jollyjack Posted May 22, 2024 Posted May 22, 2024 Hi, is there a way to change coalitions? Or configure your own coalition, and maybe add another color instead of just blue, red or white to a linked entity as it seems one can do in DCS.
AEthelraedUnraed Posted May 23, 2024 Posted May 23, 2024 Actually yes @LukeFF (although you cannot add colours beyond red, blue and white). If in the Mission Properties you click on the "Countries..." button, you can adjust which coalition they belong to. Recently I've successfully misused this option to prevent certain aircraft from using their radio. You just set a plane's country to its WW1 counterpart - which doesn't have any attached sound files - and then set the WW1 country's coalition to the same one as your "actual" country. E.g. if you're flying a British aircraft, you set its country to "Great Britain WW1", then change its coalition from "Entente" to "Allies". So far I haven't had any issues, and planes continue to fly as usual (including formation flight). @Jaegermeister I think you've kind of taken over maintenance of @Gambit21's Hell Hawks campaign? Perhaps it's an idea to use this system there to prevent the (minor) nuisance of having to turn down the radio volume each time you fly a mission? 2 3
jollyjack Posted May 23, 2024 Author Posted May 23, 2024 Good news ... With the coming Odessa and Karelia maps it might be fun not to have predefined com-padres on especially non-historical gaming setups.
IckyATLAS Posted May 23, 2024 Posted May 23, 2024 How can we just eliminate the games automatic radio chatter in whatever language. Sometimes it pops at the same time as my own created radio message starts and the two mix and makes understanding very difficult.
kraut1 Posted May 23, 2024 Posted May 23, 2024 44 minutes ago, IckyATLAS said: How can we just eliminate the games automatic radio chatter in whatever language. Sometimes it pops at the same time as my own created radio message starts and the two mix and makes understanding very difficult. I myself eliminate the message that I myself (immersion Killer / unwanted warning) or other players are attacking enemy planes: From my point of view the ...attacking planes message is most disturbing, especially in large scale air battles. 1
jollyjack Posted May 23, 2024 Author Posted May 23, 2024 No problemos here ... i always have all sounds off 😜.
AEthelraedUnraed Posted May 23, 2024 Posted May 23, 2024 2 hours ago, IckyATLAS said: How can we just eliminate the games automatic radio chatter in whatever language. Sometimes it pops at the same time as my own created radio message starts and the two mix and makes understanding very difficult. You can either use mods, as kraut1 says, or disable radio messages for a specific aircraft altogether by doing what I just mentioned. If you only want to disable radio messages whenever your custom message is sounding, you may want to do the following (which is untested!): - Configure all countries as I suggested above, i.e. make sure there's a "WW1" variant of your real country belonging to the same coalition as yourself. - Whenever your custom radio message sounds, have the same trigger link to a Command:Behaviour MCU that sets the country of all allied aircraft to their WW1 equivalent. - As soon as your custom message stops, have another Command:Behaviour MCU reset the countries to their original (WW2) values. This should in theory prevent any new messages from showing up while your custom message is playing, although it probably doesn't stop already ongoing messages from continuing. If feasible in your specific situation, you might add a timer to make sure that any previous messages have stopped already. Also note again that I didn't test any of this. There's no guarantee whatsoever that this will work. 1 2
Jaegermeister Posted May 24, 2024 Posted May 24, 2024 14 hours ago, AEthelraedUnraed said: @Jaegermeister I think you've kind of taken over maintenance of @Gambit21's Hell Hawks campaign? Perhaps it's an idea to use this system there to prevent the (minor) nuisance of having to turn down the radio volume each time you fly a mission? Yes, that's correct and it sounds like a good idea. I see no reason that wouldn't work in theory. Since we can use a Command Behavior MCU to change coalitions temporarily, it would also be possible to make certain time periods of radio silence that way as well. That might be a good way to get rid of the annoying "Return to formation and continue with the mission" transmission every time a force complete command is triggered. I never thought about that before but I think I will test it out
kraut1 Posted May 24, 2024 Posted May 24, 2024 5 hours ago, Jaegermeister said: Since we can use a Command Behavior MCU to change coalitions temporarily, Very interesting, the "Command Behavior MCU to change coalitions temporarily". Could be used to activate "neutral looking auxiliary cruisers". But do you think, that by changing e.g. the country from "British" to "Great Britain WWI" could, let me say, influence or disturb the the current "AI behaviour"? E.g. When for an escort plane the country / coalition is changed, does that mean that the plane will continue it's current AI cover task? Or is the AI after the change "reset" / all commands forgotten?
AEthelraedUnraed Posted May 24, 2024 Posted May 24, 2024 1 hour ago, kraut1 said: Very interesting, the "Command Behavior MCU to change coalitions temporarily". Could be used to activate "neutral looking auxiliary cruisers". Yes absolutely, you can use it for things like friendly fire, e.g. Flak that fires at you until it's identified you after a certain time or when you get close enough. 1 hour ago, kraut1 said: But do you think, that by changing e.g. the country from "British" to "Great Britain WWI" could, let me say, influence or disturb the the current "AI behaviour"? E.g. When for an escort plane the country / coalition is changed, does that mean that the plane will continue it's current AI cover task? Or is the AI after the change "reset" / all commands forgotten? If the coalition both countries belong to are the same, then I haven't seen any differences in behaviour. It should continue whatever task it's doing. If the coalitions differ (note that by default, GB and GB WW1 are in different coalitions!), then the AI will be hostile which will of course have an influence on commands like the Cover MCU. 1
IckyATLAS Posted May 24, 2024 Posted May 24, 2024 I do use the Behavior MCU as an example for spy units or units under covert action and when they are discovered I switch them as enemies etc. It is perfect for that. I have missions where you are a soviet pilot but flying a captured german fighter plane to covertly attack other german planes as an example. But once discovered the german escort fighters will then attack you etc. etc. Very nice functionality. As usual I would have liked more possibilities added to the behavior command.
Jaegermeister Posted May 24, 2024 Posted May 24, 2024 5 hours ago, kraut1 said: Very interesting, the "Command Behavior MCU to change coalitions temporarily". Could be used to activate "neutral looking auxiliary cruisers". If you change the coalition to Neutral, they will attack everyone. It's a Swiss type of neutrality. 5 hours ago, kraut1 said: But do you think, that by changing e.g. the country from "British" to "Great Britain WWI" could, let me say, influence or disturb the the current "AI behaviour"? E.g. When for an escort plane the country / coalition is changed, does that mean that the plane will continue it's current AI cover task? Or is the AI after the change "reset" / all commands forgotten? They should continue whatever task they are assigned at the time like formations, attack area, etc. I have used it various times with no issues. 1
jollyjack Posted May 24, 2024 Author Posted May 24, 2024 11 hours ago, kraut1 said: Very interesting, the "Command Behavior MCU to change coalitions temporarily". Could be used to activate "neutral looking auxiliary cruisers". But do you think, that by changing e.g. the country from "British" to "Great Britain WWI" could, let me say, influence or disturb the the current "AI behaviour"? E.g. When for an escort plane the country / coalition is changed, does that mean that the plane will continue it's current AI cover task? Or is the AI after the change "reset" / all commands forgotten? Must try that, also wonder if when you change a tank's country the uniforms will change too, guess not.
1CGS LukeFF Posted May 24, 2024 1CGS Posted May 24, 2024 41 minutes ago, jollyjack said: Must try that, also wonder if when you change a tank's country the uniforms will change too, guess not. There are only German and Soviet tank uniforms, so no.
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