Skycat1969 Posted October 23, 2022 Posted October 23, 2022 (edited) 10/28/2023: Bodenplatte Career Skins Mods Version 4. Changes: Adds a Luftwaffe skin pack by Boelcke as an option. Version 4 of this mod is simplified to offer only two skins configuration paths; each combines both Allied and Luftwaffe skins. Earlier Bodenplatte Career Skins Mod v2 and v3 are archived in the third post of this thread for anyone who would rather have the default Luftwaffe skins or use the Historically Accurate Skins 4K by milktoast. Option I: Allied Skins Megapack with Luftwaffe Skins by migmadmarine. 1) Required: BoBP Allied Skins Megapack - 3.85 GB. All of the Allied skins created by migmadmarine and Skycat for the Bodenplatte Career Skins mod are now in a centralized download. The folders are organized to merge directly into your game's Data folder. (Updated 9/19/2023) * Note: the source files are available as smaller downloads in the archive post further in this thread. 2) Required: Migmadmarine's additional RAF skins for nations - 856 MB. (New 5/7/2024) 3) Required: Migmadmarine Luftwaffe skins - 1.9 GB. "Covers most/all of the fighter units, so 109s, 190s, 262, and 410, several with a few variations. Other aircraft types seem to be covered suitably by the defaults." (New 9/16/2023) *Note: the skins in this pack have swastikas. 4) Required: Migmadmarine's skins configuration v7 - Skin configuration authored by migmadmarine. Requires all skin packs linked above to work as designed. (Link updated 11/24/2024) 5) Recommended: Add [Mod] Historically Accurate Skins 4K by milktoast as a base to replace all default Luftwaffe textures not covered by the migmadmarine skin pack. *Note: the skins in this pack have swastikas. ~~~~~~~~~~~~~~~~~~~~~~~ Option II: Allied Skins Megapack, Luftwaffe Skins by Boelcke, and Career Changes by Skycat. 1) Required: BoBP Allied Skins Megapack - 3.85 GB. All of the Allied skins created by migmadmarine and Skycat for the Bodenplatte Career Skins mod are now in a centralized download. The folders are organized to merge directly into your game's Data folder. (Updated 9/19/2023) * Note: the source files are available as smaller downloads in the archive post further in this thread. 2) Required: BoBP Luftwaffe skins pack by Boelcke - 514 MB. This is a comprehensive Luftwaffe skins pack that combines new skins by Boelcke specifically for this mod with several blank skins he released in earlier skin packs. Curated by Skycat. (New 10/28/2023. Updated 10/28/2023 to add missing Bf109G14 texture for JG11.) *Note: the skins in this pack have swastikas. 3) Required: Skins configuration by Boelcke, migmadmarine and Skycat with USAAF career changes by Skycat - Luftwaffe skins assignments authored by Boelcke. Allied skins assignments authored by migmadmarine and modified by Skycat. Includes four Spitfire Mk.IXc skins by migmadmarine. Modifies the USAAF career to remove P-47D-22s early in the campaign; and to allow two additional USAAF squadrons use the P-51B. I've also included the 'remove ordnance restrictions' file by Sevenless from his Extended Careers mod. Career missions comply with game version 5.405. Requires both skin packs linked above to work as designed. (Updated 11/25/2024 for game version 5.504) 4) Recommended: Add [Mod] Historically Accurate Skins 4K by milktoast as a base to replace all default Luftwaffe textures not covered by the Boelcke skin pack. *Note: the skins in this pack have swastikas. ~~~~~~~~~~~~~~~~~~~~~ Option III: Default Skins and Career Files 1) Default Career v.5.504 - Optional. Available to reset skins to the game's default if you already have a Bodenplatte career mod installed. Also useful as a reference for skinners and modders. This pack will restore all aircraft to their default liveries; overwrite squadron changes; and restore ordnance restrictions. (Current as of 11/22/2024) Edited November 26, 2024 by Skycat1969 Updated 11/25/2024 for patch 5.504 5 2 1
migmadmarine Posted October 23, 2022 Posted October 23, 2022 Good to see. I'm about a week out from starting a new job, so I'll get back to skinning around then when I have more days off. 1
