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Type of improvement: 

hot key that can cage/uncage gyro (western allies aircrafts)

Explanation: 

Caging gyro would be helpful before perform sharp turn, combat turn, Split S , Immelman and other sharp manouvers as well as before entering the combat.

After that while flying stright again one could uncage gyro and immediately can read actual direction (waiting so log for automatic gyro revival is often very distracting).

Benefits: 

Cage/ungage knob would allow pilot to cage gyro before performing violent manouver(s) and immediately read the course when flying stright again - that corresponds to the real life pilot's routine.

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Type of improvement:  Realistic air movement caused by near by expansion and interaction with the aeroplane.


This added acceleration  by air movement should influence the planes maunvers and pilot  physical limits. 

 

Explanation: In the game surronded air is static in regard explsoion and do not act realisticly upon aerplanes flying near by.

You can fly through flak explosion mid air without forces acting on the airplane.
This is not realistic unfortunately, those planes were thrown up and down or side to side when near them projectile
exploded.
Futher more - even when high speed and significant mass projectile flew above or below light aerplane, it was pressed down or baloon up in the air.

 

 

Benefits: Real behavior, game play changer, immersion add,  better air simulation

Edited by 1PL-Husar-1Esk
  • Upvote 1

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Type of improvement: Interface / Technochat visual transparency

Explanation:  Chat/Hud transparency can be changed by a slider between 10 and 100%. Technochat as of yet seems to be unaffected by that.

Benefits: By coupling chat/hud transparency with technochat transparency visuals will be more consistent. Alternatively give technochat a seperate transparency slider, so that the user can find the most convenient look to his liking.

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Type of improvement: Interface / Settings

Explanation:  As of now, it's not possible (1) to set gamma below 0.8; (2) to switch off bloom when HDR is on; (3) to completely switch off grass (value = 0.0000). My physical display is set to 38% brightness, but it's still too bright when I switch on HDR and use the minimal gamma of 0.8. Please enable gamma to be set below 0.8, enable grass value set to "none" (for those who are not grasshoppers), and make the bloom effect optional.

Benefits: No need for workarounds or mods to enjoy the game.

Edited by sniperton

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Is the a chance for a few peaceful loading screens that focus more on flying and less on combat?

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  • Upvote 2

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Type of improvement: Enable the player to name his squadmates in career mode!
Explanation of proposals: Add the ability to edit pilot names in the Unit HQ screen in career.
Benefits:  Increases emotionial attachment to the squad members

  • Upvote 2

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Type of improvement: Allow to use Cooperative servers if you are stuck while taxing

Explanation of Proposals: Create a Pushback function as it is in FSX so you press the key and the plane starts to go back as it where pushed by people

Benefits: Stop the frustration of not beeing able to fly a mission with your friends in cooperative servers, if you make a mistake while taxing.

Edited by Japo32
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  • Upvote 1

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Type of improvement:
Modify the bailout sequence such that the pilot will free-fall until the bailout command is issued a second time, which would then have the result of deploying the parachute.  

 

Explanation of Proposals: 
Use the same command for bailout but separate the existing combined bailout/chute deployment sequence as a two-step process to keep it simple and intuitive.  The first time the bailout command is issued, the bailout sequence executes and the canopy is opened or jettisoned and the pilot bails out.  Once the pilot has cleared the cockpit, the command would be required to be issued again to trigger the deployment of the parachute*.  To prevent premature chute opening while the pilot is exiting the aircraft and to mimic human physical limitations, the application should ignore any additional bailout commands that are issued from the time the cockpit exit sequence has begun, to the time that the pilot is clear of the cockpit.  

 

*Optional behavior:  
Apply some rudimentary pilot physiology to the sequence, to prevent parachute openings at very high speeds and/or lengthy free-fall from high altitudes, where a real pilot may be incapacitated and unable to actually pull the chute.  

 

Benefits:
1. Greater realism and immersion, requiring no additional key bindings
2. Intuitive even for users who do not read release documentation, since the only thing that's needed to make it work on the user's part is pressing the button a second time, which they are highly likely to do anyway in this scenario
3. Allowing control of time spent in "free fall" provides a solution for users who desire some amount of control to help evade the multiplayer "chute killers" who shoot pilots shortly after bailout.

 

Thank you in advance for your consideration.

  • Upvote 1

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Type of improvement

Graphics


Explanation of proposals:

All the broad-leaved trees on winter-maps still have their leaves, wich looks really odd when the landscape around them is covered with snow. Just darkening and desaturating the leave-textures, like it currently is in the game, does not look very convincing. Since you are using Speed-Tree, you could just export  the tree-models without the leaves. If you want to add more detail you could export a texture with branches and twigs only, to add some more detail.


