[DBS]TH0R Posted September 26, 2020 Posted September 26, 2020 (edited) Type of improvement: MP interface improvement. Explanation of proposals: MP server list refresh without leaving the lobby & waiting list that automatically connects to full server when someone leaves. Benefits: Easier and faster joining on MP servers during peek times (most players active, e.g. EU evenings). Current process is cumbersome - when someone leaves the server, often it takes several attempts in joining before you can get in. Edited September 27, 2020 by [DBS]TH0R 1 7
Mysticpuma Posted September 27, 2020 Posted September 27, 2020 Suggestion: More realistic smoke/fire effects from burning aircraft. Reason: Currently the smoke effects are very cartoonish. Benefits: More historically accurate environment. Currently the fires are very intense and the smoke extreme and very long. I have looked through a multitude of gun camera images and videos and rarely (yes it does happen) do the fires brn with the intensity shown in BoX and also the smoke is rarely the thick/black/huge trail as shown in game, it dissipates very quickly in most cases (except the extreme which appears to be the most showcased type in-game). Here is an image I put together of multiple gun camera shots and only one which was the Kamikaze attack when aircraft were filled to the brim with fuel and explosives, shows anything like the trail in BoX (the image below the text in the attached picture). Most are white smoke/vapour, rarely any huge fires, just a flame and small amounts. Would the team be able to work some magic and tone down the effects of the smoke so it dissipates much more quickly and is half the intensity of the super thick black smoke we currently have? 9
453=Kinninmont Posted September 27, 2020 Posted September 27, 2020 Suggestion. Allowing the same pilot names. Please read below for explanation. Explanation: Hello. I have noticed something that is extremely annoying. This can be rectified with almost minimal effort in the next patch. What I am suggesting is allow the same name as long as the squad tag is different. My squad tag is 453= and 1 of my old pilots rejoined the squad but couldn't use the name Murray. This is because Murray had already been taken. Now that is stupid because there are so many Murrays in the world but there is only 1 453=Murray. To have a restriction like this means you need to put numbers in there which looks stupid when flying online. My suggestion is this limitation be removed. The squad tag + name can be the unique identifier instead of just the name. In that way, you can't have 2 453=Murrays but you can have a 453=Murray and a 357th=Murray. My pilot has been forced to take another name which is completely unnecessary. I don't know why this has been done. Can this please be fixed in the upcoming patches? Thanks, Kin 1
ACG_Cass Posted October 2, 2020 Posted October 2, 2020 (edited) This is an extension of @SkyStriker's suggestion regarding the dorsal fin for the P-47. Type of improvement: Implement more modifications for the P-47, namely dive brakes and dorsal fin. Explanation of proposals: With the currently modelled P-47D-28 in game, we have a base model that is used across multiple variants. Adding the dive brake and dorsal fin as a modification to the plane will give you 3 variants for the price of 1 and keep the plane more effective in late war settings. Benefits: Allows more flexibility for mission builders and players, and extends the relevant period of the P-47D-28 significantly with comparatively minimal development. See comment below Edited October 2, 2020 by Cass
1CGS LukeFF Posted October 2, 2020 1CGS Posted October 2, 2020 9 hours ago, Cass said: With the currently modelled P-47D-28 in game, we have a base model that is used across multiple variants. Adding the dive brake and dorsal fin as a modification to the plane will give you 3 variants for the price of 1 and keep the plane more effective in late war settings. Adding dive brakes only came with the D-30 model and would necessitate an overhaul of the cockpit design.
ACG_Cass Posted October 2, 2020 Posted October 2, 2020 @LukeFF Ah! Fair, no dice then. Thanks for the response.
