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453=Kinninmont

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[LAS]JanMcQuack
Posted

As comrade 453 = Kinninmont said, at the beginning a little over a month ago the contacts looked better, but since the last update they are only seen at most 10km against the horizon, against a white cloud they are not visible, and less against the ground . Real camouflage is only effective against fast view panning, not detail view panning. It is a shame that the developers add new things but what was good, they leave it bad again. I had posted a time ago maybe 1 year, on the subject, and I had fixed it and even congratulated the developers for entering just the exact point. But again we went back, and excuse those who say that everything is fine or who defend the visualization of contacts, but it is not right.
I have a 32 '4K screen, it looks worse in 4K, I play at 1080p, since there they look, the contacts are bigger and there and everything became difficult to see something again. You go forward 4 steps and go back two, a shame.

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Posted

Yep, I have to agree with 453 = Kinninmon and [LAS]JanMcQuack that after the last update spotting has taken a hit, as I have noted here in this thread before. I have been flying Career mode for a couple of months and noticed the drop immediately, but got by OK anyway. Fiddled with all my graphics settings and monitor settings for a day or two and went back to my original settings which were good after the spotting patch applied some months ago. But the last 2 days I've been back in Singleplayer QM and it was really evident that spotting is worse. 

 

In QM I often start at 3-6000m, Face to Face, equal altitude, with a distance of 10K approach. Before the last update I could always spot the dots right away, and start setting up for my attack. Now I cannot see anything until about 5K and even then they are little dots like before as if they are at least 10K away. And if the bandits are above me later in the fight, even at distances of only 1000m or so they definitely disappear. I expect them to be harder to spot up there especially if they are edge on or coming straight at me, but before I could still track them reasonably well, while now I have to hope I can extrapolate their course and reacquire visual somewhere down the line. Since I always fight multiple opponents this does hinder my SA a bit as you can imagine. 

 

I am running an Asus VG27AQ, IPS at 2160x1440p and 144Hz refresh (144 FPS average) on the following system spec:

 

Asus ROG Crosshair VIII Dark Hero motherboard
Superflower Leadex III 850w PSU
AMD Ryzen 5800X CPU w/ Noctua cooler
EVGA 3080 XC3 Ultra GPU
Patriot Viper Steel 2x 16GB DDR4-3200 C16 DRAM
Seagate Firecuda M.2 NVMe Gen 4 SSD 500gb - Windows drive
Sabrent Rocket M.2 NVMe Gen 4 SSD 1Tb - IL-2 GB drive
Sabrent Rocket M.2 NVMe Gen 4 SSD 1Tb - DCS & MSFS drive
Asus VG27AQ 2560 x 1440, 144-165 Hz display
Track IR 5
Thrustmaster Warthog Throttle
Virpil Virpil VPC MongoosT-50CM2 Grip w/base
MFG Crosswinds rudder pedals

 

so I can run things maxed out across the board and the sim looks awesome and responds very well. I don't want to fill this post with all my Nvidia and Monitor settings but they are nominal for my use right now, mostly gleaned from other posts on this forum and the internet resources dedicated to graphics and monitor performance for gaming. I know if I drop the monitor and in-game resolution to 1080p I would get better spotting (and I have done this experiment, it does work), but that kind of defeats the purpose of having 1440p on this monitor and I find that a bit frustrating. Still considering a 32" 1440p as I know that will help and the bigger screen would enhance my immersion, just don't want to spend the money right now when I have a pretty good setup as it is. VR is not an option for me in it's current technological state for reasons I don't need to go into here. I hope the dev team will find time to work on some type of scaling or improvement for the different popular resolutions currently in use.  

 

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Posted (edited)
On 10/18/2021 at 2:54 PM, Props said:

Asus VG27AQ 2560 x 1440, 144-165 Hz display 

 

That right there is your problem. Looks great in almost every other modern game apart from this flight sim (and DCS). We're hunting pixels here. I was in denial for a long time until finally switching to a 32" 1440 screen. World of difference. No longer is the game hit or miss, depending on the patch (and I would add - how much your eyes are rested). @Diggun confirmed the change for the better this switch makes. ?

 

@[LAS]JanMcQuack you are hurting yourself even more with 4K 32" display. At this resolution dot pitch is 0.1845 mm vs. 0.2335 mm on 1440p 27" screen.

