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Game version 4.707 discussion: Me 410, Input Profiles


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Posted
12 hours ago, Sneaksie said:

The effectiveness of putting out aircraft fires by sideslip movement has been corrected at various speeds

 

Woah, really hoping this eliminates the Flying Circus hack where a WW1 pilot's greatest fear became a minor inconvenience in FC.

  • Upvote 1
LF_Mark_Krieger
Posted

The effectiveness of putting out aircraft fires by sideslip movement has been corrected at various speeds.

This one is really important. Thank you!

FeuerFliegen
Posted
15 hours ago, Sneaksie said:

The effectiveness of putting out aircraft fires by sideslip movement has been corrected at various speeds

 

Can you elaborate?  Is it more effective at some speeds and less effective at others?  or what exactly?

 

 

Also, I am not able to make my Me410 autopilot work properly.  I am able to use it just fine with the Ar234, but with the Me410, when I enable autopilot, it automatically enables the "autopilot yaw" and there is no response when I try to enable/disable "autopilot yaw/roll/pitch."  Has anyone else had this issue?

 

Also, has anyone been able to obtain the speeds listed in the specifications for the Me410?  It says 498kmh at sea level, but I can't get anywhere near that, even with completely closed radiators.

  • Upvote 1
Posted
1 hour ago, SCG_FeuerFliegen said:

 

Can you elaborate?  Is it more effective at some speeds and less effective at others?  or what exactly?

 

 

Also, I am not able to make my Me410 autopilot work properly.  I am able to use it just fine with the Ar234, but with the Me410, when I enable autopilot, it automatically enables the "autopilot yaw" and there is no response when I try to enable/disable "autopilot yaw/roll/pitch."  Has anyone else had this issue?

 

Also, has anyone been able to obtain the speeds listed in the specifications for the Me410?  It says 498kmh at sea level, but I can't get anywhere near that, even with completely closed radiators.

are you checking speed of it on kuban autum map, there you get same conditions as in specs, last time i check it can go abow 506kmh with 15% rads at 50m on combat and 520kmh on emergancy in A-1 default version.

FeuerFliegen
Posted
57 minutes ago, CountZero said:

are you checking speed of it on kuban autum map, there you get same conditions as in specs, last time i check it can go abow 506kmh with 15% rads at 50m on combat and 520kmh on emergancy in A-1 default version.

 

Actually I just did some testing in single player, and realized that the plane's speedometer seems to be incorrect, by as much as 20-30kph when comparing it to what it says in the lower left corner of the screen.

Wilhelm_Heidkamp
Posted

TAS vs IAS

FeuerFliegen
Posted
14 minutes ago, PA_Willy said:

TAS vs IAS

 

this is on the deck, so it should be the same.

 

and I didn't know the Me410 showed TAS?  

 

 

Also the displayed speed in the lower left corner is IAS, so the speedometer being lower wouldn't make sense if it was TAS.

  • Upvote 1
Posted
1 hour ago, SCG_FeuerFliegen said:

 

Actually I just did some testing in single player, and realized that the plane's speedometer seems to be incorrect, by as much as 20-30kph when comparing it to what it says in the lower left corner of the screen.

didnt noticed it before but i see it now when i check it, probably bug, it should show same as in hud speed , like its on other airplanes using that gauges.

  • 1CGS
IAmNotARobot
Posted
3 часа назад, SCG_FeuerFliegen сказал:

 

Can you elaborate?  Is it more effective at some speeds and less effective at others?  or what exactly?

 

 

Also, I am not able to make my Me410 autopilot work properly.  I am able to use it just fine with the Ar234, but with the Me410, when I enable autopilot, it automatically enables the "autopilot yaw" and there is no response when I try to enable/disable "autopilot yaw/roll/pitch."  Has anyone else had this issue?

