set also, I can't control either oil or water rad. Water rad just stays at 60%, where is the control option? Only the F-2 does this, all other coolant controls work on the other aircraft.
6./ZG26_5tuka Posted February 8, 2016 Posted February 8, 2016 Thats correct though as the F-2 only has an emergency handle to disable the thermostat. Incase of emergency cooling flaps would open to a preset anmount (ingame 60%) but were not controllable. As for the oil radiators manual controll sound strange to me indeed, have to look that one up once home.
F/JG300_Gruber Posted February 8, 2016 Posted February 8, 2016 (edited) I'm on the game right now and I confirm that the F2 oil rad cannot be controlled manually. Edited February 8, 2016 by F/JG300_Gruber
71st_AH_Mastiff Posted February 8, 2016 Posted February 8, 2016 (edited) I thought they were talking about the E7 my eyes saw E7 not F2... so sorry about that. Edited February 8, 2016 by 71st_Mastiff
III/JG2Gustav05 Posted February 17, 2016 Posted February 17, 2016 (edited) Fink you are right I checked the Wiki about the DB601N, it said, Up to 1,175 PS (864.2 kW; 1,158.9 hp) at sea-level and at 4,900 m (16,100 ft) altitude with 2,600 rpm, C3 fuel Up to 1,270 PS (934.1 kW; 1,252.6 hp) at 2,100 m (6,900 ft) altitude with 2,600 rpm I dont know this infromation is valid or not. so seems the PS of 1mins boost should be even higher? Edited February 17, 2016 by III/JG2Gustav05
=362nd_FS=RoflSeal Posted February 17, 2016 Posted February 17, 2016 DB 601N power levels did indeed vary quite a bit with altitude even with same ata and RPM Also, the G-2 ingame only has 1375 PS, it can't achieve 1.42ata.
Bussard_x Posted February 18, 2016 Posted February 18, 2016 The Bf109f-2 is equipped with an improved DB601N so might actually have more than 1175 PS. I could not find German data for specific Bf109f-2
Bussard_x Posted February 18, 2016 Posted February 18, 2016 (edited) I found info that the 109f-2 with C3 fuel had indeed a higher PS 1265. I also updated the e-7 1.4 ata max meaning that we have the DB601A-1 version in the sim. Edited February 18, 2016 by Bussard 1
III/JG2Gustav05 Posted February 18, 2016 Posted February 18, 2016 Thank you Bussard for the update. Anyway MiG3 can easily beat F2 on top speed in this game from altitude to deck. I dont know if this is development's intension or not. This is the real scenario in hidtory?
Bussard_x Posted February 18, 2016 Posted February 18, 2016 Thank you Bussard for the update. Anyway MiG3 can easily beat F2 on top speed in this game from altitude to deck. I dont know if this is development's intension or not. This is the real scenario in hidtory?[/quote MiG-3 has a top speed of 505 km on sea level, so not faster. MiG-3 is faster at very high altitude.
III/JG2Gustav05 Posted February 18, 2016 Posted February 18, 2016 Thank you Bussard for the update. Anyway MiG3 can easily beat F2 on top speed in this game from altitude to deck. I dont know if this is development's intension or not. This is the real scenario in hidtory?[/quote MiG-3 has a top speed of 505 km on sea level, so not faster. MiG-3 is faster at very high altitude. Do you mean in real life or in this game? look at the data what I get.http://forum.il2sturmovik.com/topic/20790-version-1107-first-impressions/?p=329879
1CGS Han Posted February 19, 2016 Author 1CGS Posted February 19, 2016 Update 1.107b Dear players! Since Ju-88 A-4 won't be released until early March and we have some issues in the current version we'd like to correct as soon as possible, we decided to publish this intermediate update 1.107b. It brings the following changes and improvements: Global: 1. Crash dump files saving added. There is a special forum thread #1 for submitting such a file if you encounter a game crash, helping us to find and fix it; 2. Workaround for 'invisible planes' bug added (it doesn't fix the cause of their appearance since it is still unknown but eliminates its consequence); 3. Logging for 'invisible planes' bug added (we'll create a special forum thread #2 about it to collect logs submitted by players); 4. Logging for 'incorrectly attached bombs/rockets/turrets' bug added (we'll create a special forum thread #3 about it to collect logs submitted by players); 5. Performance in the first Soviet scenario mission (first, summer, chapter of Stalingrad campaign) improved; 6. Crash that could happen while playing back large recorded tracks has been fixed. Unfortunately, tracks recorded in previous versions of the game won't work; 7. Compatibility with third party overlay software improved (for example, Steam and Teamspeak overlays); Improvements: 8. It will be possible to tell which side controls an airfield before choosing your own allegiance in multiplayer; 9. Multiplayer mission author will be able to specify a range of allowed unlocks, not just individual ones; 10. IL-2 sight can be moved back and forth using LAlt-F command; 11. Light reflection and relief detail improved on thin metal parts of IL-2 model 1941, IL-2 model 1942, I-16 type 24, MiG-3 series 24, Pe-2 series 35, Pe-2 series 87, LaGG-3 series 29, La-5 series 8, P-40E-1, Ju 87 D-3, Bf 110 E-2 and MC.202 series VIII; 12. MC.202 cockpit canopy textures improved; Physics changes: 13. Fineness ratios of all planes were re-checked with their flaps extended. Fineness ratio was decreased for LaGG-3 series 29, La-5 series 8, Yak-1 series 69, IL-2 (both) and P-40E-1. Other planes fineness ratios were found to be correct. 