 

You need 0.2767 mm or higher in order to consistently spot contacts around you. This translates to 1080p 24" / 1440p 32" as already shown here.

 

For a 4K resolution - you need 48" diagonal size or higher, in order to bring the playing field to the same level.

 

All this is with 16:9 ratio. With ultrawide monitors, these calculations are off.

 

 

I too would love this isn't the case, but until further spotting improvements arrive (if any) - your only option is to either lower the resolution or switch to a higher diagonal size monitor for the resolution you wish to play on.

Edited by [DBS]TH0R
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AEthelraedUnraed
Posted
17 hours ago, [DBS]TH0R said:

You need 0.2767 mm or higher in order to consistently spot contacts around you. This translates to 1080p 24" / 1440p 32" as already shown here.

I think this thread shows that the problem is indeed in the pixel size rather than spotting itself. Unfortunately you need the physical size of the display to solve this, and retrieving this seems to be pretty complicated in Win10 (for example, see https://social.msdn.microsoft.com/Forums/Windows/en-US/1a19a278-c296-4d34-ade7-83bf3315db96/how-to-read-edid-data-direct-from-monitor-not-registry?forum=wdk or https://social.msdn.microsoft.com/Forums/vstudio/en-US/efc46c70-7479-4d59-822b-600cb4852c4b/how-to-locate-the-edid-data-folderkey-in-the-registry-which-belongs-to-a-specific-physicalmonitor?forum=wdk). There doesn't seem to be a one-size-fits-all solution. So unless Windows makes it possible to easily retrieve the physical monitor size, I think we can hardly expect the Devs to take this into account. Even then, there's going to be obvious problems with multi-display users and some monitors might not even provide this information.

Posted

I agree completely - pixel size makes a huge difference.  I'd been running an old 27" 1080p monitor (which was fine as that's all my system could run with good performance anyway) and spotting was pretty difficult.  I replaced it when it started to die with a 32" 4k monitor, still running at 1080p due to cpu/gpu limitations and now I find I can spot better then most people I fly with.  It's massively easier to spot enemies with a setup like this.

 

The bright side is that if you're looking to improve your spotting, 32" monitors are pretty affordable - I got an LG 32" 4K with gsync for $250.

Posted
21 hours ago, [DBS]TH0R said:

you are hurting yourself even more with 4K 32" display. At this resolution dot pitch is 0.1845 mm vs. 0.2335 mm on 1440p 27" screen

This assumes that IL-2 uses pixel sized sprites the way that DCS used to do. Then indeed the smaller the pixels on your screen, the smaller the bandit. I don’t know that IL-2 does this. AFAIK it uses a scaling algorithm but aircraft still just get progressively smaller with distance. They don’t stop at a certain number of pixels. Do they?

Posted (edited)

I think it uses some kind of a compromise. Contacts were always getting smaller, the problem with the previous attempt at solving this issue was keeping the larger LOD size past certain distance thus it actually got larger instead of smaller. It looked ugly and unrealistic at super long distances.

 

What I am seeing with the current system is there is always a minimum size that will be rendered. And contacts will no longer disappear on wide Field Of View like before -  which was my biggest remark about the old system. The current, still present problem, is that minimum contact size is tailored to certain monitor size / resolution (see my earlier posts).

 

@AEthelraedUnraed not sure if you saw this, but CloD has recently introduced resolution dependent minimum contact size algorithm which should help with higher resolutions. Most notably 1440p and 4K. Not sure if it can read info about actual monitor size as I've not tried it (just read it from one of the latest patch notes).

 

Windows 10 can recommend a scaling size for you (if you ever plugged in a 50" TV to your PC you will know what I am talking about). Not sure if this info could be made available to game developers to help with tailoring recommended minimum contact size. It sure would eliminate the hunt for ideal minimum pixel size monitor and make things a lot easier for flight simmers...

Edited by [DBS]TH0R
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AEthelraedUnraed
Posted
On 10/21/2021 at 7:28 PM, [DBS]TH0R said:

@AEthelraedUnraed not sure if you saw this, but CloD has recently introduced resolution dependent minimum contact size algorithm which should help with higher resolutions. Most notably 1440p and 4K. Not sure if it can read info about actual monitor size as I've not tried it (just read it from one of the latest patch notes).

