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Presenting our new title, Korea. IL-2 Series


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  • 1CGS
Posted
11 hours ago, JG1_Wittmann said:

I think this. Will perhaps signal the slow wind down and eventual death of the company.  Korea as far as i know has never had a huge sim success.   WW2. Is always a winner, no matter the front.  I would have thought that continued fleshing out of ww2,   and more. Done in tank crew. With. More tanks,td's, mobile artillery and scout cars would heve been exciting.    It appears, that the majority of us, or a large swathe will simply need to hold on, continue to play il2.  Until the next ww2 sim comes out...   additionally, i do not think that the new. Pacific theater game being worked on will be that next great thing.   A novelty game with probably lower draw, much like this new korea game will be unfortunately

 

Enough of these sorts of posts. There are other places to post this sort of thing, but not here.

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Posted
7 hours ago, Gambit21 said:

Korea is allowing them to present something new and fresh, while keeping the Russian fans happy with the later war Russian props, the MiG 15

 

What I have heard, though, was that existing Russian fans were not happy with the Korea decision at all. Does not seem that this war in interesting in their public culture at all. 

 

7 hours ago, Gambit21 said:

We've known for a long time that Daniel wanted to go to Korea

 

I think that is a bigger reason behind this decision than any kind of sophisticated market research pointing to Korea being the smartest thing to do. 

7 hours ago, BraveSirRobin said:

You refuse to buy it.  Ok.  They are going to stop listening to you.  That is how it works in the real world.

 

The real world in market economy does not work like this at all. 

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No145_Bunny
Posted

Ultimately, as flight simulation enthusiasts, we don't have that many choices about what combat flight simulators we can fly.

IL2 1946

DCS

IL2 GB Series

War Thunder

Combat Pilot (not yet released)

 

Having read most of this thread, I am a bit disappointed that we, as a community, always seem to condemn something we actually haven't seen or played yet. Give the Developers a chance to show us more updates and details before we all decide to hang up our flying goggles. If Korea isn't your thing, don't play it, simple, but please stop whinging about it. Let's wait and see. I for one will be looking forward to it 🙂

I sometimes wonder the developers bother !

 

S!

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  • 1CGS
Posted
2 minutes ago, No145_Bunny said:

I sometimes wonder the developers bother !

 

We have thick skin, don't worry. 🙂 The forums always bring out the most vocal elements of the player base, for good or for ill. I still recall from the 2018 Flight Sim Expo in Vegas, just how nice and polite everyone was that we met. Unfortunately, social media, no matter the focus, tends to magnify the negatives instead of the positives. 

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Posted
Just now, No145_Bunny said:

Having read most of this thread, I am a bit disappointed that we, as a community, always seem to condemn something we actually haven't seen or played yet. Give the Developers a chance to show us more updates and details before we all decide to hang up our flying goggles. If Korea isn't your thing, don't play it, simple, but please stop whinging about it. Let's wait and see. I for one will be looking forward to it 🙂

 

I agree with this! Korea has been neglected (as had the Eastern European theatre), so we don't really know how much fun it will be - even the fans don't (except for a few Ancients among us who remember Mig Alley - and even then, it had a lot of stability issues).

 

But if someone doesn't think they can bring themselves to try it - I have a word of reassurance: There are only enough aircraft to do two modules in the early 1950s, and once one reaches 1955 the avionics complexity begins to make it more costly to model aircraft in high fidelity... so they will almost certainly be back doing WWII soon. So chill.

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Posted (edited)

Hey, I loved Mig Alley, even with its overabundance of bugs and issues. I still remember my first fight against a Mig 15 and saying "guy is shooting orange golf balls at me" when the Mig opened up with his 30mm cannon... Now if they could actually simulate the war in a Dynamic campaign I would be in heaven.

Edited by Patricks
Posted

Overall, there is already a pacific sim in the pipeline by CB (and later on by IL2), Korea in a pipeline by IL2 and all kinds of random stuff by DCS and some smaller projects on the side, so various options around to pick from when the time comes.

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ACG_Bussard
Posted

@LukeFF

 

Leaving the content of the new project aside, I would be interested to know whether the new engine also supports modern graphics features such as Nvidia DLSS 3 or 4?