Skycat1969 Posted October 23, 2022 Author Posted October 23, 2022 (edited) ARCHIVE 10/28/2023: Links for Version 3 of this mod. Changes: Skins are centralized into a single download. Skin configuration files are updated to correct minor errors found during testing. Part I: Skin Packs. 1) BoBP Allied Skins Megapack - 3.85 GB. All of the Allied skins created by migmadmarine and Skycat for the Bodenplatte Career Skins mod are now in a centralized download. The folders are organized to merge directly into your game's Data folder. I discarded any skins that are not used by any version of the Bodenplatte Career Skins Mod. (Updated 9/19/2023) * Note: the source files are available as smaller downloads in the archive post further in this thread. 2) Migmadmarine Luftwaffe skins - 1.9 GB. "Covers most/all of the fighter units, so 109s, 190s, 262, and 410, several with a few variations. Other aircraft types seem to be covered suitably by the defaults." (New 9/16/2023) *Note: the skins in this pack have swastikas. Recommendation: Add [Mod] Historically Accurate Skins 4K by milktoast as a base to replace all default Luftwaffe textures. *Note: the skins in this pack have swastikas. ~~~~~~~~~~~~~~~~~~~~~~~ Part II: Configuration Files. A) Default Career v.5.107 - Optional. Available to reset skins to the game's default if you already have a Bodenplatte career mod installed. Also useful as a reference for skinners and modders. This pack will restore all aircraft to their default liveries; overwrite squadron changes; and reset any ordnance restrictions. (Added 10/26/2023) B1) Migmadmarine's skins configuration v4c - Customizes nearly every Allied aircraft in the Bodenplatte career. The Luftwaffe remains default. Requires the Allied Skins Megapack linked in Part I. (Updated 9/17/2023) B2) Migmadmarine's skins configuration v5 - Adds migmadmarine's Luftwaffe skins to his Allied skins. Requires both skin packs linked above in Part I to work as designed. (New 9/16/2023) C1) Skycat's skins configuration and career changes - *Note: Requires the Skins Megapack linked in Part I. This is an alternative to migmadmarine's Allied skins configuration files. (The Luftwaffe skins remain default.) I used my own skins for several of the flyable USAAF squadrons, but otherwise the RAF and most USAAF units are same as migmadmarine's version. My version also includes edits to the career to remove P-47D-22s early in the campaign; and to allow two additional USAAF squadrons use the P-51B. I've also included the 'remove ordnance restrictions' file by Sevenless from his Extended Careers mod. (Updated 10/26/2023) C2) Skycat's skins configuration and career changes with migmadmarine's Luftwaffe skins - Same as Option C1, however this version includes migmadmarine's Luftwaffe skins configuration. Requires both skin packs linked in Part I to work fully. (Updated 10/26/2023) ~~~~~~~~~~~~~~~~~~~~~ Part III: Alternative Luftwaffe Configuration Files. [Work In Progress] D1) Skycat's add Luftwaffe - Experimental version of my Allied configuration and career changes but with several additional PWCG Luftwaffe skins added. The skins I used are included in the download (Note: these are the versions with swastikas). Skins designated as I./JG 2; I./JG3; I./JG 26; I./JG 27; III./JG 77; and II./SG 4 are matched to their corresponding squadrons. (New 6/17/2023) D2) Boelcke's replacement textures pack - Replacements for all of the PWCG skins in the D1 Option above. (New 9/15/2023) *Note: the skins in this pack have swastikas. Edited Thursday at 08:19 PM by Skycat1969 Updated Default and Skycat career files for game version 5.107 ARCHIVE 6/18/2023: Links for Version 2 of this mod. * I revamped the main post as Version 3 to streamline administration. The thread title and main post is now updated. 6/12/2023: v2 links were reorganized for game version 5.103b: Bodenplatte Career - Base Pack (221216) < Download link. Merge files in Data into your game's data folder. Updated 12/16/2022. Career Changes: - Corrects the default squadron tactical code for RAF No. 19 Squadron (Mustang III) to "QV". - Corrects the default squadron tactical code for RAF No. 175 Squadron (Typhoon IB) to "HH". - Adds P-51B-5 as a flyable option for the 486th and 487th Fighter Squadrons, 352nd Fighter Group. - Removes P-51B-5 from service for all 352nd FG squadrons after January 7, 1945. - Removes P-47D-22 from service after December 1, 1944 for all squadrons. - Adds "planes-to-missions.cfg" modified by Sevenless, to allow 150 octane fuel and other options. New Skins: - Adds P-51B-5 and P-51D-15 skins to all squadrons in 352nd FG [Flyable]. - Adds P-38J-25 skins to all squadrons in 370th FG and 474th FG [Flyable]. - Adds P-47D-22 and P-47D-28 skins to 22nd FS, 36th FG [Flyable]. - Adds P-47D-22 and P-47D-28 skins to 396th FS, 368 FG [Flyable]. - Adds P-47D-22 and P-47D-28 skins to all 368th FG squadrons [AI]. - Adds Spitfire Mk.IXe skins for Poland, Canada, Norway, France, Netherlands, Belgium, Australia. * Base Pack is now obsolete as a standalone mod as of game version 5.103b. Please install Base Pack and then continue with the migmadmarine skins upgrade. --------------------------------------------------------------------- Migmadmarine skins upgrade - Builds on the pack available above. (Updated 6/12/2023) 1. Revert career to default v5.103b. This will enable the flyable C-47A, Spitfire MkXIVe, and Bf 109 G6 AS. (Added 6/12/2023) 2. Download migmadmarine's skin pack for Bodenplatte. (P-47 skins) 3. Save the P47D22 and P47D28 skins folders to your game's data\graphics\skins\ folder. 