 

Windows 10 can recommend a scaling size for you (if you ever plugged in a 50" TV to your PC you will know what I am talking about). Not sure if this info could be made available to game developers to help with tailoring recommended minimum contact size. It sure would eliminate the hunt for ideal minimum pixel size monitor and make things a lot easier for flight simmers...

No I didn't, I fly VR-only so I'm holding off buying CloD until they've released VR :) Interesting, though. I do wonder how they achieved it. It may very well be that they indeed use the Windows scaling size, which was set up by Microsoft to counter this exact problem of decreasing pixel size over the years, and which should be possible to retrieve programmatically.

 

It's a user-determined size however, and not necessarily related to hardware (although the default value of my monitor seems to be about right). If you'd base spotting on that, it would give rise to another way of cheating, namely set your scaling to 500% (the maximum value) and suddenly your distant contacts are 5x as large as for everyone else.

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Posted

Yeah, such a feature would definitely be prime target for cheating and by all means should be hard locked so no one can mess with it.

Posted

You know you have a quality product when people start measuring pixels. YEP.

Posted
9 minutes ago, Lolrawr said:

You know you have a quality product when people start measuring pixels. YEP.

Welcome to flight sims. Distant aircraft are tiny. Pixels even…

Posted (edited)

While thinking about this issue a bit more, back in IL-1946 days we didn't really have such high resolution monitors or hardware capable of running games on todays resolutions. Thus it wasn't an issue since pixel size was larger when compared to todays monitors and TVs. Just for reference, my long term monitor during '46 days was 19" 5:4 ratio 1280x1024 resolution - translated to 0.2944 mm pixel pitch (size).

 

A hard coded scaling based on resolution, and also dependent on the physical diagonal size would go a long way in solving this issue once and for all IMHO. Until that happens, you're best off buying a monitor tailored for flight sims - according to the preferred pixel pitch.

 

Here is a recommended shopping guide for 16:9 ratio displays according to their pixel pitch / size (not applicable to wide or ultrawide displays):

 

48" 2160 (4K) ... 0.2767 mm

32" 2160p (4K) ... 0.1845 mm

32" 1440p ... 0.2767 mm

32" 1080p ... 0.369 mm

27" 2160p (4K) ... 0.1554 mm

27" 1440p ... 0.2335 mm

27" 1080p ... 0.3113 mm

24" 2160 (4K) ... 0.1381 mm

24" 1440p ... 0.2075 mm

24" 1080p ... 0.2767 mm

 

Red should be avoided, bolded is good / recommended, green is better but you're sacrificing image quality due to overly large pixel size - however, it will give you the edge in spotting ability. :)

Edited by [DBS]TH0R
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  • 2 weeks later...
Posted
On 9/19/2021 at 10:14 AM, JG700_Benek said:

The game had terrible spotting before the changes now its only very poor :D. Biggest problem is the fact that the background you looking at is not static and the contact does not have contour like in real life -when you look at smth moving it clearly stands out from the background. What we get ingame is all bad for tracking as more shadows  are appearing with more zoom, more/different trees, contact looks different depending on zoom (LOD) or changes colour - all in one if you stop looking at it you pretty much lost it unless it is against the sky or you very much zoomed in. Personally I just laugh on how bad that is the devs should just look how its done in Cliffs of Dover the Tobruk part and copy it.

 

From my experience the best thing you can do to help you is to run HDR on (otherwise you will not see vehicles on the ground or planes over forrest etc.), AA x 8 if you can and shadows either off or extreme, also make sure your head tracking is as smooth as it can be. For the last part I am using open track and PS3 eye cam and I can highly recommend getting latest version of open track and using their driver for PS3 cam and also changing the filter in Open Track for Hamilton. Accela which is mainly used causes stutter if lots of smoothing is used. In game I have camera smothness set to 20.

 

 

@JG700_Benek

I have updated Opentrack to latest version 2021.1.3 so that I can try the Hamilton filter and the PS3 Eye Driver (rather than the original CL Eye driver), as instructions found at https://github.com/opentrack/opentrack/releases

 

I followed the instructions on installing the PS3 Eye driver i.e.