 

An answer would be appreciated.

Posted
17 minutes ago, ACG_Bussard said:

@LukeFF

 

Leaving the content of the new project aside, I would be interested to know whether the new engine also supports modern graphics features such as Nvidia DLSS 3 or 4?

 

An answer would be appreciated.

Hey!


I think we should have more news about the graphics and other things by the devs in the future DDs.

 

 

 

 

Posted
23 minutes ago, ACG_Bussard said:

Leaving the content of the new project aside,

 

Ahem... this thread is here to introduce their new project, how can we put it aside... :rofl:

ACG_Bussard
Posted
10 minutes ago, Trooper117 said:

 

Ahem... this thread is here to introduce their new project, how can we put it aside... :rofl:

Since an improved engine was developed for the Korea Project. That's why I'm interested in what other improvements have been made to the engine. 

Content and engine are not the same thing, you know? 😂

 

Simple question, simple answer. 

Posted
2 minutes ago, ACG_Bussard said:

Simple question, simple answer

 

Get with the programme... it was an obvious joke!

Posted
On 6/25/2024 at 7:13 AM, tattywelshie said:

Single player sounds super interesting!

 

https://www.il2-korea.com/dd_1

 

Yep!

 

"In the main game mode, the player will no longer be an ordinary pilot, concerned only with individual success in a series of combat missions — now the player will be a commander of an entire unit, and on his shoulders will rest not only the management of personnel, but also the planning of combat missions based on the situation and the management of the unit’s resources — the personnel and aircraft."

 

I saw an interview with Gabe Newell, co-founder of Valve/Steam, about a year ago, and he said the future was evolving back to single player games, and that Steam has seen a decline in MP game activity/sales over the past few years with a corresponding increase in single player game activity/sales.  So, an emphasis on single player mode in Korea: IL-2 makes sense, and is welcome news for single players 🙂

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ACG_Bussard
Posted
3 minutes ago, Trooper117 said:

 

Get with the programme... it was an obvious joke!

Dude, my question wasn't directed at you....why do you care? Nothing to do? 

Posted
Just now, ACG_Bussard said:

Dude, my question wasn't directed at you....why do you care? Nothing to do? 

Guys, please take it easy or head to DMs :)

I am sure it was a joke, in reference of other offtopic comments.


Kind regards,

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Posted
5 minutes ago, KodiakJac said:

"In the main game mode, the player will no longer be an ordinary pilot, concerned only with individual success in a series of combat missions — now the player will be a commander of an entire unit, and on his shoulders will rest not only the management of personnel, but also the planning of combat missions based on the situation and the management of the unit’s resources — the personnel and aircraft."

 

It does not necessarily mean that it is only a single player feature, even though it surely sounds like that. From this wording someone might conclude that they are building a unit management sim and not a flight sim, but I think the background here could have it's roots in the Air Marshal idea that was worked on before and that was originally about multiplayer. If it has features like SEOW during the IL2 Sturmovik 1946, it could bring new depth to online wars. Could of course also be that they figured that it would be difficult to implement this Air Marshal thing in a meaningful way online, but could use and expand on the ideas from there for single player part.

Posted
32 minutes ago, KodiakJac said:

In the main game mode, the player will no longer be an ordinary pilot, concerned only with individual success in a series of combat missions — now the player will be a commander of an entire unit, and on his shoulders will rest not only the management of personnel, but also the planning of combat missions based on the situation and the management of the unit’s resources — the personnel and aircraft."

 

I'm not sure about this... it sounds gimmicky to me. IL2GB started life with some gimmicks that nearly sank the game and had to be rescued... I'll reserve judgement until they publish more details on exactly what it contains and how it works... but all the rest I've heard so far is good.

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=MERCS=JenkemJunkie
Posted

That resource management system did grab my attention for the multiplayer possibilities, but well have to wait for more details.

Posted
7 hours ago, Enceladus828 said:

Since we have many Battle of Britain games such as WOTR and CloD Blitz, the latter even has the Regia Aeronautica, I was just saying that people would be more interested in Sicily

 

This is a typical opinion of a hardcore enthusiast who has seen it all, but almost certainly unrepresentative for the majority, who want the more popular fare.

