1CGS LukeFF Posted June 27 1CGS Posted June 27 Comrades! Today, we want to showcase the MiG-15 cockpit in all its textured glory and share the process behind its creation. You can see all the images in 4K detail here: https://il2-korea.com/news/dd_37 24 2 4
LuftManu Posted June 27 Posted June 27 That was amazing, gotta say the cockpit looks incredible. My fav shot: 4 1 4
Aapje Posted June 27 Posted June 27 The part about padding was a bit unclear to me, so I looked it up. Basically, every separate surface needs to have its own texture, and of course each separate texture gets stored in a file, together with other textures. However, putting the textures on an object is never completely precise (also based on distance to the object and what angle you look at it), so if the texture was the exact same size of the surface, you'd often see a little bit of the texture next to it, or a bit of blank space. So if the texture is dark, you might see a a white edge to the object, that is totally out of place. So instead, they separate the textures out a bit in the texture file, and expand the edges of the textures with the same color. This is padding. That way it will look good even if you see a bit of the area beyond the edge of the actual texture.. This padding of course costs space, so the more separate textures there are, the more space in the texture storage file is used by the padding, and the less space there is for the actual texture. But then you say: "Aapje, I just bought a 4 TB PCIe 5 NVMe. I have all the space in the world." But that texture file doesn't just live on the NVMe, but also in VRAM, and the GPU makers have not been that generous with the VRAM. So the textures can only use limited space. So a cockpit with lots of polygons, means lots of textures, which means lots of padding, which means that the actual textures have to be lower resolution to fit in the VRAM. So with fewer polygons, the quality is actually better, since they can fake polygons to a certain degree, and the better quality textures that this allows, more than outweigh the downside of having a bit fewer polygons. 2 2
[CPT]Crunch Posted June 27 Posted June 27 The checkering on the grip and foot pedals, the shadows off the instrument needles, the seams on the consoles and front panel, all look amazingly real. 1 1
Niagara Posted June 27 Posted June 27 Well I must say , from what I have seen of IL Korea P-51 and Mig-15 cockpits, You guys have Surpassed what DCS has done with Quality Cockpit Visuals , hands down you are the winners and may soon be TOP DOG in flight sims , Congratulations All Around to the Team !! now maybe someday Clickable Pits ?? best way to use them is only key map most used / important bindings and then just the clickys for more seldom used items , Maybe a partial clickable pit would be a good compromise ?? ===Well Done on the Pits ==They Look Fantastic ! 2 2
GOA_Karaya_VR Posted June 27 Posted June 27 That is the the cockpit of the plane that i will spend most of my time on IL-2 Korea. Nice work team. 1 1
CzechTexan Posted June 28 Posted June 28 Yes, the skill of these "artists" are amazing. Congratulations to them and to everyone in the world who have made this technology breakthrough possible. It is REALISTIC! 2 1
S10JlAbraxis Posted June 28 Posted June 28 Just amazing. This even looks better than many of the MSFS 2024 cockpits. Can't wait to fly the MIG. Congratulations to the artists who did this work. 1 1
No105_Swoose Posted June 28 Posted June 28 Come on! Those must be close-up pictures of the cockpit of the NKPAF MiG-15 flown by a defector to South Korea in the fall of 1953 and now on exhibit at the National Museum of the US Air Force, right? Seriously, the almost photo-realistic quality of the cockpit modeling is superb. Can't wait to fly that beauty in IL-2 Series: Korea! When can I pre-order? 1
FeuerFliegen Posted June 28 Posted June 28 I am so blown away by the pictures of this cockpit. I can't believe such a relatively small team is able to do such amazing work. I use your cockpit examples as solid proof as to my questioning of why the "Masters of the Air" show can't have better CGI. It looks like a real life high resolution picture. I just can't get over it... AMAZING WORK!!! 1
Juri_JS Posted June 28 Posted June 28 Will we have cockpit photos? At the moment I am reading the very interesting memoirs of No Kum-sok and according to him, all North Korean Mig pilots had a photo of Kim Il-Sung in the cockpit. Not sure how much this improved morale. 1
Aapje Posted June 28 Posted June 28 @FeuerFliegen The stories that come out of Hollywood are that the CGI guys are at the end of the project, so any earlier delays will come out of the time they have. So the CGI is sometimes really rushed. Apparently many movies and series need to be in theaters or on air at a really specific time, for a bunch of reasons, so those deadlines can really mess them up when there is simply too much to do and too little time. Also, obviously 1CGS has way more knowledge and passion about aviation, while the CGI teams (including their researchers) get rushed from one project to a completely different project, so they often lack that knowledge and passion about one specific subject. @Juri_JS I assume that they will keep this. Should be a relatively easy thing to add, and depending on how you use it, it either adds a lot of character to the plane, or it provides a perfect place for pilot notes so if you switch to different planes a lot, you can get up to speed quickly.
timothy55 Posted June 28 Posted June 28 Another triumph for the team, by order of magnitude the advancement of resolution of those cockpit pics is something else, I cannot wait to climb aboard.