 

Use the zadig program <https://zadig.akeo.ie/> to install the libusb-win32 driver onto interface 0 of the camera. Don't use the WinUSB driver!

 

But I am obviously doing something wrong, as the camera isnt tracking in Opentrack (see screenshot). 

 

Any suggestions what I am doing wrong and how fixed?

ot.png

Posted

Seems the tracker picks many objects as leds click hammer next to point tracker and check settings there make sure new driver is selected in device drop down menu. Next open camera settings (when available) and set exposure to maximum and gain to minimum. AFAIK you should aim to get as big dot as possible (around 10px is perfect) so set point extraction settings to ur lightning conditions. Also check if you uninstalled old driver for ps3 cam but i think u did coz the program works just need to tune point extraction settings and camera ones. I will show mine so u can check:

 

 

 

 

Untitled.png

  • 2 months later...
Posted

Hard agree with Kinnimon here.  

I use a 4k 32" monitor and it helped - a little - however, I fly 109s a lot, and the biggest detractor I have for spotting, while ground coloring is difficult, is actually the forward windscreen, behind the reticle.  

In the 109 series, they were slightly tinted.  In game, this flattens all the contrast of the image.  I'll try and get a photo sometime if I think about it, but I can be diving on a contact clearly visible through my 10 or 2 o'clock windows, and as soon as it passes into the forward windscreen, the contrast blends it right out of the picture.  It's not just 'spotting is difficult', it's that the contrast and resolution work together to wash out the render of the plane.  It, quite literally, disappears until it changes LOD.  

This is part of what makes diving on someone for energy fighting, the way the Axis plane set was designed, a very highly frustrating way to play.  Surely, there is a way to preserve bias for rendered aircraft in visible range, through that windscreen.  Sure, the tint will slightly change the tone, but it shouldn't just wash clearly visible contacts out of render.  

Furthermore, there are a couple of times where contacts will disappear in front of my prop.  Against the sky, clear, inside 3km, tracking steady across, they'll de-render as I am watching them, only to re-render a few seconds later.  I'll also try to get this on video.  It doesn't happen often, but it does still happen, and shouldn't.

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  • 2 weeks later...
Posted (edited)
On 2/1/2022 at 5:46 PM, ShipsBosun said:

I use a 4k 32" monitor and it helped - a little - ...

 

See my last post here. 4K @ 32" is really hurting your spotting ability.

Edited by [DBS]TH0R
Posted
On 2/14/2022 at 4:01 PM, [DBS]TH0R said:

 

See my last post here. 4K @ 32" is really hurting your spotting ability.

[DBS]THOR  -  I was wondering if the TN type screen on my old 27 inch 1440 monitor is a detriment to spotting.

It is time to upgrade to 32  inch IPS or VA screen.  I havent seen any discussion on the difference screen type makes to spotting.

thanks

cjp

Posted
17 hours ago, DEDMANcjp said:

[DBS]THOR  -  I was wondering if the TN type screen on my old 27 inch 1440 monitor is a detriment to spotting.

It is time to upgrade to 32  inch IPS or VA screen.  I havent seen any discussion on the difference screen type makes to spotting.

thanks

cjp

I recently went from a 27" Asus 1440p /165 refresh IPS panel to a 32" Asus 1440p 175 refresh IPS and my spotting definitely improved. Keeping the 1440p resolution on the bigger monitor was the defining choice there as going to a 2160 would've made pixels, thus aircraft dots in the distance, smaller. I considered a VA panel due to the better contrast levels they provide and that would probably help a bunch too, especially when trying to spot aircraft below and over countryside, but I like certain other aspects of IPS like viewing angles just a hair better. VA is cheaper though and there are some really good monitors in VA right now.

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Posted
2 hours ago, Props said:

I recently went from a 27" Asus 1440p /165 refresh IPS panel to a 32" Asus 1440p 175 refresh IPS and my spotting definitely improved. Keeping the 1440p resolution on the bigger monitor was the defining choice there as going to a 2160 would've made pixels, thus aircraft dots in the distance, smaller. I considered a VA panel due to the better contrast levels they provide and that would probably help a bunch too, especially when trying to spot aircraft below and over countryside, but I like certain other aspects of IPS like viewing angles just a hair better. VA is cheaper though and there are some really good monitors in VA right now.

thanks Props.  I find my acer monitor is nearly impossible to get realistic contrast/brightness levels.  Constantly adjusting nvidia control panel settings to get the ground

bright enough without totally washing out the cockpit.  I am thinking an IPS screen because they have gotten fast enough now.

