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Posted

Just ordered, they will arrive 16-Oct.

Let´s see if they will replace my current Index...

Quest3.png.5ca019315bdf29d0386c42aa08125df6.png

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Posted

I have no doubt it will replace your index. The index might still have slightly better FOV, but the lenses themselves are two or three vr generations old now. You'll probably see huge lift in the visuals.

Posted
11 minutes ago, Gunfreak said:

You'll probably see huge lift in the visuals

 

Well, it is not only visuals. There are many factors.

Previous headsets were worse than Index for me:

VivePro2

G2

Pico4

QuestPro

 

This Quest3 will solve the comfort problem I had with QuestPro and also would increase the decoding limit of the QuestPro and Pico4. And a better panel resolution than QuestPro.

But Quest3 has almost the same FOVs than the QuestPro, so I already know I will lose that.

But you don´t know anything until you test the device with IL-2 for some hours and a A-B-A-B test.

 

 

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Posted
1 hour ago, Gunfreak said:

I have no doubt it will replace your index. The index might still have slightly better FOV, but the lenses themselves are two or three vr generations old now. You'll probably see huge lift in the visuals.

and a huuuge drop in performance ?

Posted
7 minutes ago, Koziolek said:

and a huuuge drop in performance

 

Well, Clearly the Quest3 will be more demanding than the Index but I will see if my current system is still OK for it.

 

On the CPU I have a 7800X3D and I was using the Index at 80Hz, but the lowest frequency of the Quest3 is 90Hz. So it will require a litle more from CPU (previous QuestPro could run at 72Hz!)

 

On the GPU I have a 3080 and with the Index I was using 150%SS in steamVR, which is about 13.5Million pixels rendered at 80Hz. And the 3080 is doing quite well.

The Quest3 has 9.1 Millionpixel in the physical panel, and if they use the same internal supersampling multiplier than QuestPro (1.4) then it will need to render 12.7 Million pixels at 90Hz, so I think my 3080 still might do the job. But I will see

Posted (edited)

@chiliwili69 My money is on you once again - returning the unit. History is a good teacher.

;)

 

I will tell you I decided to hook up my Index headset on Monday to have a go with some Mechwarrior 5 VR Mod action.

Mainly cause I figure need to use it some and the extra vertical FOV would be nice with MW5. Plus the game's graphics are not that great anyway so Index should not be too bad for it.

 

Man  though, I am sorry but I see a huge difference in image quality/clarity of my Aero over Index. In fact Vive Pro 2 as well along with Reverb G2.

But Aero, difference is huge - I can attest, I run them both. Currently in MW5 VR running Index at 300% Steam VR resolution. Can't really super sample and have it as good as native resolution. Index is definitely antiquated...  

 

I would not get a VR Headset today without eye tracking for flight sims. Currently Aero, Crystal, and Quest Pro. Hopefully more device manufacturers will start to integrate it in their newer headsets. For flight and race sims, it is ideal. I know you currently only do IL-2, certainly the tech shines nicely in DCS and MSFS 2020. That is not to say though at some point 1CGS might natively support Open XR as the others do, and mbucchia gets the eye tracked /DFR working with the game. Maybe who knows...

 

I would love to see this game have native support for Open XR.

 

 

Edited by dburne
FTC_ChilliBalls
Posted

I'm mostly disappointed that it doesn't feature eye tracking.

Especially if one considers the already mature solution built into the Quest Pro.

 

Otherwise I'm curious how it'll work as a PCVR headset in IL2, 

whether the XR2 Gen2 chip will increase the h.265 decoding limit and/or be quicker for the same bandwith.

 

AV1 support is nice, but not something I can use with my 3080TI.  

Posted

Yesterday I could touch the Quest3, it was in a fixed demo stand in Fnac:

 

Quest3.thumb.jpg.add67d38fcd5f6a08ba512a9ffa6cb0e.jpg

 

It surprised me the size, it is smaller and more compact than I thought.

Unfortunately it was fixed to the table son I cold not try it.

Overall it looks better quality than Quest2.

I hope the face mask will fit well in my face. I had no problems with the Index or RiftCV1 or RiftS or Quest1. So, expect to be fine for my "normal" face.

But the Pico4 had a strange face mask design, with less curvature, look here.

  • 2 weeks later...
Posted

They arrived today!  

 

20231010_150217.thumb.jpg.99a57ddc8495b602862ddd3203ff1281.jpg

 

I will not be able to test them properly (IL-2) until Sunday  ? 

  • Upvote 1
Posted

Mine arrives today between 1:00 and 4:00 PM from Amazon. 

102nd-YU-cmirko
Posted (edited)

eager to hear your comparison between Quest 3 and Pico4 ^^

Edited by 102nd-YU-cmirko
1PL-Husar-1Esk
Posted

Ordered Quest 3 yesterday. Hope for better vr experience than G2.

Posted

I have been testing the Quest3 with IL-2 for about 2 hours (until batery low, but still on).

 

First thing I have been looking at was the other 72Hz and 80Hz modes not advertised in the Quest3 launch, but they are avalable and they are real!

 

This ws a nice surprise fo me since I have been always running at 80Hz with my Index and this is helpful to reduce the load of both CPU and GPU.

 

With the Pico4 I also used it only in 72Hz mode since it loads even less than 80Hz and the movements of the planes and objects are good (in fact, it would be dificult for me to know if I am playing at 72 or 80 or 90Hz). Perhaps other quicker games like BeatSaber could benefit from a higher refresh rate, but with 72 I am confortable for now. So I have been using only the 72Hz mode for now with the Quest3.