Talisman Posted June 28 Posted June 28 Many thanks for the blog. Looking great! Congratulations. Happy landings, Talisman
Dagwoodyt Posted June 28 Posted June 28 The look is very much DFR where the focus of attention is sharp and everything else blurred to varying degree.👏
Cavemanhead Posted June 29 Posted June 29 Simply amazing work. Someone mentioned "might be better than MS2024"... Might be? These are on another level. Congrats to the team on this graphical achievement. It will be a treat to sit in the cockpit.
JG27*PapaFly Posted June 29 Posted June 29 (edited) That is mind-blowing! If I didn't know that these images are CGI, I'd believe they're the real deal, taken in a museum. @LukeFF is it the perspective, or was the gunsight slightly offset to the right like in German WWII fighters? Can you tell us what PC specs we'll need to get great performance on a resolution of roughly 5200 x 1440? Soo stoked about Korea! Can't wait to see the F-86 cockpit. Edited June 29 by JG27*PapaFly 1
1CGS LukeFF Posted June 29 Author 1CGS Posted June 29 30-series card or better is what you'll need. 1 1
AndreiTomescu Posted June 29 Posted June 29 it's INCREDIBLE. But i guess a RX 6600 XT, Ryzen 7 5700G, 32 GB RAM won't be enough for the new Korea sim, for a 1920 x 1080 resolution ? or it woud suffice ?
Avimimus Posted June 29 Posted June 29 I think the official statement was that they aim for two generations behind the cutting edge (as of release date), and that 8GB or more is likely required. I suspect that is for 1080p (but the devs didn't say). I'll also add - based on personal experience - these developers are pretty efficient often and I've been able to get the sims to run well at minimum specs (i.e. it is playable at minimum specs) and even sometimes a little bit below. This contrasts with my experience with other flight sim companies. No promises obviously, but I also wouldn't panic (I was planning to try running it on my 6GB 1660 and then upgrade if I needed to). 1
AEthelraedUnraed Posted June 29 Posted June 29 Looks great! Just one question. You state the images show the 3d model as it will be in game. Obviously, the lighting is studio lighting so the images themselves most likely weren't made from inside the game engine. That begs the question of the things beside the model: the textures and the shaders. Are these the same textures (including resolution) and shaders that we'll see in game?
FeuerFliegen Posted June 30 Posted June 30 12 hours ago, LukeFF said: 30-series card or better is what you'll need. Would a 1080ti work ok? I can run high settings in BoX non-VR, or low settings in VR. I've also heard that the 1080ti is as powerful as the lower end 30xx series cards.
1PL-Husar-1Esk Posted June 30 Posted June 30 1 hour ago, FeuerFliegen said: Would a 1080ti work ok? Who knows, probably but there are no min spc yet. 11 hours ago, AEthelraedUnraed said: Looks great! Just one question. You state the images show the 3d model as it will be in game. Obviously, the lighting is studio lighting so the images themselves most likely weren't made from inside the game engine. That begs the question of the things beside the model: the textures and the shaders. Are these the same textures (including resolution) and shaders that we'll see in game? I have same question how it gona look with in game lighting, color palette and shadows.
1CGS LukeFF Posted June 30 Author 1CGS Posted June 30 2 hours ago, 1PL-Husar-1Esk said: Who knows, probably but there are no min spc yet. The min spec at Medium-level detail is a 30-series card or newer, aka something no older than 2 generations. Anything older than that and you're likely looking at having to run it at low detail settings.
Avimimus Posted June 30 Posted June 30 17 minutes ago, LukeFF said: The min spec at Medium-level detail is a 30-series card or newer, aka something no older than 2 generations. Anything older than that and you're likely looking at having to run it at low detail settings. With the added caveat that it isn't released yet, so requirements aren't set... and some significantly older systems obviously won't be able to run the sim at all.
Aapje Posted June 30 Posted June 30 2 hours ago, LukeFF said: The min spec at Medium-level detail is a 30-series card or newer, aka something no older than 2 generations. Anything older than that and you're likely looking at having to run it at low detail settings. That doesn't really make any sense, since the weakest 8 GB 30-series card, the 3050, is less than half as strong as the 2080 Ti. So if it works well enough with the former, it definitely works with the latter. I understand that companies give their minimum specifications in a way that simplifies things, but it would actually be more helpful to just give examples of one or more video cards that are on the edge. Then we can extrapolate from that to other cards, using tools like the TechPowerUp relative power chart.
1CGS LukeFF Posted June 30 Author 1CGS Posted June 30 Guys, I'm just repeating info shared in our videos, so at the least right now you have a general idea of what to expect. 🙂 Obviously the specs will be more detailed as we get closer to release. 1
AEthelraedUnraed Posted June 30 Posted June 30 11 hours ago, 1PL-Husar-1Esk said: I have same question how it gona look with in game lighting, color palette and shadows. Yes exactly, since it's being presented as this is how it looks in game, while of course there's much more than just the 3d model that defines this Obviously the lighting is studio lighting and that in itself always makes it look better, but if besides the 3d model these are also the in-game textures and shaders, I'm really impressed. If not, then less so.
Jackfraser24 Posted July 1 Posted July 1 On 6/28/2025 at 8:39 AM, LukeFF said: Comrades! Today, we want to showcase the MiG-15 cockpit in all its textured glory and share the process behind its creation. You can see all the images in 4K detail here: https://il2-korea.com/news/dd_37 Beautiful. Can't wait to fly it.
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