Posted
On 2/20/2022 at 6:30 PM, DEDMANcjp said:

[DBS]THOR  -  I was wondering if the TN type screen on my old 27 inch 1440 monitor is a detriment to spotting.

It is time to upgrade to 32  inch IPS or VA screen.  I havent seen any discussion on the difference screen type makes to spotting.

thanks

cjp

 

Something with a better contrast would no doubt help. However, no IPS or VA can compare with the OLED as far as speed and contrast goes... Ideally you'd want an OLED screen. And we all know how expensive they are.

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Posted

:popcorm:

  • 4 weeks later...
Posted (edited)
On 2/1/2022 at 8:46 AM, ShipsBosun said:

Hard agree with Kinnimon here.  

I use a 4k 32" monitor and it helped - a little - however, I fly 109s a lot, and the biggest detractor I have for spotting, while ground coloring is difficult, is actually the forward windscreen, behind the reticle.  

In the 109 series, they were slightly tinted.  In game, this flattens all the contrast of the image.  I'll try and get a photo sometime if I think about it, but I can be diving on a contact clearly visible through my 10 or 2 o'clock windows, and as soon as it passes into the forward windscreen, the contrast blends it right out of the picture.  It's not just 'spotting is difficult', it's that the contrast and resolution work together to wash out the render of the plane.  It, quite literally, disappears until it changes LOD.  

This is part of what makes diving on someone for energy fighting, the way the Axis plane set was designed, a very highly frustrating way to play.  Surely, there is a way to preserve bias for rendered aircraft in visible range, through that windscreen.  Sure, the tint will slightly change the tone, but it shouldn't just wash clearly visible contacts out of render.  

Furthermore, there are a couple of times where contacts will disappear in front of my prop.  Against the sky, clear, inside 3km, tracking steady across, they'll de-render as I am watching them, only to re-render a few seconds later.  I'll also try to get this on video.  It doesn't happen often, but it does still happen, and shouldn't.

This happens all the time in Allied planes too.   It is really a pain in the ace.  The glass effects seen over the top to me.  Instead of window glass it seems more like greenhouse plastic a lot of the time.

Edited by BCI-Nazgul
Posted
12 hours ago, BCI-Nazgul said:

This happens all the time in Allied planes too.   It is really a pain in the ace.  The glass effects seen over the top to me.  Instead of window glass it seems more like greenhouse plastic a lot of the time.

In a real plane you can't notice those kind of canopy scratches unless you literally focus them with your eye. When you look at anything past your cockpit glass they become invisible to the eye. 

Posted

Yeah the spots and blemishes on the canopies is too extreme.

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JG700_Benek
Posted

Maybe its just a placebo but when 4.703 hit out I thought canopy scratches were tuned down and with the hotfix it seems they are back to full strenght. IMHO the devs should take a look at scratchless canopy mod and maybe crank the settings one notch up. In my case not only they are black sometimes but they flicker and can be mistaken for contact when max zoom out is used and the real con is small.

Posted

Another alt+f4 session here, diving on target fully zoomed in, target vanishes...cool story. I'm not complaining about long distance spoting, i'm complaining about IN YOUR FACE spotting. I can hardly keep track of a target in perfect conditions, God forbid the target flies under a clouded area or over a forest.

 

Unfortunately the game is as good as dead for me while in this state. Impossible to conduct combat sorties as is.

 

Also, this might be just me, but on Stalingrad and Moscow maps spotting is way harder that on Kuban and Rheine maps.

 

I tried every video setting under the sun, i calibrated my screen a gazillion times, i tried other screens, nothing changed.

  • Upvote 1
Posted (edited)

Yes, spotting is a dog. I'm back after two years and I'm having a hard time to follow contacts at close distances, and I'm flying WWI, so distances are way closer than WWII.

 

Today I was engaging a Fokker D8 and at one point it just vanished below me. My first impression was that he had being wounded and crashed, since we were on deck and I had just hit him. But then I heard the engine noise and it took me a while to find him, and when I did, he was coming right at me. I was almost shot down, and I had prior altitude advantage.