4. Download P-51s for BoBP V1 skin pack. 5. Download updated P-51B-5 skins to correct roundels. 6. Save the P51B5 and P51D15 skins to your game's data\graphics\skins\ folder. 7. Download B-26 for BoBP skin pack. 8. Save B26B55 skins to your to your game's data\graphics\skins\ folder. 9. Download P-38 for BOBP V1 skin pack. 10. Save P38J25 skins to your game's data\graphics\skins\ folder. 11. Download C-47A skin pack. (New 6/11/2023) 12. Save C47A skins to your game's data\graphics\skins\ folder. 13. Download RAF skins pack (New 6/11/2023) 14. Ensure RAF skins are saved to the correct default folders at: data\graphics\skins\ folder. 15. Download migmadmarine edits to BoBP v4. <---(Updated 6/12/2023) 16. Overwrite the files in your SCG "Scripts" and "18" folders located in your game's Data folder. 17. B-26 pack update (9/18/2023) Edited October 28, 2023 by Skycat1969 Repurposing this space to archive the final state of v2 of this mod. 1
Mtnbiker1998 Posted October 23, 2022 Posted October 23, 2022 Nice!! Super excited to see this continuing.
RedeyeStorm Posted October 23, 2022 Posted October 23, 2022 Great work adds so much to the experience!
rafsan322 Posted October 24, 2022 Posted October 24, 2022 Really love the added immersion! Any plans on expanding this to include the Normandy Campaign as well?
RedeyeStorm Posted October 26, 2022 Posted October 26, 2022 Question. I am flying for the Luftwaffe but I am not seeing the USAAF skins, just the default blanks. It is a career I started before I aplied this mod. I have confirmed that the skins are in the proper folder and also the skin configuration files are where they are suposed to be. Normal?
Skycat1969 Posted October 26, 2022 Author Posted October 26, 2022 (edited) Are you seeing full squadron codes on the default blanks or just a number? If it is only a number, the game is probably sending the 'fake' catch-all squadrons against you. I didn't assign a skin to any of the fake squadrons. Edit: After more testing I've decided this theory is not correct. The numbered Allied aircraft seem to be the player's escort/cover, regardless of what skin the aircraft are using. Additional allied flights that enter the combat area usually show the squadron codes. I've also noticed it seems the fake squadrons are used more often now. Prior to 5.001 I usually encountered specific squadrons as AI, but now in my tests I'm usually encountering the fake squadrons. I've now observed my squadron paints showing tactical numbers instead of proper squadron codes when the aircraft act as top cover; and the "092_fake_fighters" aircraft arrive on the scene displaying the default 357th Fighter Group skin and correct squadron code. Edited October 27, 2022 by Skycat1969
Skycat1969 Posted October 27, 2022 Author Posted October 27, 2022 (edited) I'm looking closer at the Fake USAAF fighter squadrons and they are interesting. It looks like they represent squadrons in addition to the ones listed in the career mode: [squadron=103090] = P51D15 = "fake 090 fighters" Squadron Code: G4 // skins: p51d15na_blank_04.dds; default. [squadron=103091] = P51D15 = "fake 091 fighters" Squadron Code: B6 // skins: p51d15na_blank_04.dds; default. [squadron=103092] = P51D15 = "fake 092_fighters" Squadron Code: C5 // skins: p51d15na_blank_04.dds; default. [squadron=103095] = P38J25 = "fake 095_recons" Squadron Code: S9 % // Skins: p38j25_blank_03.dds; default. [squadron=103096] = P51D15 = "fake 096_recons" Squadron Code: A9 // Skins: p51d15na_blank_03.dds; default. [squadron=103098] = P47D22, P47D28 = "fake 098_attackers" Squadron Code: 6M // Skins: P47D22_blank_07.dds; p47d28_blank_03.dds; p47d22_blank_01.dds; default. [squadron=103099] = P47D22, P47D28 = "fake 099_attackers" Squadron Code: F4 // Skins: P47D22_blank_07.dds; p47d28_blank_03.dds; p47d22_blank_01.dds; default [squadron=103990] = P47D22, P47D28 = "fake 990_attackers" Squadron Code: I7 // Skins: P47D22_blank_07.dds; p47d28_blank_03.dds; p47d22_blank_01.dds; default. [squadron=103991] = P47D22, P47D28 = "fake 991_heavy_fighters" Squadron Code: CP // Skins: P47D22_blank_07.dds; p47d28_blank_03.dds; p47d22_blank_01.dds; default. [squadron=103998] = P51D15 = "fake 998_frontline_spotters" Squadron Code: A9 // Skins: p51d15na_blank_03.dds; default. [squadron=103999] = P51D15 = "fake 999_frontline_spotters" Squadron Code: B3 // Skins: p51d15na_blank_03.dds; default. ...So it appears there may be some more squadrons to skin. Edited October 27, 2022 by Skycat1969 1