14. Twin turret machine guns are now reloaded one after another (not simultaneously); 15. Bf 109 F-2 radiator functioning in manual mode was corrected: it opens fully, but slower. There are contradicting sources available - text one and hydraulic schematic. Text one says "die kuhlerklappen durch den luftdruck geoffnet" which means that radiator was opened by approach flow. However early Bf 109 F-2 hydraulic schematic shows that radiator was manually opened by fixing the valve in 'open' position. After discussion we decided to follow the schematic. 16. MiG-3 cooling system has been corrected: now it requires opening its radiator to degrees similar to other Soviet aircraft, but at higher altitudes (since its power output maxes out at higher altitudes); 17. MiG-3 elevator trimmer won't work if the right side of the elevator is lost (where trim tab is located). 18. Engine thermal model and thermostat corrected for all Bf 109 planes. Engine temperature maintained by thermostat and radiator effectiveness in relation to a degree of its opening and air conditions correspond to reference data better. 19. Coolant indicator 3D model corrected for all Bf 109 planes. 21. He-111 bomb sight has gyroscopic stabilization effective at small roll angles as it should. Other changes and fixes: 22. Selected modifications won't reset after re-entering the modifications screen; 23. Spotters correctly spot enemy aircraft closer than specified distance (with the exception of ground vehicles - they can be detected only closer than 3 km); 24. Track playback progress bar corrected; 25. AI gunners will fire at any enemy planes, not only fighters; 26. Various graphical bugs caused by crossroads fixed (missing road parts, etc.); 27. Airfields and taxi ways pavement corrected for autumn Lapino map; 28. Roads look correctly in overcast light conditions; 29. La-5 canopy texture mapping fixed as requested by skin authors (it is no longer symmetric); 30. Fixed texture shimmering in Pe-2 series 35 gunner cockpit; 31. Fixed rare 'grass lines' on rivers; 32. Mission editor won't crash after repeated loading of missions containing many objects. 33. Short bombing missions in the campaign start two times farther from a target to give players more time to aim; 34. A random issue with spontaneous tank gun reloading fixed; 35. An issue with T-34 headlight when viewing it from the cockpit was fixed. Community help request in the rare bug squashing process IL-2 project now is at the stage where the only serious errors remaining are those which are very hard, if not impossible, to reproduce in the office or with the help of small beta-tester team. To find the causes of this issues, we'll need community help: collect log files from users who experience these issues and for this we'll need your help. If you have a bit of time and are willing to help, please follow these instructions below - one per elusive bug. Finding the cause of a random crash issue 1. To enable Windows Error Reporting, run (double-click) this log file: \data\EnableErrorReporting.reg 2. In a case of the game crash open the folder where crash dumps are stored, you can do this by running this batch file: \data\ViewCrashDumps.cmd 3. Sort the dump files by date to find a newest one 4. Zip the newest dump file "Il-2.exe.****.dmp" (**** is a random number) 5. Post about the crash in a special thread #1, attach the archive you just made and provide some details: When you encountered the crash; In what game mode (MP/QMB/campaign/scenario); In what mission; What did you do before the crash; What happened in the mission before the crash; Additional info you think is relevant to the crash. Finding the cause of 'invisibility plane' issue 1. Edit the file \data\startup.cfg find after the string [KEY = system] this string and change 0 to 1: MP_test_message = 1 2. In case when you encountered the message "INVISIBLE NET AIRPLANE DETECTED!" or spot an invisible plane, make a screenshot and record a short track 3. Leave server, after that exit the game or Alt-TAB from it, then open the folder: \data\ 4. Zip this file inside it: "!_SendMe_invisible.log" 5. Zip the track you just recorded along with its folder \data\tracks\ 6. Make a post in a special thread #2 and attach the screenshot, zipped log, zipped track and provide some details: When you encountered the problem; In what mission; Additional info you think is relevant. MP_test_message = 1 parameter simply adds the popup message about invisible plane detection, so even if you didn't add it to startup.cfg, log file will be updated if invisible plane is detected. So if you encountered an invisible plane, please do as described in list item 2 to 6 anyway. Finding the cause of bombs, rockets or turrets sometimes appearing in a wrong place (next to their aircraft for example) 1. In a case when you encounter this issue please make a screenshot of it 2. Leave server and open this folder: \data\ 3. Zip this file: "!_SendMe_attach.log" 4. Make a post in a special thread #3 and attach the screenshot, zipped log and provide some details: When you encountered this issue; In what game mode (MP/QMB/campaign/scenario); In what mission; Additional info you think is relevant
Jeast Posted February 19, 2016 Posted February 19, 2016 Please tell me the autostart mixture thing is fixed? It couldn't be that hard to fix that?