 

The effectiveness of putting out aircraft fuel tanks fires sagnificantly reduced for all airspeed and also some randomization added to this process. At the begining of the fire still not too hard to put it out, but after 4-6 seconds of fire now you need more airspeed then before to succesfully extinguish it.

 

Me410 has only yaw autopilot system, so everything works as it should.

 

  • Like 2
  • Thanks 3
BlitzPig_EL
Posted

I noticed the discrepancy between the ASI on the 410 and the HUD as well.  Even on the deck the instrument on the panel reads significantly lower than the HUD does.

Posted

Hello

Concerning the new way to configure settings for each plane in 4.707 does it exist a list of controls plane/engine/weapons to set for each plane in order to enjoy the game in full realism? Most of all planes need throttle /gear/ rpm/ flaps/triggers etc. but all planes don't have a wheel tail to release or to lock for instance. The cooling of water and oil is often different from a plane to another...and many other settings.

Thanks for answers.

Posted

@ Azdack There are a few places to go for the information I think you want...you could go on the forum to the 'Manuals....' section here . I use the excellent information sheets by Jade_Monkey here or I look in the 'Specifications' section for an aircraft when you set up a mission, see piccie

 

 

 

 

Aircraft specs.jpg

Flying_Anchor
Posted

Cannot update the game, it stucks at 5.72gb. I even deleted 'update' folder, but it didnt help. What should I do?

Posted (edited)
11 hours ago, IAmNotARobot said:

 

The effectiveness of putting out aircraft fuel tanks fires sagnificantly reduced for all airspeed and also some randomization added to this process. At the begining of the fire still not too hard to put it out, but after 4-6 seconds of fire now you need more airspeed then before to succesfully extinguish it.

 

Me410 has only yaw autopilot system, so everything works as it should.

 

Have you even tested this in Flying Circus?

You know, the war where pilots used their pistols to top themselves rather than burn to death all the way down. I guess they didn't know to side-slip ?

 

I did test it just now and had no issue putting out fires in a D7 - every time.

Edited by US103_Baer
JG4_Widukind
Posted (edited)

We found another speedometer error. The speed (cockpit) differs from the HUD here.

 

 

The bomb switch is twisted.(single throw and row throw) There is no row throw in the machine, or is something else planned?

 

Edited by JG4_Widukind
pic to Big
Posted
On 8/6/2022 at 6:53 AM, PA_Willy said:

TAS vs IAS

It´s not the case because at sea level it should indicate the same. The difference is not linear, at slow speeds the difference is about 50 km/h and at high speeds it's only 30 km/h. It happens the same in the Me262, Ar234 and Me410

On 8/6/2022 at 8:18 AM, BlitzPig_EL said:

I noticed the discrepancy between the ASI on the 410 and the HUD as well.  Even on the deck the instrument on the panel reads significantly lower than the HUD does.

The Me262 and Ar234 have the same problem.

Does anybody know why?

BlitzPig_EL
Posted

The jets have instruments that read true air speed.  I doubt the 410 does.

Bilbo_Baggins
Posted (edited)
On 8/7/2022 at 3:44 AM, Flying_Anchor said:

Cannot update the game, it stucks at 5.72gb. I even deleted 'update' folder, but it didnt help. What should I do?

 

I'm pretty sure the update wasn't that big so perhaps you've had something unfortunately go wrong. Maybe you'll need to delete/re-download the whole game?

Edited by Bilbo_Baggins
Posted

Doing some testing in the Me410, the airspeed indicator in the instrument panel is the same that the HUD above 650 km/h, but the difference increase up to 50 km/h at 150 km/h IAS. I think the right IAS is on the HUD.

I’ve noticed similar problems with the Me262 and Ar234 airspeed indicators.

  • Upvote 1
Posted
1 hour ago, Jaguar320 said:

Doing some testing in the Me410, the airspeed indicator in the instrument panel is the same that the HUD above 650 km/h, but the difference increase up to 50 km/h at 150 km/h IAS. I think the right IAS is on the HUD.