1PL-Husar-1Esk Posted October 6, 2020 Posted October 6, 2020 (edited) Type of improvement: Graphics Explanation of proposals: please make roads and railroads draw distance much longer. Benefits: it will helps significantly with navigation, make hight alt bombing much easier to stay on course, make maps looks more realistic and immersive. Those simple shapes ( vastly straight lines) shoud not cost much of computation cycles if I'm wrong they should be at least extended by highes draw distance preset. Edited October 6, 2020 by 1PL-Husar-1Esk 6
ACG_PanzerVI Posted October 11, 2020 Posted October 11, 2020 Type of Improvement: Single-player post-mission review improvement Explanation of Proposals: I suggest implementing the more detailed post-mission data available in MP, inside the single-player post-mission debrief. Most multi-player servers permit access to a post-mission sortie log that allows a player to see actions by mission time-stamp. Players see exactly who they shot/were shot by, the level of damage the inflicted/received and against what targets and when in the mission it occurred. I propose you implement this detailed post mission log function inside the base sim for single player use. If used in conjunction with the current SP post mission log that merely depicts action stamps on the map, it will dramatically improve understanding of what occurred in a SP mission. Benefits: MP post mission data is very informative and allows players to more accurately understand what happened in a sortie - who hit what when and/or who hit them when, and how hard. This is particularly important to players on TAW where the 'in-sim' assessment of points and damage against targets is often different from the assessment on the TAW server. My assumption is that the bulk of IL-2 BoX customer base is in fact single player, and enhancing single-player game play likely has the greatest impact on revenue. This would allow players to more accurately assess their actions, learn more quickly (to include MP guys like me trying to improve through SP practice), ramp up their movement to MP, and potentially increase the satisfaction level with single player play. While some aftermarket add-ons like TACVIEW permit SP assessment like this, and players can always review flight replays they record, just giving rapid easy access to the data inside the sim would likely improve the overall SP experience and increase interest in the game for players whose engagement with the product is flagging.
the_emperor Posted October 17, 2020 Posted October 17, 2020 (edited) Type of improvement: revisit the Bf109 G-6 (G-14) flight ModelExplanation of proposals: the reachable top speed and full throttle height does not match the historical documents G-6 1.3/2600rpm : IL-2 609kph/6000m vs. Datenblatt 13.08.44 630kph/6600m G-6 1.42/2800rpm: IL-2 625kph/6600 vs Datenblatt 13.08.44 640kph/6600m G-14 1.3/2600rpm IL-2 615kph/6600m vs Datenblatt 13.08.44 628kph/6600m Benefits: more accurate flight model Edited October 17, 2020 by the_emperor 2
DN308 Posted October 18, 2020 Posted October 18, 2020 Type of improvement Having the possibility to edit terrain height and the Forrest in the ME Explanation of proposals In the ME, having the possibility to remove some parts of the forrest and be able to make the height ground flat would let mission makers and modders to be able to put some missing parts on the maps instead of asking for improvements all the time. Benefits Devs’ work would also be really easier as long as it would be possible to apply the work made by third parties to the game thru updates. it would be a win on win situation.