Benefits:
More realism on winter-maps

Here's a quick scribble:
4XaNcFQ.jpg
 

 

 

Edited by JG4_Knipser
  • Upvote 2

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Type of improvement: Availability of single MG 151/20 cannon as a replacement of the MK108 cannon in the modification list of the Bf109K4

 

Explanation of Proposals:  Many Bf109K4’s were fitted with the MG 151/20 cannons  due to temporarily unavailability of the 30mm cannon.

                                                Keep the 30mm cannon as default, but have the 20mm cannon as an option.

 

Benefits:  More realism.

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9 hours ago, JG_deserteagle540 said:

Many Bf109K4’s were fitted with the MG 151/20 cannons  due to temporarily unavailability of the 30mm cannon.

 

That is patently untrue.

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Type of improvement: explosions on ground correspoinding to what exploded

 

Explanation: Hitting a fuel truck or fuel train, should produce massive explosion with fireball and realy long lasting dark fumes. Other things that were set on fire should also fume much longer, but with correct intensity..

 

Benefits: better immersion

 

 

Type of improvement: less tree protected roads

 

Explanation: almost all roads now are fully obstructed by trees on both sides, sometimes making ground straffing too difficult for no apparent reason. Populate them instead.

 

Benefits: less frustration

  • Upvote 3

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Type of improvement: Arras Summer map

 

Explanation: Summer map with NO soggy ground. It is summer. Ground is dry. Should be easy to do. Just take the soggy ground layer and change properties to solid. or get rid of soggy ground layer. 

 

Benefits: Easier to make missions, create new airfields and let people use more of the map. Mission makers would then have choice to use soggy ground or not.

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Type of improvement: Close vicinity of Y-29 (Ash) airfield missing typical big heaps of rubbish.

 

Explanation: There were very big heaps of industrial waste or rubbish near Y-29 (Asch) airfield. The battle od 1.1.1945 took place in very low altitude and fighters were sharply turning among the heaps. See the documentary "Operation Bodenplatte The Legend of Y 29" from 10:08 https://dai.ly/x6kr1ee

 

Benefits: Better historical background for the one of the most fierce aerial battles of 1.1.1945

 

Screens from the documentary (obviously the old computer graphics, but gives general idea how big the heaps were):

Y29_01.jpg

Y29_02.jpg

 

And this is the close vicinity of Y-29 in the sim - totally flat:

Y-29_IL-2.jpg

Edited by Tapi
  • Upvote 3

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On 11/27/2019 at 9:05 AM, daliborsky said:

Type of improvement: explosions on ground correspoinding to what exploded

 

Explanation: Hitting a fuel truck or fuel train, should produce massive explosion with fireball and realy long lasting dark fumes. Other things that were set on fire should also fume much longer, but with correct intensity..

 

Benefits: better immersion

 

 

Type of improvement: less tree protected roads

 

Explanation: almost all roads now are fully obstructed by trees on both sides, sometimes making ground straffing too difficult for no apparent reason. Populate them instead.

 

Benefits: less frustration

101% in agreement with both suggestions

  • Upvote 2

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7 hours ago, DEDMANcjp said:

101% in agreement with both suggestions

We have that already.. I've shot up a few trains...huge fireball explosions

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On 11/27/2019 at 1:06 PM, Tapi said:

Type of improvement: Close vicinity of Y-29 (Ash) airfield missing typical big heaps of rubbish.

 

Explanation: There were very big heaps of industrial waste or rubbish near Y-29 (Asch) airfield. The battle od 1.1.1945 took place in very low altitude and fighters were sharply turning among the heaps. See the documentary "Operation Bodenplatte The Legend of Y 29" from 10:08 https://dai.ly/x6kr1ee

 

Benefits: Better historical background for the one of the most fierce aerial battles of 1.1.1945

 

Screens from the documentary (obviously the old computer graphics, but gives general idea how big the heaps were):

Y29_01.jpg

Y29_02.jpg

 

And this is the close vicinity of Y-29 in the sim - totally flat:

Y-29_IL-2.jpg

 

They were slag heaps iirc, and I hope they get added.

Would have looked something like this except maybe not overgrown with grass/vegetation:

_84644860_twin-slag-heaps.jpg

Edited by Legioneod
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  • Upvote 1

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German and allied Clusterbombs

 

Should be looked at and included in the game if possible. Infos here:

 

 

Coniferous trees are missing from the Rheinland map.

 

here:

 

 

  • Upvote 1

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Type of improvement: Rheinland map performance boost for VR users

 

Explanation: Ingame option (in game settings) to flatten cities and villages (it's buildings), already saw that is possible in ME.

 

Benefits: avioding stutters and fps drops on Rheinland map due to many cities and villages.

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