 

I've noticed the same in for example food judges/reviewers, who become so jaded, that they start chasing ever more exotic or even just weird food. If you hear them, you might think that all restaurants should be extremely exotic. But the reality is that most actual restaurants/fast food is pretty conventional, since that is what most people actually want. Restaurants like Noma are very rare. Ironically, some of these reviewers even become jaded by the exotic/weird stuff and then they become ecstatic over something like Mac & Cheese.

 

Anyway, this is a long-winded way of saying that I think that BoB would sell better.

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Posted

Hi guys,

 

I know that everyone has their opinion and can write it here as long as it's respectful, but continuing to go around in circles on this topic is a waste of time.

Most of the people who don't want this theater have expressed it, but there are also many people who are interested and don't come to the forum. I also see this as a good sign, because people want to still enjoy Il-2 tittles, be on GB or this new engine in their beloved WW2 setting.

Also, I can imagine many people then wanting to come again to WW2 after checking the new improved features of the engine if it's good.

 

For me, it's very simple :) The team has a plan and they are going to follow it. If the simulator is good, people will buy it. If it's not, they won't.

So, let's continue talking about various topics, but there's no need to keep going over the same thing. That said, it's good for everyone to express their opinions respectfully.

 

We will return to WW2 as has been said, but I think a fresh start with planes we have never had before in a theater that has been little seen is an excellent idea.

PS: Also I forgot about Karelia and Odessa, plus a few of collectors. Taking into account Korea might be released in a year, we probably will have WW2 content until it fully releases and maybe even afterwards. 😊

 

Best regards,

 

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Posted
2 hours ago, ACG_Bussard said:

Leaving the content of the new project aside, I would be interested to know whether the new engine also supports modern graphics features such as Nvidia DLSS 3 or 4?

 

We know that the new engine is made for DirectX 12, which means that they can use all the newest graphics features, although it can still be a lot of work to implement it. I have my doubts whether frame interpolation works well for this game though. It tends to create artifacts with rapid (head) movement. So it may hurt you in a dogfight, when you are trying to keep track of your opponent.

Jaegermeister
Posted
On 6/26/2024 at 12:51 PM, Aapje said:

It seems likely that either 1CGS or a community member like @Jaegermeister will make such an campaign


Keep in mind that when Korea IL2 Series is released a year or so from now, @BlackSix will have had 2 or 3 years of experience with the mission editor that I have not seen yet. Official scripted campaigns will have a lot to offer that may not be covered in the Campaigns. Alex has access to way better information than I do on the Russian side of the Korean War and may put that to good use after the initial release. At that point, additional content for sale would make a lot of sense.

 

I and the community mission and campaign builders on the other hand will just be getting our first look at an entirely new Mission Builder and I’m sure it will be different from what we have now. What I am hoping for is that a good portion of that information will become available during the Alpha and Beta testing stages and that a group of the currently active mission builders will be included in those tests.

 

Also I would like to see updates on the Mission Builder in the Developer Diaries and look forward to seeing progress when it is possible. In the mean time, I will keep reading about the Korean War as I have been doing for a year or more now. None of this announcement is a surprise from my point of view.

 

Hopefully I will have the opportunity (and the new hardware) to present some Scripted Campaigns from the American point of view after the release of the new title.

 

🤠

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Posted
16 minutes ago, Jaegermeister said:


Keep in mind that when Korea IL2 Series is released a year or so from now, @BlackSix will have had 2 or 3 years of experience with the mission editor that I have not seen yet. Official scripted campaigns will have a lot to offer that may not be covered in the Campaigns. Alex has access to way better information than I do on the Russian side of the Korean War and may put that to good use after the initial release. At that point, additional content for sale would make a lot of sense.

 

I and the community mission and campaign builders on the other hand will just be getting our first look at an entirely new Mission Builder and I’m sure it will be different from what we have now. What I am hoping for is that a good portion of that information will become available during the Alpha and Beta testing stages and that a group of the currently active mission builders will be included in those tests.