Skycat1969 Posted October 27, 2022 Author Posted October 27, 2022 10 hours ago, RedeyeStorm said: Question. I am flying for the Luftwaffe but I am not seeing the USAAF skins, just the default blanks. It is a career I started before I aplied this mod. I have confirmed that the skins are in the proper folder and also the skin configuration files are where they are suposed to be. I found a few typos I made in the "add Migmadmarine skins" enhancement files. The errors affect four (AI) P-47D squadrons and cause default bare metal skins to show instead of the intended custom skins. I'll upload the corrected files this week. If you aren't using the Migmadmarine skin pack you should. Those skins account for almost all of the P-47 squadrons. Also, make sure you have mods enabled in your game settings.
RedeyeStorm Posted October 27, 2022 Posted October 27, 2022 8 hours ago, Skycat1969 said: I found a few typos I made in the "add Migmadmarine skins" enhancement files. The errors affect four (AI) P-47D squadrons and cause default bare metal skins to show instead of the intended custom skins. I'll upload the corrected files this week. If you aren't using the Migmadmarine skin pack you should. Those skins account for almost all of the P-47 squadrons. Also, make sure you have mods enabled in your game settings. Yes I am using Migmadmarines skins and have mods on. Yesterday I engaged P47’s with changed skins (they had tail numbers). Saw a few P38’s with proper skins as well but by far most planes use the default blank skins. Current theory is that only the planes that are directly targeting your flight have the skins. The random flights just the defaults. The theory is not very empirical confirmed. Noticed this in two flights I made in the Dora. I will keep an eye out.
Skycat1969 Posted October 27, 2022 Author Posted October 27, 2022 (edited) You're probably correct. I've only flown for the Allies in Bodenplatte TBH. Also, I had one mission where the original squadron code for No. 175 Squadron (my squadron as player) showed instead of my edit to "HH." It seems there is still some chaos in the system. Edited October 27, 2022 by Skycat1969
Skycat1969 Posted October 29, 2022 Author Posted October 29, 2022 I uploaded the corrected files for the Migmadmarine skins; either version fixes four AI P-47D-28 squadrons to add the custom skins. The base pack is the original version.
Stonehouse Posted October 29, 2022 Posted October 29, 2022 (edited) It is a real pity that there isn't a community skin pack like in Rise of Flight days. Especially now that there is a real need for generic squadron skins that are painted correctly but allow the game to fill in the tactical codes. They could be used all over the place and stop all the overlaps with basically the same skin with a different file name a hundred times over. Plus, in multiplayer situations is where a standard pack would be really useful. Has any consideration been given to you two speaking to people like ICDP, Raptorattacker etc (the people who tend to make the official templates) to try to arrange something like that using this pack as a seed to get things going? Edited October 29, 2022 by Stonehouse 2
Mtnbiker1998 Posted October 29, 2022 Posted October 29, 2022 11 hours ago, Stonehouse said: It is a real pity that there isn't a community skin pack like in Rise of Flight days. Especially now that there is a real need for generic squadron skins that are painted correctly but allow the game to fill in the tactical codes. They could be used all over the place and stop all the overlaps with basically the same skin with a different file name a hundred times over. Plus, in multiplayer situations is where a standard pack would be really useful. Has any consideration been given to you two speaking to people like ICDP, Raptorattacker etc (the people who tend to make the official templates) to try to arrange something like that using this pack as a seed to get things going? I made a comment in the career tweaks thread, though maybe a separate post in the career assistance subforum would be a better bet to get their attention. Given this mod, PWCG, and who knows what else coming in the future, setting up a standard scheme and starting to build up a community library of blank skins would probably go a long way towards improving the sim.