I’ve noticed similar problems with the Me262 and Ar234 airspeed indicators.

262 and 234 have half half speed gauge, up to 400 it shows ias, abow it shows tas, and up to 400 speed on gauge is same as on hud, abow it will be smaller on hud. It works as intended.

On 410 differance on gauge showing smaller speed is from start alt, and its old type of gauge other airplanes use that shows exact speed on hud no mather of alt on other airplanes.

Posted

I have a few more observations concerning the Me 410:

 

- Currently the DB 603 Aa engine modification can be selected for the basic Me 410 A-1 model, even though the description states that the engine is only available for the B variant. Should this modification be locked unless a B variant has been selected?

 

- It seems that the "gun overheat" message that is now also available for gunner positions hasn't yet been implemented for the Me 410's gunner.

 

- The altimeter behind the gunner's sighting mechanism currently shows the wrong altitude. The position of the needle corresponds to the pilot's contact altimeter which has a different altitude range (6 km vs. 10 km). In addition, the reference pressure appears to be set to 1050 mbar.

 

- I can't seem to be able to move the sliding sun filters for the gunsights of the Me 410's gunner position, which would be useful against a bright background. I assume this function is currently not implemented?

 

- Aiming with the reflector sights in the gunner position appears to be not as smooth as in other aircraft's gunner positions, but rather happens in small steps (most noticeable when fully zoomed in). Is this an inherent trait of the remote control sighting mechanism?

Posted

I really like the new input profiles.
One thing I did not found: Is it possible to set propeller feathering separated for engines 1/2?

  • Thanks 1
  • Upvote 2
Supercharger
Posted
7 hours ago, Jaguar320 said:

Doing some testing in the Me410, the airspeed indicator in the instrument panel is the same that the HUD above 650 km/h, but the difference increase up to 50 km/h at 150 km/h IAS. I think the right IAS is on the HUD.

I’ve noticed similar problems with the Me262 and Ar234 airspeed indicators.

My first take off with this ship was a nightmare. The airspeed indicator shows just 100 kph but i already reached the end of the airfield! Brakes applied? Big surprise lift off at 120 kph IAS! The landing is the same problem touch down speed 110 kph IAS, wow a new Fieseler Storch??

 

For me in the current situation the aircraft is not serviceable, the airspeed indicator should be fine, it is the most important instrument particularly during landing and take off.

 

How is it possible that an new aircraft is released with such an basic error?

Posted (edited)

As Countzero has said, the jets are fine, but i agree, the speed indicator of the me 410 is a bit off putting....having said that, the me 410 is fantastic.

Edited by awack
  • 1CGS
Posted
2 hours ago, Pozsgay said:

I really like the new input profiles.
One thing I did not found: Is it possible to set propeller feathering separated for engines 1/2?

 

You still have to select the engine first before feathering the propeller.

  • Sad 3
  • Upvote 1
Posted
18 minutes ago, LukeFF said:

 

You still have to select the engine first before feathering the propeller.

Until engine 3 and 4 are available?  ;)

  • Haha 2
Jade_Monkey
Posted
1 hour ago, Noisemaker said:

Until engine 3 and 4 are available?  ;)

 

3 is available ?

  • Haha 1
  • Upvote 2
Posted
16 minutes ago, Jade_Monkey said:

 

3 is available ?

Touché.

BlitzPig_EL
Posted

spacer.png

 

One can only hope.

  • Like 6
  • Upvote 5
Posted
On 8/6/2022 at 6:11 AM, IAmNotARobot said:

 

At the begining of the fire still not too hard to put it out, but after 4-6 seconds of fire now you need more airspeed then before to succesfully extinguish it.

 

 

4-6 seconds seems like an awfully long time for a fire to be easily put out. If it were this simple in reality surely pilots would have just put out all the fires they encountered?

Posted
44 minutes ago, 354th_Buzzi said:

 

4-6 seconds seems like an awfully long time for a fire to be easily put out. If it were this simple in reality surely pilots would have just put out all the fires they encountered?