 

Also I would like to see updates on the Mission Builder in the Developer Diaries and look forward to seeing progress when it is possible. In the mean time, I will keep reading about the Korean War as I have been doing for a year or more now. None of this announcement is a surprise from my point of view.

 

Hopefully I will have the opportunity (and the new hardware) to present some Scripted Campaigns from the American point of view after the release of the new title.

 

🤠

Big respect for those building missions! I am still fighting with mine as I have little time with various things :)

Can't wait to see your work  too Jaeger! 

 

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Posted
14 hours ago, SkylyTeacher said:

Would you guys choose to upgrade the engine for bos or port the planes and maps from bos into the new bok?
About when will you start working on this?
Almost every il2 player wants to fly FW190A8R2/R8 to intercept B17s
Or to fight the Luftwaffe in a Mustang that can fire M20 APIs.
Or restore the semi-armour-piercing incendiary shells of the Sispano gun.
And all this requires your new engine.
Of course, it wouldn't be a bad idea to port the old one to the new one, after all I want to intercept B29s in a Ta152H!

 

13 hours ago, Aapje said:

I don't think it makes sense to remake things right away. Too few would buy something too similar. Perhaps later on, with even more stuff in the new engine (a big advantage of the new engine is that it should also enable more features in the future).

 

Korea is a smart move for many reasons I think. A lot of it follows from the necessity to develop a new engine with current leading edge technologies, that allows them to get to the visual and performance standards that people already expect now, never mind in 5 years time, and it also allows them to "fix" many of the longstanding issues that could not be fixed due to the limitations of the old engine.

 

But the trade-off is incompatibility with existing Great Battles aircraft.

 

If they had announced the first instalment in the new engine was to be a WW2 theatre, Sicily for example, but that none of the previously purchased GB aircraft could be used, and you would have to buy your 109s, 190s and Spits all over again from scratch people would not have been happy. Going Korea and then Pacific makes sense from that aspect - start from scratch in a new theatre. 

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BlitzPig_EL
Posted

I find it hard to fathom that the Pacific war is not well known in the Netherlands.  The main strategic goal of Imperial Japan opening the wider Pacific war was to take the Netherland East Indies because they wanted it's valuable oil, rubber, and tin resources to support it's war on the Chinese mainland.  Not to mention it's important location in relation to the entrance to the Indian Ocean and western Australia.  Dutch colonial forces fought Japan from the first days of the Pacific war till the end with their naval and air forces.

 

This yank certainly hasn't forgotten their contribution to beating the Imperial Japanese.

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Posted
2 hours ago, Trooper117 said:

 

I'm not sure about this... it sounds gimmicky to me. IL2GB started life with some gimmicks that nearly sank the game and had to be rescued... I'll reserve judgement until they publish more details on exactly what it contains and how it works... but all the rest I've heard so far is good.

 

Their website says:

 

"Ability to become a regiment commander and manage your unit supplies, personnel and aircraft..."

 

So, just an option afaik. Assume will still be able to just be a pilot.

  • 1CGS
Posted
1 hour ago, Jaegermeister said:

Keep in mind that when Korea IL2 Series is released a year or so from now, @BlackSix will have had 2 or 3 years of experience with the mission editor that I have not seen yet. Official scripted campaigns will have a lot to offer that may not be covered in the Campaigns. Alex has access to way better information than I do on the Russian side of the Korean War and may put that to good use after the initial release. At that point, additional content for sale would make a lot of sense.

Don't worry, the real situation is completely different. I've not yet worked with the new editor and my only advantage will not be experience, but, as you said, the opportunity to study original Soviet documents and books about this war.
At the moment I'm finishing preparing data and collecting information for the Korea career mode, after which I'll most likely do the same work for Odessa and Karelia.
I also plan to finish at least one paid campaign for the Great Battles (La-5 at Stalingrad), and maybe I’ll have time to do another one.

 

All that makes sense to do now for future Korean campaigns is to study the history of the war and try to write preliminary scenarios.