Skycat1969 Posted October 29, 2022 Author Posted October 29, 2022 A community pool of historic blank skins would be great. However, standardizing them into the career(s) would be a tough task for any single individual and I'm sure the decisions wouldn't please everyone. I consider my version as a starting point for anyone who may want to customize a career for themselves. The files are there to investigate and learn from. If custom skins like migmadmarine's P-47 pack are available, then anyone can add to them to suit themselves just as I did. Unfortunately there aren't many blank skins on Haluter's Skin Downloader right now, and I'm not seeing many download links in the skinning forum. Here's a quick tip for anyone wanting to DIY: In the Bodenplatte career's skins file, all of the Great Britain squadrons are [102xxx] with the last three digits being the squadron number. USAAF are [103xxx] with the same numbering scheme (ie, 22nd Fighter Squadron is [103022]). The skin file lists all of the player-flyable Great Britain squadrons first, then USAAF player squadrons, then it starts over with the AI squadrons. After all of the Allies squadrons, then German squadrons are listed using [201xxx], with the player squadrons first and then all of the AI squadrons. It is easy to find a particular Allied squadron in the document; just use CNTRL=F to open the search tool and type in the six digit code, for example 102022. (The Luftwaffe coding isn't as straight-forward.) Make your edits on one skins file, 'select all' and copy, and paste over all of the text in the other skins file so that they match. In the near future I'd like to differentiate the Great Britain squadrons with generic skins for the associated countries like Poland, Netherlands, etc. It should be a fairly easy update for a future version of the base pack. 1
Yankee_One Posted November 3, 2022 Posted November 3, 2022 Thank you for your great work and the amount of time you ve put in!
Skycat1969 Posted November 4, 2022 Author Posted November 4, 2022 (edited) Consider this a lightly tested "beta" for now... This version builds on the full migmadmarine P-47D-28 skins file and adds Pat Wilson PWCG blanks skins for: - I./JG 27 [Player]: Bf109 G14, Bf109 K4. - III./JG 27 [Player]: Bf109 G6 Late, Bf109 G14, Bf109 K4. - I./JG 26 [Player]: Fw190 A8, Fw190 D9. - I./JG 2 [Player]: Fw190 A8, Fw190 D9. - I./JG 3 [Player]: Bf109 G6 Late; Bf109 G14. - III./JG 77 [Player]: Bf109 K4. - II./SG 4 [Player]: Fw190 A8. 1. Use the "Fw190" and "Me109 Late" PWCG GB Blank Skins found here: http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php - "sanitized" national markings; Or, 2. Install these files to your Data folder: Add PWCG German skins (221125) 3. Updated version with fixes. It is designed to be installed after my Optional pack: Add PWCG Luftwaffe skins (230219).zip Note: I haven't yet seen these skins appear when playing as Allied. I may update this with the mod with these skins assigned to the Fake squadrons also. Edited February 19, 2023 by Skycat1969 Updated 19 FEB 2023
migmadmarine Posted November 13, 2022 Posted November 13, 2022 On 10/26/2022 at 5:56 PM, Skycat1969 said: I'm looking closer at the Fake USAAF fighter squadrons and they are interesting. It looks like they represent squadrons in addition to the ones listed in the career mode: [squadron=103090] = P51D15 = "fake 090 fighters" Squadron Code: G4 // skins: p51d15na_blank_04.dds; default. [squadron=103091] = P51D15 = "fake 091 fighters" Squadron Code: B6 // skins: p51d15na_blank_04.dds; default. [squadron=103092] = P51D15 = "fake 092_fighters" Squadron Code: C5 // skins: p51d15na_blank_04.dds; default. [squadron=103095] = P38J25 = "fake 095_recons" Squadron Code: S9 % // Skins: p38j25_blank_03.dds; default. [squadron=103096] = P51D15 = "fake 096_recons" Squadron Code: A9 // Skins: p51d15na_blank_03.dds; default. [squadron=103098] = P47D22, P47D28 = "fake 098_attackers" Squadron Code: 6M // Skins: P47D22_blank_07.dds; p47d28_blank_03.dds; p47d22_blank_01.dds; default. [squadron=103099] = P47D22, P47D28 = "fake 099_attackers" Squadron Code: F4 // Skins: P47D22_blank_07.dds; p47d28_blank_03.dds; p47d22_blank_01.dds; default [squadron=103990] = P47D22, P47D28 = "fake 990_attackers" Squadron Code: I7 // Skins: P47D22_blank_07.dds; p47d28_blank_03.dds; p47d22_blank_01.dds; default. [squadron=103991] = P47D22, P47D28 = "fake 991_heavy_fighters" Squadron Code: CP // Skins: P47D22_blank_07.dds; p47d28_blank_03.dds; p47d22_blank_01.dds; default. [squadron=103998] = P51D15 = "fake 998_frontline_spotters" Squadron Code: A9 // Skins: p51d15na_blank_03.dds; default. [squadron=103999] = P51D15 = "fake 999_frontline_spotters" Squadron Code: B3 // Skins: p51d15na_blank_03.dds; default. ...So it appears there may be some more squadrons to skin. Luke sent me an explanation and design doc around these, they represent squadrons that aren't strictly tied to a base on the map just to guarantee there will be appropriate aircraft in a mission, such as a standin recon aircraft, or fighters if your target area isn't near a suitable enemy base. I plan to get going on skins for these with the other mustangs etc when I finish the P-47s. Luckily, as I recall the units covered by the "fake squadrons" at least for the P-47s are ones I've already done. The P-38 and P-51s will be interesting, as some of the units I'll have to make fake F-5s and F-6s for. If @LukeFF doesn't mind, I can pass you the info on what squadrons these represent etc Skycat. Also, I've finally gotten back to work, so I've just knocked out a set of proper generics for the P-47D22, which at least for normandy could be used for practically all the squadrons since during the D-day period there wasn't actually all that many units with custom squadron colors during that time. Hopefully making the smaller number of unit-specific D-22s will be faster, and I can get these out to you sooner.