1PL-Husar-1Esk Posted October 19, 2020 Posted October 19, 2020 (edited) Type of improvement Contrails should be visible beyond 10 km. This picture was taken from multiplayer server with enhanced aircraft visibility turn OFF Explanation of proposals Extending drawing of the contrails. You can clearly see contacts but not contrails which they make. Benefits Realism, better situational awareness for planning attack or evading enemies. Edited October 19, 2020 by 1PL-Husar-1Esk 6
Robert_Molders Posted October 20, 2020 Posted October 20, 2020 (edited) DLC: Tank Crew – Clash at Prokhorovka Type of improvement: Interface.Explanation of proposals: Possibly improve the game immersion.Benefits: It should be great if there could be the the option to activate/deactivate the help circle displayed when you move the gun. When you play at realistic levels ( No HUD, etc) it really ruins the immersion. Having it set in a way that can be switched on/off should suit both the ones who want it and the ones who don't. Edited October 20, 2020 by SKG210_R_Molders 5
[-=BP=-]Slegawsky_VR Posted October 21, 2020 Posted October 21, 2020 Skin Viewer with added custom background (map selection) and pilot (select nation). Purely with skinners in mind and general aesthetics. Thanks for considerations. 7
Talisman Posted October 26, 2020 Posted October 26, 2020 Please sir, can we have very noisy cannons. Douglas Bader said the Spitfire cannons were "bloody noisy, as to make one go deaf." He spoke lovingly of the Spitfire, and especially of its eight Browning .303 machine guns in its wings. When the Germans then began to equip some of their Luftwaffe airplanes with armor, Supermarine reconfigured the Spitfire with two 20mm Hispano cannons, and four Browning .303s. He recalled the first time he used the cannons while engaging a Messerschmitt BF-109 fighter over the English Channel, saying that its use was so “bloody noisy, as to make one go deaf.” Aside from the noise associated with the cannons, he also recalled the vibrations felt in his airplane every time he depressed the button to fire off a few 20mm rounds, “it very nearly shook you apart.” https://www.guns.com/news/2011/07/27/supermarine-spitfire-fighters-hispano-cannons-and-browning-303-machine-guns-with-douglas-bader 3
JG4_Deciman Posted October 26, 2020 Posted October 26, 2020 Ok, logfile parsing related There is no way to use the ID from the mission file because it is different in the logfile (any object) There is no way to use positions because they are (slightly) different, too. So whenever a log entry was written (AType:8 -objective- as example) there is no direct way to have the log line assigned to the objective itself. Workaround: spawn and damage a unit completely (unique name) Same is related to other lines of the log. To see what unit was damaged (NOT destroyed) you must be very lucky and seeing that unit spawned before (and saving it's ID) in the logs to make any further relation (as only ID's can be used) to the parsed AND saved ID. Nice to have would be an entry for every damage/kill/whatever containing the NAME in the logs Next thing is: When using external scripts the only way is parsing the logfiles. But they are written every 30 seconds (or so) For having 'realtime' actions (SRS output or kicking unregisteres/banned palers just as an example) you'ld need some specific actions being logged instantly So it would be realy usefull if the dServer would have options to write logs for specific actions instantly (instead of use the general delay) and if these options could be set as optional parameters on startup So in detail: Having instant logging for 'player spawned' and 'objective completed/failed' would make it possible -in TAW, that unregistered players enter a gunner position and damage the plane before they are detected and kicked -in any SRS environment: completed mission objectives (in case they can be assigned directly) or any desired event could instantly proceed audio output Deci 2
69th_Mobile_BBQ Posted October 26, 2020 Posted October 26, 2020 Suggestion: Single player > QMB > 1v1 duel. Add options: Faction > Plane type > Random / Fighter Faction > Plane type > Random / Bomber Faction > Plane type > Random / All When choosing multiple enemy waves, you can currently choose: Faction > Plane type > Random / All , which will randomly choose which plane to queue next once the current is defeated. Being able to choose between fighters, bombers, or all will offer better options for practice flying vs. AI planes. Suggestion (second option): Ability for player to create custom list of planes for random queueing. Even if it was a .txt file, the player would be able to edit which planes would be available to the AI to spawn on random plane type setting. For example: If the player added the La-5 ser.8, Fw190 A-5, Me 109 G2, Yak-7b, Fokker Dr.1, He-111, P-39 etc, to the list, it would play all listed in random order. This would further allow players to enjoy target practice vs. opponent AI based on the entirety of the planes they own with less need to "exit mission" and customize each 1v1 scenario, then reload the mission. 1 1