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Posted
9 minutes ago, BlackSix said:

Don't worry, the real situation is completely different. I've not yet worked with the new editor and my only advantage will not be experience, but, as you said, the opportunity to study original Soviet documents and books about this war.
At the moment I'm finishing preparing data and collecting information for the Korea career mode, after which I'll most likely do the same work for Odessa and Karelia.
I also plan to finish at least one paid campaign for the Great Battles (La-5 at Stalingrad), and maybe I’ll have time to do another one.

 

All that makes sense to do now for future Korean campaigns is to study the history of the war and try to write preliminary scenarios.

Seems like a great plan, BlackSix. I enjoyed your campaigns a lot! So I look forward for your future works, as well as from Jaeger and other talented creators.
 

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  • 1CGS
Posted
2 minutes ago, LuftManu said:

Seems like a great plan, BlackSix. I enjoyed your campaigns a lot! So I look forward for your future works, as well as from Jaeger and other talented creators.

Thank you, I try my best to do this for you and would also be happy to play campaigns from other authors.

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Posted
1 hour ago, BlitzPig_EL said:

I find it hard to fathom that the Pacific war is not well known in the Netherlands. The main strategic goal of Imperial Japan opening the wider Pacific war was to take the Netherland East Indies because they wanted it's valuable oil, rubber, and tin resources to support it's war on the Chinese mainland.  Not to mention it's important location in relation to the entrance to the Indian Ocean and western Australia.  Dutch colonial forces fought Japan from the first days of the Pacific war till the end with their naval and air forces.

The Dutch who lived in The Netherlands were primarily concerned with the daily realities of living under the occupation. Things like the Hunger Winter weigh very heavily in their memories for obvious reasons.

 

A lot of things you'd think would be of interest, are either forgotten or simplified to single data points, like the rather heroic fighting against the invading Germans. Pretty much no one knows the devastating impact on Luftwaffe transport airplanes and airborne troops, or how impressed the Germans were, in comparison to the resistance offered by the infantry of other nations. Ultimately, the resistance to the invasion didn't really help the Dutch in the short term and can be argued to have actually hurt us, but mainly had an impact on the overall war, in a way that is too complex for normal people to understand.

 

The fighting by the Dutch in the Pacific also gets minimal attention.

 

The repatriated colonialists and the Indonesians that fought for the Dutch and fled to The Netherlands seem to really only remember the mistreatment by the Japanese and the later colonial stuff.

 

Even things like the forced labor during WW2 are just a statistic and people don't seem to care about the actual stories (and those who underwent it, seemed to be ashamed and didn't want to talk about it).

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  • 1CGS
Posted
5 hours ago, ACG_Bussard said:

@LukeFF

 

Leaving the content of the new project aside, I would be interested to know whether the new engine also supports modern graphics features such as Nvidia DLSS 3 or 4?

 

An answer would be appreciated.

 

That would be a question for one of our coders. We'll likely talk about such stuff in due time, don't worry. 🙂 We want to release a series of podcast videos that explain what we are aiming for with this new project.

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Jaegermeister
Posted
2 hours ago, BlackSix said:

Don't worry, the real situation is completely different. I've not yet worked with the new editor and my only advantage will not be experience, but, as you said, the opportunity to study original Soviet documents and books about this war.

 

👍 I’m not worried because it’s not a competition, haha. I was kind of hoping you would have it all figured out so you could explain it for us, but I can wait. No hurry. 
 

Thanks for the good news that there is a new editor in the works, I figured there would have to be with the time skip features and resource management. I am looking forward to seeing it.

 

2 hours ago, BlackSix said:

At the moment I'm finishing preparing data and collecting information for the Korea career mode, after which I'll most likely do the same work for Odessa and Karelia.
I also plan to finish at least one paid campaign for the Great Battles (La-5 at Stalingrad), and maybe I’ll have time to do another one.

 

I’m hoping to get some work done on another campaign soon too, but other family issues have taken over at the moment. It’s also good they are keeping you busy for the foreseeable future.

 

2 hours ago, BlackSix said:

All that makes sense to do now for future Korean campaigns is to study the history of the war and try to write preliminary scenarios.


I agree. The more information we can gather about the flyable and AI planes, map area, airbases and ground units, the more those ideas can be focused on what will work in the game release. For now, learning which aircraft models will be initially included helps a lot.