1CGS LukeFF Posted November 14, 2022 1CGS Posted November 14, 2022 33 minutes ago, migmadmarine said: Luke sent me an explanation and design doc around these, they represent squadrons that aren't strictly tied to a base on the map just to guarantee there will be appropriate aircraft in a mission, such as a standin recon aircraft, or fighters if your target area isn't near a suitable enemy base. I plan to get going on skins for these with the other mustangs etc when I finish the P-47s. Luckily, as I recall the units covered by the "fake squadrons" at least for the P-47s are ones I've already done. The P-38 and P-51s will be interesting, as some of the units I'll have to make fake F-5s and F-6s for. If @LukeFF doesn't mind, I can pass you the info on what squadrons these represent etc Skycat. Yes, that's fine, no problem. And yes, fake squadrons are simply there in each campaign to ensure each mission type generates properly. For instance, if there are no "real" bomber squadrons on the map and your fighter squadron is called upon to escort bombers, one of those fake bomber squadrons will be employed to make sure the mission runs properly (e.g., before mid-October 1944 there are no Allied bomber squadrons on the Rhineland map, IIRC).
migmadmarine Posted November 24, 2022 Posted November 24, 2022 (edited) Well all, I've finally gotten it done, here are skins for all P-47D22s and D28s for Bodenplatte, and in a minute I'll add a link to my edited version of @Skycat1969's files to have them appear in the BOBP career. I've also finished the D28 and D22 skins for Normandy, I've got them as a separate bundle to upload, but I still need to export and tweak the files for those to appear. https://drive.google.com/file/d/1ZkPwJqzsZZrAbJn8Li_B11b_OtdONwW2/view?usp=share_link And here are the edited skin files, put the skins ones in data/scg/18, and the 18 skins file in data/scg/scripts https://drive.google.com/file/d/1-DXWQRnxF1Jxae1j-F80sMgbT1-TbfcT/view?usp=share_link Edited November 24, 2022 by migmadmarine 1 2
migmadmarine Posted November 25, 2022 Posted November 25, 2022 Have the BON P-47 skins out now, with the files to use them. If you like Sky at I can start a separate mod thread for these since yours is all BoBP. https://forum.il2sturmovik.com/topic/71254-proposal-for-career-mode-community-skin-pack/?do=findComment&comment=1234824
Skycat1969 Posted November 25, 2022 Author Posted November 25, 2022 4 hours ago, migmadmarine said: Have the BON P-47 skins out now, with the files to use them. If you like Sky at I can start a separate mod thread for these since yours is all BoBP. https://forum.il2sturmovik.com/topic/71254-proposal-for-career-mode-community-skin-pack/?do=findComment&comment=1234824 I think a separate Normandy thread is a good idea. It would be less confusing to players and make updating easier. I need to take a fresh look at the Bodenplatte files and decide a streamlined approach. I've kind of shot myself in the foot behind the scenes by having my own version with additional custom skins in play.
