Urra Posted July 20, 2015 Posted July 20, 2015 +1.. logged in for the first time in a while yesterday and immediately noticed the huge drop in quality overall. Like others here after tweaking I'd managed to get the game looking nice before. I just couldn't play yesterday for long with all that bubble and shimmering going on nearby. Hope it gets changed back. Has there been any comments from the devs why they made these changes? Being a thorn, but has anyone heard anything yet regarding the the dev's stance regarding increasing terrain qualities back up? Maybe something was already said on Russian forum last week, which I don't have access to...? Thanks in advance.
6./ZG26_Custard Posted July 20, 2015 Posted July 20, 2015 Unfortunately not, but considering that people "get it" and I'm becoming too spammy,I better not raise it anymore for a few weeks.
Urra Posted July 20, 2015 Posted July 20, 2015 Unfortunately not, but considering that people "get it" and I'm becoming too spammy,I better not raise it anymore for a few weeks. I obviously don't get it then. Oh crap the train left the station and we are the two last ones left behind.
Urra Posted July 20, 2015 Posted July 20, 2015 I obviously don't get it then. Oh crap the train left the station and we are the two last ones left behind. Not all is lost Custard, This gives me some time to contemplate which other trains I can take to get out of Stalingrad.
6./ZG26_Custard Posted July 20, 2015 Posted July 20, 2015 Not all is lost Custard, This gives me some time to contemplate which other trains I can take to get out of Stalingrad. I'm am genuinely hoping for a fix to the terrain, Its not just the loss of the ini file. Something seemed to have happened to the overall quality that we once had. We will see what the next update brings, but unfortunately that probably won't be till August with the release of the 202. While I take nothing away from what people want to post on here, we have folks asking for shorter leather jackets on the pilots and oxygen masks (hey I want those masks too) What is very strange is very few have mentioned the glaring issues with the terrain which from a personal viewpoint are fair more pressing. Does that must mean folks ain't flying or they are on the deck? If they are why the hell do they need oxygen masks!
s8n Posted July 21, 2015 Posted July 21, 2015 why don't they just give us a slider so people can adjust it to their pc's specs? it wouldn't be hard...i just wish they'd put it back to where we can adjust all of the graphics...that's the reason i game on a pc...i'm a settings whore. 1
LAL_Fox Posted July 21, 2015 Posted July 21, 2015 Sorry to put the subject on the table again ! July 21 and still no communication from the devs on this graph problem.
coconut Posted August 7, 2015 Posted August 7, 2015 (edited) Apparently the settings got moved to a new file: data/graphics/terrain.cfg PixelSize=50 //meters LodCount=5 [setup] texlod=4096,8 texlod=2048,8 texlod=2048,8 texlod=2048,8 texlod=1024,16 [end] [setup] texlod=4096,8 texlod=4096,8 texlod=2048,8 texlod=2048,8 texlod=2048,16 [end] [setup] texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=2048,8 texlod=2048,16 [end] [setup] texlod=8192,8 texlod=8192,8 texlod=8192,8 texlod=4096,8 texlod=4096,8 [end] I changed the last entry (lines 30 to 36) to higher quality settings, not sure what I will keep in the end, still experimenting. Initially, these lines were [setup] texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=2048,16 [end] For comparison, I'm attaching screenshots. Default: Modified Edited August 7, 2015 by coconut 7
=LD=Penshoon Posted August 7, 2015 Author Posted August 7, 2015 Apparently the settings got moved to a new file: data/graphics/terrain.cfg PixelSize=50 //meters LodCount=5 [setup] texlod=4096,8 texlod=2048,8 texlod=2048,8 texlod=2048,8 texlod=1024,16 [end] [setup] texlod=4096,8 texlod=4096,8 texlod=2048,8 texlod=2048,8 texlod=2048,16 [end] [setup] texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=2048,8 texlod=2048,16 [end] [setup] texlod=8192,8 texlod=8192,8 texlod=8192,8 texlod=4096,8 texlod=4096,8 [end] I changed the last entry (lines 30 to 36) to higher quality settings, not sure what I will keep in the end, still experimenting. Initially, these lines were [setup] texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=2048,16 [end] For comparison, I'm attaching screenshots. Default: 2015_8_7__11_8_43.jpg Modified 2015_8_7__11_16_43.jpg That's awesome! Thanks for sharing!
ram0506 Posted August 7, 2015 Posted August 7, 2015 Apparently the settings got moved to a new file: data/graphics/terrain.cfg Can`t find that file in my game folder.
coconut Posted August 7, 2015 Posted August 7, 2015 Can`t find that file in my game folder. I forgot to say you have to create it. It's not there by default.