Brano Posted February 19, 2016 Posted February 19, 2016 Privet devs, Is the hotfix allready released or it is about to be released? Not very clear to me.Away from my gaming PC,stucked on the boring workshop Spasiba
F/JG300_Gruber Posted February 19, 2016 Posted February 19, 2016 Already released, I'm downloading it right now
Juri_JS Posted February 19, 2016 Posted February 19, 2016 (edited) After installing the new update I can no longer start my own single player missions. When I click on a mission in the menue, there is no briefings text and clicking the start button doesn't work. It's possible to start missions in the main single mission folder, but not missions in sub-folders. Edited February 19, 2016 by Juri_JS
[DBS]airdoc Posted February 19, 2016 Posted February 19, 2016 (edited) thanks for the update is there a way that I can stay with my current version for a while? I 'm asking because I have some track records I want to go through (making a video promo) and I don't want to lose them. The game won't launch if I don't update, even if I click "offline" thanks Edited February 19, 2016 by [DBS]airdoc
1CGS Sneaksie Posted February 19, 2016 1CGS Posted February 19, 2016 After installing the new update I can no longer start my own single player missions. When I click on a mission in the menue, there is no briefings text and clicking the start button doesn't work. It's possible to start missions in the main single mission folder, but not missions in sub-folders. Try to delete their corresponding .msnbin files and leave .mission ones - binary mission format has been changed.
Jade_Monkey Posted February 19, 2016 Posted February 19, 2016 thanks for the update is there a way that I can stay with my current version for a while? I 'm asking because I have some track records I want to go through (making a video promo) and I don't want to lose them. The game won't launch if I don't update, even if I click "offline" thanks If you have the non steam version start from il2.exe and not from the launcher. We had a full week of warning though, it doesnt get much better in terms of devs communicating.
Juri_JS Posted February 19, 2016 Posted February 19, 2016 Try to delete their corresponding .msnbin files and leave .mission ones - binary mission format has been changed. Thank you. Instead of deleting dozens of .msnbin files I've just used the resave tool in the mission builder.
Bussard_x Posted February 19, 2016 Posted February 19, 2016 Do you mean in real life or in this game? look at the data what I get.http://forum.il2sturmovik.com/topic/20790-version-1107-first-impressions/?p=329879 This info is from German factory data sheets.
[DBS]airdoc Posted February 19, 2016 Posted February 19, 2016 (edited) If you have the non steam version start from il2.exe and not from the launcher. We had a full week of warning though, it doesnt get much better in terms of devs communicating. I get the same message when i launch from IL.exe I don't get the second comment, I wasn't complaining, I was asking a question to the devs. Besides, I was under the idea that by keeping a second install I would be able to maintain current version and update only the original. But it seems that once the update package is up, you can't launch the game anyway if you haven't updated. It would be simple really. Just offer an option that "new update is available, proceed y/n?" Edited February 19, 2016 by [DBS]airdoc
216th_Lucas_From_Hell Posted February 19, 2016 Posted February 19, 2016 Perhaps disconnect from the internet and launch the .exe (not launcher) in offline mode? That way it can't communicate with the master server and you can keep working on the video
[DBS]airdoc Posted February 19, 2016 Posted February 19, 2016 (edited) Perhaps disconnect from the internet and launch the .exe (not launcher) in offline mode? That way it can't communicate with the master server and you can keep working on the video I tried that, but i get the same message in offline mode. Unfortunately i was online when I first launched BOS (unaware that the update was released) so the game registered that there was an update somewhere. So although I hit "cancel" update, it keeps asking for it now, whether online of offline. I will try this in my second install, which is in another PC and see if it works. Edited February 19, 2016 by [DBS]airdoc
Hopper64 Posted February 19, 2016 Posted February 19, 2016 Is it supposed to say 1.107b on the splash screen on the main menu in the game? Mine still says 1.107.