Cynic_Al Posted October 27, 2020 Posted October 27, 2020 Improvement to Chat Window Text When sending text to the chat window, either by keyboard or using the RCon utility, it is not possible to include a newline character in the text, as all such characters are stripped. Unless I have missed something, this issue makes it impractical to display formatted text in the chat window. By contrast, in RoF it is possible to generate a newline with '<br>' or using RCon. '\n' or even '%0A'. Proposal Quite simply, the game should allow at least one method of applying a newline in chat window text. Benefits It would restore the ability of server operators to display useful/helpful information in the chat window, in an organised, readable format. Thank you. 1
Off_Winters Posted October 27, 2020 Posted October 27, 2020 (edited) Type of improvement: Aircraft UI screen information/interaction more in line with a Simulator rather than an Arcade game. Explanation of proposals: Updated names of "official" skins in the selection list. revised extended historical comment for each skin. The current naming of official skins gives no insight into who/what or where the skin is depicting until you click on the skin name, and then you only get a very brief overview. Benefits: Makes it easier for players to determine the unit and time frame of a given skin when setting up a mission. Allows for a brief education/history about the aircraft/unit/pilot associated with the skin. Broadens peoples appreciation for the real world content being depicted in game. Examples: easily achieved through a quick edit of the skins.tab.eng file for each skin. Edited October 27, 2020 by Off_Winters spelling 2 6
ACG_Cass Posted October 27, 2020 Posted October 27, 2020 Type of Improvement: Camera Shake for weapon firing in VR Explanation of Proposals: There is currently no camera shake when weapons are fired in VR. We still get shake for overspeed and certain cowling flaps being open on some planes so assume it is possible in some capacity. With the fact the weapons don't shake the actual airframe, it feels slightly odd in something like an A8 when all the guns are firing and the plane is completely static. Benefits: Increased immersion for VR players 1 5
DD_Fenrir Posted October 27, 2020 Posted October 27, 2020 Type of improvement: AI Formation Type Explanation of proposals: Allow AI to use genuine "Finger Four Formation", in both left and right orientations. Currently the closest approximation we can get is a "V" formation, however the structure and geometry of "V" formation is incorrect to properly simulate the finger four; the wingmen are too far aft of the leader on a bearing of 45 degrees from the abreast position where they should be closer to 15 degrees and the wingmen are incorrectly positioned with 2 & 4 on the left and 3 on the right - the no.2 and no.3 positions would need to be swapped to make it better analgous to a finger four.. Benefits: The Luftwaffe, RAF and USAAF all used this formation as a standard during operations as simulated by the theatres and time scales represented in Il-2:GBS. Their inclusion would make SP career, campaign and single missions and Multiplayer missions involving AI more prototypical and therefore immersive. 1 9
SDirickson Posted October 28, 2020 Posted October 28, 2020 Type of improvement: Please provide the option to show pilot bodies in the cockpit. Explanation of proposals: Improve immersion by showing the pilot's body in the cockpit. Provide a keybind so the user can enable and disable the feature on the fly. Tie the hands to the appropriate controls (stick, throttle and rudder pedals). Benefits: Significantly improves immersion, especially in VR. All of the development that goes in to period and season specific uniforms is wasted when they can't be seen except in the external views. Please provide the option for the pilot body to be visible in the cockpit, with the hands and feet simply tied to the controls. 2 1 1 11
KoN_ Posted November 2, 2020 Posted November 2, 2020 (edited) Suggestion: MP . Net code overhaul . Type of improvement: 100 player base game play . Ai and ground movements . Benefits: Growing online play for players and Map makers . Edited November 2, 2020 by KoN_ 13