Bando Posted August 7, 2015 Posted August 7, 2015 (edited) Ok. Does it really work? I do not see that much difference in the shots. Edited August 7, 2015 by Bando
ram0506 Posted August 7, 2015 Posted August 7, 2015 Folks, I would suggest you all wait for the next game version.
LLv24_Zami Posted August 7, 2015 Posted August 7, 2015 Ok. Does it really work? I do not see that much difference in the shots. Look far to the horizon. It seems to be working.
Feathered_IV Posted August 7, 2015 Posted August 7, 2015 If no such default file exists outside of the packed GTP's it won't be read without a mods-on mode. Sorry.
LLv24_Zami Posted August 7, 2015 Posted August 7, 2015 I just tested it in QMB at 5000 meters and no blur visible like before with full zoom out. In my opinion it is working.
=LD=Penshoon Posted August 7, 2015 Author Posted August 7, 2015 Ok. Does it really work? I do not see that much difference in the shots.
FuriousMeow Posted August 7, 2015 Posted August 7, 2015 (edited) It works. the first time I didn't rename the file extension from .txt to .cfg and I was disappointed it didn't work. Then I went back to check the file and realized my mistake, when I changed it - the terrain blur is gone. Excellent work coconut! Comparison, before and after. Before: You can see the blurring After, crisp to the horizon Two more with Stalingrad in the background. You can see blurring a bit forward off the right wing, and the details in Stalingrad are more blurred out. Edited August 7, 2015 by FuriousMeow
Maico Posted August 7, 2015 Posted August 7, 2015 Fellas, Can you help me out here. I am familiar with the architecture of the files. I think you guys are saying I need to create a file and put it in the folder data/graphics. So far I am good. Now how do I create this terrain.cfg file? Sorry to be so simple. Maico
Urra Posted August 7, 2015 Posted August 7, 2015 Fellas, Can you help me out here. I am familiar with the architecture of the files. I think you guys are saying I need to create a file and put it in the folder data/graphics. So far I am good. Now how do I create this terrain.cfg file? Sorry to be so simple. Maico Create a simple text file , .txt, using notepad then rename it with .cfg at end
FuriousMeow Posted August 7, 2015 Posted August 7, 2015 (edited) Use notepad to create a txt file. Paste, or type, the above information in. You need all three sections because each section applies to the in-game setting for landscape detail. The 3rd one is the most important if you are using setting "3" in game. Once done, make sure you rename the file and change the extension to .cfg from .txt Easily downloadable file: http://s000.tinyupload.com/index.php?file_id=10203389436047459106 That file, for the 4th section, is all 4096 because I don't think anything above that can actually produce any sharper terrain tiles. Edited August 7, 2015 by FuriousMeow 1
Tektolnes Posted August 7, 2015 Posted August 7, 2015 Will give this a try. Thanks for working this out Coconut. Hopefully we don't lose this method again - makes such a big difference to playability.
VBF-12_Stick-95 Posted August 7, 2015 Posted August 7, 2015 coconut, how you ever figured this out just amazes me. I set it up in JSGME and will give it a try and get back. Thanks for your persistence. Thanks also FuriousMeow for the dl link.
VBF-12_Stick-95 Posted August 7, 2015 Posted August 7, 2015 Just amazing. The following 2 shots are from exactly the same spot at 3500m (slightly different angle). The far portion of the city is much clearer plus stuff further out. Without CFG With CFG Thanks again! I'll be following this for further setting testing.