 

The other day I was engaging a two-seater and a Fokker D7F [on deck] and at one point they both vanished below. I found the two-seater, but the D7F just disappeared into thin air. I imagined that he had crashed as well, because I hit him pretty good, but no, he just fled to his lines. All this just under my nose, in a close dogfight with WWI planes.

 

And this happens often. I avoid furballs of fear of ramming someone, because whatever is below is just AWOL unless you have a very particular lighting or weather condition. As mentioned in the post above, if you are below a cloud you are just blind looking downwards. Planes appear and disappear without much pattern, and even 1X1 you do have them going AWOL, as I stated in my first account.

 

And I'm used to Rise of Flight, so it is not me or my monitor. This is something that I also experienced when I was flying here in between 2018 and 2020. Then this is a particular issue with Il-2. It might be my monitor in special that is 'incompatible' with the game, but I assume it has nothing to do with my system.

 

Anyways, if it is not my system, I hope it gets fixed one day. Situational awareness goes out the window in these cases, and without that, what else?

Edited by SeaW0lf
Posted

You guys need to post tracks of the “vanishing” aircraft if you really want anyone to address the alleged problem. I’ve played this game and RoF for 12 years now and have never seen an aircraft literally vanish right in front of me. Sure they might seem to have vanished but in reality I lost track of them behind a wing or canopy frame. 

Posted

Plenty of tracks, screenshots and vids have been posted on this forum and other places aswell since beta and nothing changed.

 

If everything was ok, why was a vision update 1-2 years ago? Before that ppl like u were also saying the same thing u say now and after the patch u started applauding. Funny how hyppocrites work innit? 

I haven't seen you asking for a rollback on the vision patch, why not?

 

No matter how much evidence you are provided, you and your entourage just take off and never respond and pretend nothing happened. I don't need to provide anything in this case, there is plenty of evidence on the forum and other places on the internet and the devs know it about it i'm pretty sure.

  • Upvote 2
Posted
3 hours ago, Lolrawr said:

If everything was ok, why was a vision update 1-2 years ago?

That was about long range spotting, not “disappearing planes”. You realize there are all sorts of ways a plane can vanish in MP due to lag etc. Nothing to do with visibility settings. 

Posted
3 hours ago, SharpeXB said:

That was about long range spotting, not “disappearing planes”.

 

For instance, after constructive discussions in our community, we have come to decisions on two aspects of the sim which are very important for the players: providing a required visibility level for the airplanes in a dogfight and modeling a pilot reaction to high-G loads. - Han, 11 sept 2020, DD 260.

 

Is dogfighting long range for you? stop EDIT dawg you are pathetic.

I can clearly remember Jason posting a vid of him flying trough or near a furball to demonstrate the new visibility changes, you want me to search for that also?  

 

You want me to dig in your posts to prove that you were saying the same BS before sept 2020 and after the update you were applauding? just to prove how hyppocritical you are?

 

And stop using lag as a scapegoat, we are not morons. I can clearly see on the tracks that hes there but when i turn markers off you can't distinguish the plane from the ground. This has been proven a million times over, countless  posts "how many planes can you spot in this screenshot" were locked (its really funny) in years past, but i can post 3478953789457639 ss more if you really want proof, only to get the thread shutdown.

 

3 hours ago, SharpeXB said:

Nothing to do with visibility settings.

 

I agree, nothing you do in the settings fixes anything. (see i can be a EDIT too)

 

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56RAF_Roblex
Posted

Strangely I don't see any disappearing planes any more. There definitely used to be a bug where you could watch a plane fly towards you then at a certain range it vanished before your eyes and reappeared ten seconds later when it was closer. It used to be very frustrating to dive on a clearly visible enemy and have him vanish before you got in guns range only to re-appear too late to reacquire him before you passed ?   That stopped for me over a year ago though and I have not seen it since.  Yes it can be hard, sometimes very hard, to see someone flying low over a forest but nobody actually disappears for me any more.

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Posted
1 hour ago, Lolrawr said:

For instance, after constructive discussions in our community, we have come to decisions on two aspects of the sim which are very important for the players: providing a required visibility level for the airplanes in a dogfight and modeling a pilot reaction to high-G loads. - Han, 11 sept 2020, DD 260.