Mystic_Mungus Posted November 6, 2020 Posted November 6, 2020 (edited) Type of improvement: Control/Ju-52 Explanation of proposals: With mouse aim the Ju-52 when moving the mouse horizontally changes the number 1 and 3 engines to below 20% to allow for braking. This makes it so your required to center your mouse in a small centered area that shifts as the aircraft shakes and moves in general, making for constant braking for mouse aim users and overall making takeoffs difficult for them in this aircraft. My proposal is that the Ju-52's throttle will work with the brake keys instead of horizontal mouse movement. So that if you, for example, use the default brake keys of coma and period that when you press period it would cause engine 3's throttle to go below 20%; causing a rightward turn while taxiing. Benefits: Would allow for mouse aim like me and my friends to be able to fully enjoy this aircraft. Currently the struggle of taking off with the Ju-52 as a mouse aim user is to the point where you could have double the length of a full runway and still not be sure you'd be able to lift off the air before reaching the end of it due to the braking issue. To illustrate how hard it is to take off with mouse aim I uploaded the video below. In the video I try my best to take off but with the throttle constantly breaking with every movement of the aircraft it was impossible. https://youtu.be/ztF2H-S4Sa4 Edited November 7, 2020 by GreenLegRyu
Guest deleted@83466 Posted November 11, 2020 Posted November 11, 2020 Type of Improvement: Additional options in UI settings screen to support third party programs, specifically Simshaker Wings and/or Tacview. Explanation: Checkbox options to add relevent keys to the startup.cfg file necessary to export telemetry. Sometimes the startup.cfg gets rebuilt for whatever reason or another, and old men forget to manually add the necessary lines back into the startup.cfg to support their third party programs. For Simshaker Wings, this is: [KEY = motiondevice] addr = "127.0.0.1" decimation = 2 enable = true port = 29373[END][KEY = telemetrydevice] addr = "127.0.0.1" decimation = 2 enable = true port = 29373[END] For Tacview, this is: [KEY = track_record] fx_sound = 1 record_graphics_effect = 1 record_ground_vehicles = 1 tacviewrecord = 1 [END] Benefit: Just for convenience.
Charon Posted November 15, 2020 Posted November 15, 2020 Type of improvement: Control Explanation of proposals: The He-111, Bf-110, Spitfire, and some 109's have radiator controls that can only be adjusted in discrete steps. Right now, that means these controls can only be bound to buttons/keys. I would like for these to be controllable with axes as well, just like radiator controls on other aircraft. The axis can be partitioned into a range of inputs which are mapped to each of the allowed positions. Ideally, a small amount of hysteresis would be used, so that an intermediate position of the axis cannot result in the in-game position jumping around. See attached image. Benefits: This would allow players who assign an axis to normal radiator controls to fly these planes normally, without having to find a separate set of key bindings just for them. Additionally, an axis is more representative of the physical control than a button, because the player gets physical feedback on the position of the axis when they handle it, just as the pilot of these planes would in real life. There is no need to look down to see the position of a lever, or to rely on tech-chat, to determine where the control is set. (Ironically, the one plane with a switch-controlled radiator that perhaps should be button-only, the P-47, can be controlled with a slider axis just like any ordinary plane). 4
Black-Witch Posted November 17, 2020 Posted November 17, 2020 On 11/16/2020 at 7:38 AM, LLv34_Temuri said: Explanation of proposals: Currently, it's possible to have an external application that reads the Tacview file and then displays "radar" information about nearest enemy contacts. Well, that won't be so useful after Air Marshal mode comes in Witch
squidboi Posted November 18, 2020 Posted November 18, 2020 Why the post suggestion from Temuri about tacview get deleted? Why are devs sweeping this under the rugs so hard?!!!! 2
Jason_Williams Posted November 18, 2020 Posted November 18, 2020 1 hour ago, squidboi said: Why the post suggestion from Temuri about tacview get deleted? Why are devs sweeping this under the rugs so hard?!!!! Posts about cheating are not allowed. Always been that way and will remain that way. We've made it clear that you must report cheats by PM to the developers. VERY SIMPLE. Jason 3 2
squidboi Posted November 18, 2020 Posted November 18, 2020 (edited) 44 minutes ago, Jason_Williams said: Posts about cheating are not allowed. Always been that way and will remain that way. We've made it clear that you must report cheats by PM to the developers. VERY SIMPLE. Jason Clearly this policy is not VERY SIMPLE or CLEAR because 2 or 3 separate users posted across various forum topics and at least two of them said "we are not sure where to post this". Will yo make a commitment that action will be taken about this or will it just continue to be buried and ignored? Will there be an ability to delay server tacview recordings such as how DCS does to prevent this same type of cheating? The news is out there in discord and reddit which are arguably more visible than this forum. The offending screenshots still exist in finnish VP discord. Edited November 18, 2020 by squidboi 1 3