migmadmarine Posted November 25, 2022 Posted November 25, 2022 Roger, I'll start one. If we can get naming conventions standardized that should help, say if someone prefers the shinier style of your skins over my grotty ones then all they would need to do is drop yours over mine. 1
Skycat1969 Posted November 26, 2022 Author Posted November 26, 2022 (edited) My OP is updated with links to the new migmadmarine skins and files. Anyone who used a previous version of these skin files may need to update their SCG files to restore the P-47D-22 to the squadrons. I have attached a version that reverts the P-47 squadrons to completely default (P-47D-22 and P-47D-28 to the end of the campaign). Default P-47 Squadron assignments (221125).zip I also updated the file I posted earlier this month that adds Pat Wilson's PWCG Luftwaffe skins. See my November 4 post. Edited November 27, 2022 by Skycat1969 Recompiled zip files
Skycat1969 Posted November 27, 2022 Author Posted November 27, 2022 Yesterday I noticed some of my P-38 skins were incorrectly named in the skins file. This will be corrected in a future release of the Base Pack. I went back and reorganized the timeframe for when the P-47D-22 is removed from service. The version I'm working on now removes it from all the AI squadrons on December 1, 1944, and from all player squadrons on December 15, 1944. Also, any squadrons that arrive in November are never equipped with them. Thoughts on this? (In my personal version I'd removed the P-47D-22 completely for all of the AI squadrons and most player squadrons.) I deleted the 'Adjusted Squadrons' file from my previous post because it actually only removes the P-47D-22 from player squadrons by late 1944, not from all squadrons as I had stated. The AI squadrons are still equipped throughout the campaign. The file is still available in the first post for the time being. The future Base Pack will have some new generic blanks for the Thunderbolt squadrons. I'm working on some other ideas as well. ETA on an updated Base Pack is late December.
migmadmarine Posted December 10, 2022 Posted December 10, 2022 Remind me, when a type is removed from a player squadron, do they all get pulled from the squadron inventory right away, or do the existing ones remain till destroyed and replaced? If the latter, that current solution you describe sounds fine to me. Side note, I now have the layers made for Faux F-6s, and will produce a couple squadron variants to cover the three fake photorecon squadrons covered in game. I'll need to send you my squadron file changes when I am done with them skycat, I intend to change two of the three to different squadron codes, as the existing lettering reperesents one of the less visually interesting photo groups that I can find.
1CGS LukeFF Posted December 10, 2022 1CGS Posted December 10, 2022 4 hours ago, migmadmarine said: Remind me, when a type is removed from a player squadron, do they all get pulled from the squadron inventory right away, or do the existing ones remain till destroyed and replaced? If the latter, that current solution you describe sounds fine to me. They are all pulled from the squadron's inventory.
migmadmarine Posted December 11, 2022 Posted December 11, 2022 40 minutes ago, LukeFF said: They are all pulled from the squadron's inventory. Ah, shame.
1CGS LukeFF Posted December 11, 2022 1CGS Posted December 11, 2022 2 hours ago, migmadmarine said: Ah, shame. Well, it is for a good reason - for instance, the RAF didn't mix plane types within the same squadron. You wouldn't see a squadron have a mix of Spitfire IXs and XIVs at the same time, for example.
Skycat1969 Posted December 11, 2022 Author Posted December 11, 2022 It seems in my testing that only a handful of P-47 squadrons ever appear as AI squadrons in Bodenplatte careers anyhow; and I can't verify offhand if I have ever seen P-47D-22s in those squadrons -- at least not since update 5.001. Playing as 22nd Fighter Squadron has given me the widest variety, and I've only seen sharing the sky the 368th Fighter Group (all three squadrons) and 412th Fighter Squadron. This limited variety might be related to career phase, sector, mission type, and other factors. I'm playing several concurrent Allied careers including a 508th FS P-47 career.
1CGS LukeFF Posted December 11, 2022 1CGS Posted December 11, 2022 38 minutes ago, Skycat1969 said: It seems in my testing that only a handful of P-47 squadrons ever appear as AI squadrons in Bodenplatte careers anyhow; and I can't verify offhand if I have ever seen P-47D-22s in those squadrons -- at least not since update 5.001. Playing as 22nd Fighter Squadron has given me the widest variety, and I've only seen sharing the sky the 368th Fighter Group (all three squadrons) and 412th Fighter Squadron. This limited variety might be related to career phase, sector, mission type, and other factors. I'm playing several concurrent Allied careers including a 508th FS P-47 career. There's a massive number of fighter squadrons for the game to choose from, so that's likely the reason.
