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Additional Warships and Naval AI mod


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Posted (edited)

This mod introduces 5 new DD class ships and revamps all naval AI concerned with gunnery, AAA and torpedoes. 

 

The new ships are not completely historically accurate in looks or operation but are to the best of the ability of the people who worked on and assisted with testing a close operational approximation. Doing better would require new models and animations.

 

The stock game recycles vehicle AI definitions for ships such as the main guns using the tank gunner AI. This means that in most situations the stock ship AI is quite unresponsive to enemy ships and land and air targets as well as being quite limited in engagement range. Quite often it is only 1000m for the main guns. I have gone through and created new ship specific AI definitions and attached these to all weapons aboard the new and stock ships. You now get believable naval battles where engagement of enemy ships begins at 8-10000m with battles usually lasting around 10 mins based on testing. Torpedoes are also now used more aggressively by ships and engagement ranges for torpedoes differ based on nation. Naval AAA AI has also been reworked and has its own configuration rather than using the vehicle AAA AI. Generally, this makes destroyers at harder target than stock but still able to be destroyed if you attack smart or level bomb from height. Dive bombers do quite well. Late 1942-43 DDs particularly had refits to increase their AAA armaments a great deal. The German Type 1936A DD (mobility) with post Project Barbara refits is a good example of this. 

 

So the new ships are:

  • Royal Navy D class DD
  • Royal Navy Z class DD
  • Kriegsmarine Type 39 Fleetboat
  • Kriegsmarine Type 1936A (mobility) post Proj Barbara DD
  • Regia Marina Navigatori Class DD post 1942 refits and German FuMo21 radar (See ships Pancaldo and Da Recco)

 

All these ships have distinctive paint schemes and custom lua and are new units not existing stock units reworked.

 

Since there is an overlap with the AAA mod (which includes ship AAA) this new mod should be loaded after the AAA mod and you can ignore the folder and file level warnings you get from JSGME. 

 

I would very much like to thank @kraut1 for the original idea and brainstorming sessions to get this mod off the ground and extensive help with play testing the various draft iterations, I would also like to thank @Off_Winters for a lot of recent help creating the ship paint schemes and further testing help and his kind agreement to integrate this mod into his Tunisia/North Africa Kuban mod. Lastly, I would like to thank @MajorMagee for help in reskinning the naval flakvierling and naval flak43 so they don't change camo with season.

 

If we consider the original concept discussions then, collectively work to arrive at today's release commenced last year. So, it has been quite a long, much interrupted journey. Hopefully people will enjoy this mod.

 

References list:

  • Too many naval websites to mention although Navweaps.com and martime.org should be mentioned as they were particularly useful in getting things started.
  • British and Commonwealth Warship camouflage of WWII - Malcom Wright
  • British Destroyers and Frigates, The second world war and after - Norman Friedman
  • German Destroyers 1939-45 - Osprey Publishing/Gordon Williamson
  • Italian Destroyers of WWII - Mark Stille
  • Naval Weapons of World War Two - John Campbell
  • Various US dept of Army technical manuals dealing with WW2 ordnance

 

 

Note that due to the amount of art works and cloned models involved the download is too big for the forum so we had to use a third party host. This mod is setup for use with JSGME.

 

https://www.mediafire.com/file/hmj5rb9qe8d0n3a/Additional_Warships.zip/file

 

 

Edited by Stonehouse
  • Like 1
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