Yup. If only they'd known to side-slip.

No more "sizzle, sizzle, wonk"

AEthelraedUnraed
Posted
7 hours ago, 354th_Buzzi said:

4-6 seconds seems like an awfully long time for a fire to be easily put out. If it were this simple in reality surely pilots would have just put out all the fires they encountered?

That's assuming they'd:

A) Find out quickly enough a fire was starting

B) Knew the procedure to put it out

C) Were able to execute it correctly in a high-stress situation with a fire licking up your legs.

  • Upvote 1
Posted (edited)

i notice that on the youtube video that was release a week or 2 ago that there is a new gun sight reticle , is it available now or is it coming later ?

 

this photo will show what i mean

image.thumb.png.b64f100d06bf22498879e097a38b505b.png

Edited by G_Schwarz
clearification on the gun sight point
Ala13_UnopaUno_VR
Posted (edited)

I am detecting strange behaviors with the FFB settings with my logitech G940 after this last patch 4.707

I have force feedback , and it works, but it conflicts with roll/pitch/rudder axes

 see video

@Jason_Williams  @Sneaksie

 

 

I have force feedback , and it works, but it conflicts with roll/pitch/rudder axes

Edited by Ala13_UnopaUno_VR
  • Upvote 1
JG1_Wittmann
Posted
On 8/3/2022 at 8:25 AM, Regingrave said:

It's folded manually. In the game there is no separate command to fold it, it folds automatically when the bomb bay is open

Are we going to get a. Key input to open this Panel ?  

Also,  is ther information stating the panel only opened 90 degrees ?  The instruments block the left side ,  so opening it 90 deg is really not much point.  I would think the panel was able to be opened 180 degrees,  which would make more sense than 90 considering the linkage and the spring,  and also the lack of clear visibility .

So the 410"s that were used. In ground attack,  believe the top pilot claimed. 26 ? Tank kills.  How did they kill tanks. W 103 or bk5. And no AP ammo?   They could not have possibly not followed the standard ammo issue ,  so.....

  • Like 1
I.JG3_CDRSEABEE
Posted
19 hours ago, BlitzPig_EL said:

spacer.png

 

One can only hope.

Italy....Team Fusion..next..

  • Confused 1
Posted
2 hours ago, JG1_Wittmann said:

Also,  is ther information stating the panel only opened 90 degrees ?  The instruments block the left side ,  so opening it 90 deg is really not much point.  I would think the panel was able to be opened 180 degrees,  which would make more sense than 90 considering the linkage and the spring,  and also the lack of clear visibility .

I already held a Me 210 Ca-1 (almost identical with Me 410) panel in my hand. It can be opened only a bit more than 90 degrees (about 100). The implementation in the simulator looks accurate.

  • Thanks 1
JG1_Wittmann
Posted

Were the instruments. That dimension,  as in game. , to effectively block the left side, door open 90 or not ?

100 degrees. Would make a difference. Whether the instrument cans wer the propernsize, or not

FeuerFliegen
Posted (edited)

anyone's clock not work properly in the Me410?

 

edit:  it actually does work, but it's missing the minute hand; it only has the hour and second hand.

Edited by SCG_FeuerFliegen
Posted
On 8/7/2022 at 6:31 PM, Jaguar320 said:

It´s not the case because at sea level it should indicate the same. The difference is not linear, at slow speeds the difference is about 50 km/h and at high speeds it's only 30 km/h. It happens the same in the Me262, Ar234 and Me410

The Me262 and Ar234 have the same problem.

Does anybody know why?

There's a speed bug on the Me 410. If you try a simple Quick Mission with the Me 410, you'll notice that if you start the mission on the ground and take off, your speed will be 16 km/h slower than if you start the mission on the air. It happens flying on the exact same conditions, the only difference is if you start on the ground or in the air.

Has anybody noticed that?

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