 

Is dogfighting long range for you? stop EDIT dawg you are pathetic.

That change, from what I recall, changed the LOD and rendering distance for aircraft beyond about 6 miles. It didn’t affect anything else. You can try turning Alternate Visibility on and off. That’s what it ended up creating. But if aircraft closer than six miles seem to blend with terrain colors, this setting doesn’t affect that. 

Posted (edited)
4 minutes ago, SharpeXB said:

beyond about 6 miles.

 

4 minutes ago, SharpeXB said:

visibility level for the airplanes in a dogfight

 

Somebody is on the wrong page and i can't figure out who.

 

Do you guys really dogfight at 6+miles? 

 

The alternate visibility change your are refering to was made before this one, don't confuse the two.

Even when proof is provided you still choose to ignore it and talk nonsense.

Edited by Lolrawr
Posted
15 minutes ago, Lolrawr said:

 

 

Somebody is on the wrong page and i can't figure out who.

 

Do you guys really dogfight at 6+miles? 

 

The alternate visibility change your are refering to was made before this one, don't confuse the two.

Even when proof is provided you still choose to ignore it and talk nonsense.

This is the change (4.501) you’re referring to above, looks like it addressed both the long range LODs and short range visibility. 

3. The long-range LODs scaling system for aircraft has been adjusted. Aircraft spotting at short to medium distances, especially when using wide camera angles, is greatly improved. The visibility at distance has been adjusted to be closer to reality.
4. Alternate Visibility has been renamed Enhanced Visibility: this mode gives a much greater increase in aircraft visibility at long ranges compared to the new standard visibility. At medium ranges, visibility is also significantly improved compared to the old Alternate Visibility option;

MisterSmith
Posted

Conduct yourselves and your argument respectfully, please.

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Posted
4 hours ago, 56RAF_Roblex said:

Strangely I don't see any disappearing planes any more. There definitely used to be a bug where you could watch a plane fly towards you then at a certain range it vanished before your eyes and reappeared ten seconds later when it was closer. It used to be very frustrating to dive on a clearly visible enemy and have him vanish before you got in guns range only to re-appear too late to reacquire him before you passed ?   That stopped for me over a year ago though and I have not seen it since.  Yes it can be hard, sometimes very hard, to see someone flying low over a forest but nobody actually disappears for me any more.

Still happens all the time to me.  As the range changes longer contacts appear and disappear.   You can also change your zoom and it will often have the same effect.  This has always been a problem for me (about three years now, something like that.)

  • Upvote 2
56RAF_Roblex
Posted
5 hours ago, BCI-Nazgul said:

Still happens all the time to me.  As the range changes longer contacts appear and disappear.   You can also change your zoom and it will often have the same effect.  This has always been a problem for me (about three years now, something like that.)

 

I do get the problem of contacts at extreme range disappearing if I zoom in then reappearing when I come out of zoom but that is a special case. The zoom function has ways done odd things eg there was a phase when it used to make bomb door lights move 2m below the bomber ?

 

A few days back I was flying at treetops and saw another contact low down at extreme range, barely visible as a grey dot.  I flew towards it without ever taking my eyes off it until I was in gun range and at no point did that dot vanish. If I had been higher and it had flown across a wood or town I probably would have lost sight of it but it would not have actually 'disappeared'. 

  • 3 weeks later...
Posted
On 3/25/2022 at 3:20 AM, MisterSmith said:

Conduct yourselves and your argument respectfully, please.

 

You missed an "S" there sir!

  • 1 year later...
Posted
On 9/3/2021 at 12:04 PM, molodoi said:

This setting, with MSAA, are the two most important for spotting.

 

Also, in your example, it is perfectly normal that the guy below you can see you better because the sky is his background. When you are above you have the disadvantage of being more visible AND less prone to keep your visual contact. There is nothing weird in this.

 

And finally, keep it cool ?  We know you're pissed off but you will have more help without this agressive stance.

 

 

Hello, im new to the Game however i have at least 3 years experience in flight Sim and i never saw such a bad Spotting. I dont know if it is realistic or not but its definitly annoying. I tried MSAA, it didnt worked. 

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