Urra Posted August 7, 2015 Posted August 7, 2015 Just amazing. The following 2 shots are from exactly the same spot at 3500m (slightly different angle). The far portion of the city is much clearer plus stuff further out. Without CFG With CFG Thanks again! I'll be following this for further setting testing. I can enjoy the game again. Thank you Coconut. You should have a little statue dedicated to your effort in the center of Stalingrad. Currently running 10 lines and 4096,8 across the board, again as before. Very happy.
VBF-12_Stick-95 Posted August 8, 2015 Posted August 8, 2015 I replaced the last setup group to the following and received the screenshot below. Distance is enhanced at the 8192 level. [setup] texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=8192,8 [end] These are the levels i was running before and was quite happy with.
TG-55Panthercules Posted August 8, 2015 Posted August 8, 2015 Bummer - had high hopes when I saw this, but I've tried several different combinations of numbers (starting with the version in the easy download above and progressing up to 8192,8 across the board) and I'm not getting any noticeable improvement either down low (1,500m) or up high (5,000m). I sometimes can convince myself that there's a very slight improvement along the very far horizon from 5,000m altitude, but it's nothing I can detect in screenshots and mostly just seems likely to be some sort of placebo/wishful thinking effect. Glad it seems to be doing some good for some folks though.
VBF-12_Stick-95 Posted August 8, 2015 Posted August 8, 2015 One thing that was not explained (as maybe it was too obvious) and took time before it hit me was that the new terrain.cfg file has four sections of settings each between a setup and end parameter. These correspond with the in-game Distance Landscape Detail in Settings. The last section of the terrain.cfg file then corresponds to the 4X setting. This is not a new technique of improving the terrain, this is exactly the same as the old terrain.ini improvements. If you are not seeing it, with all due respect, you are doing something wrong.
Habu Posted August 8, 2015 Posted August 8, 2015 Use notepad to create a txt file. Paste, or type, the above information in. You need all three sections because each section applies to the in-game setting for landscape detail. The 3rd one is the most important if you are using setting "3" in game. Once done, make sure you rename the file and change the extension to .cfg from .txt Easily downloadable file: http://s000.tinyupload.com/index.php?file_id=10203389436047459106 That file, for the 4th section, is all 4096 because I don't think anything above that can actually produce any sharper terrain tiles. In your file, is it the default values, or what you tweak ?
Dauntless Posted August 8, 2015 Posted August 8, 2015 I replaced the last setup group to the following and received the screenshot below. Distance is enhanced at the 8192 level. [setup] texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=8192,8 [end] These are the levels i was running before and was quite happy with.
[KWN]T-oddball Posted August 8, 2015 Posted August 8, 2015 I replaced the last setup group to the following and received the screenshot below. Distance is enhanced at the 8192 level. [setup] texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=4096,8 texlod=8192,8 [end] These are the levels i was running before and was quite happy with. why is this not simply part of the graphics option in-game? 1
FuriousMeow Posted August 8, 2015 Posted August 8, 2015 (edited) In your file, is it the default values, or what you tweak ? The fifth line in the fourth section only. There are 4 sets of values, each one corresponding to Normal, X2, X3 and X4 in the terrain detail option. The option that was added that was supposed to make the above possible without editing the config file, except they kept the same exact settings they had before rather than modifying it. 8192 probably doesn't matter, it seems the tiles are 4096 so that's the best you're going to get. However, the fifth line in the fourth section is lower 2048, 16. I changed it to 4096, 8 because that gives the same high res textures you see closer. If you are using Normal from the drop down menu in game, you can modify the first section. Option X2 from the drop down, the second section, etc. Each of those options enables the corresponding section in the config file, that's why option Normal will be blurry closer to you because it uses the lower setting values starting at the second line in the first section. Option X2, blurry just a little bit further out because the third line in the second section is the one that is changed to lower resolution. And etc. So you could actually modify just the first section to have all 4096, 8 values, and use option Normal from the drop down in game and that would be the same thing as using option X3 from the drop down if you modify just the fourth section to be all 4096,8. It will not make the textures look sharper down low, or in close, this modification ONLY sets the furthest range tiles that were previously becoming blurry to no longer be blurry as they now match the same high res settings as the rest of the lines. You only need to modify a single section in the config file to have all high resolution and, I'm guessing mipmap level (8 vs 16), and choose the corresponding drop down in game. If you don't see any improvements, that's because you modified one section of the config file but the drop down in game does not match up to that section in the config file. Edited August 8, 2015 by FuriousMeow
wellenbrecher Posted August 8, 2015 Posted August 8, 2015 why is this not simply part of the graphics option in-game? It's mind-blowing, innit? Cheers and thanks for finding this, guys. <3 1
VBF-12_Stick-95 Posted August 8, 2015 Posted August 8, 2015 why is this not simply part of the graphics option in-game? It is now, just don't tell the devs.