1CGS Sneaksie Posted February 19, 2016 1CGS Posted February 19, 2016 Mine still says 1.107. It's normal.
XQ_Lothar29 Posted February 19, 2016 Posted February 19, 2016 (edited) I do not like what I see, I'm realist Edited February 19, 2016 by E69_Lothar29
FTC_Riksen Posted February 19, 2016 Posted February 19, 2016 (edited) On a quick run with the patch still at least Bf 109 G-2 wobbliness is as crazy as it was on previous two patches. Something is very much broken in FM a plane to wobble all over by some minor movements of the controls. This practically renders all wobbly planes unusable for the air-to-air combat and close to useless on air-to-ground runs without very excessive pampering of the controls. The warplanes are ment to fly close to their envelope and still fly deadly. Now wobbly planes jerks all over even close to straight flying with gentle turns. This stuff got broken around the 1.104 patch and I sincerely hope you guys to put some effort on finding the reason for this. On the last X-mas period I was about to cave in an purchase the premium account of BoS and a account for BoM but I was so much taken back this issue which pretty much took the enjoyment and a little bit of trust for the devs out of the sim for me. You speak for yourself. He certainly does not speak for himself. There are a lot of people who had high hopes for this sim who also share the same opinion. The FM still feels like ROF in WW2 in my opinion as well. This has, at least in our community of players, caused a great aversion to the game. Don't get me wrong, I see a lot of potential in this game and think there are a lot of great features and improvements compared to the previous series (IL-2 Sturmovik 1946) but the current flight model is just plain messed up for some players to cope with and I dont mean a handful of players ... there are a lot of us out there who are staying away from it because of this very issue. I do, however, hope the devs will take our opinion in to consideration as well, but again, they might not especially if that means rewriting the whole game and having to create a new game from scratch ... Edited February 19, 2016 by JAGER_Riksen 1
Blooddawn1942 Posted February 19, 2016 Posted February 19, 2016 I absolutely love, how the Il-2 gunsight can now be adjusted! Now give us the possibility to turn off the reticles and I´m the uppermost sattisfied customer You´ll find here!
Dutchvdm Posted February 19, 2016 Posted February 19, 2016 "18. Engine thermal model and thermostat corrected for all Bf 109 planes. Engine temperature maintained by thermostat and radiator effectiveness in relation to a degree of its opening and air conditions correspond to reference data better." I hope this means that the F2 won't overheat as fast as it does now. Can anyone test/clarify this? Grt M
II/JG17_HerrMurf Posted February 19, 2016 Posted February 19, 2016 (edited) The wobbly'ish'ness or rubber'bandy'ness is, in fact, a matter of opinion. The terms have been bandied about so frequently they are now bordering on trolling. Try "instability about the (blank) axis" or something similar for a change. Most pilots have no problem in her and if the F4 wasn't slightly OP she (G2) would probably be the most popular Axis AC. I have no problem with strafing runs in the G2 or any of the 109's. Many, probably most, pilots have no problem controlling her. Without any real world experience no one here can really say how accurate any of the FM's are. The hours upon hours of flying 109's in other sims means nothing. Physics are physics and the engine handles them pretty well overall. So stop with the it's a WWI simulation engine. Physics, surfaces and weight are modelled - they don't care what year it is. Do some of the inputs need to be reviewed? Sure and I hope that is an ongoing process for a decade or more in this sim but time is finite in the case of development cycles. I'm pretty happy with where we are and where we are headed..........even when I complain about stuff. Based upon 'the maths' the Dev's have done an admirable job and gotten it as close as they can (for now). Provide addional data and hope for change. It has happened in exactly that way on occasion. Although, it has not been immediately implemeted without some brow beating on occasion as well. Until then, lighten up on you inputs either mechanically or through curves. He does speak for himself. He may speak for you and some others but he certainly does not speak for all. Edited February 19, 2016 by [LBS]HerrMurf 6
bivalov Posted February 19, 2016 Posted February 19, 2016 (edited) I hope this means that the F2 won't overheat as fast as it does now. Can anyone test/clarify this? 547-548 kph at sl (1.42 ata) instead of 520-525 before plus 511-512 (1.25), instead of 500-505... and 538-539 (1.35), instead of 515-520 Edited September 24, 2016 by bivalov 1
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