migmadmarine Posted December 11, 2022 Posted December 11, 2022 (edited) Yea, fair enough on the reasoning for the system, makes sense in the majority of cases, as nice as it would be to have in the cases where it would make sense. Also, I've updated my versions of the skins and have them available now, covering all the player and AI squadrons including the "fake photorecon" squadrons. SO if you like a grungier style, give these a crack, and skycat can mix mine in to his implementation as he sees fit. This new version does include a fix to the 402FS 370FG skin I made previously, so worth downloading simply to replace that. [edit] note, I changed the squadron letters of two of the fake photorecon units to match the markings I've made for them, hence the new squadron codes file. Skins: https://drive.google.com/file/d/1ppYJvfd4DAPc_gGUmsg1JT9b5YpmfjIn/view?usp=share_link Config files: https://drive.google.com/file/d/1VcWriyrKAVUi-NQu6ZlS-xHfw6qBOAe_/view?usp=share_link Edited December 12, 2022 by migmadmarine
Skycat1969 Posted December 11, 2022 Author Posted December 11, 2022 Cool. I'll take a look. One thing I'm trying to be mindful of is, what is the tipping point on "too many skins" for a base pack? Is it better to get multiple uses out of a generic skin? For example, last night I tested my new 48th Fighter Group skins, which is targeted to skin the flyable squadron but is arguably good enough to also cover the two AI squadrons that could have painted rudders in addition to the checkerboard nose. The same generic skins also paint the three "Fake Attacker" squadrons that are aliased to the 48 FG (tactical codes 6M, F4 and I7). Anyhow, this is my version: I also have generic black nose skins that currently cover five of the playable P-47 squadrons in the Bodenplatte career, and 14 of the AI P-47 squadrons. That said, I have only had that livery appear once on AI flights since I added it last month. Oddly, it happened to be on a flight of P-47D-22's last night I encountered while I was testing the checkerboard skin (flying for the 494th Fighter Squadron). Also strange, the AI flight got blue single digit numbers for a code, so I don't know what squadron was providing escort. I also do not have the generic black nose skin assigned to any of the "fake" P-47 squadrons. I created generic (loosely historic) Poland, Canada, Free France, etc. skins for the Spitfire Mk IXe squadrons after I became curious how often these nationalities appear in the careers. Australia and Norway have appeared several times, while others not at all. Anyhow, for consideration: Screenshot taken during player mission. There are four Spitfire Mk. IXe player squadrons for Canada and five AI squadrons. A Norwegian squadron entered one of my P-47 missions today. There is one playable squadron and one AI squadron. I may redo this skin to add colored bands to the propeller hub. Other markings: 1
migmadmarine Posted December 12, 2022 Posted December 12, 2022 Do like the exile squadrons. As to number of skins, I am in favor of re-use where possible, I tried to do that as much as possible with the P-47 razor back and in retrospect I could have been better on that with the bubbletops but I hadn't really gotten my head around what was theater markings and what is squadron specific, so if you look in my BON pack you'll see the generic one used a few times. I think the USAAF and Luftwaffe will likely be the biggest number of skins, you're likely to only need those national variations with the era variants covered. I'm tackling the B-26 next, and that should only need four different skin sets since the identifying marker was group level not squadron level, so that won't bloat things too much. Really the Jug is the one that eats space.
Skycat1969 Posted December 12, 2022 Author Posted December 12, 2022 I've decided to scrap the checkerboard skin from my future base pack. The scheme is wrong, and I'm frustrated after attempting to fix it tonight. Migmadmarine got it right for the three 48th FG squadrons and there is no compelling reason to redo this skin. Base Pack will use the generic red band on the cowling for these squadrons. I've already prepared a version of the skin files that uses all of migmadmarine's P-47 and P-51 skins, along with my skins for the other Bodenplatte aircraft types. To do this most equitably and efficiently, the migmadmarine expansion will include unmodded files from the game that will overwrite my base pack edits and restore the P-47 and P-51 squadrons to their default equipage. I'm testing this composition now in a separate install. Finally, I will add an optional download that restores my career changes over the complete migmadmarine collection, for anyone who wants to phase out the high-back Mustangs and Thunderbolts in December 1944. 1
migmadmarine Posted December 16, 2022 Posted December 16, 2022 (edited) Have finished skins for the B-26, links to the BOBP skins and implementation files below, similar spiel to the P-51 skins about you're being free to implement in your mod variants skycat. I currently have it configured to have a 50/50 shot for a full NMF or partially NMF skin for two of the groups. Skins: https://drive.google.com/file/d/1ZmN-1UDLRD6Pi8-dgUAjd_2zOgrsflrR/view?usp=share_link Config files: https://drive.google.com/file/d/1w2QxNZ6Q1evr-25IDOd6-MEDjqVHQLhF/view?usp=share_link Edited December 16, 2022 by migmadmarine 1
RedeyeStorm Posted December 16, 2022 Posted December 16, 2022 (edited) hey guys. I am unable to download @migmadmarinecfg edits. Google drive says the 'File is in owner's trash'. Never mind, should download the config files that come with the B26. Edited December 16, 2022 by RedeyeStorm Oeps 1
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