Urra Posted August 9, 2015 Posted August 9, 2015 Bummer - had high hopes when I saw this, but I've tried several different combinations of numbers (starting with the version in the easy download above and progressing up to 8192,8 across the board) and I'm not getting any noticeable improvement either down low (1,500m) or up high (5,000m). I sometimes can convince myself that there's a very slight improvement along the very far horizon from 5,000m altitude, but it's nothing I can detect in screenshots and mostly just seems likely to be some sort of placebo/wishful thinking effect. Glad it seems to be doing some good for some folks though. Unfortunately, It's not working for me today. Above 5k stalingrad is one big bowl of porridge.
FuriousMeow Posted August 9, 2015 Posted August 9, 2015 (edited) You should double check your settings. It's not going to work one day and stop the next, unless the file was deleted or there was a change in settings. Be very certain that the landscape option drop down matches the section of the config file. If you are set to X4, the very last section needs to be all 4096, 8. Setting to other settings will most likely actually cause it to stop working or default to the lowest common denominator - 1024, 16. 8192 seems to work, but I doubt it's actually producing terrain tiles of that resolution since they will only be able to display the max size they are created as. Anything higher than 8192 definitely won't do anything as the tiles were not designed in super high res. There are four sections of 5 lines because each section relates to the landscape detail drop down options. Normal is the first section, X2 is the second, X3 - third, and X4 - last. Also make sure there are no misspelled entries, all lines are properly set, and there isn't anything missing in the cfg file. One missed letter, or line, will kill the whole file and make it unusable. Edited August 9, 2015 by FuriousMeow
VBF-12_Stick-95 Posted August 9, 2015 Posted August 9, 2015 I did some more testing and found something that could be causing problems for some. First off, some info about the lines. As FuriousMeow stated above there are the 4 sections related to the game setting. Within each section are the five lines of "texlod". The 1st line controls closest detail and the 5th line controls the most distant detail. So it is the 5th line that generally gets edited. Each line has an 8 or 16 parameter which, I believe, someone here said was color density or some such thing. Since the last line in other sections used the 16 parameter in the 5th line I thought I would test it with the 4096 level. What I found out and others can please double check this. The 4096, 8 look great BUT the 4096, 16 looks like crap. So it appears if you are using a level above 2048 that 8 is as high as you should go.
Urra Posted August 10, 2015 Posted August 10, 2015 You should double check your settings. It's not going to work one day and stop the next, unless the file was deleted or there was a change in settings. Be very certain that the landscape option drop down matches the section of the config file. If you are set to X4, the very last section needs to be all 4096, 8. Setting to other settings will most likely actually cause it to stop working or default to the lowest common denominator - 1024, 16. 8192 seems to work, but I doubt it's actually producing terrain tiles of that resolution since they will only be able to display the max size they are created as. Anything higher than 8192 definitely won't do anything as the tiles were not designed in super high res. There are four sections of 5 lines because each section relates to the landscape detail drop down options. Normal is the first section, X2 is the second, X3 - third, and X4 - last. Also make sure there are no misspelled entries, all lines are properly set, and there isn't anything missing in the cfg file. One missed letter, or line, will kill the whole file and make it unusable. FM, thanks, but I double checked everything again in QMB at 6k above Stali, and it doesn't work. Will keep on trying though. The first night I tried I only went up to 2 or 3 k and thought the rest was all good because others here sounded so positive about it. Anyway, I will try once more.
coconut Posted August 10, 2015 Posted August 10, 2015 If you want to know if your configuration is being taken into account, use values that make the terrain look worse, e.g. 1024 16 every line of the entry you are using. That's the first step. Then you can work on improving the visual quality.
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