Beazil Posted November 18, 2020 Posted November 18, 2020 4 minutes ago, squidboi said: Clearly this policy is not VERY SIMPLE or CLEAR because 2 or 3 separate users posted across various forum topics and at least two of them said "we are not sure where to post this". Will yo make a commitment that action will be taken about this or will it just continue to be buried and ignored? Will there be an ability to delay server tacview recordings such as how DCS does to prevent this same type of cheating? The news is out there in discord and reddit which are arguably more visible than this forum. The offending screenshots still exist in finnish VP discord. I'm going to save you some trouble here: You are making several assumptions here that will elicit a very negative response from the devs on this. 1. Don't assume they've done nothing about it. 2. Don't assume that by deleting the information they are burying anything - except maybe mass hysteria resulting from accusations such as the ones you make here like assuming it's being buried and ignored. 3. Don't expect any member of the team to respond to your demand for a public committment to make something happen to your satisfaction. 1 7
[_FLAPS_]RogoRogo Posted November 18, 2020 Posted November 18, 2020 (edited) 1 hour ago, Jason_Williams said: Posts about cheating are not allowed. Always been that way and will remain that way. We've made it clear that you must report cheats by PM to the developers. VERY SIMPLE. Jason If the above statement ist to be understood as referencing rules (as there is no source reference, linking or quotation included in the statement) I as a random reader can only associate the forum rules from December 2012 to be found at I must type that I am somewhat confused Mr @Jason_Williams. The only reference to "cheating" is to be found in rule #7. Which reads: Quote 7. Comments containing profanity, personal insults, accusations of cheating, excessive rudeness, vulgarity, drug propaganda, political and religious discussion and propaganda, all manifestations of Nazism and racist statements, calls to overthrow governments by force, inciting ethnic hatred, humiliation of persons of a particular gender, sexual orientation or religion are not allowed and will result in a ban. This rule seemingly adresses interpersonal accusations, not technical issues, exploits, bugs or data abuse. Rule 10 is the only other rule where any software reference can be found and reads: Quote 10. Discussion of counterfeit software and links to download counterfeit software and discussion on methods to break copy protection, creation of registration keys and other illegal ways to bypass the security software is prohibited. Seemingly adressing issues with "product pirating" for boxed units (or their digital likeliness). And nothing else. No further terminology even remotely associable with the topic can be found in the rules linked and quoted above So what "are not allowed" is this statement referring to ? As from an outside view contributions are deleted without any form of notification or explanation and in a possibly arbitrarily or potentially preferential manner on top a clarification would be very much appreciated. It would also be a manner of basic conduct, be it in a product provider - consumer relationsship or an exchange between adults of active and passive voting privileges. Edited November 18, 2020 by [_FLAPS_]RogoRogo 4
Beazil Posted November 18, 2020 Posted November 18, 2020 (edited) Ok I'll pick this up and play with it. Cheating and discussions about it can result in a ban. Accusations can result in a ban. Do we need to take these one at a time? How far do you think you will get trying to engage in a nuanced war of words? This is the last sidebar comment I will make. Jason can speak for himself as can the rest of the team, but don't say I didn't warn you. Edited November 18, 2020 by JG51_Beazil 1
Jason_Williams Posted November 18, 2020 Posted November 18, 2020 25. Discussion, promotion or linking to any software, app, tool, method or other information relevant to cheating is prohibited and subject to moderation at 1C-777 Ltd's discretion. There fixed it for you. When I say no discussion about cheating here I mean it. All this could have been handled in a PM to me or a member of the team. The fact that you keep posting about it after being warned only tells me that your goal is to spread the information. The people who actually care about helping us prevent cheating do just that. I will further clarify such matters about cheating in the near future so everyone understands that the process is for reporting cheating. All reports go via PM to our IL-2 Security Branch. You should be mad at the cheaters not me. Their crap distracts from us doing real work on improving the sim instead of playing police. Jason This thread is closed for a while. 6 3 2 1 3 3
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