 

I also have learnt that the Oculus software change the default iternal supersampled applied to the device depending on the frequency. The lower frequency the higher resolution:

 

Q3-72Hz.jpg.81633fe3332644c13d1f9531b1fee265.jpg q3-80Hz.jpg.2f6268083ebfbd4c4154d3f15f2d22a2.jpg

q3-90Hz.jpg.43967d863c8b0be797e0b1f932e4cc3b.jpg

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Posted

Setting the Quest3 in 72Hz and using the QuestLink (USB 3 cable) the SteamVR values for 100% and 150% were the following:

 

steam-100.jpg.a07c3966886cbd7e6f8d2e514313023a.jpg

 

steam-150.jpg.87d2595013d91871f169a001e9a7a86d.jpg

 

So with those values I have built the following table which defines the pixels rendered by every frequency mode:

 

Quest-res.thumb.jpg.3d593cdb90bea29fb9f7f8f08a06d1e1.jpg

 

As said, I have been using only the 72Hz mode with 150% SS in SteamVR (I can increase that in the Oculus software but I prefer to handle it in SteamVR).

 

The surprising thing is that for the default resolution (100%) the internal supersampling applied is almost null.

It means that when I use 150% SS the total rendered pixels are about 13.8 million pixels (at 72HZ).

And when I use the Index with 150%SS the total rendered pixels are about 13.5 million (at 80Hz).

It means that the required load for GPU and CPU is less than in the Index, but the graphical quality is better in the Quest3. (the physical panel has a total of 4.6 million pixels whereas the Quest3 has 9.1 millions)

 

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Posted

With the above numbers I can then compare the Gigapixels/second rendered for each device for the default resolution (100%).

In this spreasheet in the "SS per device" tab:

 

gigapixeles.jpg.9374bf891299c0cd0f3be1fcf432026c.jpg

 

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Posted

So, when playing in the Kuban map at Ultra settings, no mirrors, High shadows, High clouds, 150Km , etc (QMB 5 vs 8 planes) the 72fps are mantained always.

Using QuestLink with cable with my GPU:3080 and CPU: 7800X3D.

Very fluid and smooth, no artifacts.

framestimes.thumb.jpg.7ae9b90b1f60d23baba21267b62e6421.jpg

 

 

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FTC_ChilliBalls
Posted

If you‘re willing to share, what are your first impressions when compared to the Pico 4?

1PL-Husar-1Esk
Posted (edited)

How from yours memory il2 quilty (sharpnes )compare to quest pro ?

 

I heard that OpenXR for virtual desktop can give 7-15 fps boost bypassing

SteamVR .

Some ppl upscale by quest app , some by Steam, some with OpenXR which is best option and why?
 

Edited by 1PL-Husar-1Esk
Posted
10 hours ago, FTC_ChilliBalls said:

If you‘re willing to share, what are your first impressions when compared to the Pico 4?

 

Just only based in these two hour test there are some easy comparisons with Pico4.

 

Confort: The Pico4 is better balanced, it has the batery in the back and this helps a lot. I am using the Meta Elite strap which is a must for the Quest3. In fact, I think it is better the Elite strap with extra batery since it will help to balance it better. The Quest3 is still front heavy (like Index), so if I keep the Quest3 I will work on some custom mod to increase the confort (like the one I used for Index for weight in back and top)

 

Face form: The face mask of the Quest3 fits much better to my face than the Pico4. The Pico4 was bleding light in the laterals. With Quest3 there is still some light around the nose but it is quite OK.

 

FOV: From what I could remember, the FOV in the Quest3 is smaller than in the Pico4, clearly in vertical FOV, but also some less horizontal. The is perhaps one of the weakness of the quest3,  it is something more noticeable with respect to the Index. 

 

Edge-to-edge clarity: The image on the quest3 is quite clean and defined along all the lens. As good as QuestPro in that regard. The Pico4 was also good in that regard, but I would say the Quest3 is even a bit better.

 

Definition: I will make through the lens pictures later just to have some objetivity with respect to the Index. But it looks like it is better than Pico4. I don´t have a Pico4 to make exact comparison by I took some through the lens pictures here. In theory the limit of decoding is 200Mbps versus 150 on the Pico4.

 

For a Pico4 happy user is difficult to decide if they should go to Quest3. Perhaps wait Pico5 or Pico5 Pro will be a safer bet.

10 hours ago, 1PL-Husar-1Esk said:

How from yours memory il2 quilty (sharpnes )compare to quest pro ?

 

I dind´t took through the lens pictures with the Quest Pro (since it was clear I was going to return because bad comfort), so it is only from my memory. (which is not very trustable source). The QuestPro image was much better than the Index, and here we will see (when taking pictures) that the Quest3 is much better than the Index as well.

 

In theory the Quest3 has a better bit rate (200 versus 150), so in theory this will need to be seen, but you will need to do a A-B-A-B comparison or taking pictures throuhg the lens.

 

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Posted
10 hours ago, 1PL-Husar-1Esk said:

I heard that OpenXR for virtual desktop can give 7-15 fps boost bypassing

SteamVR .

 

I will need to learn all the ways that a Quest3 can be used with IL-2 (Oculus software versus Virtual Desktop) and other freaky tweaks.

 

For the moment I am just only going with the native Oculus software in the PC, the Oculus OpenXR Runtime and the USB cable. Later, I could analyze other methods if they are better.

 

XRRuntime.jpg.4028846d4b1c2c485168092ad1f603fd.jpg

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