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  • LukeFF changed the title to Presenting our new title, Korea. IL-2 Series
Posted

If this is standard IL2 with a few jets, I’m out.

If we get significantly improved graphics, FM,AI, DM, etc. the wallet will open. 

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Posted

Fantastic! I love the Jets of this era. Big Thanks to the team. I´m sure it will be great.

  • 1CGS
Posted
1 hour ago, smink1701 said:

If this is standard IL2 with a few jets, I’m out.

If we get significantly improved graphics, FM,AI, DM, etc. the wallet will open. 

 

Have a look at the website just launched. 🙂

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Jade_Monkey
Posted
2 hours ago, smink1701 said:

If this is standard IL2 with a few jets, I’m out.

If we get significantly improved graphics, FM,AI, DM, etc. the wallet will open. 

Posts "threats" without reading a single word of the announcement 🤣🤣

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Posted
10 hours ago, Aapje said:

This is a typical opinion of a hardcore enthusiast who has seen it all, but almost certainly unrepresentative for the majority, who want the more popular fare.

 

I've noticed the same in for example food judges/reviewers, who become so jaded, that they start chasing ever more exotic or even just weird food. If you hear them, you might think that all restaurants should be extremely exotic. But the reality is that most actual restaurants/fast food is pretty conventional, since that is what most people actually want. Restaurants like Noma are very rare. Ironically, some of these reviewers even become jaded by the exotic/weird stuff and then they become ecstatic over something like Mac & Cheese.

 

Anyway, this is a long-winded way of saying that I think that BoB would sell better.

 

I mean, you're not wrong. 😄 Look at me for instance.

 

P.S. I do think that it can be possible to cater to both crowds with the same product though. Look at Battle of Normandy: It had the high performance fighters, but also made a little bit of room for the Ju 88 C-6a! Similarly, the Ta-152 and IAR-80/81 both coming out (although admittedly, the Ta-152 is also weird enough to attract those of us who have developed peculiar tastes).

 

  

7 hours ago, Aapje said:

The Dutch who lived in The Netherlands were primarily concerned with the daily realities of living under the occupation. Things like the Hunger Winter weigh very heavily in their memories for obvious reasons.

 

My sympathies, I grew up knowing this. I wish we'd found a way to break through sooner.

Posted
3 hours ago, Avimimus said:

My sympathies, I grew up knowing this. I wish we'd found a way to break through sooner.

 

An attempt was made with Market Garden, but it's hard land to conquer. Even the Romans gave up halfway. We still appreciate that the Canadians bothered with a detour to the north.

Posted (edited)

I´m really happy you guys chose what is possibly one of my favourite theatres in aircombat. I´ve read quite a bit over the past 2 years and its going to be action packed theatre. Good thing you chose to start with April 1951 as thats when both 324th and 303IADs arrived on scene to fight the big ones!

 

Anyways I do have some requests :

 

Integrate a VOIP or SRS a bit more. Realistic features such as we see in DCS (RX/TX) and link it with damage model. So if your radio gets hit you can´t transmit. Same if you die or bail out. This option to be left to multiplayer servers would be a very welcome one
 

I hear you are working on making a better RADAR system. As long as it isn´t reliable (as dcs tactical commander slot) with delay and you can get an indication of height it should be good enough. If you can make it realistic as possible without hampering gameplay even better. This also means low alt coverage was very poor. One source claimed that from Cho do radar, they couldn´t have returns on the migs when they dropped down below 15000' in mig alley. Furthermore, maybe a Y-service feature(signals and radio traffic intel) as the UN forces didn´t have RADAR coverage until may 1952 in Cho Do island. Something of the sort that notifies you when aircraft take off from Andong. 

Then this should be obvious ,but please make the contrails render further away than the current 10km. Also the despawn when shooting aircraft.

Also regarding DM, in addition to planned upgrades whatever they are , add that incendiary ammo is inneffective above 30 000 feet. Read that in the UK report (Harbison´s) on Korea combat. FM improvements as well. I don´t have to list them as you guys are well aware of the GB deficiencies posted over the years.

 

More ideas will occur to me  as time moves on.
 




 

Edited by FTC_Kongoo
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